4/27/2012 7:26:57 PM GameInit (0 - 4/27/2012 7:26:57 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:57 PM GameInit (1 - 4/27/2012 7:26:57 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:57 PM GameInit (2 - 4/27/2012 7:26:57 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:59 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/27/2012 7:26:59 PM GameInit (3 - 4/27/2012 7:26:59 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:59 PM GameInit (4 - 4/27/2012 7:26:59 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:59 PM GameInit (5 - 4/27/2012 7:26:59 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:59 PM GameInit (6 - 4/27/2012 7:26:59 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:59 PM GameInit (7 - 4/27/2012 7:26:59 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:59 PM GameInit (8 - 4/27/2012 7:26:59 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:59 PM GameInit (9 - 4/27/2012 7:26:59 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:26:59 PM GameInit (10 - 4/27/2012 7:26:59 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:27:40 PM Region-gen flagging region as settlement at:0,0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Region.CreateBrandNew(RegionType Type, Int32 ParentSuperRegionPrimayKeyID, Int32 WorldCoordinateX, Int32 WorldCoordinateY, .Continent Continent, .AbilityUseResult AbilityResult) at MapGenerator.GenerateRegion(RegionType RegionTypeToUse, SuperRegionType ForcedSuperRegionType, Int32 WorldMapCoordinateX, Int32 WorldMapCoordinateY, .Continent Continent, .AbilityUseResult Result) at MapGenerator.GenerateRegion(SuperRegionType ForcedSuperRegionType, Int32 WorldMapCoordinateX, Int32 WorldMapCoordinateY, .Continent Continent, .AbilityUseResult Result) at World.GenerateBatchOfRegions(.Continent Continent, SuperRegionType ForcedSuperRegionType, .AbilityUseResult Result) at World.GenerateNewContinent(.AbilityUseResult Result) at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result) at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld) at MainMenu.b__9(System.String FolderName, System.String Username, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty) at StartNewWorldPopup.StartNewWorldPopup_OK() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 7:27:41 PM Generated New Regions x289 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at World.GenerateNewContinent(.AbilityUseResult Result) at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result) at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld) at MainMenu.b__9(System.String FolderName, System.String Username, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty) at StartNewWorldPopup.StartNewWorldPopup_OK() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 8:57:23 PM Loading saved chunk: 48 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/27/2012 9:01:16 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/28/2012 6:14:14 AM GameInit (0 - 4/28/2012 6:14:14 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:15 AM GameInit (1 - 4/28/2012 6:14:15 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:15 AM GameInit (2 - 4/28/2012 6:14:15 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:17 AM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/28/2012 6:14:17 AM GameInit (3 - 4/28/2012 6:14:17 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:17 AM GameInit (4 - 4/28/2012 6:14:17 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:18 AM GameInit (5 - 4/28/2012 6:14:18 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:18 AM GameInit (6 - 4/28/2012 6:14:18 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:18 AM GameInit (7 - 4/28/2012 6:14:18 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:18 AM GameInit (8 - 4/28/2012 6:14:18 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:18 AM GameInit (9 - 4/28/2012 6:14:18 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:14:19 AM GameInit (10 - 4/28/2012 6:14:19 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:15:17 AM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/28/2012 6:16:30 AM GameInit (0 - 4/28/2012 6:16:30 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:30 AM GameInit (1 - 4/28/2012 6:16:30 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:30 AM GameInit (2 - 4/28/2012 6:16:30 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:32 AM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/28/2012 6:16:32 AM GameInit (3 - 4/28/2012 6:16:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:32 AM GameInit (4 - 4/28/2012 6:16:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:32 AM GameInit (5 - 4/28/2012 6:16:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:32 AM GameInit (6 - 4/28/2012 6:16:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:32 AM GameInit (7 - 4/28/2012 6:16:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:32 AM GameInit (8 - 4/28/2012 6:16:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:32 AM GameInit (9 - 4/28/2012 6:16:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:32 AM GameInit (10 - 4/28/2012 6:16:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 6:16:50 AM Loading saved chunk: 48 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 10:16:17 AM Loading saved chunk: 148 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 1:23:35 PM Entity on NOT ANGLE MAYBE moved on load! Dave2: (3424,2302) ... 3458,1536 ... {(3392,1536),(3456,1600),(W64,H64)} BehaviorType=Normal Col=53;Row=24Left=3392;Top=1536 LayerCenterWalls;Type=Snow3;SideType=N;BaseAnimator=Ground/Snow3 ParentLayerRow:24|Col:52|Layer:3|RefHash:1970630144 LayerForegroundMain;Type=SnowPlants;SideType=N;BaseAnimator=LayerBases/SnowPlants/SnowPlantsN2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/28/2012 1:35:22 PM Could not find target mission! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/28/2012 1:35:28 PM Entity on NOT ANGLE MAYBE moved on load! Dave2: (3424,2302) ... 3390,1536 ... {(3392,1536),(3456,1600),(W64,H64)} BehaviorType=Normal Col=53;Row=24Left=3392;Top=1536 LayerCenterWalls;Type=Snow3;SideType=N;BaseAnimator=Ground/Snow3 ParentLayerRow:24|Col:52|Layer:3|RefHash:243471360 LayerForegroundMain;Type=SnowPlants;SideType=N;BaseAnimator=LayerBases/SnowPlants/SnowPlantsN2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/28/2012 1:52:33 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/28/2012 3:07:00 PM GameInit (0 - 4/28/2012 3:07:00 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:01 PM GameInit (1 - 4/28/2012 3:07:01 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:01 PM GameInit (2 - 4/28/2012 3:07:01 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:02 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/28/2012 3:07:02 PM GameInit (3 - 4/28/2012 3:07:02 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:02 PM GameInit (4 - 4/28/2012 3:07:02 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:03 PM GameInit (5 - 4/28/2012 3:07:03 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:03 PM GameInit (6 - 4/28/2012 3:07:03 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:03 PM GameInit (7 - 4/28/2012 3:07:03 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:03 PM GameInit (8 - 4/28/2012 3:07:03 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:03 PM GameInit (9 - 4/28/2012 3:07:03 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:03 PM GameInit (10 - 4/28/2012 3:07:03 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 3:07:35 PM Loading saved chunk: 26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 4:31:28 