Mono path[0] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed' Mono path[1] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1047] Renderer: ATI Radeon HD 5700 Series Vendor: ATI VRAM: 1024 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Initializing (RawInput). Input initialized. desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0 Non platform assembly: data-0391A168 (this message is harmless) Non platform assembly: data-08B50020 (this message is harmless) Non platform assembly: data-08D30048 (this message is harmless) Non platform assembly: data-08D47EC8 (this message is harmless) Non platform assembly: data-053E0020 (this message is harmless) Non platform assembly: data-0397EFE8 (this message is harmless) Non platform assembly: data-03986658 (this message is harmless) Non platform assembly: data-08D79FD0 (this message is harmless) Non platform assembly: data-08DA3FE8 (this message is harmless) Non platform assembly: data-08DB3FF0 (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless) OnApplicationPause UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationPause() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationFocus ; had focus: True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationFocus() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Start UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Instance = MainCameraLogic UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless) GameInit (0 - 11/4/2010 6:29:34 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (1 - 11/4/2010 6:29:34 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (2 - 11/4/2010 6:29:34 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (3 - 11/4/2010 6:29:34 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (4 - 11/4/2010 6:29:34 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (5 - 11/4/2010 6:29:35 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (6 - 11/4/2010 6:29:35 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (7 - 11/4/2010 6:29:35 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (8 - 11/4/2010 6:29:35 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (9 - 11/4/2010 6:29:36 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:29:41 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:29:41 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:29:45 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:29:46 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:30:24 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:30:25 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:30:32 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:30:35 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:30:49 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:30:52 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:30:58 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:31:20 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/4/2010 6:31:27 PM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.HandleChangeToMapGenerationImpactingOptionNow () [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Processing Game Configuration. StartGameFromLobby (0 - 11/4/2010 6:31:50 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationFocus ; had focus: True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationFocus() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationFocus ; had focus: True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationFocus() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)