04/09/2012 18:55:38 Generated New Regions x217 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at World.GenerateNewContinent(.AbilityUseResult Result) at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result) at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld) at MainMenu.b__b(System.String FolderName, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty) at StartNewWorldPopup.StartNewWorldPopup_OK() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 04/12/2012 13:04:07 Generated New Regions x321 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at World.GenerateNewContinent(.AbilityUseResult Result) at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result) at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld) at MainMenu.b__b(System.String FolderName, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty) at StartNewWorldPopup.StartNewWorldPopup_OK() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 04/12/2012 19:45:18 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/12/2012 19:45:20 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/12/2012 19:45:21 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 10:02:02 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 10:02:02 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 10:46:58 QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 474 not found (last dropped was 480) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 11:01:22 QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 495 not found (last dropped was 494) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 11:19:22 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 11:19:23 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 11:20:56 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 11:20:56 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 11:35:42 QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 510 not found (last dropped was 509) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 11:36:24 QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 511 not found (last dropped was 510) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 11:37:11 QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 512 not found (last dropped was 511) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 12:06:48 QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 233 not found (last dropped was 527) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 12:33:12 QueuedAbilityUse.Execute:rejected DoChunkMonsterSpawning due to ExecutionContextChunkID 541 not found (last dropped was 540) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 12:39:37 QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 233 not found (last dropped was 545) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 12:52:28 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 12:52:28 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 14:27:00 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 14:27:01 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 14:30:04 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 14:30:04 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 14:30:04 QueuedAbilityUse.Execute:rejected DoChunkMonsterSpawning due to ExecutionContextChunkID 548 not found (last dropped was -999) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 15:14:17 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 15:14:17 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 15:27:17 QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 579 not found (last dropped was 577) MultiplayerClient at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 15:39:24 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 15:39:24 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:55:27 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:55:30 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:55:32 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:55:35 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:55:37 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:55:40 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:55:42 New status: Disconnected (No answer from remote host) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:59:43 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:59:46 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:59:48 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:59:51 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:59:53 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:59:56 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 17:59:58 New status: Disconnected (No answer from remote host) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:46:14 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:46:14 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:47:24 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:47:24 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:48:14 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:48:14 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:48:14 New status: Disconnected (Application exiting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:48:33 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:48:33 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:48:33 New status: Disconnected (Application exiting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:48:56 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:48:56 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:49:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:49:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:50:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:51:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 19:52:39 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:52:41 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:52:44 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:52:46 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:52:52 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 19:52:52 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 20:30:17 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 20:30:17 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 20:31:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:31:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:32:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 20:37:50 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 20:37:50 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 20:38:46 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 20:38:47 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 20:40:30 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 20:40:30 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 21:30:14 New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 21:30:14 New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 04/15/2012 21:31:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:31:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:53 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:54 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:55 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:56 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:57 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:58 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:32:59 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:00 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:01 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:02 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:03 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:04 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:05 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:06 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:07 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:08 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:09 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:10 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:11 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:12 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:13 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:14 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:15 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:16 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:17 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:18 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:19 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:20 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:21 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:22 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:23 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:24 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:25 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:26 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:27 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:28 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:29 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:30 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:31 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:32 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:33 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:34 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:35 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:36 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:37 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:38 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:39 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:40 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:41 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:42 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:43 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:44 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:45 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:46 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:47 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:48 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:49 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:50 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:51 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 04/15/2012 21:33:52 (case 1) Rejecting queueing of ExitToWorldMapChunk at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.QueueAbilityUse(.QueuedAbilityUse QueuedAbilityUse) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update()