Mono path[0] = '/Applications/AIWar/AIWar.app/Contents/Data/Managed' OpenGL: Version: OpenGL 2.1 [2.1 NVIDIA-1.6.18] Renderer: NVIDIA GeForce 9400M OpenGL Engine Vendor: NVIDIA Corporation VRAM: 256 MB Extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent Non platform assembly: data-0x183ae000 (this message is harmless) Non platform assembly: data-0x185eb000 (this message is harmless) Non platform assembly: data-0x1284e00 (this message is harmless) Non platform assembly: data-0x187f6000 (this message is harmless) Non platform assembly: data-0x188ce000 (this message is harmless) Non platform assembly: data-0x1275a00 (this message is harmless) Non platform assembly: data-0x129cc00 (this message is harmless) Non platform assembly: data-0x18975000 (this message is harmless) Non platform assembly: data-0x12b5a00 (this message is harmless) Non platform assembly: data-0x12a4a00 (this message is harmless) Switching to 1440x900 fullscreen Fri Oct 29 13:31:57 pb-d-128-141-82-50.cern.ch AI War: Fleet Command[53460] : kCGErrorInvalidConnection: CGSGetWindowBounds: Invalid connection Fri Oct 29 13:31:57 pb-d-128-141-82-50.cern.ch AI War: Fleet Command[53460] : kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Fri Oct 29 13:31:57 pb-d-128-141-82-50.cern.ch AI War: Fleet Command[53460] : kCGErrorInvalidConnection: CGSSetSurfaceBounds: Invalid connection System.DllNotFoundException: /Applications/AIWar/AIWar.app/Contents/Plugins/AIWarST.bundle/Contents/MacOS/AIWarST at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Platform assembly: /Applications/AIWar/AIWar.app/Contents/Data/Managed/System.dll (this message is harmless) OnApplicationPause UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationPause() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) OnApplicationFocus ; had focus: True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationFocus() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) OnApplicationFocus ; had focus: True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationFocus() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) MainCameraLogic.Start UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:Start() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) MainCameraLogic.Instance = MainCameraLogic UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Platform assembly: /Applications/AIWar/AIWar.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) System.DllNotFoundException: /Applications/AIWar/AIWar.app/Contents/Plugins/AIWarST.bundle/Contents/MacOS/AIWarST at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (0 - 10/29/2010 13:31:58) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (1 - 10/29/2010 13:31:59) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (2 - 10/29/2010 13:31:59) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (3 - 10/29/2010 13:31:59) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (4 - 10/29/2010 13:31:59) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (5 - 10/29/2010 13:31:59) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Switching to 1440x900 fullscreen Fri Oct 29 13:31:59 pb-d-128-141-82-50.cern.ch AI War: Fleet Command[53460] : kCGErrorInvalidConnection: CGSGetWindowBounds: Invalid connection Fri Oct 29 13:31:59 pb-d-128-141-82-50.cern.ch AI War: Fleet Command[53460] : kCGErrorInvalidConnection: CGSSetSurfaceBounds: Invalid connection GameInit (6 - 10/29/2010 13:32:00) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (7 - 10/29/2010 13:32:00) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (8 - 10/29/2010 13:32:00) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) GameInit (9 - 10/29/2010 13:32:01) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Processing Game Configuration. StartGameFromLobby (0 - 10/29/2010 13:32:28) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Internal Database (1/4). StartGameFromLobby (1 - 10/29/2010 13:32:28) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Internal Database (2/4). StartGameFromLobby (2 - 10/29/2010 13:32:28) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Internal Database (3/4). StartGameFromLobby (3 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Internal Database (4/4). StartGameFromLobby (4 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Player Data. StartGameFromLobby (5 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Performing Some Random Selections. StartGameFromLobby (6 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Designating Human Homeworlds. StartGameFromLobby (7 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Assigning AI Homeworlds. StartGameFromLobby (8 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Assigning Remaining Planets. StartGameFromLobby (9 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Computing AI Strength Levels. StartGameFromLobby (10 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Establishing AI Core Worlds. StartGameFromLobby (11 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Upgrading Selected AI Planets. StartGameFromLobby (12 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Populating Extra Objects. StartGameFromLobby (13 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Creating Starting Human Units. StartGameFromLobby (14 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Assinging Initial Bonus Ship Types. StartGameFromLobby (15 - 10/29/2010 13:32:29) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Reconstructing Player Data. StartGameFromLobby (16 - 10/29/2010 13:32:30) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Setting AI Tech Levels. StartGameFromLobby (17 - 10/29/2010 13:32:30) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Setting Up AI Planets. StartGameFromLobby (18 - 10/29/2010 13:32:30) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Creating Starting AI Units. StartGameFromLobby (19 - 10/29/2010 13:32:30) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Populating Guard Posts. StartGameFromLobby (20 - 10/29/2010 13:32:30) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Closing Unfilled Player Slots. StartGameFromLobby (21 - 10/29/2010 13:32:31) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Synchronizing Game Across Clients. StartGameFromLobby (22 - 10/29/2010 13:32:31) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Platform assembly: /Applications/AIWar/AIWar.app/Contents/Data/Managed/I18N.dll (this message is harmless) Platform assembly: /Applications/AIWar/AIWar.app/Contents/Data/Managed/I18N.West.dll (this message is harmless) Platform assembly: /Applications/AIWar/AIWar.app/Contents/Data/Managed/I18N.dll (this message is harmless) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameFromLobby() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32) Game:DoFullSync(Boolean, Boolean, Boolean, Boolean, Int32) Game:ContinueStartingGameFromLobby() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameFromLobby() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32) Game:DoFullSync(Boolean, Boolean, Boolean, Boolean, Int32) Game:ContinueStartingGameFromLobby() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Performing Cleanup. StartGameFromLobby (23 - 10/29/2010 13:32:36) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean) AILoop:set_IsAIRunning(Boolean) Game:ClearEntireGame(Boolean, Boolean) Game:ShutdownGame(Boolean, Boolean) InGameMenu:m__D8() ConfirmPopup:HandleConfirmClick() ArcenButton:Render(Rect, Vector2, Vector3) AbstractArcenWindow:WindowFunctionCall(Int32) UnityEngine._Window:Do() UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32) (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Processing Game Configuration. StartGameFromLobby (0 - 10/29/2010 14:02:37) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Internal Database (1/4). StartGameFromLobby (1 - 10/29/2010 14:02:37) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Internal Database (2/4). StartGameFromLobby (2 - 10/29/2010 14:02:37) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Internal Database (3/4). StartGameFromLobby (3 - 10/29/2010 14:02:37) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Internal Database (4/4). StartGameFromLobby (4 - 10/29/2010 14:02:37) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Constructing Player Data. StartGameFromLobby (5 - 10/29/2010 14:02:37) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Performing Some Random Selections. StartGameFromLobby (6 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Designating Human Homeworlds. StartGameFromLobby (7 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Assigning AI Homeworlds. StartGameFromLobby (8 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Assigning Remaining Planets. StartGameFromLobby (9 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Computing AI Strength Levels. StartGameFromLobby (10 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Establishing AI Core Worlds. StartGameFromLobby (11 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Upgrading Selected AI Planets. StartGameFromLobby (12 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Populating Extra Objects. StartGameFromLobby (13 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Creating Starting Human Units. StartGameFromLobby (14 - 10/29/2010 14:02:38) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Assinging Initial Bonus Ship Types. StartGameFromLobby (15 - 10/29/2010 14:02:39) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Reconstructing Player Data. StartGameFromLobby (16 - 10/29/2010 14:02:39) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Setting AI Tech Levels. StartGameFromLobby (17 - 10/29/2010 14:02:39) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Setting Up AI Planets. StartGameFromLobby (18 - 10/29/2010 14:02:39) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Creating Starting AI Units. StartGameFromLobby (19 - 10/29/2010 14:02:39) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Populating Guard Posts. StartGameFromLobby (20 - 10/29/2010 14:02:40) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Closing Unfilled Player Slots. StartGameFromLobby (21 - 10/29/2010 14:02:41) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Synchronizing Game Across Clients. StartGameFromLobby (22 - 10/29/2010 14:02:41) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameFromLobby() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32) Game:DoFullSync(Boolean, Boolean, Boolean, Boolean, Int32) Game:ContinueStartingGameFromLobby() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameFromLobby() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32) Game:DoFullSync(Boolean, Boolean, Boolean, Boolean, Int32) Game:ContinueStartingGameFromLobby() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) Performing Cleanup. StartGameFromLobby (23 - 10/29/2010 14:02:48) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Export/Generated/BaseClass.cpp Line: 2535) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) Game:AddFgObject(Int32, Int32, Int32, Planet, ForegroundObjectType, Int32, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, ActionStatus, ForegroundObject, Int32, Boolean) GameCommand:Execute() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) Game:AddFgObject(Int32, Int32, Int32, Planet, ForegroundObjectType, Int32, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, ActionStatus, ForegroundObject, Int32, Boolean) GameCommand:Execute() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:Explode() OtherObject:KillTargetFromShotHit(ForegroundObject, Int32, ForegroundObject, Boolean) OtherObject:DoShotHit() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290) pthread_getschedparam(thread, &policy, ¶m) UnityEngine.WWW:InitWWW(String, Byte[], String[]) UnityEngine.WWW:.ctor(String, Byte[], Hashtable) UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ArcenButton:Render(Rect, Vector2, Vector3) AbstractArcenWindow:WindowFunctionCall(Int32) UnityEngine._Window:Do() UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32) [/Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp line 290] (Error: 3 Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/../Runtime/Threads/Thread.cpp Line: 290)