10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:22 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:23 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:33:24 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 5:51:49 PM 0.592.2 SINGLEP DELAYED34 TID29 World saved in 874 ms 10/18/2024 5:51:57 PM 0.592.2 SINGLEP OnUpdateVolatileDataFromMainThread Element error: bIconRow 645 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.ResourceConsumable.CalculateCanUseDirectConsumable (Arcen.HotM.Core.ISimMachineActor UserActor, System.Boolean CareAboutAPAndMentalEnergy) [0x0006f] in <3a5ca640951a479cb27e0fc62dbcf226>:0 at Arcen.HotM.ExternalVis.BasicActionsHelper+<>c__DisplayClass21_1.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00036] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0004d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 10/18/2024 6:06:59 PM 0.592.2 SINGLEP DELAYED35 TID17 World saved in 884 ms 10/18/2024 6:41:41 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/18/2024 6:41:42 PM SINGLEP Opening Eyes (0.1038s) 10/18/2024 6:41:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/18/2024 6:41:41 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/18/2024 6:41:41 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16090365 appID: 2604860 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Game Version: 0.592.2 (Main Game 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Examining Inner Self (0.1974s) 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Returning King (0.0040s) 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Found 500 xml files in 248 folders in 21ms 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Check For Extra Squires (0.3644s) 10/18/2024 6:41:42 PM 0.592.2 SINGLEP 500 Xml Files Parsed in 338ms 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Bring Ambassador To Dinner (0.0386s) 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Update mod and expansion statuses! 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Check Nearby Fiefdoms (0.0288s) 10/18/2024 6:41:42 PM 0.592.2 SINGLEP No resolution change was required. 10/18/2024 6:41:42 PM 0.592.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/18/2024 6:41:43 PM 0.592.2 SINGLEP Disperse Diaspora (0.5524s) 10/18/2024 6:41:43 PM 0.592.2 SINGLEP Wonder About Those Spiders (0.0488s) 10/18/2024 6:41:43 PM 0.592.2 SINGLEP Reassure Self (0.0169s) 10/18/2024 6:41:43 PM 0.592.2 SINGLEP Thinking Abstract Thoughts (0.2881s) 10/18/2024 6:41:44 PM 0.592.2 SINGLEP Sound Search (0.9408s) 10/18/2024 6:41:44 PM 0.592.2 SINGLEP Polishing Stones (0.0526s) 10/18/2024 6:41:44 PM 0.592.2 SINGLEP Making Connections (0.1818s) 10/18/2024 6:41:44 PM 0.592.2 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 10/18/2024 6:41:44 PM 0.592.2 SINGLEP Finished loading 6538 sprites from dictionaries! (2996 table rows waiting on them.) 10/18/2024 6:41:44 PM 0.592.2 SINGLEP Linked all icons to rows in 10ms. 10/18/2024 6:41:44 PM 0.592.2 SINGLEP DELAYED3 TID20 Finished loading all LevelType contents in 0.2s 10/18/2024 6:41:44 PM 0.592.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/18/2024 6:41:44 PM 0.592.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/18/2024 6:41:45 PM 0.592.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/18/2024 6:41:44 PM 0.592.2 SINGLEP DELAYED4 TID15 3.0 seconds total load time and post-editing time. 10/18/2024 6:41:45 PM 0.592.2 SINGLEP 589 materials found. 10/18/2024 6:41:45 PM 0.592.2 SINGLEP DELAYED5 TID10 1,463 pools initialized with 466,005 items in 272ms 10/18/2024 6:41:51 PM 0.592.2 SINGLEP DELAYED6 TID33 Will generate map: 440 cells targeted. Existing tile count: 0 10/18/2024 6:41:54 PM 0.592.2 SINGLEP DELAYED7 TID33 Generated names for 345 pois with missing names. 10/18/2024 6:41:54 PM 0.592.2 SINGLEP DELAYED8 TID33 Finished FillAnyMissingSimBuildings, we had 33693 new buildings, and 33693 total items. SkippedBuildings: 0 AddedBuildings: 33693 CellCountChecked: 841 10/18/2024 6:41:54 PM 0.592.2 SINGLEP DELAYED9 TID23 InitializePopulation WAS needed, 33693 buildings to handle. 10/18/2024 6:41:55 PM 0.592.2 SINGLEP DELAYED10 TID33 Finished RunGameStartOnBGThread in 602ms. We have 33693 total items. 10/18/2024 6:41:56 PM 0.592.2 SINGLEP DELAYED11 TID34 World saved in 801 ms 10/18/2024 6:41:56 PM 0.592.2 SINGLEP DELAYED12 TID8 Finished adding outdoor spots 841 cells, adding 75329 spots in the process. This took 642ms 10/18/2024 6:41:56 PM 0.592.2 SINGLEP DELAYED13 TID8 Finished adding initial NPC Guards for 355 pois, adding 495 guard NPCs in the process. This took 307ms 10/18/2024 6:42:12 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 6:43:45 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 6:48:23 PM 0.592.2 SINGLEP DELAYED14 TID18 1215ms to read savegame 'asdf/First Turn In Landing' to intermediate format. 10/18/2024 6:48:24 PM 0.592.2 SINGLEP DELAYED15 TID18 568ms to process 'asdf/First Turn In Landing' data fully. 10/18/2024 6:48:24 PM 0.592.2 SINGLEP DELAYED16 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 6:48:24 PM 0.592.2 SINGLEP DELAYED17 TID27 Finished RunGameStartOnBGThread in 155ms. We have 33693 total items. 10/18/2024 6:48:25 PM 0.592.2 SINGLEP DELAYED18 TID13 Finished adding outdoor spots 841 cells, adding 75295 spots in the process. This took 480ms 10/18/2024 6:48:26 PM 0.592.2 SINGLEP DELAYED19 TID13 Finished adding initial NPC Guards for 355 pois, adding 522 guard NPCs in the process. This took 192ms 10/18/2024 6:48:39 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 6:49:09 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 7:00:53 PM 0.592.2 SINGLEP DELAYED20 TID18 1106ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 10/18/2024 7:00:54 PM 0.592.2 SINGLEP DELAYED21 TID18 488ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 10/18/2024 7:00:54 PM 0.592.2 SINGLEP DELAYED22 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 7:00:54 PM 0.592.2 SINGLEP DELAYED23 TID23 Finished RunGameStartOnBGThread in 59ms. We have 32197 total items. 10/18/2024 7:00:55 PM 0.592.2 SINGLEP DELAYED24 TID36 Finished adding outdoor spots 441 cells, adding 40463 spots in the process. This took 421ms 10/18/2024 7:00:55 PM 0.592.2 SINGLEP DELAYED25 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 7:01:07 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 7:01:39 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 7:07:52 PM 0.592.2 SINGLEP DELAYED26 TID20 World saved in 828 ms 10/18/2024 7:41:38 PM 0.592.2 SINGLEP DELAYED27 TID10 World saved in 916 ms 10/18/2024 7:41:48 PM 0.592.2 SINGLEP DELAYED28 TID30 1121ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 10/18/2024 7:41:49 PM 0.592.2 SINGLEP DELAYED29 TID30 457ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 10/18/2024 7:41:49 PM 0.592.2 SINGLEP DELAYED30 TID30 Loaded tiles: 807 (841 cells) 10/18/2024 7:41:50 PM 0.592.2 SINGLEP DELAYED31 TID28 Finished RunGameStartOnBGThread in 53ms. We have 32197 total items. 10/18/2024 7:41:51 PM 0.592.2 SINGLEP DELAYED32 TID37 Finished adding outdoor spots 441 cells, adding 40473 spots in the process. This took 428ms 10/18/2024 7:41:51 PM 0.592.2 SINGLEP DELAYED33 TID37 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 7:42:16 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 7:42:33 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 7:45:17 PM 0.592.2 SINGLEP DELAYED34 TID18 1051ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 10/18/2024 7:45:18 PM 0.592.2 SINGLEP DELAYED35 TID18 549ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 10/18/2024 7:45:18 PM 0.592.2 SINGLEP DELAYED36 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 7:45:18 PM 0.592.2 SINGLEP DELAYED37 TID19 Finished RunGameStartOnBGThread in 72ms. We have 32197 total items. 10/18/2024 7:45:19 PM 0.592.2 SINGLEP DELAYED38 TID32 Finished adding outdoor spots 441 cells, adding 40497 spots in the process. This took 430ms 10/18/2024 7:45:19 PM 0.592.2 SINGLEP DELAYED39 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 7:45:24 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 7:46:58 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 7:52:08 PM 0.592.2 SINGLEP DELAYED40 TID18 1123ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 10/18/2024 7:52:08 PM 0.592.2 SINGLEP DELAYED41 TID18 467ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 10/18/2024 7:52:08 PM 0.592.2 SINGLEP DELAYED42 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 7:52:09 PM 0.592.2 SINGLEP DELAYED43 TID14 Finished RunGameStartOnBGThread in 59ms. We have 32197 total items. 10/18/2024 7:52:10 PM 0.592.2 SINGLEP DELAYED44 TID5 Finished adding outdoor spots 441 cells, adding 40472 spots in the process. This took 416ms 10/18/2024 7:52:10 PM 0.592.2 SINGLEP DELAYED45 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 7:57:27 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 8:07:12 PM 0.592.2 SINGLEP DELAYED46 TID22 1116ms to read savegame 'asdf/First Turn In Landing' to intermediate format. 10/18/2024 8:07:12 PM 0.592.2 SINGLEP DELAYED47 TID22 484ms to process 'asdf/First Turn In Landing' data fully. 10/18/2024 8:07:12 PM 0.592.2 SINGLEP DELAYED48 TID22 Loaded tiles: 807 (841 cells) 10/18/2024 8:07:12 PM 0.592.2 SINGLEP DELAYED49 TID28 Finished RunGameStartOnBGThread in 74ms. We have 33693 total items. 10/18/2024 8:07:14 PM 0.592.2 SINGLEP DELAYED50 TID19 Finished adding outdoor spots 841 cells, adding 75104 spots in the process. This took 550ms 10/18/2024 8:07:14 PM 0.592.2 SINGLEP DELAYED51 TID19 Finished adding initial NPC Guards for 355 pois, adding 489 guard NPCs in the process. This took 225ms 10/18/2024 8:07:42 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 8:07:55 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 8:08:49 PM 0.592.2 SINGLEP DELAYED52 TID22 World saved in 896 ms 10/18/2024 8:08:51 PM 0.592.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/18/2024 8:08:53 PM 0.592.2 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 50 10/18/2024 8:10:37 PM 0.592.2 SINGLEP DELAYED53 TID37 World saved in 900 ms 10/18/2024 8:11:43 PM 0.592.2 SINGLEP DELAYED54 TID8 World saved in 885 ms 10/18/2024 8:12:12 PM 0.592.2 SINGLEP DELAYED55 TID31 World saved in 888 ms 10/18/2024 8:15:50 PM 0.592.2 SINGLEP DELAYED56 TID8 World saved in 913 ms 10/18/2024 8:16:34 PM 0.592.2 SINGLEP DELAYED57 TID7 World saved in 1,003 ms 10/18/2024 8:24:02 PM 0.592.2 SINGLEP DELAYED58 TID36 995ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 10/18/2024 8:24:03 PM 0.592.2 SINGLEP DELAYED59 TID36 498ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 10/18/2024 8:24:03 PM 0.592.2 SINGLEP DELAYED60 TID36 Loaded tiles: 807 (841 cells) 10/18/2024 8:24:03 PM 0.592.2 SINGLEP DELAYED61 TID15 Finished RunGameStartOnBGThread in 104ms. We have 32197 total items. 10/18/2024 8:24:04 PM 0.592.2 SINGLEP DELAYED62 TID29 Finished adding outdoor spots 441 cells, adding 40581 spots in the process. This took 416ms 10/18/2024 8:24:04 PM 0.592.2 SINGLEP DELAYED63 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 8:24:16 PM 0.592.2 SINGLEP DELAYED64 TID13 World saved in 851 ms 10/18/2024 8:27:38 PM 0.592.2 SINGLEP DELAYED65 TID26 1267ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/18/2024 8:27:39 PM 0.592.2 SINGLEP DELAYED66 TID26 473ms to process 'Saving/100 done with QOL' data fully. 10/18/2024 8:27:39 PM 0.592.2 SINGLEP DELAYED67 TID26 Loaded tiles: 807 (841 cells) 10/18/2024 8:27:39 PM 0.592.2 SINGLEP DELAYED68 TID24 Finished RunGameStartOnBGThread in 102ms. We have 27197 total items. 10/18/2024 8:27:40 PM 0.592.2 SINGLEP DELAYED69 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 405ms 10/18/2024 8:27:40 PM 0.592.2 SINGLEP DELAYED70 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 8:27:59 PM 0.592.2 SINGLEP DELAYED71 TID16 World saved in 838 ms 10/18/2024 8:33:21 PM 0.592.2 SINGLEP DELAYED72 TID31 World saved in 846 ms 10/18/2024 8:33:26 PM 0.592.2 SINGLEP DELAYED73 TID13 World saved in 842 ms 10/18/2024 8:48:50 PM 0.592.2 SINGLEP DELAYED74 TID18 1201ms to read savegame 'Saving/8. Improved apartments' to intermediate format. 10/18/2024 8:48:50 PM 0.592.2 SINGLEP DELAYED75 TID18 459ms to process 'Saving/8. Improved apartments' data fully. 10/18/2024 8:48:50 PM 0.592.2 SINGLEP DELAYED76 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 8:48:51 PM 0.592.2 SINGLEP DELAYED77 TID36 Finished RunGameStartOnBGThread in 64ms. We have 31171 total items. 10/18/2024 8:48:52 PM 0.592.2 SINGLEP DELAYED78 TID27 Finished adding outdoor spots 441 cells, adding 40101 spots in the process. This took 420ms 10/18/2024 8:48:52 PM 0.592.2 SINGLEP DELAYED79 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 8:49:33 PM 0.592.2 SINGLEP DELAYED80 TID18 1346ms to read savegame 'Saving/8. Improved apartments' to intermediate format. 10/18/2024 8:49:33 PM 0.592.2 SINGLEP DELAYED81 TID18 544ms to process 'Saving/8. Improved apartments' data fully. 10/18/2024 8:49:33 PM 0.592.2 SINGLEP DELAYED82 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 8:49:34 PM 0.592.2 SINGLEP DELAYED83 TID27 Finished RunGameStartOnBGThread in 85ms. We have 31171 total items. 10/18/2024 8:49:35 PM 0.592.2 SINGLEP DELAYED84 TID27 Finished adding outdoor spots 441 cells, adding 39998 spots in the process. This took 437ms 10/18/2024 8:49:35 PM 0.592.2 SINGLEP DELAYED85 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 8:50:27 PM 0.592.2 SINGLEP DELAYED86 TID25 1139ms to read savegame 'Saving/8. Improved apartments' to intermediate format. 10/18/2024 8:50:28 PM 0.592.2 SINGLEP DELAYED87 TID25 457ms to process 'Saving/8. Improved apartments' data fully. 10/18/2024 8:50:28 PM 0.592.2 SINGLEP DELAYED88 TID25 Loaded tiles: 807 (841 cells) 10/18/2024 8:50:28 PM 0.592.2 SINGLEP DELAYED89 TID20 Finished RunGameStartOnBGThread in 77ms. We have 31171 total items. 10/18/2024 8:50:29 PM 0.592.2 SINGLEP DELAYED90 TID35 Finished adding outdoor spots 441 cells, adding 40022 spots in the process. This took 403ms 10/18/2024 8:50:29 PM 0.592.2 SINGLEP DELAYED91 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:08:00 PM 0.592.2 SINGLEP DELAYED92 TID11 World saved in 1,008 ms 10/18/2024 9:08:08 PM 0.592.2 SINGLEP DELAYED93 TID20 World saved in 862 ms 10/18/2024 9:09:05 PM 0.592.2 SINGLEP DELAYED94 TID25 World saved in 875 ms 10/18/2024 9:10:08 PM 0.592.2 SINGLEP DELAYED95 TID22 1349ms to read savegame 'Saving/betrayal' to intermediate format. 10/18/2024 9:10:09 PM 0.592.2 SINGLEP DELAYED96 TID22 744ms to process 'Saving/betrayal' data fully. 10/18/2024 9:10:09 PM 0.592.2 SINGLEP DELAYED97 TID22 Profile name 'Saving' did not match internally-stored 'Psychotic'. Updating internal to match external folder. 10/18/2024 9:10:09 PM 0.592.2 SINGLEP DELAYED98 TID22 Loaded tiles: 807 (841 cells) 10/18/2024 9:10:09 PM 0.592.2 SINGLEP DELAYED99 TID13 Finished RunGameStartOnBGThread in 69ms. We have 30919 total items. 10/18/2024 9:10:11 PM 0.592.2 SINGLEP DELAYED100 TID11 Finished adding outdoor spots 441 cells, adding 38895 spots in the process. This took 422ms 10/18/2024 9:10:11 PM 0.592.2 SINGLEP DELAYED101 TID11 Finished adding initial NPC Guards for 266 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:11:33 PM 0.592.2 SINGLEP DELAYED102 TID26 1089ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/18/2024 9:11:34 PM 0.592.2 SINGLEP DELAYED103 TID26 475ms to process 'Saving/100 done with QOL' data fully. 10/18/2024 9:11:34 PM 0.592.2 SINGLEP DELAYED104 TID26 Loaded tiles: 807 (841 cells) 10/18/2024 9:11:34 PM 0.592.2 SINGLEP DELAYED105 TID5 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 10/18/2024 9:11:36 PM 0.592.2 SINGLEP DELAYED106 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 357ms 10/18/2024 9:11:36 PM 0.592.2 SINGLEP DELAYED107 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:16:33 PM 0.592.2 SINGLEP DELAYED108 TID10 World saved in 867 ms 10/18/2024 9:23:35 PM 0.592.2 SINGLEP DELAYED109 TID30 1334ms to read savegame 'Saving/betrayal' to intermediate format. 10/18/2024 9:23:35 PM 0.592.2 SINGLEP DELAYED110 TID30 461ms to process 'Saving/betrayal' data fully. 10/18/2024 9:23:35 PM 0.592.2 SINGLEP DELAYED111 TID30 Profile name 'Saving' did not match internally-stored 'Psychotic'. Updating internal to match external folder. 10/18/2024 9:23:35 PM 0.592.2 SINGLEP DELAYED112 TID30 Loaded tiles: 807 (841 cells) 10/18/2024 9:23:36 PM 0.592.2 SINGLEP DELAYED113 TID15 Finished RunGameStartOnBGThread in 69ms. We have 30919 total items. 10/18/2024 9:23:37 PM 0.592.2 SINGLEP DELAYED114 TID36 Finished adding outdoor spots 441 cells, adding 38920 spots in the process. This took 443ms 10/18/2024 9:23:37 PM 0.592.2 SINGLEP DELAYED115 TID36 Finished adding initial NPC Guards for 266 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:23:57 PM 0.592.2 SINGLEP DELAYED116 TID7 World saved in 887 ms 10/18/2024 9:24:11 PM 0.592.2 SINGLEP DELAYED117 TID27 1078ms to read savegame 'Saving/betrayal' to intermediate format. 10/18/2024 9:24:11 PM 0.592.2 SINGLEP DELAYED118 TID27 461ms to process 'Saving/betrayal' data fully. 10/18/2024 9:24:11 PM 0.592.2 SINGLEP DELAYED119 TID27 Profile name 'Saving' did not match internally-stored 'Psychotic'. Updating internal to match external folder. 10/18/2024 9:24:11 PM 0.592.2 SINGLEP DELAYED120 TID27 Loaded tiles: 807 (841 cells) 10/18/2024 9:24:12 PM 0.592.2 SINGLEP DELAYED121 TID9 Finished RunGameStartOnBGThread in 67ms. We have 30919 total items. 10/18/2024 9:24:14 PM 0.592.2 SINGLEP DELAYED122 TID32 Finished adding outdoor spots 441 cells, adding 38996 spots in the process. This took 466ms 10/18/2024 9:24:14 PM 0.592.2 SINGLEP DELAYED123 TID32 Finished adding initial NPC Guards for 266 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:26:32 PM 0.592.2 SINGLEP DELAYED124 TID19 World saved in 889 ms 10/18/2024 9:42:21 PM 0.592.2 SINGLEP DELAYED125 TID27 1128ms to read savegame 'Saving/Destro Setup' to intermediate format. 10/18/2024 9:42:21 PM 0.592.2 SINGLEP DELAYED126 TID27 452ms to process 'Saving/Destro Setup' data fully. 10/18/2024 9:42:21 PM 0.592.2 SINGLEP DELAYED127 TID27 Loaded tiles: 807 (841 cells) 10/18/2024 9:42:22 PM 0.592.2 SINGLEP DELAYED128 TID30 Finished RunGameStartOnBGThread in 67ms. We have 27196 total items. 10/18/2024 9:42:23 PM 0.592.2 SINGLEP DELAYED129 TID21 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 383ms 10/18/2024 9:42:23 PM 0.592.2 SINGLEP DELAYED130 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:42:32 PM 0.592.2 SINGLEP DELAYED131 TID21 World saved in 910 ms 10/18/2024 9:43:17 PM 0.592.2 SINGLEP DELAYED132 TID11 World saved in 881 ms 10/18/2024 9:44:01 PM 0.592.2 SINGLEP DELAYED133 TID23 World saved in 1,042 ms 10/18/2024 9:56:38 PM 0.592.2 SINGLEP DELAYED134 TID30 1060ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 10/18/2024 9:56:38 PM 0.592.2 SINGLEP DELAYED135 TID30 457ms to process 'Saving/5. Tents eliminated' data fully. 10/18/2024 9:56:38 PM 0.592.2 SINGLEP DELAYED136 TID30 Loaded tiles: 807 (841 cells) 10/18/2024 9:56:39 PM 0.592.2 SINGLEP DELAYED137 TID25 Finished RunGameStartOnBGThread in 54ms. We have 31380 total items. 