1/22/2016 11:12:48 AM Steamworks Init 1/22/2016 11:12:48 AM Steamworks IsRunning: True 1/22/2016 11:12:48 AM GameInit (0 - 1/22/2016 11:12:48 AM) 1/22/2016 11:12:49 AM GameInit (1 - 1/22/2016 11:12:49 AM) 1/22/2016 11:12:49 AM Version: 1.000 1/22/2016 11:12:49 AM sound file count: 509 1/22/2016 11:12:49 AM sound loading finished 1/22/2016 11:12:49 AM GameInit (2 - 1/22/2016 11:12:49 AM) 1/22/2016 11:12:54 AM GameInit (3 - 1/22/2016 11:12:54 AM) 1/22/2016 2:06:36 PM Steamworks Init 1/22/2016 2:06:36 PM Steamworks IsRunning: True 1/22/2016 2:06:36 PM GameInit (0 - 1/22/2016 2:06:36 PM) 1/22/2016 2:06:38 PM GameInit (1 - 1/22/2016 2:06:38 PM) 1/22/2016 2:06:38 PM Version: 1.001 1/22/2016 2:06:38 PM sound file count: 509 1/22/2016 2:06:38 PM sound loading finished 1/22/2016 2:06:38 PM GameInit (2 - 1/22/2016 2:06:38 PM) 1/22/2016 2:06:42 PM GameInit (3 - 1/22/2016 2:06:42 PM) 1/22/2016 8:50:25 PM Steamworks Init 1/22/2016 8:50:25 PM Steamworks IsRunning: True 1/22/2016 8:50:25 PM GameInit (0 - 1/22/2016 8:50:25 PM) 1/22/2016 8:50:26 PM GameInit (1 - 1/22/2016 8:50:26 PM) 1/22/2016 8:50:26 PM Version: 1.003 1/22/2016 8:50:26 PM sound file count: 509 1/22/2016 8:50:26 PM sound loading finished 1/22/2016 8:50:26 PM GameInit (2 - 1/22/2016 8:50:26 PM) 1/22/2016 8:50:30 PM GameInit (3 - 1/22/2016 8:50:30 PM) 1/23/2016 2:20:34 PM Steamworks Init 1/23/2016 2:20:34 PM Steamworks IsRunning: True 1/23/2016 2:20:34 PM GameInit (0 - 1/23/2016 2:20:34 PM) 1/23/2016 2:20:36 PM GameInit (1 - 1/23/2016 2:20:36 PM) 1/23/2016 2:20:36 PM Version: 1.003 1/23/2016 2:20:36 PM sound file count: 509 1/23/2016 2:20:37 PM sound loading finished 1/23/2016 2:20:37 PM GameInit (2 - 1/23/2016 2:20:37 PM) 1/23/2016 2:20:42 PM GameInit (3 - 1/23/2016 2:20:42 PM) 1/23/2016 4:31:54 PM Steamworks Init 1/23/2016 4:31:54 PM Steamworks IsRunning: True 1/23/2016 4:31:54 PM GameInit (0 - 1/23/2016 4:31:54 PM) 1/23/2016 4:31:55 PM GameInit (1 - 1/23/2016 4:31:55 PM) 1/23/2016 4:31:55 PM Version: 1.004 1/23/2016 4:31:55 PM sound file count: 509 1/23/2016 4:31:55 PM sound loading finished 1/23/2016 4:31:55 PM GameInit (2 - 1/23/2016 4:31:55 PM) 1/23/2016 4:31:59 PM GameInit (3 - 1/23/2016 4:31:59 PM) 1/23/2016 5:33:39 PM Steamworks Init 1/23/2016 5:33:39 PM Steamworks IsRunning: True 1/23/2016 5:33:39 PM GameInit (0 - 1/23/2016 5:33:39 PM) 1/23/2016 5:33:40 PM GameInit (1 - 1/23/2016 5:33:40 PM) 1/23/2016 5:33:40 PM Version: 1.004 1/23/2016 5:33:40 PM sound file count: 509 1/23/2016 5:33:40 PM sound loading finished 1/23/2016 5:33:40 PM GameInit (2 - 1/23/2016 5:33:40 PM) 1/23/2016 5:33:44 PM GameInit (3 - 1/23/2016 5:33:44 PM) 1/23/2016 8:39:26 PM Steamworks Init 1/23/2016 8:39:26 PM Steamworks IsRunning: True 1/23/2016 8:39:26 PM GameInit (0 - 1/23/2016 8:39:26 PM) 1/23/2016 8:39:27 PM GameInit (1 - 1/23/2016 8:39:27 PM) 1/23/2016 8:39:27 PM Version: 1.004 1/23/2016 8:39:27 PM sound file count: 509 1/23/2016 8:39:27 PM sound loading finished 1/23/2016 8:39:28 PM GameInit (2 - 1/23/2016 8:39:28 PM) 1/23/2016 8:39:32 PM GameInit (3 - 1/23/2016 8:39:32 PM) 1/25/2016 11:16:21 AM Steamworks Init 1/25/2016 11:16:21 AM Steamworks IsRunning: True 1/25/2016 11:16:21 AM GameInit (0 - 1/25/2016 11:16:21 AM) 1/25/2016 11:16:23 AM GameInit (1 - 1/25/2016 11:16:23 AM) 1/25/2016 11:16:23 AM Version: 1.005 1/25/2016 11:16:24 AM sound file count: 509 1/25/2016 11:16:24 AM sound loading finished 1/25/2016 11:16:24 AM GameInit (2 - 1/25/2016 11:16:24 AM) 1/25/2016 11:16:28 AM GameInit (3 - 1/25/2016 11:16:28 AM) 1/25/2016 9:17:46 PM Steamworks Init 1/25/2016 9:17:46 PM Steamworks IsRunning: True 1/25/2016 9:17:46 PM GameInit (0 - 1/25/2016 9:17:46 PM) 1/25/2016 9:17:47 PM GameInit (1 - 1/25/2016 9:17:47 PM) 1/25/2016 9:17:47 PM Version: 1.005 1/25/2016 9:17:47 PM sound file count: 509 1/25/2016 9:17:47 PM sound loading finished 1/25/2016 9:17:47 PM GameInit (2 - 1/25/2016 9:17:47 PM) 1/25/2016 9:17:52 PM GameInit (3 - 1/25/2016 9:17:52 PM) 1/26/2016 8:36:48 PM Steamworks Init 1/26/2016 8:36:48 PM Steamworks IsRunning: True 1/26/2016 8:36:48 PM GameInit (0 - 1/26/2016 8:36:48 PM) 1/26/2016 8:36:50 PM GameInit (1 - 1/26/2016 8:36:50 PM) 1/26/2016 8:36:50 PM Version: 1.007 1/26/2016 8:36:50 PM sound file count: 509 1/26/2016 8:36:50 PM sound loading finished 1/26/2016 8:36:50 PM GameInit (2 - 1/26/2016 8:36:50 PM) 1/26/2016 8:36:54 PM GameInit (3 - 1/26/2016 8:36:54 PM) 1/26/2016 9:14:14 PM Steamworks Init 1/26/2016 9:14:14 PM Steamworks IsRunning: True 1/26/2016 9:14:14 PM GameInit (0 - 1/26/2016 9:14:14 PM) 1/26/2016 9:14:15 PM GameInit (1 - 1/26/2016 9:14:15 PM) 1/26/2016 9:14:15 PM Version: 1.007 1/26/2016 9:14:15 PM sound file count: 509 1/26/2016 9:14:15 PM sound loading finished 1/26/2016 9:14:15 PM GameInit (2 - 1/26/2016 9:14:15 PM) 1/26/2016 9:14:19 PM GameInit (3 - 1/26/2016 9:14:19 PM) 1/26/2016 9:20:12 PM Bug Report Save Successfully Saved To H:/Games/steamapps/common/Starward Rogue/RuntimeData/Save/ForBugReports/ForBugReport_2016_01_26_21_20_11.save 1/26/2016 9:43:00 PM Steamworks Init 1/26/2016 9:43:00 PM Steamworks IsRunning: True 1/26/2016 