6/20/2024 9:03:40 PM SINGLEP Opening Eyes (0.3331s) 6/20/2024 9:03:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/20/2024 9:03:40 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 6/20/2024 9:03:40 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14783777 appID: 2604860 6/20/2024 9:03:41 PM 0.551 SINGLEP Game Version: 0.551 (Main Game 6/20/2024 9:03:41 PM 0.551 SINGLEP Examining Inner Self (0.2839s) 6/20/2024 9:03:41 PM 0.551 SINGLEP Returning King (0.0140s) 6/20/2024 9:03:41 PM 0.551 SINGLEP Found 467 xml files in 227 folders in 336ms 6/20/2024 9:03:45 PM 0.551 SINGLEP Check For Extra Squires (4.4124s) 6/20/2024 9:03:45 PM 0.551 SINGLEP 467 Xml Files Parsed in 4,015ms 6/20/2024 9:03:45 PM 0.551 SINGLEP Gather Ancient Lifeforms (0.0020s) 6/20/2024 9:03:46 PM 0.551 SINGLEP Bring Ambassador To Dinner (0.4134s) 6/20/2024 9:03:46 PM 0.551 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__125.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/20/2024 9:03:46 PM 0.551 SINGLEP Update mod and expansion statuses! 6/20/2024 9:03:46 PM 0.551 SINGLEP Check Nearby Fiefdoms (0.0490s) 6/20/2024 9:03:47 PM 0.551 SINGLEP No resolution change was required. 6/20/2024 9:03:47 PM 0.551 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 6/20/2024 9:03:48 PM 0.551 SINGLEP Disperse Diaspora (2.4873s) 6/20/2024 9:03:48 PM 0.551 SINGLEP Wonder About Those Spiders (0.1510s) 6/20/2024 9:03:48 PM 0.551 SINGLEP Reassure Self (0.0540s) 6/20/2024 9:03:49 PM 0.551 SINGLEP Thinking Abstract Thoughts (0.6233s) 6/20/2024 9:03:54 PM 0.551 SINGLEP Sound Search (5.5727s) 6/20/2024 9:03:55 PM 0.551 SINGLEP Polishing Stones (0.2320s) 6/20/2024 9:03:55 PM 0.551 SINGLEP Making Connections (0.5880s) 6/20/2024 9:03:55 PM 0.551 SINGLEP 15.2 seconds total load time. Opening Eyes (0.3s) Examining Inner Self (0.3s) Check For Extra Squires (4.4s) Bring Ambassador To Dinner (0.4s) Disperse Diaspora (2.5s) Thinking Abstract Thoughts (0.6s) Sound Search (5.6s) Making Connections (0.6s) 6/20/2024 9:03:55 PM 0.551 SINGLEP Finished loading 5693 sprites from dictionaries! (2651 table rows waiting on them.) 6/20/2024 9:03:56 PM 0.551 SINGLEP Linked all icons to rows in 28ms. 6/20/2024 9:03:58 PM 0.551 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 6/20/2024 9:04:01 PM 0.551 SINGLEP DELAYED3 TID16 Finished loading all LevelType contents in 6.3s 6/20/2024 9:04:07 PM 0.551 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 6/20/2024 9:04:08 PM 0.551 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 6/20/2024 9:04:07 PM 0.551 SINGLEP DELAYED4 TID12 26.8 seconds total load time and post-editing time. 6/20/2024 9:04:08 PM 0.551 SINGLEP DELAYED5 TID15 1,463 pools initialized with 466,005 items in 1,226ms 6/20/2024 9:04:08 PM 0.551 SINGLEP 561 materials found. 6/20/2024 9:07:48 PM 0.551 SINGLEP DELAYED6 TID11 6417ms to read savegame 'ARC/dsada' to intermediate format. 6/20/2024 9:07:51 PM 0.551 SINGLEP DELAYED7 TID11 3573ms to process 'ARC/dsada' data fully. 6/20/2024 9:07:51 PM 0.551 SINGLEP DELAYED8 TID11 Loaded tiles: 807 (841 cells) 6/20/2024 9:07:54 PM 0.551 SINGLEP DELAYED9 TID26 Finished RunGameStartOnBGThread in 1,037ms. We have 31254 total items. 6/20/2024 9:08:48 PM 0.551 SINGLEP DELAYED10 TID25 6263ms to read savegame 'ARC/Autosave Landing Turn 135' to intermediate format. 6/20/2024 9:08:50 PM 0.551 SINGLEP DELAYED11 TID25 2550ms to process 'ARC/Autosave Landing Turn 135' data fully. 6/20/2024 9:08:50 PM 0.551 SINGLEP DELAYED12 TID25 Loaded tiles: 807 (841 cells) 6/20/2024 9:08:51 PM 0.551 SINGLEP DELAYED13 TID25 Finished RunGameStartOnBGThread in 163ms. We have 31306 total items. 6/20/2024 9:09:36 PM 0.551 SINGLEP DELAYED14 TID6 6982ms to read savegame 'ARC/Autosave Landing Turn 147' to intermediate format. 6/20/2024 9:09:37 PM 0.551 SINGLEP DELAYED15 TID6 1428ms to process 'ARC/Autosave Landing Turn 147' data fully. 6/20/2024 9:09:37 PM 0.551 SINGLEP DELAYED16 TID6 Loaded tiles: 807 (841 cells) 6/20/2024 9:09:38 PM 0.551 SINGLEP DELAYED17 TID8 Finished RunGameStartOnBGThread in 200ms. We have 31250 total items. 6/20/2024 9:09:59 PM 0.551 SINGLEP DELAYED18 TID28 4201ms to read savegame 'ARC/Autosave Landing Turn 159' to intermediate format. 6/20/2024 9:10:00 PM 0.551 SINGLEP DELAYED19 TID28 1115ms to process 'ARC/Autosave Landing Turn 159' data fully. 6/20/2024 9:10:00 PM 0.551 SINGLEP DELAYED20 TID28 Loaded tiles: 807 (841 cells) 6/20/2024 9:10:01 PM 0.551 SINGLEP DELAYED21 TID22 Finished RunGameStartOnBGThread in 128ms. We have 31254 total items. 6/20/2024 9:10:14 PM 0.551 SINGLEP DELAYED22 TID11 4464ms to read savegame 'ARC/Autosave Landing Turn 156' to intermediate format. 6/20/2024 9:10:16 PM 0.551 SINGLEP DELAYED23 TID11 1100ms to process 'ARC/Autosave Landing Turn 156' data fully. 6/20/2024 9:10:16 PM 0.551 SINGLEP DELAYED24 TID11 Loaded tiles: 807 (841 cells) 6/20/2024 9:10:17 PM 0.551 SINGLEP DELAYED25 TID15 Finished RunGameStartOnBGThread in 112ms. We have 31253 total items. 6/20/2024 9:10:28 PM 0.551 SINGLEP DELAYED26 TID28 4911ms to read savegame 'ARC/Autosave Landing Turn 153' to intermediate format. 6/20/2024 9:10:29 PM 0.551 SINGLEP DELAYED27 TID28 1280ms to process 'ARC/Autosave Landing Turn 153' data fully. 6/20/2024 9:10:29 PM 0.551 SINGLEP DELAYED28 TID28 Loaded tiles: 807 (841 cells) 6/20/2024 9:10:31 PM 0.551 SINGLEP DELAYED29 TID30 Finished RunGameStartOnBGThread in 240ms. We have 31252 total items. 6/20/2024 9:10:40 PM 0.551 SINGLEP DELAYED30 TID30 4476ms to read savegame 'ARC/Autosave Landing Turn 150' to intermediate format. 6/20/2024 9:10:41 PM 0.551 SINGLEP DELAYED31 TID30 1058ms to process 'ARC/Autosave Landing Turn 150' data fully. 6/20/2024 9:10:41 PM 0.551 SINGLEP DELAYED32 TID30 Loaded tiles: 807 (841 cells) 6/20/2024 9:10:42 PM 0.551 SINGLEP DELAYED33 TID23 Finished RunGameStartOnBGThread in 118ms. We have 31251 total items. 6/20/2024 9:12:22 PM 0.551 SINGLEP DELAYED34 TID26 World saved in 4,591 ms 6/20/2024 9:14:04 PM 0.551 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 6/20/2024 9:17:36 PM 0.551 SINGLEP DELAYED35 TID13 World saved in 4,155 ms 6/20/2024 9:18:04 PM 0.551 SINGLEP DELAYED36 TID25 World saved in 4,126 ms 6/20/2024 9:18:42 PM 0.551 SINGLEP DELAYED37 TID25 World saved in 4,039 ms 6/20/2024 9:19:24 PM 0.551 SINGLEP DELAYED38 TID30 World saved in 4,096 ms 6/20/2024 9:19:34 PM 0.551 SINGLEP DELAYED39 TID28 World saved in 4,101 ms 6/20/2024 9:20:07 PM 0.551 SINGLEP DELAYED40 TID31 World saved in 4,295 ms 6/20/2024 9:20:24 PM 0.551 SINGLEP DELAYED41 TID22 World saved in 4,193 ms 6/20/2024 9:20:32 PM 0.551 SINGLEP DELAYED42 TID26 World saved in 4,154 ms 6/20/2024 9:21:27 PM 0.551 SINGLEP DELAYED43 TID28 World saved in 4,088 ms 6/20/2024 9:27:48 PM 0.551 SINGLEP DELAYED44 TID23 World saved in 3,951 ms 6/20/2024 9:29:08 PM 0.551 SINGLEP DELAYED45 TID32 World saved in 3,931 ms 6/20/2024 9:31:15 PM 0.551 SINGLEP DELAYED46 TID30 World saved in 3,907 ms 6/20/2024 9:33:03 PM 0.551 SINGLEP DELAYED47 TID30 World saved in 4,182 ms 6/20/2024 9:37:06 PM 0.551 SINGLEP DELAYED48 TID8 World saved in 3,741 ms 6/20/2024 9:39:04 PM 0.551 SINGLEP DELAYED49 TID31 World saved in 4,201 ms 6/20/2024 9:41:00 PM 0.551 SINGLEP DELAYED50 TID7 World saved in 4,028 ms 6/20/2024 9:42:39 PM 0.551 SINGLEP DELAYED51 TID24 World saved in 3,836 ms 6/20/2024 9:47:45 PM 0.551 SINGLEP DELAYED52 TID32 World saved in 4,179 ms 6/20/2024 9:48:12 PM 0.551 SINGLEP DELAYED53 TID7 World saved in 4,165 ms 6/20/2024 9:48:36 PM 0.551 SINGLEP DELAYED54 TID10 World saved in 3,740 ms 6/20/2024 9:48:48 PM 0.551 SINGLEP DELAYED55 TID23 World saved in 4,269 ms 6/21/2024 2:49:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 6/21/2024 2:49:33 PM SINGLEP Opening Eyes (0.3333s) 6/21/2024 2:49:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/21/2024 2:49:32 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 6/21/2024 2:49:32 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14789240 appID: 2604860 6/21/2024 2:49:33 PM 0.553 SINGLEP Game Version: 0.553 (Main Game 6/21/2024 2:49:33 PM 0.553 SINGLEP Examining Inner Self (0.2000s) 6/21/2024 2:49:33 PM 0.553 SINGLEP Returning King (0.0320s) 6/21/2024 2:49:33 PM 0.553 SINGLEP Found 468 xml files in 228 folders in 233ms 6/21/2024 2:49:37 PM 0.553 SINGLEP Check For Extra Squires (4.2532s) 6/21/2024 2:49:37 PM 0.553 SINGLEP 468 Xml Files Parsed in 3,974ms 6/21/2024 2:49:37 PM 0.553 SINGLEP Gather Ancient Lifeforms (0.0020s) 6/21/2024 2:49:38 PM 0.553 SINGLEP Bring Ambassador To Dinner (0.4088s) 6/21/2024 2:49:38 PM 0.553 SINGLEP Update mod and expansion statuses! 6/21/2024 2:49:38 PM 0.553 SINGLEP Check Nearby Fiefdoms (0.0830s) 6/21/2024 2:49:39 PM 0.553 SINGLEP No resolution change was required. 6/21/2024 2:49:39 PM 0.553 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 6/21/2024 2:49:41 PM 0.553 SINGLEP Disperse Diaspora (2.7871s) 6/21/2024 2:49:41 PM 0.553 SINGLEP Wonder About Those Spiders (0.1372s) 6/21/2024 2:49:41 PM 0.553 SINGLEP Reassure Self (0.0470s) 6/21/2024 2:49:42 PM 0.553 SINGLEP Thinking Abstract Thoughts (0.6963s) 6/21/2024 2:49:48 PM 0.553 SINGLEP Sound Search (6.2376s) 6/21/2024 2:49:48 PM 0.553 SINGLEP Polishing Stones (0.2390s) 6/21/2024 2:49:49 PM 0.553 SINGLEP Making Connections (0.5230s) 6/21/2024 2:49:49 PM 0.553 SINGLEP 16.0 seconds total load time. Opening Eyes (0.3s) Check For Extra Squires (4.3s) Bring Ambassador To Dinner (0.4s) Disperse Diaspora (2.8s) Thinking Abstract Thoughts (0.7s) Sound Search (6.2s) Making Connections (0.5s) 6/21/2024 2:49:49 PM 0.553 SINGLEP Finished loading 5693 sprites from dictionaries! (2653 table rows waiting on them.) 6/21/2024 2:49:49 PM 0.553 SINGLEP Linked all icons to rows in 24ms. 6/21/2024 2:49:50 PM 0.553 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 6/21/2024 2:49:55 PM 0.553 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 6.9s 6/21/2024 2:49:58 PM 0.553 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 6/21/2024 2:49:59 PM 0.553 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 6/21/2024 2:49:58 PM 0.553 SINGLEP DELAYED4 TID17 25.4 seconds total load time and post-editing time. 6/21/2024 2:49:59 PM 0.553 SINGLEP DELAYED5 TID21 1,463 pools initialized with 466,005 items in 1,306ms 6/21/2024 2:49:59 PM 0.553 SINGLEP 561 materials found. 6/21/2024 2:50:40 PM 0.553 SINGLEP DELAYED6 TID22 5843ms to read savegame 'ARC/Saved On Exit Landing Turn 204' to intermediate format. 6/21/2024 2:50:45 PM 0.553 SINGLEP DELAYED7 TID22 4876ms to process 'ARC/Saved On Exit Landing Turn 204' data fully. 6/21/2024 2:50:45 PM 0.553 SINGLEP DELAYED8 TID22 Loaded tiles: 807 (841 cells) 6/21/2024 2:50:46 PM 0.553 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 582ms. We have 31254 total items. 6/21/2024 2:51:44 PM 0.553 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 6/21/2024 2:54:34 PM 0.553 SINGLEP DELAYED10 TID22 World saved in 4,465 ms 6/21/2024 2:55:52 PM 0.553 SINGLEP DELAYED11 TID8 World saved in 4,132 ms 6/21/2024 3:05:47 PM 0.553 SINGLEP DELAYED12 TID30 World saved in 3,955 ms 6/21/2024 3:06:44 PM 0.553 SINGLEP DELAYED13 TID11 World saved in 3,970 ms 6/26/2024 10:33:01 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 6/26/2024 10:33:02 AM SINGLEP Opening Eyes (0.2450s) 6/26/2024 10:33:02 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/26/2024 10:33:01 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 6/26/2024 10:33:01 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14839530 appID: 2604860 6/26/2024 10:33:02 AM 0.559 SINGLEP Game Version: 0.559 (Main Game 6/26/2024 10:33:02 AM 0.559 SINGLEP Examining Inner Self (0.3372s) 6/26/2024 10:33:02 AM 0.559 SINGLEP Returning King (0.0330s) 6/26/2024 10:33:02 AM 0.559 SINGLEP Found 470 xml files in 229 folders in 268ms 6/26/2024 10:33:06 AM 0.559 SINGLEP Check For Extra Squires (3.9588s) 6/26/2024 10:33:06 AM 0.559 SINGLEP 470 Xml Files Parsed in 3,649ms 6/26/2024 10:33:06 AM 0.559 SINGLEP Gather Ancient Lifeforms (0.0030s) 6/26/2024 10:33:06 AM 0.559 SINGLEP Bring Ambassador To Dinner (0.1150s) 6/26/2024 10:33:06 AM 0.559 SINGLEP Update mod and expansion statuses! 6/26/2024 10:33:06 AM 0.559 SINGLEP Check Nearby Fiefdoms (0.0876s) 6/26/2024 10:33:07 AM 0.559 SINGLEP No resolution change was required. 6/26/2024 10:33:07 AM 0.559 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 6/26/2024 10:33:08 AM 0.559 SINGLEP Disperse Diaspora (2.3518s) 6/26/2024 10:33:09 AM 0.559 SINGLEP Wonder About Those Spiders (0.1360s) 6/26/2024 10:33:09 AM 0.559 SINGLEP Reassure Self (0.0410s) 6/26/2024 10:33:09 AM 0.559 SINGLEP Thinking Abstract Thoughts (0.5952s) 6/26/2024 10:33:14 AM 0.559 SINGLEP Sound Search (5.1587s) 6/26/2024 10:33:15 AM 0.559 SINGLEP Polishing Stones (0.2694s) 6/26/2024 10:33:15 AM 0.559 SINGLEP Making Connections (0.7101s) 6/26/2024 10:33:15 AM 0.559 SINGLEP 14.1 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (4.0s) Disperse Diaspora (2.4s) Thinking Abstract Thoughts (0.6s) Sound Search (5.2s) Polishing Stones (0.3s) Making Connections (0.7s) 6/26/2024 10:33:15 AM 0.559 SINGLEP Finished loading 5693 sprites from dictionaries! (2644 table rows waiting on them.) 6/26/2024 10:33:16 AM 0.559 SINGLEP Linked all icons to rows in 27ms. 6/26/2024 10:33:17 AM 0.559 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 6/26/2024 10:33:20 AM 0.559 SINGLEP DELAYED3 TID17 Finished loading all LevelType contents in 5.6s 6/26/2024 10:33:22 AM 0.559 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 6/26/2024 10:33:23 AM 0.559 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 6/26/2024 10:33:22 AM 0.559 SINGLEP DELAYED4 TID25 20.3 seconds total load time and post-editing time. 6/26/2024 10:33:23 AM 0.559 SINGLEP DELAYED5 TID35 1,463 pools initialized with 466,005 items in 1,178ms 6/26/2024 10:33:23 AM 0.559 SINGLEP 561 materials found. 6/26/2024 10:34:53 AM 0.559 SINGLEP DELAYED6 TID10 Will generate map: 440 cells targeted. Existing tile count: 0 6/26/2024 10:35:07 AM 0.559 SINGLEP DELAYED7 TID17 Generated names for 368 pois with missing names. 6/26/2024 10:35:07 AM 0.559 SINGLEP DELAYED8 TID17 Finished FillAnyMissingSimBuildings, we had 33463 new buildings, and 33463 total items. SkippedBuildings: 0 AddedBuildings: 33463 CellCountChecked: 841 6/26/2024 10:35:07 AM 0.559 SINGLEP DELAYED9 TID40 InitializePopulation WAS needed, 33463 buildings to handle. 6/26/2024 10:35:08 AM 0.559 SINGLEP DELAYED10 TID17 Finished RunGameStartOnBGThread in 1,408ms. We have 33463 total items. 6/26/2024 10:35:11 AM 0.559 SINGLEP DELAYED11 TID40 Finished adding outdoor spots 841 cells, adding 33975 spots in the process. This took 2,879ms 6/26/2024 10:35:13 AM 0.559 SINGLEP DELAYED12 TID40 Finished adding initial NPC Guards for 378 pois, adding 483 guard NPCs in the process. This took 1,636ms 6/26/2024 10:35:16 AM 0.559 SINGLEP DELAYED13 TID34 World saved in 5,594 ms 6/26/2024 10:35:42 AM 0.559 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 6/26/2024 10:35:47 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:35:49 AM 0.559 SINGLEP NextLens: Switch to Forces 6/26/2024 10:35:53 AM 0.559 SINGLEP NextLens: Switch to StreetSense 6/26/2024 10:35:59 AM 0.559 SINGLEP NextLens: Switch to Versatile 6/26/2024 10:36:10 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:36:11 AM 0.559 SINGLEP NextLens: Switch to Forces 6/26/2024 10:36:12 AM 0.559 SINGLEP NextLens: Switch to StreetSense 6/26/2024 10:36:13 AM 0.559 SINGLEP NextLens: Switch to Versatile 6/26/2024 10:36:14 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:36:14 AM 0.559 SINGLEP NextLens: Switch to Forces 6/26/2024 10:36:51 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:37:13 AM 0.559 SINGLEP DELAYED14 TID21 World saved in 3,969 ms 6/26/2024 10:37:26 AM 0.559 SINGLEP DELAYED15 TID21 11506ms to read savegame 'ARC/Saved On Exit Landing Turn 213' to intermediate format. 6/26/2024 10:37:35 AM 0.559 SINGLEP DELAYED16 TID21 9145ms to process 'ARC/Saved On Exit Landing Turn 213' data fully. 6/26/2024 10:37:35 AM 0.559 SINGLEP DELAYED17 TID21 Loaded tiles: 807 (841 cells) 6/26/2024 10:37:36 AM 0.559 SINGLEP DELAYED18 TID16 Finished RunGameStartOnBGThread in 179ms. We have 31255 total items. 6/26/2024 10:37:44 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:38:00 AM 0.559 SINGLEP DELAYED19 TID20 5909ms to read savegame 'Sundew/s' to intermediate format. 6/26/2024 10:38:02 AM 0.559 SINGLEP DELAYED20 TID20 1451ms to process 'Sundew/s' data fully. 6/26/2024 10:38:02 AM 0.559 SINGLEP DELAYED21 TID20 Loaded tiles: 807 (841 cells) 6/26/2024 10:38:03 AM 0.559 SINGLEP DELAYED22 TID33 Finished RunGameStartOnBGThread in 382ms. We have 33463 total items. 6/26/2024 10:38:06 AM 0.559 SINGLEP NextLens: Switch to Forces 6/26/2024 10:38:07 AM 0.559 SINGLEP NextLens: Switch to StreetSense 6/26/2024 10:38:07 AM 0.559 SINGLEP NextLens: Switch to Versatile 6/26/2024 10:38:08 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:38:16 AM 0.559 SINGLEP NextLens: Switch to Forces 6/26/2024 10:38:27 AM 0.559 SINGLEP NextLens: Switch to StreetSense 6/26/2024 10:39:45 AM 0.559 SINGLEP NextLens: Switch to Forces 6/26/2024 10:39:46 AM 0.559 SINGLEP NextLens: Switch to MachineStructures 6/26/2024 10:39:46 AM 0.559 SINGLEP NextLens: Switch to StreetSense 6/26/2024 10:40:39 AM 0.559 SINGLEP DELAYED23 TID32 4728ms to read savegame 'ARC/Saved On Exit Landing Turn 213' to intermediate format. 6/26/2024 10:40:40 AM 0.559 SINGLEP DELAYED24 TID32 1290ms to process 'ARC/Saved On Exit Landing Turn 213' data fully. 6/26/2024 10:40:40 AM 0.559 SINGLEP DELAYED25 TID32 Loaded tiles: 807 (841 cells) 6/26/2024 10:40:41 AM 0.559 SINGLEP DELAYED26 TID9 Finished RunGameStartOnBGThread in 151ms. We have 31255 total items. 6/26/2024 10:40:55 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:43:26 AM 0.559 SINGLEP DELAYED27 TID20 4957ms to read savegame 'Sundew/s' to intermediate format. 6/26/2024 10:43:28 AM 0.559 SINGLEP DELAYED28 TID20 2471ms to process 'Sundew/s' data fully. 6/26/2024 10:43:28 AM 0.559 SINGLEP DELAYED29 TID20 Loaded tiles: 807 (841 cells) 6/26/2024 10:43:28 AM 0.559 SINGLEP DELAYED30 TID15 Finished RunGameStartOnBGThread in 230ms. We have 33463 total items. 6/26/2024 10:44:06 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:44:32 AM 0.559 SINGLEP NextLens: Switch to Forces 6/26/2024 10:44:33 AM 0.559 SINGLEP NextLens: Switch to StreetSense 6/26/2024 10:44:34 AM 0.559 SINGLEP NextLens: Switch to Versatile 6/26/2024 10:44:35 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:44:35 AM 0.559 SINGLEP NextLens: Switch to Forces 6/26/2024 10:44:36 AM 0.559 SINGLEP NextLens: Switch to StreetSense 6/26/2024 10:44:36 AM 0.559 SINGLEP NextLens: Switch to Versatile 6/26/2024 10:44:37 AM 0.559 SINGLEP NextLens: Switch to Navigation 6/26/2024 10:46:11 AM 0.559 SINGLEP DELAYED31 TID10 World saved in 7,899 ms 8/10/2024 2:52:41 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/10/2024 2:52:41 PM SINGLEP Opening Eyes (0.3090s) 8/10/2024 2:52:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/10/2024 2:52:41 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/10/2024 2:52:41 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15324391 appID: 2604860 8/10/2024 2:52:42 PM 0.578 SINGLEP Game Version: 0.578 (Main Game 8/10/2024 2:52:42 PM 0.578 SINGLEP Examining Inner Self (0.2610s) 8/10/2024 2:52:42 PM 0.578 SINGLEP Returning King (0.0230s) 8/10/2024 2:52:42 PM 0.578 SINGLEP Found 485 xml files in 236 folders in 304ms 8/10/2024 2:52:45 PM 0.578 SINGLEP Check For Extra Squires (3.5162s) 8/10/2024 2:52:45 PM 0.578 SINGLEP 485 Xml Files Parsed in 3,163ms 8/10/2024 2:52:45 PM 0.578 SINGLEP Gather Ancient Lifeforms (0.0030s) 8/10/2024 2:52:46 PM 0.578 SINGLEP Bring Ambassador To Dinner (0.3688s) 8/10/2024 2:52:46 PM 0.578 SINGLEP Update mod and expansion statuses! 8/10/2024 2:52:46 PM 0.578 SINGLEP Check Nearby Fiefdoms (0.0888s) 8/10/2024 2:52:47 PM 0.578 SINGLEP No resolution change was required. 8/10/2024 2:52:47 PM 0.578 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/10/2024 2:52:48 PM 0.578 SINGLEP Disperse Diaspora (2.3791s) 8/10/2024 2:52:48 PM 0.578 SINGLEP Wonder About Those Spiders (0.1009s) 8/10/2024 2:52:48 PM 0.578 SINGLEP Reassure Self (0.0290s) 8/10/2024 2:52:50 PM 0.578 SINGLEP Thinking Abstract Thoughts (1.7477s) 8/10/2024 2:52:54 PM 0.578 SINGLEP Sound Search (3.7184s) 8/10/2024 2:52:54 PM 0.578 SINGLEP Polishing Stones (0.2271s) 8/10/2024 2:52:55 PM 0.578 SINGLEP Making Connections (0.8759s) 8/10/2024 2:52:55 PM 0.578 SINGLEP 13.7 seconds total load time. Opening Eyes (0.3s) Examining Inner Self (0.3s) Check For Extra Squires (3.5s) Bring Ambassador To Dinner (0.4s) Disperse Diaspora (2.4s) Thinking Abstract Thoughts (1.7s) Sound Search (3.7s) Making Connections (0.9s) 8/10/2024 2:52:55 PM 0.578 SINGLEP Finished loading 6431 sprites from dictionaries! (2751 table rows waiting on them.) 8/10/2024 2:52:55 PM 0.578 SINGLEP Linked all icons to rows in 42ms. 8/10/2024 2:52:55 PM 0.578 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/10/2024 2:53:00 PM 0.578 SINGLEP DELAYED3 TID30 Finished loading all LevelType contents in 6.2s 8/10/2024 2:53:03 PM 0.578 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/10/2024 2:53:04 PM 0.578 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/10/2024 2:53:03 PM 0.578 SINGLEP DELAYED4 TID27 21.7 seconds total load time and post-editing time. 8/10/2024 2:53:04 PM 0.578 SINGLEP DELAYED5 TID34 1,463 pools initialized with 466,005 items in 795ms 8/10/2024 2:53:04 PM 0.578 SINGLEP 560 materials found. 8/10/2024 2:53:21 PM 0.578 SINGLEP DELAYED6 TID31 4416ms to read savegame 'Sundew/Saved On Exit Landing Turn 2' to intermediate format. 8/10/2024 2:53:25 PM 0.578 SINGLEP DELAYED7 TID31 4031ms to process 'Sundew/Saved On Exit Landing Turn 2' data fully. 8/10/2024 2:53:25 PM 0.578 SINGLEP DELAYED8 TID31 Loaded tiles: 807 (841 cells) 8/10/2024 2:53:27 PM 0.578 SINGLEP DELAYED9 TID6 Finished RunGameStartOnBGThread in 1,187ms. We have 33463 total items. 8/10/2024 2:53:39 PM 0.578 SINGLEP DELAYED10 TID12 Finished adding outdoor spots 441 cells, adding 40153 spots in the process. This took 2,464ms 8/10/2024 2:53:39 PM 0.578 SINGLEP DELAYED11 TID12 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 1ms 8/10/2024 2:53:59 PM 0.578 SINGLEP DELAYED12 TID26 4109ms to read savegame 'ARC/Saved On Exit Landing Turn 213' to intermediate format. 8/10/2024 2:54:00 PM 0.578 SINGLEP DELAYED13 TID26 1420ms to process 'ARC/Saved On Exit Landing Turn 213' data fully. 8/10/2024 2:54:00 PM 0.578 SINGLEP DELAYED14 TID26 Loaded tiles: 807 (841 cells) 8/10/2024 2:54:02 PM 0.578 SINGLEP DELAYED15 TID16 Finished RunGameStartOnBGThread in 223ms. We have 31255 total items. 