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/28/2012 9:03:53 PM GameInit (0 - 4/28/2012 9:03:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:53 PM GameInit (1 - 4/28/2012 9:03:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:53 PM GameInit (2 - 4/28/2012 9:03:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:54 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/28/2012 9:03:54 PM GameInit (3 - 4/28/2012 9:03:54 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:54 PM GameInit (4 - 4/28/2012 9:03:54 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:54 PM GameInit (5 - 4/28/2012 9:03:54 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:54 PM GameInit (6 - 4/28/2012 9:03:54 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:54 PM GameInit (7 - 4/28/2012 9:03:54 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:54 PM GameInit (8 - 4/28/2012 9:03:54 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:55 PM GameInit (9 - 4/28/2012 9:03:55 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:03:55 PM GameInit (10 - 4/28/2012 9:03:55 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:04:35 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/28/2012 9:05:35 PM GameInit (0 - 4/28/2012 9:05:35 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:35 PM GameInit (1 - 4/28/2012 9:05:35 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:35 PM GameInit (2 - 4/28/2012 9:05:35 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:37 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/28/2012 9:05:37 PM GameInit (3 - 4/28/2012 9:05:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:37 PM GameInit (4 - 4/28/2012 9:05:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:37 PM GameInit (5 - 4/28/2012 9:05:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:37 PM GameInit (6 - 4/28/2012 9:05:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:37 PM GameInit (7 - 4/28/2012 9:05:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:37 PM GameInit (8 - 4/28/2012 9:05:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:37 PM GameInit (9 - 4/28/2012 9:05:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:37 PM GameInit (10 - 4/28/2012 9:05:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:05:52 PM Loading saved chunk: 456 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/28/2012 9:35:08 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/29/2012 6:32:56 AM GameInit (0 - 4/29/2012 6:32:56 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:32:57 AM GameInit (1 - 4/29/2012 6:32:57 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:32:57 AM GameInit (2 - 4/29/2012 6:32:57 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:32:59 AM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 6:32:59 AM GameInit (3 - 4/29/2012 6:32:59 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:32:59 AM GameInit (4 - 4/29/2012 6:32:59 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:33:00 AM GameInit (5 - 4/29/2012 6:33:00 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:33:00 AM GameInit (6 - 4/29/2012 6:33:00 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:33:00 AM GameInit (7 - 4/29/2012 6:33:00 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:33:01 AM GameInit (8 - 4/29/2012 6:33:01 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:33:01 AM GameInit (9 - 4/29/2012 6:33:01 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:33:01 AM GameInit (10 - 4/29/2012 6:33:01 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:33:38 AM Loading saved chunk: 26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:54:02 AM QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 2587 not found:False SinglePlayer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,16 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,17 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,18 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,19 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,20 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,21 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,22 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,23 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,24 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,25 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,27 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,28 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,29 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 7:41:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,30 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 9:09:36 AM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/29/2012 9:41:06 AM GameInit (0 - 4/29/2012 9:41:06 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:06 AM GameInit (1 - 4/29/2012 9:41:06 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:06 AM GameInit (2 - 4/29/2012 9:41:06 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:08 AM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 9:41:08 AM GameInit (3 - 4/29/2012 9:41:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:08 AM GameInit (4 - 4/29/2012 9:41:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:08 AM GameInit (5 - 4/29/2012 9:41:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:08 AM GameInit (6 - 4/29/2012 9:41:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:08 AM GameInit (7 - 4/29/2012 9:41:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:08 AM GameInit (8 - 4/29/2012 9:41:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:08 AM GameInit (9 - 4/29/2012 9:41:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:08 AM GameInit (10 - 4/29/2012 9:41:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 9:41:31 AM Loading saved chunk: 621 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,22 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,23 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,24 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,27 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,28 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,29 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,30 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,25 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,21 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,20 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,19 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,18 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,17 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:03:31 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,16 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 10:19:14 AM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/29/2012 4:33:48 PM GameInit (0 - 4/29/2012 4:33:48 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:48 PM GameInit (1 - 4/29/2012 4:33:48 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:48 PM GameInit (2 - 4/29/2012 4:33:48 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:53 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 4:33:53 PM GameInit (3 - 4/29/2012 4:33:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:53 PM GameInit (4 - 4/29/2012 4:33:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:53 PM GameInit (5 - 4/29/2012 4:33:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:53 PM GameInit (6 - 4/29/2012 4:33:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:53 PM GameInit (7 - 4/29/2012 4:33:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:53 PM GameInit (8 - 4/29/2012 