9:43:00 PM GameInit (0 - 1/26/2016 9:43:00 PM) 1/26/2016 9:43:02 PM GameInit (1 - 1/26/2016 9:43:02 PM) 1/26/2016 9:43:02 PM Version: 1.007 1/26/2016 9:43:02 PM sound file count: 509 1/26/2016 9:43:02 PM sound loading finished 1/26/2016 9:43:02 PM GameInit (2 - 1/26/2016 9:43:02 PM) 1/26/2016 9:43:06 PM GameInit (3 - 1/26/2016 9:43:06 PM) 1/27/2016 9:14:20 PM Steamworks Init 1/27/2016 9:14:20 PM Steamworks IsRunning: True 1/27/2016 9:14:21 PM GameInit (0 - 1/27/2016 9:14:21 PM) 1/27/2016 9:14:23 PM GameInit (1 - 1/27/2016 9:14:23 PM) 1/27/2016 9:14:24 PM Version: 1.008 1/27/2016 9:14:24 PM sound file count: 509 1/27/2016 9:14:24 PM sound loading finished 1/27/2016 9:14:24 PM GameInit (2 - 1/27/2016 9:14:24 PM) 1/27/2016 9:14:28 PM GameInit (3 - 1/27/2016 9:14:28 PM) 1/26/2018 6:31:17 PM Steamworks Init 1/26/2018 6:31:17 PM Steamworks IsRunning: True 1/26/2018 6:31:17 PM GameInit (0 - 1/26/2018 6:31:17 PM) 1/26/2018 6:31:26 PM GameInit (1 - 1/26/2018 6:31:26 PM) 1/26/2018 6:31:30 PM Version: 2.000 1/26/2018 6:31:30 PM SoundsFromMods sound file count: 1 1/26/2018 6:31:30 PM SoundsFromMods sound loading finished 1/26/2018 6:31:30 PM GameInit (2 - 1/26/2018 6:31:30 PM) 1/26/2018 6:31:32 PM GameInit (3 - 1/26/2018 6:31:32 PM) 1/26/2018 6:34:15 PM Gold floor on floor 4 1/26/2018 6:39:07 PM Gold floor on floor 2 1/26/2018 6:39:08 PM Gold floor on floor 6 1/26/2018 6:40:14 PM Gold floor on floor 4 1/26/2018 6:40:14 PM Gold floor on floor 5 1/26/2018 6:40:14 PM Gold floor on floor 6 1/26/2018 6:40:15 PM Gold floor on floor 7 1/26/2018 6:42:59 PM Gold floor on floor 6 1/26/2018 7:05:09 PM Gold floor on floor 2 1/26/2018 7:05:09 PM Gold floor on floor 3 1/26/2018 7:05:09 PM Gold floor on floor 4 1/26/2018 7:05:09 PM Gold floor on floor 5 1/27/2018 9:33:11 AM Steamworks Init 1/27/2018 9:33:11 AM Steamworks IsRunning: True 1/27/2018 9:33:11 AM GameInit (0 - 1/27/2018 9:33:11 AM) 1/27/2018 9:33:23 AM GameInit (1 - 1/27/2018 9:33:23 AM) 1/27/2018 9:33:27 AM Version: 2.000 1/27/2018 9:33:27 AM SoundsFromMods sound file count: 1 1/27/2018 9:33:27 AM SoundsFromMods sound loading finished 1/27/2018 9:33:27 AM GameInit (2 - 1/27/2018 9:33:27 AM) 1/27/2018 9:33:29 AM GameInit (3 - 1/27/2018 9:33:29 AM) 1/27/2018 9:34:56 AM Gold floor on floor 3 1/27/2018 9:34:56 AM Gold floor on floor 4 1/27/2018 9:34:58 AM Gold floor on floor 7 1/27/2018 5:03:23 PM Steamworks Init 1/27/2018 5:03:23 PM Steamworks IsRunning: True 1/27/2018 5:03:23 PM GameInit (0 - 1/27/2018 5:03:23 PM) 1/27/2018 5:03:27 PM GameInit (1 - 1/27/2018 5:03:27 