8/10/2024 2:54:04 PM 0.578 SINGLEP Exception in UpdateContentFromVolatile for the single text element:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_AtMouseTooltipPanelArrow+bPanel.UpdateTextIfNeededAndVisible () [0x00060] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/10/2024 2:54:06 PM 0.578 SINGLEP DELAYED16 TID24 Finished adding outdoor spots 441 cells, adding 39624 spots in the process. This took 2,057ms 8/10/2024 2:54:06 PM 0.578 SINGLEP DELAYED17 TID24 Finished adding initial NPC Guards for 291 pois, adding 0 guard NPCs in the process. This took 0ms 8/10/2024 2:57:03 PM 0.578 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/10/2024 3:02:47 PM 0.578 SINGLEP DELAYED18 TID27 World saved in 4,531 ms 8/10/2024 3:06:21 PM 0.578 SINGLEP DELAYED19 TID16 World saved in 3,961 ms 8/10/2024 3:13:05 PM 0.578 SINGLEP DELAYED20 TID24 World saved in 4,052 ms 8/10/2024 3:20:16 PM 0.578 SINGLEP DELAYED21 TID32 World saved in 4,237 ms 8/10/2024 3:20:52 PM 0.578 SINGLEP DELAYED22 TID19 World saved in 4,439 ms 8/10/2024 3:21:06 PM 0.578 SINGLEP DELAYED23 TID28 World saved in 4,283 ms 8/10/2024 3:22:00 PM 0.578 SINGLEP DELAYED24 TID32 maxDesiredDistricts: 2 this.CountByDistrict.Count: 29 8/10/2024 3:25:04 PM 0.578 SINGLEP DELAYED25 TID32 World saved in 4,431 ms 8/10/2024 3:25:13 PM 0.578 SINGLEP DELAYED26 TID29 World saved in 4,209 ms 8/10/2024 3:27:08 PM 0.578 SINGLEP DELAYED27 TID34 World saved in 2,233 ms 8/10/2024 3:32:41 PM 0.578 SINGLEP DELAYED28 TID22 World saved in 4,411 ms 8/10/2024 3:37:02 PM 0.578 SINGLEP DELAYED29 TID17 World saved in 4,460 ms 8/10/2024 3:37:21 PM 0.578 SINGLEP DELAYED30 TID24 World saved in 4,146 ms 8/10/2024 3:42:25 PM 0.578 SINGLEP DELAYED31 TID29 World saved in 3,969 ms 8/10/2024 3:42:45 PM 0.578 SINGLEP DELAYED32 TID11 World saved in 4,202 ms 8/10/2024 3:45:56 PM 0.578 SINGLEP DELAYED33 TID30 World saved in 4,325 ms 8/10/2024 3:49:59 PM 0.578 SINGLEP DELAYED34 TID26 World saved in 4,679 ms 8/10/2024 3:50:24 PM 0.578 SINGLEP DELAYED35 TID25 World saved in 4,432 ms 8/10/2024 3:51:21 PM 0.578 SINGLEP DELAYED36 TID16 World saved in 4,244 ms 8/10/2024 3:52:18 PM 0.578 SINGLEP DELAYED37 TID21 World saved in 4,565 ms 8/10/2024 3:52:27 PM 0.578 SINGLEP DELAYED38 TID29 World saved in 4,312 ms 8/10/2024 3:52:46 PM 0.578 SINGLEP DELAYED39 TID10 World saved in 4,417 ms 8/10/2024 3:53:06 PM 0.578 SINGLEP DELAYED40 TID26 World saved in 4,867 ms 8/10/2024 3:53:25 PM 0.578 SINGLEP DELAYED41 TID15 World saved in 4,299 ms 8/10/2024 3:53:43 PM 0.578 SINGLEP DELAYED42 TID7 World saved in 4,465 ms 8/10/2024 3:54:53 PM 0.578 SINGLEP DELAYED43 TID23 World saved in 4,742 ms 8/10/2024 3:56:36 PM 0.578 SINGLEP DELAYED44 TID14 World saved in 4,823 ms 8/10/2024 3:56:42 PM 0.578 SINGLEP DELAYED45 TID8 World saved in 4,417 ms 8/10/2024 3:59:05 PM 0.578 SINGLEP DELAYED46 TID31 World saved in 4,639 ms 8/10/2024 4:08:48 PM 0.578 SINGLEP DELAYED47 TID8 3875ms to read savegame 'ARC/Autosave Landing Turn 297' to intermediate format. 8/10/2024 4:08:49 PM 0.578 SINGLEP DELAYED48 TID8 1264ms to process 'ARC/Autosave Landing Turn 297' data fully. 8/10/2024 4:08:49 PM 0.578 SINGLEP DELAYED49 TID8 Loaded tiles: 807 (841 cells) 8/10/2024 4:08:50 PM 0.578 SINGLEP DELAYED50 TID25 Finished FillAnyMissingSimBuildings, we had 131 new buildings, and 28163 total items. SkippedBuildings: 28032 AddedBuildings: 131 CellCountChecked: 841 8/10/2024 4:08:50 PM 0.578 SINGLEP DELAYED51 TID25 Finished RunGameStartOnBGThread in 220ms. We have 28163 total items. 8/10/2024 4:08:54 PM 0.578 SINGLEP DELAYED52 TID28 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 2,965ms 8/10/2024 4:08:54 PM 0.578 SINGLEP DELAYED53 TID28 Finished adding initial NPC Guards for 291 pois, adding 0 guard NPCs in the process. This took 0ms 8/10/2024 4:09:01 PM 0.578 SINGLEP DELAYED54 TID52 World saved in 3,056 ms 8/11/2024 12:27:11 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/11/2024 12:27:11 PM SINGLEP Opening Eyes (0.4998s) 8/11/2024 12:27:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/11/2024 12:27:10 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/11/2024 12:27:11 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15324391 appID: 2604860 8/11/2024 12:27:12 PM 0.578 SINGLEP Game Version: 0.578 (Main Game 8/11/2024 12:27:12 PM 0.578 SINGLEP Examining Inner Self (0.3712s) 8/11/2024 12:27:12 PM 0.578 SINGLEP Returning King (0.0405s) 8/11/2024 12:27:12 PM 0.578 SINGLEP Found 485 xml files in 236 folders in 597ms 8/11/2024 12:27:16 PM 0.578 SINGLEP Check For Extra Squires (4.5067s) 8/11/2024 12:27:16 PM 0.578 SINGLEP 485 Xml Files Parsed in 3,858ms 8/11/2024 12:27:16 PM 0.578 SINGLEP Gather Ancient Lifeforms (0.0030s) 8/11/2024 12:27:17 PM 0.578 SINGLEP Bring Ambassador To Dinner (0.4340s) 8/11/2024 12:27:17 PM 0.578 SINGLEP Update mod and expansion statuses! 8/11/2024 12:27:17 PM 0.578 SINGLEP Check Nearby Fiefdoms (0.0770s) 8/11/2024 12:27:19 PM 0.578 SINGLEP No resolution change was required. 8/11/2024 12:27:19 PM 0.578 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/11/2024 12:27:20 PM 0.578 SINGLEP Disperse Diaspora (3.7310s) 8/11/2024 12:27:21 PM 0.578 SINGLEP Wonder About Those Spiders (0.1784s) 8/11/2024 12:27:21 PM 0.578 SINGLEP Reassure Self (0.0680s) 8/11/2024 12:27:22 PM 0.578 SINGLEP Thinking Abstract Thoughts (1.7994s) 8/11/2024 12:27:28 PM 0.578 SINGLEP Sound Search (5.3977s) 8/11/2024 12:27:28 PM 0.578 SINGLEP Polishing Stones (0.2540s) 8/11/2024 12:27:29 PM 0.578 SINGLEP Making Connections (0.5750s) 8/11/2024 12:27:29 PM 0.578 SINGLEP 18.0 seconds total load time. Opening Eyes (0.5s) Examining Inner Self (0.4s) Check For Extra Squires (4.5s) Bring Ambassador To Dinner (0.4s) Disperse Diaspora (3.7s) Thinking Abstract Thoughts (1.8s) Sound Search (5.4s) Polishing Stones (0.3s) Making Connections (0.6s) 8/11/2024 12:27:29 PM 0.578 SINGLEP Finished loading 6431 sprites from dictionaries! (2751 table rows waiting on them.) 8/11/2024 12:27:29 PM 0.578 SINGLEP Linked all icons to rows in 41ms. 8/11/2024 12:27:30 PM 0.578 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/11/2024 12:27:34 PM 0.578 SINGLEP DELAYED3 TID10 Finished loading all LevelType contents in 6.2s 8/11/2024 12:27:36 PM 0.578 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/11/2024 12:27:37 PM 0.578 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/11/2024 12:27:36 PM 0.578 SINGLEP DELAYED4 TID34 25.2 seconds total load time and post-editing time. 8/11/2024 12:27:37 PM 0.578 SINGLEP DELAYED5 TID30 1,463 pools initialized with 466,005 items in 1,240ms 8/11/2024 12:27:37 PM 0.578 SINGLEP 560 materials found. 8/11/2024 12:27:53 PM 0.578 SINGLEP DELAYED6 TID25 5619ms to read savegame 'ARC/Autosave Landing Turn 276' to intermediate format. 8/11/2024 12:27:57 PM 0.578 SINGLEP DELAYED7 TID25 3700ms to process 'ARC/Autosave Landing Turn 276' data fully. 8/11/2024 12:27:57 PM 0.578 SINGLEP DELAYED8 TID25 Loaded tiles: 807 (841 cells) 8/11/2024 12:28:00 PM 0.578 SINGLEP DELAYED9 TID32 Finished RunGameStartOnBGThread in 2,005ms. We have 31063 total items. 8/11/2024 12:28:10 PM 0.578 SINGLEP DELAYED10 TID25 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 2,029ms 8/11/2024 12:28:10 PM 0.578 SINGLEP DELAYED11 TID25 Finished adding initial NPC Guards for 291 pois, adding 0 guard NPCs in the process. This took 0ms 8/11/2024 12:28:57 PM 0.578 SINGLEP DELAYED12 TID16 4832ms to read savegame 'Sundew/Saved On Exit Landing Turn 2' to intermediate format. 8/11/2024 12:28:58 PM 0.578 SINGLEP DELAYED13 TID16 1072ms to process 'Sundew/Saved On Exit Landing Turn 2' data fully. 8/11/2024 12:28:58 PM 0.578 SINGLEP DELAYED14 TID16 Loaded tiles: 807 (841 cells) 8/11/2024 12:28:59 PM 0.578 SINGLEP DELAYED15 TID23 Finished RunGameStartOnBGThread in 233ms. We have 33463 total items. 8/11/2024 12:29:03 PM 0.578 SINGLEP DELAYED16 TID5 Finished adding outdoor spots 441 cells, adding 40261 spots in the process. This took 2,036ms 8/11/2024 12:29:03 PM 0.578 SINGLEP DELAYED17 TID5 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/11/2024 12:29:12 PM 0.578 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/11/2024 12:31:53 PM 0.578 SINGLEP DELAYED18 TID8 World saved in 5,364 ms 8/11/2024 12:33:11 PM 0.578 SINGLEP DELAYED19 TID14 World saved in 5,023 ms 8/11/2024 12:39:06 PM 0.578 SINGLEP DELAYED20 TID8 World saved in 3,881 ms 8/11/2024 12:42:26 PM 0.578 SINGLEP DELAYED21 TID16 World saved in 4,178 ms 8/11/2024 12:43:43 PM 0.578 SINGLEP DELAYED22 TID26 World saved in 4,274 ms 8/11/2024 12:44:04 PM 0.578 SINGLEP DELAYED23 TID18 World saved in 4,214 ms 8/11/2024 12:45:48 PM 0.578 SINGLEP DELAYED24 TID8 World saved in 4,286 ms 8/11/2024 12:50:20 PM 0.578 SINGLEP DELAYED25 TID33 World saved in 4,039 ms 8/11/2024 12:55:38 PM 0.578 SINGLEP DELAYED26 TID13 World saved in 4,885 ms 8/11/2024 1:00:23 PM 0.578 SINGLEP DELAYED27 TID16 World saved in 4,248 ms 8/11/2024 1:03:40 PM 0.578 SINGLEP DELAYED28 TID33 World saved in 4,022 ms 8/11/2024 1:06:46 PM 0.578 SINGLEP DELAYED29 TID13 World saved in 4,311 ms 8/11/2024 1:09:10 PM 0.578 SINGLEP DELAYED30 TID14 World saved in 4,127 ms 8/11/2024 1:10:36 PM 0.578 SINGLEP DELAYED31 TID8 World saved in 5,013 ms 8/11/2024 1:13:24 PM 0.578 SINGLEP DELAYED32 TID30 World saved in 4,382 ms 8/11/2024 1:17:15 PM 0.578 SINGLEP DELAYED33 TID6 World saved in 4,762 ms 8/11/2024 1:20:13 PM 0.578 SINGLEP DELAYED34 TID32 World saved in 3,864 ms 8/11/2024 1:38:28 PM 0.578 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 8/11/2024 1:43:16 PM 0.578 SINGLEP DELAYED35 TID56 World saved in 3,977 ms 8/11/2024 1:47:35 PM 0.578 SINGLEP DELAYED36 TID53 World saved in 4,201 ms 8/11/2024 1:49:58 PM 0.578 SINGLEP DELAYED37 TID52 World saved in 4,106 ms 8/11/2024 1:51:28 PM 0.578 SINGLEP DELAYED38 TID57 World saved in 4,293 ms 8/11/2024 1:53:55 PM 0.578 SINGLEP DELAYED39 TID58 World saved in 4,165 ms 8/11/2024 1:57:19 PM 0.578 SINGLEP DELAYED40 TID54 World saved in 4,709 ms 8/11/2024 1:59:41 PM 0.578 SINGLEP DELAYED41 TID52 World saved in 4,392 ms 8/11/2024 2:04:08 PM 0.578 SINGLEP DELAYED42 TID55 World saved in 4,432 ms 8/11/2024 2:06:44 PM 0.578 SINGLEP DELAYED43 TID57 World saved in 4,458 ms 8/11/2024 2:07:27 PM 0.578 SINGLEP DELAYED44 TID56 World saved in 4,288 ms 8/11/2024 2:09:04 PM 0.578 SINGLEP DELAYED45 TID52 World saved in 4,318 ms 8/11/2024 2:10:52 PM 0.578 SINGLEP DELAYED46 TID55 World saved in 4,668 ms 8/11/2024 2:12:45 PM 0.578 SINGLEP DELAYED47 TID59 World saved in 4,206 ms 8/11/2024 2:14:52 PM 0.578 SINGLEP DELAYED48 TID52 World saved in 4,450 ms 8/11/2024 2:16:20 PM 0.578 SINGLEP DELAYED49 TID54 World saved in 4,834 ms 8/11/2024 2:16:38 PM 0.578 SINGLEP DELAYED50 TID53 World saved in 4,961 ms 8/11/2024 2:17:11 PM 0.578 SINGLEP DELAYED51 TID57 World saved in 4,715 ms 8/11/2024 2:19:07 PM 0.578 SINGLEP DELAYED52 TID55 World saved in 4,375 ms 8/11/2024 2:21:47 PM 0.578 SINGLEP DELAYED53 TID53 World saved in 4,234 ms 8/11/2024 2:24:24 PM 0.578 SINGLEP DELAYED54 TID56 World saved in 4,307 ms 8/11/2024 2:28:00 PM 0.578 SINGLEP DELAYED55 TID52 World saved in 4,638 ms 8/11/2024 2:29:15 PM 0.578 SINGLEP DELAYED56 TID58 World saved in 4,902 ms 8/11/2024 2:32:58 PM 0.578 SINGLEP DELAYED57 TID54 World saved in 4,603 ms 8/11/2024 2:36:11 PM 0.578 SINGLEP DELAYED58 TID55 World saved in 4,544 ms 8/11/2024 2:37:24 PM 0.578 SINGLEP DELAYED59 TID59 World saved in 4,440 ms 8/11/2024 2:38:27 PM 0.578 SINGLEP DELAYED60 TID53 World saved in 4,906 ms 8/11/2024 2:40:29 PM 0.578 SINGLEP DELAYED61 TID58 World saved in 4,621 ms 8/11/2024 2:40:54 PM 0.578 SINGLEP DELAYED62 TID54 World saved in 4,544 ms 8/11/2024 2:47:00 PM 0.578 SINGLEP DELAYED63 TID58 World saved in 4,618 ms 8/11/2024 2:49:11 PM 0.578 SINGLEP DELAYED64 TID54 World saved in 4,643 ms 8/11/2024 2:52:23 PM 0.578 SINGLEP DELAYED65 TID59 World saved in 4,570 ms 8/11/2024 2:55:41 PM 0.578 SINGLEP DELAYED66 TID51 World saved in 4,675 ms 8/11/2024 2:57:33 PM 0.578 SINGLEP DELAYED67 TID53 World saved in 4,360 ms 8/11/2024 3:00:52 PM 0.578 SINGLEP DELAYED68 TID58 World saved in 4,850 ms 8/11/2024 3:05:33 PM 0.578 SINGLEP DELAYED69 TID59 World saved in 4,273 ms 8/11/2024 3:10:06 PM 0.578 SINGLEP DELAYED70 TID57 World saved in 4,731 ms 8/11/2024 3:14:08 PM 0.578 SINGLEP DELAYED71 TID57 World saved in 3,057 ms 8/11/2024 3:18:34 PM 0.578 SINGLEP DELAYED72 TID55 World saved in 4,690 ms 8/11/2024 3:22:01 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 3:22:05 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 3:22:11 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 3:22:18 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 3:23:55 PM 0.578 SINGLEP DELAYED73 TID52 World saved in 4,917 ms 8/11/2024 3:25:53 PM 0.578 SINGLEP DELAYED74 TID53 World saved in 2,742 ms 8/11/2024 3:27:48 PM 0.578 SINGLEP DELAYED75 TID51 World saved in 4,396 ms 8/11/2024 3:30:25 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 3:30:25 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 3:30:25 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 3:30:25 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 3:30:51 PM 0.578 SINGLEP DELAYED76 TID55 World saved in 4,521 ms 8/11/2024 3:31:53 PM 0.578 SINGLEP DELAYED77 TID52 World saved in 4,773 ms 8/11/2024 3:36:04 PM 0.578 SINGLEP DELAYED78 TID60 World saved in 4,714 ms 8/11/2024 3:38:07 PM 0.578 SINGLEP DELAYED79 TID51 World saved in 3,905 ms 8/11/2024 5:37:01 PM 0.578 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 8/11/2024 5:37:23 PM 0.578 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 8/11/2024 5:41:22 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 5:41:22 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 5:43:12 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 5:43:12 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 5:43:13 PM 0.578 SINGLEP DELAYED80 TID67 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Saved On Exit Landing Turn 2.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 5:43:13 PM 0.578 SINGLEP DELAYED81 TID67 World saved in 12,815 ms 8/11/2024 5:47:09 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 5:47:09 PM 0.578 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000ca] in <6a96fa0f78804c0c9dbf6ca8aa64d920>:0 8/11/2024 5:56:20 PM 0.578 SINGLEP DELAYED82 TID54 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 5:56:20 PM 0.578 SINGLEP DELAYED83 TID54 World saved in 5,318 ms 8/11/2024 6:00:14 PM 0.578 SINGLEP DELAYED84 TID51 maxDesiredDistricts: 2 this.CountByDistrict.Count: 24 8/11/2024 6:01:51 PM 0.578 SINGLEP DELAYED85 TID51 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:01:51 PM 0.578 SINGLEP DELAYED86 TID51 World saved in 8,934 ms 8/11/2024 6:05:13 PM 0.578 SINGLEP DELAYED87 TID54 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:05:13 PM 0.578 SINGLEP DELAYED88 TID54 World saved in 5,074 ms 8/11/2024 6:06:48 PM 0.578 SINGLEP DELAYED89 TID56 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:06:48 PM 0.578 SINGLEP DELAYED90 TID56 World saved in 4,998 ms 8/11/2024 6:12:16 PM 0.578 SINGLEP DELAYED91 TID71 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:12:16 PM 0.578 SINGLEP DELAYED92 TID71 World saved in 4,751 ms 8/11/2024 6:14:40 PM 0.578 SINGLEP DELAYED93 TID51 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:14:40 PM 0.578 SINGLEP DELAYED94 TID51 World saved in 5,022 ms 8/11/2024 6:18:48 PM 0.578 SINGLEP DELAYED95 TID68 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:18:48 PM 0.578 SINGLEP DELAYED96 TID68 World saved in 5,228 ms 8/11/2024 6:21:55 PM 0.578 SINGLEP DELAYED97 TID56 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:21:55 PM 0.578 SINGLEP DELAYED98 TID56 World saved in 3,969 ms 8/11/2024 6:24:51 PM 0.578 SINGLEP DELAYED99 TID68 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:24:51 PM 0.578 SINGLEP DELAYED100 TID68 World saved in 3,941 ms 8/11/2024 6:26:34 PM 0.578 SINGLEP DELAYED101 TID54 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:26:34 PM 0.578 SINGLEP DELAYED102 TID54 World saved in 4,872 ms 8/11/2024 6:26:56 PM 0.578 SINGLEP DELAYED103 TID54 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:26:56 PM 0.578 SINGLEP DELAYED104 TID54 World saved in 4,898 ms 8/11/2024 6:33:05 PM 0.578 SINGLEP DELAYED105 TID51 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:33:05 PM 0.578 SINGLEP DELAYED106 TID51 World saved in 3,354 ms 8/11/2024 6:36:30 PM 0.578 SINGLEP DELAYED107 TID71 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:36:30 PM 0.578 SINGLEP DELAYED108 TID71 World saved in 4,975 ms 8/11/2024 6:39:14 PM 0.578 SINGLEP DELAYED109 TID79 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:39:14 PM 0.578 SINGLEP DELAYED110 TID79 World saved in 4,486 ms 8/11/2024 6:42:18 PM 0.578 SINGLEP DELAYED111 TID77 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/11/2024 6:42:18 PM 0.578 SINGLEP DELAYED112 TID77 World saved in 4,921 ms 8/15/2024 3:46:13 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/15/2024 3:46:14 PM SINGLEP Opening Eyes (0.3660s) 8/15/2024 3:46:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/15/2024 3:46:13 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/15/2024 3:46:13 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15375661 appID: 2604860 8/15/2024 3:46:14 PM 0.581 SINGLEP Game Version: 0.581 (Main Game 8/15/2024 3:46:14 PM 0.581 SINGLEP Examining Inner Self (0.2103s) 8/15/2024 3:46:14 PM 0.581 SINGLEP Returning King (0.0300s) 8/15/2024 3:46:14 PM 0.581 SINGLEP Found 487 xml files in 238 folders in 340ms 8/15/2024 3:46:18 PM 0.581 SINGLEP Check For Extra Squires (4.1493s) 8/15/2024 3:46:18 PM 0.581 SINGLEP 487 Xml Files Parsed in 3,756ms 8/15/2024 3:46:18 PM 0.581 SINGLEP Gather Ancient Lifeforms (0.0030s) 8/15/2024 3:46:19 PM 0.581 SINGLEP Bring Ambassador To Dinner (0.5901s) 8/15/2024 3:46:19 PM 0.581 SINGLEP Update mod and expansion statuses! 8/15/2024 3:46:19 PM 0.581 SINGLEP Check Nearby Fiefdoms (0.1070s) 8/15/2024 3:46:21 PM 0.581 SINGLEP No resolution change was required. 8/15/2024 3:46:21 PM 0.581 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/15/2024 3:46:22 PM 0.581 SINGLEP Disperse Diaspora (2.8793s) 8/15/2024 3:46:22 PM 0.581 SINGLEP Wonder About Those Spiders (0.1987s) 8/15/2024 3:46:22 PM 0.581 SINGLEP Reassure Self (0.0640s) 8/15/2024 3:46:24 PM 0.581 SINGLEP Thinking Abstract Thoughts (1.8797s) 8/15/2024 3:46:29 PM 0.581 SINGLEP Sound Search (5.2332s) 8/15/2024 3:46:29 PM 0.581 SINGLEP Polishing Stones (0.2740s) 8/15/2024 3:46:30 PM 0.581 SINGLEP Making Connections (0.7921s) 8/15/2024 3:46:30 PM 0.581 SINGLEP 16.8 seconds total load time. Opening Eyes (0.4s) Check For Extra Squires (4.1s) Bring Ambassador To Dinner (0.6s) Disperse Diaspora (2.9s) Thinking Abstract Thoughts (1.9s) Sound Search (5.2s) Polishing Stones (0.3s) Making Connections (0.8s) 8/15/2024 3:46:30 PM 0.581 SINGLEP Finished loading 6431 sprites from dictionaries! (2750 table rows waiting on them.) 8/15/2024 3:46:30 PM 0.581 SINGLEP Linked all icons to rows in 34ms. 8/15/2024 3:46:31 PM 0.581 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/15/2024 3:46:36 PM 0.581 SINGLEP DELAYED3 TID37 Finished loading all LevelType contents in 7.1s 8/15/2024 3:46:38 PM 0.581 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/15/2024 3:46:41 PM 0.581 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/15/2024 3:46:38 PM 0.581 SINGLEP DELAYED4 TID26 24.9 seconds total load time and post-editing time. 8/15/2024 3:46:39 PM 0.581 SINGLEP DELAYED5 TID17 1,463 pools initialized with 466,005 items in 1,228ms 8/15/2024 3:46:41 PM 0.581 SINGLEP 560 materials found. 8/15/2024 3:46:59 PM 0.581 SINGLEP DELAYED6 TID25 7659ms to read savegame 'Sundew/Saved On Exit Landing Turn 223' to intermediate format. 8/15/2024 3:47:03 PM 0.581 SINGLEP DELAYED7 TID25 3430ms to process 'Sundew/Saved On Exit Landing Turn 223' data fully. 8/15/2024 3:47:03 PM 0.581 SINGLEP DELAYED8 TID25 Loaded tiles: 807 (841 cells) 8/15/2024 3:47:05 PM 0.581 SINGLEP DELAYED9 TID21 Finished RunGameStartOnBGThread in 1,967ms. We have 28784 total items. 8/15/2024 3:47:15 PM 0.581 SINGLEP DELAYED10 TID30 Finished adding outdoor spots 441 cells, adding 27 spots in the process. This took 1,980ms 8/15/2024 3:47:15 PM 0.581 SINGLEP DELAYED11 TID30 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/15/2024 3:47:47 PM 0.581 SINGLEP Exception in UpdateContentFromVolatile for the single text element:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_AtMouseTooltipPlate+bPanel.UpdateTextIfNeededAndVisible () [0x0005d] in :0 8/15/2024 3:47:57 PM 0.581 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/15/2024 3:56:13 PM 0.581 SINGLEP DELAYED12 TID17 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 3:56:13 PM 0.581 SINGLEP DELAYED13 TID17 World saved in 6,540 ms 8/15/2024 4:01:25 PM 0.581 SINGLEP DELAYED14 TID36 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 4:01:25 PM 0.581 SINGLEP DELAYED15 TID36 World saved in 4,271 ms 8/15/2024 4:05:40 PM 0.581 SINGLEP DELAYED16 TID33 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 4:05:40 PM 0.581 SINGLEP DELAYED17 TID33 World saved in 4,387 ms 8/15/2024 4:09:26 PM 0.581 SINGLEP DELAYED18 TID36 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 4:09:26 PM 0.581 SINGLEP DELAYED19 TID36 World saved in 4,345 ms 8/15/2024 4:15:54 PM 0.581 SINGLEP DELAYED20 TID10 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 4:15:54 PM 0.581 SINGLEP DELAYED21 TID10 World saved in 4,207 ms 8/15/2024 4:25:22 PM 0.581 SINGLEP DELAYED22 TID25 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 4:25:22 PM 0.581 SINGLEP DELAYED23 TID25 World saved in 4,333 ms 8/15/2024 4:29:37 PM 0.581 SINGLEP DELAYED24 TID21 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 4:29:37 PM 0.581 SINGLEP DELAYED25 TID21 World saved in 4,473 ms 8/15/2024 4:32:54 PM 0.581 SINGLEP DELAYED26 TID24 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 4:32:54 PM 0.581 SINGLEP DELAYED27 TID24 World saved in 4,556 ms 8/15/2024 4:37:08 PM 0.581 SINGLEP DELAYED28 TID30 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Sundew/Autosave Landing Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/15/2024 4:37:08 PM 0.581 SINGLEP DELAYED29 TID30 World saved in 4,297 ms 8/15/2024 4:41:16 PM 0.581 SINGLEP DELAYED30 TID35 6129ms to read savegame 'Sundew/Autosave Landing Turn 234' to intermediate format. 8/15/2024 4:41:18 PM 0.581 SINGLEP DELAYED31 TID35 2690ms to process 'Sundew/Autosave Landing Turn 234' data fully. 8/15/2024 4:41:18 PM 0.581 SINGLEP DELAYED32 TID35 Loaded tiles: 807 (841 cells) 8/15/2024 4:41:20 PM 0.581 SINGLEP DELAYED33 TID22 Finished RunGameStartOnBGThread in 333ms. We have 28788 total items. 8/15/2024 4:41:24 PM 0.581 SINGLEP DELAYED34 TID12 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 3,755ms 8/15/2024 4:41:24 PM 0.581 SINGLEP DELAYED35 TID12 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/15/2024 4:41:55 PM 0.581 SINGLEP DELAYED36 TID8 5883ms to read savegame 'Sundew/Autosave Landing Turn 243' to intermediate format. 8/15/2024 4:41:56 PM 0.581 SINGLEP DELAYED37 TID8 1583ms to process 'Sundew/Autosave Landing Turn 243' data fully. 8/15/2024 4:41:56 PM 0.581 SINGLEP DELAYED38 TID8 Loaded tiles: 807 (841 cells) 8/15/2024 4:41:57 PM 0.581 SINGLEP DELAYED39 TID26 Finished RunGameStartOnBGThread in 268ms. We have 28791 total items. 8/15/2024 4:42:01 PM 0.581 SINGLEP DELAYED40 TID16 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 2,850ms 8/15/2024 4:42:01 PM 0.581 SINGLEP DELAYED41 TID16 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/15/2024 4:42:28 PM 0.581 SINGLEP DELAYED42 TID17 4754ms to read savegame 'Sundew/Autosave Landing Turn 240' to intermediate format. 8/15/2024 4:42:29 PM 0.581 SINGLEP DELAYED43 TID17 1091ms to process 'Sundew/Autosave Landing Turn 240' data fully. 8/15/2024 4:42:29 PM 0.581 SINGLEP DELAYED44 TID17 Loaded tiles: 807 (841 cells) 8/15/2024 4:42:30 PM 0.581 SINGLEP DELAYED45 TID38 Finished RunGameStartOnBGThread in 300ms. We have 28791 total items. 8/15/2024 4:42:35 PM 0.581 SINGLEP DELAYED46 TID18 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 4,434ms 8/15/2024 4:42:35 PM 0.581 SINGLEP DELAYED47 TID18 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/15/2024 4:42:51 PM 0.581 SINGLEP DELAYED48 TID52 5661ms to read savegame 'Sundew/Autosave Landing Turn 237' to intermediate format. 8/15/2024 4:42:52 PM 0.581 SINGLEP DELAYED49 TID52 1329ms to process 'Sundew/Autosave Landing Turn 237' data fully. 8/15/2024 4:42:52 PM 0.581 SINGLEP DELAYED50 TID52 Loaded tiles: 807 (841 cells) 8/15/2024 4:42:53 PM 0.581 SINGLEP DELAYED51 TID9 Finished RunGameStartOnBGThread in 442ms. We have 28790 total items. 