10/18/2024 9:56:40 PM 0.592.2 SINGLEP DELAYED138 TID32 Finished adding outdoor spots 441 cells, adding 40254 spots in the process. This took 408ms 10/18/2024 9:56:40 PM 0.592.2 SINGLEP DELAYED139 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:58:11 PM 0.592.2 SINGLEP DELAYED140 TID18 1295ms to read savegame 'Saving/3. Built the Bunker' to intermediate format. 10/18/2024 9:58:12 PM 0.592.2 SINGLEP DELAYED141 TID18 456ms to process 'Saving/3. Built the Bunker' data fully. 10/18/2024 9:58:12 PM 0.592.2 SINGLEP DELAYED142 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 9:58:12 PM 0.592.2 SINGLEP DELAYED143 TID26 Finished RunGameStartOnBGThread in 78ms. We have 32177 total items. 10/18/2024 9:58:13 PM 0.592.2 SINGLEP DELAYED144 TID8 Finished adding outdoor spots 441 cells, adding 40496 spots in the process. This took 419ms 10/18/2024 9:58:13 PM 0.592.2 SINGLEP DELAYED145 TID8 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:58:48 PM 0.592.2 SINGLEP DELAYED146 TID29 World saved in 884 ms 10/18/2024 9:59:15 PM 0.592.2 SINGLEP DELAYED147 TID18 1580ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 10/18/2024 9:59:16 PM 0.592.2 SINGLEP DELAYED148 TID18 443ms to process 'Saving/1. First Turn In Landing' data fully. 10/18/2024 9:59:16 PM 0.592.2 SINGLEP DELAYED149 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 9:59:16 PM 0.592.2 SINGLEP DELAYED150 TID22 Finished RunGameStartOnBGThread in 69ms. We have 32177 total items. 10/18/2024 9:59:17 PM 0.592.2 SINGLEP DELAYED151 TID5 Finished adding outdoor spots 441 cells, adding 40429 spots in the process. This took 366ms 10/18/2024 9:59:17 PM 0.592.2 SINGLEP DELAYED152 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 9:59:33 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/18/2024 9:59:33 PM SINGLEP Opening Eyes (0.1059s) 10/18/2024 9:59:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/18/2024 9:59:33 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/18/2024 9:59:33 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16090365 appID: 2604860 10/18/2024 9:59:33 PM 0.592.2 SINGLEP Game Version: 0.592.2 (Main Game 10/18/2024 9:59:33 PM 0.592.2 SINGLEP Examining Inner Self (0.2034s) 10/18/2024 9:59:33 PM 0.592.2 SINGLEP Returning King (0.0045s) 10/18/2024 9:59:33 PM 0.592.2 SINGLEP Found 500 xml files in 248 folders in 22ms 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Check For Extra Squires (0.3696s) 10/18/2024 9:59:34 PM 0.592.2 SINGLEP 500 Xml Files Parsed in 343ms 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Bring Ambassador To Dinner (0.0371s) 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Update mod and expansion statuses! 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Check Nearby Fiefdoms (0.0301s) 10/18/2024 9:59:34 PM 0.592.2 SINGLEP No resolution change was required. 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Disperse Diaspora (0.5503s) 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Wonder About Those Spiders (0.0493s) 10/18/2024 9:59:34 PM 0.592.2 SINGLEP Reassure Self (0.0168s) 10/18/2024 9:59:35 PM 0.592.2 SINGLEP Thinking Abstract Thoughts (0.2676s) 10/18/2024 9:59:36 PM 0.592.2 SINGLEP Sound Search (0.9175s) 10/18/2024 9:59:36 PM 0.592.2 SINGLEP Polishing Stones (0.0494s) 10/18/2024 9:59:36 PM 0.592.2 SINGLEP Making Connections (0.1784s) 10/18/2024 9:59:36 PM 0.592.2 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 10/18/2024 9:59:36 PM 0.592.2 SINGLEP Finished loading 6538 sprites from dictionaries! (2996 table rows waiting on them.) 10/18/2024 9:59:36 PM 0.592.2 SINGLEP Linked all icons to rows in 10ms. 10/18/2024 9:59:36 PM 0.592.2 SINGLEP DELAYED3 TID11 Finished loading all LevelType contents in 0.2s 10/18/2024 9:59:36 PM 0.592.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/18/2024 9:59:36 PM 0.592.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/18/2024 9:59:36 PM 0.592.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/18/2024 9:59:36 PM 0.592.2 SINGLEP DELAYED4 TID38 3.0 seconds total load time and post-editing time. 10/18/2024 9:59:36 PM 0.592.2 SINGLEP 589 materials found. 10/18/2024 9:59:36 PM 0.592.2 SINGLEP DELAYED5 TID19 1,463 pools initialized with 466,005 items in 277ms 10/18/2024 9:59:40 PM 0.592.2 SINGLEP DELAYED6 TID12 1225ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 10/18/2024 9:59:42 PM 0.592.2 SINGLEP DELAYED7 TID12 1082ms to process 'Saving/1. First Turn In Landing' data fully. 10/18/2024 9:59:42 PM 0.592.2 SINGLEP DELAYED8 TID12 Loaded tiles: 807 (841 cells) 10/18/2024 9:59:43 PM 0.592.2 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 143ms. We have 32177 total items. 10/18/2024 9:59:44 PM 0.592.2 SINGLEP DELAYED10 TID13 Finished adding outdoor spots 441 cells, adding 40458 spots in the process. This took 464ms 10/18/2024 9:59:44 PM 0.592.2 SINGLEP DELAYED11 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 10:00:23 PM 0.592.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/18/2024 10:01:11 PM 0.592.2 SINGLEP DELAYED12 TID22 World saved in 894 ms 10/18/2024 10:02:28 PM 0.592.2 SINGLEP DELAYED13 TID12 1454ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 10/18/2024 10:02:29 PM 0.592.2 SINGLEP DELAYED14 TID12 442ms to process 'Saving/1. First Turn In Landing' data fully. 10/18/2024 10:02:29 PM 0.592.2 SINGLEP DELAYED15 TID12 Loaded tiles: 807 (841 cells) 10/18/2024 10:02:30 PM 0.592.2 SINGLEP DELAYED16 TID29 Finished RunGameStartOnBGThread in 48ms. We have 32177 total items. 10/18/2024 10:02:31 PM 0.592.2 SINGLEP DELAYED17 TID18 Finished adding outdoor spots 441 cells, adding 40483 spots in the process. This took 439ms 10/18/2024 10:02:31 PM 0.592.2 SINGLEP DELAYED18 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 10:02:40 PM 0.592.2 SINGLEP DELAYED19 TID26 1247ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 10/18/2024 10:02:40 PM 0.592.2 SINGLEP DELAYED20 TID26 426ms to process 'Saving/1. First Turn In Landing' data fully. 10/18/2024 10:02:40 PM 0.592.2 SINGLEP DELAYED21 TID26 Loaded tiles: 807 (841 cells) 10/18/2024 10:02:40 PM 0.592.2 SINGLEP DELAYED22 TID31 Finished RunGameStartOnBGThread in 73ms. We have 32177 total items. 10/18/2024 10:02:42 PM 0.592.2 SINGLEP DELAYED23 TID38 Finished adding outdoor spots 441 cells, adding 40543 spots in the process. This took 480ms 10/18/2024 10:02:42 PM 0.592.2 SINGLEP DELAYED24 TID38 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 10:03:04 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 10:03:31 PM 0.592.2 SINGLEP DELAYED25 TID18 1051ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 10/18/2024 10:03:31 PM 0.592.2 SINGLEP DELAYED26 TID18 461ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 10/18/2024 10:03:31 PM 0.592.2 SINGLEP DELAYED27 TID18 Loaded tiles: 807 (841 cells) 10/18/2024 10:03:32 PM 0.592.2 SINGLEP DELAYED28 TID21 Finished RunGameStartOnBGThread in 58ms. We have 32197 total items. 10/18/2024 10:03:33 PM 0.592.2 SINGLEP DELAYED29 TID24 Finished adding outdoor spots 441 cells, adding 40418 spots in the process. This took 499ms 10/18/2024 10:03:33 PM 0.592.2 SINGLEP DELAYED30 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 10:03:45 PM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/18/2024 10:03:55 PM 0.592.2 SINGLEP DELAYED31 TID31 1214ms to read savegame 'asdf/Autosave Landing Turn 12' to intermediate format. 10/18/2024 10:03:55 PM 0.592.2 SINGLEP DELAYED32 TID31 526ms to process 'asdf/Autosave Landing Turn 12' data fully. 10/18/2024 10:03:55 PM 0.592.2 SINGLEP DELAYED33 TID31 Loaded tiles: 807 (841 cells) 10/18/2024 10:03:56 PM 0.592.2 SINGLEP DELAYED34 TID37 Finished RunGameStartOnBGThread in 61ms. We have 33693 total items. 10/18/2024 10:03:57 PM 0.592.2 SINGLEP DELAYED35 TID7 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 386ms 10/18/2024 10:03:57 PM 0.592.2 SINGLEP DELAYED36 TID7 Finished adding initial NPC Guards for 256 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 10:04:25 PM 0.592.2 SINGLEP DELAYED37 TID31 World saved in 919 ms 10/21/2024 3:07:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/21/2024 3:07:38 PM SINGLEP Opening Eyes (0.1204s) 10/21/2024 3:09:50 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/21/2024 3:09:50 PM SINGLEP Opening Eyes (0.0927s) 10/21/2024 3:09:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/21/2024 3:09:50 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/21/2024 3:09:50 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16117511 appID: 2604860 10/21/2024 3:09:50 PM 0.592.5 SINGLEP Game Version: 0.592.5 (Main Game 10/21/2024 3:09:50 PM 0.592.5 SINGLEP Examining Inner Self (0.1947s) 10/21/2024 3:09:50 PM 0.592.5 SINGLEP Returning King (0.0039s) 10/21/2024 3:09:51 PM 0.592.5 SINGLEP Found 499 xml files in 247 folders in 53ms 10/21/2024 3:09:51 PM 0.592.5 SINGLEP Check For Extra Squires (0.4265s) 10/21/2024 3:09:51 PM 0.592.5 SINGLEP 499 Xml Files Parsed in 369ms 10/21/2024 3:09:51 PM 0.592.5 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/21/2024 3:09:51 PM 0.592.5 SINGLEP Bring Ambassador To Dinner (0.0350s) 10/21/2024 3:09:51 PM 0.592.5 SINGLEP Update mod and expansion statuses! 10/21/2024 3:09:51 PM 0.592.5 SINGLEP Check Nearby Fiefdoms (0.0320s) 10/21/2024 3:09:51 PM 0.592.5 SINGLEP Resolution changed to fullscreen 2160x3840 10/21/2024 3:09:51 PM 0.592.5 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/21/2024 3:09:52 PM 0.592.5 SINGLEP Disperse Diaspora (0.5794s) 10/21/2024 3:09:52 PM 0.592.5 SINGLEP Wonder About Those Spiders (0.0455s) 10/21/2024 3:09:52 PM 0.592.5 SINGLEP Reassure Self (0.0105s) 10/21/2024 3:09:52 PM 0.592.5 SINGLEP Thinking Abstract Thoughts (0.4964s) 10/21/2024 3:09:54 PM 0.592.5 SINGLEP Sound Search (1.4923s) 10/21/2024 3:09:54 PM 0.592.5 SINGLEP Polishing Stones (0.0438s) 10/21/2024 3:09:54 PM 0.592.5 SINGLEP Making Connections (0.1406s) 10/21/2024 3:09:54 PM 0.592.5 SINGLEP 3.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (1.5s) 10/21/2024 3:09:54 PM 0.592.5 SINGLEP Finished loading 6538 sprites from dictionaries! (3035 table rows waiting on them.) 10/21/2024 3:09:54 PM 0.592.5 SINGLEP Linked all icons to rows in 10ms. 10/21/2024 3:09:54 PM 0.592.5 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/21/2024 3:09:54 PM 0.592.5 SINGLEP DELAYED3 TID22 Finished loading all LevelType contents in 0.1s 10/21/2024 3:09:55 PM 0.592.5 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/21/2024 3:09:55 PM 0.592.5 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/21/2024 3:09:55 PM 0.592.5 SINGLEP DELAYED4 TID29 4.7 seconds total load time and post-editing time. 10/21/2024 3:09:55 PM 0.592.5 SINGLEP 589 materials found. 10/21/2024 3:09:55 PM 0.592.5 SINGLEP DELAYED5 TID26 1,463 pools initialized with 466,005 items in 261ms 10/21/2024 3:28:15 PM 0.592.5 SINGLEP DELAYED6 TID28 1177ms to read savegame 'Saving/Destro Setup' to intermediate format. 10/21/2024 3:28:16 PM 0.592.5 SINGLEP DELAYED7 TID28 726ms to process 'Saving/Destro Setup' data fully. 10/21/2024 3:28:16 PM 0.592.5 SINGLEP DELAYED8 TID28 Loaded tiles: 807 (841 cells) 10/21/2024 3:28:17 PM 0.592.5 SINGLEP DELAYED9 TID5 Finished RunGameStartOnBGThread in 408ms. We have 27196 total items. 10/21/2024 3:28:18 PM 0.592.5 SINGLEP DELAYED10 TID21 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 356ms 10/21/2024 3:28:18 PM 0.592.5 SINGLEP DELAYED11 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 3:28:28 PM 0.592.5 SINGLEP DELAYED12 TID14 World saved in 872 ms 10/21/2024 3:28:32 PM 0.592.5 SINGLEP DELAYED13 TID37 World saved in 838 ms 10/21/2024 3:28:38 PM 0.592.5 SINGLEP DELAYED14 TID27 World saved in 879 ms 10/21/2024 3:36:20 PM 0.592.5 SINGLEP DELAYED15 TID7 1005ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 3:36:20 PM 0.592.5 SINGLEP DELAYED16 TID7 450ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 3:36:20 PM 0.592.5 SINGLEP DELAYED17 TID7 Loaded tiles: 807 (841 cells) 10/21/2024 3:36:21 PM 0.592.5 SINGLEP DELAYED18 TID29 Finished RunGameStartOnBGThread in 141ms. We have 27197 total items. 10/21/2024 3:36:22 PM 0.592.5 SINGLEP DELAYED19 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 365ms 10/21/2024 3:36:22 PM 0.592.5 SINGLEP DELAYED20 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 3:50:21 PM 0.592.5 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/21/2024 3:51:45 PM 0.592.5 SINGLEP DELAYED21 TID18 1651ms to read savegame 'Saving/Destro Setup' to intermediate format. 10/21/2024 3:51:46 PM 0.592.5 SINGLEP DELAYED22 TID18 424ms to process 'Saving/Destro Setup' data fully. 10/21/2024 3:51:46 PM 0.592.5 SINGLEP DELAYED23 TID18 Loaded tiles: 807 (841 cells) 10/21/2024 3:51:46 PM 0.592.5 SINGLEP DELAYED24 TID10 Finished RunGameStartOnBGThread in 94ms. We have 27196 total items. 10/21/2024 3:51:47 PM 0.592.5 SINGLEP DELAYED25 TID17 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 406ms 10/21/2024 3:51:47 PM 0.592.5 SINGLEP DELAYED26 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 3:52:42 PM 0.592.5 SINGLEP DELAYED27 TID16 1113ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 3:52:42 PM 0.592.5 SINGLEP DELAYED28 TID16 441ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 3:52:42 PM 0.592.5 SINGLEP DELAYED29 TID16 Loaded tiles: 807 (841 cells) 10/21/2024 3:52:42 PM 0.592.5 SINGLEP DELAYED30 TID17 Finished RunGameStartOnBGThread in 69ms. We have 27197 total items. 10/21/2024 3:52:44 PM 0.592.5 SINGLEP DELAYED31 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 345ms 10/21/2024 3:52:44 PM 0.592.5 SINGLEP DELAYED32 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 4:07:33 PM 0.592.5 SINGLEP DELAYED33 TID18 1162ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 4:07:34 PM 0.592.5 SINGLEP DELAYED34 TID18 446ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 4:07:34 PM 0.592.5 SINGLEP DELAYED35 TID18 Loaded tiles: 807 (841 cells) 10/21/2024 4:07:34 PM 0.592.5 SINGLEP DELAYED36 TID9 Finished RunGameStartOnBGThread in 66ms. We have 27197 total items. 10/21/2024 4:07:36 PM 0.592.5 SINGLEP DELAYED37 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 369ms 10/21/2024 4:07:36 PM 0.592.5 SINGLEP DELAYED38 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 4:13:17 PM 0.592.5 SINGLEP DELAYED39 TID20 World saved in 828 ms 10/21/2024 4:15:42 PM 0.592.5 SINGLEP DELAYED40 TID19 1030ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 4:15:43 PM 0.592.5 SINGLEP DELAYED41 TID19 508ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 4:15:43 PM 0.592.5 SINGLEP DELAYED42 TID19 Loaded tiles: 807 (841 cells) 10/21/2024 4:15:44 PM 0.592.5 SINGLEP DELAYED43 TID24 Finished RunGameStartOnBGThread in 66ms. We have 27197 total items. 10/21/2024 4:15:45 PM 0.592.5 SINGLEP DELAYED44 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 364ms 10/21/2024 4:15:45 PM 0.592.5 SINGLEP DELAYED45 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 4:17:00 PM 0.592.5 SINGLEP DELAYED46 TID7 World saved in 828 ms 10/21/2024 4:20:23 PM 0.592.5 SINGLEP DELAYED47 TID24 1161ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 4:20:24 PM 0.592.5 SINGLEP DELAYED48 TID24 454ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 4:20:24 PM 0.592.5 SINGLEP DELAYED49 TID24 Loaded tiles: 807 (841 cells) 10/21/2024 4:20:25 PM 0.592.5 SINGLEP DELAYED50 TID28 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 10/21/2024 4:20:26 PM 0.592.5 SINGLEP DELAYED51 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 10/21/2024 4:20:26 PM 0.592.5 SINGLEP DELAYED52 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 4:43:47 PM 0.592.5 SINGLEP DELAYED53 TID7 World saved in 833 ms 10/21/2024 4:53:17 PM 0.592.5 SINGLEP DELAYED54 TID28 1256ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 4:53:18 PM 0.592.5 SINGLEP DELAYED55 TID28 448ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 4:53:18 PM 0.592.5 SINGLEP DELAYED56 TID28 Loaded tiles: 807 (841 cells) 10/21/2024 4:53:18 PM 0.592.5 SINGLEP DELAYED57 TID15 Finished RunGameStartOnBGThread in 70ms. We have 27197 total items. 10/21/2024 4:53:20 PM 0.592.5 SINGLEP DELAYED58 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 10/21/2024 4:53:20 PM 0.592.5 SINGLEP DELAYED59 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 4:53:39 PM 0.592.5 SINGLEP DELAYED60 TID7 World saved in 986 ms 10/21/2024 5:29:03 PM 0.592.5 SINGLEP DELAYED61 TID9 World saved in 829 ms 10/21/2024 6:34:33 PM 0.592.5 SINGLEP DELAYED62 TID24 1257ms to read savegame 'Saving/12. Bastion' to intermediate format. 10/21/2024 6:34:33 PM 0.592.5 SINGLEP DELAYED63 TID24 446ms to process 'Saving/12. Bastion' data fully. 10/21/2024 6:34:33 PM 0.592.5 SINGLEP DELAYED64 TID24 Loaded tiles: 807 (841 cells) 10/21/2024 6:34:34 PM 0.592.5 SINGLEP DELAYED65 TID30 Finished RunGameStartOnBGThread in 74ms. We have 29158 total items. 10/21/2024 6:34:35 PM 0.592.5 SINGLEP DELAYED66 TID31 Finished adding outdoor spots 441 cells, adding 39108 spots in the process. This took 444ms 10/21/2024 6:34:35 PM 0.592.5 SINGLEP DELAYED67 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 6:38:24 PM 0.592.5 SINGLEP DELAYED68 TID34 1165ms to read savegame 'Saving/17. Cat Dilema' to intermediate format. 10/21/2024 6:38:25 PM 0.592.5 SINGLEP DELAYED69 TID34 569ms to process 'Saving/17. Cat Dilema' data fully. 10/21/2024 6:38:25 PM 0.592.5 SINGLEP DELAYED70 TID34 Loaded tiles: 807 (841 cells) 10/21/2024 6:38:25 PM 0.592.5 SINGLEP DELAYED71 TID13 Finished RunGameStartOnBGThread in 89ms. We have 27197 total items. 10/21/2024 6:38:27 PM 0.592.5 SINGLEP DELAYED72 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 415ms 10/21/2024 6:38:27 PM 0.592.5 SINGLEP DELAYED73 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 6:38:41 PM 0.592.5 SINGLEP DELAYED74 TID37 World saved in 847 ms 10/21/2024 6:42:36 PM 0.592.5 SINGLEP DELAYED75 TID29 World saved in 857 ms 10/21/2024 6:47:04 PM 0.592.5 SINGLEP DELAYED76 TID8 World saved in 860 ms 10/21/2024 6:51:40 PM 0.592.5 SINGLEP DELAYED77 TID15 World saved in 859 ms 10/21/2024 6:51:51 PM 0.592.5 SINGLEP DELAYED78 TID19 1100ms to read savegame 'Saving/51 secured appartments' to intermediate format. 10/21/2024 6:51:52 PM 0.592.5 SINGLEP DELAYED79 TID19 487ms to process 'Saving/51 secured appartments' data fully. 10/21/2024 6:51:52 PM 0.592.5 SINGLEP DELAYED80 TID19 Loaded tiles: 807 (841 cells) 10/21/2024 6:51:52 PM 0.592.5 SINGLEP DELAYED81 TID9 Finished RunGameStartOnBGThread in 64ms. We have 31533 total items. 10/21/2024 6:51:54 PM 0.592.5 SINGLEP DELAYED82 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 364ms 10/21/2024 6:51:54 PM 0.592.5 SINGLEP DELAYED83 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 6:52:09 PM 0.592.5 SINGLEP DELAYED84 TID8 World saved in 892 ms 10/21/2024 6:52:33 PM 0.592.5 SINGLEP DELAYED85 TID24 1244ms to read savegame 'Saving/9. T1 Contemplations' to intermediate format. 10/21/2024 6:52:33 PM 0.592.5 SINGLEP DELAYED86 TID24 453ms to process 'Saving/9. T1 Contemplations' data fully. 10/21/2024 6:52:33 PM 0.592.5 SINGLEP DELAYED87 TID24 Loaded tiles: 807 (841 cells) 10/21/2024 6:52:34 PM 0.592.5 SINGLEP DELAYED88 TID28 Finished RunGameStartOnBGThread in 87ms. We have 31179 total items. 