PM) 1/27/2018 5:03:29 PM Version: 2.000 1/27/2018 5:03:29 PM SoundsFromMods sound file count: 1 1/27/2018 5:03:29 PM SoundsFromMods sound loading finished 1/27/2018 5:03:29 PM GameInit (2 - 1/27/2018 5:03:29 PM) 1/27/2018 5:03:29 PM GameInit (3 - 1/27/2018 5:03:29 PM) 1/27/2018 5:05:18 PM Gold floor on floor 2 1/27/2018 5:05:19 PM Gold floor on floor 4 1/28/2018 8:46:50 AM Steamworks Init 1/28/2018 8:46:50 AM Steamworks IsRunning: True 1/28/2018 8:46:50 AM GameInit (0 - 1/28/2018 8:46:50 AM) 1/28/2018 8:46:59 AM GameInit (1 - 1/28/2018 8:46:59 AM) 1/28/2018 8:47:03 AM Version: 2.000 1/28/2018 8:47:03 AM SoundsFromMods sound file count: 1 1/28/2018 8:47:03 AM SoundsFromMods sound loading finished 1/28/2018 8:47:03 AM GameInit (2 - 1/28/2018 8:47:03 AM) 1/28/2018 8:47:05 AM GameInit (3 - 1/28/2018 8:47:05 AM) 1/29/2018 9:54:12 AM Steamworks Init 1/29/2018 9:54:12 AM Steamworks IsRunning: True 1/29/2018 9:54:12 AM GameInit (0 - 1/29/2018 9:54:12 AM) 1/29/2018 9:54:17 AM GameInit (1 - 1/29/2018 9:54:17 AM) 1/29/2018 9:54:19 AM Version: 2.000 1/29/2018 9:54:19 AM SoundsFromMods sound file count: 1 1/29/2018 9:54:19 AM SoundsFromMods sound loading finished 1/29/2018 9:54:19 AM GameInit (2 - 1/29/2018 9:54:19 AM) 1/29/2018 9:54:19 AM GameInit (3 - 1/29/2018 9:54:19 AM) 1/29/2018 9:54:49 AM Gold floor on floor 2 1/29/2018 9:54:49 AM Gold floor on floor 3 1/29/2018 9:54:49 AM Gold floor on floor 5 1/29/2018 10:00:45 AM Gold floor on floor 2 1/29/2018 10:00:46 AM Gold floor on floor 4 1/29/2018 10:00:46 AM Gold floor on floor 6 1/29/2018 10:06:44 AM Gold floor on floor 3 1/29/2018 10:06:44 AM Gold floor on floor 4 1/29/2018 1:36:35 PM Steamworks Init 1/29/2018 1:36:35 PM Steamworks IsRunning: True 1/29/2018 1:36:36 PM GameInit (0 - 1/29/2018 1:36:36 PM) 1/29/2018 1:36:40 PM GameInit (1 - 1/29/2018 1:36:40 PM) 1/29/2018 1:36:42 PM Version: 2.000 1/29/2018 1:36:42 PM SoundsFromMods sound file count: 1 1/29/2018 1:36:42 PM SoundsFromMods sound loading finished 1/29/2018 1:36:42 PM GameInit (2 - 1/29/2018 1:36:42 PM) 1/29/2018 1:36:42 PM GameInit (3 - 1/29/2018 1:36:42 PM) 1/31/2018 4:53:08 PM Steamworks Init 1/31/2018 4:53:08 PM Steamworks IsRunning: True 1/31/2018 4:53:09 PM GameInit (0 - 1/31/2018 4:53:09 PM) 1/31/2018 4:53:13 PM GameInit (1 - 1/31/2018 4:53:13 PM) 1/31/2018 4:53:15 PM Version: 2.000 1/31/2018 4:53:15 PM SoundsFromMods sound file count: 1 1/31/2018 4:53:15 PM SoundsFromMods sound loading finished 1/31/2018 4:53:15 PM GameInit (2 - 1/31/2018 4:53:15 PM) 1/31/2018 4:53:15 PM GameInit (3 - 