8/15/2024 4:42:59 PM 0.581 SINGLEP DELAYED52 TID15 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 4,385ms 8/15/2024 4:42:59 PM 0.581 SINGLEP DELAYED53 TID15 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/15/2024 4:51:15 PM 0.581 SINGLEP DELAYED54 TID9 World saved in 4,637 ms 8/15/2024 4:55:12 PM 0.581 SINGLEP DELAYED55 TID10 World saved in 4,414 ms 8/15/2024 5:04:34 PM 0.581 SINGLEP DELAYED56 TID13 World saved in 5,240 ms 9/23/2024 3:34:47 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/23/2024 3:34:47 PM SINGLEP Opening Eyes (0.4428s) 9/23/2024 3:34:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/23/2024 3:34:46 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/23/2024 3:34:46 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/23/2024 3:34:47 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/23/2024 3:34:47 PM 0.591.2 SINGLEP Examining Inner Self (0.2284s) 9/23/2024 3:34:47 PM 0.591.2 SINGLEP Returning King (0.0747s) 9/23/2024 3:34:48 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 327ms 9/23/2024 3:34:52 PM 0.591.2 SINGLEP Check For Extra Squires (4.4881s) 9/23/2024 3:34:52 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 4,149ms 9/23/2024 3:34:52 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0030s) 9/23/2024 3:34:52 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.6077s) 9/23/2024 3:34:52 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/23/2024 3:34:52 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0950s) 9/23/2024 3:34:55 PM 0.591.2 SINGLEP No resolution change was required. 9/23/2024 3:34:55 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/23/2024 3:34:57 PM 0.591.2 SINGLEP Disperse Diaspora (4.7118s) 9/23/2024 3:34:57 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.1650s) 9/23/2024 3:34:57 PM 0.591.2 SINGLEP Reassure Self (0.0400s) 9/23/2024 3:34:59 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (1.7979s) 9/23/2024 3:35:06 PM 0.591.2 SINGLEP Sound Search (6.3652s) 9/23/2024 3:35:06 PM 0.591.2 SINGLEP Polishing Stones (0.2840s) 9/23/2024 3:35:07 PM 0.591.2 SINGLEP Making Connections (0.7892s) 9/23/2024 3:35:07 PM 0.591.2 SINGLEP 20.1 seconds total load time. Opening Eyes (0.4s) Check For Extra Squires (4.5s) Bring Ambassador To Dinner (0.6s) Disperse Diaspora (4.7s) Thinking Abstract Thoughts (1.8s) Sound Search (6.4s) Polishing Stones (0.3s) Making Connections (0.8s) 9/23/2024 3:35:07 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/23/2024 3:35:07 PM 0.591.2 SINGLEP Linked all icons to rows in 62ms. 9/23/2024 3:35:10 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/23/2024 3:35:18 PM 0.591.2 SINGLEP DELAYED3 TID13 Finished loading all LevelType contents in 11.8s 9/23/2024 3:35:27 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/23/2024 3:35:33 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/23/2024 3:35:28 PM 0.591.2 SINGLEP DELAYED4 TID13 41.1 seconds total load time and post-editing time. 9/23/2024 3:35:30 PM 0.591.2 SINGLEP DELAYED5 TID7 1,463 pools initialized with 466,005 items in 2,834ms 9/23/2024 3:35:33 PM 0.591.2 SINGLEP 560 materials found. 9/23/2024 3:39:27 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/23/2024 3:39:27 PM SINGLEP Opening Eyes (0.3698s) 9/23/2024 3:39:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/23/2024 3:39:26 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/23/2024 3:39:27 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/23/2024 3:39:27 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/23/2024 3:39:27 PM 0.591.2 SINGLEP Examining Inner Self (0.2670s) 9/23/2024 3:39:27 PM 0.591.2 SINGLEP Returning King (0.0300s) 9/23/2024 3:39:28 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 422ms 9/23/2024 3:39:32 PM 0.591.2 SINGLEP Check For Extra Squires (4.4567s) 9/23/2024 3:39:32 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 3,974ms 9/23/2024 3:39:32 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0030s) 9/23/2024 3:39:32 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.4380s) 9/23/2024 3:39:32 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/23/2024 3:39:32 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0850s) 9/23/2024 3:39:34 PM 0.591.2 SINGLEP No resolution change was required. 9/23/2024 3:39:35 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/23/2024 3:39:37 PM 0.591.2 SINGLEP Disperse Diaspora (4.5267s) 9/23/2024 3:39:37 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.1350s) 9/23/2024 3:39:37 PM 0.591.2 SINGLEP Reassure Self (0.0400s) 9/23/2024 3:39:39 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (1.9570s) 9/23/2024 3:39:44 PM 0.591.2 SINGLEP Sound Search (5.1233s) 9/23/2024 3:39:44 PM 0.591.2 SINGLEP Polishing Stones (0.3171s) 9/23/2024 3:39:45 PM 0.591.2 SINGLEP Making Connections (0.9302s) 9/23/2024 3:39:45 PM 0.591.2 SINGLEP 18.7 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.3s) Check For Extra Squires (4.5s) Bring Ambassador To Dinner (0.4s) Disperse Diaspora (4.5s) Thinking Abstract Thoughts (2.0s) Sound Search (5.1s) Polishing Stones (0.3s) Making Connections (0.9s) 9/23/2024 3:39:46 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/23/2024 3:39:46 PM 0.591.2 SINGLEP Linked all icons to rows in 39ms. 9/23/2024 3:39:46 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/23/2024 3:39:52 PM 0.591.2 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 7.3s 9/23/2024 3:39:57 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/23/2024 3:40:02 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/23/2024 3:39:57 PM 0.591.2 SINGLEP DELAYED4 TID11 30.6 seconds total load time and post-editing time. 9/23/2024 3:39:59 PM 0.591.2 SINGLEP DELAYED5 TID27 1,463 pools initialized with 466,005 items in 1,185ms 9/23/2024 3:40:04 PM 0.591.2 SINGLEP 560 materials found. 9/23/2024 3:40:16 PM 0.591.2 SINGLEP DELAYED6 TID10 Will generate map: 440 cells targeted. Existing tile count: 0 9/23/2024 3:40:24 PM 0.591.2 SINGLEP DELAYED7 TID23 Generated names for 359 pois with missing names. 9/23/2024 3:40:24 PM 0.591.2 SINGLEP DELAYED8 TID23 Finished FillAnyMissingSimBuildings, we had 32825 new buildings, and 32825 total items. SkippedBuildings: 0 AddedBuildings: 32825 CellCountChecked: 841 9/23/2024 3:40:24 PM 0.591.2 SINGLEP DELAYED9 TID16 InitializePopulation WAS needed, 32825 buildings to handle. 9/23/2024 3:40:26 PM 0.591.2 SINGLEP DELAYED10 TID23 Finished RunGameStartOnBGThread in 2,434ms. We have 32825 total items. 9/23/2024 3:40:39 PM 0.591.2 SINGLEP DELAYED11 TID20 Finished adding outdoor spots 841 cells, adding 75092 spots in the process. This took 2,848ms 9/23/2024 3:40:40 PM 0.591.2 SINGLEP DELAYED12 TID20 Finished adding initial NPC Guards for 370 pois, adding 493 guard NPCs in the process. This took 1,204ms 9/23/2024 3:41:03 PM 0.591.2 SINGLEP DELAYED13 TID37 World saved in 12,390 ms 9/23/2024 3:41:57 PM 0.591.2 SINGLEP Reveal: 152.2724 time 0.8 gap 9/23/2024 3:42:09 PM 0.591.2 SINGLEP Reveal: 13.9622 time 0.8 gap 9/23/2024 3:42:37 PM 0.591.2 SINGLEP Reveal: 28.1302 time 0.8 gap 9/23/2024 3:42:38 PM 0.591.2 SINGLEP Reveal: 0.8236 time 0.8 gap 9/23/2024 3:42:50 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/23/2024 3:43:25 PM 0.591.2 SINGLEP Reveal: 46.8004 time 0.8 gap 9/23/2024 3:44:04 PM 0.591.2 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 9/24/2024 3:07:08 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/24/2024 3:07:08 PM SINGLEP Opening Eyes (0.3438s) 9/24/2024 3:07:08 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2024 3:07:07 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/24/2024 3:07:08 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/24/2024 3:07:08 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/24/2024 3:07:08 PM 0.591.2 SINGLEP Examining Inner Self (0.2238s) 9/24/2024 3:07:08 PM 0.591.2 SINGLEP Returning King (0.0290s) 9/24/2024 3:07:09 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 389ms 9/24/2024 3:07:12 PM 0.591.2 SINGLEP Check For Extra Squires (3.6895s) 9/24/2024 3:07:12 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 3,251ms 9/24/2024 3:07:12 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0019s) 9/24/2024 3:07:12 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.4320s) 9/24/2024 3:07:12 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/24/2024 3:07:12 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0930s) 9/24/2024 3:07:14 PM 0.591.2 SINGLEP No resolution change was required. 9/24/2024 3:07:14 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:07:16 PM 0.591.2 SINGLEP Disperse Diaspora (3.6590s) 9/24/2024 3:07:16 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.1350s) 9/24/2024 3:07:16 PM 0.591.2 SINGLEP Reassure Self (0.0370s) 9/24/2024 3:07:18 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (1.6266s) 9/24/2024 3:07:23 PM 0.591.2 SINGLEP Sound Search (4.7871s) 9/24/2024 3:07:23 PM 0.591.2 SINGLEP Polishing Stones (0.2660s) 9/24/2024 3:07:24 PM 0.591.2 SINGLEP Making Connections (0.7952s) 9/24/2024 3:07:24 PM 0.591.2 SINGLEP 16.1 seconds total load time. Opening Eyes (0.3s) Check For Extra Squires (3.7s) Bring Ambassador To Dinner (0.4s) Disperse Diaspora (3.7s) Thinking Abstract Thoughts (1.6s) Sound Search (4.8s) Polishing Stones (0.3s) Making Connections (0.8s) 9/24/2024 3:07:24 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/24/2024 3:07:24 PM 0.591.2 SINGLEP Linked all icons to rows in 36ms. 9/24/2024 3:07:24 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/24/2024 3:07:30 PM 0.591.2 SINGLEP DELAYED3 TID8 Finished loading all LevelType contents in 7.1s 9/24/2024 3:07:32 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/24/2024 3:07:38 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/24/2024 3:07:32 PM 0.591.2 SINGLEP DELAYED4 TID10 24.6 seconds total load time and post-editing time. 9/24/2024 3:07:34 PM 0.591.2 SINGLEP DELAYED5 TID16 1,463 pools initialized with 466,005 items in 1,291ms 9/24/2024 3:07:38 PM 0.591.2 SINGLEP 560 materials found. 9/24/2024 3:07:50 PM 0.591.2 SINGLEP DELAYED6 TID14 Will generate map: 440 cells targeted. Existing tile count: 0 9/24/2024 3:08:00 PM 0.591.2 SINGLEP DELAYED7 TID15 Generated names for 357 pois with missing names. 9/24/2024 3:08:00 PM 0.591.2 SINGLEP DELAYED8 TID15 Finished FillAnyMissingSimBuildings, we had 32849 new buildings, and 32849 total items. SkippedBuildings: 0 AddedBuildings: 32849 CellCountChecked: 841 9/24/2024 3:08:00 PM 0.591.2 SINGLEP DELAYED9 TID17 InitializePopulation WAS needed, 32849 buildings to handle. 9/24/2024 3:08:01 PM 0.591.2 SINGLEP DELAYED10 TID15 Finished RunGameStartOnBGThread in 1,695ms. We have 32849 total items. 9/24/2024 3:08:05 PM 0.591.2 SINGLEP DELAYED11 TID17 Finished adding outdoor spots 841 cells, adding 74709 spots in the process. This took 2,604ms 9/24/2024 3:08:06 PM 0.591.2 SINGLEP DELAYED12 TID17 Finished adding initial NPC Guards for 367 pois, adding 513 guard NPCs in the process. This took 1,062ms 9/24/2024 3:08:15 PM 0.591.2 SINGLEP DELAYED13 TID19 World saved in 6,652 ms 9/24/2024 3:09:00 PM 0.591.2 SINGLEP Reveal: 114.0509 time 0.8 gap 9/24/2024 3:09:22 PM 0.591.2 SINGLEP DELAYED14 TID20 World saved in 3,552 ms 9/24/2024 3:10:04 PM 0.591.2 SINGLEP DELAYED15 TID11 Will generate map: 440 cells targeted. Existing tile count: 0 9/24/2024 3:10:20 PM 0.591.2 SINGLEP DELAYED16 TID13 Generated names for 370 pois with missing names. 9/24/2024 3:10:21 PM 0.591.2 SINGLEP DELAYED17 TID13 Finished FillAnyMissingSimBuildings, we had 32580 new buildings, and 32580 total items. SkippedBuildings: 0 AddedBuildings: 32580 CellCountChecked: 841 9/24/2024 3:10:21 PM 0.591.2 SINGLEP DELAYED18 TID15 InitializePopulation WAS needed, 32580 buildings to handle. 9/24/2024 3:10:21 PM 0.591.2 SINGLEP DELAYED19 TID13 Finished RunGameStartOnBGThread in 382ms. We have 32580 total items. 9/24/2024 3:10:26 PM 0.591.2 SINGLEP DELAYED20 TID35 Finished adding outdoor spots 841 cells, adding 75378 spots in the process. This took 4,093ms 9/24/2024 3:10:27 PM 0.591.2 SINGLEP DELAYED21 TID35 Finished adding initial NPC Guards for 380 pois, adding 536 guard NPCs in the process. This took 939ms 9/24/2024 3:10:27 PM 0.591.2 SINGLEP DELAYED22 TID21 World saved in 5,484 ms 9/24/2024 3:11:28 PM 0.591.2 SINGLEP No resolution change was required. 9/24/2024 3:11:28 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:11:28 PM 0.591.2 SINGLEP Reveal: 263.4349 time 0.8 gap 9/24/2024 3:11:28 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/24/2024 3:11:54 PM 0.591.2 SINGLEP DELAYED23 TID11 Will generate map: 440 cells targeted. Existing tile count: 0 9/24/2024 3:12:07 PM 0.591.2 SINGLEP DELAYED24 TID15 Generated names for 380 pois with missing names. 9/24/2024 3:12:07 PM 0.591.2 SINGLEP DELAYED25 TID15 Finished FillAnyMissingSimBuildings, we had 32727 new buildings, and 32727 total items. SkippedBuildings: 0 AddedBuildings: 32727 CellCountChecked: 841 9/24/2024 3:12:07 PM 0.591.2 SINGLEP DELAYED26 TID10 InitializePopulation WAS needed, 32727 buildings to handle. 9/24/2024 3:12:07 PM 0.591.2 SINGLEP DELAYED27 TID15 Finished RunGameStartOnBGThread in 408ms. We have 32727 total items. 9/24/2024 3:12:11 PM 0.591.2 SINGLEP DELAYED28 TID46 Finished adding outdoor spots 841 cells, adding 75123 spots in the process. This took 3,238ms 9/24/2024 3:12:11 PM 0.591.2 SINGLEP DELAYED29 TID46 Finished adding initial NPC Guards for 390 pois, adding 566 guard NPCs in the process. This took 936ms 9/24/2024 3:12:15 PM 0.591.2 SINGLEP DELAYED30 TID12 World saved in 4,303 ms 9/24/2024 3:12:30 PM 0.591.2 SINGLEP DELAYED31 TID49 7173ms to read savegame 'playtesting1/First Turn In Landing' to intermediate format. 9/24/2024 3:12:32 PM 0.591.2 SINGLEP DELAYED32 TID49 1894ms to process 'playtesting1/First Turn In Landing' data fully. 9/24/2024 3:12:32 PM 0.591.2 SINGLEP DELAYED33 TID49 Loaded tiles: 807 (841 cells) 9/24/2024 3:12:32 PM 0.591.2 SINGLEP DELAYED34 TID43 Finished RunGameStartOnBGThread in 133ms. We have 32727 total items. 9/24/2024 3:12:37 PM 0.591.2 SINGLEP DELAYED35 TID8 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 3,445ms 9/24/2024 3:12:37 PM 0.591.2 SINGLEP DELAYED36 TID8 Finished adding initial NPC Guards for 282 pois, adding 0 guard NPCs in the process. This took 0ms 9/24/2024 3:12:49 PM 0.591.2 SINGLEP DELAYED37 TID19 6509ms to read savegame 'playtesting1/First Turn In Landing' to intermediate format. 9/24/2024 3:12:51 PM 0.591.2 SINGLEP DELAYED38 TID19 2032ms to process 'playtesting1/First Turn In Landing' data fully. 9/24/2024 3:12:51 PM 0.591.2 SINGLEP DELAYED39 TID19 Loaded tiles: 807 (841 cells) 9/24/2024 3:12:52 PM 0.591.2 SINGLEP DELAYED40 TID10 Finished RunGameStartOnBGThread in 242ms. We have 32727 total items. 9/24/2024 3:12:57 PM 0.591.2 SINGLEP DELAYED41 TID45 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 4,481ms 9/24/2024 3:12:57 PM 0.591.2 SINGLEP DELAYED42 TID45 Finished adding initial NPC Guards for 282 pois, adding 0 guard NPCs in the process. This took 0ms 9/24/2024 3:14:41 PM 0.591.2 SINGLEP DELAYED43 TID51 Will generate map: 440 cells targeted. Existing tile count: 0 9/24/2024 3:14:55 PM 0.591.2 SINGLEP DELAYED44 TID7 Generated names for 387 pois with missing names. 9/24/2024 3:14:55 PM 0.591.2 SINGLEP DELAYED45 TID7 Finished FillAnyMissingSimBuildings, we had 34505 new buildings, and 34505 total items. SkippedBuildings: 0 AddedBuildings: 34505 CellCountChecked: 841 9/24/2024 3:14:55 PM 0.591.2 SINGLEP DELAYED46 TID16 InitializePopulation WAS needed, 34505 buildings to handle. 9/24/2024 3:14:56 PM 0.591.2 SINGLEP DELAYED47 TID7 Finished RunGameStartOnBGThread in 376ms. We have 34505 total items. 9/24/2024 3:15:02 PM 0.591.2 SINGLEP DELAYED48 TID32 Finished adding outdoor spots 841 cells, adding 74656 spots in the process. This took 3,771ms 9/24/2024 3:15:03 PM 0.591.2 SINGLEP DELAYED49 TID38 World saved in 5,014 ms 9/24/2024 3:15:05 PM 0.591.2 SINGLEP DELAYED50 TID32 Finished adding initial NPC Guards for 397 pois, adding 533 guard NPCs in the process. This took 2,256ms 9/24/2024 3:15:27 PM 0.591.2 SINGLEP DELAYED51 TID34 Will generate map: 440 cells targeted. Existing tile count: 0 9/24/2024 3:15:42 PM 0.591.2 SINGLEP DELAYED52 TID14 Generated names for 362 pois with missing names. 9/24/2024 3:15:43 PM 0.591.2 SINGLEP DELAYED53 TID14 Finished FillAnyMissingSimBuildings, we had 34369 new buildings, and 34369 total items. SkippedBuildings: 0 AddedBuildings: 34369 CellCountChecked: 841 9/24/2024 3:15:43 PM 0.591.2 SINGLEP DELAYED54 TID37 InitializePopulation WAS needed, 34369 buildings to handle. 9/24/2024 3:15:43 PM 0.591.2 SINGLEP DELAYED55 TID14 Finished RunGameStartOnBGThread in 566ms. We have 34369 total items. 9/24/2024 3:15:48 PM 0.591.2 SINGLEP DELAYED56 TID34 Finished adding outdoor spots 841 cells, adding 75176 spots in the process. This took 4,578ms 9/24/2024 3:15:49 PM 0.591.2 SINGLEP DELAYED57 TID34 Finished adding initial NPC Guards for 372 pois, adding 488 guard NPCs in the process. This took 891ms 9/24/2024 3:15:50 PM 0.591.2 SINGLEP DELAYED58 TID39 World saved in 6,280 ms 9/24/2024 3:15:58 PM 0.591.2 SINGLEP DELAYED59 TID11 Will generate map: 440 cells targeted. Existing tile count: 0 9/24/2024 3:16:13 PM 0.591.2 SINGLEP DELAYED60 TID19 Generated names for 346 pois with missing names. 9/24/2024 3:16:14 PM 0.591.2 SINGLEP DELAYED61 TID19 Finished FillAnyMissingSimBuildings, we had 31914 new buildings, and 31914 total items. SkippedBuildings: 0 AddedBuildings: 31914 CellCountChecked: 841 9/24/2024 3:16:14 PM 0.591.2 SINGLEP DELAYED62 TID41 InitializePopulation WAS needed, 31914 buildings to handle. 9/24/2024 3:16:14 PM 0.591.2 SINGLEP DELAYED63 TID19 Finished RunGameStartOnBGThread in 510ms. We have 31914 total items. 9/24/2024 3:16:19 PM 0.591.2 SINGLEP DELAYED64 TID46 Finished adding outdoor spots 841 cells, adding 74929 spots in the process. This took 5,082ms 9/24/2024 3:16:20 PM 0.591.2 SINGLEP DELAYED65 TID46 Finished adding initial NPC Guards for 356 pois, adding 558 guard NPCs in the process. This took 1,005ms 9/24/2024 3:16:22 PM 0.591.2 SINGLEP DELAYED66 TID47 World saved in 7,234 ms 9/24/2024 3:16:49 PM 0.591.2 SINGLEP Reveal: 584.1029 time 0.8 gap 9/24/2024 3:16:56 PM 0.591.2 SINGLEP Reveal: 6.2819 time 0.8 gap 9/24/2024 3:17:24 PM 0.591.2 SINGLEP No resolution change was required. 9/24/2024 3:17:24 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:18:35 PM 0.591.2 SINGLEP DELAYED67 TID16 6190ms to read savegame 'ARC/Saved On Exit Landing Turn 298' to intermediate format. 9/24/2024 3:18:45 PM 0.591.2 SINGLEP DELAYED68 TID16 10350ms to process 'ARC/Saved On Exit Landing Turn 298' data fully. 9/24/2024 3:18:45 PM 0.591.2 SINGLEP DELAYED69 TID16 Loaded tiles: 807 (841 cells) 9/24/2024 3:18:46 PM 0.591.2 SINGLEP DELAYED70 TID47 Finished RunGameStartOnBGThread in 302ms. We have 28163 total items. 9/24/2024 3:18:53 PM 0.591.2 SINGLEP DELAYED71 TID41 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 2,493ms 9/24/2024 3:18:53 PM 0.591.2 SINGLEP DELAYED72 TID41 Finished adding initial NPC Guards for 291 pois, adding 0 guard NPCs in the process. This took 0ms 9/24/2024 3:20:10 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 9/24/2024 3:23:59 PM 0.591.2 SINGLEP No resolution change was required. 9/24/2024 3:23:59 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/29/2024 4:26:11 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/29/2024 4:26:11 PM SINGLEP Opening Eyes (0.3167s) 9/29/2024 4:26:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2024 4:26:10 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/29/2024 4:26:10 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/29/2024 4:26:11 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/29/2024 4:26:11 PM 0.591.2 SINGLEP Examining Inner Self (0.4120s) 9/29/2024 4:26:11 PM 0.591.2 SINGLEP Returning King (0.0570s) 9/29/2024 4:26:12 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 404ms 9/29/2024 4:26:16 PM 0.591.2 SINGLEP Check For Extra Squires (4.2919s) 9/29/2024 4:26:16 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 3,857ms 9/29/2024 4:26:16 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0040s) 9/29/2024 4:26:16 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.5132s) 9/29/2024 4:26:16 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/29/2024 4:26:16 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0834s) 9/29/2024 4:26:19 PM 0.591.2 SINGLEP No resolution change was required. 9/29/2024 4:26:19 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/29/2024 4:26:22 PM 0.591.2 SINGLEP Disperse Diaspora (5.4924s) 9/29/2024 4:26:22 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.2213s) 9/29/2024 4:26:22 PM 0.591.2 SINGLEP Reassure Self (0.0610s) 9/29/2024 4:26:24 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (1.9106s) 9/29/2024 4:26:29 PM 0.591.2 SINGLEP Sound Search (5.5963s) 9/29/2024 4:26:30 PM 0.591.2 SINGLEP Polishing Stones (0.2996s) 9/29/2024 4:26:30 PM 0.591.2 SINGLEP Making Connections (0.6010s) 9/29/2024 4:26:30 PM 0.591.2 SINGLEP 19.9 seconds total load time. Opening Eyes (0.3s) Examining Inner Self (0.4s) Check For Extra Squires (4.3s) Bring Ambassador To Dinner (0.5s) Disperse Diaspora (5.5s) Thinking Abstract Thoughts (1.9s) Sound Search (5.6s) Polishing Stones (0.3s) Making Connections (0.6s) 9/29/2024 4:26:31 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/29/2024 4:26:31 PM 0.591.2 SINGLEP Linked all icons to rows in 33ms. 9/29/2024 4:26:31 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/29/2024 4:26:38 PM 0.591.2 SINGLEP DELAYED3 TID11 Finished loading all LevelType contents in 7.6s 9/29/2024 4:26:40 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/29/2024 4:26:41 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/29/2024 4:26:40 PM 0.591.2 SINGLEP DELAYED4 TID31 29.9 seconds total load time and post-editing time. 9/29/2024 4:26:41 PM 0.591.2 SINGLEP 560 materials found. 9/29/2024 4:26:41 PM 0.591.2 SINGLEP DELAYED5 TID10 1,463 pools initialized with 466,005 items in 605ms 9/29/2024 4:27:10 PM 0.591.2 SINGLEP DELAYED6 TID34 Will generate map: 440 cells targeted. Existing tile count: 0 9/29/2024 4:27:19 PM 0.591.2 SINGLEP DELAYED7 TID24 Generated names for 376 pois with missing names. 9/29/2024 4:27:19 PM 0.591.2 SINGLEP DELAYED8 TID24 Finished FillAnyMissingSimBuildings, we had 34417 new buildings, and 34417 total items. SkippedBuildings: 0 AddedBuildings: 34417 CellCountChecked: 841 9/29/2024 4:27:19 PM 0.591.2 SINGLEP DELAYED9 TID35 InitializePopulation WAS needed, 34417 buildings to handle. 9/29/2024 4:27:21 PM 0.591.2 SINGLEP DELAYED10 TID24 Finished RunGameStartOnBGThread in 1,875ms. We have 34417 total items. 