12/1/2010 6:46:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:53 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:53 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:53 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:53 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:53 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:53 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:53 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:53 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:53 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:54 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:54 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:54 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:54 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:54 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:54 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:54 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:54 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:54 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:54 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:54 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:54 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:54 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:54 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:54 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:54 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:55 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:55 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:55 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:55 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:55 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:55 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:55 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:55 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:55 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:55 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:55 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:55 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:55 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:55 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:55 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:55 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:56 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:56 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:57 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:57 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:57 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:57 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:57 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:57 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:57 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:57 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:57 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:57 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:57 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:57 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:57 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:57 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:57 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:57 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:58 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:58 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:58 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:58 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:58 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:58 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:58 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:58 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:58 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:58 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:58 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:58 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:58 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:58 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:58 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:58 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:59 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:59 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:59 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:59 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:59 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:59 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:59 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:59 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:59 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:59 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:59 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:59 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:59 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:59 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:46:59 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:46:59 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:00 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:00 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:00 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:00 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:00 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:00 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:00 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:00 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:00 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:00 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:00 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:00 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:00 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:00 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:00 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:00 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:06 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:06 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:06 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:06 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:06 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:06 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:06 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:06 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:06 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:06 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:06 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:06 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:06 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:06 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:06 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:06 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:07 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:07 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:07 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:07 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:07 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:07 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:07 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:07 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:07 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:07 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:07 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:07 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:07 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:07 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:07 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:07 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:08 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:08 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:08 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:08 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:08 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:08 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:08 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:08 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:08 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:08 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:08 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:08 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:08 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:08 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:08 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:08 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:09 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:09 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:09 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:09 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:09 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:09 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:09 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:09 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:09 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:09 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:09 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:09 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:09 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:09 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:09 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:09 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:16 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:16 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:17 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:17 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:17 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:17 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:17 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:17 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:17 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:17 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:17 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:17 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:17 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:17 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:17 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:17 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:17 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:17 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:18 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:18 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:18 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:18 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:18 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:18 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:18 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:18 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:18 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:18 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:18 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:18 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:18 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:18 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:18 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:18 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:19 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:19 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:19 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:19 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:19 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:19 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:19 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:19 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:19 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:19 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:19 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:19 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:19 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:19 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:19 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:19 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:20 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:20 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:20 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:20 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:20 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:20 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:20 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:20 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:20 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:20 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:20 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:20 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:20 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:20 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:20 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:20 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:21 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:21 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:21 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:21 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:21 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:21 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:21 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:21 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:21 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:21 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:21 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:21 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:21 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:21 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:21 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:21 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:22 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:22 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:22 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:22 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:22 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:22 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:22 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:22 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:22 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:22 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:22 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:22 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:22 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:22 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:22 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:22 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:27 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:27 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:27 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:27 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:27 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:27 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:27 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:27 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:27 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:27 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:27 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:27 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:27 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:27 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:27 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:28 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:28 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:28 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:28 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:28 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:28 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:28 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:28 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:28 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:28 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:28 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:28 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:28 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:28 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:28 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:28 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:29 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:29 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:29 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:29 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:29 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:29 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:29 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:29 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:29 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:29 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:29 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:29 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:29 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:29 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:30 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:30 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:30 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:30 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:30 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:30 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:30 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:30 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:30 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:30 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:30 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:30 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:30 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:30 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:30 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:30 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:31 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:31 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:31 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:31 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:31 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:31 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:31 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:31 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:31 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:31 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:31 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:31 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:31 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:31 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:31 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:31 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:32 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:32 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:37 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:37 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:37 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:37 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:37 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:37 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:37 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:37 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:37 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:37 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:37 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:37 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:37 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:37 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:38 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:38 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:38 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:38 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:38 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:38 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:38 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:38 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:38 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:38 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:38 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:38 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:38 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:38 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:38 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:39 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:39 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:39 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:39 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:39 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:39 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:39 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:43 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:43 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:44 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:44 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:45 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:45 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:46 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:46 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:47 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:47 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:48 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:48 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:47:49 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:47:49 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at FarZoomIconCombination.UpdateIconGroups (System.Collections.Generic.List`1[] fgObjects) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at FarZoomIconCombination.UpdateIconGroups (System.Collections.Generic.List`1[] fgObjects) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:10 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:10 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.InvalidOperationException: Comparison threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Array.swap[ForegroundObject] (.ForegroundObject[] array, Int32 i, Int32 j) [0x00000] in :0 at System.Array.qsort[ForegroundObject] (.ForegroundObject[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison) [0x00000] in :0 at System.Array.qsort[ForegroundObject] (.ForegroundObject[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison) [0x00000] in :0 at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 --- End of inner exception stack trace --- at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 at System.Collections.Generic.List`1[ForegroundObject].Sort (System.Comparison`1 comparison) [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 at System.Collections.Generic.List`1[ForegroundObject].Sort (System.Comparison`1 comparison) [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:11 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:11 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.InvalidOperationException: Comparison threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Array.swap[ForegroundObject] (.ForegroundObject[] array, Int32 i, Int32 j) [0x00000] in :0 at System.Array.qsort[ForegroundObject] (.ForegroundObject[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison) [0x00000] in :0 at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 --- End of inner exception stack trace --- at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 at System.Collections.Generic.List`1[ForegroundObject].Sort (System.Comparison`1 comparison) [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 at System.Collections.Generic.List`1[ForegroundObject].Sort (System.Comparison`1 comparison) [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.InvalidOperationException: Comparison threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Array.swap[ForegroundObject] (.ForegroundObject[] array, Int32 i, Int32 j) [0x00000] in :0 at System.Array.qsort[ForegroundObject] (.ForegroundObject[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison) [0x00000] in :0 at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 --- End of inner exception stack trace --- at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 at System.Collections.Generic.List`1[ForegroundObject].Sort (System.Comparison`1 comparison) [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Array.Sort[ForegroundObject] (.ForegroundObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in :0 at System.Collections.Generic.List`1[ForegroundObject].Sort (System.Comparison`1 comparison) [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:33 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:33 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:48:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:48:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:34 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:34 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:35 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:35 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:49:36 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:49:36 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:50:05 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:50:05 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:12 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:12 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:13 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:13 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:14 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:14 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:15 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:15 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:39 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:39 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:40 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:40 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:41 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:41 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:51:42 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:51:42 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:23 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:23 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:24 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:24 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:25 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:25 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:26 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:26 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:50 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:50 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:51 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:51 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:52:52 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:52:52 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:01 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:01 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:02 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:02 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:03 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:03 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 12/1/2010 6:54:04 PM (4.042) ----------------------------------- UnhandledErrors----------------------------------- 12/1/2010 6:54:04 PM (4.042) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at IconGroupAllocationPool.Release (.IconGroup iconGroupBeingReleased, Boolean disassociateFGObjects) [0x00000] in :0 at FarZoomIconCombination.ResetIconGroupDataForNextCycle (Int32 currentPlanetNumber) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0