1/31/2018 4:53:15 PM) 1/31/2018 4:53:39 PM Gold floor on floor 2 1/31/2018 4:53:39 PM Gold floor on floor 5 1/31/2018 4:53:40 PM Gold floor on floor 6 1/31/2018 4:53:40 PM Gold floor on floor 7 1/31/2018 5:31:40 PM Steamworks Init 1/31/2018 5:31:40 PM Steamworks IsRunning: True 1/31/2018 5:31:40 PM GameInit (0 - 1/31/2018 5:31:40 PM) 1/31/2018 5:31:44 PM GameInit (1 - 1/31/2018 5:31:44 PM) 1/31/2018 5:31:46 PM Version: 2.000 1/31/2018 5:31:46 PM SoundsFromMods sound file count: 1 1/31/2018 5:31:46 PM SoundsFromMods sound loading finished 1/31/2018 5:31:46 PM GameInit (2 - 1/31/2018 5:31:46 PM) 1/31/2018 5:31:46 PM GameInit (3 - 1/31/2018 5:31:46 PM) 2/1/2018 9:47:14 AM Steamworks Init 2/1/2018 9:47:14 AM Steamworks IsRunning: True 2/1/2018 9:47:15 AM GameInit (0 - 2/1/2018 9:47:15 AM) 2/1/2018 9:47:19 AM GameInit (1 - 2/1/2018 9:47:19 AM) 2/1/2018 9:47:21 AM Version: 2.000 2/1/2018 9:47:21 AM SoundsFromMods sound file count: 1 2/1/2018 9:47:21 AM SoundsFromMods sound loading finished 2/1/2018 9:47:21 AM GameInit (2 - 2/1/2018 9:47:21 AM) 2/1/2018 9:47:21 AM GameInit (3 - 2/1/2018 9:47:21 AM) 2/1/2018 9:47:50 AM Gold floor on floor 2 2/1/2018 9:47:51 AM Gold floor on floor 4 2/1/2018 9:47:51 AM Gold floor on floor 5 2/1/2018 9:57:34 AM Gold floor on floor 3 2/1/2018 9:57:34 AM Gold floor on floor 4 2/1/2018 10:35:27 AM Gold floor on floor 4 2/1/2018 10:35:28 AM Gold floor on floor 5 2/1/2018 10:35:28 AM Gold floor on floor 6 2/1/2018 3:08:56 PM Steamworks Init 2/1/2018 3:08:56 PM Steamworks IsRunning: True 2/1/2018 3:08:56 PM GameInit (0 - 2/1/2018 3:08:56 PM) 2/1/2018 3:09:00 PM GameInit (1 - 2/1/2018 3:09:00 PM) 2/1/2018 3:09:02 PM Version: 2.000 2/1/2018 3:09:02 PM SoundsFromMods sound file count: 1 2/1/2018 3:09:02 PM SoundsFromMods sound loading finished 2/1/2018 3:09:02 PM GameInit (2 - 2/1/2018 3:09:02 PM) 2/1/2018 3:09:02 PM GameInit (3 - 2/1/2018 3:09:02 PM) 2/1/2018 3:32:07 PM Steamworks Init 2/1/2018 3:32:07 PM Steamworks IsRunning: True 2/1/2018 3:32:07 PM GameInit (0 - 2/1/2018 3:32:07 PM) 2/1/2018 3:32:12 PM GameInit (1 - 2/1/2018 3:32:12 PM) 2/1/2018 3:32:13 PM Version: 2.000 2/1/2018 3:32:13 PM SoundsFromMods sound file count: 1 2/1/2018 3:32:13 PM SoundsFromMods sound loading finished 2/1/2018 3:32:13 PM GameInit (2 - 2/1/2018 3:32:13 PM) 2/1/2018 3:32:14 PM GameInit (3 - 2/1/2018 3:32:14 PM) 2/2/2018 10:51:06 AM Steamworks Init 2/2/2018 10:51:06 AM Steamworks IsRunning: True 2/2/2018 10:51:06 AM GameInit (0 - 2/2/2018 10:51:06 AM) 2/2/2018 10:51:11 AM GameInit (1 - 2/2/2018 10:51:11 AM) 