9/29/2024 4:27:24 PM 0.591.2 SINGLEP DELAYED11 TID15 Finished adding outdoor spots 841 cells, adding 74821 spots in the process. This took 2,991ms 9/29/2024 4:27:25 PM 0.591.2 SINGLEP DELAYED12 TID15 Finished adding initial NPC Guards for 386 pois, adding 518 guard NPCs in the process. This took 1,344ms 9/29/2024 4:27:27 PM 0.591.2 SINGLEP DELAYED13 TID28 World saved in 3,562 ms 9/29/2024 4:27:43 PM 0.591.2 SINGLEP Reveal: 95.7279 time 0.8 gap 9/29/2024 4:28:12 PM 0.591.2 SINGLEP Reveal: 28.8903 time 0.8 gap 9/29/2024 4:28:23 PM 0.591.2 SINGLEP Reveal: 10.4979 time 0.8 gap 9/29/2024 4:28:23 PM 0.591.2 SINGLEP Reveal: 0.9003 time 0.8 gap 9/29/2024 4:28:45 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 9/29/2024 4:28:49 PM 0.591.2 SINGLEP Reveal: 25.9289 time 0.8 gap 9/29/2024 4:28:50 PM 0.591.2 SINGLEP Reveal: 0.8634 time 0.8 gap 9/29/2024 4:28:51 PM 0.591.2 SINGLEP Reveal: 0.8632 time 0.8 gap 9/29/2024 4:30:31 PM 0.591.2 SINGLEP Reveal: 263.4045 time 0.8 gap 9/29/2024 4:32:45 PM 0.591.2 SINGLEP Reveal: 134.1747 time 0.8 gap 9/29/2024 4:32:46 PM 0.591.2 SINGLEP Reveal: 0.881 time 0.8 gap 9/29/2024 4:33:32 PM 0.591.2 SINGLEP Reveal: 46.5097 time 0.8 gap 9/29/2024 4:33:36 PM 0.591.2 SINGLEP DELAYED14 TID9 World saved in 4,295 ms 9/29/2024 4:33:43 PM 0.591.2 SINGLEP Reveal: 10.7821 time 0.8 gap 9/29/2024 4:34:09 PM 0.591.2 SINGLEP DELAYED15 TID5 World saved in 4,338 ms 9/29/2024 4:34:09 PM 0.591.2 SINGLEP Reveal: 25.9851 time 0.8 gap 9/29/2024 4:36:15 PM 0.591.2 SINGLEP Reveal: 126.0087 time 0.8 gap 9/29/2024 4:36:43 PM 0.591.2 SINGLEP Reveal: 27.3759 time 0.8 gap 9/29/2024 4:36:49 PM 0.591.2 SINGLEP Reveal: 6.0085 time 0.8 gap 9/29/2024 4:36:49 PM 0.591.2 SINGLEP Reveal: 0.9253 time 0.8 gap 9/29/2024 4:36:52 PM 0.591.2 SINGLEP Reveal: 2.7692 time 0.8 gap 9/29/2024 4:37:02 PM 0.591.2 SINGLEP DELAYED16 TID34 6131ms to read savegame 'PrologueOld/After Initiual Fight' to intermediate format. 9/29/2024 4:37:04 PM 0.591.2 SINGLEP DELAYED17 TID34 1673ms to process 'PrologueOld/After Initiual Fight' data fully. 9/29/2024 4:37:04 PM 0.591.2 SINGLEP DELAYED18 TID34 Loaded tiles: 807 (841 cells) 9/29/2024 4:37:05 PM 0.591.2 SINGLEP DELAYED19 TID30 Finished RunGameStartOnBGThread in 109ms. We have 34417 total items. 9/29/2024 4:37:10 PM 0.591.2 SINGLEP DELAYED20 TID10 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 4,312ms 9/29/2024 4:37:10 PM 0.591.2 SINGLEP DELAYED21 TID10 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/29/2024 4:38:03 PM 0.591.2 SINGLEP DELAYED22 TID10 5130ms to read savegame 'PrologueOld/After Initiual Fight' to intermediate format. 9/29/2024 4:38:04 PM 0.591.2 SINGLEP DELAYED23 TID10 1257ms to process 'PrologueOld/After Initiual Fight' data fully. 9/29/2024 4:38:04 PM 0.591.2 SINGLEP DELAYED24 TID10 Loaded tiles: 807 (841 cells) 9/29/2024 4:38:05 PM 0.591.2 SINGLEP DELAYED25 TID22 Finished RunGameStartOnBGThread in 181ms. We have 34417 total items. 9/29/2024 4:38:11 PM 0.591.2 SINGLEP DELAYED26 TID32 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 4,590ms 9/29/2024 4:38:11 PM 0.591.2 SINGLEP DELAYED27 TID32 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/29/2024 4:39:52 PM 0.591.2 SINGLEP DELAYED28 TID36 4744ms to read savegame 'PrologueOld/After Initiual Fight' to intermediate format. 9/29/2024 4:39:53 PM 0.591.2 SINGLEP DELAYED29 TID36 1217ms to process 'PrologueOld/After Initiual Fight' data fully. 9/29/2024 4:39:53 PM 0.591.2 SINGLEP DELAYED30 TID36 Loaded tiles: 807 (841 cells) 9/29/2024 4:39:54 PM 0.591.2 SINGLEP DELAYED31 TID28 Finished RunGameStartOnBGThread in 195ms. We have 34417 total items. 9/29/2024 4:39:58 PM 0.591.2 SINGLEP DELAYED32 TID10 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 2,934ms 9/29/2024 4:39:58 PM 0.591.2 SINGLEP DELAYED33 TID10 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/29/2024 4:40:16 PM 0.591.2 SINGLEP DELAYED34 TID56 5952ms to read savegame 'PrologueOld/After Initiual Fight' to intermediate format. 9/29/2024 4:40:18 PM 0.591.2 SINGLEP DELAYED35 TID56 1815ms to process 'PrologueOld/After Initiual Fight' data fully. 9/29/2024 4:40:18 PM 0.591.2 SINGLEP DELAYED36 TID56 Loaded tiles: 807 (841 cells) 9/29/2024 4:40:18 PM 0.591.2 SINGLEP DELAYED37 TID8 Finished RunGameStartOnBGThread in 110ms. We have 34417 total items. 9/29/2024 4:40:23 PM 0.591.2 SINGLEP DELAYED38 TID54 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 4,198ms 9/29/2024 4:40:23 PM 0.591.2 SINGLEP DELAYED39 TID54 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/29/2024 4:41:21 PM 0.591.2 SINGLEP DELAYED40 TID48 6340ms to read savegame 'PrologueOld/After Initiual Fight' to intermediate format. 9/29/2024 4:41:22 PM 0.591.2 SINGLEP DELAYED41 TID48 1596ms to process 'PrologueOld/After Initiual Fight' data fully. 9/29/2024 4:41:22 PM 0.591.2 SINGLEP DELAYED42 TID48 Loaded tiles: 807 (841 cells) 9/29/2024 4:41:24 PM 0.591.2 SINGLEP DELAYED43 TID21 Finished RunGameStartOnBGThread in 176ms. We have 34417 total items. 9/29/2024 4:41:29 PM 0.591.2 SINGLEP DELAYED44 TID9 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 4,516ms 9/29/2024 4:41:29 PM 0.591.2 SINGLEP DELAYED45 TID9 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/29/2024 4:41:52 PM 0.591.2 SINGLEP DELAYED46 TID6 5716ms to read savegame 'PrologueOld/After Initiual Fight' to intermediate format. 9/29/2024 4:41:54 PM 0.591.2 SINGLEP DELAYED47 TID6 1282ms to process 'PrologueOld/After Initiual Fight' data fully. 9/29/2024 4:41:54 PM 0.591.2 SINGLEP DELAYED48 TID6 Loaded tiles: 807 (841 cells) 9/29/2024 4:41:54 PM 0.591.2 SINGLEP DELAYED49 TID47 Finished RunGameStartOnBGThread in 258ms. We have 34417 total items. 9/29/2024 4:41:58 PM 0.591.2 SINGLEP DELAYED50 TID31 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 3,406ms 9/29/2024 4:41:58 PM 0.591.2 SINGLEP DELAYED51 TID31 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/29/2024 4:43:27 PM 0.591.2 SINGLEP Reveal: 1,039.515 time 0.8 gap 9/29/2024 4:43:33 PM 0.591.2 SINGLEP Reveal: 6.021 time 0.8 gap 9/29/2024 4:43:34 PM 0.591.2 SINGLEP Reveal: 0.8579 time 0.8 gap 9/29/2024 4:44:12 PM 0.591.2 SINGLEP Reveal: 37.8778 time 0.8 gap 9/29/2024 4:44:24 PM 0.591.2 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 54 9/29/2024 4:44:25 PM 0.591.2 SINGLEP Reveal: 12.9753 time 0.8 gap 9/29/2024 4:46:05 PM 0.591.2 SINGLEP Reveal: 100.4192 time 0.8 gap 9/29/2024 4:46:06 PM 0.591.2 SINGLEP Reveal: 0.868 time 0.8 gap 9/29/2024 4:46:51 PM 0.591.2 SINGLEP Reveal: 45.4293 time 0.8 gap 9/29/2024 4:46:52 PM 0.591.2 SINGLEP Reveal: 0.8933 time 0.8 gap 9/29/2024 4:47:25 PM 0.591.2 SINGLEP Reveal: 33.0027 time 0.8 gap 9/29/2024 4:47:50 PM 0.591.2 SINGLEP Reveal: 25.0783 time 0.8 gap 9/29/2024 4:47:51 PM 0.591.2 SINGLEP Reveal: 0.8082 time 0.8 gap 9/29/2024 4:48:59 PM 0.591.2 SINGLEP Reveal: 67.6722 time 0.8 gap 9/29/2024 4:49:55 PM 0.591.2 SINGLEP Reveal: 56.3646 time 0.8 gap 9/29/2024 4:49:59 PM 0.591.2 SINGLEP DELAYED52 TID59 World saved in 4,468 ms 9/29/2024 4:50:00 PM 0.591.2 SINGLEP Reveal: 4.391 time 0.8 gap 9/29/2024 4:50:54 PM 0.591.2 SINGLEP Reveal: 54.2874 time 0.8 gap 9/29/2024 4:50:55 PM 0.591.2 SINGLEP Reveal: 0.9009 time 0.8 gap 9/29/2024 4:51:35 PM 0.591.2 SINGLEP Reveal: 39.9898 time 0.8 gap 9/29/2024 4:51:36 PM 0.591.2 SINGLEP Reveal: 0.8806 time 0.8 gap 9/29/2024 4:51:54 PM 0.591.2 SINGLEP Reveal: 17.9143 time 0.8 gap 9/29/2024 4:52:02 PM 0.591.2 SINGLEP Reveal: 8.3851 time 0.8 gap 9/29/2024 4:52:03 PM 0.591.2 SINGLEP Reveal: 0.8954 time 0.8 gap 9/29/2024 4:52:36 PM 0.591.2 SINGLEP Reveal: 33.1334 time 0.8 gap 9/29/2024 4:53:41 PM 0.591.2 SINGLEP Reveal: 64.8296 time 0.8 gap 9/29/2024 4:53:42 PM 0.591.2 SINGLEP DELAYED53 TID56 World saved in 4,346 ms 9/29/2024 4:53:42 PM 0.591.2 SINGLEP Reveal: 1.4919 time 0.8 gap 9/29/2024 4:55:22 PM 0.591.2 SINGLEP Reveal: 99.7065 time 0.8 gap 9/29/2024 4:55:23 PM 0.591.2 SINGLEP Reveal: 0.8578 time 0.8 gap 9/29/2024 4:56:23 PM 0.591.2 SINGLEP Reveal: 59.9824 time 0.8 gap 9/29/2024 4:57:25 PM 0.591.2 SINGLEP Reveal: 61.8882 time 0.8 gap 9/29/2024 4:57:53 PM 0.591.2 SINGLEP DELAYED54 TID49 World saved in 4,366 ms 9/29/2024 4:57:53 PM 0.591.2 SINGLEP Reveal: 28.2576 time 0.8 gap 9/29/2024 4:57:54 PM 0.591.2 SINGLEP Reveal: 0.8917 time 0.8 gap 9/29/2024 5:00:29 PM 0.591.2 SINGLEP Reveal: 154.7087 time 0.8 gap 9/29/2024 5:00:29 PM 0.591.2 SINGLEP Reveal: 0.8772 time 0.8 gap 9/29/2024 5:00:30 PM 0.591.2 SINGLEP Reveal: 0.8191 time 0.8 gap 9/29/2024 5:00:31 PM 0.591.2 SINGLEP Reveal: 0.8508 time 0.8 gap 9/29/2024 5:00:32 PM 0.591.2 SINGLEP Reveal: 0.8098 time 0.8 gap 9/29/2024 5:02:35 PM 0.591.2 SINGLEP Reveal: 122.8533 time 0.8 gap 9/29/2024 5:02:39 PM 0.591.2 SINGLEP DELAYED55 TID14 World saved in 4,626 ms 9/29/2024 5:02:39 PM 0.591.2 SINGLEP Reveal: 4.5681 time 0.8 gap 9/29/2024 5:03:13 PM 0.591.2 SINGLEP Reveal: 33.46 time 0.8 gap 9/29/2024 5:03:14 PM 0.591.2 SINGLEP Reveal: 0.8162 time 0.8 gap 9/29/2024 5:04:06 PM 0.591.2 SINGLEP Reveal: 52.4946 time 0.8 gap 9/29/2024 5:05:01 PM 0.591.2 SINGLEP Reveal: 54.7876 time 0.8 gap 9/29/2024 5:05:02 PM 0.591.2 SINGLEP Reveal: 0.824 time 0.8 gap 9/29/2024 5:05:04 PM 0.591.2 SINGLEP Reveal: 2.3367 time 0.8 gap 9/29/2024 5:05:05 PM 0.591.2 SINGLEP Reveal: 0.8181 time 0.8 gap 9/29/2024 5:05:47 PM 0.591.2 SINGLEP Reveal: 42.1665 time 0.8 gap 9/29/2024 5:06:27 PM 0.591.2 SINGLEP Reveal: 2,419.82 time 0.8 gap 9/29/2024 5:07:53 PM 0.591.2 SINGLEP DELAYED56 TID54 World saved in 4,576 ms 9/29/2024 5:07:53 PM 0.591.2 SINGLEP Reveal: 85.4761 time 0.8 gap 9/29/2024 5:08:35 PM 0.591.2 SINGLEP Reveal: 42.666 time 0.8 gap 9/29/2024 5:10:20 PM 0.591.2 SINGLEP Reveal: 104.6658 time 0.8 gap 9/29/2024 5:10:21 PM 0.591.2 SINGLEP Reveal: 0.8733 time 0.8 gap 9/29/2024 5:10:22 PM 0.591.2 SINGLEP Reveal: 0.8896 time 0.8 gap 9/29/2024 5:10:23 PM 0.591.2 SINGLEP Reveal: 0.8044 time 0.8 gap 9/29/2024 5:11:09 PM 0.591.2 SINGLEP DELAYED57 TID51 World saved in 4,545 ms 9/29/2024 5:11:09 PM 0.591.2 SINGLEP Reveal: 46.4717 time 0.8 gap 9/29/2024 5:12:52 PM 0.591.2 SINGLEP Reveal: 102.6328 time 0.8 gap 9/29/2024 5:13:21 PM 0.591.2 SINGLEP Reveal: 29.168 time 0.8 gap 9/29/2024 5:13:35 PM 0.591.2 SINGLEP Reveal: 14.1621 time 0.8 gap 9/29/2024 5:15:12 PM 0.591.2 SINGLEP Reveal: 96.7158 time 0.8 gap 9/29/2024 5:16:16 PM 0.591.2 SINGLEP Reveal: 64.7466 time 0.8 gap 9/29/2024 5:16:21 PM 0.591.2 SINGLEP DELAYED58 TID24 World saved in 4,836 ms 9/29/2024 5:16:21 PM 0.591.2 SINGLEP Reveal: 4.9868 time 0.8 gap 9/29/2024 5:16:49 PM 0.591.2 SINGLEP Reveal: 27.3367 time 0.8 gap 9/29/2024 5:16:51 PM 0.591.2 SINGLEP Reveal: 2.375 time 0.8 gap 9/29/2024 5:16:52 PM 0.591.2 SINGLEP Reveal: 0.8271 time 0.8 gap 9/29/2024 5:16:53 PM 0.591.2 SINGLEP Reveal: 0.8376 time 0.8 gap 9/29/2024 5:18:32 PM 0.591.2 SINGLEP Reveal: 98.9121 time 0.8 gap 9/29/2024 5:18:59 PM 0.591.2 SINGLEP Reveal: 27.4724 time 0.8 gap 9/29/2024 5:19:00 PM 0.591.2 SINGLEP Reveal: 0.8738 time 0.8 gap 9/29/2024 5:19:57 PM 0.591.2 SINGLEP Reveal: 56.4238 time 0.8 gap 9/29/2024 5:20:01 PM 0.591.2 SINGLEP DELAYED59 TID47 World saved in 4,393 ms 9/29/2024 5:20:01 PM 0.591.2 SINGLEP Reveal: 4.616 time 0.8 gap 9/29/2024 5:21:01 PM 0.591.2 SINGLEP Reveal: 60.282 time 0.8 gap 9/29/2024 5:21:02 PM 0.591.2 SINGLEP Reveal: 0.8833 time 0.8 gap 9/29/2024 5:21:03 PM 0.591.2 SINGLEP Reveal: 0.8091 time 0.8 gap 9/29/2024 5:23:25 PM 0.591.2 SINGLEP Reveal: 142.2903 time 0.8 gap 9/29/2024 5:23:26 PM 0.591.2 SINGLEP Reveal: 0.9031 time 0.8 gap 9/29/2024 5:23:27 PM 0.591.2 SINGLEP Reveal: 0.8401 time 0.8 gap 9/29/2024 5:23:30 PM 0.591.2 SINGLEP Reveal: 2.5728 time 0.8 gap 9/29/2024 5:23:56 PM 0.591.2 SINGLEP Reveal: 26.4751 time 0.8 gap 9/29/2024 5:25:00 PM 0.591.2 SINGLEP Reveal: 63.5806 time 0.8 gap 9/29/2024 5:25:26 PM 0.591.2 SINGLEP DELAYED60 TID50 World saved in 4,528 ms 9/29/2024 5:25:26 PM 0.591.2 SINGLEP Reveal: 26.0847 time 0.8 gap 9/29/2024 5:25:30 PM 0.591.2 SINGLEP Reveal: 4.6135 time 0.8 gap 9/29/2024 5:26:11 PM 0.591.2 SINGLEP Reveal: 40.8333 time 0.8 gap 9/29/2024 5:29:33 PM 0.591.2 SINGLEP DELAYED61 TID54 World saved in 4,409 ms 9/29/2024 5:29:34 PM 0.591.2 SINGLEP Reveal: 203.0908 time 0.8 gap 9/29/2024 5:30:12 PM 0.591.2 SINGLEP Reveal: 37.1326 time 0.8 gap 9/29/2024 5:30:36 PM 0.591.2 SINGLEP Reveal: 24.2732 time 0.8 gap 9/29/2024 5:30:37 PM 0.591.2 SINGLEP Reveal: 0.8098 time 0.8 gap 9/29/2024 5:32:00 PM 0.591.2 SINGLEP Reveal: 83.8103 time 0.8 gap 9/29/2024 5:32:03 PM 0.591.2 SINGLEP DELAYED62 TID37 World saved in 4,535 ms 9/29/2024 5:32:03 PM 0.591.2 SINGLEP Reveal: 2.8513 time 0.8 gap 9/29/2024 5:33:10 PM 0.591.2 SINGLEP DELAYED63 TID56 World saved in 5,009 ms 9/29/2024 5:33:10 PM 0.591.2 SINGLEP Reveal: 66.4609 time 0.8 gap 9/29/2024 5:34:38 PM 0.591.2 SINGLEP DELAYED64 TID22 World saved in 4,493 ms 9/29/2024 5:34:46 PM 0.591.2 SINGLEP Reveal: 95.991 time 0.8 gap 9/29/2024 5:36:09 PM 0.591.2 SINGLEP Reveal: 82.8101 time 0.8 gap 9/29/2024 5:36:38 PM 0.591.2 SINGLEP Reveal: 29.0523 time 0.8 gap 9/29/2024 5:36:38 PM 0.591.2 SINGLEP Reveal: 0.8716 time 0.8 gap 9/29/2024 5:36:42 PM 0.591.2 SINGLEP DELAYED65 TID9 World saved in 4,425 ms 9/29/2024 5:36:42 PM 0.591.2 SINGLEP Reveal: 3.5605 time 0.8 gap 9/29/2024 5:36:43 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/29/2024 5:36:44 PM 0.591.2 SINGLEP Reveal: 0.8477 time 0.8 gap 9/29/2024 5:36:45 PM 0.591.2 SINGLEP Reveal: 1.5684 time 0.8 gap 9/29/2024 5:36:46 PM 0.591.2 SINGLEP Reveal: 0.8638 time 0.8 gap 9/29/2024 5:36:47 PM 0.591.2 SINGLEP Reveal: 0.8691 time 0.8 gap 9/29/2024 5:36:48 PM 0.591.2 SINGLEP Reveal: 0.8677 time 0.8 gap 9/29/2024 5:36:49 PM 0.591.2 SINGLEP Reveal: 0.8691 time 0.8 gap 9/29/2024 5:36:50 PM 0.591.2 SINGLEP Reveal: 0.8232 time 0.8 gap 9/29/2024 5:36:50 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/29/2024 5:38:01 PM 0.591.2 SINGLEP Reveal: 70.2095 time 0.8 gap 9/29/2024 5:39:13 PM 0.591.2 SINGLEP Reveal: 72.2261 time 0.8 gap 9/29/2024 5:39:16 PM 0.591.2 SINGLEP Reveal: 3.1006 time 0.8 gap 9/29/2024 5:39:17 PM 0.591.2 SINGLEP Reveal: 0.8848 time 0.8 gap 9/29/2024 5:39:27 PM 0.591.2 SINGLEP Reveal: 9.729 time 0.8 gap 9/29/2024 5:39:27 PM 0.591.2 SINGLEP Reveal: 0.8042 time 0.8 gap 9/29/2024 5:41:57 PM 0.591.2 SINGLEP DELAYED66 TID53 World saved in 4,583 ms 9/29/2024 5:42:02 PM 0.591.2 SINGLEP Reveal: 154.1655 time 0.8 gap 9/29/2024 5:42:56 PM 0.591.2 SINGLEP Reveal: 54.7979 time 0.8 gap 9/29/2024 5:42:57 PM 0.591.2 SINGLEP Reveal: 0.9019 time 0.8 gap 9/29/2024 5:43:03 PM 0.591.2 SINGLEP Reveal: 6.1914 time 0.8 gap 9/29/2024 5:43:04 PM 0.591.2 SINGLEP Reveal: 0.8091 time 0.8 gap 9/29/2024 5:43:05 PM 0.591.2 SINGLEP Reveal: 0.8281 time 0.8 gap 9/29/2024 5:43:30 PM 0.591.2 SINGLEP Reveal: 25.2412 time 0.8 gap 9/29/2024 5:43:58 PM 0.591.2 SINGLEP DELAYED67 TID56 World saved in 4,434 ms 9/29/2024 5:43:59 PM 0.591.2 SINGLEP Reveal: 28.3032 time 0.8 gap 9/29/2024 5:45:28 PM 0.591.2 SINGLEP Reveal: 89.3711 time 0.8 gap 9/29/2024 5:45:29 PM 0.591.2 SINGLEP Reveal: 0.8667 time 0.8 gap 9/29/2024 5:46:09 PM 0.591.2 SINGLEP Reveal: 40.3833 time 0.8 gap 9/29/2024 5:46:10 PM 0.591.2 SINGLEP Reveal: 0.8291 time 0.8 gap 9/29/2024 5:46:11 PM 0.591.2 SINGLEP Reveal: 0.8857 time 0.8 gap 9/29/2024 5:46:12 PM 0.591.2 SINGLEP Reveal: 0.8911 time 0.8 gap 9/29/2024 5:47:02 PM 0.591.2 SINGLEP Reveal: 49.9009 time 0.8 gap 9/29/2024 5:47:07 PM 0.591.2 SINGLEP Reveal: 5.335 time 0.8 gap 9/29/2024 5:47:08 PM 0.591.2 SINGLEP Reveal: 0.8154 time 0.8 gap 9/29/2024 5:47:09 PM 0.591.2 SINGLEP Reveal: 0.8794 time 0.8 gap 9/29/2024 5:47:11 PM 0.591.2 SINGLEP Reveal: 2.3511 time 0.8 gap 9/29/2024 5:47:43 PM 0.591.2 SINGLEP Reveal: 32.2842 time 0.8 gap 9/29/2024 5:47:44 PM 0.591.2 SINGLEP Reveal: 0.8579 time 0.8 gap 9/29/2024 5:47:45 PM 0.591.2 SINGLEP Reveal: 0.8311 time 0.8 gap 9/29/2024 5:47:48 PM 0.591.2 SINGLEP DELAYED68 TID20 World saved in 4,493 ms 9/29/2024 5:47:48 PM 0.591.2 SINGLEP Reveal: 2.9785 time 0.8 gap 9/29/2024 5:48:33 PM 0.591.2 SINGLEP Reveal: 44.8892 time 0.8 gap 9/29/2024 5:48:34 PM 0.591.2 SINGLEP Reveal: 0.8481 time 0.8 gap 9/29/2024 5:49:02 PM 0.591.2 SINGLEP Reveal: 28.5449 time 0.8 gap 9/29/2024 5:49:03 PM 0.591.2 SINGLEP Reveal: 0.8486 time 0.8 gap 9/29/2024 5:49:59 PM 0.591.2 SINGLEP Reveal: 55.5332 time 0.8 gap 9/29/2024 5:50:00 PM 0.591.2 SINGLEP Reveal: 0.8491 time 0.8 gap 9/29/2024 5:50:20 PM 0.591.2 SINGLEP Reveal: 20.709 time 0.8 gap 9/29/2024 5:50:21 PM 0.591.2 SINGLEP Reveal: 0.8794 time 0.8 gap 9/29/2024 5:50:42 PM 0.591.2 SINGLEP DELAYED69 TID6 'JobsBasic HandleJob error: ExecuteLogic RepairSpiders' error at DebugStage 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.External.MachineUnit.SetActualContainerLocation (Arcen.HotM.Core.ISimUnitLocation CLoc) [0x00038] in :0 at Arcen.HotM.External.SimBuilding.SetStatus (Arcen.HotM.Core.BuildingStatus NewStatus) [0x0002a] in :0 at Arcen.HotM.ExternalVis.JobHelper.HandleStructureAfterRepair (Arcen.HotM.Core.MachineStructure repairedStructure) [0x00043] in :0 at Arcen.HotM.ExternalVis.JobsBasic.TryHandleJob (Arcen.HotM.Core.MachineStructure Structure, Arcen.HotM.Core.MachineJob Job, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.HotM.Core.JobLogic Logic, Arcen.Universal.MersenneTwister RandOrNull) [0x005ae] in :0 9/29/2024 5:50:47 PM 0.591.2 SINGLEP DELAYED70 TID6 World saved in 4,498 ms 9/29/2024 5:50:54 PM 0.591.2 SINGLEP Reveal: 33.2012 time 0.8 gap 9/29/2024 5:50:55 PM 0.591.2 SINGLEP Reveal: 0.8335 time 0.8 gap 9/29/2024 5:51:18 PM 0.591.2 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 9/29/2024 5:51:28 PM 0.591.2 SINGLEP Reveal: 32.4678 time 0.8 gap 9/29/2024 5:51:42 PM 0.591.2 SINGLEP DELAYED71 TID33 World saved in 3,893 ms 10/5/2024 6:51:49 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/5/2024 6:51:49 PM SINGLEP Opening Eyes (0.4390s) 10/5/2024 6:51:49 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2024 6:51:46 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/5/2024 6:51:49 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 10/5/2024 6:51:50 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 10/5/2024 6:51:50 PM 0.591.2 SINGLEP Examining Inner Self (0.4015s) 10/5/2024 6:51:50 PM 0.591.2 SINGLEP Returning King (0.0200s) 10/5/2024 6:51:53 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 3,298ms 10/5/2024 6:51:57 PM 0.591.2 SINGLEP Check For Extra Squires (7.4464s) 10/5/2024 6:51:57 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 4,079ms 10/5/2024 6:51:57 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0020s) 10/5/2024 6:51:57 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.1323s) 10/5/2024 6:51:57 PM 0.591.2 SINGLEP Update mod and expansion statuses! 10/5/2024 6:51:57 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.1510s) 10/5/2024 6:52:00 PM 0.591.2 SINGLEP No resolution change was required. 10/5/2024 6:52:00 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/5/2024 6:52:03 PM 0.591.2 SINGLEP Disperse Diaspora (5.3622s) 10/5/2024 6:52:03 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.6230s) 10/5/2024 6:52:03 PM 0.591.2 SINGLEP Reassure Self (0.0600s) 10/5/2024 6:52:06 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (2.3706s) 10/5/2024 6:52:15 PM 0.591.2 SINGLEP Sound Search (8.9580s) 10/5/2024 6:52:15 PM 0.591.2 SINGLEP Polishing Stones (0.3489s) 10/5/2024 6:52:16 PM 0.591.2 SINGLEP Making Connections (0.8495s) 10/5/2024 6:52:16 PM 0.591.2 SINGLEP 27.2 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.4s) Check For Extra Squires (7.4s) Disperse Diaspora (5.4s) Wonder About Those Spiders (0.6s) Thinking Abstract Thoughts (2.4s) Sound Search (9.0s) Polishing Stones (0.3s) Making Connections (0.8s) 10/5/2024 6:52:16 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 10/5/2024 6:52:16 PM 0.591.2 SINGLEP Linked all icons to rows in 51ms. 10/5/2024 6:52:17 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/5/2024 6:52:23 PM 0.591.2 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 8.0s 10/5/2024 6:52:33 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/5/2024 6:52:55 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/5/2024 6:52:33 PM 0.591.2 SINGLEP DELAYED4 TID19 44.1 seconds total load time and post-editing time. 10/5/2024 6:52:50 PM 0.591.2 SINGLEP DELAYED5 TID32 1,463 pools initialized with 466,005 items in 17,316ms 10/5/2024 6:53:00 PM 0.591.2 SINGLEP 560 materials found. 10/5/2024 6:57:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/5/2024 6:57:59 PM SINGLEP Opening Eyes (0.3847s) 10/5/2024 6:57:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2024 6:57:58 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/5/2024 6:57:58 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 10/5/2024 6:57:59 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 10/5/2024 6:57:59 PM 0.591.2 SINGLEP Examining Inner Self (0.2490s) 10/5/2024 6:57:59 PM 0.591.2 SINGLEP Returning King (0.0320s) 10/5/2024 6:58:00 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 412ms 10/5/2024 6:58:03 PM 0.591.2 SINGLEP Check For Extra Squires (3.9215s) 10/5/2024 6:58:03 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 3,467ms 10/5/2024 6:58:03 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0020s) 10/5/2024 6:58:03 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0880s) 10/5/2024 6:58:03 PM 0.591.2 SINGLEP Update mod and expansion statuses! 10/5/2024 6:58:03 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0880s) 10/5/2024 6:58:06 PM 0.591.2 SINGLEP No resolution change was required. 10/5/2024 6:58:06 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/5/2024 6:58:08 PM 0.591.2 SINGLEP Disperse Diaspora (4.7134s) 10/5/2024 6:58:09 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.5420s) 10/5/2024 6:58:09 PM 0.591.2 SINGLEP Reassure Self (0.0430s) 10/5/2024 6:58:10 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (1.4562s) 10/5/2024 6:58:15 PM 0.591.2 SINGLEP Sound Search (4.7214s) 10/5/2024 6:58:15 PM 0.591.2 SINGLEP Polishing Stones (0.2387s) 10/5/2024 6:58:16 PM 0.591.2 SINGLEP Making Connections (0.8445s) 10/5/2024 6:58:16 PM 0.591.2 SINGLEP 17.4 seconds total load time. Opening Eyes (0.4s) Check For Extra Squires (3.9s) Disperse Diaspora (4.7s) Wonder About Those Spiders (0.5s) Thinking Abstract Thoughts (1.5s) Sound Search (4.7s) Making Connections (0.8s) 10/5/2024 6:58:16 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 10/5/2024 6:58:16 PM 0.591.2 SINGLEP Linked all icons to rows in 36ms. 10/5/2024 6:58:16 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/5/2024 6:58:22 PM 0.591.2 SINGLEP DELAYED3 TID13 Finished loading all LevelType contents in 6.7s 10/5/2024 6:58:25 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/5/2024 6:58:27 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/5/2024 6:58:25 PM 0.591.2 SINGLEP DELAYED4 TID31 26.9 seconds total load time and post-editing time. 10/5/2024 6:58:26 PM 0.591.2 SINGLEP DELAYED5 TID27 1,463 pools initialized with 466,005 items in 872ms 10/5/2024 6:58:27 PM 0.591.2 SINGLEP 560 materials found. 10/5/2024 6:58:43 PM 0.591.2 SINGLEP DELAYED6 TID16 10918ms to read savegame 'PrologueOld/Errror Save File' to intermediate format. 10/5/2024 6:59:01 PM 0.591.2 SINGLEP DELAYED7 TID16 18162ms to process 'PrologueOld/Errror Save File' data fully. 10/5/2024 6:59:01 PM 0.591.2 SINGLEP DELAYED8 TID16 Loaded tiles: 807 (841 cells) 10/5/2024 6:59:02 PM 0.591.2 SINGLEP DELAYED9 TID19 Finished RunGameStartOnBGThread in 1,129ms. We have 32460 total items. 