3/20/2018 8:26:44 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:44 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:45 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:46 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:47 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:48 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:48 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:48 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:48 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:48 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:48 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:48 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 36 0 0 PlayVoiceAtCameraWithDelay 0 166 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 103 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 242 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 612 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 1059 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 99 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1887 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 7 47 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in :0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 3/20/2018 8:26:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/20/2018 8:28:56 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 3/20/2018 8:28:56 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 3/20/2018 8:29:06 PM Game Version: 0.714 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/20/2018 8:29:06 PM Resolution changed to fullscreen 1080x1920 3/20/2018 8:29:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/20/2018 8:29:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 3/20/2018 8:29:06 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 3/20/2018 8:29:40 PM Successfully opened host socket 3/20/2018 9:03:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/20/2018 9:03:29 PM World Created, Launching Server 3/20/2018 9:03:29 PM Successfully opened host socket 3/20/2018 9:17:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/3/2018 9:27:54 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/3/2018 9:27:54 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/3/2018 9:28:19 PM Game Version: 0.718 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/3/2018 9:28:19 PM Resolution changed to fullscreen 1080x1920 4/3/2018 9:28:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2018 9:28:19 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/3/2018 9:28:20 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/3/2018 9:30:46 PM World Created, Launching Server 4/3/2018 9:30:46 PM setting ClusterStyle: default value 0 4/3/2018 9:30:46 PM ClusterStyle is 0 4/3/2018 9:30:47 PM Successfully opened host socket 4/3/2018 9:32:41 PM No resolution change was required. 4/3/2018 9:32:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2018 9:32:41 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/3/2018 10:32:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/13/2018 9:07:23 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/13/2018 9:07:23 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/13/2018 9:08:14 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/13/2018 9:08:14 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/13/2018 9:08:14 PM Resolution changed to fullscreen 1080x1920 4/13/2018 9:08:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/13/2018 9:08:14 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/13/2018 9:08:16 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/13/2018 9:08:43 PM Successfully opened host socket 4/13/2018 9:09:28 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/13/2018 9:09:30 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/13/2018 9:09:30 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/13/2018 9:57:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 10:03:59 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/14/2018 10:03:59 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/14/2018 10:04:10 AM ArcenAssetBundleCache.InstantiatedObjects: 923 4/14/2018 10:04:10 AM Game Version: 0.720 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 388.13 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1070/PCIe/SSE2 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 388.13 graphicsMemorySize: 8096 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 4/14/2018 10:04:10 AM Resolution changed to fullscreen 1080x1920 4/14/2018 10:04:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/14/2018 10:04:10 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/14/2018 10:04:10 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/25/2018 5:38:05 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/25/2018 5:38:05 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2018 5:38:22 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/25/2018 5:38:22 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2018 5:38:22 PM Resolution changed to fullscreen 1080x1920 4/25/2018 5:38:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2018 5:38:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2018 5:38:23 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/25/2018 5:42:06 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/25/2018 5:42:06 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2018 5:42:17 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/25/2018 5:42:17 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2018 5:42:17 PM Resolution changed to fullscreen 1080x1920 4/25/2018 5:42:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2018 5:42:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2018 5:42:17 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/25/2018 5:42:35 PM World Created, Launching Server 4/25/2018 5:42:35 PM Successfully opened host socket 4/25/2018 5:46:29 PM Thread 'specialFactionContext_100_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 5:46:29 PM Thread 'specialFactionContext_101_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 5:46:30 PM Thread 'specialFactionContext_102_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 5:46:30 PM Thread 'specialFactionContext_106_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 5:58:34 PM Thread 'specialFactionContext_102_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 5:58:34 PM Thread 'specialFactionContext_106_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 5:58:35 PM Thread 'specialFactionContext_107_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 5:58:35 PM Thread 'specialFactionContext_100_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 5:58:36 PM Thread 'specialFactionContext_101_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:10:17 PM Thread 'specialFactionContext_107_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:10:18 PM Thread 'specialFactionContext_100_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:10:18 PM Thread 'specialFactionContext_101_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:10:18 PM Thread 'specialFactionContext_102_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:10:19 PM Thread 'specialFactionContext_106_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:12:04 PM Thread 'specialFactionContext_107_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:12:04 PM Thread 'specialFactionContext_100_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:12:05 PM Thread 'specialFactionContext_101_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:12:05 PM Thread 'specialFactionContext_102_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:12:06 PM Thread 'specialFactionContext_106_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:19:09 PM Thread 'specialFactionContext_106_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:19:10 PM Thread 'specialFactionContext_107_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:19:10 PM Thread 'specialFactionContext_100_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:19:10 PM Thread 'specialFactionContext_101_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:19:11 PM Thread 'specialFactionContext_102_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:19:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2018 6:20:56 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/25/2018 6:20:56 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2018 6:21:06 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/25/2018 6:21:07 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2018 6:21:07 PM Resolution changed to fullscreen 1080x1920 4/25/2018 6:21:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2018 6:21:07 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2018 6:21:07 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/25/2018 6:21:27 PM Successfully opened host socket 4/25/2018 6:26:36 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:26:37 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:26:37 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:26:37 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:26:38 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:28:57 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:28:57 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:28:58 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:28:58 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:28:59 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:32:37 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:32:38 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:32:38 