2/8/2018 2:11:33 PM (2.001) Mem: 138,973,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at CombatEncounter.ClearAllModifiersOfProbationType (EntityModifierProbationType probation) [0x00000] in :0 at GameEntity.TakeHealing (Int32 Healing) [0x00000] in :0 at GameEntityTypeData.DoPickup (Boolean IsFromPerkSelection, .GameEntity PickupEntityOrNull) [0x00000] in :0 at GameEntity.DoPickup () [0x00000] in :0 at GameEntity+c__AnonStoreyE.<>m__0 (.GameEntity entity) [0x00000] in :0 at PartitionedSpace+Partition.DoForEntities (GameEntityCategorySet CategorySet, .ProcessorDelegate Processor) [0x00000] in :0 at GameEntity.CheckForCollisionWithImmobile (Vector2 newLocation, Boolean IsEntityReallyTouchingThisNow, .RoomTile& TileCollidedWithIfAny, .EightDirection& CollisionDirection, System.Boolean& DidOverridingRelocation, System.Boolean& DidWarpPad) [0x00000] in :0 at GameEntity.InnerPrecheckProposedShipMove (System.Double& actualDX, System.Double& actualDY, UnityEngine.Vector2& newLocation) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at CombatEncounter.ClearAllModifiersOfProbationType (EntityModifierProbationType probation) [0x00000] in :0 at GameEntity.TakeHealing (Int32 Healing) [0x00000] in :0 at GameEntityTypeData.DoPickup (Boolean IsFromPerkSelection, .GameEntity PickupEntityOrNull) [0x00000] in :0 at GameEntity.DoPickup () [0x00000] in :0 at GameEntity+c__AnonStoreyE.<>m__0 (.GameEntity entity) [0x00000] in :0 at PartitionedSpace+Partition.DoForEntities (GameEntityCategorySet CategorySet, .ProcessorDelegate Processor) [0x00000] in :0 at GameEntity.CheckForCollisionWithImmobile (Vector2 newLocation, Boolean IsEntityReallyTouchingThisNow, .RoomTile& TileCollidedWithIfAny, .EightDirection& CollisionDirection, System.Boolean& DidOverridingRelocation, System.Boolean& DidWarpPad) [0x00000] in :0 at GameEntity.InnerPrecheckProposedShipMove (System.Double& actualDX, System.Double& actualDY, UnityEngine.Vector2& newLocation) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0