5/10/2018 6:03:02 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 5/10/2018 6:03:03 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/10/2018 6:03:03 PM Resolution changed to windowed 1000x600 5/10/2018 6:03:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/10/2018 6:03:03 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/10/2018 6:03:15 PM ArcenAssetBundleCache.InstantiatedObjects: 719 5/10/2018 6:03:15 PM Game Version: 0.743 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/10/2018 6:03:15 PM 12.9 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.6s) GameEntityTypeDataTable.InitVisualBits (2.8s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/10/2018 6:03:16 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/10/2018 6:08:22 PM Resolution changed to fullscreen 1080x1920 5/10/2018 6:08:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/10/2018 6:08:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/10/2018 6:09:14 PM World Created, Launching Server 5/10/2018 6:09:15 PM Successfully opened host socket 5/10/2018 6:40:26 PM Thread 'specialFactionContext_43_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 6:40:27 PM Thread 'specialFactionContext_44_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 6:40:27 PM Thread 'specialFactionContext_45_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 6:40:45 PM Thread 'specialFactionContext_43_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 6:40:46 PM Thread 'specialFactionContext_44_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 6:40:46 PM Thread 'specialFactionContext_45_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 6:44:13 PM No resolution change was required. 5/10/2018 6:44:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/10/2018 6:44:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/10/2018 7:04:09 PM Thread 'specialFactionContext_43_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 7:04:11 PM Thread 'specialFactionContext_44_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 7:04:11 PM Thread 'specialFactionContext_45_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 7:07:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/10/2018 9:48:43 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 5/10/2018 9:48:43 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/10/2018 9:48:43 PM Resolution changed to fullscreen 1080x1920 5/10/2018 9:48:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/10/2018 9:48:43 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/10/2018 9:48:56 PM ArcenAssetBundleCache.InstantiatedObjects: 719 5/10/2018 9:48:56 PM Game Version: 0.743 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/10/2018 9:48:56 PM 13.0 seconds total load time. LoadFinalSFXStuff (7.5s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (2.9s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/10/2018 9:48:56 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/10/2018 9:49:13 PM Successfully opened host socket 5/10/2018 9:55:59 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 9:55:59 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 9:56:01 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:05:32 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:05:34 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:05:34 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:06:22 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:06:23 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:15:16 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:15:17 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:15:18 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:24:14 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:24:14 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:24:14 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:38:25 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:38:25 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:38:26 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:38:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:38:45 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:38:45 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:09 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:10 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:11 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'targetingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'outerThreadFor_ArcenExecutionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:39:21 PM Thread 'executionContext' is in state Background after 10 seconds, so killing it now 5/10/2018 10:39:21 PM GAAAH! We have a command we need to execute during frame 64466 but it's already frame 64467 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 635 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 743 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1052 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 5/10/2018 10:39:31 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/10/2018 10:51:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/11/2018 1:11:12 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 5/11/2018 1:11:12 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/11/2018 1:11:12 AM Resolution changed to fullscreen 1080x1920 5/11/2018 1:11:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/11/2018 1:11:12 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/11/2018 1:11:25 AM ArcenAssetBundleCache.InstantiatedObjects: 719 5/11/2018 1:11:25 AM Game Version: 0.743 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/11/2018 1:11:25 AM 13.1 seconds total load time. LoadFinalSFXStuff (7.7s) GameEntityTypeDataTable.InitVisualBits (2.9s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/11/2018 1:11:25 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/11/2018 1:11:36 AM World Created, Launching Server 5/11/2018 1:11:36 AM Successfully opened host socket 5/11/2018 1:14:19 AM Thread 'specialFactionContext_21_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:14:19 AM Thread 'specialFactionContext_22_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:14:20 AM Thread 'specialFactionContext_26_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:14:20 AM Thread 'specialFactionContext_27_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:14:21 AM Thread 'specialFactionContext_20_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:15:49 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'specialFactionContext_21_AISpecialForces' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'specialFactionContext_22_HunterFleet' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'specialFactionContext_26_Nanocaust' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'specialFactionContext_27_ZenithDysonSphere' in state Background, WaitSleepJoin 5/11/2018 1:15:49 AM Clearing world, so killing thread 'specialFactionContext_20_AI' in state Background, WaitSleepJoin 5/11/2018 1:15:52 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/11/2018 1:15:52 AM World Created, Launching Server 5/11/2018 1:15:52 AM Successfully opened host socket 5/11/2018 1:21:28 AM Thread 'specialFactionContext_69_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:21:28 AM Thread 'specialFactionContext_73_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:21:29 AM Thread 'specialFactionContext_67_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:21:30 AM Thread 'specialFactionContext_68_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/11/2018 1:31:36 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 5/11/2018 1:31:36 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 5/11/2018 1:31:36 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 5/11/2018 1:31:36 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'specialFactionContext_69_HunterFleet' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'specialFactionContext_73_Nanocaust' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'specialFactionContext_67_AI' in state Background, WaitSleepJoin 5/11/2018 1:31:37 AM Clearing world, so killing thread 'specialFactionContext_68_AISpecialForces' in state Background, WaitSleepJoin 5/11/2018 1:31:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/11/2018 1:31:38 AM World Created, Launching Server 5/11/2018 1:31:38 AM Successfully opened host socket 5/11/2018 1:38:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/11/2018 1:48:01 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 5/11/2018 1:48:01 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/11/2018 1:48:01 AM Resolution changed to fullscreen 1080x1920 5/11/2018 1:48:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/11/2018 1:48:01 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/11/2018 1:48:14 AM ArcenAssetBundleCache.InstantiatedObjects: 719 5/11/2018 1:48:14 AM Game Version: 0.743 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/11/2018 1:48:14 AM 13.2 seconds total load time. LoadFinalSFXStuff (7.7s) ArcenUIPrefabTable (0.3s) GameEntityTypeDataTable.InitVisualBits (2.9s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/11/2018 1:48:14 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/11/2018 1:48:24 AM World Created, Launching Server 5/11/2018 1:48:25 AM Successfully opened host socket 5/11/2018 1:48:45 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 5/11/2018 1:48:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/12/2018 11:31:04 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 5/12/2018 11:31:04 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/12/2018 11:31:05 PM Resolution changed to fullscreen 1080x1920 5/12/2018 11:31:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2018 11:31:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/12/2018 11:31:38 PM ArcenAssetBundleCache.InstantiatedObjects: 719 5/12/2018 11:31:38 PM Game Version: 0.743 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/12/2018 11:31:38 PM 34.7 seconds total load time. SetDirectoriesToBeUsed (0.4s) LoadFinalSFXStuff (9.6s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.4s) ArcenUI.Instance.InitializeOnceOnly (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.9s) GameEntityTypeDataTable.Initialize (2.0s) GameEntityTypeDataTable.InitVisualBits (13.8s) SurrogateTableTable (0.4s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/12/2018 11:31:39 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/12/2018 11:31:54 PM World Created, Launching Server 5/12/2018 11:31:54 PM Successfully opened host socket 5/13/2018 12:09:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/13/2018 12:41:57 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 5/13/2018 12:41:57 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/13/2018 12:41:57 AM Resolution changed to fullscreen 1080x1920 5/13/2018 12:41:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2018 12:41:57 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/13/2018 12:42:09 AM ArcenAssetBundleCache.InstantiatedObjects: 719 5/13/2018 12:42:09 AM Game Version: 0.743 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2018 12:42:09 AM 13.0 seconds total load time. LoadFinalSFXStuff (7.7s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (2.8s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/13/2018 12:42:10 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/13/2018 12:43:10 AM No resolution change was required. 