10/5/2024 6:59:15 PM 0.591.2 SINGLEP DELAYED10 TID36 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 2,330ms 10/5/2024 6:59:15 PM 0.591.2 SINGLEP DELAYED11 TID36 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 10/5/2024 7:00:45 PM 0.591.2 SINGLEP Reveal: 169.0011 time 0.8 gap 10/5/2024 7:03:58 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 10/5/2024 7:06:27 PM 0.591.2 SINGLEP Reveal: 342.3424 time 0.8 gap 10/5/2024 7:06:28 PM 0.591.2 SINGLEP Reveal: 0.8976 time 0.8 gap 10/5/2024 7:06:28 PM 0.591.2 SINGLEP Reveal: 0.817 time 0.8 gap 10/5/2024 7:08:06 PM 0.591.2 SINGLEP DELAYED12 TID36 World saved in 5,100 ms 10/5/2024 7:08:07 PM 0.591.2 SINGLEP Reveal: 98.5346 time 0.8 gap 10/5/2024 7:11:01 PM 0.591.2 SINGLEP Reveal: 173.5408 time 0.8 gap 10/5/2024 7:12:54 PM 0.591.2 SINGLEP Reveal: 112.9501 time 0.8 gap 10/5/2024 7:12:54 PM 0.591.2 SINGLEP Reveal: 0.8039 time 0.8 gap 10/5/2024 7:13:20 PM 0.591.2 SINGLEP Reveal: 25.3768 time 0.8 gap 10/5/2024 7:13:21 PM 0.591.2 SINGLEP Reveal: 0.8436 time 0.8 gap 10/5/2024 7:13:55 PM 0.591.2 SINGLEP Reveal: 34.8861 time 0.8 gap 10/5/2024 7:16:51 PM 0.591.2 SINGLEP Reveal: 175.5547 time 0.8 gap 10/5/2024 7:17:59 PM 0.591.2 SINGLEP Reveal: 1,204.045 time 0.8 gap 10/5/2024 7:18:00 PM 0.591.2 SINGLEP Reveal: 0.8232 time 0.8 gap 10/5/2024 7:18:01 PM 0.591.2 SINGLEP Reveal: 0.8774 time 0.8 gap 10/5/2024 7:20:12 PM 0.591.2 SINGLEP DELAYED13 TID11 World saved in 4,469 ms 10/5/2024 7:20:13 PM 0.591.2 SINGLEP Reveal: 131.2947 time 0.8 gap 10/5/2024 7:20:13 PM 0.591.2 SINGLEP Reveal: 0.8647 time 0.8 gap 10/5/2024 7:21:55 PM 0.591.2 SINGLEP Reveal: 101.9227 time 0.8 gap 10/5/2024 7:22:53 PM 0.591.2 SINGLEP DELAYED14 TID31 World saved in 4,333 ms 10/5/2024 7:22:53 PM 0.591.2 SINGLEP Reveal: 58.0049 time 0.8 gap 10/5/2024 7:29:08 PM 0.591.2 SINGLEP Reveal: 374.983 time 0.8 gap 10/5/2024 7:29:09 PM 0.591.2 SINGLEP Reveal: 0.8398 time 0.8 gap 10/5/2024 7:29:10 PM 0.591.2 SINGLEP Reveal: 0.8079 time 0.8 gap 10/5/2024 7:29:43 PM 0.591.2 SINGLEP Reveal: 33.5426 time 0.8 gap 10/5/2024 7:30:28 PM 0.591.2 SINGLEP DELAYED15 TID22 World saved in 3,825 ms 10/5/2024 7:30:49 PM 0.591.2 SINGLEP Reveal: 65.984 time 0.8 gap 10/5/2024 7:30:50 PM 0.591.2 SINGLEP Reveal: 0.8651 time 0.8 gap 10/5/2024 7:32:20 PM 0.591.2 SINGLEP DELAYED16 TID19 World saved in 4,056 ms 10/5/2024 7:32:20 PM 0.591.2 SINGLEP Reveal: 2,064.929 time 0.8 gap 10/5/2024 7:32:23 PM 0.591.2 SINGLEP Reveal: 2.6321 time 0.8 gap 10/5/2024 7:33:25 PM 0.591.2 SINGLEP Reveal: 61.8691 time 0.8 gap 10/5/2024 7:35:16 PM 0.591.2 SINGLEP Reveal: 111.3853 time 0.8 gap 10/5/2024 7:35:50 PM 0.591.2 SINGLEP Reveal: 33.6497 time 0.8 gap 10/5/2024 7:36:04 PM 0.591.2 SINGLEP DELAYED17 TID17 World saved in 4,344 ms 10/5/2024 7:36:04 PM 0.591.2 SINGLEP Reveal: 14.3721 time 0.8 gap 10/5/2024 7:36:29 PM 0.591.2 SINGLEP Reveal: 24.7466 time 0.8 gap 10/5/2024 7:36:30 PM 0.591.2 SINGLEP Reveal: 0.8374 time 0.8 gap 10/5/2024 7:38:28 PM 0.591.2 SINGLEP Reveal: 118.4192 time 0.8 gap 10/5/2024 7:39:14 PM 0.591.2 SINGLEP Reveal: 46.1428 time 0.8 gap 10/5/2024 7:39:34 PM 0.591.2 SINGLEP Reveal: 19.4377 time 0.8 gap 10/5/2024 7:39:35 PM 0.591.2 SINGLEP Reveal: 0.814 time 0.8 gap 10/5/2024 7:39:38 PM 0.591.2 SINGLEP DELAYED18 TID18 World saved in 4,425 ms 10/5/2024 7:39:38 PM 0.591.2 SINGLEP Reveal: 3.7241 time 0.8 gap 10/5/2024 7:39:39 PM 0.591.2 SINGLEP Reveal: 0.8215 time 0.8 gap 10/5/2024 7:42:51 PM 0.591.2 SINGLEP Reveal: 191.9668 time 0.8 gap 10/5/2024 7:42:52 PM 0.591.2 SINGLEP Reveal: 0.9033 time 0.8 gap 10/5/2024 7:42:53 PM 0.591.2 SINGLEP Reveal: 0.876 time 0.8 gap 10/5/2024 7:42:54 PM 0.591.2 SINGLEP Reveal: 0.8792 time 0.8 gap 10/5/2024 7:43:54 PM 0.591.2 SINGLEP DELAYED19 TID12 World saved in 4,187 ms 10/5/2024 7:43:55 PM 0.591.2 SINGLEP Reveal: 61.0469 time 0.8 gap 10/5/2024 7:45:05 PM 0.591.2 SINGLEP Reveal: 69.8377 time 0.8 gap 10/5/2024 7:45:16 PM 0.591.2 SINGLEP Reveal: 10.8125 time 0.8 gap 10/5/2024 7:45:16 PM 0.591.2 SINGLEP Reveal: 0.8682 time 0.8 gap 10/5/2024 7:45:53 PM 0.591.2 SINGLEP Reveal: 36.8076 time 0.8 gap 10/5/2024 7:46:48 PM 0.591.2 SINGLEP Reveal: 54.8828 time 0.8 gap 10/5/2024 7:46:51 PM 0.591.2 SINGLEP Reveal: 2.7227 time 0.8 gap 10/5/2024 7:47:44 PM 0.591.2 SINGLEP Reveal: 52.9668 time 0.8 gap 10/5/2024 7:47:45 PM 0.591.2 SINGLEP Reveal: 0.8396 time 0.8 gap 10/5/2024 7:47:45 PM 0.591.2 SINGLEP Reveal: 0.813 time 0.8 gap 10/5/2024 7:47:46 PM 0.591.2 SINGLEP Reveal: 0.9031 time 0.8 gap 10/5/2024 7:48:31 PM 0.591.2 SINGLEP Reveal: 44.2336 time 0.8 gap 10/5/2024 7:48:35 PM 0.591.2 SINGLEP DELAYED20 TID33 World saved in 4,446 ms 10/5/2024 7:48:35 PM 0.591.2 SINGLEP Reveal: 4.6375 time 0.8 gap 10/5/2024 7:49:02 PM 0.591.2 SINGLEP Reveal: 26.3367 time 0.8 gap 10/5/2024 7:49:02 PM 0.591.2 SINGLEP Reveal: 0.8372 time 0.8 gap 10/5/2024 7:49:38 PM 0.591.2 SINGLEP Reveal: 35.5227 time 0.8 gap 10/5/2024 7:50:13 PM 0.591.2 SINGLEP Reveal: 34.947 time 0.8 gap 10/5/2024 7:50:56 PM 0.591.2 SINGLEP DELAYED21 TID16 World saved in 4,483 ms 10/5/2024 7:50:56 PM 0.591.2 SINGLEP Reveal: 42.8965 time 0.8 gap 10/5/2024 7:51:19 PM 0.591.2 SINGLEP Reveal: 23.6631 time 0.8 gap 10/5/2024 7:54:43 PM 0.591.2 SINGLEP DELAYED22 TID25 World saved in 4,513 ms 10/5/2024 7:54:43 PM 0.591.2 SINGLEP Reveal: 203.5969 time 0.8 gap 10/5/2024 7:56:01 PM 0.591.2 SINGLEP Reveal: 77.7686 time 0.8 gap 10/5/2024 7:57:20 PM 0.591.2 SINGLEP DELAYED23 TID13 World saved in 4,516 ms 10/5/2024 7:57:20 PM 0.591.2 SINGLEP Reveal: 78.9365 time 0.8 gap 10/5/2024 7:58:04 PM 0.591.2 SINGLEP Reveal: 43.4988 time 0.8 gap 10/5/2024 7:58:04 PM 0.591.2 SINGLEP Reveal: 0.8521 time 0.8 gap 10/5/2024 7:58:05 PM 0.591.2 SINGLEP Reveal: 0.8774 time 0.8 gap 10/5/2024 7:58:06 PM 0.591.2 SINGLEP Reveal: 0.8369 time 0.8 gap 10/5/2024 7:58:07 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 10/5/2024 7:58:07 PM 0.591.2 SINGLEP DELAYED24 TID5 World saved in 3,888 ms 10/5/2024 7:58:11 PM 0.591.2 SINGLEP Reveal: 4.4656 time 0.8 gap 10/5/2024 7:58:12 PM 0.591.2 SINGLEP Reveal: 0.8811 time 0.8 gap 10/5/2024 7:58:13 PM 0.591.2 SINGLEP Reveal: 0.8684 time 0.8 gap 10/5/2024 7:58:44 PM 0.591.2 SINGLEP Reveal: 31.0012 time 0.8 gap 10/5/2024 7:58:45 PM 0.591.2 SINGLEP Reveal: 0.8149 time 0.8 gap 10/5/2024 8:00:24 PM 0.591.2 SINGLEP Reveal: 99.4995 time 0.8 gap 10/5/2024 8:01:35 PM 0.591.2 SINGLEP Reveal: 71.0713 time 0.8 gap 10/5/2024 8:01:48 PM 0.591.2 SINGLEP Reveal: 12.6038 time 0.8 gap 10/5/2024 8:04:30 PM 0.591.2 SINGLEP Reveal: 3,994.627 time 0.8 gap 10/5/2024 8:05:11 PM 0.591.2 SINGLEP DELAYED25 TID26 World saved in 3,881 ms 10/5/2024 8:05:11 PM 0.591.2 SINGLEP Reveal: 41.1338 time 0.8 gap 10/5/2024 8:05:39 PM 0.591.2 SINGLEP Reveal: 27.6221 time 0.8 gap 10/5/2024 8:05:40 PM 0.591.2 SINGLEP Reveal: 0.8372 time 0.8 gap 10/5/2024 8:06:24 PM 0.591.2 SINGLEP Reveal: 44.7866 time 0.8 gap 10/5/2024 8:06:42 PM 0.591.2 SINGLEP Reveal: 17.9453 time 0.8 gap 10/5/2024 8:06:43 PM 0.591.2 SINGLEP Reveal: 0.8447 time 0.8 gap 10/5/2024 8:08:09 PM 0.591.2 SINGLEP Reveal: 85.8975 time 0.8 gap 10/5/2024 8:09:04 PM 0.591.2 SINGLEP Reveal: 55.3579 time 0.8 gap 10/5/2024 8:09:05 PM 0.591.2 SINGLEP Reveal: 0.8413 time 0.8 gap 10/5/2024 8:09:06 PM 0.591.2 SINGLEP Reveal: 0.8501 time 0.8 gap 10/5/2024 8:10:31 PM 0.591.2 SINGLEP Reveal: 84.7925 time 0.8 gap 10/5/2024 8:10:46 PM 0.591.2 SINGLEP Reveal: 15.4849 time 0.8 gap 10/5/2024 8:11:06 PM 0.591.2 SINGLEP DELAYED26 TID33 World saved in 4,506 ms 10/5/2024 8:11:06 PM 0.591.2 SINGLEP Reveal: 19.794 time 0.8 gap 10/5/2024 8:12:29 PM 0.591.2 SINGLEP DELAYED27 TID27 maxDesiredDistricts: 2 this.CountByDistrict.Count: 26 10/5/2024 8:12:29 PM 0.591.2 SINGLEP Reveal: 82.6509 time 0.8 gap 10/5/2024 8:12:54 PM 0.591.2 SINGLEP Reveal: 24.644 time 0.8 gap 10/5/2024 8:13:06 PM 0.591.2 SINGLEP Reveal: 12.8472 time 0.8 gap 10/5/2024 8:13:27 PM 0.591.2 SINGLEP Reveal: 20.3086 time 0.8 gap 10/5/2024 8:14:04 PM 0.591.2 SINGLEP Reveal: 37.1748 time 0.8 gap 10/5/2024 8:14:58 PM 0.591.2 SINGLEP Reveal: 54.561 time 0.8 gap 10/5/2024 8:15:14 PM 0.591.2 SINGLEP DELAYED28 TID29 World saved in 4,611 ms 10/5/2024 8:15:14 PM 0.591.2 SINGLEP Reveal: 15.7158 time 0.8 gap 10/5/2024 8:15:15 PM 0.591.2 SINGLEP Reveal: 0.8228 time 0.8 gap 10/5/2024 8:15:34 PM 0.591.2 SINGLEP Reveal: 18.7056 time 0.8 gap 10/5/2024 8:16:31 PM 0.591.2 SINGLEP DELAYED29 TID5 World saved in 4,886 ms 10/5/2024 8:16:32 PM 0.591.2 SINGLEP Reveal: 57.8023 time 0.8 gap 10/5/2024 8:17:13 PM 0.591.2 SINGLEP DELAYED30 TID7 World saved in 4,336 ms 10/5/2024 8:17:13 PM 0.591.2 SINGLEP Reveal: 41.9439 time 0.8 gap 10/5/2024 8:18:06 PM 0.591.2 SINGLEP DELAYED31 TID17 World saved in 4,442 ms 10/5/2024 8:18:06 PM 0.591.2 SINGLEP Reveal: 52.3657 time 0.8 gap 10/5/2024 8:19:23 PM 0.591.2 SINGLEP DELAYED32 TID17 World saved in 4,820 ms 10/5/2024 8:19:23 PM 0.591.2 SINGLEP Reveal: 77.2827 time 0.8 gap 10/5/2024 8:19:33 PM 0.591.2 SINGLEP DELAYED33 TID30 World saved in 4,455 ms 10/5/2024 8:19:33 PM 0.591.2 SINGLEP Reveal: 9.7891 time 0.8 gap 10/5/2024 8:19:43 PM 0.591.2 SINGLEP DELAYED34 TID29 World saved in 4,586 ms 10/5/2024 8:19:43 PM 0.591.2 SINGLEP Reveal: 10.0195 time 0.8 gap 10/5/2024 8:22:44 PM 0.591.2 SINGLEP DELAYED35 TID26 World saved in 4,602 ms 10/5/2024 8:22:44 PM 0.591.2 SINGLEP Reveal: 180.644 time 0.8 gap 10/5/2024 8:23:18 PM 0.591.2 SINGLEP Reveal: 34.4063 time 0.8 gap 10/5/2024 8:23:19 PM 0.591.2 SINGLEP Reveal: 0.8521 time 0.8 gap 10/5/2024 8:23:20 PM 0.591.2 SINGLEP Reveal: 0.896 time 0.8 gap 10/5/2024 8:23:21 PM 0.591.2 SINGLEP Reveal: 0.9048 time 0.8 gap 10/5/2024 8:23:21 PM 0.591.2 SINGLEP Reveal: 0.8179 time 0.8 gap 10/5/2024 8:23:22 PM 0.591.2 SINGLEP Reveal: 0.8604 time 0.8 gap 10/5/2024 8:23:25 PM 0.591.2 SINGLEP Reveal: 2.6274 time 0.8 gap 10/5/2024 8:24:39 PM 0.591.2 SINGLEP DELAYED36 TID9 5730ms to read savegame 'PrologueOld/Autosave Landing Turn 205' to intermediate format. 10/5/2024 8:24:41 PM 0.591.2 SINGLEP DELAYED37 TID9 1946ms to process 'PrologueOld/Autosave Landing Turn 205' data fully. 10/5/2024 8:24:41 PM 0.591.2 SINGLEP DELAYED38 TID9 Loaded tiles: 807 (841 cells) 10/5/2024 8:24:42 PM 0.591.2 SINGLEP DELAYED39 TID22 Finished FillAnyMissingSimBuildings, we had 64 new buildings, and 28513 total items. SkippedBuildings: 28449 AddedBuildings: 64 CellCountChecked: 841 10/5/2024 8:24:42 PM 0.591.2 SINGLEP DELAYED40 TID22 Finished RunGameStartOnBGThread in 228ms. We have 28513 total items. 10/5/2024 8:24:47 PM 0.591.2 SINGLEP DELAYED41 TID29 Finished adding outdoor spots 441 cells, adding 42 spots in the process. This took 2,598ms 10/5/2024 8:24:47 PM 0.591.2 SINGLEP DELAYED42 TID29 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 10/5/2024 8:25:22 PM 0.591.2 SINGLEP Reveal: 5,247.014 time 0.8 gap 10/5/2024 8:25:23 PM 0.591.2 SINGLEP Reveal: 0.8638 time 0.8 gap 10/5/2024 8:25:24 PM 0.591.2 SINGLEP Reveal: 0.8208 time 0.8 gap 10/5/2024 8:25:25 PM 0.591.2 SINGLEP Reveal: 1.0903 time 0.8 gap 10/5/2024 8:25:26 PM 0.591.2 SINGLEP Reveal: 0.8521 time 0.8 gap 10/5/2024 8:25:30 PM 0.591.2 SINGLEP Reveal: 4.0503 time 0.8 gap 10/5/2024 8:25:31 PM 0.591.2 SINGLEP Reveal: 0.8408 time 0.8 gap 10/5/2024 8:29:25 PM 0.591.2 SINGLEP Reveal: 233.8369 time 0.8 gap 10/5/2024 8:30:50 PM 0.591.2 SINGLEP Reveal: 84.8521 time 0.8 gap 10/5/2024 8:30:51 PM 0.591.2 SINGLEP Reveal: 0.8765 time 0.8 gap 10/5/2024 8:30:54 PM 0.591.2 SINGLEP DELAYED43 TID26 World saved in 4,381 ms 10/5/2024 8:30:54 PM 0.591.2 SINGLEP Reveal: 5,578.727 time 0.8 gap 10/5/2024 8:35:30 PM 0.591.2 SINGLEP DELAYED44 TID31 World saved in 4,736 ms 10/5/2024 8:35:30 PM 0.591.2 SINGLEP Reveal: 276.1509 time 0.8 gap 10/5/2024 8:35:38 PM 0.591.2 SINGLEP Reveal: 7.9438 time 0.8 gap 10/5/2024 8:39:41 PM 0.591.2 SINGLEP Reveal: 242.3809 time 0.8 gap 10/7/2024 3:15:37 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/7/2024 3:15:38 PM SINGLEP Opening Eyes (0.6315s) 10/7/2024 3:15:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/7/2024 3:15:36 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/7/2024 3:15:37 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15949180 appID: 2604860 10/7/2024 3:15:38 PM 0.591.3 SINGLEP Game Version: 0.591.3 (Main Game 10/7/2024 3:15:38 PM 0.591.3 SINGLEP Examining Inner Self (0.3957s) 10/7/2024 3:15:38 PM 0.591.3 SINGLEP Returning King (0.0620s) 10/7/2024 3:15:39 PM 0.591.3 SINGLEP Found 500 xml files in 245 folders in 573ms 10/7/2024 3:15:44 PM 0.591.3 SINGLEP Check For Extra Squires (6.0347s) 10/7/2024 3:15:44 PM 0.591.3 SINGLEP 500 Xml Files Parsed in 5,428ms 10/7/2024 3:15:44 PM 0.591.3 SINGLEP Gather Ancient Lifeforms (0.0040s) 10/7/2024 3:15:45 PM 0.591.3 SINGLEP Bring Ambassador To Dinner (0.4933s) 10/7/2024 3:15:45 PM 0.591.3 SINGLEP Update mod and expansion statuses! 10/7/2024 3:15:45 PM 0.591.3 SINGLEP Check Nearby Fiefdoms (0.2102s) 10/7/2024 3:15:48 PM 0.591.3 SINGLEP No resolution change was required. 10/7/2024 3:15:48 PM 0.591.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/7/2024 3:15:50 PM 0.591.3 SINGLEP Disperse Diaspora (5.1753s) 10/7/2024 3:15:50 PM 0.591.3 SINGLEP Wonder About Those Spiders (0.2047s) 10/7/2024 3:15:50 PM 0.591.3 SINGLEP Reassure Self (0.0500s) 10/7/2024 3:15:52 PM 0.591.3 SINGLEP Thinking Abstract Thoughts (1.9929s) 10/7/2024 3:15:58 PM 0.591.3 SINGLEP Sound Search (5.7104s) 10/7/2024 3:15:58 PM 0.591.3 SINGLEP Polishing Stones (0.2940s) 10/7/2024 3:15:59 PM 0.591.3 SINGLEP Making Connections (1.0130s) 10/7/2024 3:15:59 PM 0.591.3 SINGLEP 22.3 seconds total load time. Opening Eyes (0.6s) Examining Inner Self (0.4s) Check For Extra Squires (6.0s) Bring Ambassador To Dinner (0.5s) Disperse Diaspora (5.2s) Thinking Abstract Thoughts (2.0s) Sound Search (5.7s) Polishing Stones (0.3s) Making Connections (1.0s) 10/7/2024 3:15:59 PM 0.591.3 SINGLEP Finished loading 6514 sprites from dictionaries! (2895 table rows waiting on them.) 10/7/2024 3:16:00 PM 0.591.3 SINGLEP Linked all icons to rows in 45ms. 10/7/2024 3:16:00 PM 0.591.3 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/7/2024 3:16:06 PM 0.591.3 SINGLEP DELAYED3 TID30 Finished loading all LevelType contents in 7.8s 10/7/2024 3:16:06 PM 0.591.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/7/2024 3:16:08 PM 0.591.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/7/2024 3:16:06 PM 0.591.3 SINGLEP DELAYED4 TID9 29.3 seconds total load time and post-editing time. 10/7/2024 3:16:08 PM 0.591.3 SINGLEP DELAYED5 TID23 1,463 pools initialized with 466,005 items in 1,216ms 10/7/2024 3:16:08 PM 0.591.3 SINGLEP 565 materials found. 10/7/2024 3:16:19 PM 0.591.3 SINGLEP DELAYED6 TID16 Will generate map: 440 cells targeted. Existing tile count: 0 10/7/2024 3:16:28 PM 0.591.3 SINGLEP DELAYED7 TID16 Generated names for 350 pois with missing names. 10/7/2024 3:16:28 PM 0.591.3 SINGLEP DELAYED8 TID16 Finished FillAnyMissingSimBuildings, we had 32271 new buildings, and 32271 total items. SkippedBuildings: 0 AddedBuildings: 32271 CellCountChecked: 841 10/7/2024 3:16:28 PM 0.591.3 SINGLEP DELAYED9 TID22 InitializePopulation WAS needed, 32271 buildings to handle. 10/7/2024 3:16:29 PM 0.591.3 SINGLEP DELAYED10 TID16 Finished RunGameStartOnBGThread in 1,322ms. We have 32271 total items. 10/7/2024 3:16:32 PM 0.591.3 SINGLEP DELAYED11 TID11 Finished adding outdoor spots 841 cells, adding 74890 spots in the process. This took 2,501ms 10/7/2024 3:16:32 PM 0.591.3 SINGLEP DELAYED12 TID11 Finished adding initial NPC Guards for 361 pois, adding 508 guard NPCs in the process. This took 681ms 10/7/2024 3:16:35 PM 0.591.3 SINGLEP DELAYED13 TID21 World saved in 3,693 ms 10/7/2024 3:16:58 PM 0.591.3 SINGLEP Reveal: 84.7655 time 0.8 gap 10/11/2024 8:33:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/11/2024 8:33:44 PM SINGLEP Opening Eyes (0.4420s) 10/11/2024 8:33:44 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2024 8:33:43 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/11/2024 8:33:43 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16002385 appID: 2604860 10/11/2024 8:33:44 PM 0.591.7 SINGLEP Game Version: 0.591.7 (Main Game 10/11/2024 8:33:44 PM 0.591.7 SINGLEP Examining Inner Self (0.3825s) 10/11/2024 8:33:44 PM 0.591.7 SINGLEP Returning King (0.0430s) 10/11/2024 8:33:46 PM 0.591.7 SINGLEP Found 499 xml files in 247 folders in 1,452ms 10/11/2024 8:33:50 PM 0.591.7 SINGLEP Check For Extra Squires (5.8920s) 10/11/2024 8:33:50 PM 0.591.7 SINGLEP 499 Xml Files Parsed in 4,392ms 10/11/2024 8:33:50 PM 0.591.7 SINGLEP Gather Ancient Lifeforms (0.0030s) 10/11/2024 8:33:51 PM 0.591.7 SINGLEP Bring Ambassador To Dinner (0.5047s) 10/11/2024 8:33:51 PM 0.591.7 SINGLEP Update mod and expansion statuses! 10/11/2024 8:33:51 PM 0.591.7 SINGLEP Check Nearby Fiefdoms (0.1186s) 10/11/2024 8:33:54 PM 0.591.7 SINGLEP No resolution change was required. 10/11/2024 8:33:54 PM 0.591.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/11/2024 8:33:56 PM 0.591.7 SINGLEP Disperse Diaspora (5.5191s) 10/11/2024 8:33:57 PM 0.591.7 SINGLEP Wonder About Those Spiders (0.2107s) 10/11/2024 8:33:57 PM 0.591.7 SINGLEP Reassure Self (0.0430s) 10/11/2024 8:33:58 PM 0.591.7 SINGLEP Thinking Abstract Thoughts (1.7956s) 10/11/2024 8:34:05 PM 0.591.7 SINGLEP Sound Search (6.6522s) 10/11/2024 8:34:05 PM 0.591.7 SINGLEP Polishing Stones (0.3265s) 10/11/2024 8:34:07 PM 0.591.7 SINGLEP Making Connections (1.1677s) 10/11/2024 8:34:07 PM 0.591.7 SINGLEP 23.1 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.4s) Check For Extra Squires (5.9s) Bring Ambassador To Dinner (0.5s) Disperse Diaspora (5.5s) Thinking Abstract Thoughts (1.8s) Sound Search (6.7s) Polishing Stones (0.3s) Making Connections (1.2s) 10/11/2024 8:34:07 PM 0.591.7 SINGLEP Finished loading 6514 sprites from dictionaries! (2911 table rows waiting on them.) 10/11/2024 8:34:07 PM 0.591.7 SINGLEP Linked all icons to rows in 52ms. 10/11/2024 8:34:08 PM 0.591.7 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/11/2024 8:34:15 PM 0.591.7 SINGLEP DELAYED3 TID19 Finished loading all LevelType contents in 9.2s 10/11/2024 8:34:18 PM 0.591.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/11/2024 8:34:29 PM 0.591.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/11/2024 8:34:19 PM 0.591.7 SINGLEP DELAYED4 TID37 35.9 seconds total load time and post-editing time. 10/11/2024 8:34:26 PM 0.591.7 SINGLEP DELAYED5 TID36 1,463 pools initialized with 466,005 items in 7,860ms 10/11/2024 8:34:30 PM 0.591.7 SINGLEP 565 materials found. 10/11/2024 8:34:46 PM 0.591.7 SINGLEP DELAYED6 TID9 7939ms to read savegame 'h/First Turn In Landing' to intermediate format. 10/11/2024 8:34:52 PM 0.591.7 SINGLEP DELAYED7 TID9 6525ms to process 'h/First Turn In Landing' data fully. 10/11/2024 8:34:52 PM 0.591.7 SINGLEP DELAYED8 TID9 Loaded tiles: 807 (841 cells) 10/11/2024 8:34:56 PM 0.591.7 SINGLEP DELAYED9 TID37 Finished RunGameStartOnBGThread in 2,952ms. We have 32271 total items. 10/11/2024 8:35:04 PM 0.591.7 SINGLEP DELAYED10 TID37 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 2,140ms 10/11/2024 8:35:04 PM 0.591.7 SINGLEP DELAYED11 TID37 Finished adding initial NPC Guards for 268 pois, adding 0 guard NPCs in the process. This took 0ms 10/11/2024 8:37:37 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/11/2024 8:37:37 PM SINGLEP Opening Eyes (0.3836s) 10/11/2024 8:37:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2024 8:37:37 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/11/2024 8:37:37 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16002385 appID: 2604860 10/11/2024 8:37:38 PM 0.591.7 SINGLEP Game Version: 0.591.7 (Main Game 10/11/2024 8:37:38 PM 0.591.7 SINGLEP Examining Inner Self (0.2360s) 10/11/2024 8:37:38 PM 0.591.7 SINGLEP Returning King (0.0260s) 10/11/2024 8:37:38 PM 0.591.7 SINGLEP Found 499 xml files in 247 folders in 523ms 10/11/2024 8:37:42 PM 0.591.7 SINGLEP Check For Extra Squires (4.6595s) 10/11/2024 8:37:42 PM 0.591.7 SINGLEP 499 Xml Files Parsed in 4,084ms 10/11/2024 8:37:42 PM 0.591.7 SINGLEP Gather Ancient Lifeforms (0.0030s) 10/11/2024 8:37:43 PM 0.591.7 SINGLEP Bring Ambassador To Dinner (0.4663s) 10/11/2024 8:37:43 PM 0.591.7 SINGLEP Update mod and expansion statuses! 10/11/2024 8:37:43 PM 0.591.7 SINGLEP Check Nearby Fiefdoms (0.1080s) 10/11/2024 8:37:46 PM 0.591.7 SINGLEP No resolution change was required. 10/11/2024 8:37:46 PM 0.591.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/11/2024 8:37:49 PM 0.591.7 SINGLEP Disperse Diaspora (5.6228s) 10/11/2024 8:37:49 PM 0.591.7 SINGLEP Wonder About Those Spiders (0.1820s) 10/11/2024 8:37:49 PM 0.591.7 SINGLEP Reassure Self (0.0420s) 10/11/2024 8:37:51 PM 0.591.7 SINGLEP Thinking Abstract Thoughts (1.8444s) 10/11/2024 8:37:56 PM 0.591.7 SINGLEP Sound Search (5.0428s) 10/11/2024 8:37:56 PM 0.591.7 SINGLEP Polishing Stones (0.5227s) 10/11/2024 8:37:57 PM 0.591.7 SINGLEP Making Connections (1.2921s) 10/11/2024 8:37:58 PM 0.591.7 SINGLEP 20.5 seconds total load time. Opening Eyes (0.4s) Check For Extra Squires (4.7s) Bring Ambassador To Dinner (0.5s) Disperse Diaspora (5.6s) Thinking Abstract Thoughts (1.8s) Sound Search (5.0s) Polishing Stones (0.5s) Making Connections (1.3s) 10/11/2024 8:37:58 PM 0.591.7 SINGLEP Finished loading 6514 sprites from dictionaries! (2911 table rows waiting on them.) 10/11/2024 8:37:58 PM 0.591.7 SINGLEP Linked all icons to rows in 55ms. 10/11/2024 8:37:58 PM 0.591.7 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/11/2024 8:38:05 PM 0.591.7 SINGLEP DELAYED3 TID28 Finished loading all LevelType contents in 8.5s 10/11/2024 8:38:10 PM 0.591.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/11/2024 8:38:18 PM 0.591.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/11/2024 8:38:11 PM 0.591.7 SINGLEP DELAYED4 TID37 33.6 seconds total load time and post-editing time. 10/11/2024 8:38:14 PM 0.591.7 SINGLEP DELAYED5 TID30 1,463 pools initialized with 466,005 items in 3,821ms 10/11/2024 8:38:18 PM 0.591.7 SINGLEP 565 materials found. 10/12/2024 5:08:20 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/12/2024 5:08:20 PM SINGLEP Opening Eyes (0.4420s) 10/12/2024 5:08:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2024 5:08:19 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/12/2024 5:08:20 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16002385 appID: 2604860 10/12/2024 5:08:20 PM 0.591.7 SINGLEP Game Version: 0.591.7 (Main Game 10/12/2024 5:08:20 PM 0.591.7 SINGLEP Examining Inner Self (0.3001s) 10/12/2024 5:08:20 PM 0.591.7 SINGLEP Returning King (0.0360s) 10/12/2024 5:08:22 PM 0.591.7 SINGLEP Found 499 xml files in 247 folders in 1,269ms 10/12/2024 5:08:29 PM 0.591.7 SINGLEP Check For Extra Squires (9.0443s) 10/12/2024 5:08:29 PM 0.591.7 SINGLEP 499 Xml Files Parsed in 7,721ms 10/12/2024 5:08:29 PM 0.591.7 SINGLEP Gather Ancient Lifeforms (0.0020s) 10/12/2024 5:08:30 PM 0.591.7 SINGLEP Bring Ambassador To Dinner (0.5890s) 10/12/2024 5:08:30 PM 0.591.7 SINGLEP Update mod and expansion statuses! 10/12/2024 5:08:30 PM 0.591.7 SINGLEP Check Nearby Fiefdoms (0.1255s) 10/12/2024 5:08:34 PM 0.591.7 SINGLEP No resolution change was required. 10/12/2024 5:08:34 PM 0.591.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/12/2024 5:08:37 PM 0.591.7 SINGLEP Disperse Diaspora (6.4163s) 10/12/2024 5:08:37 PM 0.591.7 SINGLEP Wonder About Those Spiders (0.1580s) 10/12/2024 5:08:37 PM 0.591.7 SINGLEP Reassure Self (0.0690s) 10/12/2024 5:08:39 PM 0.591.7 SINGLEP Thinking Abstract Thoughts (2.0378s) 10/12/2024 5:08:46 PM 0.591.7 SINGLEP Sound Search (6.9093s) 10/12/2024 5:08:46 PM 0.591.7 SINGLEP Polishing Stones (0.3790s) 10/12/2024 5:08:49 PM 0.591.7 SINGLEP Making Connections (3.2694s) 10/12/2024 5:08:50 PM 0.591.7 SINGLEP 30.4 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.3s) Check For Extra Squires (9.0s) Bring Ambassador To Dinner (0.6s) Disperse Diaspora (6.4s) Thinking Abstract Thoughts (2.0s) Sound Search (6.9s) Polishing Stones (0.4s) Making Connections (3.3s) 10/12/2024 5:08:51 PM 0.591.7 SINGLEP Finished loading 6514 sprites from dictionaries! (2911 table rows waiting on them.) 10/12/2024 5:08:51 PM 0.591.7 SINGLEP Linked all icons to rows in 161ms. 10/12/2024 5:08:52 PM 0.591.7 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/12/2024 5:09:00 PM 0.591.7 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 14.1s 10/12/2024 5:09:05 PM 0.591.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/12/2024 5:09:50 PM 0.591.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/12/2024 5:09:10 PM 0.591.7 SINGLEP DELAYED4 TID30 50.0 seconds total load time and post-editing time. 10/12/2024 5:09:23 PM 0.591.7 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 17,794ms 10/12/2024 5:09:52 PM 0.591.7 SINGLEP 565 materials found. 10/12/2024 5:09:53 PM 0.591.7 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/12/2024 5:10:48 PM 0.591.7 SINGLEP DELAYED6 TID24 16496ms to read savegame 'ARC/Autosave Landing Turn 297' to intermediate format. 