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:32:39 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:32:39 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:36:44 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:36:45 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:36:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:36:46 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:36:46 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:37:19 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:37:20 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:37:20 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:37:21 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:37:21 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:52:39 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:52:40 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:52:40 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:52:41 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:52:41 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 6:54:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2018 7:00:14 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/25/2018 7:00:14 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2018 7:00:25 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/25/2018 7:00:25 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2018 7:00:25 PM Resolution changed to fullscreen 1080x1920 4/25/2018 7:00:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2018 7:00:25 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2018 7:00:25 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/25/2018 7:02:58 PM Successfully opened host socket 4/25/2018 7:21:14 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:21:15 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:21:15 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:21:16 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:21:16 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:27:21 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:27:21 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:27:21 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:27:22 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:27:23 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:33:39 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:33:39 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:33:40 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:33:40 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:33:41 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 7:34:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2018 8:00:25 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/25/2018 8:00:25 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2018 8:00:35 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/25/2018 8:00:36 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2018 8:00:36 PM Resolution changed to fullscreen 1080x1920 4/25/2018 8:00:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2018 8:00:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2018 8:00:36 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/25/2018 8:00:53 PM Successfully opened host socket 4/25/2018 8:03:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2018 8:03:11 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/25/2018 8:03:11 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2018 8:03:22 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/25/2018 8:03:22 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2018 8:03:22 PM Resolution changed to fullscreen 1080x1920 4/25/2018 8:03:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2018 8:03:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2018 8:03:22 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/25/2018 8:03:29 PM Successfully opened host socket 4/25/2018 8:03:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/25/2018 8:03:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/25/2018 8:03:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2018 8:03:48 PM Successfully opened host socket 4/25/2018 8:06:05 PM Thread 'specialFactionContext_13_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:06:05 PM Thread 'specialFactionContext_14_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:06:06 PM Thread 'specialFactionContext_15_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:06:06 PM Thread 'specialFactionContext_19_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:06:07 PM Thread 'specialFactionContext_20_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:08:37 PM Thread 'specialFactionContext_15_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:08:38 PM Thread 'specialFactionContext_19_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:08:38 PM Thread 'specialFactionContext_20_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:08:39 PM Thread 'specialFactionContext_13_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:08:39 PM Thread 'specialFactionContext_14_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:15:05 PM Thread 'specialFactionContext_15_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:15:05 PM Thread 'specialFactionContext_19_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:15:06 PM Thread 'specialFactionContext_20_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:15:06 PM Thread 'specialFactionContext_13_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:15:06 PM Thread 'specialFactionContext_14_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:15:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/25/2018 8:15:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/25/2018 8:15:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2018 8:15:38 PM Successfully opened host socket 4/25/2018 8:32:48 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:32:48 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:32:49 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:32:49 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:32:50 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:38:31 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:38:32 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:38:32 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:38:33 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:38:33 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:41:12 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:41:12 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:41:12 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:41:13 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:41:14 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:43:10 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:43:10 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:43:11 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:43:11 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:43:12 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:45:06 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:45:07 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:45:07 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:45:08 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:45:08 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:47:00 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:47:01 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:47:01 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:47:02 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:47:02 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:59:24 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:59:24 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:59:25 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:59:25 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 8:59:26 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:05:11 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:05:11 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:05:12 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:05:12 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:05:13 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:08:16 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:08:17 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:08:17 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:08:18 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:08:18 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:09:28 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:29 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:30 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:31 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:32 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:33 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:34 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:35 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:36 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:37 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:38 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:39 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:40 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:41 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:42 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:43 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:44 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:45 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:46 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:47 