5/13/2018 12:43:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2018 12:43:10 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/28/2018 10:42:08 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 6/28/2018 10:42:08 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 6/28/2018 10:42:08 AM Resolution changed to fullscreen 1080x1920 6/28/2018 10:42:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 10:42:08 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/28/2018 10:42:25 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/28/2018 10:42:25 AM Game Version: 0.745 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/28/2018 10:42:25 AM 17.7 seconds total load time. SetDirectoriesToBeUsed (0.4s) LoadFinalSFXStuff (9.6s) SpaceboxDefinitionTable (0.8s) PlanetDefinitionTable (1.3s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.3s) 6/28/2018 10:42:25 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/28/2018 10:42:40 AM No resolution change was required. 6/28/2018 10:42:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 10:42:40 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/28/2018 10:46:07 AM World Created, Launching Server 6/28/2018 10:46:07 AM Successfully opened host socket 6/28/2018 10:48:51 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:48:54 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:48:55 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:48:55 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:48:56 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:03 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:03 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:04 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:04 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:05 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:15 AM No resolution change was required. 6/28/2018 10:54:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 10:54:15 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/28/2018 10:54:36 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:37 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:37 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:39 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:39 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:54:46 AM No resolution change was required. 6/28/2018 10:54:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 10:54:46 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/28/2018 11:01:43 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:01:46 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:01:46 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:01:47 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:01:47 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:03:42 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:03:43 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:03:44 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:03:44 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:03:45 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:07:28 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:07:30 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:07:30 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:07:30 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:07:31 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:07:35 AM No resolution change was required. 6/28/2018 11:07:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 11:07:35 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/28/2018 11:08:12 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:08:13 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:08:14 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:08:15 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:08:15 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:15:41 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:15:41 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:15:42 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:15:42 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:15:42 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:19:54 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:19:55 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:19:55 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:19:56 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:19:56 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:22:48 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:22:51 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:22:52 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:22:52 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:22:52 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:23:21 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:23:24 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:23:47 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:23:48 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:23:49 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:23:49 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:23:50 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:24:02 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:24:03 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:24:03 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:24:04 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:24:05 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:28:34 AM BUG: Harvester on Cousot has null hdata 6/28/2018 11:28:39 AM Harvester 86948 on Cousot choosing random planet Eurus 6/28/2018 11:29:26 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:29:27 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:29:27 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:29:28 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:29:29 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:30:57 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:00 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:00 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:00 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:01 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:29 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:30 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:30 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:30 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:32 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:31:51 AM Harvester 86948 on Eurus choosing random planet Cousot 6/28/2018 11:31:57 AM Harvester 86948 on Cousot choosing random planet Strabo 6/28/2018 11:32:12 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:13 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:13 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:13 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:15 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:27 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:29 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:30 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:31 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:32:31 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:33:12 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:33:13 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:33:14 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:33:14 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:33:15 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:37:01 AM Harvester 86948 on Strabo choosing random planet Warwick 6/28/2018 11:39:23 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:39:46 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:39:48 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:39:49 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:39:49 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:39:50 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:40:21 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:40:22 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:40:22 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:40:24 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:40:24 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:49:52 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:49:52 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:49:53 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:49:53 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:49:54 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:55:18 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:55:18 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:55:19 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:55:19 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:55:19 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:55:59 AM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:56:00 AM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:56:01 AM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:56:01 AM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 11:56:02 AM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:06:42 PM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:06:45 PM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:06:45 PM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:06:45 PM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:06:46 PM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:07:29 PM Harvester 217340 on Cousot choosing random planet Eurus 6/28/2018 12:08:00 PM Thread 'specialFactionContext_55_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:08:01 PM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:08:01 PM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:08:01 PM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:08:02 PM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 12:10:13 PM Harvester 217340 on Eurus choosing random planet Cousot 6/28/2018 12:10:18 PM Harvester 217340 on Cousot choosing random planet Orilia 6/28/2018 12:12:34 PM Harvester 217340 on Orilia choosing random planet Epps 6/28/2018 12:14:49 PM Harvester 217340 on Epps choosing random planet Cydoni 6/28/2018 12:17:57 PM Harvester 217340 on Cydoni choosing random planet Sammut 6/28/2018 12:19:32 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'specialFactionContext_55_MacrophageInfestation' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'specialFactionContext_48_AI' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'specialFactionContext_49_AISpecialForces' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'specialFactionContext_50_HunterFleet' in state Background, WaitSleepJoin 6/28/2018 12:19:32 PM Clearing world, so killing thread 'specialFactionContext_54_AntagonizedDysonSphere' in state Background, WaitSleepJoin 6/28/2018 12:21:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 10:45:54 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/1/2018 10:45:54 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 10:45:55 AM Resolution changed to fullscreen 1080x1920 7/1/2018 10:45:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 10:45:55 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/1/2018 10:46:25 AM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 10:46:25 AM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 10:46:25 AM 31.5 seconds total load time. SetDirectoriesToBeUsed (0.4s) Language.Initialize (0.3s) LoadFinalSFXStuff (10.0s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.1s) PresentationLayer.LoadVisualConstants_Late (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (1.7s) GameEntityTypeDataTable.InitVisualBits (10.8s) SurrogateTableTable (0.4s) 7/1/2018 10:46:25 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 10:46:49 AM No resolution change was required. 