10/12/2024 5:11:40 PM 0.591.7 SINGLEP DELAYED7 TID24 51548ms to process 'ARC/Autosave Landing Turn 297' data fully. 10/12/2024 5:11:40 PM 0.591.7 SINGLEP DELAYED8 TID24 Loaded tiles: 807 (841 cells) 10/12/2024 5:12:05 PM 0.591.7 SINGLEP DELAYED9 TID49 Finished FillAnyMissingSimBuildings, we had 131 new buildings, and 28163 total items. SkippedBuildings: 28032 AddedBuildings: 131 CellCountChecked: 841 10/12/2024 5:12:07 PM 0.591.7 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/12/2024 5:12:08 PM 0.591.7 SINGLEP DELAYED10 TID49 Finished RunGameStartOnBGThread in 2,703ms. We have 28163 total items. 10/12/2024 5:14:23 PM 0.591.7 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/12/2024 5:14:08 PM 0.591.7 SINGLEP DELAYED11 TID79 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 2,617ms 10/12/2024 5:14:08 PM 0.591.7 SINGLEP DELAYED12 TID79 Finished adding initial NPC Guards for 291 pois, adding 0 guard NPCs in the process. This took 12ms 10/12/2024 5:15:17 PM 0.591.7 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 10/12/2024 5:22:53 PM 0.591.7 SINGLEP DELAYED13 TID85 World saved in 4,841 ms 10/12/2024 5:28:43 PM 0.591.7 SINGLEP DELAYED14 TID92 Will generate map: 440 cells targeted. Existing tile count: 0 10/12/2024 5:28:58 PM 0.591.7 SINGLEP DELAYED15 TID84 Generated names for 385 pois with missing names. 10/12/2024 5:28:58 PM 0.591.7 SINGLEP DELAYED16 TID84 Finished FillAnyMissingSimBuildings, we had 31278 new buildings, and 31278 total items. SkippedBuildings: 0 AddedBuildings: 31278 CellCountChecked: 841 10/12/2024 5:28:58 PM 0.591.7 SINGLEP DELAYED17 TID98 InitializePopulation WAS needed, 31278 buildings to handle. 10/12/2024 5:28:58 PM 0.591.7 SINGLEP DELAYED18 TID84 Finished RunGameStartOnBGThread in 648ms. We have 31278 total items. 10/12/2024 5:29:04 PM 0.591.7 SINGLEP DELAYED19 TID97 World saved in 4,655 ms 10/12/2024 5:29:04 PM 0.591.7 SINGLEP DELAYED20 TID93 Finished adding outdoor spots 841 cells, adding 74871 spots in the process. This took 3,935ms 10/12/2024 5:29:05 PM 0.591.7 SINGLEP DELAYED21 TID93 Finished adding initial NPC Guards for 396 pois, adding 538 guard NPCs in the process. This took 837ms 10/12/2024 5:32:08 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/12/2024 5:35:23 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/12/2024 5:36:04 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/12/2024 5:42:56 PM 0.591.7 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 53 10/12/2024 5:46:25 PM 0.591.7 SINGLEP DELAYED22 TID81 World saved in 6,493 ms 10/12/2024 5:52:38 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/12/2024 5:53:47 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/12/2024 5:55:19 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/12/2024 5:57:11 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/12/2024 5:57:44 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/12/2024 5:59:07 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/12/2024 6:01:05 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/12/2024 6:03:10 PM 0.591.7 SINGLEP DELAYED23 TID87 World saved in 5,078 ms 10/12/2024 6:05:55 PM 0.591.7 SINGLEP DELAYED24 TID102 World saved in 3,490 ms 10/12/2024 6:09:04 PM 0.591.7 SINGLEP DELAYED25 TID123 World saved in 4,628 ms 10/12/2024 6:13:13 PM 0.591.7 SINGLEP DELAYED26 TID100 World saved in 4,393 ms 10/12/2024 6:15:54 PM 0.591.7 SINGLEP DELAYED27 TID83 World saved in 4,029 ms 10/12/2024 6:18:54 PM 0.591.7 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/12/2024 6:20:08 PM 0.591.7 SINGLEP DELAYED28 TID93 World saved in 4,249 ms 10/12/2024 6:24:18 PM 0.591.7 SINGLEP DELAYED29 TID85 World saved in 3,362 ms 10/12/2024 6:28:30 PM 0.591.7 SINGLEP DELAYED30 TID137 World saved in 3,731 ms 10/12/2024 6:32:16 PM 0.591.7 SINGLEP DELAYED31 TID136 World saved in 4,154 ms 10/12/2024 6:35:59 PM 0.591.7 SINGLEP DELAYED32 TID137 World saved in 4,501 ms 10/12/2024 6:40:04 PM 0.591.7 SINGLEP DELAYED33 TID137 World saved in 4,418 ms 10/12/2024 6:41:47 PM 0.591.7 SINGLEP DELAYED34 TID93 World saved in 4,167 ms 10/12/2024 6:44:33 PM 0.591.7 SINGLEP DELAYED35 TID138 World saved in 4,375 ms 10/12/2024 6:45:05 PM 0.591.7 SINGLEP DELAYED36 TID135 World saved in 4,332 ms 10/12/2024 6:46:13 PM 0.591.7 SINGLEP DELAYED37 TID136 World saved in 4,475 ms 10/12/2024 6:49:38 PM 0.591.7 SINGLEP DELAYED38 TID136 World saved in 4,812 ms 10/12/2024 6:54:39 PM 0.591.7 SINGLEP DELAYED39 TID136 World saved in 4,486 ms 10/12/2024 6:56:01 PM 0.591.7 SINGLEP DELAYED40 TID138 World saved in 4,010 ms 10/12/2024 6:57:31 PM 0.591.7 SINGLEP DELAYED41 TID97 World saved in 4,221 ms 10/12/2024 6:58:22 PM 0.591.7 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/12/2024 7:04:27 PM 0.591.7 SINGLEP DELAYED42 TID93 World saved in 4,553 ms 10/12/2024 7:08:36 PM 0.591.7 SINGLEP DELAYED43 TID93 World saved in 4,689 ms 10/12/2024 10:12:20 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/12/2024 10:12:20 PM SINGLEP Opening Eyes (0.6114s) 10/12/2024 10:12:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2024 10:12:19 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/12/2024 10:12:19 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16002385 appID: 2604860 10/12/2024 10:12:21 PM 0.591.7 SINGLEP Game Version: 0.591.7 (Main Game 10/12/2024 10:12:21 PM 0.591.7 SINGLEP Examining Inner Self (0.3312s) 10/12/2024 10:12:21 PM 0.591.7 SINGLEP Returning King (0.0390s) 10/12/2024 10:12:21 PM 0.591.7 SINGLEP Found 499 xml files in 247 folders in 671ms 10/12/2024 10:12:26 PM 0.591.7 SINGLEP Check For Extra Squires (5.1729s) 10/12/2024 10:12:26 PM 0.591.7 SINGLEP 499 Xml Files Parsed in 4,450ms 10/12/2024 10:12:26 PM 0.591.7 SINGLEP Gather Ancient Lifeforms (0.0030s) 10/12/2024 10:12:26 PM 0.591.7 SINGLEP Bring Ambassador To Dinner (0.6044s) 10/12/2024 10:12:27 PM 0.591.7 SINGLEP Update mod and expansion statuses! 10/12/2024 10:12:27 PM 0.591.7 SINGLEP Check Nearby Fiefdoms (0.2278s) 10/12/2024 10:12:29 PM 0.591.7 SINGLEP No resolution change was required. 10/12/2024 10:12:29 PM 0.591.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/12/2024 10:12:31 PM 0.591.7 SINGLEP Disperse Diaspora (4.4666s) 10/12/2024 10:12:31 PM 0.591.7 SINGLEP Wonder About Those Spiders (0.1610s) 10/12/2024 10:12:31 PM 0.591.7 SINGLEP Reassure Self (0.0590s) 10/12/2024 10:12:33 PM 0.591.7 SINGLEP Thinking Abstract Thoughts (2.2033s) 10/12/2024 10:12:40 PM 0.591.7 SINGLEP Sound Search (6.1707s) 10/12/2024 10:12:40 PM 0.591.7 SINGLEP Polishing Stones (0.3251s) 10/12/2024 10:12:41 PM 0.591.7 SINGLEP Making Connections (0.9973s) 10/12/2024 10:12:41 PM 0.591.7 SINGLEP 21.4 seconds total load time. Opening Eyes (0.6s) Examining Inner Self (0.3s) Check For Extra Squires (5.2s) Bring Ambassador To Dinner (0.6s) Disperse Diaspora (4.5s) Thinking Abstract Thoughts (2.2s) Sound Search (6.2s) Polishing Stones (0.3s) Making Connections (1.0s) 10/12/2024 10:12:41 PM 0.591.7 SINGLEP Finished loading 6514 sprites from dictionaries! (2911 table rows waiting on them.) 10/12/2024 10:12:41 PM 0.591.7 SINGLEP Linked all icons to rows in 34ms. 10/12/2024 10:12:41 PM 0.591.7 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/12/2024 10:12:47 PM 0.591.7 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 6.9s 10/12/2024 10:12:54 PM 0.591.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/12/2024 10:13:07 PM 0.591.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/12/2024 10:12:58 PM 0.591.7 SINGLEP DELAYED4 TID25 38.1 seconds total load time and post-editing time. 10/12/2024 10:13:05 PM 0.591.7 SINGLEP DELAYED5 TID17 1,463 pools initialized with 466,005 items in 10,397ms 10/12/2024 10:13:07 PM 0.591.7 SINGLEP 565 materials found. 10/12/2024 10:13:31 PM 0.591.7 SINGLEP DELAYED6 TID33 7412ms to read savegame 'ARC/Autosave Landing Turn 300' to intermediate format. 10/12/2024 10:13:41 PM 0.591.7 SINGLEP DELAYED7 TID33 9267ms to process 'ARC/Autosave Landing Turn 300' data fully. 10/12/2024 10:13:41 PM 0.591.7 SINGLEP DELAYED8 TID33 Loaded tiles: 807 (841 cells) 10/12/2024 10:13:43 PM 0.591.7 SINGLEP DELAYED9 TID6 Finished RunGameStartOnBGThread in 1,129ms. We have 28164 total items. 10/12/2024 10:14:30 PM 0.591.7 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/12/2024 10:14:33 PM 0.591.7 SINGLEP DELAYED10 TID56 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 4,075ms 10/12/2024 10:14:33 PM 0.591.7 SINGLEP DELAYED11 TID56 Finished adding initial NPC Guards for 291 pois, adding 0 guard NPCs in the process. This took 1ms 10/12/2024 10:16:21 PM 0.591.7 SINGLEP No resolution change was required. 10/12/2024 10:16:21 PM 0.591.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/12/2024 10:19:22 PM 0.591.7 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 10/12/2024 10:33:35 PM 0.591.7 SINGLEP DELAYED12 TID54 World saved in 7,912 ms 10/12/2024 10:47:57 PM 0.591.7 SINGLEP DELAYED13 TID52 World saved in 4,508 ms 10/12/2024 11:09:39 PM 0.591.7 SINGLEP DELAYED14 TID55 World saved in 3,969 ms 10/26/2024 3:24:04 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/26/2024 3:24:04 PM SINGLEP Opening Eyes (0.3145s) 10/26/2024 3:24:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2024 3:24:04 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/26/2024 3:24:04 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16189148 appID: 2604860 10/26/2024 3:24:04 PM 0.593 SINGLEP Game Version: 0.593 (Main Game 10/26/2024 3:24:04 PM 0.593 SINGLEP Examining Inner Self (0.2560s) 10/26/2024 3:24:05 PM 0.593 SINGLEP Returning King (0.0229s) 10/26/2024 3:24:05 PM 0.593 SINGLEP Found 500 xml files in 247 folders in 284ms 10/26/2024 3:24:09 PM 0.593 SINGLEP Check For Extra Squires (4.0040s) 10/26/2024 3:24:09 PM 0.593 SINGLEP 500 Xml Files Parsed in 3,669ms 10/26/2024 3:24:09 PM 0.593 SINGLEP Gather Ancient Lifeforms (0.0020s) 10/26/2024 3:24:09 PM 0.593 SINGLEP Bring Ambassador To Dinner (0.0980s) 10/26/2024 3:24:09 PM 0.593 SINGLEP Update mod and expansion statuses! 10/26/2024 3:24:09 PM 0.593 SINGLEP Check Nearby Fiefdoms (0.1000s) 10/26/2024 3:24:11 PM 0.593 SINGLEP No resolution change was required. 10/26/2024 3:24:11 PM 0.593 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/26/2024 3:24:13 PM 0.593 SINGLEP Disperse Diaspora (3.8281s) 10/26/2024 3:24:13 PM 0.593 SINGLEP Wonder About Those Spiders (0.4922s) 10/26/2024 3:24:13 PM 0.593 SINGLEP Reassure Self (0.0370s) 10/26/2024 3:24:15 PM 0.593 SINGLEP Thinking Abstract Thoughts (1.5924s) 10/26/2024 3:24:19 PM 0.593 SINGLEP Sound Search (4.3207s) 10/26/2024 3:24:19 PM 0.593 SINGLEP Polishing Stones (0.3035s) 10/26/2024 3:24:20 PM 0.593 SINGLEP Making Connections (1.0015s) 10/26/2024 3:24:20 PM 0.593 SINGLEP 16.4 seconds total load time. Opening Eyes (0.3s) Examining Inner Self (0.3s) Check For Extra Squires (4.0s) Disperse Diaspora (3.8s) Wonder About Those Spiders (0.5s) Thinking Abstract Thoughts (1.6s) Sound Search (4.3s) Polishing Stones (0.3s) Making Connections (1.0s) 10/26/2024 3:24:20 PM 0.593 SINGLEP Finished loading 6538 sprites from dictionaries! (3051 table rows waiting on them.) 10/26/2024 3:24:21 PM 0.593 SINGLEP Linked all icons to rows in 35ms. 10/26/2024 3:24:21 PM 0.593 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/26/2024 3:24:26 PM 0.593 SINGLEP DELAYED3 TID17 Finished loading all LevelType contents in 6.8s 10/26/2024 3:24:28 PM 0.593 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/26/2024 3:24:29 PM 0.593 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/26/2024 3:24:28 PM 0.593 SINGLEP DELAYED4 TID17 24.1 seconds total load time and post-editing time. 10/26/2024 3:24:29 PM 0.593 SINGLEP DELAYED5 TID6 1,463 pools initialized with 466,005 items in 1,057ms 10/26/2024 3:24:29 PM 0.593 SINGLEP 589 materials found. 10/26/2024 3:24:54 PM 0.593 SINGLEP DELAYED6 TID8 18176ms to read savegame 'ARC/Autosave Landing Turn 315' to intermediate format. 10/26/2024 3:25:13 PM 0.593 SINGLEP DELAYED7 TID8 19158ms to process 'ARC/Autosave Landing Turn 315' data fully. 10/26/2024 3:25:13 PM 0.593 SINGLEP DELAYED8 TID8 Loaded tiles: 807 (841 cells) 10/26/2024 3:25:17 PM 0.593 SINGLEP DELAYED9 TID26 Finished RunGameStartOnBGThread in 3,243ms. We have 28153 total items. 10/26/2024 3:26:33 PM 0.593 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/26/2024 3:26:39 PM 0.593 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/26/2024 3:26:42 PM 0.593 SINGLEP DELAYED10 TID43 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 2,869ms 10/26/2024 3:26:42 PM 0.593 SINGLEP DELAYED11 TID43 Finished adding initial NPC Guards for 291 pois, adding 0 guard NPCs in the process. This took 1ms 10/26/2024 3:37:41 PM 0.593 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 10/26/2024 3:42:13 PM 0.593 SINGLEP DELAYED12 TID43 World saved in 6,504 ms 10/26/2024 3:47:47 PM 0.593 SINGLEP DELAYED13 TID33 World saved in 3,865 ms 10/26/2024 3:49:43 PM 0.593 SINGLEP DELAYED14 TID32 World saved in 3,949 ms 10/26/2024 4:00:04 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/26/2024 4:00:04 PM SINGLEP Opening Eyes (0.3310s) 10/26/2024 4:00:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2024 4:00:03 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/26/2024 4:00:04 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16189148 appID: 2604860 10/26/2024 4:00:04 PM 0.593 SINGLEP Game Version: 0.593 (Main Game 10/26/2024 4:00:04 PM 0.593 SINGLEP Examining Inner Self (0.2842s) 10/26/2024 4:00:04 PM 0.593 SINGLEP Returning King (0.0510s) 10/26/2024 4:00:05 PM 0.593 SINGLEP Found 500 xml files in 247 folders in 284ms 10/26/2024 4:00:09 PM 0.593 SINGLEP Check For Extra Squires (4.8386s) 10/26/2024 4:00:09 PM 0.593 SINGLEP 500 Xml Files Parsed in 4,523ms 10/26/2024 4:00:09 PM 0.593 SINGLEP Gather Ancient Lifeforms (0.0030s) 10/26/2024 4:00:09 PM 0.593 SINGLEP Bring Ambassador To Dinner (0.0600s) 10/26/2024 4:00:09 PM 0.593 SINGLEP Update mod and expansion statuses! 10/26/2024 4:00:09 PM 0.593 SINGLEP Check Nearby Fiefdoms (0.1257s) 10/26/2024 4:00:11 PM 0.593 SINGLEP No resolution change was required. 10/26/2024 4:00:11 PM 0.593 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/26/2024 4:00:13 PM 0.593 SINGLEP Disperse Diaspora (3.9795s) 10/26/2024 4:00:14 PM 0.593 SINGLEP Wonder About Those Spiders (0.7380s) 10/26/2024 4:00:14 PM 0.593 SINGLEP Reassure Self (0.0660s) 10/26/2024 4:00:16 PM 0.593 SINGLEP Thinking Abstract Thoughts (1.9350s) 10/26/2024 4:00:21 PM 0.593 SINGLEP Sound Search (5.2307s) 10/26/2024 4:00:22 PM 0.593 SINGLEP Polishing Stones (0.3577s) 10/26/2024 4:00:22 PM 0.593 SINGLEP Making Connections (0.8362s) 10/26/2024 4:00:22 PM 0.593 SINGLEP 18.9 seconds total load time. Opening Eyes (0.3s) Examining Inner Self (0.3s) Check For Extra Squires (4.8s) Disperse Diaspora (4.0s) Wonder About Those Spiders (0.7s) Thinking Abstract Thoughts (1.9s) Sound Search (5.2s) Polishing Stones (0.4s) Making Connections (0.8s) 10/26/2024 4:00:23 PM 0.593 SINGLEP Finished loading 6538 sprites from dictionaries! (3051 table rows waiting on them.) 10/26/2024 4:00:23 PM 0.593 SINGLEP Linked all icons to rows in 31ms. 10/26/2024 4:00:23 PM 0.593 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/26/2024 4:00:28 PM 0.593 SINGLEP DELAYED3 TID37 Finished loading all LevelType contents in 6.6s 10/26/2024 4:00:29 PM 0.593 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/26/2024 4:00:30 PM 0.593 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/26/2024 4:00:29 PM 0.593 SINGLEP DELAYED4 TID41 25.4 seconds total load time and post-editing time. 10/26/2024 4:00:30 PM 0.593 SINGLEP DELAYED5 TID16 1,463 pools initialized with 466,005 items in 751ms 10/26/2024 4:00:30 PM 0.593 SINGLEP 589 materials found. 10/26/2024 4:00:54 PM 0.593 SINGLEP DELAYED6 TID11 Will generate map: 440 cells targeted. Existing tile count: 0 10/26/2024 4:01:04 PM 0.593 SINGLEP DELAYED7 TID27 Generated names for 377 pois with missing names. 10/26/2024 4:01:05 PM 0.593 SINGLEP DELAYED8 TID27 Finished FillAnyMissingSimBuildings, we had 32930 new buildings, and 32930 total items. SkippedBuildings: 0 AddedBuildings: 32930 CellCountChecked: 841 10/26/2024 4:01:05 PM 0.593 SINGLEP DELAYED9 TID32 InitializePopulation WAS needed, 32930 buildings to handle. 10/26/2024 4:01:05 PM 0.593 SINGLEP DELAYED10 TID27 Finished RunGameStartOnBGThread in 1,020ms. We have 32930 total items. 10/26/2024 4:01:09 PM 0.593 SINGLEP DELAYED11 TID23 Finished adding outdoor spots 841 cells, adding 74027 spots in the process. This took 3,527ms 10/26/2024 4:01:10 PM 0.593 SINGLEP DELAYED12 TID23 Finished adding initial NPC Guards for 387 pois, adding 542 guard NPCs in the process. This took 1,316ms 10/26/2024 4:01:13 PM 0.593 SINGLEP DELAYED13 TID28 World saved in 4,180 ms 10/26/2024 4:01:54 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/26/2024 4:02:44 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/26/2024 4:04:55 PM 0.593 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 10/26/2024 4:06:25 PM 0.593 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 52 10/26/2024 4:09:03 PM 0.593 SINGLEP DELAYED14 TID44 World saved in 4,039 ms 10/26/2024 4:09:37 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/26/2024 4:09:52 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/26/2024 4:11:19 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/26/2024 4:11:23 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/26/2024 4:12:52 PM 0.593 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/26/2024 4:24:02 PM 0.593 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/26/2024 4:25:57 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/26/2024 4:27:33 PM 0.593 SINGLEP DELAYED15 TID14 World saved in 4,371 ms 10/26/2024 4:29:10 PM 0.593 SINGLEP DELAYED16 TID23 World saved in 4,175 ms 10/26/2024 4:34:33 PM 0.593 SINGLEP DELAYED17 TID47 World saved in 4,536 ms 10/26/2024 4:34:40 PM 0.593 SINGLEP DELAYED18 TID14 World saved in 4,312 ms 10/26/2024 4:36:22 PM 0.593 SINGLEP DELAYED19 TID25 World saved in 4,053 ms 10/26/2024 4:41:47 PM 0.593 SINGLEP DELAYED20 TID22 World saved in 4,233 ms 10/26/2024 4:42:58 PM 0.593 SINGLEP DELAYED21 TID46 World saved in 4,163 ms 10/26/2024 4:44:50 PM 0.593 SINGLEP DELAYED22 TID16 World saved in 4,293 ms 10/26/2024 4:47:32 PM 0.593 SINGLEP DELAYED23 TID8 World saved in 4,371 ms 10/26/2024 4:50:32 PM 0.593 SINGLEP DELAYED24 TID23 World saved in 4,244 ms 10/26/2024 4:52:41 PM 0.593 SINGLEP DELAYED25 TID32 World saved in 4,516 ms 10/26/2024 4:54:47 PM 0.593 SINGLEP DELAYED26 TID35 World saved in 4,353 ms 10/26/2024 4:58:37 PM 0.593 SINGLEP DELAYED27 TID14 World saved in 4,392 ms 10/26/2024 4:59:56 PM 0.593 SINGLEP DELAYED28 TID14 World saved in 4,240 ms 10/26/2024 5:04:12 PM 0.593 SINGLEP DELAYED29 TID16 World saved in 4,360 ms 10/26/2024 5:04:41 PM 0.593 SINGLEP DELAYED30 TID14 World saved in 4,391 ms 10/26/2024 5:06:42 PM 0.593 SINGLEP DELAYED31 TID35 World saved in 3,955 ms 10/26/2024 5:10:26 PM 0.593 SINGLEP DELAYED32 TID15 World saved in 4,393 ms 10/26/2024 5:14:06 PM 0.593 SINGLEP DELAYED33 TID13 World saved in 4,637 ms 10/26/2024 5:49:55 PM 0.593 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/26/2024 5:53:34 PM 0.593 SINGLEP DELAYED34 TID35 World saved in 4,283 ms 10/26/2024 5:56:53 PM 0.593 SINGLEP DELAYED35 TID43 World saved in 4,590 ms 10/26/2024 5:57:05 PM 0.593 SINGLEP DELAYED36 TID23 World saved in 4,241 ms 10/26/2024 5:57:37 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/26/2024 6:02:05 PM 0.593 SINGLEP DELAYED37 TID6 World saved in 4,551 ms 10/26/2024 6:02:31 PM 0.593 SINGLEP DELAYED38 TID13 World saved in 4,103 ms 10/26/2024 6:05:54 PM 0.593 SINGLEP DELAYED39 TID23 World saved in 5,038 ms 10/26/2024 6:09:10 PM 0.593 SINGLEP DELAYED40 TID24 World saved in 4,501 ms 10/26/2024 6:12:06 PM 0.593 SINGLEP DELAYED41 TID23 World saved in 4,329 ms 10/26/2024 6:16:51 PM 0.593 SINGLEP DELAYED42 TID6 World saved in 4,407 ms 10/26/2024 6:21:03 PM 0.593 SINGLEP DELAYED43 TID47 World saved in 4,620 ms 10/26/2024 6:24:21 PM 0.593 SINGLEP DELAYED44 TID6 World saved in 4,475 ms 10/26/2024 6:26:13 PM 0.593 SINGLEP DELAYED45 TID16 World saved in 4,669 ms 10/26/2024 6:28:31 PM 0.593 SINGLEP DELAYED46 TID13 World saved in 4,644 ms 10/26/2024 6:31:23 PM 0.593 SINGLEP DELAYED47 TID35 World saved in 4,619 ms 10/26/2024 6:33:44 PM 0.593 SINGLEP DELAYED48 TID33 Warning only: Failed to spawn 'MechMachinistV2' at building 'Trailer' related to mission 'Ch1_Mk2MechArrives''! 10/26/2024 6:38:15 PM 0.593 SINGLEP DELAYED49 TID22 World saved in 4,730 ms 10/26/2024 6:41:10 PM 0.593 SINGLEP DELAYED50 TID32 World saved in 4,864 ms 10/26/2024 6:46:05 PM 0.593 SINGLEP DELAYED51 TID25 maxDesiredDistricts: 2 this.CountByDistrict.Count: 29 10/26/2024 6:47:49 PM 0.593 SINGLEP DELAYED52 TID33 World saved in 4,888 ms 10/26/2024 6:50:43 PM 0.593 SINGLEP DELAYED53 TID33 World saved in 4,287 ms 10/26/2024 6:54:49 PM 0.593 SINGLEP DELAYED54 TID13 World saved in 4,878 ms 10/26/2024 6:57:20 PM 0.593 SINGLEP DELAYED55 TID16 World saved in 4,894 ms 10/26/2024 7:00:28 PM 0.593 SINGLEP DELAYED56 TID14 World saved in 4,460 ms 10/26/2024 7:00:44 PM 0.593 SINGLEP DELAYED57 TID8 World saved in 4,095 ms 10/26/2024 7:01:13 PM 0.593 SINGLEP DELAYED58 TID16 12892ms to read savegame 'M0RG4N4/skibidi' to intermediate format. 10/26/2024 7:01:26 PM 0.593 SINGLEP DELAYED59 TID16 13012ms to process 'M0RG4N4/skibidi' data fully. 10/26/2024 7:01:26 PM 0.593 SINGLEP DELAYED60 TID16 Loaded tiles: 807 (841 cells) 10/26/2024 7:01:26 PM 0.593 SINGLEP DELAYED61 TID25 Finished RunGameStartOnBGThread in 255ms. We have 32244 total items. 10/26/2024 7:01:30 PM 0.593 SINGLEP DELAYED62 TID32 Finished adding outdoor spots 441 cells, adding 54 spots in the process. This took 3,050ms 10/26/2024 7:01:30 PM 0.593 SINGLEP DELAYED63 TID32 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/26/2024 7:01:58 PM 0.593 SINGLEP DELAYED64 TID64 8506ms to read savegame 'M0RG4N4/Autosave Neoterisk Turn 185' to intermediate format. 10/26/2024 7:02:04 PM 0.593 SINGLEP DELAYED65 TID64 5936ms to process 'M0RG4N4/Autosave Neoterisk Turn 185' data fully. 10/26/2024 7:02:04 PM 0.593 SINGLEP DELAYED66 TID64 Loaded tiles: 807 (841 cells) 10/26/2024 7:02:05 PM 0.593 SINGLEP DELAYED67 TID16 Finished RunGameStartOnBGThread in 329ms. We have 32500 total items. 10/26/2024 7:02:10 PM 0.593 SINGLEP DELAYED68 TID66 Finished adding outdoor spots 441 cells, adding 52 spots in the process. This took 3,108ms 10/26/2024 7:02:10 PM 0.593 SINGLEP DELAYED69 TID66 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/26/2024 7:02:35 PM 0.593 SINGLEP DELAYED70 TID15 10362ms to read savegame 'M0RG4N4/Autosave Neoterisk Turn 170' to intermediate format. 10/26/2024 7:02:37 PM 0.593 SINGLEP DELAYED71 TID15 1778ms to process 'M0RG4N4/Autosave Neoterisk Turn 170' data fully. 10/26/2024 7:02:37 PM 0.593 SINGLEP DELAYED72 TID15 Loaded tiles: 807 (841 cells) 10/26/2024 7:02:38 PM 0.593 SINGLEP DELAYED73 TID6 Finished RunGameStartOnBGThread in 348ms. We have 32497 total items. 10/26/2024 7:02:42 PM 0.593 SINGLEP DELAYED74 TID74 Finished adding outdoor spots 441 cells, adding 48 spots in the process. This took 3,132ms 10/26/2024 7:02:42 PM 0.593 SINGLEP DELAYED75 TID74 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/26/2024 7:02:51 PM 0.593 SINGLEP DELAYED76 TID23 4967ms to read savegame 'M0RG4N4/Autosave Neoterisk Turn 180' to intermediate format. 10/26/2024 7:02:53 PM 0.593 SINGLEP DELAYED77 TID23 1443ms to process 'M0RG4N4/Autosave Neoterisk Turn 180' data fully. 