10/21/2024 6:52:35 PM 0.592.5 SINGLEP DELAYED89 TID33 Finished adding outdoor spots 441 cells, adding 40048 spots in the process. This took 422ms 10/21/2024 6:52:35 PM 0.592.5 SINGLEP DELAYED90 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 6:52:42 PM 0.592.5 SINGLEP DELAYED91 TID36 World saved in 860 ms 10/21/2024 6:52:48 PM 0.592.5 SINGLEP DELAYED92 TID20 World saved in 873 ms 10/21/2024 6:59:03 PM 0.592.5 SINGLEP DELAYED93 TID9 World saved in 873 ms 10/21/2024 6:59:06 PM 0.592.5 SINGLEP DELAYED94 TID36 World saved in 850 ms 10/21/2024 6:59:41 PM 0.592.5 SINGLEP DELAYED95 TID21 World saved in 854 ms 10/21/2024 7:02:12 PM 0.592.5 SINGLEP DELAYED96 TID24 1283ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 7:02:13 PM 0.592.5 SINGLEP DELAYED97 TID24 544ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 7:02:13 PM 0.592.5 SINGLEP DELAYED98 TID24 Loaded tiles: 807 (841 cells) 10/21/2024 7:02:13 PM 0.592.5 SINGLEP DELAYED99 TID29 Finished RunGameStartOnBGThread in 90ms. We have 27197 total items. 10/21/2024 7:02:14 PM 0.592.5 SINGLEP DELAYED100 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 385ms 10/21/2024 7:02:14 PM 0.592.5 SINGLEP DELAYED101 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:02:28 PM 0.592.5 SINGLEP DELAYED102 TID69 1556ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 7:02:29 PM 0.592.5 SINGLEP DELAYED103 TID69 437ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 7:02:29 PM 0.592.5 SINGLEP DELAYED104 TID69 Loaded tiles: 807 (841 cells) 10/21/2024 7:02:29 PM 0.592.5 SINGLEP DELAYED105 TID33 Finished RunGameStartOnBGThread in 69ms. We have 27197 total items. 10/21/2024 7:02:30 PM 0.592.5 SINGLEP DELAYED106 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 341ms 10/21/2024 7:02:30 PM 0.592.5 SINGLEP DELAYED107 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:08:03 PM 0.592.5 SINGLEP DELAYED108 TID32 1092ms to read savegame 'Saving/41 killed all talk to one bef' to intermediate format. 10/21/2024 7:08:03 PM 0.592.5 SINGLEP DELAYED109 TID32 606ms to process 'Saving/41 killed all talk to one bef' data fully. 10/21/2024 7:08:03 PM 0.592.5 SINGLEP DELAYED110 TID32 Loaded tiles: 807 (841 cells) 10/21/2024 7:08:04 PM 0.592.5 SINGLEP DELAYED111 TID31 Finished RunGameStartOnBGThread in 58ms. We have 32197 total items. 10/21/2024 7:08:05 PM 0.592.5 SINGLEP DELAYED112 TID29 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 414ms 10/21/2024 7:08:05 PM 0.592.5 SINGLEP DELAYED113 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:08:34 PM 0.592.5 SINGLEP DELAYED114 TID30 World saved in 1,116 ms 10/21/2024 7:08:54 PM 0.592.5 SINGLEP DELAYED115 TID15 World saved in 879 ms 10/21/2024 7:09:04 PM 0.592.5 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/21/2024 7:22:57 PM 0.592.5 SINGLEP DELAYED116 TID19 1244ms to read savegame 'Saving/9. T1 Contemplations' to intermediate format. 10/21/2024 7:22:58 PM 0.592.5 SINGLEP DELAYED117 TID19 450ms to process 'Saving/9. T1 Contemplations' data fully. 10/21/2024 7:22:58 PM 0.592.5 SINGLEP DELAYED118 TID19 Loaded tiles: 807 (841 cells) 10/21/2024 7:22:58 PM 0.592.5 SINGLEP DELAYED119 TID69 Finished RunGameStartOnBGThread in 65ms. We have 31179 total items. 10/21/2024 7:22:59 PM 0.592.5 SINGLEP DELAYED120 TID21 Finished adding outdoor spots 441 cells, adding 39977 spots in the process. This took 443ms 10/21/2024 7:22:59 PM 0.592.5 SINGLEP DELAYED121 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:25:22 PM 0.592.5 SINGLEP DELAYED122 TID13 1307ms to read savegame 'Saving/10. Get Power' to intermediate format. 10/21/2024 7:25:22 PM 0.592.5 SINGLEP DELAYED123 TID13 469ms to process 'Saving/10. Get Power' data fully. 10/21/2024 7:25:22 PM 0.592.5 SINGLEP DELAYED124 TID13 Loaded tiles: 807 (841 cells) 10/21/2024 7:25:22 PM 0.592.5 SINGLEP DELAYED125 TID37 Finished RunGameStartOnBGThread in 74ms. We have 29150 total items. 10/21/2024 7:25:23 PM 0.592.5 SINGLEP DELAYED126 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 415ms 10/21/2024 7:25:23 PM 0.592.5 SINGLEP DELAYED127 TID26 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:38:50 PM 0.592.5 SINGLEP DELAYED128 TID30 1177ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 7:38:50 PM 0.592.5 SINGLEP DELAYED129 TID30 463ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 7:38:50 PM 0.592.5 SINGLEP DELAYED130 TID30 Loaded tiles: 807 (841 cells) 10/21/2024 7:38:51 PM 0.592.5 SINGLEP DELAYED131 TID23 Finished RunGameStartOnBGThread in 69ms. We have 27197 total items. 10/21/2024 7:38:52 PM 0.592.5 SINGLEP DELAYED132 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 10/21/2024 7:38:52 PM 0.592.5 SINGLEP DELAYED133 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:39:48 PM 0.592.5 SINGLEP DELAYED134 TID69 1339ms to read savegame 'Saving/10. Get Power' to intermediate format. 10/21/2024 7:39:48 PM 0.592.5 SINGLEP DELAYED135 TID69 470ms to process 'Saving/10. Get Power' data fully. 10/21/2024 7:39:48 PM 0.592.5 SINGLEP DELAYED136 TID69 Loaded tiles: 807 (841 cells) 10/21/2024 7:39:49 PM 0.592.5 SINGLEP DELAYED137 TID20 Finished RunGameStartOnBGThread in 59ms. We have 29150 total items. 10/21/2024 7:39:50 PM 0.592.5 SINGLEP DELAYED138 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 366ms 10/21/2024 7:39:50 PM 0.592.5 SINGLEP DELAYED139 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:41:15 PM 0.592.5 SINGLEP DELAYED140 TID11 World saved in 861 ms 10/21/2024 7:43:02 PM 0.592.5 SINGLEP DELAYED141 TID5 World saved in 895 ms 10/21/2024 7:44:38 PM 0.592.5 SINGLEP DELAYED142 TID35 World saved in 877 ms 10/21/2024 7:45:30 PM 0.592.5 SINGLEP DELAYED143 TID10 World saved in 872 ms 10/21/2024 7:45:33 PM 0.592.5 SINGLEP DELAYED144 TID18 1198ms to read savegame 'Saving/10. Get Power' to intermediate format. 10/21/2024 7:45:33 PM 0.592.5 SINGLEP DELAYED145 TID18 473ms to process 'Saving/10. Get Power' data fully. 10/21/2024 7:45:33 PM 0.592.5 SINGLEP DELAYED146 TID18 Loaded tiles: 807 (841 cells) 10/21/2024 7:45:34 PM 0.592.5 SINGLEP DELAYED147 TID70 Finished RunGameStartOnBGThread in 62ms. We have 29150 total items. 10/21/2024 7:45:35 PM 0.592.5 SINGLEP DELAYED148 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 10/21/2024 7:45:35 PM 0.592.5 SINGLEP DELAYED149 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:46:51 PM 0.592.5 SINGLEP DELAYED150 TID69 1356ms to read savegame 'Saving/10. Get Power' to intermediate format. 10/21/2024 7:46:52 PM 0.592.5 SINGLEP DELAYED151 TID69 469ms to process 'Saving/10. Get Power' data fully. 10/21/2024 7:46:52 PM 0.592.5 SINGLEP DELAYED152 TID69 Loaded tiles: 807 (841 cells) 10/21/2024 7:46:52 PM 0.592.5 SINGLEP DELAYED153 TID17 Finished RunGameStartOnBGThread in 79ms. We have 29150 total items. 10/21/2024 7:46:53 PM 0.592.5 SINGLEP DELAYED154 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 391ms 10/21/2024 7:46:53 PM 0.592.5 SINGLEP DELAYED155 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 7:58:40 PM 0.592.5 SINGLEP DELAYED156 TID25 1352ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 7:58:40 PM 0.592.5 SINGLEP DELAYED157 TID25 456ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 7:58:40 PM 0.592.5 SINGLEP DELAYED158 TID25 Loaded tiles: 807 (841 cells) 10/21/2024 7:58:41 PM 0.592.5 SINGLEP DELAYED159 TID31 Finished RunGameStartOnBGThread in 68ms. We have 27197 total items. 10/21/2024 7:58:42 PM 0.592.5 SINGLEP DELAYED160 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 385ms 10/21/2024 7:58:42 PM 0.592.5 SINGLEP DELAYED161 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 8:00:27 PM 0.592.5 SINGLEP DELAYED162 TID30 World saved in 893 ms 10/21/2024 8:09:01 PM 0.592.5 SINGLEP DELAYED163 TID10 World saved in 878 ms 10/21/2024 8:10:16 PM 0.592.5 SINGLEP DELAYED164 TID33 World saved in 875 ms 10/21/2024 8:12:59 PM 0.592.5 SINGLEP DELAYED165 TID36 World saved in 875 ms 10/21/2024 8:16:45 PM 0.592.5 SINGLEP DELAYED166 TID36 World saved in 892 ms 10/21/2024 8:20:08 PM 0.592.5 SINGLEP DELAYED167 TID15 World saved in 895 ms 10/21/2024 8:21:19 PM 0.592.5 SINGLEP DELAYED168 TID28 World saved in 972 ms 10/21/2024 8:26:47 PM 0.592.5 SINGLEP DELAYED169 TID19 1132ms to read savegame 'Saving/10. Get Power' to intermediate format. 10/21/2024 8:26:47 PM 0.592.5 SINGLEP DELAYED170 TID19 473ms to process 'Saving/10. Get Power' data fully. 10/21/2024 8:26:47 PM 0.592.5 SINGLEP DELAYED171 TID19 Loaded tiles: 807 (841 cells) 10/21/2024 8:26:48 PM 0.592.5 SINGLEP DELAYED172 TID16 Finished RunGameStartOnBGThread in 71ms. We have 29150 total items. 10/21/2024 8:26:49 PM 0.592.5 SINGLEP DELAYED173 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 10/21/2024 8:26:49 PM 0.592.5 SINGLEP DELAYED174 TID37 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 8:34:25 PM 0.592.5 SINGLEP DELAYED175 TID15 World saved in 1,248 ms 10/21/2024 8:34:40 PM 0.592.5 SINGLEP DELAYED176 TID8 World saved in 943 ms 10/21/2024 8:34:55 PM 0.592.5 SINGLEP DELAYED177 TID18 World saved in 901 ms 10/21/2024 8:35:00 PM 0.592.5 SINGLEP DELAYED178 TID33 World saved in 898 ms 10/21/2024 8:35:08 PM 0.592.5 SINGLEP DELAYED179 TID24 World saved in 883 ms 10/21/2024 8:35:23 PM 0.592.5 SINGLEP DELAYED180 TID5 World saved in 1,032 ms 10/21/2024 8:35:33 PM 0.592.5 SINGLEP DELAYED181 TID35 World saved in 892 ms 10/21/2024 8:35:37 PM 0.592.5 SINGLEP DELAYED182 TID8 World saved in 897 ms 10/21/2024 8:35:42 PM 0.592.5 SINGLEP DELAYED183 TID35 World saved in 905 ms 10/21/2024 8:35:51 PM 0.592.5 SINGLEP DELAYED184 TID15 World saved in 910 ms 10/21/2024 8:35:53 PM 0.592.5 SINGLEP DELAYED185 TID8 World saved in 914 ms 10/21/2024 8:35:57 PM 0.592.5 SINGLEP DELAYED186 TID14 World saved in 912 ms 10/21/2024 8:39:13 PM 0.592.5 SINGLEP DELAYED187 TID35 1155ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 8:39:14 PM 0.592.5 SINGLEP DELAYED188 TID35 586ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 8:39:14 PM 0.592.5 SINGLEP DELAYED189 TID35 Loaded tiles: 807 (841 cells) 10/21/2024 8:39:15 PM 0.592.5 SINGLEP DELAYED190 TID25 Finished RunGameStartOnBGThread in 70ms. We have 27197 total items. 10/21/2024 8:39:16 PM 0.592.5 SINGLEP DELAYED191 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 10/21/2024 8:39:16 PM 0.592.5 SINGLEP DELAYED192 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 8:40:19 PM 0.592.5 SINGLEP DELAYED193 TID20 World saved in 1,247 ms 10/21/2024 8:42:31 PM 0.592.5 SINGLEP DELAYED194 TID14 World saved in 911 ms 10/21/2024 8:42:42 PM 0.592.5 SINGLEP DELAYED195 TID32 1160ms to read savegame 'Saving/AAAAAA' to intermediate format. 10/21/2024 8:42:42 PM 0.592.5 SINGLEP DELAYED196 TID32 445ms to process 'Saving/AAAAAA' data fully. 10/21/2024 8:42:42 PM 0.592.5 SINGLEP DELAYED197 TID32 Loaded tiles: 807 (841 cells) 10/21/2024 8:42:43 PM 0.592.5 SINGLEP DELAYED198 TID33 Finished RunGameStartOnBGThread in 71ms. We have 27197 total items. 10/21/2024 8:42:44 PM 0.592.5 SINGLEP DELAYED199 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 10/21/2024 8:42:44 PM 0.592.5 SINGLEP DELAYED200 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 8:43:29 PM 0.592.5 SINGLEP DELAYED201 TID19 1094ms to read savegame 'Saving/12. Bastion' to intermediate format. 10/21/2024 8:43:30 PM 0.592.5 SINGLEP DELAYED202 TID19 440ms to process 'Saving/12. Bastion' data fully. 10/21/2024 8:43:30 PM 0.592.5 SINGLEP DELAYED203 TID19 Loaded tiles: 807 (841 cells) 10/21/2024 8:43:31 PM 0.592.5 SINGLEP DELAYED204 TID16 Finished RunGameStartOnBGThread in 65ms. We have 29158 total items. 10/21/2024 8:43:32 PM 0.592.5 SINGLEP DELAYED205 TID20 Finished adding outdoor spots 441 cells, adding 39164 spots in the process. This took 415ms 10/21/2024 8:43:32 PM 0.592.5 SINGLEP DELAYED206 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 8:51:50 PM 0.592.5 SINGLEP DELAYED207 TID25 World saved in 919 ms 10/21/2024 8:57:25 PM 0.592.5 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAMed 10/21/2024 8:57:36 PM 0.592.5 SINGLEP World saved in 904 ms 10/21/2024 8:57:36 PM 0.592.5 SINGLEP Cleared game, but not meta map 10/21/2024 8:57:37 PM 0.592.5 SINGLEP DELAYED208 TID35 1050ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. 10/21/2024 8:57:37 PM 0.592.5 SINGLEP DELAYED209 TID35 605ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 10/21/2024 8:57:37 PM 0.592.5 SINGLEP DELAYED210 TID35 Loaded tiles: 807 (841 cells) 10/21/2024 8:57:38 PM 0.592.5 SINGLEP DELAYED211 TID12 Finished RunGameStartOnBGThread in 64ms. We have 29158 total items. 10/21/2024 8:57:39 PM 0.592.5 SINGLEP DELAYED212 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 407ms 10/21/2024 8:57:39 PM 0.592.5 SINGLEP DELAYED213 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 9:04:30 PM 0.592.5 SINGLEP DELAYED214 TID31 Will generate map: 440 cells targeted. Existing tile count: 0 10/21/2024 9:04:34 PM 0.592.5 SINGLEP DELAYED215 TID18 Generated names for 374 pois with missing names. 10/21/2024 9:04:34 PM 0.592.5 SINGLEP DELAYED216 TID18 Finished FillAnyMissingSimBuildings, we had 32133 new buildings, and 32133 total items. SkippedBuildings: 0 AddedBuildings: 32133 CellCountChecked: 841 10/21/2024 9:04:34 PM 0.592.5 SINGLEP DELAYED217 TID21 InitializePopulation WAS needed, 32133 buildings to handle. 10/21/2024 9:04:34 PM 0.592.5 SINGLEP DELAYED218 TID18 Finished RunGameStartOnBGThread in 86ms. We have 32133 total items. 10/21/2024 9:04:35 PM 0.592.5 SINGLEP DELAYED219 TID10 World saved in 768 ms 10/21/2024 9:04:35 PM 0.592.5 SINGLEP DELAYED220 TID23 Finished adding outdoor spots 841 cells, adding 75050 spots in the process. This took 729ms 10/21/2024 9:04:36 PM 0.592.5 SINGLEP DELAYED221 TID23 Finished adding initial NPC Guards for 384 pois, adding 553 guard NPCs in the process. This took 121ms 10/21/2024 9:06:48 PM 0.592.5 SINGLEP DELAYED222 TID18 1281ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/21/2024 9:06:48 PM 0.592.5 SINGLEP DELAYED223 TID18 450ms to process 'Saving/100 done with QOL' data fully. 10/21/2024 9:06:48 PM 0.592.5 SINGLEP DELAYED224 TID18 Loaded tiles: 807 (841 cells) 10/21/2024 9:06:49 PM 0.592.5 SINGLEP DELAYED225 TID12 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 10/21/2024 9:06:50 PM 0.592.5 SINGLEP DELAYED226 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 373ms 10/21/2024 9:06:50 PM 0.592.5 SINGLEP DELAYED227 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/21/2024 9:07:16 PM 0.592.5 SINGLEP DELAYED228 TID18 World saved in 1,356 ms 10/21/2024 9:08:28 PM 0.592.5 SINGLEP DELAYED229 TID28 World saved in 931 ms 10/21/2024 9:09:06 PM 0.592.5 SINGLEP DELAYED230 TID31 World saved in 936 ms 10/21/2024 9:10:02 PM 0.592.5 SINGLEP DELAYED231 TID20 World saved in 1,335 ms 10/21/2024 9:10:18 PM 0.592.5 SINGLEP DELAYED232 TID16 World saved in 937 ms 10/21/2024 9:10:31 PM 0.592.5 SINGLEP DELAYED233 TID26 World saved in 920 ms 10/21/2024 9:11:19 PM 0.592.5 SINGLEP DELAYED234 TID15 World saved in 973 ms 10/21/2024 9:11:37 PM 0.592.5 SINGLEP DELAYED235 TID13 World saved in 950 ms 10/21/2024 9:12:02 PM 0.592.5 SINGLEP DELAYED236 TID31 World saved in 932 ms 10/21/2024 9:12:21 PM 0.592.5 SINGLEP DELAYED237 TID11 World saved in 942 ms 10/21/2024 9:37:10 PM 0.592.5 SINGLEP DELAYED238 TID34 World saved in 938 ms 10/21/2024 9:37:14 PM 0.592.5 SINGLEP DELAYED239 TID34 World saved in 948 ms 10/21/2024 9:37:19 PM 0.592.5 SINGLEP DELAYED240 TID34 World saved in 1,168 ms 10/21/2024 9:37:22 PM 0.592.5 SINGLEP DELAYED241 TID33 World saved in 925 ms 10/21/2024 9:48:21 PM 0.592.5 SINGLEP DELAYED242 TID15 World saved in 975 ms 10/21/2024 9:58:37 PM 0.592.5 SINGLEP DELAYED243 TID5 World saved in 970 ms 10/21/2024 10:03:27 PM 0.592.5 SINGLEP DELAYED244 TID11 World saved in 977 ms 10/21/2024 10:09:31 PM 0.592.5 SINGLEP DELAYED245 TID32 1157ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 10/21/2024 10:09:32 PM 0.592.5 SINGLEP DELAYED246 TID32 445ms to process 'Saving/1. First Turn In Landing' data fully. 10/21/2024 10:09:32 PM 0.592.5 SINGLEP DELAYED247 TID32 Loaded tiles: 807 (841 cells) 10/21/2024 10:09:32 PM 0.592.5 SINGLEP DELAYED248 TID69 Finished RunGameStartOnBGThread in 73ms. We have 32177 total items. 10/21/2024 10:09:33 PM 0.592.5 SINGLEP DELAYED249 TID22 Finished adding outdoor spots 441 cells, adding 40531 spots in the process. This took 397ms 10/21/2024 10:09:33 PM 0.592.5 SINGLEP DELAYED250 TID22 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 3:03:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/22/2024 3:03:38 PM SINGLEP Opening Eyes (0.1193s) 10/22/2024 3:03:46 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/22/2024 3:03:46 PM SINGLEP Opening Eyes (0.1052s) 10/22/2024 3:03:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2024 3:03:46 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/22/2024 3:03:46 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16117511 appID: 2604860 10/22/2024 3:03:46 PM 0.592.5 SINGLEP Game Version: 0.592.5 (Main Game 10/22/2024 3:03:46 PM 0.592.5 SINGLEP Examining Inner Self (0.2111s) 10/22/2024 3:03:46 PM 0.592.5 SINGLEP Returning King (0.0045s) 10/22/2024 3:03:46 PM 0.592.5 SINGLEP Found 499 xml files in 247 folders in 115ms 10/22/2024 3:03:47 PM 0.592.5 SINGLEP Check For Extra Squires (0.5141s) 10/22/2024 3:03:47 PM 0.592.5 SINGLEP 499 Xml Files Parsed in 395ms 10/22/2024 3:03:47 PM 0.592.5 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/22/2024 3:03:47 PM 0.592.5 SINGLEP Bring Ambassador To Dinner (0.0329s) 10/22/2024 3:03:47 PM 0.592.5 SINGLEP Update mod and expansion statuses! 10/22/2024 3:03:47 PM 0.592.5 SINGLEP Check Nearby Fiefdoms (0.0190s) 10/22/2024 3:03:47 PM 0.592.5 SINGLEP Resolution changed to fullscreen 2160x3840 10/22/2024 3:03:47 PM 0.592.5 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/22/2024 3:03:48 PM 0.592.5 SINGLEP Disperse Diaspora (0.6774s) 10/22/2024 3:03:48 PM 0.592.5 SINGLEP Wonder About Those Spiders (0.0486s) 10/22/2024 3:03:48 PM 0.592.5 SINGLEP Reassure Self (0.0125s) 10/22/2024 3:03:48 PM 0.592.5 SINGLEP Thinking Abstract Thoughts (0.5433s) 10/22/2024 3:03:50 PM 0.592.5 SINGLEP Sound Search (1.5981s) 10/22/2024 3:03:50 PM 0.592.5 SINGLEP Polishing Stones (0.0442s) 10/22/2024 3:03:50 PM 0.592.5 SINGLEP Making Connections (0.1327s) 10/22/2024 3:03:50 PM 0.592.5 SINGLEP 4.0 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.5s) Sound Search (1.6s) 10/22/2024 3:03:50 PM 0.592.5 SINGLEP Finished loading 6538 sprites from dictionaries! (3035 table rows waiting on them.) 10/22/2024 3:03:50 PM 0.592.5 SINGLEP Linked all icons to rows in 10ms. 10/22/2024 3:03:50 PM 0.592.5 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/22/2024 3:03:50 PM 0.592.5 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 0.1s 10/22/2024 3:03:51 PM 0.592.5 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/22/2024 3:03:51 PM 0.592.5 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/22/2024 3:03:51 PM 0.592.5 SINGLEP DELAYED4 TID33 5.1 seconds total load time and post-editing time. 10/22/2024 3:03:51 PM 0.592.5 SINGLEP 589 materials found. 10/22/2024 3:03:51 PM 0.592.5 SINGLEP DELAYED5 TID22 1,463 pools initialized with 466,005 items in 288ms 10/22/2024 3:30:57 PM 0.592.5 SINGLEP DELAYED6 TID31 1138ms to read savegame 'Saving/9. T1 Contemplations' to intermediate format. 10/22/2024 3:30:58 PM 0.592.5 SINGLEP DELAYED7 TID31 912ms to process 'Saving/9. T1 Contemplations' data fully. 10/22/2024 3:30:58 PM 0.592.5 SINGLEP DELAYED8 TID31 Loaded tiles: 807 (841 cells) 10/22/2024 3:30:59 PM 0.592.5 SINGLEP DELAYED9 TID33 Finished RunGameStartOnBGThread in 480ms. We have 31179 total items. 