Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.9610] Renderer: NVIDIA GeForce GT 330M Vendor: NVIDIA VRAM: 512 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Initializing (RawInput). Input initialized. desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0 Non platform assembly: data-0313B290 (this message is harmless) Non platform assembly: data-07030020 (this message is harmless) Non platform assembly: data-06DD0048 (this message is harmless) Non platform assembly: data-06DE7850 (this message is harmless) Non platform assembly: data-06E187F8 (this message is harmless) Non platform assembly: data-07340020 (this message is harmless) Non platform assembly: data-06E34900 (this message is harmless) Non platform assembly: data-06E3C388 (this message is harmless) Non platform assembly: data-06E44A10 (this message is harmless) Non platform assembly: data-06E6EE98 (this message is harmless) Non platform assembly: data-06E7F720 (this message is harmless) Platform assembly: C:\Program Files (x86)\AVWW\AVWW_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\AVWW\AVWW_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\AVWW\AVWW_Data\Managed\I18N.dll (this message is harmless) System.DllNotFoundException: C:/Program Files (x86)/AVWW/AVWW_Data/Plugins/AVWWST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Platform assembly: C:\Program Files (x86)\AVWW\AVWW_Data\Managed\System.dll (this message is harmless) 0:C:\Program Files (x86)\AVWW/AVWW.exe UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) graphicsShaderLevel:30 graphicsDeviceID:2601 graphicsDeviceName:NVIDIA GeForce GT 330M graphicsDeviceVendor:NVIDIA graphicsDeviceVendorID:4318 graphicsDeviceVersion:Direct3D 9.0c [nvd3dum.dll 8.17.12.9610] graphicsMemorySize:512 graphicsPixelFillrate:4600 operatingSystem:Windows 7 Service Pack 1 (6.1.7601) 64bit processorCount:4 processorType:Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz supportsImageEffects:True supportsRenderTextures:True supportsShadows:True supportsVertexPrograms:True systemMemorySize:3958 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Platform assembly: C:\Program Files (x86)\AVWW\AVWW_Data\Managed\System.Xml.dll (this message is harmless) System.DllNotFoundException: C:/Program Files (x86)/AVWW/AVWW_Data/Plugins/AVWWST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (0 - 4/26/2012 9:21:43 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (1 - 4/26/2012 9:21:43 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (2 - 4/26/2012 9:21:43 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) audio load: 174 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (3 - 4/26/2012 9:21:44 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (4 - 4/26/2012 9:21:44 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (5 - 4/26/2012 9:21:45 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (6 - 4/26/2012 9:21:45 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (7 - 4/26/2012 9:21:45 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (8 - 4/26/2012 9:21:45 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) InteriorGeneration Elapsed MS: 205 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) ChunkScriptStep_InteriorGeneration:Execute(Chunk, ChunkScriptContext, MersenneTwister) ChunkScriptStep:TryExecute(Chunk, ChunkScriptContext, MersenneTwister) MapGenerator:GenerateChunk_Normal(Chunk, ChunkPopulationScript) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Elapsed MS: 222 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk_Normal(Chunk, ChunkPopulationScript) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Elapsed MS: 110 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk_Normal(Chunk, ChunkPopulationScript) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) invoke_sub_chunk_script Elapsed MS: 178 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk_Normal(Chunk, ChunkPopulationScript) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Chunk creation milliseconds: 748.9273 Start time: 4/26/2012 9:21:45 AM End time: 4/26/2012 9:21:46 AM UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Region-gen flagging region as settlement at:0,0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Region:CreateBrandNew(RegionType, Int32, Int32, Int32, Continent, AbilityUseResult) MapGenerator:GenerateRegion(RegionType, SuperRegionType, Int32, Int32, Continent, AbilityUseResult) MapGenerator:GenerateRegion(SuperRegionType, Int32, Int32, Continent, AbilityUseResult) World:GenerateBatchOfRegions(Continent, SuperRegionType, AbilityUseResult) World:GenerateNewContinent(AbilityUseResult) World:GenerateNewContinentIfNeeded(AbilityUseResult) MainMenu:StartGameButton_HandleClick(String, GameStartType, CombatDifficultyLevel, PlatformingDifficultyLevel, Boolean) MainMenu:b__9(String, String, GameStartType, CombatDifficultyLevel, PlatformingDifficultyLevel) StartNewWorldPopup:StartNewWorldPopup_OK() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Chunk creation milliseconds: 90.6168 Start time: 4/26/2012 9:22:22 AM End time: 4/26/2012 9:22:22 AM UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Ability:GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(GameEntity, Int32, AbilityUseResult, Region, Boolean, AbilityUseResultType&) Ability:TryExecuteInner(GameEntity, GameEntity, QueuedAbilityUse, AbilityUseResult) Ability:TryExecute(GameEntity, GameEntity, QueuedAbilityUse, AbilityUseResult) QueuedAbilityUse:TryExecute() Game:ProcessSimStep() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Region-gen flagging region as settlement at:0,0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Region:CreateBrandNew(RegionType, Int32, Int32, Int32, Continent, AbilityUseResult) MapGenerator:GenerateRegion(RegionType, SuperRegionType, Int32, Int32, Continent, AbilityUseResult) MapGenerator:GenerateRegion(SuperRegionType, Int32, Int32, Continent, AbilityUseResult) World:GenerateBatchOfRegions(Continent, SuperRegionType, AbilityUseResult) World:GenerateNewContinent(AbilityUseResult) World:GenerateNewContinentIfNeeded(AbilityUseResult) MainMenu:StartGameButton_HandleClick(String, GameStartType, CombatDifficultyLevel, PlatformingDifficultyLevel, Boolean) MainMenu:b__9(String, String, GameStartType, CombatDifficultyLevel, PlatformingDifficultyLevel) StartNewWorldPopup:StartNewWorldPopup_OK() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Chunk creation milliseconds: 130.794 Start time: 4/26/2012 9:22:57 AM End time: 4/26/2012 9:22:57 AM UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Ability:GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(GameEntity, Int32, AbilityUseResult, Region, Boolean, AbilityUseResultType&) Ability:TryExecuteInner(GameEntity, GameEntity, QueuedAbilityUse, AbilityUseResult) Ability:TryExecute(GameEntity, GameEntity, QueuedAbilityUse, AbilityUseResult) QueuedAbilityUse:TryExecute() Game:ProcessSimStep() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)