11/14/2010 23:54:07 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:54:07 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:54:18 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:54:18 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:54:28 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:54:28 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:54:38 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:54:38 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:54:48 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:54:48 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:54:58 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:54:58 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:55:08 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:55:08 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:55:18 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:55:18 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:55:28 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:55:28 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:55:38 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:55:38 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:55:48 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:55:48 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:55:58 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:55:58 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:56:08 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:56:08 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:56:18 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:56:18 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/14/2010 23:56:28 (4.033) ----------------------------------- UnhandledErrors----------------------------------- 11/14/2010 23:56:28 (4.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: System.ApplicationException: Timeout expired at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout, Int32 initialLockCount) [0x00000] in :0 at System.Threading.ReaderWriterLock.AcquireWriterLock (Int32 millisecondsTimeout) [0x00000] in :0 at AILoop.AcquireAICommands (Boolean IsForWrite, Int32 MillisecondsTimeout) [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.DoFullAISync () [0x00000] in :0 at GeneralParameterlessQueueItem.Execute () [0x00000] in :0 at ProducerConsumerQueue.DoGeneralTasks () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0