10/26/2024 7:02:53 PM 0.593 SINGLEP DELAYED78 TID23 Loaded tiles: 807 (841 cells) 10/26/2024 7:02:54 PM 0.593 SINGLEP DELAYED79 TID68 Finished RunGameStartOnBGThread in 361ms. We have 32499 total items. 10/26/2024 7:02:59 PM 0.593 SINGLEP DELAYED80 TID22 Finished adding outdoor spots 441 cells, adding 51 spots in the process. This took 3,037ms 10/26/2024 7:02:59 PM 0.593 SINGLEP DELAYED81 TID22 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/26/2024 7:04:29 PM 0.593 SINGLEP DELAYED82 TID43 maxDesiredDistricts: 2 this.CountByDistrict.Count: 29 10/26/2024 7:06:15 PM 0.593 SINGLEP DELAYED83 TID66 World saved in 5,488 ms 10/26/2024 7:07:38 PM 0.593 SINGLEP DELAYED84 TID22 World saved in 4,769 ms 10/26/2024 7:10:46 PM 0.593 SINGLEP DELAYED85 TID25 World saved in 4,978 ms 10/26/2024 7:11:52 PM 0.593 SINGLEP DELAYED86 TID17 World saved in 5,200 ms 10/26/2024 7:13:53 PM 0.593 SINGLEP DELAYED87 TID6 World saved in 5,263 ms 10/26/2024 7:15:45 PM 0.593 SINGLEP DELAYED88 TID75 World saved in 5,180 ms 10/26/2024 7:16:13 PM 0.593 SINGLEP DELAYED89 TID70 World saved in 4,827 ms 10/26/2024 7:17:44 PM 0.593 SINGLEP DELAYED90 TID8 World saved in 5,417 ms 10/26/2024 7:18:02 PM 0.593 SINGLEP DELAYED91 TID6 World saved in 4,989 ms 10/26/2024 7:18:35 PM 0.593 SINGLEP DELAYED92 TID72 World saved in 4,903 ms 10/26/2024 7:20:09 PM 0.593 SINGLEP DELAYED93 TID33 World saved in 4,516 ms 10/26/2024 7:22:23 PM 0.593 SINGLEP DELAYED94 TID43 World saved in 5,090 ms 10/26/2024 7:24:31 PM 0.593 SINGLEP DELAYED95 TID32 World saved in 5,372 ms 10/26/2024 7:27:04 PM 0.593 SINGLEP DELAYED96 TID44 World saved in 6,218 ms 10/29/2024 8:35:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/29/2024 8:35:53 PM SINGLEP Opening Eyes (0.7545s) 10/29/2024 8:35:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2024 8:35:52 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/29/2024 8:35:52 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16224226 appID: 2604860 10/29/2024 8:35:54 PM 0.593.2 SINGLEP Game Version: 0.593.2 (Main Game 10/29/2024 8:35:54 PM 0.593.2 SINGLEP Examining Inner Self (0.8115s) 10/29/2024 8:35:54 PM 0.593.2 SINGLEP Returning King (0.0802s) 10/29/2024 8:35:55 PM 0.593.2 SINGLEP Found 515 xml files in 251 folders in 708ms 10/29/2024 8:36:00 PM 0.593.2 SINGLEP Check For Extra Squires (6.1247s) 10/29/2024 8:36:00 PM 0.593.2 SINGLEP 515 Xml Files Parsed in 5,387ms 10/29/2024 8:36:00 PM 0.593.2 SINGLEP Gather Ancient Lifeforms (0.0030s) 10/29/2024 8:36:01 PM 0.593.2 SINGLEP Bring Ambassador To Dinner (0.6032s) 10/29/2024 8:36:01 PM 0.593.2 SINGLEP Update mod and expansion statuses! 10/29/2024 8:36:01 PM 0.593.2 SINGLEP Check Nearby Fiefdoms (0.1400s) 10/29/2024 8:36:04 PM 0.593.2 SINGLEP No resolution change was required. 10/29/2024 8:36:04 PM 0.593.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/29/2024 8:36:08 PM 0.593.2 SINGLEP Disperse Diaspora (6.3595s) 10/29/2024 8:36:08 PM 0.593.2 SINGLEP Wonder About Those Spiders (0.1850s) 10/29/2024 8:36:08 PM 0.593.2 SINGLEP Reassure Self (0.0470s) 10/29/2024 8:36:10 PM 0.593.2 SINGLEP Thinking Abstract Thoughts (2.4134s) 10/29/2024 8:36:23 PM 0.593.2 SINGLEP Sound Search (12.3317s) 10/29/2024 8:36:28 PM 0.593.2 SINGLEP Polishing Stones (5.5612s) 10/29/2024 8:39:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/29/2024 8:39:44 PM SINGLEP Opening Eyes (0.5410s) 10/29/2024 8:39:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2024 8:39:43 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/29/2024 8:39:44 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16224226 appID: 2604860 10/29/2024 8:39:45 PM 0.593.2 SINGLEP Game Version: 0.593.2 (Main Game 10/29/2024 8:39:45 PM 0.593.2 SINGLEP Examining Inner Self (0.4342s) 10/29/2024 8:39:45 PM 0.593.2 SINGLEP Returning King (0.0290s) 10/29/2024 8:39:46 PM 0.593.2 SINGLEP Found 515 xml files in 251 folders in 1,249ms 10/29/2024 8:39:50 PM 0.593.2 SINGLEP Check For Extra Squires (5.0259s) 10/29/2024 8:39:50 PM 0.593.2 SINGLEP 515 Xml Files Parsed in 3,719ms 10/29/2024 8:39:50 PM 0.593.2 SINGLEP Gather Ancient Lifeforms (0.0020s) 10/29/2024 8:39:50 PM 0.593.2 SINGLEP Bring Ambassador To Dinner (0.4880s) 10/29/2024 8:39:51 PM 0.593.2 SINGLEP Update mod and expansion statuses! 10/29/2024 8:39:51 PM 0.593.2 SINGLEP Check Nearby Fiefdoms (0.0960s) 10/29/2024 8:39:53 PM 0.593.2 SINGLEP No resolution change was required. 10/29/2024 8:39:53 PM 0.593.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/29/2024 8:39:56 PM 0.593.2 SINGLEP Disperse Diaspora (5.0124s) 10/29/2024 8:39:56 PM 0.593.2 SINGLEP Wonder About Those Spiders (0.1770s) 10/29/2024 8:39:56 PM 0.593.2 SINGLEP Reassure Self (0.0960s) 10/29/2024 8:39:58 PM 0.593.2 SINGLEP Thinking Abstract Thoughts (1.9143s) 10/29/2024 8:40:05 PM 0.593.2 SINGLEP Sound Search (7.0582s) 10/29/2024 8:40:05 PM 0.593.2 SINGLEP Polishing Stones (0.4644s) 10/29/2024 8:40:06 PM 0.593.2 SINGLEP Making Connections (0.7035s) 10/29/2024 8:40:06 PM 0.593.2 SINGLEP 22.1 seconds total load time. Opening Eyes (0.5s) Examining Inner Self (0.4s) Check For Extra Squires (5.0s) Bring Ambassador To Dinner (0.5s) Disperse Diaspora (5.0s) Thinking Abstract Thoughts (1.9s) Sound Search (7.1s) Polishing Stones (0.5s) Making Connections (0.7s) 10/29/2024 8:40:06 PM 0.593.2 SINGLEP Finished loading 6538 sprites from dictionaries! (3081 table rows waiting on them.) 10/29/2024 8:40:06 PM 0.593.2 SINGLEP Linked all icons to rows in 37ms. 10/29/2024 8:40:06 PM 0.593.2 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/29/2024 8:40:07 PM 0.593.2 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 1.5s 10/29/2024 8:40:30 PM 0.593.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/29/2024 8:40:43 PM 0.593.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/29/2024 8:42:22 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/29/2024 8:42:23 PM SINGLEP Opening Eyes (0.4941s) 10/29/2024 8:42:23 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2024 8:42:22 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/29/2024 8:42:22 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16224226 appID: 2604860 10/29/2024 8:42:23 PM 0.593.2 SINGLEP Game Version: 0.593.2 (Main Game 10/29/2024 8:42:23 PM 0.593.2 SINGLEP Examining Inner Self (0.3150s) 10/29/2024 8:42:23 PM 0.593.2 SINGLEP Returning King (0.0430s) 10/29/2024 8:42:24 PM 0.593.2 SINGLEP Found 515 xml files in 251 folders in 970ms 10/29/2024 8:42:28 PM 0.593.2 SINGLEP Check For Extra Squires (4.7231s) 10/29/2024 8:42:28 PM 0.593.2 SINGLEP 515 Xml Files Parsed in 3,704ms 10/29/2024 8:42:28 PM 0.593.2 SINGLEP Gather Ancient Lifeforms (0.0030s) 10/29/2024 8:42:29 PM 0.593.2 SINGLEP Bring Ambassador To Dinner (0.5500s) 10/29/2024 8:42:29 PM 0.593.2 SINGLEP Update mod and expansion statuses! 10/29/2024 8:42:29 PM 0.593.2 SINGLEP Check Nearby Fiefdoms (0.1170s) 10/29/2024 8:42:31 PM 0.593.2 SINGLEP No resolution change was required. 10/29/2024 8:42:31 PM 0.593.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/29/2024 8:42:34 PM 0.593.2 SINGLEP Disperse Diaspora (4.9045s) 10/29/2024 8:42:34 PM 0.593.2 SINGLEP Wonder About Those Spiders (0.1570s) 10/29/2024 8:42:34 PM 0.593.2 SINGLEP Reassure Self (0.0480s) 10/29/2024 8:42:36 PM 0.593.2 SINGLEP Thinking Abstract Thoughts (2.1217s) 10/29/2024 8:42:41 PM 0.593.2 SINGLEP Sound Search (5.3476s) 10/29/2024 8:42:42 PM 0.593.2 SINGLEP Polishing Stones (0.3445s) 10/29/2024 8:42:43 PM 0.593.2 SINGLEP Making Connections (0.9951s) 10/29/2024 8:42:43 PM 0.593.2 SINGLEP 20.2 seconds total load time. Opening Eyes (0.5s) Examining Inner Self (0.3s) Check For Extra Squires (4.7s) Bring Ambassador To Dinner (0.6s) Disperse Diaspora (4.9s) Thinking Abstract Thoughts (2.1s) Sound Search (5.3s) Polishing Stones (0.3s) Making Connections (1.0s) 10/29/2024 8:42:43 PM 0.593.2 SINGLEP Finished loading 6538 sprites from dictionaries! (3081 table rows waiting on them.) 10/29/2024 8:42:43 PM 0.593.2 SINGLEP Linked all icons to rows in 40ms. 10/29/2024 8:42:43 PM 0.593.2 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/29/2024 8:42:49 PM 0.593.2 SINGLEP DELAYED3 TID23 Finished loading all LevelType contents in 7.6s 10/29/2024 8:42:58 PM 0.593.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/29/2024 8:43:20 PM 0.593.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/29/2024 8:43:02 PM 0.593.2 SINGLEP DELAYED4 TID10 39.6 seconds total load time and post-editing time. 10/29/2024 8:43:14 PM 0.593.2 SINGLEP DELAYED5 TID21 1,463 pools initialized with 466,005 items in 15,805ms 10/29/2024 8:43:25 PM 0.593.2 SINGLEP 589 materials found. 10/29/2024 8:43:26 PM 0.593.2 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/29/2024 8:45:29 PM 0.593.2 SINGLEP DELAYED6 TID22 7420ms to read savegame 'ARC/Autosave Landing Turn 330' to intermediate format. Prior game version: 0_593_TheGirlWithTheFlower 10/29/2024 8:45:46 PM 0.593.2 SINGLEP DELAYED7 TID22 17092ms to process 'ARC/Autosave Landing Turn 330' data fully. 10/29/2024 8:45:46 PM 0.593.2 SINGLEP DELAYED8 TID22 Loaded tiles: 807 (841 cells) 10/29/2024 8:45:50 PM 0.593.2 SINGLEP DELAYED9 TID12 Finished RunGameStartOnBGThread in 4,106ms. We have 28116 total items. 10/29/2024 8:46:19 PM 0.593.2 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/29/2024 8:46:12 PM 0.593.2 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 64 spots in the process. This took 3,072ms 10/29/2024 8:46:12 PM 0.593.2 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 291 pois, adding 0 guard NPCs in the process. This took 33ms 10/29/2024 8:47:18 PM 0.593.2 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 10/29/2024 8:53:33 PM 0.593.2 SINGLEP DELAYED12 TID24 4588ms to read savegame 'M0RG4N4/Autosave Neoterisk Turn 250' to intermediate format. Prior game version: 0_593_TheGirlWithTheFlower 10/29/2024 8:53:35 PM 0.593.2 SINGLEP DELAYED13 TID24 1995ms to process 'M0RG4N4/Autosave Neoterisk Turn 250' data fully. 10/29/2024 8:53:35 PM 0.593.2 SINGLEP DELAYED14 TID24 Loaded tiles: 807 (841 cells) 10/29/2024 8:53:36 PM 0.593.2 SINGLEP DELAYED15 TID15 Finished FillAnyMissingSimBuildings, we had 32 new buildings, and 29191 total items. SkippedBuildings: 29159 AddedBuildings: 32 CellCountChecked: 841 10/29/2024 8:53:37 PM 0.593.2 SINGLEP DELAYED16 TID15 Finished RunGameStartOnBGThread in 317ms. We have 29191 total items. 10/29/2024 8:53:41 PM 0.593.2 SINGLEP DELAYED17 TID43 Finished adding outdoor spots 441 cells, adding 16 spots in the process. This took 3,917ms 10/29/2024 8:53:41 PM 0.593.2 SINGLEP DELAYED18 TID43 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 9:00:43 PM 0.593.2 SINGLEP DELAYED19 TID18 World saved in 5,204 ms 10/29/2024 9:02:20 PM 0.593.2 SINGLEP DELAYED20 TID42 World saved in 4,522 ms 10/29/2024 9:07:48 PM 0.593.2 SINGLEP DELAYED21 TID44 World saved in 3,840 ms 10/29/2024 9:16:15 PM 0.593.2 SINGLEP DELAYED22 TID39 World saved in 4,564 ms 10/29/2024 9:23:01 PM 0.593.2 SINGLEP DELAYED23 TID20 6283ms to read savegame 'M0RG4N4/Autosave Neoterisk Turn 270' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 9:23:02 PM 0.593.2 SINGLEP DELAYED24 TID20 1556ms to process 'M0RG4N4/Autosave Neoterisk Turn 270' data fully. 10/29/2024 9:23:02 PM 0.593.2 SINGLEP DELAYED25 TID20 Loaded tiles: 807 (841 cells) 10/29/2024 9:23:03 PM 0.593.2 SINGLEP DELAYED26 TID25 Finished RunGameStartOnBGThread in 300ms. We have 26158 total items. 10/29/2024 9:23:06 PM 0.593.2 SINGLEP DELAYED27 TID12 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 2,812ms 10/29/2024 9:23:06 PM 0.593.2 SINGLEP DELAYED28 TID12 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 9:27:41 PM 0.593.2 SINGLEP DELAYED29 TID24 World saved in 4,468 ms 10/29/2024 9:29:16 PM 0.593.2 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_5.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000d6] in <34fb33d4f2a945389c5b33ca078f90fe>:0 10/29/2024 9:29:18 PM 0.593.2 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_5.b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000d6] in <34fb33d4f2a945389c5b33ca078f90fe>:0 10/29/2024 9:32:05 PM 0.593.2 SINGLEP DELAYED30 TID41 World saved in 4,133 ms 10/29/2024 9:40:19 PM 0.593.2 SINGLEP DELAYED31 TID66 World saved in 4,726 ms 10/29/2024 9:44:23 PM 0.593.2 SINGLEP DELAYED32 TID18 World saved in 3,903 ms 10/29/2024 9:46:59 PM 0.593.2 SINGLEP DELAYED33 TID39 World saved in 4,569 ms 10/29/2024 9:47:14 PM 0.593.2 SINGLEP DELAYED34 TID68 5085ms to read savegame 'M0RG4N4/Autosave Neoterisk Turn 290' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 9:47:16 PM 0.593.2 SINGLEP DELAYED35 TID68 1150ms to process 'M0RG4N4/Autosave Neoterisk Turn 290' data fully. 10/29/2024 9:47:16 PM 0.593.2 SINGLEP DELAYED36 TID68 Loaded tiles: 807 (841 cells) 10/29/2024 9:47:17 PM 0.593.2 SINGLEP DELAYED37 TID60 Finished RunGameStartOnBGThread in 240ms. We have 26173 total items. 10/29/2024 9:47:22 PM 0.593.2 SINGLEP DELAYED38 TID15 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 4,213ms 10/29/2024 9:47:22 PM 0.593.2 SINGLEP DELAYED39 TID15 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 9:47:29 PM 0.593.2 SINGLEP DELAYED40 TID11 5088ms to read savegame 'M0RG4N4/Last Serious Turn is 289' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 9:47:31 PM 0.593.2 SINGLEP DELAYED41 TID11 1217ms to process 'M0RG4N4/Last Serious Turn is 289' data fully. 10/29/2024 9:47:31 PM 0.593.2 SINGLEP DELAYED42 TID11 Loaded tiles: 807 (841 cells) 10/29/2024 9:47:31 PM 0.593.2 SINGLEP DELAYED43 TID25 Finished RunGameStartOnBGThread in 287ms. We have 26173 total items. 10/29/2024 9:47:36 PM 0.593.2 SINGLEP DELAYED44 TID64 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 3,788ms 10/29/2024 9:47:36 PM 0.593.2 SINGLEP DELAYED45 TID64 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 9:54:55 PM 0.593.2 SINGLEP DELAYED46 TID13 World saved in 4,281 ms 10/29/2024 9:55:07 PM 0.593.2 SINGLEP DELAYED47 TID60 5732ms to read savegame 'M0RG4N4/Last Serious Turn is 289' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 9:55:08 PM 0.593.2 SINGLEP DELAYED48 TID60 1219ms to process 'M0RG4N4/Last Serious Turn is 289' data fully. 10/29/2024 9:55:08 PM 0.593.2 SINGLEP DELAYED49 TID60 Loaded tiles: 807 (841 cells) 10/29/2024 9:55:09 PM 0.593.2 SINGLEP DELAYED50 TID10 Finished RunGameStartOnBGThread in 220ms. We have 26173 total items. 10/29/2024 9:55:14 PM 0.593.2 SINGLEP DELAYED51 TID10 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 4,507ms 10/29/2024 9:55:14 PM 0.593.2 SINGLEP DELAYED52 TID10 Finished adding initial NPC Guards for 289 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 9:59:38 PM 0.593.2 SINGLEP DELAYED53 TID11 World saved in 3,984 ms 10/29/2024 10:01:51 PM 0.593.2 SINGLEP DELAYED54 TID11 World saved in 4,371 ms 10/29/2024 10:03:11 PM 0.593.2 SINGLEP DELAYED55 TID43 World saved in 4,463 ms 10/29/2024 10:03:25 PM 0.593.2 SINGLEP DELAYED56 TID64 World saved in 4,670 ms 10/29/2024 10:05:33 PM 0.593.2 SINGLEP DELAYED57 TID13 World saved in 4,364 ms 10/29/2024 10:06:38 PM 0.593.2 SINGLEP DELAYED58 TID46 World saved in 4,294 ms 10/29/2024 10:07:15 PM 0.593.2 SINGLEP DELAYED59 TID42 World saved in 4,502 ms 10/29/2024 10:08:00 PM 0.593.2 SINGLEP DELAYED60 TID13 World saved in 4,835 ms 10/29/2024 10:08:58 PM 0.593.2 SINGLEP DELAYED61 TID61 World saved in 4,684 ms 10/29/2024 10:09:57 PM 0.593.2 SINGLEP DELAYED62 TID62 World saved in 4,713 ms 10/29/2024 10:10:24 PM 0.593.2 SINGLEP DELAYED63 TID42 World saved in 5,099 ms 10/29/2024 10:10:41 PM 0.593.2 SINGLEP DELAYED64 TID67 World saved in 4,669 ms 10/29/2024 10:10:57 PM 0.593.2 SINGLEP DELAYED65 TID67 World saved in 4,397 ms 10/30/2024 9:03:43 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/30/2024 9:03:43 PM SINGLEP Opening Eyes (0.6603s) 10/30/2024 9:03:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/30/2024 9:03:42 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/30/2024 9:03:43 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16241045 appID: 2604860 10/30/2024 9:03:44 PM 0.593.4 SINGLEP Game Version: 0.593.4 (Main Game 10/30/2024 9:03:44 PM 0.593.4 SINGLEP Examining Inner Self (0.3530s) 10/30/2024 9:03:44 PM 0.593.4 SINGLEP Returning King (0.0380s) 10/30/2024 9:03:44 PM 0.593.4 SINGLEP Found 519 xml files in 251 folders in 449ms 10/30/2024 9:03:49 PM 0.593.4 SINGLEP Check For Extra Squires (5.2223s) 10/30/2024 9:03:49 PM 0.593.4 SINGLEP 519 Xml Files Parsed in 4,724ms 10/30/2024 9:03:49 PM 0.593.4 SINGLEP Gather Ancient Lifeforms (0.0030s) 10/30/2024 9:03:49 PM 0.593.4 SINGLEP Bring Ambassador To Dinner (0.4151s) 10/30/2024 9:03:49 PM 0.593.4 SINGLEP Update mod and expansion statuses! 10/30/2024 9:03:50 PM 0.593.4 SINGLEP Check Nearby Fiefdoms (0.1052s) 10/30/2024 9:03:51 PM 0.593.4 SINGLEP No resolution change was required. 10/30/2024 9:03:51 PM 0.593.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/30/2024 9:03:54 PM 0.593.4 SINGLEP Disperse Diaspora (4.8325s) 10/30/2024 9:03:55 PM 0.593.4 SINGLEP Wonder About Those Spiders (0.2265s) 10/30/2024 9:03:55 PM 0.593.4 SINGLEP Reassure Self (0.0620s) 10/30/2024 9:03:57 PM 0.593.4 SINGLEP Thinking Abstract Thoughts (2.0765s) 10/30/2024 9:04:02 PM 0.593.4 SINGLEP Sound Search (5.6605s) 10/30/2024 9:04:03 PM 0.593.4 SINGLEP Polishing Stones (0.3403s) 10/30/2024 9:04:04 PM 0.593.4 SINGLEP Making Connections (0.8340s) 10/30/2024 9:04:04 PM 0.593.4 SINGLEP 20.9 seconds total load time. Opening Eyes (0.7s) Examining Inner Self (0.4s) Check For Extra Squires (5.2s) Bring Ambassador To Dinner (0.4s) Disperse Diaspora (4.8s) Thinking Abstract Thoughts (2.1s) Sound Search (5.7s) Polishing Stones (0.3s) Making Connections (0.8s) 10/30/2024 9:04:04 PM 0.593.4 SINGLEP Finished loading 6538 sprites from dictionaries! (3093 table rows waiting on them.) 10/30/2024 9:04:04 PM 0.593.4 SINGLEP Linked all icons to rows in 28ms. 10/30/2024 9:04:05 PM 0.593.4 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/30/2024 9:04:12 PM 0.593.4 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 6.8s 10/30/2024 9:04:20 PM 0.593.4 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/30/2024 9:04:21 PM 0.593.4 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/30/2024 9:04:20 PM 0.593.4 SINGLEP DELAYED4 TID12 37.2 seconds total load time and post-editing time. 10/30/2024 9:04:21 PM 0.593.4 SINGLEP DELAYED5 TID16 1,463 pools initialized with 466,005 items in 1,055ms 10/30/2024 9:04:21 PM 0.593.4 SINGLEP 589 materials found. 10/30/2024 9:06:26 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/30/2024 9:06:26 PM SINGLEP Opening Eyes (0.3780s) 10/30/2024 9:06:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/30/2024 9:06:25 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/30/2024 9:06:26 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16241045 appID: 2604860 10/30/2024 9:06:26 PM 0.593.4 SINGLEP Game Version: 0.593.4 (Main Game 10/30/2024 9:06:26 PM 0.593.4 SINGLEP Examining Inner Self (0.3379s) 10/30/2024 9:06:26 PM 0.593.4 SINGLEP Returning King (0.0390s) 10/30/2024 9:06:27 PM 0.593.4 SINGLEP Found 519 xml files in 251 folders in 552ms 10/30/2024 9:06:31 PM 0.593.4 SINGLEP Check For Extra Squires (4.6762s) 10/30/2024 9:06:31 PM 0.593.4 SINGLEP 519 Xml Files Parsed in 4,079ms 10/30/2024 9:06:31 PM 0.593.4 SINGLEP Gather Ancient Lifeforms (0.0030s) 10/30/2024 9:06:32 PM 0.593.4 SINGLEP Bring Ambassador To Dinner (0.5173s) 10/30/2024 9:06:32 PM 0.593.4 SINGLEP Update mod and expansion statuses! 10/30/2024 9:06:32 PM 0.593.4 SINGLEP Check Nearby Fiefdoms (0.1467s) 10/30/2024 9:06:34 PM 0.593.4 SINGLEP No resolution change was required. 10/30/2024 9:06:34 PM 0.593.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/30/2024 9:06:37 PM 0.593.4 SINGLEP Disperse Diaspora (5.3962s) 10/30/2024 9:06:37 PM 0.593.4 SINGLEP Wonder About Those Spiders (0.1009s) 10/30/2024 9:06:37 PM 0.593.4 SINGLEP Reassure Self (0.0440s) 10/30/2024 9:06:40 PM 0.593.4 SINGLEP Thinking Abstract Thoughts (2.2118s) 10/30/2024 9:06:45 PM 0.593.4 SINGLEP Sound Search (5.5137s) 10/30/2024 9:06:45 PM 0.593.4 SINGLEP Polishing Stones (0.3166s) 10/30/2024 9:06:46 PM 0.593.4 SINGLEP Making Connections (0.8841s) 10/30/2024 9:06:46 PM 0.593.4 SINGLEP 20.6 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.3s) Check For Extra Squires (4.7s) Bring Ambassador To Dinner (0.5s) Disperse Diaspora (5.4s) Thinking Abstract Thoughts (2.2s) Sound Search (5.5s) Polishing Stones (0.3s) Making Connections (0.9s) 10/30/2024 9:06:46 PM 0.593.4 SINGLEP Finished loading 6538 sprites from dictionaries! (3093 table rows waiting on them.) 10/30/2024 9:06:47 PM 0.593.4 SINGLEP Linked all icons to rows in 43ms. 10/30/2024 9:06:47 PM 0.593.4 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 10/30/2024 9:06:53 PM 0.593.4 SINGLEP DELAYED3 TID43 Finished loading all LevelType contents in 7.1s 10/30/2024 9:06:55 PM 0.593.4 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/30/2024 9:07:04 PM 0.593.4 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/30/2024 9:06:55 PM 0.593.4 SINGLEP DELAYED4 TID26 29.6 seconds total load time and post-editing time. 10/30/2024 9:06:58 PM 0.593.4 SINGLEP DELAYED5 TID25 1,463 pools initialized with 466,005 items in 2,382ms 10/30/2024 9:07:04 PM 0.593.4 SINGLEP 589 materials found. 10/30/2024 9:07:29 PM 0.593.4 SINGLEP DELAYED6 TID7 6174ms to read savegame 'M0RG4N4/Last Serious Turn is 289' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 9:07:36 PM 0.593.4 SINGLEP DELAYED7 TID7 Added 93 new pois that were missing. 10/30/2024 9:07:39 PM 0.593.4 SINGLEP DELAYED8 TID7 10005ms to process 'M0RG4N4/Last Serious Turn is 289' data fully. 10/30/2024 9:07:39 PM 0.593.4 SINGLEP DELAYED9 TID7 Loaded tiles: 807 (841 cells) 10/30/2024 9:07:39 PM 0.593.4 SINGLEP DELAYED10 TID23 Generated names for 93 pois with missing names. 10/30/2024 9:07:41 PM 0.593.4 SINGLEP DELAYED11 TID23 Finished RunGameStartOnBGThread in 1,523ms. We have 26173 total items. 10/30/2024 9:09:15 PM 0.593.4 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/30/2024 9:09:08 PM 0.593.4 SINGLEP DELAYED12 TID50 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 3,876ms 10/30/2024 9:09:08 PM 0.593.4 SINGLEP DELAYED13 TID50 Finished adding initial NPC Guards for 382 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:11:02 PM 0.593.4 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 10/30/2024 9:11:43 PM 0.593.4 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAHigh 10/30/2024 9:14:24 PM 0.593.4 SINGLEP DELAYED14 TID78 World saved in 6,681 ms 10/30/2024 9:16:39 PM 0.593.4 SINGLEP World saved in 1,888 ms 10/30/2024 9:16:39 PM 0.593.4 SINGLEP Cleared game, but not meta map 10/30/2024 9:16:49 PM 0.593.4 SINGLEP DELAYED15 TID81 6454ms to read savegame 'M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049' to intermediate format. Prior game version: 0_5934_TowerLoss 10/30/2024 9:16:52 PM 0.593.4 SINGLEP DELAYED16 TID81 Added 44 new pois that were missing. 10/30/2024 9:16:52 PM 0.593.4 SINGLEP DELAYED17 TID81 2749ms to process 'M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049' data fully. 10/30/2024 9:16:52 PM 0.593.4 SINGLEP DELAYED18 TID81 Loaded tiles: 807 (841 cells) 10/30/2024 9:16:54 PM 0.593.4 SINGLEP DELAYED19 TID77 Generated names for 44 pois with missing names. 10/30/2024 9:16:54 PM 0.593.4 SINGLEP DELAYED20 TID77 Finished RunGameStartOnBGThread in 326ms. We have 26173 total items. 