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:48 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:49 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:50 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:51 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:52 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:53 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:54 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:55 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:56 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:58 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:09:59 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:00 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:01 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:02 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:03 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:04 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:05 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:06 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:07 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:08 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:09 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:10 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:11 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:12 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:13 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:14 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:15 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:16 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:17 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:18 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:19 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:20 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:21 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:22 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:23 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:24 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:25 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:26 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:27 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:28 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:29 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:30 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:31 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:32 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:33 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:34 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:35 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:36 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:37 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:38 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:39 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:40 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:41 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:42 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:43 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:44 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:45 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:46 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:47 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:48 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:49 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:50 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:51 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:52 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:53 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:54 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:55 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:56 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:57 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:58 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:10:59 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:01 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:02 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:03 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:04 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:05 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:06 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:07 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:08 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:09 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:10 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:11 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:12 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:20 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:11:20 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:11:21 PM Thread 'specialFactionContext_29_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:11:21 PM Thread 'specialFactionContext_30_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:11:22 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:11:23 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:24 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:25 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:26 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:27 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:28 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:29 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <>m__0 0 287 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 DoPerSecondLogic 0 271 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_ZenithTraitor+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.External.SpecialFaction_ZenithTraitor.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/25/2018 9:11:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'specialFactionContext_24_AISpecialForces' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'specialFactionContext_25_HunterFleet' in state Background, WaitSleepJoin 4/25/2018 9:11:29 PM Clearing world, so killing thread 'specialFactionContext_29_ZenithTrader' in state Background, WaitSleepJoin 4/25/2018 9:11:30 PM Clearing world, so killing thread 'specialFactionContext_30_HumanResistanceFighters' in state Background, WaitSleepJoin 4/25/2018 9:11:30 PM Clearing world, so killing thread 'specialFactionContext_23_AI' in state Background, WaitSleepJoin 4/25/2018 9:11:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2018 9:11:39 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/25/2018 9:11:39 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2018 9:11:50 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/25/2018 9:11:50 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2018 9:11:50 PM Resolution changed to fullscreen 1080x1920 4/25/2018 9:11:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2018 9:11:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2018 9:11:50 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/25/2018 9:12:26 PM Successfully opened host socket 4/25/2018 9:19:08 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:19:08 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:19:09 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:19:09 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:19:10 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:21:38 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:21:38 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:21:39 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:21:39 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:21:40 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:23:39 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:23:39 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:23:40 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:23:40 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:23:41 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:24:29 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:24:29 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:24:30 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:24:30 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:24:31 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:30:02 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:30:03 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:30:03 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:30:04 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:30:04 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:33:34 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:33:34 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:33:35 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:33:35 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:33:35 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:38:23 PM BUG: ship killed is not part of target squad. squad 184119 MissileCorvette_Mark1 shipid 4545 in squad MissileCorvette_Mark1 145171 4/25/2018 9:38:23 PM BUG: ship killed is not part of target squad. squad 187080 Fighter_Mark1 shipid 5640 in squad Fighter_Mark1 187119 4/25/2018 9:38:23 PM BUG: ship killed is not part of target squad. squad 187033 Fighter_Mark1 shipid 3785 in squad Bomber_Mark2 125996 4/25/2018 9:38:23 PM BUG: ship killed is not part of target squad. squad 187080 Fighter_Mark1 shipid 2280 in squad Bomber_Mark2 137182 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 186556 FighterDrone_Mark1 shipid 4647 in squad Bomber_Mark2 155995 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 188059 