5/18/2018 10:34:20 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 5/18/2018 10:34:20 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2018 10:34:20 AM Resolution changed to windowed 1000x600 5/18/2018 10:34:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2018 10:34:20 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/18/2018 10:34:31 AM ArcenAssetBundleCache.InstantiatedObjects: 719 5/18/2018 10:34:32 AM Game Version: 0.743 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5 (Core Profile) Mesa 18.0.3 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.16 unknown 64bit graphicsDeviceName: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) graphicsDeviceID: 22807 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5 (Core Profile) Mesa 18.0.3 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3883 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 5/18/2018 10:34:32 AM 11.8 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (6.0s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.4s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/18/2018 10:34:32 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/18/2018 10:35:54 AM Resolution changed to fullscreen 1080x1920 5/18/2018 10:35:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2018 10:35:54 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/18/2018 10:53:57 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 5/18/2018 10:53:57 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2018 10:53:58 AM Resolution changed to fullscreen 1080x1920 5/18/2018 10:53:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2018 10:53:58 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/18/2018 10:54:09 AM ArcenAssetBundleCache.InstantiatedObjects: 719 5/18/2018 10:54:10 AM Game Version: 0.743 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.16 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 4088 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 5/18/2018 10:54:10 AM 12.4 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.5s) LoadFinalSFXStuff (6.0s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.3s) SurrogateTableTable (0.3s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/18/2018 10:54:10 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/18/2018 10:54:47 AM World Created, Launching Server 5/18/2018 10:54:47 AM Successfully opened host socket 5/18/2018 10:55:40 AM Welcome to the D18 Swirl generator 5/18/2018 11:03:25 AM Thread 'specialFactionContext_53_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:03:26 AM Thread 'specialFactionContext_51_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:03:26 AM Thread 'specialFactionContext_52_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:07:53 AM Thread 'specialFactionContext_53_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:07:53 AM Thread 'specialFactionContext_51_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:07:54 AM Thread 'specialFactionContext_52_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:15:44 AM Thread 'specialFactionContext_52_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:15:45 AM Thread 'specialFactionContext_53_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:15:46 AM Thread 'specialFactionContext_51_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:36 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:36 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:37 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:37 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:38 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:38 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:39 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:39 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:40 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:40 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:41 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:41 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:42 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:42 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:43 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:43 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 8192 5/18/2018 11:19:44 AM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 5/18/2018 11:19:44 AM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 8192 5/18/2018 11:20:32 AM ReevaluateAIOrders: SensorScrambler 22419 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:32 AM ReevaluateAIOrders: SensorScrambler 22419 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:32 AM ReevaluateAIOrders: SensorScrambler 22419 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:33 AM Tracing DoSystemStep for AssaultStarship_Gun from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:33 AM Tracing DoSystemStep for NormalTachyonEmitter from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Passive 5/18/2018 11:20:33 AM ReevaluateAIOrders: ScoutStarship_Mark5 19891 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:33 AM Tracing DoSystemStep for AssaultStarship_Gun from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:33 AM Tracing DoSystemStep for NormalTachyonEmitter from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Passive 5/18/2018 11:20:33 AM ReevaluateAIOrders: ScoutStarship_Mark5 19891 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:33 AM Tracing DoSystemStep for AssaultStarship_Gun from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:33 AM Tracing DoSystemStep for NormalTachyonEmitter from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Passive 5/18/2018 11:20:33 AM ReevaluateAIOrders: ScoutStarship_Mark5 19891 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:33 AM Tracing DoSystemStep for AssaultStarship_Gun from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:33 AM Tracing DoSystemStep for NormalTachyonEmitter from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Passive 5/18/2018 11:20:33 AM ReevaluateAIOrders: ScoutStarship_Mark5 19891 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:34 AM Tracing DoSystemStep for AssaultStarship_Gun from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:34 AM Tracing DoSystemStep for NormalTachyonEmitter from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Passive 5/18/2018 11:20:34 AM ReevaluateAIOrders: ScoutStarship_Mark5 19891 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:34 AM Tracing DoSystemStep for Fighter_Gun from HumanArk #19889 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:34 AM Tracing DoSystemStep for NormalTachyonEmitter from HumanArk #19889 skipping because this.TypeData.Category == EntitySystemCategory.Passive 5/18/2018 11:20:34 AM ReevaluateAIOrders: HumanArk 19889 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:36 AM Tracing DoSystemStep for MissileCorvette_Gun from MissileCorvette_Mark2 #29816 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:36 AM ReevaluateAIOrders: MissileCorvette_Mark2 29816 this.GetEffectiveOrders().Behavior=Attacker effectiveBehavior=Attacker found 0 potential targets found 0 potential targets no potential targets, and no order 5/18/2018 11:20:36 AM Tracing DoSystemStep for MissileCorvette_Gun from MissileCorvette_Mark2 #29816 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:36 AM ReevaluateAIOrders: MissileCorvette_Mark2 29816 this.GetEffectiveOrders().Behavior=Attacker effectiveBehavior=Attacker found 0 potential targets found 0 potential targets no potential targets, and no order 5/18/2018 11:20:36 AM Tracing DoSystemStep for MissileCorvette_Gun from MissileCorvette_Mark2 #29816 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:36 AM ReevaluateAIOrders: MissileCorvette_Mark2 29816 this.GetEffectiveOrders().Behavior=Attacker effectiveBehavior=Attacker found 0 potential targets found 0 potential targets no potential targets, and no order 5/18/2018 11:20:36 AM Tracing DoSystemStep for MissileCorvette_Gun from MissileCorvette_Mark2 #29816 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:36 AM ReevaluateAIOrders: MissileCorvette_Mark2 29816 this.GetEffectiveOrders().Behavior=Attacker effectiveBehavior=Attacker found 0 potential targets found 0 potential targets no potential targets, and no order 5/18/2018 11:20:42 AM Tracing DoSystemStep for AssaultStarship_Gun from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Weapon && !this.FramePlan_FoundTarget 5/18/2018 11:20:42 AM Tracing DoSystemStep for NormalTachyonEmitter from ScoutStarship_Mark5 #19891 skipping because this.TypeData.Category == EntitySystemCategory.Passive 5/18/2018 11:20:42 AM ReevaluateAIOrders: ScoutStarship_Mark5 19891 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:43 AM ReevaluateAIOrders: SensorScrambler 22419 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:43 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:43 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:43 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:43 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:43 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:43 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:43 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:43 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:43 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:43 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:44 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:44 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:45 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:45 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:46 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:46 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:46 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:46 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:46 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:46 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:46 AM Tracing DoSystemStep for CarrierStarship_Gun from CarrierStarship_Mark5 #22476 skipping because disabledReason == EntityHasNotYetBeenFullyClaimed 5/18/2018 11:20:46 AM ReevaluateAIOrders: CarrierStarship_Mark5 22476 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:46 AM ReevaluateAIOrders: SensorScrambler 22415 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:46 AM ReevaluateAIOrders: SensorScrambler 22415 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:46 AM ReevaluateAIOrders: SensorScrambler 22415 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:51 AM ReevaluateAIOrders: SensorScrambler 22415 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:53 AM ReevaluateAIOrders: SensorScrambler 22416 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:53 AM ReevaluateAIOrders: SensorScrambler 22416 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:53 AM ReevaluateAIOrders: SensorScrambler 22416 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:55 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:56 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:56 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:56 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:56 AM ReevaluateAIOrders: AdvancedResearchStation 22478 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:20:59 AM ReevaluateAIOrders: SensorScrambler 22421 this.GetEffectiveOrders().Behavior=None effectiveBehavior=None 5/18/2018 11:21:35 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'specialFactionContext_52_AISpecialForces' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'specialFactionContext_53_HunterFleet' in state Background, WaitSleepJoin 5/18/2018 11:21:35 AM Clearing world, so killing thread 'specialFactionContext_51_AI' in state Background, WaitSleepJoin 5/18/2018 11:22:57 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/18/2018 6:10:48 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 5/18/2018 6:10:48 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2018 6:10:48 PM Resolution changed to fullscreen 1080x1920 5/18/2018 6:10:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2018 6:10:48 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/18/2018 6:10:57 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 5/18/2018 6:10:57 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2018 6:10:57 PM Resolution changed to fullscreen 1080x1920 5/18/2018 6:10:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2018 6:10:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/18/2018 6:11:13 PM ArcenAssetBundleCache.InstantiatedObjects: 719 5/18/2018 6:11:13 PM Game Version: 0.743 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.16 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3859 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 5/18/2018 