4:33:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:53 PM GameInit (9 - 4/29/2012 4:33:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:33:53 PM GameInit (10 - 4/29/2012 4:33:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 4:34:12 PM Loading saved chunk: 26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 5:03:15 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/29/2012 6:06:12 PM GameInit (0 - 4/29/2012 6:06:12 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:13 PM GameInit (1 - 4/29/2012 6:06:13 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:13 PM GameInit (2 - 4/29/2012 6:06:13 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:14 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 6:06:14 PM GameInit (3 - 4/29/2012 6:06:14 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:14 PM GameInit (4 - 4/29/2012 6:06:14 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:14 PM GameInit (5 - 4/29/2012 6:06:14 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:14 PM GameInit (6 - 4/29/2012 6:06:14 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:15 PM GameInit (7 - 4/29/2012 6:06:15 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:15 PM GameInit (8 - 4/29/2012 6:06:15 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:15 PM GameInit (9 - 4/29/2012 6:06:15 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:15 PM GameInit (10 - 4/29/2012 6:06:15 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:06:24 PM Loading saved chunk: 675 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:09 PM GameInit (0 - 4/29/2012 6:26:09 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:09 PM GameInit (1 - 4/29/2012 6:26:09 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:09 PM GameInit (2 - 4/29/2012 6:26:09 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:10 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/29/2012 6:26:10 PM GameInit (3 - 4/29/2012 6:26:10 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:10 PM GameInit (4 - 4/29/2012 6:26:10 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:11 PM GameInit (5 - 4/29/2012 6:26:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:11 PM GameInit (6 - 4/29/2012 6:26:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:11 PM GameInit (7 - 4/29/2012 6:26:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:11 PM GameInit (8 - 4/29/2012 6:26:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:11 PM GameInit (9 - 4/29/2012 6:26:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:26:11 PM GameInit (10 - 4/29/2012 6:26:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 6:27:46 PM Loading saved chunk: 687 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/29/2012 8:00:40 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/30/2012 7:21:24 AM GameInit (0 - 4/30/2012 7:21:24 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:25 AM GameInit (1 - 4/30/2012 7:21:25 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:26 AM GameInit (2 - 4/30/2012 7:21:26 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:28 AM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/30/2012 7:21:28 AM GameInit (3 - 4/30/2012 7:21:28 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:28 AM GameInit (4 - 4/30/2012 7:21:28 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:29 AM GameInit (5 - 4/30/2012 7:21:29 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:30 AM GameInit (6 - 4/30/2012 7:21:30 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:31 AM GameInit (7 - 4/30/2012 7:21:31 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:31 AM GameInit (8 - 4/30/2012 7:21:31 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:31 AM GameInit (9 - 4/30/2012 7:21:31 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:21:32 AM GameInit (10 - 4/30/2012 7:21:32 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:22:16 AM Loading saved chunk: 26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 7:26:36 AM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/30/2012 8:36:48 AM GameInit (0 - 4/30/2012 8:36:48 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:49 AM GameInit (1 - 4/30/2012 8:36:49 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:49 AM GameInit (2 - 4/30/2012 8:36:49 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:50 AM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/30/2012 8:36:50 AM GameInit (3 - 4/30/2012 8:36:50 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:50 AM GameInit (4 - 4/30/2012 8:36:50 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:51 AM GameInit (5 - 4/30/2012 8:36:51 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:51 AM GameInit (6 - 4/30/2012 8:36:51 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:51 AM GameInit (7 - 4/30/2012 8:36:51 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:51 AM GameInit (8 - 4/30/2012 8:36:51 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:51 AM GameInit (9 - 4/30/2012 8:36:51 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:36:51 AM GameInit (10 - 4/30/2012 8:36:51 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 8:37:03 AM Loading saved chunk: 826 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 9:27:42 AM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 4/30/2012 4:52:49 PM GameInit (0 - 4/30/2012 4:52:49 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:49 PM GameInit (1 - 4/30/2012 4:52:49 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:50 PM GameInit (2 - 4/30/2012 4:52:50 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:51 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 4/30/2012 4:52:51 PM GameInit (3 - 4/30/2012 4:52:51 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:52 PM GameInit (4 - 4/30/2012 4:52:52 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:53 PM GameInit (5 - 4/30/2012 4:52:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:53 PM GameInit (6 - 4/30/2012 4:52:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:53 PM GameInit (7 - 4/30/2012 4:52:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:53 PM GameInit (8 - 4/30/2012 4:52:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:53 PM GameInit (9 - 4/30/2012 4:52:53 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:52:54 PM GameInit (10 - 4/30/2012 4:52:54 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 4:53:43 PM Loading saved chunk: 883 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 4/30/2012 6:16:43 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 5/1/2012 7:16:05 AM GameInit (0 - 5/1/2012 7:16:05 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:06 AM GameInit (1 - 5/1/2012 7:16:06 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:06 AM GameInit (2 - 5/1/2012 7:16:06 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:07 AM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 7:16:07 AM GameInit (3 - 5/1/2012 7:16:07 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:07 AM GameInit (4 - 5/1/2012 7:16:07 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:08 AM GameInit (5 - 5/1/2012 7:16:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:08 AM GameInit (6 - 5/1/2012 7:16:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:08 AM GameInit (7 - 5/1/2012 7:16:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:08 AM GameInit (8 - 5/1/2012 7:16:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:08 AM GameInit (9 - 5/1/2012 7:16:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:08 AM GameInit (10 - 5/1/2012 7:16:08 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:16:38 AM Loading saved chunk: 