7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:46 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:49 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:49 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:49 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:49 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:49 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:49 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:49 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:49 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:51 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:52 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:54 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:55 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:55 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:55 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:55 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:55 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:56 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:57 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:57 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:40:58 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:00 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:00 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:00 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:00 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:00 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:00 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:00 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:00 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:01 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:02 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:03 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:03 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:03 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:03 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:03 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:03 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:04 PM Tried to write to invalid shot! InvisibleBullet at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.ExternalVisualization.ShotInstanceRenderer.WriteToDrawBufferForOneFrame (System.Numerics.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostScale, System.Single TrailZScale) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.RenderShot () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x0011e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ShipDisplayCode\ArcenMainGameVisuals.cs:82 7/14/2018 6:41:31 PM During placement: entityDoingThePlacing == null! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 6:42:18 PM The nanocaust seems to have conquered the galaxy.... 7/14/2018 6:42:18 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER getStagingArea 23 228 0 0 DoPerSecondLogic 1819 3762 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 393 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Nanocaust.getStagingArea (Arcen.AIW2.Core.Planet frenzyTarget, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00017] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0071b] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:393 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 6:42:28 PM The nanocaust seems to have conquered the galaxy.... 7/14/2018 6:42:28 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER getStagingArea 23 228 0 0 DoPerSecondLogic 1819 3762 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 393 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Nanocaust.getStagingArea (Arcen.AIW2.Core.Planet frenzyTarget, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00017] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0071b] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:393 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 6:42:28 PM The nanocaust seems to have conquered the galaxy.... 7/14/2018 6:42:28 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER getStagingArea 23 228 0 0 DoPerSecondLogic 1819 3762 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 393 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Nanocaust.getStagingArea (Arcen.AIW2.Core.Planet frenzyTarget, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00017] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0071b] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:393 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 6:42:39 PM The nanocaust seems to have conquered the galaxy.... 7/14/2018 6:42:39 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER getStagingArea 23 228 0 0 DoPerSecondLogic 1819 3762 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 393 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Nanocaust.getStagingArea (Arcen.AIW2.Core.Planet frenzyTarget, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00017] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0071b] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:393 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 6:43:15 PM The nanocaust seems to have conquered the galaxy.... 7/14/2018 6:43:15 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER getStagingArea 23 228 0 0 DoPerSecondLogic 1819 3762 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 393 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Nanocaust.getStagingArea (Arcen.AIW2.Core.Planet frenzyTarget, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00017] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0071b] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:393 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 6:43:16 PM The nanocaust seems to have conquered the galaxy.... 7/14/2018 6:43:16 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER getStagingArea 23 228 0 0 DoPerSecondLogic 1819 3762 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 393 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Nanocaust.getStagingArea (Arcen.AIW2.Core.Planet frenzyTarget, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00017] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0071b] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:393 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 6:43:30 PM The nanocaust seems to have conquered the galaxy.... 7/14/2018 6:43:30 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER getStagingArea 23 228 0 0 DoPerSecondLogic 1819 3762 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 393 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Nanocaust.getStagingArea (Arcen.AIW2.Core.Planet frenzyTarget, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00017] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0071b] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:393 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 6:43:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 7:04:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/14/2018 7:04:55 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2018 7:04:56 PM No resolution change was required. 7/14/2018 7:04:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2018 7:04:56 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/14/2018 7:05:14 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/14/2018 7:05:15 PM Game Version: 0.750 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2018 7:05:15 PM 21.1 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.3s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (3.9s) SurrogateTableTable (0.3s) 7/14/2018 7:05:15 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/14/2018 7:05:25 PM World Created, Launching Server 7/14/2018 7:05:25 PM Successfully opened host socket 7/14/2018 7:06:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 7:22:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/14/2018 7:22:15 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2018 7:22:16 PM No resolution change was required. 