10/22/2024 3:31:01 PM 0.592.5 SINGLEP DELAYED10 TID25 Finished adding outdoor spots 441 cells, adding 40037 spots in the process. This took 543ms 10/22/2024 3:31:01 PM 0.592.5 SINGLEP DELAYED11 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 3:33:12 PM 0.592.5 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/22/2024 3:33:58 PM 0.592.5 SINGLEP DELAYED12 TID30 World saved in 840 ms 10/22/2024 3:38:43 PM 0.592.5 SINGLEP DELAYED13 TID26 World saved in 856 ms 10/22/2024 3:55:25 PM 0.592.5 SINGLEP DELAYED14 TID22 World saved in 834 ms 10/22/2024 3:55:40 PM 0.592.5 SINGLEP DELAYED15 TID20 World saved in 825 ms 10/22/2024 3:56:02 PM 0.592.5 SINGLEP DELAYED16 TID20 World saved in 811 ms 10/22/2024 3:58:05 PM 0.592.5 SINGLEP DELAYED17 TID31 World saved in 888 ms 10/22/2024 4:02:49 PM 0.592.5 SINGLEP DELAYED18 TID21 1582ms to read savegame 'Saving/Autosave Landing Turn 165' to intermediate format. 10/22/2024 4:02:49 PM 0.592.5 SINGLEP DELAYED19 TID21 451ms to process 'Saving/Autosave Landing Turn 165' data fully. 10/22/2024 4:02:49 PM 0.592.5 SINGLEP DELAYED20 TID21 Loaded tiles: 807 (841 cells) 10/22/2024 4:02:49 PM 0.592.5 SINGLEP DELAYED21 TID8 Finished RunGameStartOnBGThread in 80ms. We have 30468 total items. 10/22/2024 4:02:51 PM 0.592.5 SINGLEP DELAYED22 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 373ms 10/22/2024 4:02:51 PM 0.592.5 SINGLEP DELAYED23 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 4:09:08 PM 0.592.5 SINGLEP DELAYED24 TID22 World saved in 908 ms 10/22/2024 4:09:16 PM 0.592.5 SINGLEP DELAYED25 TID25 World saved in 848 ms 10/22/2024 4:09:17 PM 0.592.5 SINGLEP DELAYED26 TID33 World saved in 851 ms 10/22/2024 4:09:19 PM 0.592.5 SINGLEP DELAYED27 TID14 World saved in 858 ms 10/22/2024 4:10:00 PM 0.592.5 SINGLEP DELAYED28 TID26 World saved in 861 ms 10/22/2024 4:10:02 PM 0.592.5 SINGLEP DELAYED29 TID20 World saved in 847 ms 10/22/2024 4:10:06 PM 0.592.5 SINGLEP DELAYED30 TID6 World saved in 838 ms 10/22/2024 4:17:31 PM 0.592.5 SINGLEP DELAYED31 TID19 World saved in 853 ms 10/22/2024 4:17:34 PM 0.592.5 SINGLEP DELAYED32 TID24 World saved in 996 ms 10/22/2024 4:18:14 PM 0.592.5 SINGLEP DELAYED33 TID6 World saved in 854 ms 10/22/2024 4:18:48 PM 0.592.5 SINGLEP DELAYED34 TID28 World saved in 868 ms 10/22/2024 4:21:43 PM 0.592.5 SINGLEP DELAYED35 TID18 World saved in 854 ms 10/22/2024 4:21:47 PM 0.592.5 SINGLEP DELAYED36 TID18 World saved in 1,012 ms 10/22/2024 4:22:33 PM 0.592.5 SINGLEP DELAYED37 TID21 1283ms to read savegame 'Saving/Autosave Landing Turn 204' to intermediate format. 10/22/2024 4:22:33 PM 0.592.5 SINGLEP DELAYED38 TID21 466ms to process 'Saving/Autosave Landing Turn 204' data fully. 10/22/2024 4:22:33 PM 0.592.5 SINGLEP DELAYED39 TID21 Loaded tiles: 807 (841 cells) 10/22/2024 4:22:34 PM 0.592.5 SINGLEP DELAYED40 TID15 Finished RunGameStartOnBGThread in 60ms. We have 29167 total items. 10/22/2024 4:22:35 PM 0.592.5 SINGLEP DELAYED41 TID15 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 396ms 10/22/2024 4:22:35 PM 0.592.5 SINGLEP DELAYED42 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 4:23:05 PM 0.592.5 SINGLEP DELAYED43 TID33 1165ms to read savegame 'Saving/Autosave Landing Turn 204' to intermediate format. 10/22/2024 4:23:05 PM 0.592.5 SINGLEP DELAYED44 TID33 463ms to process 'Saving/Autosave Landing Turn 204' data fully. 10/22/2024 4:23:05 PM 0.592.5 SINGLEP DELAYED45 TID33 Loaded tiles: 807 (841 cells) 10/22/2024 4:23:06 PM 0.592.5 SINGLEP DELAYED46 TID33 Finished RunGameStartOnBGThread in 78ms. We have 29167 total items. 10/22/2024 4:23:07 PM 0.592.5 SINGLEP DELAYED47 TID21 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 404ms 10/22/2024 4:23:07 PM 0.592.5 SINGLEP DELAYED48 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 4:24:21 PM 0.592.5 SINGLEP DELAYED49 TID9 1063ms to read savegame 'Saving/Autosave Landing Turn 201' to intermediate format. 10/22/2024 4:24:22 PM 0.592.5 SINGLEP DELAYED50 TID9 593ms to process 'Saving/Autosave Landing Turn 201' data fully. 10/22/2024 4:24:22 PM 0.592.5 SINGLEP DELAYED51 TID9 Loaded tiles: 807 (841 cells) 10/22/2024 4:24:22 PM 0.592.5 SINGLEP DELAYED52 TID27 Finished RunGameStartOnBGThread in 82ms. We have 29167 total items. 10/22/2024 4:24:23 PM 0.592.5 SINGLEP DELAYED53 TID5 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 361ms 10/22/2024 4:24:23 PM 0.592.5 SINGLEP DELAYED54 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 4:29:03 PM 0.592.5 SINGLEP DELAYED55 TID21 World saved in 871 ms 10/22/2024 4:42:11 PM 0.592.5 SINGLEP DELAYED56 TID20 World saved in 951 ms 10/22/2024 5:00:27 PM 0.592.5 SINGLEP DELAYED57 TID15 World saved in 893 ms 10/22/2024 5:02:13 PM 0.592.5 SINGLEP DELAYED58 TID24 1287ms to read savegame 'Saving/Autosave Landing Turn 210' to intermediate format. 10/22/2024 5:02:13 PM 0.592.5 SINGLEP DELAYED59 TID24 474ms to process 'Saving/Autosave Landing Turn 210' data fully. 10/22/2024 5:02:13 PM 0.592.5 SINGLEP DELAYED60 TID24 Loaded tiles: 807 (841 cells) 10/22/2024 5:02:14 PM 0.592.5 SINGLEP DELAYED61 TID17 Finished RunGameStartOnBGThread in 63ms. We have 29166 total items. 10/22/2024 5:02:15 PM 0.592.5 SINGLEP DELAYED62 TID16 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 393ms 10/22/2024 5:02:15 PM 0.592.5 SINGLEP DELAYED63 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 5:02:21 PM 0.592.5 SINGLEP DELAYED64 TID5 1525ms to read savegame 'Saving/Autosave Landing Turn 180' to intermediate format. 10/22/2024 5:02:22 PM 0.592.5 SINGLEP DELAYED65 TID5 466ms to process 'Saving/Autosave Landing Turn 180' data fully. 10/22/2024 5:02:22 PM 0.592.5 SINGLEP DELAYED66 TID5 Loaded tiles: 807 (841 cells) 10/22/2024 5:02:22 PM 0.592.5 SINGLEP DELAYED67 TID8 Finished FillAnyMissingSimBuildings, we had 37 new buildings, and 29837 total items. SkippedBuildings: 29800 AddedBuildings: 37 CellCountChecked: 841 10/22/2024 5:02:22 PM 0.592.5 SINGLEP DELAYED68 TID8 Finished RunGameStartOnBGThread in 63ms. We have 29837 total items. 10/22/2024 5:02:24 PM 0.592.5 SINGLEP DELAYED69 TID16 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 391ms 10/22/2024 5:02:24 PM 0.592.5 SINGLEP DELAYED70 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 5:02:28 PM 0.592.5 SINGLEP DELAYED71 TID34 1617ms to read savegame 'Saving/Autosave Landing Turn 210' to intermediate format. 10/22/2024 5:02:29 PM 0.592.5 SINGLEP DELAYED72 TID34 464ms to process 'Saving/Autosave Landing Turn 210' data fully. 10/22/2024 5:02:29 PM 0.592.5 SINGLEP DELAYED73 TID34 Loaded tiles: 807 (841 cells) 10/22/2024 5:02:29 PM 0.592.5 SINGLEP DELAYED74 TID17 Finished RunGameStartOnBGThread in 80ms. We have 29166 total items. 10/22/2024 5:02:30 PM 0.592.5 SINGLEP DELAYED75 TID19 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 391ms 10/22/2024 5:02:30 PM 0.592.5 SINGLEP DELAYED76 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 5:03:44 PM 0.592.5 SINGLEP DELAYED77 TID31 World saved in 874 ms 10/22/2024 5:04:35 PM 0.592.5 SINGLEP DELAYED78 TID23 World saved in 896 ms 10/22/2024 5:05:03 PM 0.592.5 SINGLEP DELAYED79 TID13 World saved in 884 ms 10/22/2024 5:06:14 PM 0.592.5 SINGLEP DELAYED80 TID32 World saved in 876 ms 10/22/2024 5:06:17 PM 0.592.5 SINGLEP DELAYED81 TID33 World saved in 888 ms 10/22/2024 5:38:42 PM 0.592.5 SINGLEP DELAYED82 TID23 1212ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/22/2024 5:38:42 PM 0.592.5 SINGLEP DELAYED83 TID23 542ms to process 'Saving/100 done with QOL' data fully. 10/22/2024 5:38:42 PM 0.592.5 SINGLEP DELAYED84 TID23 Loaded tiles: 807 (841 cells) 10/22/2024 5:38:43 PM 0.592.5 SINGLEP DELAYED85 TID30 Finished RunGameStartOnBGThread in 71ms. We have 27197 total items. 10/22/2024 5:38:44 PM 0.592.5 SINGLEP DELAYED86 TID16 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 406ms 10/22/2024 5:38:44 PM 0.592.5 SINGLEP DELAYED87 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 5:39:09 PM 0.592.5 SINGLEP DELAYED88 TID12 World saved in 1,008 ms 10/22/2024 6:04:21 PM 0.592.5 SINGLEP DELAYED89 TID14 1100ms to read savegame 'Saving/Autosave Landing Turn 324' to intermediate format. 10/22/2024 6:04:21 PM 0.592.5 SINGLEP DELAYED90 TID14 470ms to process 'Saving/Autosave Landing Turn 324' data fully. 10/22/2024 6:04:21 PM 0.592.5 SINGLEP DELAYED91 TID14 Loaded tiles: 807 (841 cells) 10/22/2024 6:04:22 PM 0.592.5 SINGLEP DELAYED92 TID14 Finished RunGameStartOnBGThread in 73ms. We have 27197 total items. 10/22/2024 6:04:23 PM 0.592.5 SINGLEP DELAYED93 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 410ms 10/22/2024 6:04:23 PM 0.592.5 SINGLEP DELAYED94 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 6:04:29 PM 0.592.5 SINGLEP DELAYED95 TID34 1559ms to read savegame 'Saving/Autosave Landing Turn 225' to intermediate format. 10/22/2024 6:04:30 PM 0.592.5 SINGLEP DELAYED96 TID34 460ms to process 'Saving/Autosave Landing Turn 225' data fully. 10/22/2024 6:04:30 PM 0.592.5 SINGLEP DELAYED97 TID34 Loaded tiles: 807 (841 cells) 10/22/2024 6:04:31 PM 0.592.5 SINGLEP DELAYED98 TID66 Finished RunGameStartOnBGThread in 61ms. We have 29170 total items. 10/22/2024 6:04:32 PM 0.592.5 SINGLEP DELAYED99 TID24 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 362ms 10/22/2024 6:04:32 PM 0.592.5 SINGLEP DELAYED100 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 6:04:51 PM 0.592.5 SINGLEP DELAYED101 TID27 World saved in 886 ms 10/22/2024 7:14:02 PM 0.592.5 SINGLEP DELAYED102 TID8 World saved in 906 ms 10/22/2024 7:16:34 PM 0.592.5 SINGLEP DELAYED103 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:16:34 PM 0.592.5 SINGLEP DELAYED104 TID26 World saved in 1,238 ms 10/22/2024 7:17:42 PM 0.592.5 SINGLEP DELAYED105 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:17:42 PM 0.592.5 SINGLEP DELAYED106 TID20 World saved in 929 ms 10/22/2024 7:19:01 PM 0.592.5 SINGLEP DELAYED107 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:19:01 PM 0.592.5 SINGLEP DELAYED108 TID27 World saved in 902 ms 10/22/2024 7:23:06 PM 0.592.5 SINGLEP DELAYED109 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:23:06 PM 0.592.5 SINGLEP DELAYED110 TID30 World saved in 924 ms 10/22/2024 7:23:11 PM 0.592.5 SINGLEP DELAYED111 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:23:11 PM 0.592.5 SINGLEP DELAYED112 TID15 World saved in 900 ms 10/22/2024 7:23:43 PM 0.592.5 SINGLEP DELAYED113 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:23:43 PM 0.592.5 SINGLEP DELAYED114 TID11 World saved in 929 ms 10/22/2024 7:24:53 PM 0.592.5 SINGLEP DELAYED115 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:24:53 PM 0.592.5 SINGLEP DELAYED116 TID27 World saved in 902 ms 10/22/2024 7:25:23 PM 0.592.5 SINGLEP DELAYED117 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:25:23 PM 0.592.5 SINGLEP DELAYED118 TID6 World saved in 901 ms 10/22/2024 7:27:02 PM 0.592.5 SINGLEP DELAYED119 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:27:02 PM 0.592.5 SINGLEP DELAYED120 TID10 World saved in 1,170 ms 10/22/2024 7:28:06 PM 0.592.5 SINGLEP DELAYED121 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:28:06 PM 0.592.5 SINGLEP DELAYED122 TID21 World saved in 912 ms 10/22/2024 7:30:16 PM 0.592.5 SINGLEP DELAYED123 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:30:16 PM 0.592.5 SINGLEP DELAYED124 TID13 World saved in 937 ms 10/22/2024 7:31:28 PM 0.592.5 SINGLEP DELAYED125 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:31:28 PM 0.592.5 SINGLEP DELAYED126 TID26 World saved in 932 ms 10/22/2024 7:32:31 PM 0.592.5 SINGLEP DELAYED127 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 150.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:32:31 PM 0.592.5 SINGLEP DELAYED128 TID33 World saved in 942 ms 10/22/2024 7:32:49 PM 0.592.5 SINGLEP DELAYED129 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 144.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:32:49 PM 0.592.5 SINGLEP DELAYED130 TID22 World saved in 989 ms 10/22/2024 7:35:41 PM 0.592.5 SINGLEP DELAYED131 TID22 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/22/2024 7:36:40 PM 0.592.5 SINGLEP DELAYED132 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 147.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:36:40 PM 0.592.5 SINGLEP DELAYED133 TID28 World saved in 942 ms 10/22/2024 7:37:28 PM 0.592.5 SINGLEP DELAYED134 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 153.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:37:28 PM 0.592.5 SINGLEP DELAYED135 TID30 World saved in 919 ms 10/22/2024 7:38:21 PM 0.592.5 SINGLEP DELAYED136 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 156.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:38:21 PM 0.592.5 SINGLEP DELAYED137 TID15 World saved in 934 ms 10/22/2024 7:38:31 PM 0.592.5 SINGLEP DELAYED138 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 159.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:38:31 PM 0.592.5 SINGLEP DELAYED139 TID19 World saved in 926 ms 10/22/2024 7:38:39 PM 0.592.5 SINGLEP DELAYED140 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 162.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:38:39 PM 0.592.5 SINGLEP DELAYED141 TID25 World saved in 970 ms 10/22/2024 7:38:50 PM 0.592.5 SINGLEP DELAYED142 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 165.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:38:50 PM 0.592.5 SINGLEP DELAYED143 TID21 World saved in 921 ms 10/22/2024 7:39:12 PM 0.592.5 SINGLEP DELAYED144 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 168.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:39:12 PM 0.592.5 SINGLEP DELAYED145 TID18 World saved in 926 ms 10/22/2024 7:42:07 PM 0.592.5 SINGLEP DELAYED146 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 171.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 7:42:07 PM 0.592.5 SINGLEP DELAYED147 TID26 World saved in 1,121 ms 10/22/2024 8:20:06 PM 0.592.5 SINGLEP DELAYED148 TID5 1397ms to read savegame 'Saving/9. T1 Contemplations' to intermediate format. 10/22/2024 8:20:06 PM 0.592.5 SINGLEP DELAYED149 TID5 655ms to process 'Saving/9. T1 Contemplations' data fully. 10/22/2024 8:20:06 PM 0.592.5 SINGLEP DELAYED150 TID5 Loaded tiles: 807 (841 cells) 10/22/2024 8:20:07 PM 0.592.5 SINGLEP DELAYED151 TID19 Finished RunGameStartOnBGThread in 81ms. We have 31179 total items. 10/22/2024 8:20:08 PM 0.592.5 SINGLEP DELAYED152 TID6 Finished adding outdoor spots 441 cells, adding 40012 spots in the process. This took 490ms 10/22/2024 8:20:08 PM 0.592.5 SINGLEP DELAYED153 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 8:20:57 PM 0.592.5 SINGLEP DELAYED154 TID9 1143ms to read savegame 'Saving/11. Tier 2 Intelligence' to intermediate format. 10/22/2024 8:20:57 PM 0.592.5 SINGLEP DELAYED155 TID9 439ms to process 'Saving/11. Tier 2 Intelligence' data fully. 10/22/2024 8:20:57 PM 0.592.5 SINGLEP DELAYED156 TID9 Loaded tiles: 807 (841 cells) 10/22/2024 8:20:58 PM 0.592.5 SINGLEP DELAYED157 TID27 Finished RunGameStartOnBGThread in 60ms. We have 29153 total items. 10/22/2024 8:20:59 PM 0.592.5 SINGLEP DELAYED158 TID28 Finished adding outdoor spots 441 cells, adding 39267 spots in the process. This took 435ms 10/22/2024 8:20:59 PM 0.592.5 SINGLEP DELAYED159 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 8:22:09 PM 0.592.5 SINGLEP DELAYED160 TID31 1407ms to read savegame 'Saving/15. Demo Complete' to intermediate format. 10/22/2024 8:22:09 PM 0.592.5 SINGLEP DELAYED161 TID31 466ms to process 'Saving/15. Demo Complete' data fully. 10/22/2024 8:22:09 PM 0.592.5 SINGLEP DELAYED162 TID31 Loaded tiles: 807 (841 cells) 10/22/2024 8:22:09 PM 0.592.5 SINGLEP DELAYED163 TID27 Finished RunGameStartOnBGThread in 72ms. We have 28054 total items. 10/22/2024 8:22:11 PM 0.592.5 SINGLEP DELAYED164 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 10/22/2024 8:22:11 PM 0.592.5 SINGLEP DELAYED165 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 9:00:51 PM 0.592.5 SINGLEP DELAYED166 TID66 World saved in 961 ms 10/22/2024 9:02:01 PM 0.592.5 SINGLEP DELAYED167 TID24 World saved in 953 ms 10/22/2024 9:04:46 PM 0.592.5 SINGLEP DELAYED168 TID15 World saved in 991 ms 10/22/2024 9:05:00 PM 0.592.5 SINGLEP DELAYED169 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 174.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:05:00 PM 0.592.5 SINGLEP DELAYED170 TID29 World saved in 957 ms 10/22/2024 9:05:03 PM 0.592.5 SINGLEP DELAYED171 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 177.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:05:03 PM 0.592.5 SINGLEP DELAYED172 TID32 World saved in 988 ms 10/22/2024 9:05:05 PM 0.592.5 SINGLEP DELAYED173 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:05:05 PM 0.592.5 SINGLEP DELAYED174 TID18 World saved in 943 ms 10/22/2024 9:05:08 PM 0.592.5 SINGLEP DELAYED175 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:05:08 PM 0.592.5 SINGLEP DELAYED176 TID8 World saved in 949 ms 10/22/2024 9:05:09 PM 0.592.5 SINGLEP DELAYED177 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:05:09 PM 0.592.5 SINGLEP DELAYED178 TID29 World saved in 969 ms 10/22/2024 9:07:46 PM 0.592.5 SINGLEP DELAYED179 TID33 1116ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 10/22/2024 9:07:47 PM 0.592.5 SINGLEP DELAYED180 TID33 446ms to process 'Saving/1. First Turn In Landing' data fully. 10/22/2024 9:07:47 PM 0.592.5 SINGLEP DELAYED181 TID33 Loaded tiles: 807 (841 cells) 10/22/2024 9:07:47 PM 0.592.5 SINGLEP DELAYED182 TID66 Finished RunGameStartOnBGThread in 63ms. We have 32177 total items. 