26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 8:37:09 AM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 5/1/2012 9:45:42 AM GameInit (0 - 5/1/2012 9:45:42 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:42 AM GameInit (1 - 5/1/2012 9:45:42 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:42 AM GameInit (2 - 5/1/2012 9:45:42 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:43 AM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 9:45:43 AM GameInit (3 - 5/1/2012 9:45:43 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:44 AM GameInit (4 - 5/1/2012 9:45:44 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:44 AM GameInit (5 - 5/1/2012 9:45:44 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:44 AM GameInit (6 - 5/1/2012 9:45:44 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:44 AM GameInit (7 - 5/1/2012 9:45:44 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:44 AM GameInit (8 - 5/1/2012 9:45:44 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:44 AM GameInit (9 - 5/1/2012 9:45:44 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:45:44 AM GameInit (10 - 5/1/2012 9:45:44 AM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 9:49:28 AM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 9:49:28 AM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 9:49:28 AM New status: Disconnected (Application exiting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 9:50:12 AM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 9:50:13 AM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 9:50:25 AM No saved chunk to load! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at NetworkClientWrapper.OnDataReceived(NetworkMessageType Type, System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:00:15 AM Loading saved chunk: 970 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 10:14:43 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,23 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:43 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,24 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:43 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,25 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:43 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:43 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,27 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:43 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,28 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:43 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,29 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:43 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,30 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,22 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,21 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,20 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,19 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,18 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,17 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 10:14:44 AM Failed to find index! Images/Monsters/GiantJellyfish/GiantJellyfishWalk/GiantJellyfishWalk_Dict.png,16 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 12:06:30 PM Missing image: PlayerBat,Jump, East,7 null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 12:09:12 PM Missing image: PlayerBat,Fall, West,7 null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 12:11:38 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 5/1/2012 6:00:11 PM GameInit (0 - 5/1/2012 6:00:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:11 PM GameInit (1 - 5/1/2012 6:00:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:11 PM GameInit (2 - 5/1/2012 6:00:11 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:12 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 6:00:12 PM GameInit (3 - 5/1/2012 6:00:12 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:12 PM GameInit (4 - 5/1/2012 6:00:12 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:13 PM GameInit (5 - 5/1/2012 6:00:13 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:13 PM GameInit (6 - 5/1/2012 6:00:13 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:13 PM GameInit (7 - 5/1/2012 6:00:13 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:13 PM GameInit (8 - 5/1/2012 6:00:13 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:13 PM GameInit (9 - 5/1/2012 6:00:13 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:13 PM GameInit (10 - 5/1/2012 6:00:13 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 6:00:27 PM Loading saved chunk: 26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:02:34 PM Saving everything as we exit... at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainCameraLogic.OnApplicationQuit() 5/1/2012 7:10:37 PM GameInit (0 - 5/1/2012 7:10:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:37 PM GameInit (1 - 5/1/2012 7:10:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:37 PM GameInit (2 - 5/1/2012 7:10:37 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:38 PM audio load: 174 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 7:10:38 PM GameInit (3 - 5/1/2012 7:10:38 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:39 PM GameInit (4 - 5/1/2012 7:10:39 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:39 PM GameInit (5 - 5/1/2012 7:10:39 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:39 PM GameInit (6 - 5/1/2012 7:10:39 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:39 PM GameInit (7 - 5/1/2012 7:10:39 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:39 PM GameInit (8 - 5/1/2012 7:10:39 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:39 PM GameInit (9 - 5/1/2012 7:10:39 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:10:39 PM GameInit (10 - 5/1/2012 7:10:39 PM) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at LoadingWindow.SubclassPreRender() at AbstractArcenWindow.Render(Vector3 MousePositionFromTopLeft) at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:11:02 PM Loading saved chunk: 26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.DoActualStartWorldWithPlayerAccount(Boolean DoTransitions, .PlayerAccount playerAccount) at MainMenu.LoadGameInner(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass2c.b__28() at ConfirmPopup.HandleConfirmClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 5/1/2012 7:33:34 PM Missing image: PlayerBat,Jump, West,12 null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 7:33:44 PM Missing image: PlayerBat,Jump, West,17 null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 7:48:37 PM Missing image: PlayerBat,Jump, East,8 null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 7:55:51 PM Missing image: PlayerBat,Jump, West,8 null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,9 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,10 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,11 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,12 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,13 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,14 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,15 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,16 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,17 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,18 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,19 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,21 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,22 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,24 