7/1/2018 10:46:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 10:46:49 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/1/2018 10:49:22 AM Successfully opened host socket 7/1/2018 10:49:31 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 10:49:31 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 10:52:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 10:52:04 AM World Created, Launching Server 7/1/2018 10:52:05 AM Successfully opened host socket 7/1/2018 10:52:24 AM Welcome to the D18 Swirl generator 7/1/2018 10:59:29 AM Thread 'specialFactionContext_133_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:59:30 AM Thread 'specialFactionContext_125_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:59:30 AM Thread 'specialFactionContext_126_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:59:31 AM Thread 'specialFactionContext_127_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:59:31 AM Thread 'specialFactionContext_131_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:59:31 AM Thread 'specialFactionContext_132_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:00:03 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 11:00:03 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:00:08 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 11:00:08 AM World Created, Launching Server 7/1/2018 11:00:08 AM Successfully opened host socket 7/1/2018 11:05:25 AM Thread 'specialFactionContext_138_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:05:26 AM Thread 'specialFactionContext_142_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:05:27 AM Thread 'specialFactionContext_136_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:05:27 AM Thread 'specialFactionContext_137_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:05:38 AM No resolution change was required. 7/1/2018 11:05:38 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 11:05:38 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/1/2018 11:06:03 AM No resolution change was required. 7/1/2018 11:06:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 11:06:03 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/1/2018 11:06:25 AM No resolution change was required. 7/1/2018 11:06:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 11:06:25 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/1/2018 11:10:53 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.600.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:10:53 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.600.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:11:19 AM Thread 'specialFactionContext_138_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:11:19 AM Thread 'specialFactionContext_142_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:11:20 AM Thread 'specialFactionContext_136_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:11:20 AM Thread 'specialFactionContext_137_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:50 AM No resolution change was required. 7/1/2018 11:15:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 11:15:50 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/1/2018 11:16:06 AM Thread 'specialFactionContext_136_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:16:07 AM Thread 'specialFactionContext_137_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:16:08 AM Thread 'specialFactionContext_138_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:16:08 AM Thread 'specialFactionContext_142_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:22:12 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.1200.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:22:12 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.1200.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:24:18 AM Thread 'specialFactionContext_136_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:24:18 AM Thread 'specialFactionContext_137_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:24:19 AM Thread 'specialFactionContext_138_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:24:19 AM Thread 'specialFactionContext_142_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:57 AM Thread 'specialFactionContext_136_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:58 AM Thread 'specialFactionContext_137_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:58 AM Thread 'specialFactionContext_138_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:59 AM Thread 'specialFactionContext_142_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:34:57 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.1800.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:34:57 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.1800.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:41:03 AM BUG: ship killed is not part of target squad. squad 55236 Fighter_Mark1 shipid 10449 in squad Fighter_Mark1 55239 7/1/2018 11:41:03 AM BUG: ship killed is not part of target squad. squad 55236 Fighter_Mark1 shipid 10449 in squad Fighter_Mark1 55239 7/1/2018 11:41:03 AM BUG: ship killed is not part of target squad. squad 55236 Fighter_Mark1 shipid 10449 in squad Fighter_Mark1 55239 7/1/2018 11:44:58 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.2400.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:44:58 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.2400.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:55:00 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.3000.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 11:55:00 AM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.3000.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 12:05:02 PM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.3600.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 12:05:02 PM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Autosave.3600.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 12:06:35 PM ----------- Exception: window: Window_SaveGameMenu System.IO.DirectoryNotFoundException: Directory 'D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff 7 DysonTrader ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_SaveGameMenu+bsSaveGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 12:06:35 PM ErrorsReportedByEngine: ----------- Exception: window: Window_SaveGameMenu System.IO.DirectoryNotFoundException: Directory 'D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff 7 DysonTrader ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_SaveGameMenu+bsSaveGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 12:06:41 PM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Test.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 12:06:41 PM System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Diff 7 DysonTrader\Test.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/1/2018 12:06:41 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'specialFactionContext_136_AI' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'specialFactionContext_137_AISpecialForces' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'specialFactionContext_138_HunterFleet' in state Background, WaitSleepJoin 7/1/2018 12:06:41 PM Clearing world, so killing thread 'specialFactionContext_142_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/1/2018 12:06:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 5:22:32 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/2/2018 5:22:32 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 5:22:33 PM Resolution changed to fullscreen 1080x1920 7/2/2018 5:22:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 5:22:33 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/2/2018 5:23:04 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/2/2018 5:23:20 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/2/2018 5:23:20 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 5:23:20 PM No resolution change was required. 7/2/2018 5:23:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 5:23:20 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/2/2018 5:23:33 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/2/2018 5:23:33 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/2/2018 5:23:33 PM 13.4 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.9s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.3s) 7/2/2018 5:23:34 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/2/2018 5:23:39 PM ----------- Exception: window: Window_LoadGameMenu System.IO.DirectoryNotFoundException: Directory 'D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff 7 DysonTrader ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bsLoadGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/2/2018 5:23:39 PM ErrorsReportedByEngine: ----------- Exception: window: Window_LoadGameMenu System.IO.DirectoryNotFoundException: Directory 'D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff 7 DysonTrader ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bsLoadGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/2/2018 5:24:02 PM World Created, Launching Server 7/2/2018 5:24:03 PM Successfully opened host socket 7/2/2018 5:28:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 9:55:34 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/2/2018 9:55:34 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 9:55:35 PM Resolution changed to fullscreen 1080x1920 7/2/2018 9:55:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 9:55:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/2/2018 9:56:03 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/2/2018 9:56:03 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/2/2018 9:56:03 