6:11:13 PM 16.2 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (6.9s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (4.4s) SurrogateTableTable (0.3s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/18/2018 6:11:13 PM Couldn't init Steam - is Steam running? Do you own AI War 2 2? Is steam_appid.txt in your project folder? at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 72 5/18/2018 6:11:50 PM Successfully opened host socket 5/19/2018 10:08:28 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 5/19/2018 10:08:28 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2018 10:08:30 AM Resolution changed to fullscreen 1080x1920 5/19/2018 10:08:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2018 10:08:30 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/19/2018 10:08:51 AM ArcenAssetBundleCache.InstantiatedObjects: 719 5/19/2018 10:08:51 AM Game Version: 0.743 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.16 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 797 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 5/19/2018 10:08:51 AM 22.6 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.6s) LoadFinalSFXStuff (10.2s) ExternalIconDictionaryTable (0.4s) ArcenUIPrefabTable (0.5s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (1.0s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (5.2s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/19/2018 10:08:51 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/19/2018 10:10:21 AM Successfully opened host socket 5/19/2018 10:10:50 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/23/2018 12:39:16 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 5/23/2018 12:39:16 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 5/23/2018 12:39:18 AM Resolution changed to fullscreen 1080x1920 5/23/2018 12:39:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/23/2018 12:39:18 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 5/23/2018 12:39:39 AM ArcenAssetBundleCache.InstantiatedObjects: 719 5/23/2018 12:39:39 AM Game Version: 0.743 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.16 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 782 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 5/23/2018 12:39:39 AM 22.9 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.6s) LoadFinalSFXStuff (10.6s) ExternalIconDictionaryTable (0.4s) ArcenUIPrefabTable (0.5s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.9s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (5.2s) SurrogateTableTable (0.3s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 5/23/2018 12:39:39 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 5/23/2018 12:39:51 AM Successfully opened host socket 5/23/2018 12:40:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/14/2018 4:39:15 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/14/2018 4:39:15 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/14/2018 4:39:16 PM Resolution changed to fullscreen 1080x1920 6/14/2018 4:39:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2018 4:39:16 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/14/2018 4:39:33 PM ArcenAssetBundleCache.InstantiatedObjects: 719 6/14/2018 4:39:33 PM Game Version: 0.743 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.16 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 2080 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/14/2018 4:39:33 PM 17.8 seconds total load time. Language.Initialize (0.4s) LoadFinalSFXStuff (8.5s) ExternalIconDictionaryTable (0.5s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.7s) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 632 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 6/14/2018 4:39:33 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/28/2018 7:13:28 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/28/2018 7:13:28 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/28/2018 7:13:29 PM Resolution changed to fullscreen 1080x1920 6/28/2018 7:13:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 7:13:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/28/2018 7:13:54 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/28/2018 7:13:55 PM Game Version: 0.745 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5 (Core Profile) Mesa 18.1.2 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) graphicsDeviceID: 22807 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5 (Core Profile) Mesa 18.1.2 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1138 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/28/2018 7:13:55 PM 27.9 seconds total load time. SetDirectoriesToBeUsed (0.7s) Language.Initialize (0.4s) LoadFinalSFXStuff (11.3s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.5s) PlanetDefinitionTable (1.2s) GameEntityTypeDataTable.Initialize (0.9s) GameEntityTypeDataTable.InitVisualBits (6.0s) SurrogateTableTable (1.0s) 6/28/2018 7:13:55 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/28/2018 9:37:05 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/28/2018 9:37:05 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/28/2018 9:37:06 PM Resolution changed to fullscreen 1080x1920 6/28/2018 9:37:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 9:37:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/28/2018 9:37:28 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/28/2018 9:37:29 PM Game Version: 0.745 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1708 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/28/2018 9:37:29 PM 24.2 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.3s) LoadFinalSFXStuff (10.5s) ExternalIconDictionaryTable (0.4s) ArcenUIPrefabTable (0.5s) SpaceboxDefinitionTable (0.5s) PlanetDefinitionTable (1.2s) GameEntityTypeDataTable.Initialize (0.6s) GameEntityTypeDataTable.InitVisualBits (5.7s) SurrogateTableTable (0.7s) 6/28/2018 9:37:29 PM Couldn't init Steam - is Steam running? Do you own AI War 2 2? Is steam_appid.txt in your project folder? at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 72 6/28/2018 9:37:54 PM World Created, Launching Server 6/28/2018 9:37:55 PM Successfully opened host socket 6/28/2018 9:43:27 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:43:28 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:43:28 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:43:29 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:05:13 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:05:13 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:05:14 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:05:14 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:05:25 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:05:26 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:13:52 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:13:53 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:13:53 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:13:54 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:15:38 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:15:39 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:15:40 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:15:40 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:17:43 PM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:17:44 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:17:44 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:17:44 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:17:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 9:33:53 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/29/2018 9:33:53 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/29/2018 9:33:54 AM Resolution changed to fullscreen 1080x1920 6/29/2018 9:33:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2018 9:33:54 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/29/2018 9:34:11 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/29/2018 9:34:11 AM Game Version: 0.745 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1832 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/29/2018 9:34:11 AM 18.8 seconds total load time. Language.Initialize (0.6s) LoadFinalSFXStuff (10.5s) ExternalIconDictionaryTable (0.3s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.3s) 6/29/2018 9:34:12 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/29/2018 9:34:15 AM Successfully opened host socket 6/29/2018 9:39:43 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:39:44 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:39:45 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:39:45 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:43:32 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:43:33 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:43:33 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:43:33 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:44:15 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:44:16 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:44:17 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:44:17 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:45:09 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:45:10 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:45:10 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:45:11 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:46:28 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:47:20 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:47:21 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:47:22 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:47:22 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:51:32 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:51:32 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:51:33 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:51:34 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:53:02 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:53:02 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:53:03 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:53:04 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:00:49 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:00:49 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:00:50 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:00:51 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:07:22 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:07:23 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:07:24 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:07:24 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:11:15 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:11:15 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:11:16 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:11:16 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:18:01 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:18:02 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:18:02 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:18:02 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:18:28 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:18:28 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:18:29 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:18:30 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:24:11 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:24:12 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:24:12 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:24:13 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:27:31 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:27:32 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:27:32 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:27:33 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:28:47 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:28:48 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:28:48 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:28:49 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:29:03 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:29:03 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:29:04 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:29:04 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:29:45 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:29:45 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:29:46 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:29:46 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:30:12 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:30:13 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:30:13 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:30:14 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:32:46 