Fighter_Mark1 shipid 6229 in squad Fighter_Mark1 188344 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 188137 Fighter_Mark1 shipid 6229 in squad Fighter_Mark1 188344 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 187775 Fighter_Mark1 shipid 3518 in squad Bomber_Mark2 180010 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 187775 Fighter_Mark1 shipid 7503 in squad Bomber_Mark2 164187 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 188305 Fighter_Mark1 shipid 5607 in squad Bomber_Mark2 131889 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 187775 Fighter_Mark1 shipid 4895 in squad Bomber_Mark2 180010 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 188206 Fighter_Mark1 shipid 7947 in squad Bomber_Mark2 161608 4/25/2018 9:38:44 PM BUG: ship killed is not part of target squad. squad 187829 Fighter_Mark1 shipid 5382 in squad BomberDrone_Mark1 186550 4/25/2018 9:39:08 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:39:08 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:39:09 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:39:09 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:39:10 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:39:21 PM BUG: ship killed is not part of target squad. squad 188977 Fighter_Mark1 shipid 4799 in squad FighterDrone_Mark1 186557 4/25/2018 9:39:21 PM BUG: ship killed is not part of target squad. squad 188646 Fighter_Mark1 shipid 3807 in squad Fighter_Mark1 190124 4/25/2018 9:48:29 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:48:29 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:48:30 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:48:30 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:48:30 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:49:02 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:49:03 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:49:03 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:49:04 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:49:04 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:53:17 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:53:17 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:53:18 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:53:18 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:53:19 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:57:04 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:57:05 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:57:05 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:57:06 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 9:57:06 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:01:44 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:01:45 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:01:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:01:45 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:01:46 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:03:09 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:03:09 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:03:10 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:03:10 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:03:10 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:04:40 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:04:40 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:04:41 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:04:41 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:04:42 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:04:57 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:04:57 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:04:58 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:06:03 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:06:03 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:06:04 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:06:04 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:06:04 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:10:52 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:10:52 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:10:53 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:10:53 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:10:54 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:22:57 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:22:57 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:22:58 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:22:58 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:22:59 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:23:44 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: ArcenShot.Activate (Arcen.AIW2.Core.ArcenGameObjectResourcePool fromPool, Arcen.AIW2.Core.GameEntity RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenShot.cs:59) Arcen.AIW2.Core.ArcenGameObjectResourcePool.GetAndActivateIVisualObject (Arcen.AIW2.Core.GameEntity RelatedEntity, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Presentation/ArcenGameObjectResourcePool.cs:192) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleVisualObjectAddRequests () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/25/2018 10:23:44 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: ArcenShot.Activate (Arcen.AIW2.Core.ArcenGameObjectResourcePool fromPool, Arcen.AIW2.Core.GameEntity RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenShot.cs:59) Arcen.AIW2.Core.ArcenGameObjectResourcePool.GetAndActivateIVisualObject (Arcen.AIW2.Core.GameEntity RelatedEntity, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Presentation/ArcenGameObjectResourcePool.cs:192) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleVisualObjectAddRequests () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/25/2018 10:25:19 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:25:19 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:25:20 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:25:20 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:25:21 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:28:12 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:28:12 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:28:13 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:28:13 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:28:14 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:29:52 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:29:52 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:29:53 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:29:53 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:29:54 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:32:21 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:32:22 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:32:22 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:32:23 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:32:23 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:24 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:24 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:24 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:24 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:24 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:54 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:54 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:54 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:54 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:35:54 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:00 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:00 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:00 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:00 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:01 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:23 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:23 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:23 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:23 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:23 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:50 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:50 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:50 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:50 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:37:51 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:38:15 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:38:15 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:38:16 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:38:17 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:38:17 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:09 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:10 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:10 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:11 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:11 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:55 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:55 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:56 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:56 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:39:57 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:43:02 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:43:03 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:43:03 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:43:03 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:43:04 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:44:33 