10/22/2024 9:07:49 PM 0.592.5 SINGLEP DELAYED183 TID27 Finished adding outdoor spots 441 cells, adding 40538 spots in the process. This took 479ms 10/22/2024 9:07:49 PM 0.592.5 SINGLEP DELAYED184 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/22/2024 9:08:49 PM 0.592.5 SINGLEP DELAYED185 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:08:49 PM 0.592.5 SINGLEP DELAYED186 TID31 World saved in 973 ms 10/22/2024 9:09:09 PM 0.592.5 SINGLEP DELAYED187 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:09 PM 0.592.5 SINGLEP DELAYED188 TID8 World saved in 1,001 ms 10/22/2024 9:09:13 PM 0.592.5 SINGLEP DELAYED189 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:13 PM 0.592.5 SINGLEP DELAYED190 TID9 World saved in 1,391 ms 10/22/2024 9:09:16 PM 0.592.5 SINGLEP DELAYED191 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:16 PM 0.592.5 SINGLEP DELAYED192 TID29 World saved in 1,010 ms 10/22/2024 9:09:26 PM 0.592.5 SINGLEP DELAYED193 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:26 PM 0.592.5 SINGLEP DELAYED194 TID18 World saved in 1,013 ms 10/22/2024 9:09:29 PM 0.592.5 SINGLEP DELAYED195 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:29 PM 0.592.5 SINGLEP DELAYED196 TID21 World saved in 1,011 ms 10/22/2024 9:09:39 PM 0.592.5 SINGLEP DELAYED197 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:39 PM 0.592.5 SINGLEP DELAYED198 TID12 World saved in 1,059 ms 10/22/2024 9:09:42 PM 0.592.5 SINGLEP DELAYED199 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:42 PM 0.592.5 SINGLEP DELAYED200 TID12 World saved in 1,006 ms 10/22/2024 9:09:55 PM 0.592.5 SINGLEP DELAYED201 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:55 PM 0.592.5 SINGLEP DELAYED202 TID14 World saved in 1,017 ms 10/22/2024 9:09:58 PM 0.592.5 SINGLEP DELAYED203 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:09:58 PM 0.592.5 SINGLEP DELAYED204 TID27 World saved in 1,017 ms 10/22/2024 9:10:00 PM 0.592.5 SINGLEP DELAYED205 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:00 PM 0.592.5 SINGLEP DELAYED206 TID33 World saved in 1,029 ms 10/22/2024 9:10:02 PM 0.592.5 SINGLEP DELAYED207 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:02 PM 0.592.5 SINGLEP DELAYED208 TID21 World saved in 1,059 ms 10/22/2024 9:10:05 PM 0.592.5 SINGLEP DELAYED209 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:05 PM 0.592.5 SINGLEP DELAYED210 TID19 World saved in 1,023 ms 10/22/2024 9:10:08 PM 0.592.5 SINGLEP DELAYED211 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:08 PM 0.592.5 SINGLEP DELAYED212 TID31 World saved in 1,029 ms 10/22/2024 9:10:28 PM 0.592.5 SINGLEP DELAYED213 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:28 PM 0.592.5 SINGLEP DELAYED214 TID13 World saved in 1,015 ms 10/22/2024 9:10:32 PM 0.592.5 SINGLEP DELAYED215 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:32 PM 0.592.5 SINGLEP DELAYED216 TID13 World saved in 1,314 ms 10/22/2024 9:10:35 PM 0.592.5 SINGLEP DELAYED217 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:35 PM 0.592.5 SINGLEP DELAYED218 TID18 World saved in 1,022 ms 10/22/2024 9:10:42 PM 0.592.5 SINGLEP DELAYED219 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:42 PM 0.592.5 SINGLEP DELAYED220 TID17 World saved in 1,030 ms 10/22/2024 9:10:44 PM 0.592.5 SINGLEP DELAYED221 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:44 PM 0.592.5 SINGLEP DELAYED222 TID20 World saved in 1,027 ms 10/22/2024 9:10:46 PM 0.592.5 SINGLEP DELAYED223 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:46 PM 0.592.5 SINGLEP DELAYED224 TID25 World saved in 1,401 ms 10/22/2024 9:10:48 PM 0.592.5 SINGLEP DELAYED225 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:48 PM 0.592.5 SINGLEP DELAYED226 TID21 World saved in 1,044 ms 10/22/2024 9:10:50 PM 0.592.5 SINGLEP DELAYED227 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:10:50 PM 0.592.5 SINGLEP DELAYED228 TID27 World saved in 1,056 ms 10/22/2024 9:11:04 PM 0.592.5 SINGLEP DELAYED229 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:04 PM 0.592.5 SINGLEP DELAYED230 TID27 World saved in 1,042 ms 10/22/2024 9:11:07 PM 0.592.5 SINGLEP DELAYED231 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:07 PM 0.592.5 SINGLEP DELAYED232 TID20 World saved in 1,078 ms 10/22/2024 9:11:10 PM 0.592.5 SINGLEP DELAYED233 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:10 PM 0.592.5 SINGLEP DELAYED234 TID22 World saved in 1,041 ms 10/22/2024 9:11:15 PM 0.592.5 SINGLEP DELAYED235 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:15 PM 0.592.5 SINGLEP DELAYED236 TID23 World saved in 1,074 ms 10/22/2024 9:11:20 PM 0.592.5 SINGLEP DELAYED237 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:20 PM 0.592.5 SINGLEP DELAYED238 TID16 World saved in 1,067 ms 10/22/2024 9:11:39 PM 0.592.5 SINGLEP DELAYED239 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:39 PM 0.592.5 SINGLEP DELAYED240 TID32 World saved in 1,075 ms 10/22/2024 9:11:42 PM 0.592.5 SINGLEP DELAYED241 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:42 PM 0.592.5 SINGLEP DELAYED242 TID18 World saved in 1,068 ms 10/22/2024 9:11:46 PM 0.592.5 SINGLEP DELAYED243 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:46 PM 0.592.5 SINGLEP DELAYED244 TID15 World saved in 1,179 ms 10/22/2024 9:11:51 PM 0.592.5 SINGLEP DELAYED245 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:51 PM 0.592.5 SINGLEP DELAYED246 TID18 World saved in 1,033 ms 10/22/2024 9:11:54 PM 0.592.5 SINGLEP DELAYED247 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:11:54 PM 0.592.5 SINGLEP DELAYED248 TID33 World saved in 1,060 ms 10/22/2024 9:12:11 PM 0.592.5 SINGLEP DELAYED249 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:12:11 PM 0.592.5 SINGLEP DELAYED250 TID5 World saved in 1,075 ms 10/22/2024 9:12:15 PM 0.592.5 SINGLEP DELAYED251 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:12:15 PM 0.592.5 SINGLEP DELAYED252 TID31 World saved in 1,102 ms 10/22/2024 9:12:18 PM 0.592.5 SINGLEP DELAYED253 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:12:18 PM 0.592.5 SINGLEP DELAYED254 TID31 World saved in 1,072 ms 10/22/2024 9:12:22 PM 0.592.5 SINGLEP DELAYED255 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:12:22 PM 0.592.5 SINGLEP DELAYED256 TID21 World saved in 1,060 ms 10/22/2024 9:12:26 PM 0.592.5 SINGLEP DELAYED257 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:12:26 PM 0.592.5 SINGLEP DELAYED258 TID25 World saved in 1,073 ms 10/22/2024 9:12:45 PM 0.592.5 SINGLEP DELAYED259 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:12:45 PM 0.592.5 SINGLEP DELAYED260 TID26 World saved in 1,054 ms 10/22/2024 9:12:54 PM 0.592.5 SINGLEP DELAYED261 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:12:54 PM 0.592.5 SINGLEP DELAYED262 TID14 World saved in 1,026 ms 10/22/2024 9:12:56 PM 0.592.5 SINGLEP DELAYED263 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:12:56 PM 0.592.5 SINGLEP DELAYED264 TID15 World saved in 1,112 ms 10/22/2024 9:13:00 PM 0.592.5 SINGLEP DELAYED265 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:13:00 PM 0.592.5 SINGLEP DELAYED266 TID17 World saved in 1,058 ms 10/22/2024 9:13:03 PM 0.592.5 SINGLEP DELAYED267 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:13:03 PM 0.592.5 SINGLEP DELAYED268 TID9 World saved in 1,080 ms 10/22/2024 9:59:32 PM 0.592.5 SINGLEP DELAYED269 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:59:32 PM 0.592.5 SINGLEP DELAYED270 TID15 World saved in 1,102 ms 10/22/2024 9:59:35 PM 0.592.5 SINGLEP DELAYED271 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:59:35 PM 0.592.5 SINGLEP DELAYED272 TID22 World saved in 1,095 ms 10/22/2024 9:59:37 PM 0.592.5 SINGLEP DELAYED273 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:59:37 PM 0.592.5 SINGLEP DELAYED274 TID12 World saved in 1,099 ms 10/22/2024 9:59:39 PM 0.592.5 SINGLEP DELAYED275 TID66 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:59:39 PM 0.592.5 SINGLEP DELAYED276 TID66 World saved in 1,139 ms 10/22/2024 9:59:41 PM 0.592.5 SINGLEP DELAYED277 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:59:41 PM 0.592.5 SINGLEP DELAYED278 TID31 World saved in 1,088 ms 10/22/2024 9:59:43 PM 0.592.5 SINGLEP DELAYED279 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 144.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/22/2024 9:59:43 PM 0.592.5 SINGLEP DELAYED280 TID26 World saved in 1,122 ms 10/22/2024 10:34:12 PM 0.592.5 SINGLEP DELAYED281 TID5 1261ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/22/2024 10:34:12 PM 0.592.5 SINGLEP DELAYED282 TID5 603ms to process 'Saving/100 done with QOL' data fully. 10/22/2024 10:34:12 PM 0.592.5 SINGLEP DELAYED283 TID5 Loaded tiles: 807 (841 cells) 10/22/2024 10:34:13 PM 0.592.5 SINGLEP DELAYED284 TID10 Finished RunGameStartOnBGThread in 69ms. We have 27197 total items. 10/22/2024 10:34:14 PM 0.592.5 SINGLEP DELAYED285 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 10/22/2024 10:34:14 PM 0.592.5 SINGLEP DELAYED286 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 3:09:07 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/23/2024 3:09:07 PM SINGLEP Opening Eyes (0.1251s) 10/23/2024 3:10:19 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/23/2024 3:10:19 PM SINGLEP Opening Eyes (0.1054s) 10/23/2024 3:10:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/23/2024 3:10:19 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/23/2024 3:10:19 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16145028 appID: 2604860 10/23/2024 3:10:19 PM 0.592.6 SINGLEP Game Version: 0.592.6 (Main Game 10/23/2024 3:10:19 PM 0.592.6 SINGLEP Examining Inner Self (0.2107s) 10/23/2024 3:10:19 PM 0.592.6 SINGLEP Returning King (0.0050s) 10/23/2024 3:10:19 PM 0.592.6 SINGLEP Found 499 xml files in 247 folders in 58ms 10/23/2024 3:10:20 PM 0.592.6 SINGLEP Check For Extra Squires (0.4530s) 10/23/2024 3:10:20 PM 0.592.6 SINGLEP 499 Xml Files Parsed in 392ms 10/23/2024 3:10:20 PM 0.592.6 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/23/2024 3:10:20 PM 0.592.6 SINGLEP Bring Ambassador To Dinner (0.0330s) 10/23/2024 3:10:20 PM 0.592.6 SINGLEP Update mod and expansion statuses! 10/23/2024 3:10:20 PM 0.592.6 SINGLEP Check Nearby Fiefdoms (0.0190s) 10/23/2024 3:10:20 PM 0.592.6 SINGLEP Resolution changed to fullscreen 2160x3840 10/23/2024 3:10:20 PM 0.592.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/23/2024 3:10:21 PM 0.592.6 SINGLEP Disperse Diaspora (0.6688s) 10/23/2024 3:10:21 PM 0.592.6 SINGLEP Wonder About Those Spiders (0.0496s) 10/23/2024 3:10:21 PM 0.592.6 SINGLEP Reassure Self (0.0220s) 10/23/2024 3:10:21 PM 0.592.6 SINGLEP Thinking Abstract Thoughts (0.5295s) 10/23/2024 3:10:23 PM 0.592.6 SINGLEP Sound Search (1.4724s) 10/23/2024 3:10:23 PM 0.592.6 SINGLEP Polishing Stones (0.0442s) 10/23/2024 3:10:23 PM 0.592.6 SINGLEP Making Connections (0.1439s) 10/23/2024 3:10:23 PM 0.592.6 SINGLEP 3.8 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.5s) Sound Search (1.5s) 10/23/2024 3:10:23 PM 0.592.6 SINGLEP Finished loading 6538 sprites from dictionaries! (3007 table rows waiting on them.) 10/23/2024 3:10:23 PM 0.592.6 SINGLEP Linked all icons to rows in 11ms. 10/23/2024 3:10:23 PM 0.592.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/23/2024 3:10:23 PM 0.592.6 SINGLEP DELAYED3 TID32 Finished loading all LevelType contents in 0.1s 10/23/2024 3:10:24 PM 0.592.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/23/2024 3:10:24 PM 0.592.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/23/2024 3:10:24 PM 0.592.6 SINGLEP DELAYED4 TID16 5.0 seconds total load time and post-editing time. 10/23/2024 3:10:24 PM 0.592.6 SINGLEP 589 materials found. 10/23/2024 3:10:24 PM 0.592.6 SINGLEP DELAYED5 TID9 1,463 pools initialized with 466,005 items in 315ms 10/23/2024 3:34:32 PM 0.592.6 SINGLEP DELAYED6 TID20 1209ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/23/2024 3:34:33 PM 0.592.6 SINGLEP DELAYED7 TID20 739ms to process 'Saving/100 done with QOL' data fully. 10/23/2024 3:34:33 PM 0.592.6 SINGLEP DELAYED8 TID20 Loaded tiles: 807 (841 cells) 10/23/2024 3:34:33 PM 0.592.6 SINGLEP DELAYED9 TID6 Finished RunGameStartOnBGThread in 327ms. We have 27197 total items. 10/23/2024 3:34:34 PM 0.592.6 SINGLEP DELAYED10 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 334ms 10/23/2024 3:34:34 PM 0.592.6 SINGLEP DELAYED11 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 3:51:42 PM 0.592.6 SINGLEP DELAYED12 TID18 Will generate map: 440 cells targeted. Existing tile count: 0 10/23/2024 3:51:46 PM 0.592.6 SINGLEP DELAYED13 TID11 Generated names for 366 pois with missing names. 10/23/2024 3:51:46 PM 0.592.6 SINGLEP DELAYED14 TID11 Finished FillAnyMissingSimBuildings, we had 32614 new buildings, and 32614 total items. SkippedBuildings: 0 AddedBuildings: 32614 CellCountChecked: 841 10/23/2024 3:51:46 PM 0.592.6 SINGLEP DELAYED15 TID23 InitializePopulation WAS needed, 32614 buildings to handle. 10/23/2024 3:51:46 PM 0.592.6 SINGLEP DELAYED16 TID11 Finished RunGameStartOnBGThread in 203ms. We have 32614 total items. 10/23/2024 3:51:47 PM 0.592.6 SINGLEP DELAYED17 TID27 World saved in 785 ms 10/23/2024 3:51:47 PM 0.592.6 SINGLEP DELAYED18 TID6 Finished adding outdoor spots 841 cells, adding 75081 spots in the process. This took 603ms 10/23/2024 3:51:48 PM 0.592.6 SINGLEP DELAYED19 TID6 Finished adding initial NPC Guards for 376 pois, adding 519 guard NPCs in the process. This took 210ms 10/23/2024 3:52:26 PM 0.592.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/23/2024 3:52:39 PM 0.592.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/23/2024 3:53:22 PM 0.592.6 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/23/2024 3:53:36 PM 0.592.6 SINGLEP DELAYED20 TID25 World saved in 867 ms 10/23/2024 4:33:43 PM 0.592.6 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 50 10/23/2024 4:38:33 PM 0.592.6 SINGLEP DELAYED21 TID30 World saved in 864 ms 10/23/2024 4:39:28 PM 0.592.6 SINGLEP DELAYED22 TID7 World saved in 846 ms 10/23/2024 5:01:18 PM 0.592.6 SINGLEP DELAYED23 TID34 1210ms to read savegame 'New Economy/Autosave Neoterisk Turn 3' to intermediate format. 10/23/2024 5:01:19 PM 0.592.6 SINGLEP DELAYED24 TID34 493ms to process 'New Economy/Autosave Neoterisk Turn 3' data fully. 10/23/2024 5:01:19 PM 0.592.6 SINGLEP DELAYED25 TID34 Loaded tiles: 807 (841 cells) 10/23/2024 5:01:19 PM 0.592.6 SINGLEP DELAYED26 TID7 Finished RunGameStartOnBGThread in 53ms. We have 32614 total items. 10/23/2024 5:01:21 PM 0.592.6 SINGLEP DELAYED27 TID13 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 417ms 10/23/2024 5:01:21 PM 0.592.6 SINGLEP DELAYED28 TID13 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 5:01:25 PM 0.592.6 SINGLEP DELAYED29 TID35 990ms to read savegame 'New Economy/First Turn In Neoterisk' to intermediate format. 10/23/2024 5:01:26 PM 0.592.6 SINGLEP DELAYED30 TID35 482ms to process 'New Economy/First Turn In Neoterisk' data fully. 10/23/2024 5:01:26 PM 0.592.6 SINGLEP DELAYED31 TID35 Loaded tiles: 807 (841 cells) 10/23/2024 5:01:26 PM 0.592.6 SINGLEP DELAYED32 TID15 Finished RunGameStartOnBGThread in 226ms. We have 32614 total items. 10/23/2024 5:01:28 PM 0.592.6 SINGLEP DELAYED33 TID17 Finished adding outdoor spots 841 cells, adding 75037 spots in the process. This took 573ms 10/23/2024 5:01:28 PM 0.592.6 SINGLEP DELAYED34 TID17 Finished adding initial NPC Guards for 376 pois, adding 531 guard NPCs in the process. This took 271ms 10/23/2024 5:01:46 PM 0.592.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/23/2024 5:02:00 PM 0.592.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/23/2024 5:02:11 PM 0.592.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/23/2024 5:04:04 PM 0.592.6 SINGLEP DELAYED35 TID13 World saved in 888 ms 10/23/2024 5:04:05 PM 0.592.6 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 50 10/23/2024 5:37:15 PM 0.592.6 SINGLEP DELAYED36 TID30 World saved in 853 ms 10/23/2024 5:38:48 PM 0.592.6 SINGLEP DELAYED37 TID15 World saved in 863 ms 10/23/2024 5:50:05 PM 0.592.6 SINGLEP DELAYED38 TID37 1041ms to read savegame 'New Economy/First Turn In Neoterisk' to intermediate format. 10/23/2024 5:50:05 PM 0.592.6 SINGLEP DELAYED39 TID37 413ms to process 'New Economy/First Turn In Neoterisk' data fully. 10/23/2024 5:50:05 PM 0.592.6 SINGLEP DELAYED40 TID37 Loaded tiles: 807 (841 cells) 10/23/2024 5:50:06 PM 0.592.6 SINGLEP DELAYED41 TID14 Finished RunGameStartOnBGThread in 48ms. We have 32614 total items. 10/23/2024 5:50:08 PM 0.592.6 SINGLEP DELAYED42 TID27 Finished adding outdoor spots 841 cells, adding 74973 spots in the process. This took 583ms 10/23/2024 5:50:08 PM 0.592.6 SINGLEP DELAYED43 TID27 Finished adding initial NPC Guards for 376 pois, adding 524 guard NPCs in the process. This took 199ms 10/23/2024 5:51:09 PM 0.592.6 SINGLEP DELAYED44 TID25 World saved in 881 ms 10/23/2024 5:51:21 PM 0.592.6 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 50 10/23/2024 5:53:26 PM 0.592.6 SINGLEP DELAYED45 TID27 1075ms to read savegame 'New Economy/First Turn In Neoterisk' to intermediate format. 10/23/2024 5:53:26 PM 0.592.6 SINGLEP DELAYED46 TID27 525ms to process 'New Economy/First Turn In Neoterisk' data fully. 10/23/2024 5:53:26 PM 0.592.6 SINGLEP DELAYED47 TID27 Loaded tiles: 807 (841 cells) 10/23/2024 5:53:27 PM 0.592.6 SINGLEP DELAYED48 TID23 Finished RunGameStartOnBGThread in 84ms. We have 32614 total items. 10/23/2024 5:53:28 PM 0.592.6 SINGLEP DELAYED49 TID10 Finished adding outdoor spots 841 cells, adding 75042 spots in the process. This took 702ms 10/23/2024 5:53:29 PM 0.592.6 SINGLEP DELAYED50 TID10 Finished adding initial NPC Guards for 376 pois, adding 514 guard NPCs in the process. This took 545ms 10/23/2024 5:54:22 PM 0.592.6 SINGLEP DELAYED51 TID38 World saved in 888 ms 10/23/2024 5:54:24 PM 0.592.6 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 50 10/23/2024 5:57:42 PM 0.592.6 SINGLEP DELAYED52 TID28 914ms to read savegame 'New Economy/First Turn In Neoterisk' to intermediate format. 10/23/2024 5:57:42 PM 0.592.6 SINGLEP DELAYED53 TID28 418ms to process 'New Economy/First Turn In Neoterisk' data fully. 10/23/2024 5:57:42 PM 0.592.6 SINGLEP DELAYED54 TID28 Loaded tiles: 807 (841 cells) 10/23/2024 5:57:43 PM 0.592.6 SINGLEP DELAYED55 TID15 Finished RunGameStartOnBGThread in 295ms. We have 32614 total items. 10/23/2024 5:57:44 PM 0.592.6 SINGLEP DELAYED56 TID32 Finished adding outdoor spots 841 cells, adding 74978 spots in the process. This took 573ms 10/23/2024 5:57:44 PM 0.592.6 SINGLEP DELAYED57 TID32 Finished adding initial NPC Guards for 376 pois, adding 540 guard NPCs in the process. This took 233ms 10/23/2024 5:59:08 PM 0.592.6 SINGLEP DELAYED58 TID29 World saved in 893 ms 10/23/2024 5:59:11 PM 0.592.6 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 50 10/23/2024 6:01:13 PM 0.592.6 SINGLEP DELAYED59 TID20 World saved in 866 ms 10/23/2024 6:03:10 PM 0.592.6 SINGLEP DELAYED60 TID33 World saved in 895 ms 10/23/2024 6:03:51 PM 0.592.6 SINGLEP DELAYED61 TID22 World saved in 1,089 ms 10/23/2024 6:06:42 PM 0.592.6 SINGLEP DELAYED62 TID12 World saved in 892 ms 10/23/2024 6:07:07 PM 0.592.6 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/23/2024 6:07:36 PM 0.592.6 SINGLEP DELAYED63 TID21 World saved in 898 ms 10/23/2024 6:08:02 PM 0.592.6 SINGLEP DELAYED64 TID17 World saved in 889 ms 10/23/2024 6:08:31 PM 0.592.6 SINGLEP DELAYED65 TID24 World saved in 885 ms 10/23/2024 6:08:54 PM 0.592.6 SINGLEP DELAYED66 TID37 World saved in 889 ms 10/23/2024 6:09:00 PM 0.592.6 SINGLEP DELAYED67 TID30 World saved in 1,070 ms 10/23/2024 6:09:23 PM 0.592.6 SINGLEP DELAYED68 TID29 World saved in 877 ms 10/23/2024 6:09:47 PM 0.592.6 SINGLEP DELAYED69 TID24 World saved in 881 ms 10/23/2024 6:11:00 PM 0.592.6 SINGLEP DELAYED70 TID20 World saved in 911 ms 10/23/2024 6:11:56 PM 0.592.6 SINGLEP DELAYED71 TID12 World saved in 898 ms 10/23/2024 6:14:20 PM 0.592.6 SINGLEP DELAYED72 TID23 World saved in 916 ms 10/23/2024 6:14:29 PM 0.592.6 SINGLEP DELAYED73 TID17 World saved in 905 ms 10/23/2024 6:15:36 PM 0.592.6 SINGLEP DELAYED74 TID5 World saved in 896 ms 10/23/2024 6:16:46 PM 0.592.6 SINGLEP DELAYED75 TID9 World saved in 915 ms 10/23/2024 6:20:26 PM 0.592.6 SINGLEP DELAYED76 TID33 World saved in 905 ms 10/23/2024 6:20:44 PM 0.592.6 SINGLEP DELAYED77 TID24 World saved in 922 ms 10/23/2024 6:21:44 PM 0.592.6 SINGLEP DELAYED78 TID12 World saved in 914 ms 10/23/2024 6:22:16 PM 0.592.6 SINGLEP DELAYED79 TID13 World saved in 937 ms 10/23/2024 6:22:47 PM 0.592.6 SINGLEP DELAYED80 TID25 World saved in 921 ms 10/23/2024 6:23:20 PM 0.592.6 SINGLEP DELAYED81 TID17 World saved in 904 ms 10/23/2024 6:24:02 PM 0.592.6 SINGLEP DELAYED82 TID17 World saved in 916 ms 10/23/2024 6:24:37 PM 0.592.6 SINGLEP DELAYED83 TID12 World saved in 1,111 ms 10/23/2024 6:25:36 PM 0.592.6 SINGLEP DELAYED84 TID34 World saved in 931 ms 10/23/2024 6:31:36 PM 0.592.6 SINGLEP DELAYED85 TID34 World saved in 930 ms 10/23/2024 6:32:35 PM 0.592.6 SINGLEP DELAYED86 TID5 World saved in 925 ms 10/23/2024 6:33:45 PM 0.592.6 SINGLEP DELAYED87 TID13 World saved in 963 ms 10/23/2024 6:34:10 PM 0.592.6 SINGLEP DELAYED88 TID21 World saved in 1,037 ms 10/23/2024 6:35:01 PM 0.592.6 SINGLEP DELAYED89 TID14 World saved in 961 ms 10/23/2024 6:35:03 PM 0.592.6 SINGLEP DELAYED90 TID24 World saved in 923 ms 10/23/2024 6:42:11 PM 0.592.6 SINGLEP Resolution changed to windowed 3840x2160 10/23/2024 6:42:11 PM 0.592.