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:32:46 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:32:46 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:32:48 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:33:38 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:33:38 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:33:38 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:33:39 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:34:29 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:34:31 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:34:46 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:34:49 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:34:50 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:34:53 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:36:04 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:36:04 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:36:06 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:36:07 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:38:48 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:38:48 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:38:49 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:38:49 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:40:51 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:40:52 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:40:53 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:40:53 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:41:56 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:41:57 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:41:57 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:41:58 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:47:16 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:47:17 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:47:18 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:47:18 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:47:44 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:47:45 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:47:45 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:48:34 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:48:34 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:48:35 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:48:37 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:49:30 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:49:31 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:49:35 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:49:38 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:50:23 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:50:24 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:50:24 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:50:25 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:51:15 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:51:15 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:51:16 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:51:16 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:52:48 AM BUG: ship killed is not part of target squad. squad 144334 Fighter_Mark1 shipid 18714 in squad Fighter_Mark1 144326 6/29/2018 10:53:40 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:53:40 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:58:20 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:58:21 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:58:21 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 10:58:21 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:00:15 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:00:15 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:00:16 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:00:16 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:06:14 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:06:14 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:06:15 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:06:15 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:12:38 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:12:38 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:12:39 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:12:39 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:13:03 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:13:04 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:13:04 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:13:05 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:14:33 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:14:35 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:14:35 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:14:36 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:15:22 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:15:23 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:15:24 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:15:25 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:18:17 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:18:17 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:18:17 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:18:18 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:22:03 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:22:03 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:22:03 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:22:04 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:23:08 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:23:09 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:23:09 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:23:09 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:23:31 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:23:32 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:32:04 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:32:05 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:32:05 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:32:06 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:48:05 AM ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PlannedWave.ToString () [0x00000] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (Single DeltaTime) [0x0015b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:205 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 6/29/2018 11:48:05 AM ErrorsReportedByEngine: ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PlannedWave.ToString () [0x00000] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (Single DeltaTime) [0x0015b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:205 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 6/29/2018 11:48:15 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:48:17 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:48:17 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:48:18 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:48:55 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 6/29/2018 11:48:55 AM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 6/29/2018 11:48:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 11:49:09 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/29/2018 11:49:09 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/29/2018 11:49:11 AM Resolution changed to fullscreen 1080x1920 6/29/2018 11:49:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2018 11:49:11 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/29/2018 11:49:31 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/29/2018 11:49:31 AM Game Version: 0.745 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1292 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/29/2018 11:49:31 AM 22.4 seconds total load time. SetDirectoriesToBeUsed (0.4s) Language.Initialize (0.7s) LoadFinalSFXStuff (12.5s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.4s) PlanetDefinitionTable (1.0s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (3.0s) SurrogateTableTable (0.3s) 6/29/2018 11:49:31 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/29/2018 11:50:23 AM Successfully opened host socket 6/29/2018 11:51:53 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:51:54 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:51:55 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:51:56 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 11:59:58 AM ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PlannedWave.ToString () [0x00000] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (Single DeltaTime) [0x0015b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:205 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 6/29/2018 11:59:58 AM ErrorsReportedByEngine: ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PlannedWave.ToString () [0x00000] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (Single DeltaTime) [0x0015b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:205 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 6/29/2018 12:00:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:00:45 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:00:45 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:00:46 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:03:41 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:03:42 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:03:42 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:03:57 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:03:57 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:03:58 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:04:02 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:04:16 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 6/29/2018 12:04:16 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:04:16 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:04:19 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 6/29/2018 12:04:27 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:04:27 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:06:25 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:06:25 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:06:27 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:06:27 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 12:12:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 7:56:31 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/30/2018 7:56:31 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 7:56:32 AM Resolution changed to fullscreen 1080x1920 6/30/2018 7:56:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 7:56:32 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/30/2018 7:56:45 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 7:56:45 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1552 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/30/2018 7:56:45 AM 14.1 seconds total load time. Language.Initialize (0.5s) LoadFinalSFXStuff (6.5s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.9s) 6/30/2018 7:56:45 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 8:25:40 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/30/2018 8:25:40 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 8:25:40 AM Resolution changed to fullscreen 1080x1920 6/30/2018 8:25:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 8:25:40 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/30/2018 8:25:50 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 8:25:51 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 2409 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/30/2018 8:25:51 AM 11.2 seconds total load time. Language.Initialize (0.3s) LoadFinalSFXStuff (6.3s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.7s) 6/30/2018 8:25:51 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 8:26:44 AM Successfully opened host socket 6/30/2018 9:51:57 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/30/2018 9:51:57 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 9:51:58 AM Resolution changed to fullscreen 1080x1920 6/30/2018 9:51:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 9:51:58 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/30/2018 9:52:12 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 9:52:12 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3061 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/30/2018 9:52:12 AM 15.6 seconds total load time. Language.Initialize (0.5s) LoadFinalSFXStuff (7.5s) ExternalIconDictionaryTable (0.4s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.InitVisualBits (3.1s) 6/30/2018 9:52:12 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 9:53:38 AM World