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:44:34 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:44:34 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:44:34 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:44:35 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:45:28 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:45:28 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:45:29 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:45:29 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:45:29 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:30 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:31 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:32 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:32 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:32 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:58 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:58 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:58 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:47:59 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:48:00 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:48:24 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:48:24 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:48:25 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:48:26 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:48:26 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:49:33 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:49:34 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:49:34 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:49:35 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:49:35 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:19 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:19 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:20 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:20 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:20 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:38 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:38 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:38 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:39 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:50:39 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:54:39 PM ----------- Exception: window: Window_ResourceBar System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ResourceBar+tArkOnAIPlanetNotice+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.Window_ResourceBar+tArkOnAIPlanetNotice.GetShouldBeHidden () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:358 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/25/2018 10:54:39 PM ErrorsReportedByEngine: ----------- Exception: window: Window_ResourceBar System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ResourceBar+tArkOnAIPlanetNotice+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.Window_ResourceBar+tArkOnAIPlanetNotice.GetShouldBeHidden () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:358 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/25/2018 10:54:51 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:54:52 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:54:52 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:54:52 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:54:53 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:55:17 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:55:18 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:55:18 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:55:19 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:55:19 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:58:05 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:58:05 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:58:06 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:58:06 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:58:06 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:59:16 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:59:16 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:59:17 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:59:17 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 10:59:17 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:00:04 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:07 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:07 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:08 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:08 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:09 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:41 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:41 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:42 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:42 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:03:42 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:04:50 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:04:50 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:04:50 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:04:51 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:04:51 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:12:21 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:12:22 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:12:22 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:12:23 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:12:23 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:13:20 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:13:20 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:13:21 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:13:21 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:13:22 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:14:52 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:14:52 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:14:53 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:14:53 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:14:54 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/25/2018 11:19:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 5:05:01 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/26/2018 5:05:01 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 5:05:12 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/26/2018 5:05:12 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/26/2018 5:05:12 PM Resolution changed to fullscreen 1080x1920 4/26/2018 5:05:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/26/2018 5:05:12 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/26/2018 5:05:13 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/26/2018 5:08:16 PM Successfully opened host socket 4/26/2018 5:10:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 5:10:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 5:13:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 5:13:08 PM Successfully opened host socket 4/26/2018 5:14:18 PM Thread 'specialFactionContext_13_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:14:18 PM Thread 'specialFactionContext_14_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:14:18 PM Thread 'specialFactionContext_15_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:14:19 PM Thread 'specialFactionContext_19_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:14:19 PM Thread 'specialFactionContext_20_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:15:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 5:15:33 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 5:15:33 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 5:15:33 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 5:15:33 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 5:15:33 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 5:15:34 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 5:15:34 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 5:15:34 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 5:15:34 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 5:15:34 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 5:15:34 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 5:15:34 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 5:15:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 5:15:48 PM World Created, Launching Server 4/26/2018 5:15:48 PM Successfully opened host socket 4/26/2018 5:21:51 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:21:51 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:21:52 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:21:52 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:21:53 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:26:06 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:26:06 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:43:28 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:43:29 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:43:29 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:43:30 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:43:30 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:53:51 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:53:51 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:53:52 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:53:52 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 5:53:53 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:01:48 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:01:48 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:01:48 