2/2/2018 10:51:13 AM Version: 2.000 2/2/2018 10:51:13 AM SoundsFromMods sound file count: 1 2/2/2018 10:51:13 AM SoundsFromMods sound loading finished 2/2/2018 10:51:13 AM GameInit (2 - 2/2/2018 10:51:13 AM) 2/2/2018 10:51:13 AM GameInit (3 - 2/2/2018 10:51:13 AM) 2/2/2018 10:51:43 AM Gold floor on floor 4 2/3/2018 9:43:04 AM Steamworks Init 2/3/2018 9:43:04 AM Steamworks IsRunning: True 2/3/2018 9:43:04 AM GameInit (0 - 2/3/2018 9:43:04 AM) 2/3/2018 9:43:09 AM GameInit (1 - 2/3/2018 9:43:09 AM) 2/3/2018 9:43:11 AM Version: 2.000 2/3/2018 9:43:11 AM SoundsFromMods sound file count: 1 2/3/2018 9:43:11 AM SoundsFromMods sound loading finished 2/3/2018 9:43:11 AM GameInit (2 - 2/3/2018 9:43:11 AM) 2/3/2018 9:43:11 AM GameInit (3 - 2/3/2018 9:43:11 AM) 2/3/2018 9:50:12 AM Gold floor on floor 5 2/3/2018 9:50:13 AM Gold floor on floor 7 2/4/2018 2:17:10 PM Steamworks Init 2/4/2018 2:17:10 PM Steamworks IsRunning: True 2/4/2018 2:17:11 PM GameInit (0 - 2/4/2018 2:17:11 PM) 2/4/2018 2:17:15 PM GameInit (1 - 2/4/2018 2:17:15 PM) 2/4/2018 2:17:17 PM Version: 2.000 2/4/2018 2:17:17 PM SoundsFromMods sound file count: 1 2/4/2018 2:17:17 PM SoundsFromMods sound loading finished 2/4/2018 2:17:17 PM GameInit (2 - 2/4/2018 2:17:17 PM) 2/4/2018 2:17:18 PM GameInit (3 - 2/4/2018 2:17:18 PM) 2/4/2018 2:19:52 PM Gold floor on floor 5 2/4/2018 2:19:53 PM Gold floor on floor 6 2/5/2018 11:12:56 AM Steamworks Init 2/5/2018 11:12:56 AM Steamworks IsRunning: True 2/5/2018 11:12:56 AM GameInit (0 - 2/5/2018 11:12:56 AM) 2/5/2018 11:13:00 AM GameInit (1 - 2/5/2018 11:13:00 AM) 2/5/2018 11:13:02 AM Version: 2.000 2/5/2018 11:13:02 AM SoundsFromMods sound file count: 1 2/5/2018 11:13:02 AM SoundsFromMods sound loading finished 2/5/2018 11:13:02 AM GameInit (2 - 2/5/2018 11:13:02 AM) 2/5/2018 11:13:02 AM GameInit (3 - 2/5/2018 11:13:02 AM) 2/5/2018 11:13:41 AM Gold floor on floor 2 2/6/2018 9:50:14 AM Steamworks Init 2/6/2018 9:50:14 AM Steamworks IsRunning: True 2/6/2018 9:50:14 AM GameInit (0 - 2/6/2018 9:50:14 AM) 2/6/2018 9:50:18 AM GameInit (1 - 2/6/2018 9:50:18 AM) 2/6/2018 9:50:20 AM Version: 2.000 2/6/2018 9:50:20 AM SoundsFromMods sound file count: 1 2/6/2018 9:50:20 AM SoundsFromMods sound loading finished 2/6/2018 9:50:20 AM GameInit (2 - 2/6/2018 9:50:20 AM) 2/6/2018 9:50:21 AM GameInit (3 - 2/6/2018 9:50:21 AM) 2/6/2018 9:51:51 AM Gold floor on floor 4 2/6/2018 11:30:10 AM Steamworks Init 2/6/2018 11:30:10 AM Steamworks IsRunning: True 2/6/2018 11:30:10 AM GameInit (0 - 2/6/2018 11:30:10 AM) 2/6/2018 11:30:14 AM