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/23/2024 6:42:44 PM 0.592.6 SINGLEP No resolution change was required. 10/23/2024 6:42:44 PM 0.592.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/23/2024 6:42:47 PM 0.592.6 SINGLEP Resolution changed to windowed 3840x2160 10/23/2024 6:42:47 PM 0.592.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/23/2024 6:47:49 PM 0.592.6 SINGLEP DELAYED91 TID5 World saved in 934 ms 10/23/2024 6:56:54 PM 0.592.6 SINGLEP DELAYED92 TID29 World saved in 945 ms 10/23/2024 6:57:32 PM 0.592.6 SINGLEP DELAYED93 TID13 World saved in 946 ms 10/23/2024 6:58:36 PM 0.592.6 SINGLEP DELAYED94 TID33 World saved in 930 ms 10/23/2024 7:00:46 PM 0.592.6 SINGLEP DELAYED95 TID26 World saved in 1,002 ms 10/23/2024 7:01:09 PM 0.592.6 SINGLEP DELAYED96 TID21 1704ms to read savegame 'New Economy/Autosave Neoterisk Turn 93' to intermediate format. 10/23/2024 7:01:10 PM 0.592.6 SINGLEP DELAYED97 TID21 487ms to process 'New Economy/Autosave Neoterisk Turn 93' data fully. 10/23/2024 7:01:10 PM 0.592.6 SINGLEP DELAYED98 TID21 Loaded tiles: 807 (841 cells) 10/23/2024 7:01:10 PM 0.592.6 SINGLEP DELAYED99 TID37 Finished RunGameStartOnBGThread in 62ms. We have 31692 total items. 10/23/2024 7:01:12 PM 0.592.6 SINGLEP DELAYED100 TID9 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 427ms 10/23/2024 7:01:12 PM 0.592.6 SINGLEP DELAYED101 TID9 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 7:01:42 PM 0.592.6 SINGLEP DELAYED102 TID11 World saved in 945 ms 10/23/2024 7:04:06 PM 0.592.6 SINGLEP DELAYED103 TID20 1356ms to read savegame 'New Economy/Checkpoint' to intermediate format. 10/23/2024 7:04:07 PM 0.592.6 SINGLEP DELAYED104 TID20 488ms to process 'New Economy/Checkpoint' data fully. 10/23/2024 7:04:07 PM 0.592.6 SINGLEP DELAYED105 TID20 Loaded tiles: 807 (841 cells) 10/23/2024 7:04:07 PM 0.592.6 SINGLEP DELAYED106 TID22 Finished RunGameStartOnBGThread in 63ms. We have 31682 total items. 10/23/2024 7:04:09 PM 0.592.6 SINGLEP DELAYED107 TID24 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 403ms 10/23/2024 7:04:09 PM 0.592.6 SINGLEP DELAYED108 TID24 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 7:05:25 PM 0.592.6 SINGLEP DELAYED109 TID32 World saved in 933 ms 10/23/2024 7:05:52 PM 0.592.6 SINGLEP DELAYED110 TID12 World saved in 966 ms 10/23/2024 7:05:53 PM 0.592.6 SINGLEP DELAYED111 TID38 World saved in 1,076 ms 10/23/2024 7:06:02 PM 0.592.6 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/23/2024 7:21:41 PM 0.592.6 SINGLEP DELAYED112 TID26 World saved in 964 ms 10/23/2024 7:22:58 PM 0.592.6 SINGLEP DELAYED113 TID34 World saved in 1,214 ms 10/23/2024 7:23:51 PM 0.592.6 SINGLEP DELAYED114 TID30 World saved in 978 ms 10/23/2024 7:25:02 PM 0.592.6 SINGLEP DELAYED115 TID6 World saved in 959 ms 10/23/2024 7:36:52 PM 0.592.6 SINGLEP DELAYED116 TID5 World saved in 970 ms 10/23/2024 7:37:02 PM 0.592.6 SINGLEP DELAYED117 TID5 World saved in 1,134 ms 10/23/2024 7:38:40 PM 0.592.6 SINGLEP DELAYED118 TID35 World saved in 968 ms 10/23/2024 7:39:35 PM 0.592.6 SINGLEP DELAYED119 TID37 World saved in 966 ms 10/23/2024 7:46:02 PM 0.592.6 SINGLEP DELAYED120 TID32 World saved in 978 ms 10/23/2024 7:46:06 PM 0.592.6 SINGLEP DELAYED121 TID17 World saved in 962 ms 10/23/2024 7:47:16 PM 0.592.6 SINGLEP DELAYED122 TID27 World saved in 962 ms 10/23/2024 7:48:05 PM 0.592.6 SINGLEP DELAYED123 TID5 World saved in 965 ms 10/23/2024 7:48:08 PM 0.592.6 SINGLEP DELAYED124 TID36 World saved in 976 ms 10/23/2024 7:49:11 PM 0.592.6 SINGLEP DELAYED125 TID37 World saved in 1,127 ms 10/23/2024 7:50:43 PM 0.592.6 SINGLEP DELAYED126 TID33 World saved in 964 ms 10/23/2024 7:54:53 PM 0.592.6 SINGLEP DELAYED127 TID16 World saved in 1,038 ms 10/23/2024 7:56:56 PM 0.592.6 SINGLEP DELAYED128 TID21 World saved in 977 ms 10/23/2024 7:59:43 PM 0.592.6 SINGLEP DELAYED129 TID28 World saved in 976 ms 10/23/2024 8:01:13 PM 0.592.6 SINGLEP DELAYED130 TID34 1308ms to read savegame 'New Economy/Autosave Neoterisk Turn 171' to intermediate format. 10/23/2024 8:01:14 PM 0.592.6 SINGLEP DELAYED131 TID34 493ms to process 'New Economy/Autosave Neoterisk Turn 171' data fully. 10/23/2024 8:01:14 PM 0.592.6 SINGLEP DELAYED132 TID34 Loaded tiles: 807 (841 cells) 10/23/2024 8:01:15 PM 0.592.6 SINGLEP DELAYED133 TID11 Finished RunGameStartOnBGThread in 63ms. We have 31408 total items. 10/23/2024 8:01:16 PM 0.592.6 SINGLEP DELAYED134 TID36 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 384ms 10/23/2024 8:01:16 PM 0.592.6 SINGLEP DELAYED135 TID36 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 8:03:37 PM 0.592.6 SINGLEP DELAYED136 TID17 World saved in 1,012 ms 10/23/2024 8:05:17 PM 0.592.6 SINGLEP DELAYED137 TID11 World saved in 980 ms 10/23/2024 8:06:14 PM 0.592.6 SINGLEP DELAYED138 TID34 maxDesiredDistricts: 2 this.CountByDistrict.Count: 26 10/23/2024 8:06:31 PM 0.592.6 SINGLEP DELAYED139 TID35 World saved in 1,005 ms 10/23/2024 8:07:49 PM 0.592.6 SINGLEP DELAYED140 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:07:49 PM 0.592.6 SINGLEP DELAYED141 TID30 World saved in 1,005 ms 10/23/2024 8:08:26 PM 0.592.6 SINGLEP DELAYED142 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:08:26 PM 0.592.6 SINGLEP DELAYED143 TID22 World saved in 1,012 ms 10/23/2024 8:08:42 PM 0.592.6 SINGLEP DELAYED144 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:08:42 PM 0.592.6 SINGLEP DELAYED145 TID15 World saved in 1,002 ms 10/23/2024 8:12:00 PM 0.592.6 SINGLEP DELAYED146 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:12:00 PM 0.592.6 SINGLEP DELAYED147 TID27 World saved in 1,018 ms 10/23/2024 8:12:32 PM 0.592.6 SINGLEP DELAYED148 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:12:32 PM 0.592.6 SINGLEP DELAYED149 TID34 World saved in 1,021 ms 10/23/2024 8:12:34 PM 0.592.6 SINGLEP DELAYED150 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:12:34 PM 0.592.6 SINGLEP DELAYED151 TID36 World saved in 1,015 ms 10/23/2024 8:12:37 PM 0.592.6 SINGLEP DELAYED152 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:12:37 PM 0.592.6 SINGLEP DELAYED153 TID31 World saved in 1,017 ms 10/23/2024 8:12:39 PM 0.592.6 SINGLEP DELAYED154 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:12:39 PM 0.592.6 SINGLEP DELAYED155 TID9 World saved in 1,008 ms 10/23/2024 8:12:42 PM 0.592.6 SINGLEP DELAYED156 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:12:42 PM 0.592.6 SINGLEP DELAYED157 TID5 World saved in 1,039 ms 10/23/2024 8:12:46 PM 0.592.6 SINGLEP DELAYED158 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 8:12:46 PM 0.592.6 SINGLEP DELAYED159 TID7 World saved in 1,133 ms 10/23/2024 8:19:46 PM 0.592.6 SINGLEP DELAYED160 TID30 Will generate map: 440 cells targeted. Existing tile count: 0 10/23/2024 8:19:49 PM 0.592.6 SINGLEP DELAYED161 TID33 Generated names for 362 pois with missing names. 10/23/2024 8:19:49 PM 0.592.6 SINGLEP DELAYED162 TID33 Finished FillAnyMissingSimBuildings, we had 33870 new buildings, and 33870 total items. SkippedBuildings: 0 AddedBuildings: 33870 CellCountChecked: 841 10/23/2024 8:19:49 PM 0.592.6 SINGLEP DELAYED163 TID18 InitializePopulation WAS needed, 33870 buildings to handle. 10/23/2024 8:19:49 PM 0.592.6 SINGLEP DELAYED164 TID33 Finished RunGameStartOnBGThread in 92ms. We have 33870 total items. 10/23/2024 8:19:50 PM 0.592.6 SINGLEP DELAYED165 TID22 World saved in 876 ms 10/23/2024 8:19:51 PM 0.592.6 SINGLEP DELAYED166 TID38 Finished adding outdoor spots 841 cells, adding 74610 spots in the process. This took 656ms 10/23/2024 8:19:51 PM 0.592.6 SINGLEP DELAYED167 TID38 Finished adding initial NPC Guards for 372 pois, adding 485 guard NPCs in the process. This took 239ms 10/23/2024 8:28:24 PM 0.592.6 SINGLEP DELAYED168 TID36 1069ms to read savegame 'New Economy/Autosave Neoterisk Turn 210' to intermediate format. 10/23/2024 8:28:24 PM 0.592.6 SINGLEP DELAYED169 TID36 609ms to process 'New Economy/Autosave Neoterisk Turn 210' data fully. 10/23/2024 8:28:24 PM 0.592.6 SINGLEP DELAYED170 TID36 Loaded tiles: 807 (841 cells) 10/23/2024 8:28:25 PM 0.592.6 SINGLEP DELAYED171 TID22 Finished RunGameStartOnBGThread in 63ms. We have 29158 total items. 10/23/2024 8:28:26 PM 0.592.6 SINGLEP DELAYED172 TID22 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 416ms 10/23/2024 8:28:26 PM 0.592.6 SINGLEP DELAYED173 TID22 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 8:30:19 PM 0.592.6 SINGLEP DELAYED174 TID20 960ms to read savegame 'Does CH2 still work/First Turn In Neoterisk' to intermediate format. 10/23/2024 8:30:20 PM 0.592.6 SINGLEP DELAYED175 TID20 414ms to process 'Does CH2 still work/First Turn In Neoterisk' data fully. 10/23/2024 8:30:20 PM 0.592.6 SINGLEP DELAYED176 TID20 Loaded tiles: 807 (841 cells) 10/23/2024 8:30:20 PM 0.592.6 SINGLEP DELAYED177 TID15 Finished RunGameStartOnBGThread in 59ms. We have 33870 total items. 10/23/2024 8:30:22 PM 0.592.6 SINGLEP DELAYED178 TID11 Finished adding outdoor spots 841 cells, adding 74686 spots in the process. This took 586ms 10/23/2024 8:30:22 PM 0.592.6 SINGLEP DELAYED179 TID11 Finished adding initial NPC Guards for 372 pois, adding 504 guard NPCs in the process. This took 250ms 10/23/2024 9:32:28 PM 0.592.6 SINGLEP DELAYED180 TID20 1433ms to read savegame 'New Economy/Autosave Neoterisk Turn 210' to intermediate format. 10/23/2024 9:32:28 PM 0.592.6 SINGLEP DELAYED181 TID20 484ms to process 'New Economy/Autosave Neoterisk Turn 210' data fully. 10/23/2024 9:32:28 PM 0.592.6 SINGLEP DELAYED182 TID20 Loaded tiles: 807 (841 cells) 10/23/2024 9:32:29 PM 0.592.6 SINGLEP DELAYED183 TID9 Finished RunGameStartOnBGThread in 82ms. We have 29158 total items. 10/23/2024 9:32:30 PM 0.592.6 SINGLEP DELAYED184 TID13 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 433ms 10/23/2024 9:32:30 PM 0.592.6 SINGLEP DELAYED185 TID13 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 9:34:37 PM 0.592.6 SINGLEP DELAYED186 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:34:37 PM 0.592.6 SINGLEP DELAYED187 TID23 World saved in 1,035 ms 10/23/2024 9:34:53 PM 0.592.6 SINGLEP DELAYED188 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:34:53 PM 0.592.6 SINGLEP DELAYED189 TID28 World saved in 1,001 ms 10/23/2024 9:34:56 PM 0.592.6 SINGLEP DELAYED190 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:34:56 PM 0.592.6 SINGLEP DELAYED191 TID32 World saved in 1,029 ms 10/23/2024 9:34:58 PM 0.592.6 SINGLEP DELAYED192 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:34:58 PM 0.592.6 SINGLEP DELAYED193 TID6 World saved in 1,009 ms 10/23/2024 9:35:00 PM 0.592.6 SINGLEP DELAYED194 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:35:00 PM 0.592.6 SINGLEP DELAYED195 TID21 World saved in 1,036 ms 10/23/2024 9:35:04 PM 0.592.6 SINGLEP DELAYED196 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:35:04 PM 0.592.6 SINGLEP DELAYED197 TID31 World saved in 1,027 ms 10/23/2024 9:35:06 PM 0.592.6 SINGLEP DELAYED198 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:35:06 PM 0.592.6 SINGLEP DELAYED199 TID26 World saved in 1,044 ms 10/23/2024 9:35:08 PM 0.592.6 SINGLEP DELAYED200 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:35:08 PM 0.592.6 SINGLEP DELAYED201 TID11 World saved in 1,521 ms 10/23/2024 9:35:09 PM 0.592.6 SINGLEP DELAYED202 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:35:09 PM 0.592.6 SINGLEP DELAYED203 TID13 World saved in 1,011 ms 10/23/2024 9:35:19 PM 0.592.6 SINGLEP DELAYED204 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:35:19 PM 0.592.6 SINGLEP DELAYED205 TID11 World saved in 1,040 ms 10/23/2024 9:38:32 PM 0.592.6 SINGLEP DELAYED206 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:38:32 PM 0.592.6 SINGLEP DELAYED207 TID37 World saved in 1,048 ms 10/23/2024 9:39:22 PM 0.592.6 SINGLEP DELAYED208 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:39:22 PM 0.592.6 SINGLEP DELAYED209 TID9 World saved in 1,045 ms 10/23/2024 9:39:40 PM 0.592.6 SINGLEP DELAYED210 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:39:40 PM 0.592.6 SINGLEP DELAYED211 TID22 World saved in 1,022 ms 10/23/2024 9:39:46 PM 0.592.6 SINGLEP DELAYED212 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:39:46 PM 0.592.6 SINGLEP DELAYED213 TID24 World saved in 1,495 ms 10/23/2024 9:41:01 PM 0.592.6 SINGLEP DELAYED214 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:41:01 PM 0.592.6 SINGLEP DELAYED215 TID15 World saved in 1,042 ms 10/23/2024 9:41:35 PM 0.592.6 SINGLEP DELAYED216 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:41:35 PM 0.592.6 SINGLEP DELAYED217 TID34 World saved in 1,039 ms 10/23/2024 9:41:42 PM 0.592.6 SINGLEP DELAYED218 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:41:42 PM 0.592.6 SINGLEP DELAYED219 TID32 World saved in 1,032 ms 10/23/2024 9:41:52 PM 0.592.6 SINGLEP DELAYED220 TID13 1602ms to read savegame 'New Economy/Autosave Neoterisk Turn 210' to intermediate format. 10/23/2024 9:41:53 PM 0.592.6 SINGLEP DELAYED221 TID13 469ms to process 'New Economy/Autosave Neoterisk Turn 210' data fully. 10/23/2024 9:41:53 PM 0.592.6 SINGLEP DELAYED222 TID13 Loaded tiles: 807 (841 cells) 10/23/2024 9:41:53 PM 0.592.6 SINGLEP DELAYED223 TID31 Finished RunGameStartOnBGThread in 82ms. We have 29158 total items. 10/23/2024 9:41:54 PM 0.592.6 SINGLEP DELAYED224 TID32 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 397ms 10/23/2024 9:41:54 PM 0.592.6 SINGLEP DELAYED225 TID32 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 9:42:39 PM 0.592.6 SINGLEP DELAYED226 TID11 World saved in 1,042 ms 10/23/2024 9:42:46 PM 0.592.6 SINGLEP DELAYED227 TID7 World saved in 1,047 ms 10/23/2024 9:42:49 PM 0.592.6 SINGLEP DELAYED228 TID15 World saved in 1,044 ms 10/23/2024 9:42:56 PM 0.592.6 SINGLEP DELAYED229 TID26 World saved in 1,047 ms 10/23/2024 9:43:01 PM 0.592.6 SINGLEP DELAYED230 TID15 World saved in 1,071 ms 10/23/2024 9:43:09 PM 0.592.6 SINGLEP DELAYED231 TID10 1270ms to read savegame 'New Economy/Autosave Neoterisk Turn 225' to intermediate format. 10/23/2024 9:43:09 PM 0.592.6 SINGLEP DELAYED232 TID10 476ms to process 'New Economy/Autosave Neoterisk Turn 225' data fully. 10/23/2024 9:43:09 PM 0.592.6 SINGLEP DELAYED233 TID10 Loaded tiles: 807 (841 cells) 10/23/2024 9:43:10 PM 0.592.6 SINGLEP DELAYED234 TID34 Finished RunGameStartOnBGThread in 62ms. We have 28283 total items. 10/23/2024 9:43:12 PM 0.592.6 SINGLEP DELAYED235 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 426ms 10/23/2024 9:43:12 PM 0.592.6 SINGLEP DELAYED236 TID20 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 9:43:24 PM 0.592.6 SINGLEP DELAYED237 TID13 1367ms to read savegame 'New Economy/Autosave Neoterisk Turn 261' to intermediate format. 10/23/2024 9:43:24 PM 0.592.6 SINGLEP DELAYED238 TID13 455ms to process 'New Economy/Autosave Neoterisk Turn 261' data fully. 10/23/2024 9:43:24 PM 0.592.6 SINGLEP DELAYED239 TID13 Loaded tiles: 807 (841 cells) 10/23/2024 9:43:25 PM 0.592.6 SINGLEP DELAYED240 TID6 Finished RunGameStartOnBGThread in 75ms. We have 27857 total items. 10/23/2024 9:43:26 PM 0.592.6 SINGLEP DELAYED241 TID37 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 418ms 10/23/2024 9:43:26 PM 0.592.6 SINGLEP DELAYED242 TID37 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 9:43:33 PM 0.592.6 SINGLEP DELAYED243 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:43:33 PM 0.592.6 SINGLEP DELAYED244 TID24 World saved in 1,084 ms 10/23/2024 9:43:38 PM 0.592.6 SINGLEP DELAYED245 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:43:38 PM 0.592.6 SINGLEP DELAYED246 TID9 World saved in 1,347 ms 10/23/2024 9:43:41 PM 0.592.6 SINGLEP DELAYED247 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:43:41 PM 0.592.6 SINGLEP DELAYED248 TID38 World saved in 1,059 ms 10/23/2024 9:43:50 PM 0.592.6 SINGLEP DELAYED249 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:43:50 PM 0.592.6 SINGLEP DELAYED250 TID33 World saved in 1,052 ms 10/23/2024 9:44:04 PM 0.592.6 SINGLEP DELAYED251 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:44:04 PM 0.592.6 SINGLEP DELAYED252 TID13 World saved in 1,051 ms 10/23/2024 9:44:10 PM 0.592.6 SINGLEP DELAYED253 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:44:10 PM 0.592.6 SINGLEP DELAYED254 TID20 World saved in 1,252 ms 10/23/2024 9:45:20 PM 0.592.6 SINGLEP DELAYED255 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:45:20 PM 0.592.6 SINGLEP DELAYED256 TID5 World saved in 1,051 ms 10/23/2024 9:46:32 PM 0.592.6 SINGLEP DELAYED257 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:46:32 PM 0.592.6 SINGLEP DELAYED258 TID26 World saved in 1,094 ms 10/23/2024 9:46:38 PM 0.592.6 SINGLEP DELAYED259 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:46:38 PM 0.592.6 SINGLEP DELAYED260 TID33 World saved in 1,047 ms 10/23/2024 9:46:48 PM 0.592.6 SINGLEP DELAYED261 TID25 1218ms to read savegame 'New Economy/Autosave Neoterisk Turn 225' to intermediate format. 10/23/2024 9:46:48 PM 0.592.6 SINGLEP DELAYED262 TID25 475ms to process 'New Economy/Autosave Neoterisk Turn 225' data fully. 10/23/2024 9:46:48 PM 0.592.6 SINGLEP DELAYED263 TID25 Loaded tiles: 807 (841 cells) 10/23/2024 9:46:49 PM 0.592.6 SINGLEP DELAYED264 TID14 Finished RunGameStartOnBGThread in 61ms. We have 28283 total items. 