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:01:49 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:01:49 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:27:34 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:27:35 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:27:35 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:27:35 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:27:36 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:29:29 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:29:30 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:29:30 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:29:30 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:29:31 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:37:03 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:37:03 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:37:04 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:37:04 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:37:05 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:41:51 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:41:51 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:41:52 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:41:53 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:41:53 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:47:17 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:47:18 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:47:19 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:47:19 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:47:20 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:48:02 PM BUG: ship killed is not part of target squad. squad 116156 Variant_VampireClaw_Mark4 shipid 12078 in squad ScoutStarship_Mark5 51545 4/26/2018 6:48:38 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:48:39 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:48:40 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:48:40 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:48:40 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:51:47 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:51:48 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:51:48 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:51:49 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:51:50 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:52:11 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:52:12 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:55:35 PM MINOR BUG: ship killed is already on Dying list. squad 205802 NeedlerTurret_Mark1 4/26/2018 6:56:43 PM Thread 'specialFactionContext_181_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:56:43 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:56:44 PM Thread 'specialFactionContext_175_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:56:44 PM Thread 'specialFactionContext_176_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:56:45 PM Thread 'specialFactionContext_177_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 6:57:08 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 6:57:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 6:57:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 6:57:12 PM Successfully opened host socket 4/26/2018 6:57:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 6:57:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 6:57:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:00:51 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/26/2018 8:00:51 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 8:01:01 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/26/2018 8:01:01 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/26/2018 8:01:01 PM Resolution changed to fullscreen 1080x1920 4/26/2018 8:01:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/26/2018 8:01:01 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/26/2018 8:01:01 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/26/2018 8:01:05 PM Successfully opened host socket 4/26/2018 8:03:13 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:03:13 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:03:13 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:03:14 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:03:14 PM Thread 'specialFactionContext_10_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:33:25 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 8:33:25 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 8:33:26 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:33:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:33:42 PM Successfully opened host socket 4/26/2018 8:36:04 PM Thread 'specialFactionContext_15_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:36:04 PM Thread 'specialFactionContext_19_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:36:04 PM Thread 'specialFactionContext_20_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:36:05 PM Thread 'specialFactionContext_13_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:36:06 PM Thread 'specialFactionContext_14_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:45:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 8:45:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:45:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:45:32 PM Successfully opened host socket 4/26/2018 8:46:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 8:46:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:46:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:46:48 PM World Created, Launching Server 4/26/2018 8:46:49 PM Successfully opened host socket 4/26/2018 8:47:55 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 8:47:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:47:58 PM World Created, Launching Server 4/26/2018 8:47:58 PM Successfully opened host socket 4/26/2018 8:48:23 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 8:49:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:49:12 PM World Created, Launching Server 4/26/2018 8:49:12 PM Successfully opened host socket 4/26/2018 8:49:46 PM Welcome to the D18 Swirl generator 4/26/2018 8:56:53 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 8:57:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:57:01 PM World Created, Launching Server 4/26/2018 8:57:02 PM Successfully opened host socket 4/26/2018 9:07:46 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'specialFactionContext_249_AI' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'specialFactionContext_250_AISpecialForces' in state Background, WaitSleepJoin 4/26/2018 9:07:46 PM Clearing world, so killing thread 'specialFactionContext_251_HunterFleet' in state Background, WaitSleepJoin 4/26/2018 9:07:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 9:07:48 PM World Created, Launching Server 4/26/2018 9:07:49 PM Successfully opened host socket 4/26/2018 9:53:18 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 9:53:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 11:13:53 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/29/2018 11:13:53 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/29/2018 11:14:04 AM ArcenAssetBundleCache.InstantiatedObjects: 974 4/29/2018 11:14:04 AM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/29/2018 11:14:04 AM Resolution changed to fullscreen 1080x1920 4/29/2018 11:14:04 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/29/2018 11:14:04 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/29/2018 11:14:05 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/29/2018 11:14:19 AM World Created, Launching Server 4/29/2018 11:14:20 AM Successfully opened host socket 4/29/2018 11:27:54 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 11:27:54 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 11:27:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 11:27:55 AM World Created, Launching Server 4/29/2018 11:27:56 AM Successfully opened host socket 4/29/2018 11:29:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 11:32:34 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/29/2018 11:32:34 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/29/2018 11:32:44 AM ArcenAssetBundleCache.InstantiatedObjects: 974 4/29/2018 11:32:44 AM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/29/2018 11:32:44 AM Resolution changed to fullscreen 1080x1920 4/29/2018 11:32:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/29/2018 11:32:44 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/29/2018 11:32:44 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/29/2018 11:33:05 AM World Created, Launching Server 4/29/2018 11:33:06 AM Successfully opened host socket 4/29/2018 11:36:25 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 11:38:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 11:56:59 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/29/2018 11:56:59 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/29/2018 11:57:10 AM ArcenAssetBundleCache.InstantiatedObjects: 974 4/29/2018 11:57:10 AM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/29/2018 11:57:10 AM Resolution changed to fullscreen 1080x1920 4/29/2018 11:57:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/29/2018 11:57:10 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/29/2018 11:57:10 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/29/2018 11:57:21 AM World Created, Launching Server 4/29/2018 11:57:22 AM Successfully opened host socket 4/29/2018 12:04:12 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 