Created, Launching Server 6/30/2018 9:53:39 AM Successfully opened host socket 6/30/2018 10:00:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 10:00:48 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/30/2018 10:00:48 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 10:00:49 AM Resolution changed to fullscreen 1080x1920 6/30/2018 10:00:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 10:00:49 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/30/2018 10:01:02 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 10:01:02 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 2705 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/30/2018 10:01:02 AM 13.5 seconds total load time. Language.Initialize (0.3s) LoadFinalSFXStuff (8.9s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.8s) 6/30/2018 10:01:02 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 10:06:16 AM Successfully opened host socket 6/30/2018 10:09:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 10:12:21 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/30/2018 10:12:21 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 10:12:23 AM Resolution changed to fullscreen 1080x1920 6/30/2018 10:12:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 10:12:23 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/30/2018 10:12:34 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 10:12:35 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3412 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/30/2018 10:12:35 AM 13.4 seconds total load time. Language.Initialize (0.6s) LoadFinalSFXStuff (7.4s) GameEntityTypeDataTable.InitVisualBits (1.8s) 6/30/2018 10:12:35 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 10:12:42 AM Successfully opened host socket 6/30/2018 10:17:13 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:17:14 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:17:14 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:17:15 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:17:52 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:17:53 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:17:53 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:17:54 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:19:59 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:20:00 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:20:00 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:20:00 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:22:03 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:22:04 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:22:04 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:22:04 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:22:16 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:22:16 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:22:17 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:22:17 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:23:00 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:23:00 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:23:01 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:23:01 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:23:39 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:23:39 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:23:40 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:23:41 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:26:38 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:26:39 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:26:39 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:26:40 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:28:27 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:28:27 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:28:29 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:28:29 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:28:49 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:28:49 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:00 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:00 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:02 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:04 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:15 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:15 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:16 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:16 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:29 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:30 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 6/30/2018 10:30:30 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:33 AM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:30:33 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:31:00 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:31:03 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:31:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 10:31:13 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/30/2018 10:31:13 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 10:31:15 AM Resolution changed to fullscreen 1080x1920 6/30/2018 10:31:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 10:31:15 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/30/2018 10:31:35 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 10:31:35 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3458 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/30/2018 10:31:35 AM 21.6 seconds total load time. Language.Initialize (0.7s) LoadFinalSFXStuff (12.4s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (2.9s) 6/30/2018 10:31:35 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 10:32:13 AM Successfully opened host socket 6/30/2018 10:32:49 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:32:54 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:32:54 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:32:55 AM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:32:55 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:07 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:22 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:23 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:23 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:24 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:32 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:38 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:39 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:45 AM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:55 AM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:55 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:34:16 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:34:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 10:53:47 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/30/2018 10:53:47 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 10:53:48 AM Resolution changed to fullscreen 1080x1920 6/30/2018 10:53:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 10:53:48 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/30/2018 10:54:00 AM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 10:54:00 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3040 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/30/2018 10:54:00 AM 13.1 seconds total load time. Language.Initialize (0.5s) LoadFinalSFXStuff (7.4s) GameEntityTypeDataTable.InitVisualBits (1.8s) 6/30/2018 10:54:00 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 10:54:08 AM World Created, Launching Server 6/30/2018 10:54:09 AM Successfully opened host socket 6/30/2018 11:13:26 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:13:27 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:13:28 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:13:28 AM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:20:48 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:20:49 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:28:17 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:28:18 AM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:28:18 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:28:19 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:35:25 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:35:25 AM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:35:26 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:35:26 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:35:54 AM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:35:55 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:35:55 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:35:56 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:43:55 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:43:55 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:43:57 AM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:43:58 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:48:28 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:48:28 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:48:29 AM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:48:30 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:56:23 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:56:24 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:56:42 AM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:56:43 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:56:44 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:56:44 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:58:22 AM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:58:22 AM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:58:23 AM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 11:58:23 AM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:08:32 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:08:32 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:08:33 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:08:34 PM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:23:34 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:23:35 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:23:37 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:23:38 PM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:23:45 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:23:46 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:23:47 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:23:58 PM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:24:00 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:24:01 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:24:30 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:24:31 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:24:31 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:24:32 PM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:31:01 PM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:31:02 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:31:03 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:31:03 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:41:08 PM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:41:09 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:41:11 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:41:12 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:41:21 PM No resolution change was required. 