ERROR: ld.so: object '/home/harri/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_STEREO=0 GLX_CONFIG_CAVEAT=NONE Desktop is 2560 x 1440 @ 60 Hz Initialize engine version: 5.5.2p2 (03f34082a9c0) GfxDevice: creating device client; threaded=1 GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address Setting maxVSyncInterval to 4 Renderer: GeForce GTX 980 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 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GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 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GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_ float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_ NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_ vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 58802696 AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenAIW2Core.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenAIW2Core.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenAIW2ThirdParty.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenAIW2ThirdParty.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenAIW2Visualization.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenAIW2Visualization.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenUniversal.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenUniversal.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ExcelLibrary.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ExcelLibrary.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.CJK.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.CJK.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.MidEast.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.MidEast.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.Other.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.Other.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.Rare.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.Rare.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.West.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.West.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Steamworks.NET.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Steamworks.NET.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Rewired_Core.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Rewired_Core.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/AmplifyBloom.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/AmplifyBloom.dll into Unity Child Domain Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/LibTessDotNet.dll (this message is harmless) Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/LibTessDotNet.dll into Unity Child Domain - Completed reload, in 0.050 seconds Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/System.dll (this message is harmless) Default vsync count 0 requesting resize 1920 x 1080 resizing window to 1920 x 1080 Desktop is 2560 x 1440 @ 60 Hz Using libudev for joystick management Importing game controller configs UnloadTime: 0.574000 ms Non platform assembly: data-0x40e92e0 (this message is harmless) Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/data-0x40e92e0.so Non platform assembly: data-0x41b0f40 (this message is harmless) Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/data-0x41b0f40.so Non platform assembly: data-0x41da8e0 (this message is harmless) Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/data-0x41da8e0.so Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/System.Xml.dll (this message is harmless) Current directory used: /home/harri/.steam/steamapps/common/AI War 2/ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:395) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27) (Filename: D Line: 0) Non platform assembly: data-0x4bcd860 (this message is harmless) Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/data-0x4bcd860.so RunInitialSetup for AIWarExternalCode. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AIWarExternalCode.InitialSetupForDLL:RunInitialSetup() Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:104) Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:49) Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:24) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:19) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:215) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:141) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:79) Arcen.Universal.ArcenUI:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:48) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:485) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:428) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27) (Filename: D Line: 0) Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks Steamworks Init UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamworksController:Initialize() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ArcenUnityIntegration\SteamworksController.cs:51) PresentationLayer_AIW2:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:405) Arcen.AIW2.Core.Engine_AIW2:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:50) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:430) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27) (Filename: D Line: 0) Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks Game Version: 0.114 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 375.39 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Linux 4.8 Ubuntu 16.10 64bit graphicsDeviceName: GeForce GTX 980 Ti/PCIe/SSE2 graphicsDeviceID: 6088 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 375.39 graphicsMemorySize: 6144 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4199 systemMemorySize: 32113 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:473) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27) (Filename: D Line: 0) Applied graphics settings: Windowed: 1920x1080 AntialiasingMode:x2 VSyncCount:0 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:350) Arcen.Universal.Engine_Universal:OnUpdate() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:602) ArcenGameController:Update() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:40) (Filename: D Line: 0) Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks requesting resize 1920 x 1080 Selecting FBConfig GLX_FBCONFIG_ID=207 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=2 GLX_SAMPLE_BUFFERS_ARB=1 GLX_STEREO=0 GLX_CONFIG_CAVEAT=NON-CONFORMANT resizing window to 1920 x 1080 Desktop is 2560 x 1440 @ 60 Hz World Created, Launching Server UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.AIW2.Core.Engine_AIW2:InnerDoStartNewWorldOKLogic() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:559) Arcen.AIW2.External.Input_MainHandler:HandleInner(Int32, String) Arcen.AIW2.External.bStartGame:HandleClick() Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:77) Arcen.Universal.ArcenButtonEventHandlingHooks:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:108) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:186) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287) (Filename: D Line: 0) Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/System.Configuration.dll (this message is harmless) Shutting Down Socket UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenSocket:Shutdown() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:170) Arcen.Universal.Engine_Universal:OnPreQuit() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1061) Arcen.Universal.Engine_Universal:ForceClose() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1079) Arcen.AIW2.External.bExitApplication:HandleClick() Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:77) Arcen.Universal.ArcenButtonEventHandlingHooks:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:108) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:186) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287) (Filename: D Line: 0) PLAYER DISCONNECTED 0.0.0.0=>0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenSocket:m__3(NetworkingPlayer) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:38) BeardedManStudios.Forge.Networking.NetWorker:OnPlayerDisconnected(NetworkingPlayer) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:521) BeardedManStudios.Forge.Networking.UDPServer:RemovePlayer(NetworkingPlayer, Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:214) BeardedManStudios.Forge.Networking.NetWorker:DisconnectPending(Action`2) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:461) BeardedManStudios.Forge.Networking.UDPServer:CleanupDisconnections() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:205) BeardedManStudios.Forge.Networking.UDPServer:Disconnect(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:186) Arcen.Universal.ArcenSocket:Shutdown() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:173) Arcen.Universal.Engine_Universal:OnPreQuit() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1061) Arcen.Universal.Engine_Universal:ForceClose() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1079) Arcen.AIW2.External.bExitApplication:HandleClick() Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:77) Arcen.Universal.ArcenButtonEventHandlingHooks:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:108) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:186) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287) (Filename: D Line: 0) Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks Setting up 2 worker threads for Enlighten. Thread -> id: 7fa2592a7700 -> priority: 1 Thread -> id: 7fa258aa6700 -> priority: 1 ##unity-automation:{"messageType":"MemoryLeaks","allocatedMemory":8564638,"memoryLabels":[{"Default":576},{"Permanent":12160},{"NewDelete":59517},{"Thread":168},{"Manager":208},{"VertexData":2592},{"Shader":1068},{"GfxDevice":41200},{"GfxThread":3504},{"BaseObject":224},{"Renderer":9440},{"File":12761},{"STL":18432},{"String":128},{"DynamicArray":4396},{"Utility":8396800},{"ScriptManager":1344},{"SceneManager":120}]}