5/3/2013 10:44:41 AM GameInit (0 - 5/3/2013 10:44:41 AM) 5/3/2013 10:44:42 AM GameInit (1 - 5/3/2013 10:44:42 AM) 5/3/2013 10:44:42 AM GameInit (2 - 5/3/2013 10:44:42 AM) 5/3/2013 10:44:45 AM audio load: 158 5/3/2013 10:44:45 AM GameInit (3 - 5/3/2013 10:44:45 AM) 5/3/2013 10:44:45 AM GameInit (4 - 5/3/2013 10:44:45 AM) 5/3/2013 10:44:45 AM GameInit (5 - 5/3/2013 10:44:45 AM) 5/3/2013 10:44:45 AM GameInit (6 - 5/3/2013 10:44:45 AM) 5/3/2013 10:44:46 AM GameInit (7 - 5/3/2013 10:44:46 AM) 5/3/2013 10:44:46 AM GameInit (8 - 5/3/2013 10:44:46 AM) 5/3/2013 10:44:46 AM GameInit (9 - 5/3/2013 10:44:46 AM) 5/3/2013 10:44:46 AM GameInit (10 - 5/3/2013 10:44:46 AM) 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:32:24 AM Entity is already at the target tile! 5/3/2013 11:32:25 AM Entity is already at the target tile! 5/3/2013 11:35:18 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:48 AM Entity is already at the target tile! 5/3/2013 11:38:59 AM Entity is already at the target tile! 5/3/2013 11:38:59 AM Entity is already at the target tile! 5/3/2013 11:38:59 AM Entity is already at the target tile! 5/3/2013 11:38:59 AM Entity is already at the target tile! 5/3/2013 11:39:49 AM Entity is already at the target tile! 5/3/2013 11:39:49 AM Entity is already at the target tile! 5/3/2013 11:39:49 AM Entity is already at the target tile! 5/3/2013 11:39:49 AM Entity is already at the target tile! 5/3/2013 11:40:44 AM Entity is already at the target tile! 5/3/2013 11:43:10 AM Entity is already at the target tile! 5/3/2013 11:43:48 AM Entity is already at the target tile! 5/3/2013 11:43:48 AM Entity is already at the target tile! 5/3/2013 11:43:48 AM Entity is already at the target tile! 5/3/2013 11:43:48 AM Entity is already at the target tile! 5/3/2013 11:43:49 AM Entity is already at the target tile! 5/3/2013 11:43:49 AM Entity is already at the target tile! 5/3/2013 11:45:23 AM Entity is already at the target tile! 5/3/2013 11:45:23 AM Entity is already at the target tile! 5/3/2013 11:45:23 AM Entity is already at the target tile! 5/3/2013 11:45:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at World.HandleMilitary () [0x00000] in :0 at World.HandlePostProductionHostAI () [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.Ability.TypeData.Type:HandlePostProductionHostAI QueuedAbilityUse.MessageID:1563 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:36 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/3/2013 11:51:43 AM GameInit (0 - 5/3/2013 11:51:43 AM) 5/3/2013 11:51:43 AM GameInit (1 - 5/3/2013 11:51:43 AM) 5/3/2013 11:51:43 AM GameInit (2 - 5/3/2013 11:51:43 AM) 5/3/2013 11:51:46 AM audio load: 158 5/3/2013 11:51:46 AM GameInit (3 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (4 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (5 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (6 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (7 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (8 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (9 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:47 AM GameInit (10 - 5/3/2013 11:51:47 AM) 5/3/2013 11:51:51 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at World.HandleMilitary () [0x00000] in :0 at World.HandlePostProductionHostAI () [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.Ability.TypeData.Type:HandlePostProductionHostAI QueuedAbilityUse.MessageID:28 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:28 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update()