6/30/2018 12:41:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 12:41:21 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/30/2018 12:42:07 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:42:08 PM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:42:09 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:42:09 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:45:52 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:45:53 PM Thread 'specialFactionContext_45_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:45:54 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:45:55 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 12:54:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 6:18:40 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 6/30/2018 6:18:40 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 6:18:41 PM Resolution changed to fullscreen 1080x1920 6/30/2018 6:18:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 6:18:41 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/30/2018 6:18:59 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 6:18:59 PM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1025 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 6/30/2018 6:18:59 PM 19.7 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.6s) LoadFinalSFXStuff (11.1s) ExternalIconDictionaryTable (0.4s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.6s) 6/30/2018 6:18:59 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 6:24:46 PM Successfully opened host socket 6/30/2018 6:30:51 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:30:51 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:30:52 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:30:52 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:32:53 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:32:54 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:32:54 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:32:55 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:36:24 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:36:25 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:36:25 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:36:26 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:41:09 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:41:10 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:41:11 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:41:11 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:45:23 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:47:33 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:47:34 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:47:35 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:47:35 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:49:33 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:49:34 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:54:29 PM ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PlannedWave.ToString () [0x00000] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (Single DeltaTime) [0x0015b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:205 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 6/30/2018 6:54:29 PM ErrorsReportedByEngine: ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PlannedWave.ToString () [0x00000] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (Single DeltaTime) [0x0015b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:205 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 6/30/2018 6:57:18 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:57:19 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:57:20 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:57:23 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:57:33 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:57:36 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:57:40 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 6:57:43 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:01:22 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:01:22 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:01:26 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:01:29 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:01:32 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:01:35 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:01:46 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:08:13 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:08:14 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:08:15 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:08:16 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:09:39 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:09:40 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:09:41 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:09:42 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:06 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:08 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:19 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:20 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:24 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:26 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:29 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:46 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:49 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:52 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:53 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:12:57 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:13:13 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:13:14 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:13:17 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:13:19 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:13:59 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:14:00 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:14:00 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:14:01 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:14:13 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:14:14 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:14:17 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:15:21 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:15:23 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:15:24 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:15:36 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:15:36 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:15:37 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:16:49 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:16:50 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:16:54 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:16:58 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:17:02 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:18:08 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:18:08 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:18:46 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:18:47 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:18:48 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:18:50 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:05 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:06 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:06 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:13 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:18 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:20 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:22 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:27 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:30 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:33 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:36 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:44 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:46 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:51 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:53 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:19:59 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:01 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:03 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:05 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:10 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:12 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:13 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:24 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:24 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:25 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:32 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:20:59 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:21:01 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:21:02 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:21:03 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:21:26 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:21:27 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:21:29 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:21:33 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:12 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:12 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:13 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:20 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:23 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:26 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:28 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:36 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:38 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:41 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:22:44 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:23:02 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:23:44 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:23:44 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:23:45 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:00 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:00 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:01 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:08 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:11 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:12 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:17 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:27 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:31 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:49 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:25:53 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:27:21 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:27:22 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:27:24 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:27:27 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:27:37 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:27:40 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:27:44 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:27:47 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 7:28:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 6/30/2018 7:28:47 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 6/30/2018 7:28:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 7:28:52 PM World Created, Launching Server 6/30/2018 7:28:53 PM Successfully opened host socket 6/30/2018 7:30:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 9:31:24 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/1/2018 9:31:24 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 9:31:26 AM Resolution changed to fullscreen 1080x1920 7/1/2018 9:31:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 9:31:26 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/1/2018 9:31:46 AM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 9:31:46 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 832 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/1/2018 9:31:46 AM 22.7 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.7s) LoadFinalSFXStuff (11.9s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.6s) SpaceboxDefinitionTable (0.4s) PlanetDefinitionTable (1.1s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (3.2s) SurrogateTableTable (0.3s) 7/1/2018 9:31:46 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 9:32:03 AM World Created, Launching Server 7/1/2018 9:32:05 AM Successfully opened host socket 7/1/2018 9:34:13 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 9:34:13 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 9:34:15 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 9:34:15 AM World Created, Launching Server 7/1/2018 9:34:17 AM Successfully opened host socket 7/1/2018 9:37:48 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 9:37:48 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:01:46 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 7/1/2018 10:01:46 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 7/1/2018 10:01:46 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:01:46 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 7/1/2018 10:01:49 AM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 7/1/2018 10:05:19 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:05:20 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:05:20 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:05:21 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:10:33 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:10:34 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:10:34 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:10:34 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:19:12 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:19:12 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:19:13 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:19:13 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:20:32 