6/7/2015 1:43:03 PM Steamworks Init 6/7/2015 1:43:03 PM Steamworks IsRunning: True 6/7/2015 1:43:03 PM GameInit (0 - 6/7/2015 1:43:03 PM) 6/7/2015 1:43:03 PM GameInit (1 - 6/7/2015 1:43:03 PM) 6/7/2015 1:43:03 PM GameInit (2 - 6/7/2015 1:43:03 PM) 6/7/2015 1:43:03 PM Version: 0.876 6/7/2015 1:43:04 PM audio load: 463 6/7/2015 1:43:04 PM GameInit (3 - 6/7/2015 1:43:04 PM) 6/7/2015 1:43:04 PM GameInit (4 - 6/7/2015 1:43:04 PM) 6/7/2015 1:43:45 PM GameInit (5 - 6/7/2015 1:43:45 PM) 6/7/2015 1:43:45 PM GameInit (6 - 6/7/2015 1:43:45 PM) 6/7/2015 1:43:45 PM GameInit (7 - 6/7/2015 1:43:45 PM) 6/7/2015 1:43:46 PM ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) at UnityEngine.Mesh.set_vertices(UnityEngine.Vector3[] ) at SpriteText.UpdateMesh() at SpriteText.LayoutText(Boolean DoRemovalOfUnsupportedCharacters) at SpriteText.SetText(System.String value) at DelayedSpriteText.Render(Int32 OuterCurrentZIndex, Boolean UseDrawMeshNow) at DelayedRenderer.RenderAll(Boolean UseDrawMeshNow) at MainCameraLogic.ActuallyRender() at MainCameraLogic.Update() 6/7/2015 1:43:46 PM ErrorsReportedByEngine: ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) at UnityEngine.Mesh.set_vertices(UnityEngine.Vector3[] ) at SpriteText.UpdateMesh() at SpriteText.LayoutText(Boolean DoRemovalOfUnsupportedCharacters) at SpriteText.SetText(System.String value) at DelayedSpriteText.Render(Int32 OuterCurrentZIndex, Boolean UseDrawMeshNow) at DelayedRenderer.RenderAll(Boolean UseDrawMeshNow) at MainCameraLogic.ActuallyRender() at MainCameraLogic.Update() 6/7/2015 1:43:46 PM ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) at UnityEngine.Mesh.set_uv(UnityEngine.Vector2[] ) at SpriteText.UpdateMesh() at SpriteText.LayoutText(Boolean DoRemovalOfUnsupportedCharacters) at SpriteText.SetText(System.String value) at DelayedSpriteText.Render(Int32 OuterCurrentZIndex, Boolean UseDrawMeshNow) at DelayedRenderer.RenderAll(Boolean UseDrawMeshNow) at MainCameraLogic.ActuallyRender() at MainCameraLogic.Update() 6/7/2015 1:43:46 PM ErrorsReportedByEngine: ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) at UnityEngine.Mesh.set_uv(UnityEngine.Vector2[] ) at SpriteText.UpdateMesh() at SpriteText.LayoutText(Boolean DoRemovalOfUnsupportedCharacters) at SpriteText.SetText(System.String value) at DelayedSpriteText.Render(Int32 OuterCurrentZIndex, Boolean UseDrawMeshNow) at DelayedRenderer.RenderAll(Boolean UseDrawMeshNow) at MainCameraLogic.ActuallyRender() at MainCameraLogic.Update() 6/7/2015 1:43:46 PM ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) at UnityEngine.Mesh.set_colors(UnityEngine.Color[] ) at SpriteText.UpdateMesh() at SpriteText.LayoutText(Boolean DoRemovalOfUnsupportedCharacters) at SpriteText.SetText(System.String value) at DelayedSpriteText.Render(Int32 OuterCurrentZIndex, Boolean UseDrawMeshNow) at DelayedRenderer.RenderAll(Boolean UseDrawMeshNow) at MainCameraLogic.ActuallyRender() at MainCameraLogic.Update() 6/7/2015 1:43:46 PM ErrorsReportedByEngine: ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) at UnityEngine.Mesh.set_colors(UnityEngine.Color[] ) at SpriteText.UpdateMesh() at SpriteText.LayoutText(Boolean DoRemovalOfUnsupportedCharacters) at SpriteText.SetText(System.String value) at DelayedSpriteText.Render(Int32 OuterCurrentZIndex, Boolean UseDrawMeshNow) at DelayedRenderer.RenderAll(Boolean UseDrawMeshNow) at MainCameraLogic.ActuallyRender() at MainCameraLogic.Update() 6/7/2015 1:43:46 PM ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) at UnityEngine.Mesh.set_triangles(System.Int32[] ) at SpriteText.UpdateMesh() at SpriteText.LayoutText(Boolean DoRemovalOfUnsupportedCharacters) at SpriteText.SetText(System.String value) at DelayedSpriteText.Render(Int32 OuterCurrentZIndex, Boolean UseDrawMeshNow) at DelayedRenderer.RenderAll(Boolean UseDrawMeshNow) at MainCameraLogic.ActuallyRender() at MainCameraLogic.Update() 6/7/2015 1:43:46 PM ErrorsReportedByEngine: ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) at UnityEngine.Mesh.set_triangles(System.Int32[] ) at SpriteText.UpdateMesh() at SpriteText.LayoutText(Boolean DoRemovalOfUnsupportedCharacters) at SpriteText.SetText(System.String value) at DelayedSpriteText.Render(Int32 OuterCurrentZIndex, Boolean UseDrawMeshNow) at DelayedRenderer.RenderAll(Boolean UseDrawMeshNow) at MainCameraLogic.ActuallyRender() at MainCameraLogic.Update()