10/30/2024 9:17:03 PM 0.593.4 SINGLEP DELAYED21 TID77 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 3,264ms 10/30/2024 9:17:03 PM 0.593.4 SINGLEP DELAYED22 TID77 Finished adding initial NPC Guards for 426 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:17:38 PM 0.593.4 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 10/30/2024 9:27:11 PM 0.593.4 SINGLEP DELAYED23 TID74 World saved in 4,790 ms 10/30/2024 9:31:20 PM 0.593.4 SINGLEP DELAYED24 TID84 World saved in 4,714 ms 11/10/2024 2:32:31 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/10/2024 2:32:31 PM SINGLEP Opening Eyes (0.3810s) 11/10/2024 2:32:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2024 2:32:29 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/10/2024 2:32:31 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16350228 appID: 2604860 11/10/2024 2:32:32 PM 0.594.2 SINGLEP Game Version: 0.594.2 (Main Game 11/10/2024 2:32:32 PM 0.594.2 SINGLEP Examining Inner Self (0.4023s) 11/10/2024 2:32:32 PM 0.594.2 SINGLEP Returning King (0.0390s) 11/10/2024 2:32:32 PM 0.594.2 SINGLEP Found 528 xml files in 252 folders in 394ms 11/10/2024 2:32:36 PM 0.594.2 SINGLEP Check For Extra Squires (4.2158s) 11/10/2024 2:32:36 PM 0.594.2 SINGLEP 528 Xml Files Parsed in 3,769ms 11/10/2024 2:32:36 PM 0.594.2 SINGLEP Gather Ancient Lifeforms (0.0030s) 11/10/2024 2:32:37 PM 0.594.2 SINGLEP Bring Ambassador To Dinner (0.7792s) 11/10/2024 2:32:37 PM 0.594.2 SINGLEP Update mod and expansion statuses! 11/10/2024 2:32:37 PM 0.594.2 SINGLEP Check Nearby Fiefdoms (0.1476s) 11/10/2024 2:32:39 PM 0.594.2 SINGLEP No resolution change was required. 11/10/2024 2:32:39 PM 0.594.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 11/10/2024 2:32:42 PM 0.594.2 SINGLEP Disperse Diaspora (5.3614s) 11/10/2024 2:32:42 PM 0.594.2 SINGLEP Wonder About Those Spiders (0.1700s) 11/10/2024 2:32:42 PM 0.594.2 SINGLEP Reassure Self (0.1150s) 11/10/2024 2:32:44 PM 0.594.2 SINGLEP Thinking Abstract Thoughts (1.9414s) 11/10/2024 2:32:50 PM 0.594.2 SINGLEP Sound Search (5.8165s) 11/10/2024 2:32:51 PM 0.594.2 SINGLEP Polishing Stones (0.3370s) 11/10/2024 2:32:52 PM 0.594.2 SINGLEP Making Connections (1.0187s) 11/10/2024 2:32:52 PM 0.594.2 SINGLEP 20.8 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.4s) Check For Extra Squires (4.2s) Bring Ambassador To Dinner (0.8s) Disperse Diaspora (5.4s) Thinking Abstract Thoughts (1.9s) Sound Search (5.8s) Polishing Stones (0.3s) Making Connections (1.0s) 11/10/2024 2:32:52 PM 0.594.2 SINGLEP Finished loading 6538 sprites from dictionaries! (3243 table rows waiting on them.) 11/10/2024 2:32:52 PM 0.594.2 SINGLEP Linked all icons to rows in 46ms. 11/10/2024 2:32:53 PM 0.594.2 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 11/10/2024 2:32:58 PM 0.594.2 SINGLEP DELAYED3 TID17 Finished loading all LevelType contents in 7.8s 11/10/2024 2:33:03 PM 0.594.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/10/2024 2:33:05 PM 0.594.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/10/2024 2:33:03 PM 0.594.2 SINGLEP DELAYED4 TID18 32.4 seconds total load time and post-editing time. 11/10/2024 2:33:04 PM 0.594.2 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 876ms 11/10/2024 2:33:05 PM 0.594.2 SINGLEP 589 materials found. 11/10/2024 2:33:26 PM 0.594.2 SINGLEP DELAYED6 TID6 8196ms to read savegame 'M0RG4N4/Last Serious Turn is 289' to intermediate format. Prior game version: 0_5932_SpaceInvasion 11/10/2024 2:33:37 PM 0.594.2 SINGLEP DELAYED7 TID6 Added 58 new pois that were missing. 11/10/2024 2:33:38 PM 0.594.2 SINGLEP DELAYED8 TID6 11571ms to process 'M0RG4N4/Last Serious Turn is 289' data fully. 11/10/2024 2:33:39 PM 0.594.2 SINGLEP DELAYED9 TID6 Loaded tiles: 807 (841 cells) 11/10/2024 2:33:40 PM 0.594.2 SINGLEP DELAYED10 TID12 Generated names for 58 pois with missing names. 11/10/2024 2:33:41 PM 0.594.2 SINGLEP DELAYED11 TID12 Finished RunGameStartOnBGThread in 1,145ms. We have 26173 total items. 11/10/2024 2:33:57 PM 0.594.2 SINGLEP DELAYED12 TID17 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 2,394ms 11/10/2024 2:33:57 PM 0.594.2 SINGLEP DELAYED13 TID17 Finished adding initial NPC Guards for 347 pois, adding 0 guard NPCs in the process. This took 1ms 11/10/2024 2:34:14 PM 0.594.2 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 11/10/2024 2:39:09 PM 0.594.2 SINGLEP DELAYED14 TID8 World saved in 4,795 ms 11/10/2024 2:45:31 PM 0.594.2 SINGLEP DELAYED15 TID18 World saved in 3,876 ms 11/10/2024 2:51:48 PM 0.594.2 SINGLEP DELAYED16 TID21 World saved in 4,071 ms 11/10/2024 2:52:35 PM 0.594.2 SINGLEP DELAYED17 TID6 4908ms to read savegame 'M0RG4N4/Autosave Neoterisk Turn 295' to intermediate format. Prior game version: 0_5942_MemoryLeakFixes 11/10/2024 2:52:37 PM 0.594.2 SINGLEP DELAYED18 TID6 1352ms to process 'M0RG4N4/Autosave Neoterisk Turn 295' data fully. 11/10/2024 2:52:37 PM 0.594.2 SINGLEP DELAYED19 TID6 Loaded tiles: 807 (841 cells) 11/10/2024 2:52:38 PM 0.594.2 SINGLEP DELAYED20 TID34 Finished RunGameStartOnBGThread in 282ms. We have 26173 total items. 11/10/2024 2:52:42 PM 0.594.2 SINGLEP DELAYED21 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 3,030ms 11/10/2024 2:52:42 PM 0.594.2 SINGLEP DELAYED22 TID5 Finished adding initial NPC Guards for 347 pois, adding 0 guard NPCs in the process. This took 0ms 11/10/2024 2:52:53 PM 0.594.2 SINGLEP DELAYED23 TID10 4986ms to read savegame 'M0RG4N4/Autosave Neoterisk Turn 290' to intermediate format. Prior game version: 0_5942_MemoryLeakFixes 11/10/2024 2:52:54 PM 0.594.2 SINGLEP DELAYED24 TID10 1135ms to process 'M0RG4N4/Autosave Neoterisk Turn 290' data fully. 11/10/2024 2:52:55 PM 0.594.2 SINGLEP DELAYED25 TID10 Loaded tiles: 807 (841 cells) 11/10/2024 2:52:55 PM 0.594.2 SINGLEP DELAYED26 TID34 Finished RunGameStartOnBGThread in 171ms. We have 26173 total items. 11/10/2024 2:53:01 PM 0.594.2 SINGLEP DELAYED27 TID38 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 2,981ms 11/10/2024 2:53:01 PM 0.594.2 SINGLEP DELAYED28 TID38 Finished adding initial NPC Guards for 347 pois, adding 0 guard NPCs in the process. This took 0ms 11/10/2024 2:56:42 PM 0.594.2 SINGLEP DELAYED29 TID40 World saved in 4,166 ms 11/10/2024 3:01:47 PM 0.594.2 SINGLEP DELAYED30 TID41 World saved in 4,376 ms 11/10/2024 3:05:54 PM 0.594.2 SINGLEP DELAYED31 TID20 World saved in 4,368 ms 11/10/2024 3:10:12 PM 0.594.2 SINGLEP DELAYED32 TID49 World saved in 4,402 ms 11/10/2024 3:11:44 PM 0.594.2 SINGLEP DELAYED33 TID17 World saved in 4,313 ms 11/10/2024 3:17:37 PM 0.594.2 SINGLEP DELAYED34 TID22 World saved in 4,388 ms 11/10/2024 3:21:36 PM 0.594.2 SINGLEP DELAYED35 TID15 World saved in 4,442 ms 11/10/2024 3:22:10 PM 0.594.2 SINGLEP DELAYED36 TID24 World saved in 4,489 ms 11/10/2024 3:25:35 PM 0.594.2 SINGLEP DELAYED37 TID22 World saved in 4,351 ms 11/10/2024 3:26:19 PM 0.594.2 SINGLEP DELAYED38 TID21 World saved in 4,632 ms 11/10/2024 3:28:35 PM 0.594.2 SINGLEP DELAYED39 TID21 World saved in 4,558 ms 11/10/2024 3:30:06 PM 0.594.2 SINGLEP DELAYED40 TID9 World saved in 4,335 ms 11/10/2024 3:35:08 PM 0.594.2 SINGLEP DELAYED41 TID15 World saved in 4,337 ms 11/10/2024 3:36:02 PM 0.594.2 SINGLEP DELAYED42 TID21 World saved in 4,254 ms 11/10/2024 3:41:46 PM 0.594.2 SINGLEP DELAYED43 TID50 World saved in 4,533 ms 11/10/2024 3:45:31 PM 0.594.2 SINGLEP DELAYED44 TID13 World saved in 4,166 ms 11/10/2024 3:50:22 PM 0.594.2 SINGLEP DELAYED45 TID6 World saved in 4,496 ms 11/10/2024 3:50:51 PM 0.594.2 SINGLEP DELAYED46 TID47 World saved in 4,358 ms 11/10/2024 3:53:41 PM 0.594.2 SINGLEP DELAYED47 TID9 World saved in 4,553 ms 11/10/2024 3:56:44 PM 0.594.2 SINGLEP DELAYED48 TID47 World saved in 3,935 ms 11/10/2024 3:57:15 PM 0.594.2 SINGLEP DELAYED49 TID39 World saved in 5,134 ms 11/10/2024 3:57:24 PM 0.594.2 SINGLEP DELAYED50 TID40 World saved in 4,383 ms 11/10/2024 3:58:54 PM 0.594.2 SINGLEP DELAYED51 TID5 World saved in 4,936 ms 11/10/2024 3:59:03 PM 0.594.2 SINGLEP DELAYED52 TID45 World saved in 4,267 ms 11/10/2024 3:59:45 PM 0.594.2 SINGLEP DELAYED53 TID17 World saved in 4,854 ms 11/10/2024 4:02:06 PM 0.594.2 SINGLEP DELAYED54 TID50 World saved in 4,636 ms 11/10/2024 4:02:28 PM 0.594.2 SINGLEP DELAYED55 TID20 World saved in 4,696 ms 11/10/2024 4:03:42 PM 0.594.2 SINGLEP DELAYED56 TID40 World saved in 4,374 ms 11/10/2024 4:05:30 PM 0.594.2 SINGLEP DELAYED57 TID40 World saved in 4,178 ms 11/10/2024 4:07:59 PM 0.594.2 SINGLEP DELAYED58 TID49 World saved in 4,636 ms 11/10/2024 4:08:36 PM 0.594.2 SINGLEP DELAYED59 TID13 World saved in 4,293 ms 11/10/2024 4:10:06 PM 0.594.2 SINGLEP DELAYED60 TID47 World saved in 4,596 ms 11/10/2024 4:16:21 PM 0.594.2 SINGLEP DELAYED61 TID45 World saved in 4,418 ms 11/10/2024 4:19:36 PM 0.594.2 SINGLEP DELAYED62 TID49 World saved in 4,861 ms 11/10/2024 4:20:36 PM 0.594.2 SINGLEP DELAYED63 TID39 World saved in 4,491 ms 11/10/2024 4:22:14 PM 0.594.2 SINGLEP DELAYED64 TID19 World saved in 4,618 ms 11/10/2024 4:26:46 PM 0.594.2 SINGLEP DELAYED65 TID15 World saved in 4,535 ms 11/10/2024 4:30:26 PM 0.594.2 SINGLEP DELAYED66 TID20 World saved in 4,194 ms 11/10/2024 4:33:10 PM 0.594.2 SINGLEP DELAYED67 TID34 World saved in 4,913 ms 11/10/2024 4:33:51 PM 0.594.2 SINGLEP DELAYED68 TID22 World saved in 4,682 ms 11/10/2024 4:36:25 PM 0.594.2 SINGLEP DELAYED69 TID45 World saved in 4,544 ms 11/10/2024 4:43:18 PM 0.594.2 SINGLEP DELAYED70 TID44 World saved in 5,102 ms 11/10/2024 4:43:36 PM 0.594.2 SINGLEP DELAYED71 TID43 World saved in 4,690 ms 11/10/2024 4:46:44 PM 0.594.2 SINGLEP DELAYED72 TID13 World saved in 4,557 ms 11/10/2024 4:48:53 PM 0.594.2 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAHigh 11/10/2024 4:50:04 PM 0.594.2 SINGLEP TimelineFreshnessCheck: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049_Timekeep.timeline' did not exist, so all ok! 11/10/2024 4:50:04 PM 0.594.2 SINGLEP TimelineFreshnessCheck: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049_Timekeep.timeline' did not exist, so all ok! 11/10/2024 4:50:04 PM 0.594.2 SINGLEP diff: 0 11/10/2024 4:50:06 PM 0.594.2 SINGLEP World saved in 2,123 ms 11/10/2024 4:50:07 PM 0.594.2 SINGLEP Cleared game, but not meta map 11/10/2024 4:50:08 PM 0.594.2 SINGLEP DELAYED73 TID33 Will generate map: 440 cells targeted. Existing tile count: 0 11/10/2024 4:50:24 PM 0.594.2 SINGLEP DELAYED74 TID34 Generated names for 218 pois with missing names. 11/10/2024 4:50:24 PM 0.594.2 SINGLEP DELAYED75 TID34 Finished FillAnyMissingSimBuildings, we had 33768 new buildings, and 33768 total items. SkippedBuildings: 0 AddedBuildings: 33768 CellCountChecked: 841 11/10/2024 4:50:24 PM 0.594.2 SINGLEP DELAYED76 TID19 InitializePopulation WAS needed, 33768 buildings to handle. 11/10/2024 4:50:25 PM 0.594.2 SINGLEP DELAYED77 TID34 Finished RunGameStartOnBGThread in 1,650ms. We have 33768 total items. 11/10/2024 4:50:30 PM 0.594.2 SINGLEP DELAYED78 TID18 Finished adding outdoor spots 841 cells, adding 75107 spots in the process. This took 5,128ms 11/10/2024 4:50:32 PM 0.594.2 SINGLEP DELAYED79 TID18 Finished adding initial NPC Guards for 427 pois, adding 480 guard NPCs in the process. This took 1,481ms 11/10/2024 4:50:33 PM 0.594.2 SINGLEP DELAYED80 TID45 World saved in 6,073 ms 11/10/2024 4:52:24 PM 0.594.2 SINGLEP TimelineFreshnessCheck: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/ac7bb4cd-69aa-419c-8289-ca1431bec78f.timeline' did not exist, so all ok! 11/10/2024 4:52:24 PM 0.594.2 SINGLEP TimelineFreshnessCheck: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/ac7bb4cd-69aa-419c-8289-ca1431bec78f.timeline' did not exist, so all ok! 11/10/2024 4:52:24 PM 0.594.2 SINGLEP diff: 0 11/10/2024 4:52:26 PM 0.594.2 SINGLEP World saved in 1,960 ms 11/10/2024 4:52:26 PM 0.594.2 SINGLEP Cleared game, but not meta map 11/10/2024 4:52:32 PM 0.594.2 SINGLEP DELAYED81 TID39 6124ms to read savegame 'M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049' to intermediate format. Prior game version: 0_5942_MemoryLeakFixes 11/10/2024 4:52:34 PM 0.594.2 SINGLEP DELAYED82 TID39 1353ms to process 'M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049' data fully. 11/10/2024 4:52:34 PM 0.594.2 SINGLEP DELAYED83 TID39 Loaded tiles: 807 (841 cells) 11/10/2024 4:52:34 PM 0.594.2 SINGLEP DELAYED84 TID45 Finished RunGameStartOnBGThread in 177ms. We have 26114 total items. 11/10/2024 4:52:39 PM 0.594.2 SINGLEP DELAYED85 TID17 Finished adding outdoor spots 441 cells, adding 162 spots in the process. This took 2,998ms 11/10/2024 4:52:39 PM 0.594.2 SINGLEP DELAYED86 TID17 Finished adding initial NPC Guards for 347 pois, adding 0 guard NPCs in the process. This took 0ms 11/10/2024 4:57:04 PM 0.594.2 SINGLEP TimelineFreshnessCheck: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049_Timekeep.timeline' was at 510 seconds, current timeline is at 21,342, so all is well. 11/10/2024 4:57:04 PM 0.594.2 SINGLEP TimelineFreshnessCheck: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049_Timekeep.timeline' was at 510 seconds, current timeline is at 21,342, so all is well. 11/10/2024 4:57:04 PM 0.594.2 SINGLEP diff: -1 11/10/2024 4:57:04 PM 0.594.2 SINGLEP fileForLast: M0RG4N4/Exit Neoterisk Turn 511 11/10/2024 4:57:04 PM 0.594.2 SINGLEP worldSecondarySaveFile: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/Exit Neoterisk Turn 511.save 11/10/2024 4:57:06 PM 0.594.2 SINGLEP World saved in 1,985 ms 11/10/2024 4:57:06 PM 0.594.2 SINGLEP Cleared game, but not meta map 11/10/2024 4:57:11 PM 0.594.2 SINGLEP DELAYED87 TID24 4609ms to read savegame 'M0RG4N4/ac7bb4cd-69aa-419c-8289-ca1431bec78f' to intermediate format. Prior game version: 0_5942_MemoryLeakFixes 11/10/2024 4:57:12 PM 0.594.2 SINGLEP DELAYED88 TID24 Added 198 new pois that were missing. 11/10/2024 4:57:13 PM 0.594.2 SINGLEP DELAYED89 TID24 1783ms to process 'M0RG4N4/ac7bb4cd-69aa-419c-8289-ca1431bec78f' data fully. 11/10/2024 4:57:13 PM 0.594.2 SINGLEP DELAYED90 TID24 Loaded tiles: 807 (841 cells) 11/10/2024 4:57:13 PM 0.594.2 SINGLEP DELAYED91 TID45 Generated names for 198 pois with missing names. 11/10/2024 4:57:14 PM 0.594.2 SINGLEP DELAYED92 TID45 Finished RunGameStartOnBGThread in 426ms. We have 33768 total items. 11/10/2024 4:57:17 PM 0.594.2 SINGLEP DELAYED93 TID18 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 3,140ms 11/10/2024 4:57:17 PM 0.594.2 SINGLEP DELAYED94 TID18 Finished adding initial NPC Guards for 528 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 7:29:37 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/15/2024 7:29:37 PM SINGLEP Opening Eyes (0.4420s) 11/15/2024 7:29:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 8 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2922 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx processorCount: 8 processorFrequency: 2096 systemMemorySize: 5845 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2024 7:29:35 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/15/2024 7:29:36 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16423245 appID: 2604860 11/15/2024 7:29:37 PM 0.594.7 SINGLEP Game Version: 0.594.7 (Main Game 11/15/2024 7:29:37 PM 0.594.7 SINGLEP Examining Inner Self (0.4485s) 11/15/2024 7:29:37 PM 0.594.7 SINGLEP Returning King (0.0490s) 11/15/2024 7:29:38 PM 0.594.7 SINGLEP Found 536 xml files in 252 folders in 575ms 11/15/2024 7:29:42 PM 0.594.7 SINGLEP Check For Extra Squires (4.7387s) 11/15/2024 7:29:42 PM 0.594.7 SINGLEP 536 Xml Files Parsed in 4,121ms 11/15/2024 7:29:42 PM 0.594.7 SINGLEP Gather Ancient Lifeforms (0.0020s) 11/15/2024 7:29:43 PM 0.594.7 SINGLEP Bring Ambassador To Dinner (0.3874s) 11/15/2024 7:29:43 PM 0.594.7 SINGLEP Update mod and expansion statuses! 11/15/2024 7:29:43 PM 0.594.7 SINGLEP Check Nearby Fiefdoms (0.0813s) 11/15/2024 7:29:45 PM 0.594.7 SINGLEP No resolution change was required. 11/15/2024 7:29:45 PM 0.594.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 11/15/2024 7:29:47 PM 0.594.7 SINGLEP Disperse Diaspora (4.6575s) 11/15/2024 7:29:47 PM 0.594.7 SINGLEP Wonder About Those Spiders (0.1320s) 11/15/2024 7:29:48 PM 0.594.7 SINGLEP Reassure Self (0.0470s) 11/15/2024 7:29:49 PM 0.594.7 SINGLEP Thinking Abstract Thoughts (1.7589s) 11/15/2024 7:29:54 PM 0.594.7 SINGLEP Sound Search (4.5802s) 11/15/2024 7:29:54 PM 0.594.7 SINGLEP Polishing Stones (0.3996s) 11/15/2024 7:29:55 PM 0.594.7 SINGLEP Making Connections (1.1922s) 11/15/2024 7:29:56 PM 0.594.7 SINGLEP 18.9 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.4s) Check For Extra Squires (4.7s) Bring Ambassador To Dinner (0.4s) Disperse Diaspora (4.7s) Thinking Abstract Thoughts (1.8s) Sound Search (4.6s) Polishing Stones (0.4s) Making Connections (1.2s) 11/15/2024 7:29:56 PM 0.594.7 SINGLEP Finished loading 6539 sprites from dictionaries! (3328 table rows waiting on them.) 11/15/2024 7:29:56 PM 0.594.7 SINGLEP Linked all icons to rows in 66ms. 11/15/2024 7:29:56 PM 0.594.7 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 11/15/2024 7:30:03 PM 0.594.7 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 8.8s 11/15/2024 7:30:08 PM 0.594.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/15/2024 7:30:23 PM 0.594.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/15/2024 7:30:08 PM 0.594.7 SINGLEP DELAYED4 TID15 31.4 seconds total load time and post-editing time. 11/15/2024 7:30:09 PM 0.594.7 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 969ms 11/15/2024 7:30:23 PM 0.594.7 SINGLEP 589 materials found. 11/15/2024 7:30:44 PM 0.594.7 SINGLEP DELAYED6 TID10 8507ms to read savegame 'M0RG4N4/Exit Neoterisk Turn 511' to intermediate format. Prior game version: 0_5942_MemoryLeakFixes 11/15/2024 7:30:49 PM 0.594.7 SINGLEP DELAYED7 TID10 5456ms to process 'M0RG4N4/Exit Neoterisk Turn 511' data fully. 11/15/2024 7:30:49 PM 0.594.7 SINGLEP DELAYED8 TID10 Loaded tiles: 807 (841 cells) 11/15/2024 7:30:50 PM 0.594.7 SINGLEP DELAYED9 TID22 Finished RunGameStartOnBGThread in 443ms. We have 26114 total items. 11/15/2024 7:31:32 PM 0.594.7 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 11/15/2024 7:31:32 PM 0.594.7 SINGLEP DELAYED10 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 2,342ms 11/15/2024 7:31:32 PM 0.594.7 SINGLEP DELAYED11 TID7 Finished adding initial NPC Guards for 347 pois, adding 0 guard NPCs in the process. This took 1ms 11/15/2024 7:31:57 PM 0.594.7 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 11/15/2024 7:33:04 PM 0.594.7 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAHigh 11/15/2024 7:33:11 PM 0.594.7 SINGLEP TimelineFreshnessCheck: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049_Timekeep.timeline' was at 511 seconds, current timeline is at 21,486, so all is well. 11/15/2024 7:33:11 PM 0.594.7 SINGLEP TimelineFreshnessCheck: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/M0RG4N4/9d3b45c2-d85e-44e6-98e5-3257a9f87049_Timekeep.timeline' was at 511 seconds, current timeline is at 21,486, so all is well. 11/15/2024 7:33:11 PM 0.594.7 SINGLEP diff: 0 11/15/2024 7:33:14 PM 0.594.7 SINGLEP World saved in 3,107 ms 11/15/2024 7:33:14 PM 0.594.7 SINGLEP Cleared game, but not meta map 11/15/2024 7:33:19 PM 0.594.7 SINGLEP DELAYED12 TID50 4959ms to read savegame 'M0RG4N4/ac7bb4cd-69aa-419c-8289-ca1431bec78f' to intermediate format. Prior game version: 0_5942_MemoryLeakFixes 11/15/2024 7:33:21 PM 0.594.7 SINGLEP DELAYED13 TID50 Added 198 new pois that were missing. 11/15/2024 7:33:21 PM 0.594.7 SINGLEP DELAYED14 TID50 1400ms to process 'M0RG4N4/ac7bb4cd-69aa-419c-8289-ca1431bec78f' data fully. 11/15/2024 7:33:21 PM 0.594.7 SINGLEP DELAYED15 TID50 Loaded tiles: 807 (841 cells) 11/15/2024 7:33:22 PM 0.594.7 SINGLEP DELAYED16 TID48 Generated names for 198 pois with missing names. 11/15/2024 7:33:22 PM 0.594.7 SINGLEP DELAYED17 TID48 Finished RunGameStartOnBGThread in 506ms. We have 33768 total items. 11/15/2024 7:33:26 PM 0.594.7 SINGLEP DELAYED18 TID28 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 3,176ms 11/15/2024 7:33:26 PM 0.594.7 SINGLEP DELAYED19 TID28 Finished adding initial NPC Guards for 528 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 7:48:57 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:49:00 PM 0.594.7 SINGLEP DELAYED20 TID48 World saved in 4,275 ms 11/15/2024 7:49:01 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:49:01 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:49:03 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:49:03 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:49:07 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:42 PM 0.594.7 SINGLEP DELAYED21 TID57 World saved in 4,027 ms 11/15/2024 7:56:47 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:51 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:52 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:52 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:53 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:54 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:54 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:56 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:56 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:56:57 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:00 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:02 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:04 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:08 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:08 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:10 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:10 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:11 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:11 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:12 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:13 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:13 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:13 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:13 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:13 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:13 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:13 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:13 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:14 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:15 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:24 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:24 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:26 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:27 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:27 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:28 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:29 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:30 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:30 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:30 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:30 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:30 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:30 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:30 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:31 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:32 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:33 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:34 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:34 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:34 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:34 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:34 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:34 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:35 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0 11/15/2024 7:57:38 PM 0.594.7 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in <99830d63affa46ba933900d38dcb59ae>:0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00513] in <5487e6187aa54fd4bd7850317804dbd6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <4128139bb32442d0b84320b06dcdb691>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <4128139bb32442d0b84320b06dcdb691>:0