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:20:33 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:20:33 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:20:33 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:25:06 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:25:06 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:25:06 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:25:07 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:26:06 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:26:07 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:26:07 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:26:08 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:27:07 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:27:08 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:27:09 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:27:10 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:30:53 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:30:53 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:30:54 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:30:54 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:32:10 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:32:10 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:32:11 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:32:11 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:35:37 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:35:38 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:35:39 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:35:40 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:39:33 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:39:33 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:39:34 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:39:34 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:39:58 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:39:59 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:39:59 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:40:00 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:40:16 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:40:18 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:40:18 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:40:18 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:48:30 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:48:30 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:48:31 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:48:31 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:49:43 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:49:43 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:49:45 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:49:46 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:50:13 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:50:15 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:50:16 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:50:16 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:50:58 AM Thread 'specialFactionContext_270_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:51:00 AM Thread 'specialFactionContext_264_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:51:00 AM Thread 'specialFactionContext_265_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 10:51:01 AM Thread 'specialFactionContext_266_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:01:39 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/1/2018 11:01:39 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 11:01:40 AM Resolution changed to fullscreen 1080x1920 7/1/2018 11:01:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 11:01:40 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/1/2018 11:01:54 AM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 11:01:54 AM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3382 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/1/2018 11:01:54 AM 15.3 seconds total load time. Language.Initialize (0.6s) LoadFinalSFXStuff (7.2s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.InitVisualBits (3.0s) 7/1/2018 11:01:54 AM Couldn't init Steam - is Steam running? Do you own AI War 2 2? Is steam_appid.txt in your project folder? at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 72 7/1/2018 11:02:04 AM Successfully opened host socket 7/1/2018 11:03:29 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:03:29 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:03:30 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:03:30 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:03:38 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 11:03:38 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:03:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 11:03:40 AM Successfully opened host socket 7/1/2018 11:03:51 AM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:03:51 AM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:03:51 AM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:03:52 AM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:09:20 AM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:09:21 AM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:09:21 AM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:09:21 AM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:09:34 AM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:09:34 AM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:09:34 AM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:09:35 AM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:02 AM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:03 AM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:03 AM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:03 AM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:16 AM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:16 AM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:17 AM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:15:17 AM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:23:30 AM Thread 'specialFactionContext_18_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:23:30 AM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:23:30 AM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:23:30 AM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:50:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 9:32:56 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/1/2018 9:32:56 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 9:32:58 PM Resolution changed to fullscreen 1080x1920 7/1/2018 9:32:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 9:32:58 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/1/2018 9:33:18 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 9:33:18 PM Game Version: 0.746 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 897 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/1/2018 9:33:18 PM 22.3 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.7s) LoadFinalSFXStuff (10.5s) ExternalIconDictionaryTable (0.4s) ArcenUIPrefabTable (0.5s) SpaceboxDefinitionTable (0.4s) PlanetDefinitionTable (1.1s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.4s) SurrogateTableTable (0.3s) 7/1/2018 9:33:18 PM Couldn't init Steam - is Steam running? Do you own AI War 2 2? Is steam_appid.txt in your project folder? at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 72 7/3/2018 6:26:19 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/3/2018 6:26:19 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 6:26:21 PM Resolution changed to fullscreen 1080x1920 7/3/2018 6:26:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 6:26:21 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/3/2018 6:26:41 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 6:26:42 PM Game Version: 0.747 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1774 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/3/2018 6:26:42 PM 23.0 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.7s) LoadFinalSFXStuff (11.4s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.6s) SpaceboxDefinitionTable (0.4s) PlanetDefinitionTable (1.1s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.0s) SurrogateTableTable (0.3s) 7/3/2018 6:26:42 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 6:27:07 PM World Created, Launching Server 7/3/2018 6:27:08 PM Successfully opened host socket 7/3/2018 6:27:11 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 6:27:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 7:45:29 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/3/2018 7:45:29 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 7:45:30 PM Resolution changed to fullscreen 1080x1920 7/3/2018 7:45:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 7:45:30 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/3/2018 7:45:48 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 7:45:48 PM Game Version: 0.747 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 900 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/3/2018 7:45:48 PM 19.9 seconds total load time. Language.Initialize (0.7s) LoadFinalSFXStuff (11.9s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.3s) SurrogateTableTable (0.3s) 7/3/2018 7:45:48 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 7:47:09 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/3/2018 7:47:09 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 7:47:11 PM Resolution changed to fullscreen 1080x1920 7/3/2018 7:47:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 7:47:11 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/3/2018 7:47:28 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 7:47:28 PM Game Version: 0.747 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 886 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/3/2018 7:47:28 PM 18.9 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.7s) LoadFinalSFXStuff (10.7s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.2s) SurrogateTableTable (0.3s) 7/3/2018 7:47:28 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 7:49:54 PM World Created, Launching Server 7/3/2018 7:49:55 PM Successfully opened host socket 7/3/2018 7:50:29 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 7:50:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 7:50:58 PM World Created, Launching Server 7/3/2018 7:50:59 PM Successfully opened host socket 7/3/2018 8:08:06 PM Thread 'specialFactionContext_131_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:08:06 PM Thread 'specialFactionContext_135_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:08:08 PM Thread 'specialFactionContext_129_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:08:08 PM Thread 'specialFactionContext_130_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:10:33 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 8:10:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 8:10:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 8:10:48 PM World Created, Launching Server 7/3/2018 8:10:48 PM Successfully opened host socket 7/3/2018 8:31:45 PM Thread 'specialFactionContext_189_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:31:45 PM Thread 'specialFactionContext_183_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:31:46 PM Thread 'specialFactionContext_184_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:31:46 PM Thread 'specialFactionContext_185_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:32:33 PM Thread 'specialFactionContext_185_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:32:34 PM Thread 'specialFactionContext_189_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:32:34 PM Thread 'specialFactionContext_183_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:32:35 PM Thread 'specialFactionContext_184_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:58:04 PM Thread 'specialFactionContext_184_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:58:04 PM Thread 'specialFactionContext_185_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:58:05 PM Thread 'specialFactionContext_189_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 8:58:05 PM Thread 'specialFactionContext_183_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:21:31 PM Thread 'specialFactionContext_183_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:21:32 PM Thread 'specialFactionContext_184_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:21:32 PM Thread 'specialFactionContext_185_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:21:32 PM Thread 'specialFactionContext_189_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:07:54 PM Thread 'specialFactionContext_189_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:07:54 