10/23/2024 9:46:50 PM 0.592.6 SINGLEP DELAYED265 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 396ms 10/23/2024 9:46:50 PM 0.592.6 SINGLEP DELAYED266 TID6 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/23/2024 9:47:01 PM 0.592.6 SINGLEP DELAYED267 TID5 World saved in 1,052 ms 10/23/2024 9:47:03 PM 0.592.6 SINGLEP DELAYED268 TID6 World saved in 1,068 ms 10/23/2024 9:47:05 PM 0.592.6 SINGLEP DELAYED269 TID6 World saved in 1,314 ms 10/23/2024 9:47:07 PM 0.592.6 SINGLEP DELAYED270 TID24 World saved in 1,065 ms 10/23/2024 9:47:12 PM 0.592.6 SINGLEP DELAYED271 TID20 World saved in 1,726 ms 10/23/2024 9:47:13 PM 0.592.6 SINGLEP DELAYED272 TID30 World saved in 1,064 ms 10/23/2024 9:47:14 PM 0.592.6 SINGLEP DELAYED273 TID35 World saved in 1,110 ms 10/23/2024 9:47:16 PM 0.592.6 SINGLEP DELAYED274 TID33 World saved in 1,081 ms 10/23/2024 9:47:17 PM 0.592.6 SINGLEP DELAYED275 TID18 World saved in 1,121 ms 10/23/2024 9:47:19 PM 0.592.6 SINGLEP DELAYED276 TID10 World saved in 1,536 ms 10/23/2024 9:47:20 PM 0.592.6 SINGLEP DELAYED277 TID24 World saved in 1,059 ms 10/23/2024 9:47:22 PM 0.592.6 SINGLEP DELAYED278 TID15 World saved in 1,071 ms 10/23/2024 9:47:23 PM 0.592.6 SINGLEP DELAYED279 TID24 World saved in 1,066 ms 10/23/2024 9:47:24 PM 0.592.6 SINGLEP DELAYED280 TID19 World saved in 1,251 ms 10/23/2024 9:47:26 PM 0.592.6 SINGLEP DELAYED281 TID21 World saved in 1,095 ms 10/23/2024 9:47:27 PM 0.592.6 SINGLEP DELAYED282 TID33 World saved in 1,101 ms 10/23/2024 9:47:29 PM 0.592.6 SINGLEP DELAYED283 TID6 World saved in 1,531 ms 10/23/2024 9:47:31 PM 0.592.6 SINGLEP DELAYED284 TID29 World saved in 1,098 ms 10/23/2024 9:47:37 PM 0.592.6 SINGLEP DELAYED285 TID36 World saved in 1,329 ms 10/23/2024 9:47:39 PM 0.592.6 SINGLEP DELAYED286 TID33 World saved in 1,239 ms 10/23/2024 9:47:41 PM 0.592.6 SINGLEP DELAYED287 TID15 World saved in 1,109 ms 10/23/2024 9:47:42 PM 0.592.6 SINGLEP DELAYED288 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:47:42 PM 0.592.6 SINGLEP DELAYED289 TID25 World saved in 1,131 ms 10/23/2024 9:47:44 PM 0.592.6 SINGLEP DELAYED290 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:47:44 PM 0.592.6 SINGLEP DELAYED291 TID11 World saved in 1,434 ms 10/23/2024 9:47:47 PM 0.592.6 SINGLEP DELAYED292 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:47:47 PM 0.592.6 SINGLEP DELAYED293 TID21 World saved in 1,104 ms 10/23/2024 9:47:49 PM 0.592.6 SINGLEP DELAYED294 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:47:49 PM 0.592.6 SINGLEP DELAYED295 TID16 World saved in 1,355 ms 10/23/2024 9:47:50 PM 0.592.6 SINGLEP DELAYED296 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:47:50 PM 0.592.6 SINGLEP DELAYED297 TID22 World saved in 1,111 ms 10/23/2024 9:47:52 PM 0.592.6 SINGLEP DELAYED298 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 9:47:52 PM 0.592.6 SINGLEP DELAYED299 TID7 World saved in 1,133 ms 10/23/2024 10:48:31 PM 0.592.6 SINGLEP DELAYED300 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 10:48:31 PM 0.592.6 SINGLEP DELAYED301 TID16 World saved in 1,167 ms 10/23/2024 10:48:55 PM 0.592.6 SINGLEP DELAYED302 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 10:48:55 PM 0.592.6 SINGLEP DELAYED303 TID38 World saved in 1,382 ms 10/23/2024 10:49:05 PM 0.592.6 SINGLEP DELAYED304 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 10:49:05 PM 0.592.6 SINGLEP DELAYED305 TID15 World saved in 1,140 ms 10/23/2024 10:49:13 PM 0.592.6 SINGLEP DELAYED306 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 10:49:13 PM 0.592.6 SINGLEP DELAYED307 TID30 World saved in 1,394 ms 10/23/2024 10:49:15 PM 0.592.6 SINGLEP DELAYED308 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New Economy/Autosave Neoterisk Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/23/2024 10:49:15 PM 0.592.6 SINGLEP DELAYED309 TID34 World saved in 1,117 ms 10/24/2024 3:04:21 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/24/2024 3:04:21 PM SINGLEP Opening Eyes (0.1355s) 10/24/2024 3:05:46 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/24/2024 3:05:46 PM SINGLEP Opening Eyes (0.0998s) 10/24/2024 3:05:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2024 3:05:46 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/24/2024 3:05:46 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16160054 appID: 2604860 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Game Version: 0.592.7 (Main Game 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Examining Inner Self (0.2042s) 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Returning King (0.0055s) 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Found 500 xml files in 247 folders in 64ms 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Check For Extra Squires (0.4562s) 10/24/2024 3:05:47 PM 0.592.7 SINGLEP 500 Xml Files Parsed in 388ms 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Bring Ambassador To Dinner (0.0345s) 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Update mod and expansion statuses! 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Check Nearby Fiefdoms (0.0181s) 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Resolution changed to windowed 3840x2160 10/24/2024 3:05:47 PM 0.592.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/24/2024 3:05:48 PM 0.592.7 SINGLEP Disperse Diaspora (0.5715s) 10/24/2024 3:05:48 PM 0.592.7 SINGLEP Wonder About Those Spiders (0.0706s) 10/24/2024 3:05:48 PM 0.592.7 SINGLEP Reassure Self (0.0200s) 10/24/2024 3:05:48 PM 0.592.7 SINGLEP Thinking Abstract Thoughts (0.5449s) 10/24/2024 3:05:50 PM 0.592.7 SINGLEP Sound Search (1.5301s) 10/24/2024 3:05:50 PM 0.592.7 SINGLEP Polishing Stones (0.0453s) 10/24/2024 3:05:50 PM 0.592.7 SINGLEP Making Connections (0.1440s) 10/24/2024 3:05:50 PM 0.592.7 SINGLEP 3.8 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (1.5s) 10/24/2024 3:05:50 PM 0.592.7 SINGLEP Finished loading 6538 sprites from dictionaries! (3023 table rows waiting on them.) 10/24/2024 3:05:50 PM 0.592.7 SINGLEP Linked all icons to rows in 11ms. 10/24/2024 3:05:50 PM 0.592.7 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/24/2024 3:05:50 PM 0.592.7 SINGLEP DELAYED3 TID28 Finished loading all LevelType contents in 0.1s 10/24/2024 3:05:51 PM 0.592.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/24/2024 3:05:51 PM 0.592.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/24/2024 3:05:51 PM 0.592.7 SINGLEP DELAYED4 TID24 4.9 seconds total load time and post-editing time. 10/24/2024 3:05:51 PM 0.592.7 SINGLEP 589 materials found. 10/24/2024 3:05:51 PM 0.592.7 SINGLEP DELAYED5 TID25 1,463 pools initialized with 466,005 items in 270ms 10/24/2024 3:37:29 PM 0.592.7 SINGLEP DELAYED6 TID34 1351ms to read savegame 'New Economy/Autosave Neoterisk Turn 321' to intermediate format. 10/24/2024 3:37:30 PM 0.592.7 SINGLEP DELAYED7 TID34 720ms to process 'New Economy/Autosave Neoterisk Turn 321' data fully. 10/24/2024 3:37:30 PM 0.592.7 SINGLEP DELAYED8 TID34 Loaded tiles: 807 (841 cells) 10/24/2024 3:37:31 PM 0.592.7 SINGLEP DELAYED9 TID37 Finished RunGameStartOnBGThread in 401ms. We have 27874 total items. 10/24/2024 3:37:32 PM 0.592.7 SINGLEP DELAYED10 TID28 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 386ms 10/24/2024 3:37:32 PM 0.592.7 SINGLEP DELAYED11 TID28 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 3:48:23 PM 0.592.7 SINGLEP DELAYED12 TID12 Will generate map: 440 cells targeted. Existing tile count: 0 10/24/2024 3:48:26 PM 0.592.7 SINGLEP DELAYED13 TID16 Generated names for 389 pois with missing names. 10/24/2024 3:48:26 PM 0.592.7 SINGLEP DELAYED14 TID16 Finished FillAnyMissingSimBuildings, we had 32592 new buildings, and 32592 total items. SkippedBuildings: 0 AddedBuildings: 32592 CellCountChecked: 841 10/24/2024 3:48:26 PM 0.592.7 SINGLEP DELAYED15 TID21 InitializePopulation WAS needed, 32592 buildings to handle. 10/24/2024 3:48:26 PM 0.592.7 SINGLEP DELAYED16 TID16 Finished RunGameStartOnBGThread in 97ms. We have 32592 total items. 10/24/2024 3:48:28 PM 0.592.7 SINGLEP DELAYED17 TID25 World saved in 813 ms 10/24/2024 3:48:28 PM 0.592.7 SINGLEP DELAYED18 TID32 Finished adding outdoor spots 841 cells, adding 73991 spots in the process. This took 622ms 10/24/2024 3:48:28 PM 0.592.7 SINGLEP DELAYED19 TID32 Finished adding initial NPC Guards for 399 pois, adding 562 guard NPCs in the process. This took 347ms 10/24/2024 3:49:26 PM 0.592.7 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/24/2024 3:51:10 PM 0.592.7 SINGLEP DELAYED20 TID41 World saved in 848 ms 10/24/2024 4:02:48 PM 0.592.7 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/24/2024 4:10:04 PM 0.592.7 SINGLEP DELAYED21 TID9 World saved in 859 ms 10/24/2024 4:10:05 PM 0.592.7 SINGLEP DELAYED22 TID12 World saved in 863 ms 10/24/2024 4:10:39 PM 0.592.7 SINGLEP DELAYED23 TID8 World saved in 852 ms 10/24/2024 4:10:40 PM 0.592.7 SINGLEP DELAYED24 TID28 World saved in 854 ms 10/24/2024 4:10:44 PM 0.592.7 SINGLEP DELAYED25 TID39 World saved in 865 ms 10/24/2024 4:13:28 PM 0.592.7 SINGLEP DELAYED26 TID25 World saved in 883 ms 10/24/2024 4:14:13 PM 0.592.7 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/24/2024 4:17:09 PM 0.592.7 SINGLEP DELAYED27 TID12 World saved in 882 ms 10/24/2024 4:18:24 PM 0.592.7 SINGLEP DELAYED28 TID30 Will generate map: 440 cells targeted. Existing tile count: 0 10/24/2024 4:18:27 PM 0.592.7 SINGLEP DELAYED29 TID21 Generated names for 375 pois with missing names. 10/24/2024 4:18:27 PM 0.592.7 SINGLEP DELAYED30 TID21 Finished FillAnyMissingSimBuildings, we had 32440 new buildings, and 32440 total items. SkippedBuildings: 0 AddedBuildings: 32440 CellCountChecked: 841 10/24/2024 4:18:27 PM 0.592.7 SINGLEP DELAYED31 TID17 InitializePopulation WAS needed, 32440 buildings to handle. 10/24/2024 4:18:27 PM 0.592.7 SINGLEP DELAYED32 TID21 Finished RunGameStartOnBGThread in 85ms. We have 32440 total items. 10/24/2024 4:18:28 PM 0.592.7 SINGLEP DELAYED33 TID32 World saved in 682 ms 10/24/2024 4:18:28 PM 0.592.7 SINGLEP DELAYED34 TID30 Finished adding outdoor spots 841 cells, adding 74351 spots in the process. This took 545ms 10/24/2024 4:18:29 PM 0.592.7 SINGLEP DELAYED35 TID30 Finished adding initial NPC Guards for 385 pois, adding 551 guard NPCs in the process. This took 265ms 10/24/2024 4:19:54 PM 0.592.7 SINGLEP DELAYED36 TID16 World saved in 860 ms 10/24/2024 4:19:55 PM 0.592.7 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 49 10/24/2024 4:20:52 PM 0.592.7 SINGLEP DELAYED37 TID36 1177ms to read savegame 'prolg/Autosave Neoterisk Turn 3' to intermediate format. 10/24/2024 4:20:53 PM 0.592.7 SINGLEP DELAYED38 TID36 465ms to process 'prolg/Autosave Neoterisk Turn 3' data fully. 10/24/2024 4:20:53 PM 0.592.7 SINGLEP DELAYED39 TID36 Loaded tiles: 807 (841 cells) 10/24/2024 4:20:53 PM 0.592.7 SINGLEP DELAYED40 TID38 Finished RunGameStartOnBGThread in 84ms. We have 32440 total items. 10/24/2024 4:20:54 PM 0.592.7 SINGLEP DELAYED41 TID19 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 373ms 10/24/2024 4:20:54 PM 0.592.7 SINGLEP DELAYED42 TID19 Finished adding initial NPC Guards for 285 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 4:20:56 PM 0.592.7 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 49 10/24/2024 4:31:29 PM 0.592.7 SINGLEP DELAYED43 TID29 1066ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/24/2024 4:31:29 PM 0.592.7 SINGLEP DELAYED44 TID29 515ms to process 'Saving/100 done with QOL' data fully. 10/24/2024 4:31:29 PM 0.592.7 SINGLEP DELAYED45 TID29 Loaded tiles: 807 (841 cells) 10/24/2024 4:31:30 PM 0.592.7 SINGLEP DELAYED46 TID11 Finished RunGameStartOnBGThread in 197ms. We have 27197 total items. 10/24/2024 4:31:31 PM 0.592.7 SINGLEP DELAYED47 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 417ms 10/24/2024 4:31:31 PM 0.592.7 SINGLEP DELAYED48 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 4:31:36 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:31:36 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:31:36 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:31:44 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:31:44 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:32:31 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:34:00 PM 0.592.7 SINGLEP DELAYED49 TID38 World saved in 877 ms 10/24/2024 4:35:31 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:31 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:33 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:33 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:35:33 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:11 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:12 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:12 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:49:14 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:53:37 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:53:37 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:53:37 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:54:10 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:54:10 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:54:10 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:54:10 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:54:10 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:16 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:19 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:19 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:19 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:19 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:19 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:19 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:19 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:19 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 4:56:22 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:08:21 PM 0.592.7 SINGLEP DELAYED50 TID12 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:08:21 PM 0.592.7 SINGLEP DELAYED51 TID12 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:08:21 PM 0.592.7 SINGLEP DELAYED52 TID12 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:13 PM 0.592.7 SINGLEP DELAYED53 TID11 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:13 PM 0.592.7 SINGLEP DELAYED54 TID11 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:13 PM 0.592.7 SINGLEP DELAYED55 TID11 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:13 PM 0.592.7 SINGLEP DELAYED56 TID11 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:13 PM 0.592.7 SINGLEP DELAYED57 TID11 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:13 PM 0.592.7 SINGLEP DELAYED58 TID11 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:51 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:59 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:59 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:59 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:59 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:59 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:59 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:09:59 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED59 TID38 World saved in 851 ms 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED60 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED61 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED62 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED63 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED64 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED65 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED66 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED67 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:06 PM 0.592.7 SINGLEP DELAYED68 TID32 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:23 PM 0.592.7 SINGLEP DELAYED69 TID36 1084ms to read savegame 'Saving/Autosave Landing Turn 324' to intermediate format. 10/24/2024 5:10:23 PM 0.592.7 SINGLEP DELAYED70 TID36 618ms to process 'Saving/Autosave Landing Turn 324' data fully. 10/24/2024 5:10:23 PM 0.592.7 SINGLEP DELAYED71 TID36 Loaded tiles: 807 (841 cells) 10/24/2024 5:10:23 PM 0.592.7 SINGLEP DELAYED72 TID16 Finished RunGameStartOnBGThread in 72ms. We have 27186 total items. 10/24/2024 5:10:24 PM 0.592.7 SINGLEP DELAYED73 TID33 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 387ms 10/24/2024 5:10:24 PM 0.592.7 SINGLEP DELAYED74 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 5:10:30 PM 0.592.7 SINGLEP DELAYED75 TID5 1526ms to read savegame 'Saving/Autosave Landing Turn 327' to intermediate format. 10/24/2024 5:10:31 PM 0.592.7 SINGLEP DELAYED76 TID5 431ms to process 'Saving/Autosave Landing Turn 327' data fully. 10/24/2024 5:10:31 PM 0.592.7 SINGLEP DELAYED77 TID5 Loaded tiles: 807 (841 cells) 10/24/2024 5:10:31 PM 0.592.7 SINGLEP DELAYED78 TID30 Finished RunGameStartOnBGThread in 88ms. We have 27162 total items. 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 5:10:32 PM 0.592.7 SINGLEP DELAYED79 TID38 Finished adding outdoor spots 441 cells, adding 25 spots in the process. This took 366ms 10/24/2024 5:10:32 PM 0.592.7 SINGLEP DELAYED80 TID38 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 5:10:42 PM 0.592.7 SINGLEP DELAYED81 TID5 World saved in 956 ms 10/24/2024 5:28:21 PM 0.592.7 SINGLEP DELAYED82 TID36 1200ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 24' to intermediate format. 10/24/2024 5:28:22 PM 0.592.7 SINGLEP DELAYED83 TID36 472ms to process 'Bugfixes/Autosave Neoterisk Turn 24' data fully. 10/24/2024 5:28:22 PM 0.592.7 SINGLEP DELAYED84 TID36 Loaded tiles: 807 (841 cells) 10/24/2024 5:28:22 PM 0.592.7 SINGLEP DELAYED85 TID15 Finished RunGameStartOnBGThread in 57ms. We have 31889 total items. 10/24/2024 5:28:23 PM 0.592.7 SINGLEP DELAYED86 TID15 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 405ms 10/24/2024 5:28:23 PM 0.592.7 SINGLEP DELAYED87 TID15 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 5:29:24 PM 0.592.7 SINGLEP DELAYED88 TID10 World saved in 876 ms 10/24/2024 5:33:17 PM 0.592.7 SINGLEP DELAYED89 TID33 World saved in 879 ms 10/24/2024 5:51:30 PM 0.592.7 SINGLEP DELAYED90 TID30 World saved in 888 ms 10/24/2024 5:51:37 PM 0.592.7 SINGLEP DELAYED91 TID21 World saved in 875 ms 10/24/2024 5:55:58 PM 0.592.7 SINGLEP DELAYED92 TID5 World saved in 888 ms 10/24/2024 5:56:47 PM 0.592.7 SINGLEP DELAYED93 TID31 World saved in 888 ms 10/24/2024 5:56:51 PM 0.592.7 SINGLEP DELAYED94 TID27 World saved in 890 ms 10/24/2024 5:57:09 PM 0.592.7 SINGLEP DELAYED95 TID10 World saved in 882 ms 10/24/2024 5:58:20 PM 0.592.7 SINGLEP DELAYED96 TID32 World saved in 889 ms 10/24/2024 5:58:52 PM 0.592.7 SINGLEP DELAYED97 TID7 World saved in 903 ms 10/24/2024 5:59:58 PM 0.592.7 SINGLEP DELAYED98 TID41 World saved in 880 ms 10/24/2024 6:00:01 PM 0.592.7 SINGLEP DELAYED99 TID19 World saved in 902 ms 10/24/2024 6:03:22 PM 0.592.7 SINGLEP DELAYED100 TID7 1513ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 57' to intermediate format. 10/24/2024 6:03:22 PM 0.592.7 SINGLEP DELAYED101 TID7 682ms to process 'Bugfixes/Autosave Neoterisk Turn 57' data fully. 10/24/2024 6:03:22 PM 0.592.7 SINGLEP DELAYED102 TID7 Loaded tiles: 807 (841 cells) 10/24/2024 6:03:23 PM 0.592.7 SINGLEP DELAYED103 TID16 Finished RunGameStartOnBGThread in 213ms. We have 31879 total items. 10/24/2024 6:03:24 PM 0.592.7 SINGLEP DELAYED104 TID36 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 406ms 10/24/2024 6:03:24 PM 0.592.7 SINGLEP DELAYED105 TID36 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 6:03:31 PM 0.592.7 SINGLEP DELAYED106 TID21 World saved in 895 ms 10/24/2024 6:04:42 PM 0.592.7 SINGLEP DELAYED107 TID19 World saved in 893 ms 10/24/2024 6:05:26 PM 0.592.7 SINGLEP DELAYED108 TID5 World saved in 891 ms 10/24/2024 6:06:39 PM 0.592.7 SINGLEP DELAYED109 TID34 World saved in 919 ms 10/24/2024 6:08:08 PM 0.592.7 SINGLEP DELAYED110 TID37 World saved in 911 ms 10/24/2024 6:08:49 PM 0.592.7 SINGLEP DELAYED111 TID18 World saved in 905 ms 10/24/2024 6:11:28 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 6:11:28 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 6:11:28 PM 0.592.7 SINGLEP JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 6:11:39 PM 0.592.7 SINGLEP DELAYED112 TID24 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 6:11:39 PM 0.592.7 SINGLEP DELAYED113 TID24 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 6:11:39 PM 0.592.7 SINGLEP DELAYED114 TID24 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 6:11:39 PM 0.592.7 SINGLEP DELAYED115 TID24 JobsBasic: Called TryHandleJob for 'BovineReplicator', which does not support it! 10/24/2024 6:11:40 PM 0.592.7 SINGLEP DELAYED116 TID7 World saved in 932 ms 10/24/2024 6:13:11 PM 0.592.7 SINGLEP ArcenUI_Window.OnUpdateWindow Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJobIntDataMultipliedUpgradeTarget+<>c__DisplayClass11_0.b__0 (Arcen.Universal.ArcenCharacterBufferBase InnerBuffer, Arcen.HotM.Core.IRowThatCanBeLocked row) [0x00038] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.UpgradeTooltipHelper.RenderGeneralTooltipLinesFromDirectListWithName (Arcen.Universal.ArcenCharacterBufferBase Buffer, System.String DisplayName, Arcen.Universal.ListView`1[T] ActualItems1, Arcen.HotM.Core.UpgradePerItemNumberWriter Writer) [0x000de] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.MachineJobIntDataMultipliedUpgradeTarget.RenderGeneralTooltipLines (Arcen.Universal.ArcenCharacterBufferBase Buffer, System.Boolean ShowIncrease) [0x00037] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.UpgradeFloat.RenderUpgradeTooltip_ForIncrease (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle) [0x00359] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.UpgradeFloat.RenderRewardTooltipText (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle) [0x00001] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.UpgradeFloatReward.RenderRewardTooltipText (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle) [0x00001] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.ExternalVis.Window_RewardWindow+customParent+<>c__DisplayClass10_0.