PM 30.0 seconds total load time. SetDirectoriesToBeUsed (0.4s) Language.Initialize (0.3s) LoadFinalSFXStuff (9.8s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.0s) SpaceboxDefinitionTable (0.6s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (1.5s) GameEntityTypeDataTable.InitVisualBits (10.5s) SurrogateTableTable (0.5s) 7/2/2018 9:56:04 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/2/2018 9:57:05 PM World Created, Launching Server 7/2/2018 9:57:06 PM Successfully opened host socket 7/2/2018 10:05:50 PM Thread 'specialFactionContext_105_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:06:01 PM Thread 'specialFactionContext_105_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:06:11 PM Thread 'specialFactionContext_105_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:06:21 PM Thread 'specialFactionContext_105_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:06:32 PM Thread 'specialFactionContext_105_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:06:42 PM Thread 'specialFactionContext_105_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:06:53 PM Thread 'specialFactionContext_105_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:06:57 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'specialFactionContext_98_AI' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'specialFactionContext_99_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'specialFactionContext_100_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'specialFactionContext_104_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'specialFactionContext_106_MacrophageInfestation' in state Background, WaitSleepJoin 7/2/2018 10:06:57 PM Clearing world, so killing thread 'specialFactionContext_105_HumanMarauders' in state Background, WaitSleepJoin 7/2/2018 10:06:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:06:59 PM World Created, Launching Server 7/2/2018 10:06:59 PM Successfully opened host socket 7/2/2018 10:07:53 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:08:04 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:08:14 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:08:24 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:08:35 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:08:45 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:08:56 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:09:06 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:09:16 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:09:27 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:09:37 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:09:48 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:09:58 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:08 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:19 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:29 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:40 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:50 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:54 PM Thread 'specialFactionContext_173_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:55 PM Thread 'specialFactionContext_174_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:55 PM Thread 'specialFactionContext_167_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:56 PM Thread 'specialFactionContext_168_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:10:56 PM Thread 'specialFactionContext_169_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:11:15 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:11:26 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:11:36 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:11:46 PM Thread 'specialFactionContext_175_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:11:55 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'specialFactionContext_173_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'specialFactionContext_174_MacrophageInfestation' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'specialFactionContext_167_AI' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'specialFactionContext_168_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'specialFactionContext_169_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 10:11:55 PM Clearing world, so killing thread 'specialFactionContext_175_HumanMarauders' in state Background, WaitSleepJoin 7/2/2018 10:11:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:11:57 PM World Created, Launching Server 7/2/2018 10:11:57 PM Successfully opened host socket 7/2/2018 10:17:08 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'specialFactionContext_187_AI' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'specialFactionContext_188_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'specialFactionContext_189_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 10:17:08 PM Clearing world, so killing thread 'specialFactionContext_193_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 10:17:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:17:18 PM World Created, Launching Server 7/2/2018 10:17:18 PM Successfully opened host socket 7/2/2018 10:21:43 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'specialFactionContext_205_AI' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'specialFactionContext_206_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'specialFactionContext_207_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 10:21:43 PM Clearing world, so killing thread 'specialFactionContext_211_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 10:23:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:23:46 PM World Created, Launching Server 7/2/2018 10:23:46 PM Successfully opened host socket 7/2/2018 10:25:14 PM Thread 'specialFactionContext_220_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:25:16 PM Thread 'specialFactionContext_214_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:25:16 PM Thread 'specialFactionContext_215_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:25:16 PM Thread 'specialFactionContext_216_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:27:11 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'specialFactionContext_220_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'specialFactionContext_214_AI' in state Background, WaitSleepJoin 7/2/2018 10:27:11 PM Clearing world, so killing thread 'specialFactionContext_215_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 10:27:12 PM Clearing world, so killing thread 'specialFactionContext_216_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 10:27:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:27:13 PM World Created, Launching Server 7/2/2018 10:27:14 PM Successfully opened host socket 7/2/2018 10:27:19 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:27:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:28:55 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/2/2018 10:28:55 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 10:28:55 PM Resolution changed to fullscreen 1080x1920 7/2/2018 10:28:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 10:28:55 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/2/2018 10:29:08 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/2/2018 10:29:08 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/2/2018 10:29:08 PM 13.1 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.9s) GameEntityTypeDataTable.InitVisualBits (2.7s) 7/2/2018 10:29:08 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/2/2018 10:29:10 PM World Created, Launching Server 7/2/2018 10:29:10 PM Successfully opened host socket 7/2/2018 10:29:42 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:29:42 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:29:43 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:29:44 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:31:30 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:31:31 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:31:31 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:31:31 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:33:46 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:33:46 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:33:47 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:33:48 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:35:51 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:35:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:35:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:35:52 PM World Created, Launching Server 7/2/2018 10:35:53 PM Successfully opened host socket 7/2/2018 10:37:47 PM Thread 'specialFactionContext_30_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:37:48 PM Thread 'specialFactionContext_31_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:37:49 PM Thread 'specialFactionContext_32_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:37:49 PM Thread 'specialFactionContext_36_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:38:49 PM Thread 'specialFactionContext_31_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:38:49 PM Thread 'specialFactionContext_32_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:38:50 PM Thread 'specialFactionContext_36_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:38:51 PM Thread 'specialFactionContext_30_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:40:29 PM Thread 'specialFactionContext_32_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:40:29 PM Thread 'specialFactionContext_36_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:40:29 PM Thread 'specialFactionContext_30_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:40:31 PM Thread 'specialFactionContext_31_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:41:09 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:41:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:41:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:41:14 PM World Created, Launching Server 7/2/2018 10:41:14 PM Successfully opened host socket 7/2/2018 10:41:48 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:41:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:41:48 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:41:48 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:41:48 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'specialFactionContext_39_AI' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'specialFactionContext_40_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'specialFactionContext_41_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 10:41:49 PM Clearing world, so killing thread 'specialFactionContext_45_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 10:41:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:41:50 PM World Created, Launching Server 7/2/2018 10:41:50 PM Successfully opened host socket 7/2/2018 10:42:15 PM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:42:16 