10/12/2011 12:15:31 (0.522) ----------------------------------- UnhandledErrors----------------------------------- 10/12/2011 12:15:31 (0.522) -----------------------------------Error-----------------------------------Log String: Update: System.Exception: Error: attempt to get LocalPlayerAccount when RunStatus == GameStart! at Game.get_LocalPlayerAccount () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.get_LocalPlayerAccount () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/13/2011 12:06:29 (0.522) ----------------------------------- UnhandledErrors----------------------------------- 10/13/2011 12:06:29 (0.522) -----------------------------------Error-----------------------------------Log String: Update: System.Exception: Error: attempt to get LocalPlayerAccount when RunStatus == GameStart! at Game.get_LocalPlayerAccount () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.get_LocalPlayerAccount () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/14/2011 08:39:42 (0.522) ----------------------------------- UnhandledErrors----------------------------------- 10/14/2011 08:39:42 (0.522) -----------------------------------Error-----------------------------------Log String: Update: System.Exception: Error: attempt to get LocalPlayerAccount when RunStatus == GameStart! at Game.get_LocalPlayerAccount () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.get_LocalPlayerAccount () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/14/2011 05:58:16 (0.524) ----------------------------------- UnhandledErrors----------------------------------- 10/14/2011 05:58:16 (0.524) -----------------------------------Error-----------------------------------Log String: Update: System.Exception: Error: attempt to get LocalPlayerAccount when RunStatus == GameStart! at Game.get_LocalPlayerAccount () [0x00000] in :0 at Game.DrawDebugText () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.get_LocalPlayerAccount () [0x00000] in :0 at Game.DrawDebugText () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:04 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:04 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:05 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:05 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:06 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:06 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:07 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:07 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:08 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:08 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:09 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:09 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:10 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:10 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:11 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:11 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/11/2012 10:42:12 (0.575) ----------------------------------- UnhandledErrors----------------------------------- 02/11/2012 10:42:12 (0.575) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 02/28/2012 02:15:58 (0.584) ----------------------------------- UnhandledErrors----------------------------------- 02/28/2012 02:15:58 (0.584) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetCountOfEnchantType (InventoryItemType EnchantType) [0x00000] in :0 at SupplyItem..ctor (.InventoryItemTypeData EnchantItem, Int32 CurrentTier, .GameEntity Entity) [0x00000] in :0 at ViewSuppliesMenu.ResetCurrentSupplies (SuppliesView ViewToResetFor, Boolean DoSorting) [0x00000] in :0 at ReferenceMenu+ReferenceSectionData.PreShow () [0x00000] in :0 at ReferenceMenu.SetCurrentPage (Int32 PageIndex) [0x00000] in :0 at ReferenceMenu.SetSectionDisplay (ReferenceSection Section) [0x00000] in :0 at GameEntity.ProcessChangesFromDirectControls () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.GetCountOfEnchantType (InventoryItemType EnchantType) [0x00000] in :0 at SupplyItem..ctor (.InventoryItemTypeData EnchantItem, Int32 CurrentTier, .GameEntity Entity) [0x00000] in :0 at ViewSuppliesMenu.ResetCurrentSupplies (SuppliesView ViewToResetFor, Boolean DoSorting) [0x00000] in :0 at ReferenceMenu+ReferenceSectionData.PreShow () [0x00000] in :0 at ReferenceMenu.SetCurrentPage (Int32 PageIndex) [0x00000] in :0 at ReferenceMenu.SetSectionDisplay (ReferenceSection Section) [0x00000] in :0 at GameEntity.ProcessChangesFromDirectControls () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 04/16/2012 11:05:24 (0.929) ----------------------------------- UnhandledErrors----------------------------------- 04/16/2012 11:05:24 (0.929) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.AddItemToInventory (.InventoryItem Item, Boolean AllowDiscardingOfDuplicates) [0x00000] in :0 at GameEntity.AddItemToInventory (.InventoryItem Item) [0x00000] in :0 at World.UpgradeOldWorlds (Int32 WorldDeserializationVersion) [0x00000] in :0 at World.LoadWorldFromDisk (System.String WorldFilename, Boolean BackupWorldFolder) [0x00000] in :0 at MainMenu.LoadGame (System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) [0x00000] in :0 at MainMenu+<>c__DisplayClass26+<>c__DisplayClass2a.b__16 () [0x00000] in :0 at ConfirmPopup.HandleConfirmClick () [0x00000] in :0 at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at GameEntity.AddItemToInventory (.InventoryItem Item, Boolean AllowDiscardingOfDuplicates) [0x00000] in :0 at GameEntity.AddItemToInventory (.InventoryItem Item) [0x00000] in :0 at World.UpgradeOldWorlds (Int32 WorldDeserializationVersion) [0x00000] in :0 at World.LoadWorldFromDisk (System.String WorldFilename, Boolean BackupWorldFolder) [0x00000] in :0 at MainMenu.LoadGame (System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) [0x00000] in :0 at MainMenu+<>c__DisplayClass26+<>c__DisplayClass2a.b__16 () [0x00000] in :0 at ConfirmPopup.HandleConfirmClick () [0x00000] in :0 at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0