12:04:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:04:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 12:04:16 PM World Created, Launching Server 4/29/2018 12:04:17 PM Successfully opened host socket 4/29/2018 12:05:24 PM Thread 'specialFactionContext_51_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:09:32 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 12:09:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:09:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 12:09:42 PM Successfully opened host socket 4/29/2018 12:14:30 PM Thread 'specialFactionContext_60_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:14:30 PM Thread 'specialFactionContext_61_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:14:30 PM Thread 'specialFactionContext_62_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:14:30 PM Thread 'specialFactionContext_66_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:25:20 PM Thread 'specialFactionContext_62_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:25:20 PM Thread 'specialFactionContext_66_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:25:20 PM Thread 'specialFactionContext_60_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:25:20 PM Thread 'specialFactionContext_61_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:26:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 12:26:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 12:26:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 12:26:13 PM Successfully opened host socket 4/29/2018 12:26:28 PM Thread 'specialFactionContext_69_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:26:28 PM Thread 'specialFactionContext_70_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:26:29 PM Thread 'specialFactionContext_71_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:26:29 PM Thread 'specialFactionContext_75_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:27:18 PM Thread 'specialFactionContext_69_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:27:18 PM Thread 'specialFactionContext_70_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:27:19 PM Thread 'specialFactionContext_71_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 12:27:19 PM Thread 'specialFactionContext_75_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 1:08:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 3:09:46 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/29/2018 3:09:46 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/29/2018 3:10:20 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/29/2018 3:10:21 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/29/2018 3:10:21 PM Resolution changed to fullscreen 1080x1920 4/29/2018 3:10:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/29/2018 3:10:21 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/29/2018 3:10:21 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/29/2018 3:10:32 PM Successfully opened host socket 4/29/2018 3:17:17 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:17:18 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:17:18 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:17:18 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:19:06 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:19:06 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:19:07 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:19:07 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:19:51 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:19:53 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:19:53 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:19:53 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:29:03 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:29:03 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:29:03 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:29:05 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:29:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 3:29:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:30:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 3:30:02 PM Successfully opened host socket 4/29/2018 3:40:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 3:40:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:41:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 3:41:04 PM Successfully opened host socket 4/29/2018 3:41:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 3:41:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 3:41:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 3:41:35 PM Successfully opened host socket 4/29/2018 3:42:30 PM Thread 'specialFactionContext_31_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:42:31 PM Thread 'specialFactionContext_32_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:42:31 PM Thread 'specialFactionContext_36_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:42:32 PM Thread 'specialFactionContext_30_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:48:19 PM Thread 'specialFactionContext_31_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:48:20 PM Thread 'specialFactionContext_32_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:48:20 PM Thread 'specialFactionContext_36_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:48:20 PM Thread 'specialFactionContext_30_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:49:37 PM Thread 'specialFactionContext_31_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:49:37 PM Thread 'specialFactionContext_32_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:49:38 PM Thread 'specialFactionContext_36_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:49:38 PM Thread 'specialFactionContext_30_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:56:25 PM Thread 'specialFactionContext_36_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:56:25 PM Thread 'specialFactionContext_30_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:56:26 PM Thread 'specialFactionContext_31_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 3:56:27 PM Thread 'specialFactionContext_32_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:19:10 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 4:19:10 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 4:19:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 4:19:17 PM Successfully opened host socket 4/29/2018 4:46:29 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:46:30 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:46:30 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:46:31 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:49:59 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:50:00 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:50:00 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:50:01 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:50:42 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:50:44 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:50:44 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:50:44 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:53:19 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:53:20 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:53:20 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 4:53:21 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 5:08:05 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 5:08:06 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 5:08:06 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 5:08:06 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:01:01 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:01:01 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:01:02 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:01:02 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:01:34 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:01:35 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:01:35 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:01:36 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:03:15 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:03:15 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:03:16 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:03:17 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:04:27 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:04:27 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:04:28 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:04:29 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:04:50 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:04:51 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:04:51 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:04:52 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:13:39 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:13:41 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:13:41 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:13:41 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:13:54 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:13:55 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:13:55 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:13:55 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:15:58 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:15:59 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:16:00 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:16:00 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:17:20 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:17:20 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:17:21 