PM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:42:16 PM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:42:17 PM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:43:47 PM Thread 'specialFactionContext_48_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:43:48 PM Thread 'specialFactionContext_49_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:43:48 PM Thread 'specialFactionContext_50_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:43:50 PM Thread 'specialFactionContext_54_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:44:11 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:44:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:46:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:46:34 PM World Created, Launching Server 7/2/2018 10:46:35 PM Successfully opened host socket 7/2/2018 10:47:30 PM Thread 'specialFactionContext_59_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:47:30 PM Thread 'specialFactionContext_63_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:47:32 PM Thread 'specialFactionContext_57_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:47:32 PM Thread 'specialFactionContext_58_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:49:06 PM Thread 'specialFactionContext_59_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:49:06 PM Thread 'specialFactionContext_63_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:49:07 PM Thread 'specialFactionContext_57_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:49:07 PM Thread 'specialFactionContext_58_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:49:27 PM Thread 'specialFactionContext_63_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:49:28 PM Thread 'specialFactionContext_57_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:49:29 PM Thread 'specialFactionContext_58_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:49:29 PM Thread 'specialFactionContext_59_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:50:13 PM Thread 'specialFactionContext_57_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:50:13 PM Thread 'specialFactionContext_58_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:50:14 PM Thread 'specialFactionContext_59_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:50:14 PM Thread 'specialFactionContext_63_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:51:24 PM Thread 'specialFactionContext_58_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:51:24 PM Thread 'specialFactionContext_59_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:51:25 PM Thread 'specialFactionContext_63_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:51:26 PM Thread 'specialFactionContext_57_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:51:43 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'specialFactionContext_58_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'specialFactionContext_59_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'specialFactionContext_63_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 10:51:43 PM Clearing world, so killing thread 'specialFactionContext_57_AI' in state Background, WaitSleepJoin 7/2/2018 10:51:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 10:51:45 PM World Created, Launching Server 7/2/2018 10:51:45 PM Successfully opened host socket 7/2/2018 10:52:53 PM Thread 'specialFactionContext_75_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:52:53 PM Thread 'specialFactionContext_76_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:52:53 PM Thread 'specialFactionContext_77_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:52:54 PM Thread 'specialFactionContext_81_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 10:55:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 11:16:22 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/2/2018 11:16:22 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 11:16:22 PM Resolution changed to fullscreen 1080x1920 7/2/2018 11:16:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 11:16:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/2/2018 11:16:34 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/2/2018 11:16:34 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/2/2018 11:16:34 PM 13.0 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.8s) GameEntityTypeDataTable.InitVisualBits (2.6s) 7/2/2018 11:16:35 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/2/2018 11:16:37 PM World Created, Launching Server 7/2/2018 11:16:37 PM Successfully opened host socket 7/2/2018 11:19:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 11:24:11 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/2/2018 11:24:11 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 11:24:11 PM Resolution changed to fullscreen 1080x1920 7/2/2018 11:24:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 11:24:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/2/2018 11:24:23 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/2/2018 11:24:24 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/2/2018 11:24:24 PM 13.2 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.9s) GameEntityTypeDataTable.InitVisualBits (2.7s) 7/2/2018 11:24:24 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/2/2018 11:24:26 PM World Created, Launching Server 7/2/2018 11:24:27 PM Successfully opened host socket 7/2/2018 11:27:09 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 11:27:10 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 11:27:10 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 11:27:10 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 11:27:37 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 11:27:38 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 11:27:39 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 11:27:39 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 11:27:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 11:29:44 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/2/2018 11:29:44 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 11:29:44 PM Resolution changed to fullscreen 1080x1920 7/2/2018 11:29:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 11:29:44 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/2/2018 11:29:57 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/2/2018 11:29:57 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/2/2018 11:29:57 PM 13.1 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.9s) GameEntityTypeDataTable.InitVisualBits (2.7s) 7/2/2018 11:29:57 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 10:50:03 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/3/2018 10:50:03 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 10:50:03 AM Resolution changed to fullscreen 1080x1920 7/3/2018 10:50:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 10:50:03 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/3/2018 10:50:31 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 10:50:31 AM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 10:50:31 AM 29.3 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.8s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.0s) SpaceboxDefinitionTable (0.6s) PlanetDefinitionTable (1.6s) GameEntityTypeDataTable.Initialize (1.3s) GameEntityTypeDataTable.InitVisualBits (10.2s) SurrogateTableTable (0.5s) 7/3/2018 10:50:32 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 10:50:38 AM Successfully opened host socket 7/3/2018 10:55:10 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:55:10 AM Clearing world, so killing thread 'specialFactionContext_10_ZenithDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:55:14 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:55:14 AM Successfully opened host socket 7/3/2018 10:58:33 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'specialFactionContext_14_AI' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'specialFactionContext_15_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'specialFactionContext_16_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'specialFactionContext_20_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:58:33 AM Clearing world, so killing thread 'specialFactionContext_21_ZenithDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:58:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:58:38 AM Successfully opened host socket 7/3/2018 10:58:38 AM Error occurred in sim planning context executionContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs GetMaxCloakingPoints 29 84 779 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs m__3 116 243 1093 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 396 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForEntities 39 106 491 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs CopyShortTermFramePlanningDataIntoSim 69 330 1076 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 92 290 29 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.GetMaxCloakingPoints () [0x0001d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:779 at Arcen.AIW2.Core.World_AIW2.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00074] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1093 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:396 at Arcen.AIW2.Core.World_AIW2.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00027] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:491 at Arcen.AIW2.Core.World_AIW2.CopyShortTermFramePlanningDataIntoSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1076 at Arcen.AIW2.Core.SimExecution.Execute () [0x0005c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:29 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 7/3/2018 10:59:09 AM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'targetingContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'collisionContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'tractorContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'gravityContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:09 AM Thread 'aiwcGravityContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:00:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:08:53 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/3/2018 11:08:53 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:08:53 AM Resolution changed to fullscreen 1080x1920 7/3/2018 11:08:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:08:53 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/3/2018 11:09:04 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 11:09:05 AM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 11:09:05 AM 12.3 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.7s) GameEntityTypeDataTable.InitVisualBits (2.0s) 7/3/2018 11:09:05 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 11:09:09 AM ----------- Exception: window: Window_LoadGameMenu System.IO.DirectoryNotFoundException: Directory 'D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff 7 DysonTrader ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bsLoadGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/3/2018 11:09:09 AM ErrorsReportedByEngine: ----------- Exception: window: Window_LoadGameMenu System.IO.DirectoryNotFoundException: Directory 'D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff 7 DysonTrader ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bsLoadGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/3/2018 11:09:18 AM Successfully opened host socket 7/3/2018 11:09:18 AM Error occurred in sim planning context executionContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs GetMaxCloakingPoints 29 84 779 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs m__3 116 243 1093 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 396 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForEntities 39 106 491 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs CopyShortTermFramePlanningDataIntoSim 69 330 1076 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 92 290 29 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.GetMaxCloakingPoints () [0x0001d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:779 at Arcen.AIW2.Core.World_AIW2.