10/22/2010 02:09:00 (3.900) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/22/2010 03:07:31 (3.900) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/22/2010 09:38:29 (3.900) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/22/2010 10:35:51 (3.901) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:MovePlayerUnit(Boolean, Boolean) Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/31/2010 17:59:10 (4.022) ----------------------------------- ErrorsReportedByEngine----------------------------------- 10/31/2010 17:59:10 (4.022) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:MovePlayerUnit(Boolean, Boolean) Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/31/2010 18:50:19 (4.022) ----------------------------------- ErrorsReportedByEngine----------------------------------- 10/31/2010 18:50:19 (4.022) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/31/2010 19:42:38 (4.022) ----------------------------------- ErrorsReportedByEngine----------------------------------- 10/31/2010 19:42:38 (4.022) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) GameButton:DoTypeClicked(Boolean, Boolean) GameButtonWindow:HandleButtonClick(IBoundedSelfRenderer, Boolean) ArcenButtonSetSelfRender:Render(Rect, Vector2, Vector3) AbstractArcenWindow:WindowFunctionCall(Int32) UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)