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,25 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,27 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,28 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,29 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,30 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,31 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,32 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,33 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,34 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,35 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,36 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,37 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,38 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,39 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,40 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:08 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,41 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,42 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,43 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,44 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,45 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,46 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,47 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,48 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,49 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,50 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,51 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,52 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,53 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,54 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,55 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,1 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,4 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,5 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,6 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,7 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,8 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,20 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:09 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,23 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,28 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,29 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,33 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,34 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,35 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,36 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,37 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,38 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,39 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,40 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,41 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,42 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,43 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,44 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,45 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,46 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,47 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,48 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,49 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,50 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,51 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,52 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,53 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,54 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,55 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,1 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,4 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,5 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,6 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,7 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,8 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,9 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,10 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,11 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,12 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,13 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:17 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,14 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,15 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,16 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,17 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,18 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,19 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,20 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,21 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,22 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,23 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,24 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,25 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,26 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,27 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,30 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,31 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:18:18 PM Failed to find index! Images/Characters/PlayerBones/PlayerBonesWalk/PlayerBonesWalk_Dict.png,32 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,1 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,4 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,5 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,6 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,7 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,8 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,9 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,10 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,11 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,12 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,13 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,14 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,15 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,16 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,17 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,18 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,19 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:26 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,20 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:27 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,21 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/1/2012 8:19:27 PM Failed to find index! Images/Characters/NeutralSkelebotMale/NeutralSkelebotMaleWalk/NeutralSkelebotMaleWalk_Dict.png,22 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at GameImageIndexer.CheckOffsets() at GameImageIndexer.GetMaterial(FinalShaderType ShaderType) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, TileType TileType, FadeType FadeType, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation Anchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, AnchorLocation RotationAnchor, ArcenPoint RotationOffset, IArcenSkews BasicSkews, DrawLayer Layer) at UnityRenderer.DrawImageScaled(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Single ZRotationDegrees, Single Scale, Boolean FlipX, Boolean FlipY, Boolean SkipEffectivePositioning, DrawFrom DrawFrom, AnchorLocation RotationAnchor, DrawLayer Layer) at GameEntity.Render(.UnityRenderer R) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update()