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00074] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1093 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:396 at Arcen.AIW2.Core.World_AIW2.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00027] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:491 at Arcen.AIW2.Core.World_AIW2.CopyShortTermFramePlanningDataIntoSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1076 at Arcen.AIW2.Core.SimExecution.Execute () [0x0005c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:29 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 7/3/2018 11:09:48 AM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'targetingContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'collisionContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'tractorContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'gravityContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:48 AM Thread 'aiwcGravityContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:09:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 9:00:27 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/6/2018 9:00:27 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2018 9:00:29 PM Resolution changed to fullscreen 1080x1920 7/6/2018 9:00:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2018 9:00:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/6/2018 9:00:58 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/6/2018 9:00:58 PM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/6/2018 9:00:58 PM 31.3 seconds total load time. SetDirectoriesToBeUsed (0.4s) Calculate FInt Sqrt Arrays (0.9s) Language.Initialize (0.4s) LoadFinalSFXStuff (10.3s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.1s) SpaceboxDefinitionTable (0.6s) PlanetDefinitionTable (1.6s) GameEntityTypeDataTable.Initialize (1.6s) GameEntityTypeDataTable.InitVisualBits (9.8s) SurrogateTableTable (0.5s) 7/6/2018 9:00:59 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/6/2018 9:22:43 PM World Created, Launching Server 7/6/2018 9:22:43 PM Successfully opened host socket 7/6/2018 10:48:35 PM ----------- Exception when checking for sim step: System.InvalidOperationException: HashSet have been modified while it was iterated over at System.Collections.Generic.HashSet`1+Enumerator[Arcen.AIW2.Core.GameEntity].CheckState () [0x00000] in :0 at System.Collections.Generic.HashSet`1+Enumerator[Arcen.AIW2.Core.GameEntity].MoveNext () [0x00000] in :0 at Arcen.AIW2.Core.Planet.Dismantle (Boolean ForceImmediateVisualRemoval) [0x00087] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:412 at Arcen.AIW2.Core.Galaxy.Dismantle () [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Galaxy.cs:72 at Arcen.AIW2.Core.World_AIW2.SetupOnly_ResetForNewMapGeneration () [0x00061] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:866 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00006] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:1360 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x004b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:684 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001f4] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1061 Stack Trace: at System.Collections.Generic.HashSet`1+Enumerator[Arcen.AIW2.Core.GameEntity].CheckState () [0x00000] in :0 at System.Collections.Generic.HashSet`1+Enumerator[Arcen.AIW2.Core.GameEntity].MoveNext () [0x00000] in :0 at Arcen.AIW2.Core.Planet.Dismantle (Boolean ForceImmediateVisualRemoval) [0x00087] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:412 at Arcen.AIW2.Core.Galaxy.Dismantle () [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Galaxy.cs:72 at Arcen.AIW2.Core.World_AIW2.SetupOnly_ResetForNewMapGeneration () [0x00061] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:866 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00006] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:1360 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x004b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:684 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001f4] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1061 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 844 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 802 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1084 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/6/2018 10:48:35 PM : ----------- Exception when checking for sim step: System.InvalidOperationException: HashSet have been modified while it was iterated over at System.Collections.Generic.HashSet`1+Enumerator[Arcen.AIW2.Core.GameEntity].CheckState () [0x00000] in :0 at System.Collections.Generic.HashSet`1+Enumerator[Arcen.AIW2.Core.GameEntity].MoveNext () [0x00000] in :0 at Arcen.AIW2.Core.Planet.Dismantle (Boolean ForceImmediateVisualRemoval) [0x00087] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:412 at Arcen.AIW2.Core.Galaxy.Dismantle () [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Galaxy.cs:72 at Arcen.AIW2.Core.World_AIW2.SetupOnly_ResetForNewMapGeneration () [0x00061] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:866 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00006] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:1360 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x004b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:684 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001f4] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1061 Stack Trace: at System.Collections.Generic.HashSet`1+Enumerator[Arcen.AIW2.Core.GameEntity].CheckState () [0x00000] in :0 at System.Collections.Generic.HashSet`1+Enumerator[Arcen.AIW2.Core.GameEntity].MoveNext () [0x00000] in :0 at Arcen.AIW2.Core.Planet.Dismantle (Boolean ForceImmediateVisualRemoval) [0x00087] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:412 at Arcen.AIW2.Core.Galaxy.Dismantle () [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Galaxy.cs:72 at Arcen.AIW2.Core.World_AIW2.SetupOnly_ResetForNewMapGeneration () [0x00061] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:866 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00006] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:1360 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x004b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:684 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001f4] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1061 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1320 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1286 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 860 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 802 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1084 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 7/6/2018 10:48:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 10:48:44 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'specialFactionContext_60_AI' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'specialFactionContext_61_AISpecialForces' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'specialFactionContext_62_HunterFleet' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'specialFactionContext_66_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'specialFactionContext_67_ZenithDysonSphere' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Clearing world, so killing thread 'specialFactionContext_68_ZenithTrader' in state Background, WaitSleepJoin 7/6/2018 10:48:44 PM Error: called CreateGalaxies more than once between resetting world at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.CreateGalaxies(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 915 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\Mapgen.cs:line 70 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 957 at Arcen.AIW2.Core.Engine_AIW2+c__AnonStorey3.<>m__0(System.Object ) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 872 7/6/2018 10:48:44 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: PresentationLayer_AIW2.CenterGalaxyViewOnPlanet (Arcen.AIW2.Core.Planet Planet, Boolean DoImmediately) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:57) Arcen.AIW2.Core.Engine_AIW2.SetCurrentGameViewMode (GameViewMode NewMode) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:843) Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic (Arcen.AIW2.Core.ScenarioData Scenario) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:948) Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass () Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:164) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:173) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 844 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 797 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Debug.LogException(System.Exception exception) at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 294 7/6/2018 10:48:44 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: PresentationLayer_AIW2.CenterGalaxyViewOnPlanet (Arcen.AIW2.Core.Planet Planet, Boolean DoImmediately) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:57) Arcen.AIW2.Core.Engine_AIW2.SetCurrentGameViewMode (GameViewMode NewMode) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:843) Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic (Arcen.AIW2.Core.ScenarioData Scenario) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:948) Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass () Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:164) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:173) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1320 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1286 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 