1/1/2011 5:28:51 PM (4.059) ----------------------------------- ErrorsReportedByEngine----------------------------------- 1/1/2011 5:28:51 PM (4.059) -----------------------------------Exception-----------------------------------Log String: OutOfMemoryException: Out of memory Stack Trace: System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) System.Text.StringBuilder..ctor (Int32 capacity) Game.DoFullSync (Boolean IsForSave, Boolean IsForDump, Boolean ShowDialogs, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber) Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) SaveGameMenu.DoSave () SaveGameMenu.m__195 () ArcenButton.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft) AbstractArcenWindow.WindowFunctionCall (Int32 WindowID) UnityEngine.GUI+_Window.Do () UnityEngine.GUI.BeginWindows (UnityEngine.Event e, Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID) 1/1/2011 11:31:46 PM (4.059) ----------------------------------- ErrorsReportedByEngine----------------------------------- 1/1/2011 11:31:46 PM (4.059) -----------------------------------Exception-----------------------------------Log String: OutOfMemoryException: Out of memory Stack Trace: System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) System.Text.StringBuilder..ctor (Int32 capacity) Game.DoFullSync (Boolean IsForSave, Boolean IsForDump, Boolean ShowDialogs, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber) Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) GameCommand.Execute () Game.RunOneCycleOfSimulation ()