GameInit (1 - 2/6/2018 11:30:14 AM) 2/6/2018 11:30:16 AM Version: 2.000 2/6/2018 11:30:16 AM SoundsFromMods sound file count: 1 2/6/2018 11:30:16 AM SoundsFromMods sound loading finished 2/6/2018 11:30:16 AM GameInit (2 - 2/6/2018 11:30:16 AM) 2/6/2018 11:30:16 AM GameInit (3 - 2/6/2018 11:30:16 AM) 2/8/2018 1:06:52 PM Steamworks Init 2/8/2018 1:06:52 PM Steamworks IsRunning: True 2/8/2018 1:06:53 PM GameInit (0 - 2/8/2018 1:06:53 PM) 2/8/2018 1:06:58 PM GameInit (1 - 2/8/2018 1:06:58 PM) 2/8/2018 1:06:59 PM Version: 2.001 2/8/2018 1:06:59 PM SoundsFromMods sound file count: 1 2/8/2018 1:06:59 PM SoundsFromMods sound loading finished 2/8/2018 1:06:59 PM GameInit (2 - 2/8/2018 1:06:59 PM) 2/8/2018 1:07:00 PM GameInit (3 - 2/8/2018 1:07:00 PM) 2/8/2018 1:07:28 PM Gold floor on floor 2 2/8/2018 1:07:30 PM Gold floor on floor 7 2/8/2018 1:10:49 PM Gold floor on floor 2 2/8/2018 1:10:50 PM Gold floor on floor 5 2/8/2018 2:11:33 PM ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at CombatEncounter.ClearAllModifiersOfProbationType (EntityModifierProbationType probation) [0x00000] in :0 at GameEntity.TakeHealing (Int32 Healing) [0x00000] in :0 at GameEntityTypeData.DoPickup (Boolean IsFromPerkSelection, .GameEntity PickupEntityOrNull) [0x00000] in :0 at GameEntity.DoPickup () [0x00000] in :0 at GameEntity+c__AnonStoreyE.<>m__0 (.GameEntity entity) [0x00000] in :0 at PartitionedSpace+Partition.DoForEntities (GameEntityCategorySet CategorySet, .ProcessorDelegate Processor) [0x00000] in :0 at GameEntity.CheckForCollisionWithImmobile (Vector2 newLocation, Boolean IsEntityReallyTouchingThisNow, .RoomTile& TileCollidedWithIfAny, .EightDirection& CollisionDirection, System.Boolean& DidOverridingRelocation, System.Boolean& DidWarpPad) [0x00000] in :0 at GameEntity.InnerPrecheckProposedShipMove (System.Double& actualDX, System.Double& actualDY, UnityEngine.Vector2& newLocation) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at CombatEncounter.ClearAllModifiersOfProbationType (EntityModifierProbationType probation) [0x00000] in :0 at GameEntity.TakeHealing (Int32 Healing) [0x00000] in :0 at GameEntityTypeData.DoPickup (Boolean IsFromPerkSelection, .GameEntity PickupEntityOrNull) [0x00000] in :0 at GameEntity.DoPickup () [0x00000] in :0 at GameEntity+c__AnonStoreyE.