PM Thread 'specialFactionContext_183_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:07:55 PM Thread 'specialFactionContext_184_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:07:56 PM Thread 'specialFactionContext_185_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:12:26 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'specialFactionContext_189_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'specialFactionContext_183_AI' in state Background, WaitSleepJoin 7/3/2018 10:12:26 PM Clearing world, so killing thread 'specialFactionContext_184_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 10:12:27 PM Clearing world, so killing thread 'specialFactionContext_185_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 10:12:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/4/2018 7:47:55 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/4/2018 7:47:55 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/4/2018 7:47:57 AM Resolution changed to fullscreen 1080x1920 7/4/2018 7:47:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/4/2018 7:47:57 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/4/2018 7:48:17 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/4/2018 7:48:18 AM Game Version: 0.747 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1324 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/4/2018 7:48:18 AM 22.8 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.8s) LoadFinalSFXStuff (13.0s) ExternalIconDictionaryTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.8s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.5s) SurrogateTableTable (0.4s) 7/4/2018 7:48:18 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/4/2018 7:48:24 AM Successfully opened host socket 7/4/2018 7:58:38 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 7:58:39 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 7:58:40 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 7:58:42 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 8:06:21 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 8:06:22 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 8:06:24 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 8:06:24 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:44:23 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:44:27 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:44:30 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:44:32 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:45:32 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:45:35 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:45:37 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:45:40 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 9:53:00 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/4/2018 9:53:00 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/4/2018 9:53:02 AM Resolution changed to fullscreen 1080x1920 7/4/2018 9:53:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/4/2018 9:53:02 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/4/2018 9:53:18 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/4/2018 9:53:18 AM Game Version: 0.747 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 2450 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/4/2018 9:53:18 AM 17.7 seconds total load time. Language.Initialize (0.6s) LoadFinalSFXStuff (8.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.4s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.8s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (3.0s) 7/4/2018 9:53:18 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/4/2018 9:53:22 AM Successfully opened host socket 7/4/2018 9:55:38 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/4/2018 9:55:38 AM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/4/2018 9:55:39 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/4/2018 9:55:40 AM Successfully opened host socket 7/4/2018 10:12:46 AM BUG: ship killed is not part of target squad. squad 840288 MultiNeedlerCorvette_Mark2 shipid 8520 in squad MultiNeedlerCorvette_Mark2 840288 7/4/2018 11:19:11 AM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:20:36 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'specialFactionContext_13_AISpecialForces' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'specialFactionContext_14_HunterFleet' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'specialFactionContext_18_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/4/2018 11:20:36 AM Clearing world, so killing thread 'specialFactionContext_12_AI' in state Background, WaitSleepJoin 7/4/2018 11:20:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/4/2018 11:20:44 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/4/2018 11:20:44 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/4/2018 11:20:46 AM Resolution changed to fullscreen 1080x1920 7/4/2018 11:20:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/4/2018 11:20:46 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/4/2018 11:21:04 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/4/2018 11:21:04 AM Game Version: 0.747 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3674 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/4/2018 11:21:04 AM 20.3 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.7s) LoadFinalSFXStuff (11.6s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (2.4s) 7/4/2018 11:21:04 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/4/2018 11:21:09 AM Successfully opened host socket 7/4/2018 11:35:30 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:35:31 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:35:32 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:35:32 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:43:24 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:43:25 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:43:26 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:43:26 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 11:45:27 AM BUG: ship killed is not part of target squad. squad 1273416 Fighter_Mark2 shipid 15859 in squad Fighter_Mark2 1273424 7/4/2018 12:01:36 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 12:01:36 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 12:01:40 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 12:01:42 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/4/2018 12:51:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/4/2018 1:06:45 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/4/2018 1:06:45 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/4/2018 1:06:46 PM Resolution changed to fullscreen 1080x1920 7/4/2018 1:06:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/4/2018 1:06:46 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/4/2018 1:06:57 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/4/2018 1:06:57 PM Game Version: 0.747 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3521 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/4/2018 1:06:57 PM 12.8 seconds total load time. Language.Initialize (0.5s) LoadFinalSFXStuff (6.6s) GameEntityTypeDataTable.InitVisualBits (2.2s) 7/4/2018 1:06:57 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/4/2018 1:08:12 PM Successfully opened host socket 7/4/2018 2:09:16 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/4/2018 2:09:16 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/4/2018 2:09:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/5/2018 8:49:57 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/5/2018 8:49:57 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/5/2018 8:49:58 AM Resolution changed to fullscreen 1080x1920 7/5/2018 8:49:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/5/2018 8:49:58 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/5/2018 8:50:08 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/5/2018 8:50:09 AM Game Version: 0.747 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3912 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/5/2018 8:50:09 AM 11.3 seconds total load time. Language.Initialize (0.5s) LoadFinalSFXStuff (6.2s) GameEntityTypeDataTable.InitVisualBits (1.5s) 7/5/2018 8:50:09 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/5/2018 8:51:42 AM No resolution change was required. 7/5/2018 8:51:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/5/2018 8:51:42 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/5/2018 8:52:43 AM No resolution change was required. 7/5/2018 8:52:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/5/2018 8:52:43 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/5/2018 8:53:47 AM Successfully opened host socket 7/5/2018 9:15:29 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:15:30 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:15:31 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:15:36 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:30:25 AM BUG: ship killed is not part of target squad. squad 2163772 SniperTurret_Mark2 shipid 40390 in squad SniperTurret_Mark2 2163765 7/5/2018 9:30:25 AM BUG: ship killed is not part of target squad. squad 2177767 MLRSTurret_Mark1 shipid 40238 in squad TractorTurret_Mark2 2185519 7/5/2018 9:30:25 AM BUG: ship killed is not part of target squad. squad 2163752 SniperTurret_Mark2 shipid 40404 in squad SniperTurret_Mark2 2163740 7/5/2018 9:30:26 AM BUG: ship killed is not part of target squad. squad 2162862 FlakTurret_Mark2 shipid 40575 in squad FlakTurret_Mark2 2162911 7/5/2018 9:30:26 AM BUG: ship killed is not part of target squad. squad 2163627 LaserTurret_Mark2 shipid 40458 in squad LaserTurret_Mark2 2163642 7/5/2018 9:30:26 AM BUG: ship killed is not part of target squad. squad 2163766 SniperTurret_Mark2 shipid 40378 in squad SniperTurret_Mark2 2163775 7/5/2018 9:30:26 AM BUG: ship killed is not part of target squad. squad 2184462 SpiderTurret_Mark1 shipid 40230 in squad TractorTurret_Mark2 2186013 7/5/2018 9:30:26 AM BUG: ship killed is not part of target squad. squad 2184422 SpiderTurret_Mark1 shipid 40228 in squad TractorTurret_Mark2 2186196 7/5/2018 9:30:26 AM BUG: ship killed is not part of target squad. squad 2163883 SniperTurret_Mark2 shipid 40360 in squad SniperTurret_Mark2 2163878 7/5/2018 9:30:26 AM BUG: ship killed is not part of target squad. squad 2183535 SpiderTurret_Mark1 shipid 40234 in squad TractorTurret_Mark2 2185827 7/5/2018 9:30:26 AM BUG: ship killed is not part of target squad. squad 2203667 Fighter_Mark2 shipid 40222 in squad TractorTurret_Mark2 2186499 7/5/2018 9:30:27 AM BUG: ship killed is not part of target squad. squad 2239978 LaserTurret_Mark2 shipid 40112 in squad LaserTurret_Mark2 2240089 7/5/2018 9:30:27 AM BUG: ship killed is not part of target squad. squad 2163589 LaserTurret_Mark2 shipid 40526 in squad LaserTurret_Mark2 2163587 7/5/2018 9:30:27 AM BUG: ship killed is not part of target squad. squad 2184243 SpiderTurret_Mark1 shipid 40232 in squad TractorTurret_Mark2 2185878 7/5/2018 9:30:27 AM BUG: ship killed is not part of target squad. squad 2210531 Fighter_Mark2 shipid 42883 in squad Bomber_Mark2 2207929 7/5/2018 9:30:27 AM BUG: ship killed is not part of target squad. squad 2183172 SpiderTurret_Mark1 shipid 38576 in squad SpiderTurret_Mark1 2182943 7/5/2018 9:30:27 AM BUG: ship killed is not part of target squad. squad 2183289 SpiderTurret_Mark1 shipid 38126 in squad SpiderTurret_Mark1 2183061 7/5/2018 9:30:58 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 33 seconds, so killing it now 7/5/2018 9:30:58 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 37 seconds, so killing it now 7/5/2018 9:30:58 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 36 seconds, so killing it now 7/5/2018 9:31:01 AM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:31:01 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:35:17 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:35:18 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:35:20 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:35:21 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2184433 SpiderTurret_Mark1 shipid 43509 in squad TractorTurret_Mark2 2186266 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2184332 SpiderTurret_Mark1 shipid 42605 in squad SpiderTurret_Mark1 2183855 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2183638 SpiderTurret_Mark1 shipid 44612 in squad SpiderTurret_Mark1 2183432 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2184243 SpiderTurret_Mark1 shipid 43514 in squad TractorTurret_Mark2 2185878 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2313465 Fighter_Mark2 shipid 43520 in squad TractorTurret_Mark2 2185519 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2183535 