1/1/2011 11:31:27 PM (4.059) ----------------------------------- UnhandledErrors----------------------------------- 1/1/2011 11:31:27 PM (4.059) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:22;0;0 System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean IsForDump, Boolean ShowDialogs, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0