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:17:21 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:20:35 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:20:36 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:20:36 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:20:37 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:22:01 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:22:02 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:22:03 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:22:03 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:23:06 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:23:07 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:23:07 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:23:08 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:24:05 PM MINOR BUG: ship killed is already on Dying list. squad 55967 FighterDrone_Mark1 4/29/2018 6:24:14 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:24:15 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:24:15 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:24:16 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:25:05 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:25:05 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:25:06 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:25:06 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:26:30 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:26:30 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:26:34 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:26:35 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:34:08 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:34:09 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:34:47 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:34:48 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:34:48 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:34:49 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:35:36 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:35:36 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:35:37 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:35:37 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:37:22 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:37:23 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:37:24 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:37:24 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:39:44 PM MINOR BUG: ship killed is already on Dying list. squad 134482 Fighter_Mark2 4/29/2018 6:39:52 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:39:53 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:39:53 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:39:54 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:43:42 PM MINOR BUG: ship killed is already on Dying list. squad 30565 NeedlerTurret_Mark1 4/29/2018 6:44:17 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:44:17 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:44:18 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:44:18 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:45:42 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:45:43 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:45:43 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:45:44 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:45:48 PM No resolution change was required. 4/29/2018 6:45:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/29/2018 6:45:48 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/29/2018 6:49:36 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:49:37 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:49:37 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 6:49:38 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:00:05 PM Thread 'specialFactionContext_45_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:00:05 PM Thread 'specialFactionContext_39_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:00:06 PM Thread 'specialFactionContext_40_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:00:06 PM Thread 'specialFactionContext_41_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:00:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'specialFactionContext_45_HumanResistanceFighters' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'specialFactionContext_39_AI' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'specialFactionContext_40_AISpecialForces' in state Background, WaitSleepJoin 4/29/2018 7:00:17 PM Clearing world, so killing thread 'specialFactionContext_41_HunterFleet' in state Background, WaitSleepJoin 4/29/2018 7:00:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 7:00:22 PM Successfully opened host socket 4/29/2018 7:01:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 7:01:43 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/29/2018 7:01:43 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/29/2018 7:01:54 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/29/2018 7:01:54 PM Game Version: 0.741 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz processorCount: 12 processorFrequency: 3400 systemMemorySize: 16291 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/29/2018 7:01:54 PM Resolution changed to fullscreen 1080x1920 4/29/2018 7:01:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/29/2018 7:01:54 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/29/2018 7:01:54 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 4/29/2018 7:02:04 PM Successfully opened host socket 4/29/2018 7:03:47 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:03:48 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:03:48 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:03:48 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:04:56 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:04:57 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:04:57 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:04:57 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:07:09 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:07:09 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:07:09 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:07:10 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:08:23 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:08:24 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:08:24 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:08:25 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:12:12 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:12:13 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:12:13 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:12:14 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:14:11 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:14:12 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:14:12 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:14:13 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:21:00 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:21:02 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:21:05 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:23:45 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:23:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:23:45 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:23:46 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:29:34 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:29:34 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:29:35 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:29:35 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:35:00 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:35:00 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:35:00 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:35:02 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:35:54 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:35:55 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:35:55 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:35:56 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:36:20 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:36:21 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:36:21 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:36:22 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:36:38 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:36:38 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:36:39 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:36:39 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:40:06 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:40:07 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:40:08 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:40:08 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:46:31 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:46:32 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:46:32 PM Thread 'specialFactionContext_9_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:46:32 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/29/2018 7:47:04 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 7:47:04 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 7:47:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 7:47:09 PM Successfully opened host socket 4/29/2018 8:00:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/29/2018 8:00:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/29/2018 8:00:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/29/2018 8:00:17 PM Successfully opened host socket