7/14/2018 7:22:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2018 7:22:16 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/14/2018 7:22:35 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/14/2018 7:22:35 PM Game Version: 0.750 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2018 7:22:35 PM 21.1 seconds total load time. SetDirectoriesToBeUsed (1.4s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.3s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (3.9s) SurrogateTableTable (0.5s) 7/14/2018 7:22:35 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/14/2018 7:23:55 PM World Created, Launching Server 7/14/2018 7:23:55 PM Successfully opened host socket 7/14/2018 7:24:00 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/14/2018 7:24:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 7:24:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/14/2018 7:24:40 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2018 7:24:40 PM No resolution change was required. 7/14/2018 7:24:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2018 7:24:40 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/14/2018 7:24:59 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/14/2018 7:24:59 PM Game Version: 0.750 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2018 7:24:59 PM 21.3 seconds total load time. SetDirectoriesToBeUsed (1.3s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.7s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (3.8s) SurrogateTableTable (0.3s) 7/14/2018 7:24:59 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/14/2018 7:25:03 PM World Created, Launching Server 7/14/2018 7:25:03 PM Successfully opened host socket 7/14/2018 7:30:57 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'specialFactionContext_85_AI' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'specialFactionContext_86_AISpecialForces' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'specialFactionContext_87_HunterFleet' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'specialFactionContext_91_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/14/2018 7:30:57 PM Clearing world, so killing thread 'specialFactionContext_93_HumanMarauders' in state Background, WaitSleepJoin 7/14/2018 7:31:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 7:31:00 PM Successfully opened host socket 7/14/2018 7:33:50 PM During placement: rejectionReason FactionDoesNotHaveEnoughFuel at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:33:50 PM During placement: rejectionReason FactionDoesNotHaveEnoughFuel at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:34:52 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:34:52 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:37:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'specialFactionContext_95_AI' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'specialFactionContext_96_AISpecialForces' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'specialFactionContext_97_HunterFleet' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'specialFactionContext_101_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/14/2018 7:37:23 PM Clearing world, so killing thread 'specialFactionContext_103_HumanMarauders' in state Background, WaitSleepJoin 7/14/2018 7:37:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 7:37:28 PM Successfully opened host socket 7/14/2018 7:42:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'specialFactionContext_106_AI' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'specialFactionContext_107_AISpecialForces' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'specialFactionContext_108_HunterFleet' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'specialFactionContext_112_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/14/2018 7:42:56 PM Clearing world, so killing thread 'specialFactionContext_114_HumanMarauders' in state Background, WaitSleepJoin 7/14/2018 7:42:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 7:42:59 PM Successfully opened host socket 7/14/2018 7:46:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'specialFactionContext_117_AI' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'specialFactionContext_118_AISpecialForces' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'specialFactionContext_119_HunterFleet' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'specialFactionContext_123_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/14/2018 7:46:48 PM Clearing world, so killing thread 'specialFactionContext_125_HumanMarauders' in state Background, WaitSleepJoin 7/14/2018 7:46:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 7:46:52 PM Successfully opened host socket 7/14/2018 7:47:21 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:47:21 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:50:47 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:51:45 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'specialFactionContext_128_AI' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'specialFactionContext_129_AISpecialForces' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'specialFactionContext_130_HunterFleet' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'specialFactionContext_134_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/14/2018 7:51:45 PM Clearing world, so killing thread 'specialFactionContext_136_HumanMarauders' in state Background, WaitSleepJoin 7/14/2018 7:51:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 7:51:47 PM World Created, Launching Server 7/14/2018 7:51:47 PM Successfully opened host socket 7/14/2018 7:53:08 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:53:08 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:53:20 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:53:20 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:53:23 PM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00219] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1068 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/14/2018 7:55:35 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'specialFactionContext_210_AI' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'specialFactionContext_211_AISpecialForces' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'specialFactionContext_212_HunterFleet' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'specialFactionContext_216_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/14/2018 7:55:35 PM Clearing world, so killing thread 'specialFactionContext_218_Nanocaust' in state Background, WaitSleepJoin 7/14/2018 7:55:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 9:10:09 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/14/2018 9:10:09 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2018 9:10:10 PM No resolution change was required. 7/14/2018 9:10:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2018 9:10:10 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/14/2018 9:10:30 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/14/2018 9:10:30 PM Game Version: 0.750 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2018 9:10:30 PM 22.4 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.6s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (4.4s) SurrogateTableTable (0.4s) 7/14/2018 9:10:30 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/14/2018 9:11:08 PM World Created, Launching Server 7/14/2018 9:11:08 PM Successfully opened host socket 7/14/2018 9:12:23 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/14/2018 9:12:24 PM PLAYER DISCONNECTED 0.0.0.0=>0