SpiderTurret_Mark1 shipid 43516 in squad TractorTurret_Mark2 2185827 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2184462 SpiderTurret_Mark1 shipid 43511 in squad TractorTurret_Mark2 2186196 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2184462 SpiderTurret_Mark1 shipid 43513 in squad TractorTurret_Mark2 2186013 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2313465 Fighter_Mark2 shipid 44620 in squad FlakTurret_Mark2 2299099 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2183638 SpiderTurret_Mark1 shipid 44595 in squad SpiderTurret_Mark1 2183402 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2163606 LaserTurret_Mark2 shipid 44021 in squad LaserTurret_Mark2 2163607 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2163606 LaserTurret_Mark2 shipid 44015 in squad LaserTurret_Mark2 2163607 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2299070 MLRSTurret_Mark1 shipid 44560 in squad NeedlerTurret_Mark1 2174473 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2313896 Eyebot_Mark3 shipid 43524 in squad TractorTurret_Mark2 2185457 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2163606 LaserTurret_Mark2 shipid 44039 in squad LaserTurret_Mark2 2163604 7/5/2018 9:42:20 AM BUG: ship killed is not part of target squad. squad 2162649 MissileTurret_Mark3 shipid 44254 in squad MissileTurret_Mark3 2162653 7/5/2018 9:42:47 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:42:49 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:42:50 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:42:51 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:43:28 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:43:30 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:43:32 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:43:35 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:51:00 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:51:00 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:51:01 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:51:02 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:54:38 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:54:39 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:54:41 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:54:44 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:56:38 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:56:39 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:56:40 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 9:56:43 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 10:37:08 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 10:37:09 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 10:37:10 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 10:37:12 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 11:20:49 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 11:20:50 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 11:20:51 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 11:20:52 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 11:55:12 AM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 11:55:13 AM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 11:55:13 AM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 11:55:14 AM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:03:37 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:03:38 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:03:39 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:03:41 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:07:39 PM No resolution change was required. 7/5/2018 12:07:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/5/2018 12:07:39 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/5/2018 12:09:07 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:09:08 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:09:09 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:09:09 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:11:34 PM BUG: ship killed is not part of target squad. squad 1133499 Raider_Mark1 shipid 132429 in squad Raider_Mark1 1133431 7/5/2018 12:15:26 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:15:27 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/5/2018 12:35:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/5/2018 12:35:36 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/5/2018 12:35:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/5/2018 8:16:48 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/5/2018 8:16:48 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/5/2018 8:16:49 PM Resolution changed to fullscreen 1080x1920 7/5/2018 8:16:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/5/2018 8:16:49 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/5/2018 8:17:00 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/5/2018 8:17:00 PM Game Version: 0.748 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3823 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/5/2018 8:17:00 PM 12.6 seconds total load time. Calculate FInt Sqrt Arrays (0.9s) LoadFinalSFXStuff (6.4s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (2.2s) 7/5/2018 8:17:00 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/5/2018 8:17:11 PM Successfully opened host socket 7/5/2018 9:54:53 PM BUG: ship killed is not part of target squad. squad 3861358 MissileCorvette_Mark2 shipid 52837 in squad MissileCorvette_Mark2 3860025 7/5/2018 10:19:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 2:25:44 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/6/2018 2:25:44 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2018 2:25:46 PM Resolution changed to fullscreen 1080x1920 7/6/2018 2:25:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2018 2:25:46 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/6/2018 2:25:56 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/6/2018 2:25:56 PM Game Version: 0.748 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 3886 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/6/2018 2:25:56 PM 12.0 seconds total load time. Calculate FInt Sqrt Arrays (1.1s) LoadFinalSFXStuff (6.3s) GameEntityTypeDataTable.InitVisualBits (1.4s) 7/6/2018 2:25:56 PM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/6/2018 2:30:14 PM Successfully opened host socket 7/6/2018 3:01:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/6/2018 3:01:23 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/6/2018 3:01:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 3:01:25 PM World Created, Launching Server 7/6/2018 3:01:26 PM Successfully opened host socket 7/6/2018 3:16:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 3:16:41 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/6/2018 3:16:41 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2018 3:16:43 PM Resolution changed to fullscreen 1080x1920 7/6/2018 3:16:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2018 3:16:43 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/10/2018 9:43:03 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/10/2018 9:43:03 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/10/2018 9:43:06 AM Resolution changed to fullscreen 1080x1920 7/10/2018 9:43:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/10/2018 9:43:06 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/10/2018 9:43:29 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/10/2018 9:43:30 AM Game Version: 0.748 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1700 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/10/2018 9:43:30 AM 27.4 seconds total load time. SetDirectoriesToBeUsed (0.4s) Calculate FInt Sqrt Arrays (1.9s) LoadFinalSFXStuff (13.0s) ExternalIconDictionaryTable (0.4s) ArcenUIPrefabTable (0.7s) SpaceboxDefinitionTable (0.4s) PlanetDefinitionTable (1.3s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (4.6s) SurrogateTableTable (0.4s) 7/10/2018 9:43:30 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/10/2018 9:45:44 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/10/2018 9:45:44 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/10/2018 9:45:47 AM Resolution changed to fullscreen 1080x1920 7/10/2018 9:45:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/10/2018 9:45:47 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/10/2018 9:46:06 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/10/2018 9:46:06 AM Game Version: 0.748 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1027 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/10/2018 9:46:07 AM 22.8 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (1.8s) LoadFinalSFXStuff (12.4s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (1.0s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.4s) 7/10/2018 9:46:07 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/10/2018 9:46:31 AM Successfully opened host socket 7/10/2018 9:46:47 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/10/2018 9:47:31 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/10/2018 9:47:31 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/10/2018 9:47:34 AM Resolution changed to fullscreen 1080x1920 7/10/2018 9:47:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/10/2018 9:47:34 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/10/2018 9:47:52 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/10/2018 9:47:53 AM Game Version: 0.748 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1906 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/10/2018 9:47:53 AM 22.2 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (1.8s) LoadFinalSFXStuff (12.5s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.3s) 7/10/2018 9:47:53 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/10/2018 9:48:06 AM Successfully opened host socket 7/10/2018 9:50:47 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/11/2018 3:13:05 PM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/11/2018 3:13:05 PM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/11/2018 3:13:05 PM No resolution change was required. 7/11/2018 3:13:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/11/2018 3:13:05 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/13/2018 11:08:29 AM Current directory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/ 7/13/2018 11:08:29 AM Process Count = 0 so PlayerDataDirectory used: /home/user/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2018 11:08:29 AM No resolution change was required. 7/13/2018 11:08:29 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2018 11:08:29 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/13/2018 11:08:43 AM ArcenAssetBundleCache.InstantiatedObjects: 620 7/13/2018 11:08:43 AM Game Version: 0.749 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 396.24 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.17 unknown 64bit graphicsDeviceName: GeForce MX150/PCIe/SSE2 graphicsDeviceID: 22807 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 396.24 graphicsMemorySize: 2048 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz processorCount: 8 processorFrequency: 1586 systemMemorySize: 11922 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/13/2018 11:08:43 AM 15.1 seconds total load time. SetDirectoriesToBeUsed (0.5s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.9s) ExternalIconDictionaryTable (0.4s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (3.1s) SurrogateTableTable (0.5s) 7/13/2018 11:08:43 AM Hello Steam user 'dv = i ln(w0 / wf)' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/13/2018 11:09:17 AM Successfully opened host socket 7/13/2018 11:12:50 AM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <42c50c1ca5394112b015ca98de3ec8cb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <42c50c1ca5394112b015ca98de3ec8cb>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001fe] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1062 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84 7/13/2018 11:12:51 AM During placement: rejectionReason FactionDoesNotHaveEnoughCap at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <42c50c1ca5394112b015ca98de3ec8cb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:166 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00138] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:634 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <42c50c1ca5394112b015ca98de3ec8cb>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001d4] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:582 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001fe] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1062 at ArcenGameController.Update () [0x000d8] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:84