<>m__0 (.GameEntity entity) [0x00000] in :0 at PartitionedSpace+Partition.DoForEntities (GameEntityCategorySet CategorySet, .ProcessorDelegate Processor) [0x00000] in :0 at GameEntity.CheckForCollisionWithImmobile (Vector2 newLocation, Boolean IsEntityReallyTouchingThisNow, .RoomTile& TileCollidedWithIfAny, .EightDirection& CollisionDirection, System.Boolean& DidOverridingRelocation, System.Boolean& DidWarpPad) [0x00000] in :0 at GameEntity.InnerPrecheckProposedShipMove (System.Double& actualDX, System.Double& actualDY, UnityEngine.Vector2& newLocation) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at ArcenMainCameraImplementations.Log(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/8/2018 2:11:33 PM : ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at CombatEncounter.ClearAllModifiersOfProbationType (EntityModifierProbationType probation) [0x00000] in :0 at GameEntity.TakeHealing (Int32 Healing) [0x00000] in :0 at GameEntityTypeData.DoPickup (Boolean IsFromPerkSelection, .GameEntity PickupEntityOrNull) [0x00000] in :0 at GameEntity.DoPickup () [0x00000] in :0 at GameEntity+c__AnonStoreyE.<>m__0 (.GameEntity entity) [0x00000] in :0 at PartitionedSpace+Partition.DoForEntities (GameEntityCategorySet CategorySet, .ProcessorDelegate Processor) [0x00000] in :0 at GameEntity.CheckForCollisionWithImmobile (Vector2 newLocation, Boolean IsEntityReallyTouchingThisNow, .RoomTile& TileCollidedWithIfAny, .EightDirection& CollisionDirection, System.Boolean& DidOverridingRelocation, System.Boolean& DidWarpPad) [0x00000] in :0 at GameEntity.InnerPrecheckProposedShipMove (System.Double& actualDX, System.Double& actualDY, UnityEngine.Vector2& newLocation) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at CombatEncounter.ClearAllModifiersOfProbationType (EntityModifierProbationType probation) [0x00000] in :0 at GameEntity.TakeHealing (Int32 Healing) [0x00000] in :0 at GameEntityTypeData.DoPickup (Boolean IsFromPerkSelection, .GameEntity PickupEntityOrNull) [0x00000] in :0 at GameEntity.DoPickup () [0x00000] in :0 at GameEntity+c__AnonStoreyE.<>m__0 (.GameEntity entity) [0x00000] in :0 at PartitionedSpace+Partition.DoForEntities (GameEntityCategorySet CategorySet, .ProcessorDelegate Processor) [0x00000] in :0 at GameEntity.CheckForCollisionWithImmobile (Vector2 newLocation, Boolean IsEntityReallyTouchingThisNow, .RoomTile& TileCollidedWithIfAny, .EightDirection& CollisionDirection, System.Boolean& DidOverridingRelocation, System.Boolean& DidWarpPad) [0x00000] in :0 at GameEntity.InnerPrecheckProposedShipMove (System.Double& actualDX, System.Double& actualDY, UnityEngine.Vector2& newLocation) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at ArcenMainCameraImplementations.Log(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update()