847 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 797 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Debug.LogException(System.Exception exception) at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 294 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedFactory Count=2 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=2 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedFactory Count=2 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedFactory Count=2 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedFactory Count=2 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=0 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedStarshipConstructor Count=2 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=2 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedStarshipConstructor Count=2 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedStarshipConstructor Count=2 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedStarshipConstructor Count=2 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=0 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed ZenithPowerGenerator Count=2 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=2 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed ZenithPowerGenerator Count=2 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed ZenithPowerGenerator Count=2 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed ZenithPowerGenerator Count=2 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=0 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed DataCenter Count=5 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=2 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed DataCenter Count=5 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed DataCenter Count=5 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed DataCenter Count=5 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=0 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedResearchStation Count=4 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=2 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedResearchStation Count=4 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedResearchStation Count=4 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed AdvancedResearchStation Count=4 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=0 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed NormalPlanetNastyPick Count=40 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=2 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed NormalPlanetNastyPick Count=40 minDistanceFromHumanHomeworld=2 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed NormalPlanetNastyPick Count=40 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=1 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Failed to find planet to seed NormalPlanetNastyPick Count=40 minDistanceFromHumanHomeworld=1 maxDistanceFromHumanHomeworld=-1 minDistanceFromAIHomeworld=0 maxDistanceFromAIHomeworld=-1 7/6/2018 10:48:44 PM Successfully opened host socket 7/6/2018 10:48:45 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Argument is out of range. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs get_Item 36 131 635 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs GetPlanetFactionForFaction 13 56 1033 0 ReceiveDonation 0 971 0 0 DoPerSimStepLogic 0 277 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 42 99 251 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 272 918 247 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 89 253 34 0 ===RAW STACK TRACE=== at System.Collections.Generic.List`1[Arcen.AIW2.Core.PlanetFaction].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 at Arcen.AIW2.Core.Planet.GetPlanetFactionForFaction (Arcen.AIW2.Core.Faction Faction) [0x0000d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1033 at Arcen.AIW2.External.BaseSpecialForces.ReceiveDonation (Arcen.AIW2.Core.Faction faction, FInt Strength, Arcen.AIW2.Core.Faction FromFaction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AISpecialForces.DoPerSimStepLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x0002a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:251 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00110] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:247 at Arcen.AIW2.Core.SimExecution.Execute () [0x00059] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:34 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 38 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 100 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 358 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 63 7/6/2018 10:48:45 PM Error occurred in sim planning context executionContext ArgumentOutOfRangeException Argument is out of range. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs get_Item 36 131 635 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs GetPlanetFactionForFaction 13 56 1033 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs Update 52 184 1454 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs UpdateDataForPlanning 118 440 703 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 177 559 50 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 52 198 100 0 ===RAW STACK TRACE=== at System.Collections.Generic.List`1[Arcen.AIW2.Core.PlanetFaction].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 at Arcen.AIW2.Core.Planet.GetPlanetFactionForFaction (Arcen.AIW2.Core.Faction Faction) [0x0000d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1033 at Arcen.AIW2.Core.LongRangePlanningData_Planet.Update (Arcen.AIW2.Core.Planet Planet) [0x00034] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1454 at Arcen.AIW2.Core.ArcenLongTermPlanningContext.UpdateDataForPlanning () [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:703 at Arcen.AIW2.Core.SimExecution.Execute () [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:50 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00034] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:100 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 109 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 358 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 63 7/6/2018 10:48:46 PM Error occurred in sim planning context specialFactionContext_82_AI NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoLongRangePlanning_Subclass 0 5874 0 0 DoLongRangePlanning 0 341 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\LongTerm\SpecialFactionPlanning.cs Execute 24 65 24 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 52 198 100 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenLongTermPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenLongTermPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.Core.SpecialFactionPlanning.Execute () [0x00018] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\LongTerm\SpecialFactionPlanning.cs:24 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00034] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:100 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 109 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 63 7/6/2018 10:49:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 10:49:29 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/6/2018 10:49:29 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2018 10:49:30 PM Resolution changed to fullscreen 1080x1920 7/6/2018 10:49:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2018 10:49:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/6/2018 10:49:43 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/6/2018 10:49:43 PM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/6/2018 10:49:43 PM 15.2 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (0.9s) LoadFinalSFXStuff (9.2s) ExternalIconDictionaryTable (0.4s) GameEntityTypeDataTable.InitVisualBits (2.1s) 7/6/2018 10:49:44 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/6/2018 10:49:50 PM Successfully opened host socket 7/6/2018 10:49:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/6/2018 10:49:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:50:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 10:50:02 PM World Created, Launching Server 7/6/2018 10:50:02 PM Successfully opened host socket 7/6/2018 10:55:02 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'specialFactionContext_54_AI' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'specialFactionContext_55_AISpecialForces' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'specialFactionContext_56_HunterFleet' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'specialFactionContext_60_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'specialFactionContext_61_HumanMarauders' in state Background, WaitSleepJoin 7/6/2018 10:55:02 PM Clearing world, so killing thread 'specialFactionContext_62_ZenithDysonSphere' in state Background, WaitSleepJoin 7/6/2018 10:55:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 10:55:04 PM World Created, Launching Server 7/6/2018 10:55:05 PM Successfully opened host socket 7/6/2018 10:58:52 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'specialFactionContext_105_AI' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'specialFactionContext_106_AISpecialForces' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'specialFactionContext_107_HunterFleet' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'specialFactionContext_111_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/6/2018 10:58:52 PM Clearing world, so killing thread 'specialFactionContext_112_Nanocaust' in state Background, WaitSleepJoin 7/6/2018 10:58:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 10:58:54 PM World Created, Launching Server 7/6/2018 10:58:54 PM Successfully opened host socket 7/6/2018 11:10:55 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/6/2018 11:10:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 11:14:12 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/6/2018 11:14:12 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2018 11:14:14 PM Resolution changed to fullscreen 1080x1920 7/6/2018 11:14:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2018 11:14:14 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/6/2018 11:14:25 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/6/2018 11:14:25 PM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/6/2018 11:14:25 PM 13.2 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (1.0s) LoadFinalSFXStuff (7.8s) GameEntityTypeDataTable.InitVisualBits (1.9s) 7/6/2018 11:14:25 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/6/2018 11:14:32 PM Successfully opened host socket 7/6/2018 11:14:45 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'specialFactionContext_10_ZenithDysonSphere' in state Background, WaitSleepJoin 7/6/2018 11:14:45 PM Clearing world, so killing thread 'specialFactionContext_11_ZenithTrader' in state Background, WaitSleepJoin 7/6/2018 