Stacktrace: at (wrapper managed-to-native) UnityEngine.WWW.GetTexture (bool) <0x00069> at (wrapper managed-to-native) UnityEngine.WWW.GetTexture (bool) <0x00069> at UnityEngine.WWW.get_texture () <0x0000f> at GameImage/d__0.MoveNext () <0x00347> at (wrapper runtime-invoke) .runtime_invoke_bool__this__ (object,intptr,intptr,intptr) <0x00059> Native stacktrace: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libmono.so(+0x92db2) [0x7f6b7cad3db2] /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libmono.so(+0xd0735) [0x7f6b7cb11735] /lib/x86_64-linux-gnu/libpthread.so.0(+0x10340) [0x7f6b817f9340] ./BionicLinux.x86_64() [0xc3804f] [0x7fff2feff820] Debug info from gdb: Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. No threads. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= _fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address Setting maxVSyncInterval to 4 Total system RAM: 3923 MiB Initialize engine version: 4.2.1f4 (4d30acc925c2) Total system RAM: 3923 MiB AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/UnityEngine.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/Lidgren.Network.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/Lidgren.Network.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/Ionic.Zip.Reduced.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/ExcelLibrary.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/ExcelLibrary.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.CJK.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.CJK.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.MidEast.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.MidEast.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.Other.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.Other.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.Rare.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.Rare.dll into Unity Child Domain Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.West.dll (this message is harmless) Loading /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/I18N.West.dll into Unity Child Domain - Completed reload, in 0.297 seconds Default vsync count 0 requesting resize 1920 x 1200 requesting fullscreen 1920 x 1200 at 0 Hz Desktop is 1920 x 1732 @ 60 Hz Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/Steamworks.NET.dll (this message is harmless) Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/System.dll (this message is harmless) Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks Steamworks Init (Filename: /BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54) Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks Event Type Ignored: MapNotify Event Type Ignored: VisibilityNotify Event Type Ignored: FocusIn Changing real window size to 1920 x 1145 Changing real window size to 1920 x 1145 Changing real window size to 1920 x 1200 Setting up downscaled viewport at 1920 x 1145 Event Type Ignored: Expose Changing real window size to 1920 x 1200 Changing real window size to 1920 x 1200 Total system RAM: 3923 MiB graphicsShaderLevel:30 graphicsDeviceID:4231 graphicsDeviceName:GeForce GTX 560 Ti/PCIe/SSE2 graphicsDeviceVendor:NVIDIA Corporation graphicsDeviceVendorID:4318 graphicsDeviceVersion:OpenGL 4.4 [4.4.0 NVIDIA 343.13] graphicsMemorySize:1280 graphicsPixelFillrate:26300 operatingSystem:Linux 3.13.0-24-generic LinuxMint 17 64bit processorCount:4 processorType:Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz supportsImageEffects:True supportsRenderTextures:True supportsShadows:True supportsVertexPrograms:True systemMemorySize:3923 (Filename: /BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Managed/System.Xml.dll (this message is harmless) Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/CSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/./libCSteamworks.so Fallback handler could not load library /opt/GOG Games/Bionic Dues/game/BionicLinux_Data/Mono/x86_64/libCSteamworks requesting resize 1920 x 1145 requesting fullscreen 1920 x 1145 at 60 Hz Desktop is 1920 x 1732 @ 60 Hz requesting resize 1920 x 1200 requesting fullscreen 1920 x 1200 at 60 Hz Desktop is 1920 x 1732 @ 60 Hz