11:14:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/7/2018 12:01:23 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/7/2018 12:01:23 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/7/2018 12:01:24 PM Resolution changed to fullscreen 1080x1920 7/7/2018 12:01:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/7/2018 12:01:24 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/7/2018 12:01:54 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/7/2018 12:01:54 PM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/7/2018 12:01:54 PM 32.1 seconds total load time. SetDirectoriesToBeUsed (0.4s) Calculate FInt Sqrt Arrays (0.9s) Language.Initialize (0.3s) LoadFinalSFXStuff (9.6s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.2s) Balance_DefenseTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (1.8s) GameEntityTypeDataTable.InitVisualBits (10.7s) SurrogateTableTable (0.4s) 7/7/2018 12:01:55 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/7/2018 12:02:07 PM World Created, Launching Server 7/7/2018 12:02:07 PM Successfully opened host socket 7/7/2018 12:31:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/7/2018 12:38:02 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/7/2018 12:38:02 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/7/2018 12:38:03 PM Resolution changed to fullscreen 1080x1920 7/7/2018 12:38:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/7/2018 12:38:03 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/7/2018 12:38:15 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/7/2018 12:38:15 PM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/7/2018 12:38:15 PM 13.2 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (1.0s) LoadFinalSFXStuff (7.7s) GameEntityTypeDataTable.InitVisualBits (1.9s) 7/7/2018 12:38:15 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/7/2018 12:38:25 PM Successfully opened host socket 7/7/2018 12:40:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/8/2018 10:32:02 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/8/2018 10:32:03 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/8/2018 10:32:04 PM Resolution changed to fullscreen 1080x1920 7/8/2018 10:32:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/8/2018 10:32:04 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/8/2018 10:32:33 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/8/2018 10:32:33 PM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/8/2018 10:32:33 PM 31.1 seconds total load time. SetDirectoriesToBeUsed (0.4s) Calculate FInt Sqrt Arrays (1.0s) Language.Initialize (0.6s) LoadFinalSFXStuff (10.0s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.1s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) SpaceboxDefinitionTable (0.6s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (1.6s) GameEntityTypeDataTable.InitVisualBits (9.8s) SurrogateTableTable (0.4s) 7/8/2018 10:32:34 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/10/2018 10:56:13 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/10/2018 10:56:13 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/10/2018 10:56:14 AM Resolution changed to fullscreen 1080x1920 7/10/2018 10:56:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/10/2018 10:56:14 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/10/2018 10:56:42 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/10/2018 10:56:42 AM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/10/2018 10:56:42 AM 30.2 seconds total load time. SetDirectoriesToBeUsed (0.4s) Calculate FInt Sqrt Arrays (0.9s) Language.Initialize (0.3s) LoadFinalSFXStuff (9.8s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (0.9s) SpaceboxDefinitionTable (0.6s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (1.5s) GameEntityTypeDataTable.InitVisualBits (9.6s) SurrogateTableTable (0.4s) 7/10/2018 10:56:43 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/10/2018 10:56:46 AM World Created, Launching Server 7/10/2018 10:56:46 AM Successfully opened host socket 7/10/2018 10:57:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/10/2018 10:58:58 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/10/2018 10:58:58 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/10/2018 10:58:59 AM Resolution changed to fullscreen 1080x1920 7/10/2018 10:58:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/10/2018 10:58:59 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/10/2018 10:59:11 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/10/2018 10:59:11 AM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/10/2018 10:59:11 AM 13.2 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (0.9s) LoadFinalSFXStuff (7.7s) GameEntityTypeDataTable.InitVisualBits (2.0s) 7/10/2018 10:59:11 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/10/2018 10:59:18 AM World Created, Launching Server 7/10/2018 10:59:18 AM Successfully opened host socket 7/10/2018 11:00:36 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/12/2018 8:19:26 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/12/2018 8:19:26 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/12/2018 8:19:27 PM No resolution change was required. 7/12/2018 8:19:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/12/2018 8:19:27 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/12/2018 8:19:58 PM ArcenAssetBundleCache.InstantiatedObjects: 620 7/12/2018 8:19:58 PM Game Version: 0.749 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/12/2018 8:19:58 PM 32.8 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.6s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.1s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.4s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (1.5s) GameEntityTypeDataTable.InitVisualBits (11.0s) SurrogateTableTable (0.6s) 7/12/2018 8:19:58 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/12/2018 8:20:29 PM No resolution change was required. 7/12/2018 8:20:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/12/2018 8:20:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/12/2018 8:20:30 PM World Created, Launching Server 7/12/2018 8:20:31 PM Successfully opened host socket 7/12/2018 8:22:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2018 9:51:43 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/14/2018 9:51:43 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2018 9:51:44 AM No resolution change was required. 7/14/2018 9:51:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2018 9:51:44 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/14/2018 9:52:04 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/14/2018 9:52:04 AM Game Version: 0.750 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2018 9:52:04 AM 23.0 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) Language.Initialize (0.5s) LoadFinalSFXStuff (9.2s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.2s) PresentationLayer.LoadVisualConstants_Late (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (1.5s) GameEntityTypeDataTable.InitVisualBits (1.8s) SurrogateTableTable (0.4s) 7/14/2018 9:52:05 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/14/2018 9:56:54 AM World Created, Launching Server 7/14/2018 9:56:54 AM Successfully opened host socket 7/14/2018 10:00:56 AM Error in thread for execution context 'executionContext' MissingFieldException Field 'Arcen.AIW2.Core.Faction.Debug_SpawnShips' not found. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondLogic 125 330 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 392 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 250 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:392 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 10:00:57 AM Error in thread for execution context 'executionContext' MissingFieldException Field 'Arcen.AIW2.Core.Faction.Debug_SpawnShips' not found. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondLogic 125 330 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 392 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 250 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:392 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 10:00:58 AM Error in thread for execution context 'executionContext' MissingFieldException Field 'Arcen.AIW2.Core.Faction.Debug_SpawnShips' not found. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondLogic 125 330 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 392 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 250 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:392 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 10:00:59 AM Error in thread for execution context 'executionContext' MissingFieldException Field 'Arcen.AIW2.Core.Faction.Debug_SpawnShips' not found. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondLogic 125 330 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 392 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 250 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:392 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 10:01:00 AM Error in thread for execution context 'executionContext' MissingFieldException Field 'Arcen.AIW2.Core.Faction.Debug_SpawnShips' not found. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondLogic 125 330 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 392 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 250 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:392 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 10:01:01 AM Error in thread for execution context 'executionContext' MissingFieldException Field 'Arcen.AIW2.Core.Faction.Debug_SpawnShips' not found. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondLogic 125 330 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 392 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 250 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:392 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/14/2018 10:01:02 AM Error in thread for execution context 'executionContext' MissingFieldException Field 'Arcen.AIW2.Core.Faction.Debug_SpawnShips' not found. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondLogic 125 330 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 215 392 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 50 436 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 98 762 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 41 234 434 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 108 442 224 0 Execute 95 250 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:392 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:436 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:762 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:434 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0006c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:224 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0cf5ce7405804da183be60d0cf4408f6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0