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00180] in <3d1d4810d017416a91eb3a9064f5d419>:0 at Arcen.Universal.ArcenUI_Button.OnMouseoverDetected () [0x00219] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdate_Subclass (System.Single DeltaTime) [0x001e3] in :0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000ce] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x002c6] in :0 10/24/2024 6:13:19 PM 0.592.7 SINGLEP ArcenUI_Window.OnUpdateWindow Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJobIntDataMultipliedUpgradeTarget+<>c__DisplayClass11_0.b__0 (Arcen.Universal.ArcenCharacterBufferBase InnerBuffer, Arcen.HotM.Core.IRowThatCanBeLocked row) [0x00038] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.UpgradeTooltipHelper.RenderGeneralTooltipLinesFromDirectListWithName (Arcen.Universal.ArcenCharacterBufferBase Buffer, System.String DisplayName, Arcen.Universal.ListView`1[T] ActualItems1, Arcen.HotM.Core.UpgradePerItemNumberWriter Writer) [0x000de] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.MachineJobIntDataMultipliedUpgradeTarget.RenderGeneralTooltipLines (Arcen.Universal.ArcenCharacterBufferBase Buffer, System.Boolean ShowIncrease) [0x00037] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.UpgradeFloat.RenderUpgradeTooltip_ForIncrease (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle) [0x00359] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.UpgradeFloat.RenderRewardTooltipText (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle) [0x00001] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.Core.UpgradeFloatReward.RenderRewardTooltipText (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle) [0x00001] in <01be2ced1b58453082c9cebaf0f2fd05>:0 at Arcen.HotM.ExternalVis.Window_RewardWindow+customParent+<>c__DisplayClass10_0.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00180] in <3d1d4810d017416a91eb3a9064f5d419>:0 at Arcen.Universal.ArcenUI_Button.OnMouseoverDetected () [0x00219] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdate_Subclass (System.Single DeltaTime) [0x001e3] in :0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000ce] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x002c6] in :0 10/24/2024 6:37:32 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/24/2024 6:37:32 PM SINGLEP Opening Eyes (0.0951s) 10/24/2024 6:37:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2024 6:37:32 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/24/2024 6:37:32 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16168247 appID: 2604860 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Game Version: 0.592.8 (Main Game 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Examining Inner Self (0.2070s) 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Returning King (0.0051s) 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Found 500 xml files in 247 folders in 23ms 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Check For Extra Squires (0.3634s) 10/24/2024 6:37:33 PM 0.592.8 SINGLEP 500 Xml Files Parsed in 337ms 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Bring Ambassador To Dinner (0.0293s) 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Update mod and expansion statuses! 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Check Nearby Fiefdoms (0.0180s) 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Resolution changed to windowed 3840x2160 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/24/2024 6:37:33 PM 0.592.8 SINGLEP Disperse Diaspora (0.5429s) 10/24/2024 6:37:34 PM 0.592.8 SINGLEP Wonder About Those Spiders (0.0551s) 10/24/2024 6:37:34 PM 0.592.8 SINGLEP Reassure Self (0.0111s) 10/24/2024 6:37:34 PM 0.592.8 SINGLEP Thinking Abstract Thoughts (0.2559s) 10/24/2024 6:37:35 PM 0.592.8 SINGLEP Sound Search (0.8532s) 10/24/2024 6:37:35 PM 0.592.8 SINGLEP Polishing Stones (0.0440s) 10/24/2024 6:37:35 PM 0.592.8 SINGLEP Making Connections (0.1472s) 10/24/2024 6:37:35 PM 0.592.8 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 10/24/2024 6:37:35 PM 0.592.8 SINGLEP Finished loading 6538 sprites from dictionaries! (3023 table rows waiting on them.) 10/24/2024 6:37:35 PM 0.592.8 SINGLEP Linked all icons to rows in 10ms. 10/24/2024 6:37:35 PM 0.592.8 SINGLEP DELAYED3 TID25 Finished loading all LevelType contents in 0.2s 10/24/2024 6:37:35 PM 0.592.8 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/24/2024 6:37:35 PM 0.592.8 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/24/2024 6:37:35 PM 0.592.8 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/24/2024 6:37:35 PM 0.592.8 SINGLEP DELAYED4 TID20 2.9 seconds total load time and post-editing time. 10/24/2024 6:37:35 PM 0.592.8 SINGLEP 589 materials found. 10/24/2024 6:37:35 PM 0.592.8 SINGLEP DELAYED5 TID6 1,463 pools initialized with 466,005 items in 370ms 10/24/2024 6:38:23 PM 0.592.8 SINGLEP DELAYED6 TID28 1295ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 72' to intermediate format. 10/24/2024 6:38:24 PM 0.592.8 SINGLEP DELAYED7 TID28 706ms to process 'Bugfixes/Autosave Neoterisk Turn 72' data fully. 10/24/2024 6:38:24 PM 0.592.8 SINGLEP DELAYED8 TID28 Loaded tiles: 807 (841 cells) 10/24/2024 6:38:25 PM 0.592.8 SINGLEP DELAYED9 TID9 Finished RunGameStartOnBGThread in 412ms. We have 31879 total items. 10/24/2024 6:38:27 PM 0.592.8 SINGLEP DELAYED10 TID16 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 372ms 10/24/2024 6:38:27 PM 0.592.8 SINGLEP DELAYED11 TID16 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 6:38:35 PM 0.592.8 SINGLEP DELAYED12 TID28 1585ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 75' to intermediate format. 10/24/2024 6:38:35 PM 0.592.8 SINGLEP DELAYED13 TID28 462ms to process 'Bugfixes/Autosave Neoterisk Turn 75' data fully. 10/24/2024 6:38:35 PM 0.592.8 SINGLEP DELAYED14 TID28 Loaded tiles: 807 (841 cells) 10/24/2024 6:38:35 PM 0.592.8 SINGLEP DELAYED15 TID30 Finished RunGameStartOnBGThread in 93ms. We have 31879 total items. 10/24/2024 6:38:37 PM 0.592.8 SINGLEP DELAYED16 TID36 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 416ms 10/24/2024 6:38:37 PM 0.592.8 SINGLEP DELAYED17 TID36 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 6:51:19 PM 0.592.8 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/24/2024 6:55:58 PM 0.592.8 SINGLEP DELAYED18 TID25 1907ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 54' to intermediate format. 10/24/2024 6:55:58 PM 0.592.8 SINGLEP DELAYED19 TID25 457ms to process 'Bugfixes/Autosave Neoterisk Turn 54' data fully. 10/24/2024 6:55:58 PM 0.592.8 SINGLEP DELAYED20 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 6:55:59 PM 0.592.8 SINGLEP DELAYED21 TID32 Finished RunGameStartOnBGThread in 57ms. We have 31877 total items. 10/24/2024 6:56:00 PM 0.592.8 SINGLEP DELAYED22 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 406ms 10/24/2024 6:56:00 PM 0.592.8 SINGLEP DELAYED23 TID17 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 6:56:11 PM 0.592.8 SINGLEP DELAYED24 TID30 1136ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 48' to intermediate format. 10/24/2024 6:56:12 PM 0.592.8 SINGLEP DELAYED25 TID30 483ms to process 'Bugfixes/Autosave Neoterisk Turn 48' data fully. 10/24/2024 6:56:12 PM 0.592.8 SINGLEP DELAYED26 TID30 Loaded tiles: 807 (841 cells) 10/24/2024 6:56:12 PM 0.592.8 SINGLEP DELAYED27 TID38 Finished RunGameStartOnBGThread in 87ms. We have 31877 total items. 10/24/2024 6:56:13 PM 0.592.8 SINGLEP DELAYED28 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 398ms 10/24/2024 6:56:13 PM 0.592.8 SINGLEP DELAYED29 TID37 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 6:56:21 PM 0.592.8 SINGLEP DELAYED30 TID30 1309ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 42' to intermediate format. 10/24/2024 6:56:22 PM 0.592.8 SINGLEP DELAYED31 TID30 547ms to process 'Bugfixes/Autosave Neoterisk Turn 42' data fully. 10/24/2024 6:56:22 PM 0.592.8 SINGLEP DELAYED32 TID30 Loaded tiles: 807 (841 cells) 10/24/2024 6:56:22 PM 0.592.8 SINGLEP DELAYED33 TID32 Finished RunGameStartOnBGThread in 144ms. We have 31877 total items. 10/24/2024 6:56:24 PM 0.592.8 SINGLEP DELAYED34 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 401ms 10/24/2024 6:56:24 PM 0.592.8 SINGLEP DELAYED35 TID11 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 6:56:30 PM 0.592.8 SINGLEP DELAYED36 TID25 1112ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 33' to intermediate format. 10/24/2024 6:56:31 PM 0.592.8 SINGLEP DELAYED37 TID25 482ms to process 'Bugfixes/Autosave Neoterisk Turn 33' data fully. 10/24/2024 6:56:31 PM 0.592.8 SINGLEP DELAYED38 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 6:56:31 PM 0.592.8 SINGLEP DELAYED39 TID18 Finished RunGameStartOnBGThread in 82ms. We have 31869 total items. 10/24/2024 6:56:32 PM 0.592.8 SINGLEP DELAYED40 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 10/24/2024 6:56:32 PM 0.592.8 SINGLEP DELAYED41 TID7 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 6:56:41 PM 0.592.8 SINGLEP DELAYED42 TID33 1247ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 36' to intermediate format. 10/24/2024 6:56:42 PM 0.592.8 SINGLEP DELAYED43 TID33 485ms to process 'Bugfixes/Autosave Neoterisk Turn 36' data fully. 10/24/2024 6:56:42 PM 0.592.8 SINGLEP DELAYED44 TID33 Loaded tiles: 807 (841 cells) 10/24/2024 6:56:42 PM 0.592.8 SINGLEP DELAYED45 TID31 Finished RunGameStartOnBGThread in 162ms. We have 31869 total items. 10/24/2024 6:56:44 PM 0.592.8 SINGLEP DELAYED46 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 391ms 10/24/2024 6:56:44 PM 0.592.8 SINGLEP DELAYED47 TID11 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:01:31 PM 0.592.8 SINGLEP DELAYED48 TID6 1172ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 66' to intermediate format. 10/24/2024 7:01:32 PM 0.592.8 SINGLEP DELAYED49 TID6 488ms to process 'Bugfixes/Autosave Neoterisk Turn 66' data fully. 10/24/2024 7:01:32 PM 0.592.8 SINGLEP DELAYED50 TID6 Loaded tiles: 807 (841 cells) 10/24/2024 7:01:32 PM 0.592.8 SINGLEP DELAYED51 TID20 Finished RunGameStartOnBGThread in 81ms. We have 31879 total items. 10/24/2024 7:01:33 PM 0.592.8 SINGLEP DELAYED52 TID22 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 403ms 10/24/2024 7:01:33 PM 0.592.8 SINGLEP DELAYED53 TID22 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:01:37 PM 0.592.8 SINGLEP DELAYED54 TID33 1478ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 78' to intermediate format. 10/24/2024 7:01:37 PM 0.592.8 SINGLEP DELAYED55 TID33 474ms to process 'Bugfixes/Autosave Neoterisk Turn 78' data fully. 10/24/2024 7:01:37 PM 0.592.8 SINGLEP DELAYED56 TID33 Loaded tiles: 807 (841 cells) 10/24/2024 7:01:38 PM 0.592.8 SINGLEP DELAYED57 TID22 Finished RunGameStartOnBGThread in 81ms. We have 31904 total items. 10/24/2024 7:01:39 PM 0.592.8 SINGLEP DELAYED58 TID25 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 422ms 10/24/2024 7:01:39 PM 0.592.8 SINGLEP DELAYED59 TID25 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:01:50 PM 0.592.8 SINGLEP DELAYED60 TID18 World saved in 890 ms 10/24/2024 7:02:17 PM 0.592.8 SINGLEP DELAYED61 TID28 1201ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 78' to intermediate format. 10/24/2024 7:02:18 PM 0.592.8 SINGLEP DELAYED62 TID28 477ms to process 'Bugfixes/Autosave Neoterisk Turn 78' data fully. 10/24/2024 7:02:18 PM 0.592.8 SINGLEP DELAYED63 TID28 Loaded tiles: 807 (841 cells) 10/24/2024 7:02:19 PM 0.592.8 SINGLEP DELAYED64 TID35 Finished RunGameStartOnBGThread in 60ms. We have 31904 total items. 10/24/2024 7:02:20 PM 0.592.8 SINGLEP DELAYED65 TID34 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 387ms 10/24/2024 7:02:20 PM 0.592.8 SINGLEP DELAYED66 TID34 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:03:10 PM 0.592.8 SINGLEP DELAYED67 TID25 1203ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 75' to intermediate format. 10/24/2024 7:03:10 PM 0.592.8 SINGLEP DELAYED68 TID25 549ms to process 'Bugfixes/Autosave Neoterisk Turn 75' data fully. 10/24/2024 7:03:10 PM 0.592.8 SINGLEP DELAYED69 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 7:03:11 PM 0.592.8 SINGLEP DELAYED70 TID23 Finished RunGameStartOnBGThread in 58ms. We have 31879 total items. 10/24/2024 7:03:13 PM 0.592.8 SINGLEP DELAYED71 TID24 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 421ms 10/24/2024 7:03:13 PM 0.592.8 SINGLEP DELAYED72 TID24 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:03:17 PM 0.592.8 SINGLEP DELAYED73 TID20 1430ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 72' to intermediate format. 10/24/2024 7:03:18 PM 0.592.8 SINGLEP DELAYED74 TID20 467ms to process 'Bugfixes/Autosave Neoterisk Turn 72' data fully. 10/24/2024 7:03:18 PM 0.592.8 SINGLEP DELAYED75 TID20 Loaded tiles: 807 (841 cells) 10/24/2024 7:03:18 PM 0.592.8 SINGLEP DELAYED76 TID21 Finished RunGameStartOnBGThread in 87ms. We have 31879 total items. 10/24/2024 7:03:19 PM 0.592.8 SINGLEP DELAYED77 TID10 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 422ms 10/24/2024 7:03:19 PM 0.592.8 SINGLEP DELAYED78 TID10 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:03:32 PM 0.592.8 SINGLEP DELAYED79 TID25 1405ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 48' to intermediate format. 10/24/2024 7:03:33 PM 0.592.8 SINGLEP DELAYED80 TID25 467ms to process 'Bugfixes/Autosave Neoterisk Turn 48' data fully. 10/24/2024 7:03:33 PM 0.592.8 SINGLEP DELAYED81 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 7:03:33 PM 0.592.8 SINGLEP DELAYED82 TID20 Finished RunGameStartOnBGThread in 75ms. We have 31877 total items. 10/24/2024 7:03:35 PM 0.592.8 SINGLEP DELAYED83 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 10/24/2024 7:03:35 PM 0.592.8 SINGLEP DELAYED84 TID7 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:03:42 PM 0.592.8 SINGLEP DELAYED85 TID28 1218ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 42' to intermediate format. 10/24/2024 7:03:42 PM 0.592.8 SINGLEP DELAYED86 TID28 496ms to process 'Bugfixes/Autosave Neoterisk Turn 42' data fully. 10/24/2024 7:03:42 PM 0.592.8 SINGLEP DELAYED87 TID28 Loaded tiles: 807 (841 cells) 10/24/2024 7:03:43 PM 0.592.8 SINGLEP DELAYED88 TID20 Finished RunGameStartOnBGThread in 59ms. We have 31877 total items. 10/24/2024 7:03:44 PM 0.592.8 SINGLEP DELAYED89 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 415ms 10/24/2024 7:03:44 PM 0.592.8 SINGLEP DELAYED90 TID34 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:03:58 PM 0.592.8 SINGLEP DELAYED91 TID25 1470ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 39' to intermediate format. 10/24/2024 7:03:59 PM 0.592.8 SINGLEP DELAYED92 TID25 467ms to process 'Bugfixes/Autosave Neoterisk Turn 39' data fully. 10/24/2024 7:03:59 PM 0.592.8 SINGLEP DELAYED93 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 7:03:59 PM 0.592.8 SINGLEP DELAYED94 TID10 Finished RunGameStartOnBGThread in 135ms. We have 31875 total items. 10/24/2024 7:04:01 PM 0.592.8 SINGLEP DELAYED95 TID38 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 421ms 10/24/2024 7:04:01 PM 0.592.8 SINGLEP DELAYED96 TID38 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:04:07 PM 0.592.8 SINGLEP DELAYED97 TID28 1215ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 33' to intermediate format. 10/24/2024 7:04:08 PM 0.592.8 SINGLEP DELAYED98 TID28 482ms to process 'Bugfixes/Autosave Neoterisk Turn 33' data fully. 10/24/2024 7:04:08 PM 0.592.8 SINGLEP DELAYED99 TID28 Loaded tiles: 807 (841 cells) 10/24/2024 7:04:08 PM 0.592.8 SINGLEP DELAYED100 TID24 Finished RunGameStartOnBGThread in 85ms. We have 31869 total items. 10/24/2024 7:04:09 PM 0.592.8 SINGLEP DELAYED101 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 413ms 10/24/2024 7:04:09 PM 0.592.8 SINGLEP DELAYED102 TID19 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:04:16 PM 0.592.8 SINGLEP DELAYED103 TID25 1469ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 36' to intermediate format. 10/24/2024 7:04:17 PM 0.592.8 SINGLEP DELAYED104 TID25 467ms to process 'Bugfixes/Autosave Neoterisk Turn 36' data fully. 10/24/2024 7:04:17 PM 0.592.8 SINGLEP DELAYED105 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 7:04:18 PM 0.592.8 SINGLEP DELAYED106 TID30 Finished RunGameStartOnBGThread in 55ms. We have 31869 total items. 10/24/2024 7:04:19 PM 0.592.8 SINGLEP DELAYED107 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 10/24/2024 7:04:19 PM 0.592.8 SINGLEP DELAYED108 TID8 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:04:43 PM 0.592.8 SINGLEP DELAYED109 TID13 World saved in 1,085 ms 10/24/2024 7:04:56 PM 0.592.8 SINGLEP DELAYED110 TID25 1200ms to read savegame 'Bugfixes/Test' to intermediate format. 10/24/2024 7:04:56 PM 0.592.8 SINGLEP DELAYED111 TID25 507ms to process 'Bugfixes/Test' data fully. 10/24/2024 7:04:56 PM 0.592.8 SINGLEP DELAYED112 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 7:04:57 PM 0.592.8 SINGLEP DELAYED113 TID8 Finished RunGameStartOnBGThread in 57ms. We have 31869 total items. 10/24/2024 7:04:58 PM 0.592.8 SINGLEP DELAYED114 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 439ms 10/24/2024 7:04:58 PM 0.592.8 SINGLEP DELAYED115 TID33 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:05:07 PM 0.592.8 SINGLEP DELAYED116 TID38 World saved in 868 ms 10/24/2024 7:05:14 PM 0.592.8 SINGLEP DELAYED117 TID25 1230ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 39' to intermediate format. 10/24/2024 7:05:14 PM 0.592.8 SINGLEP DELAYED118 TID25 476ms to process 'Bugfixes/Autosave Neoterisk Turn 39' data fully. 10/24/2024 7:05:14 PM 0.592.8 SINGLEP DELAYED119 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 7:05:14 PM 0.592.8 SINGLEP DELAYED120 TID20 Finished RunGameStartOnBGThread in 87ms. We have 31869 total items. 10/24/2024 7:05:16 PM 0.592.8 SINGLEP DELAYED121 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 379ms 10/24/2024 7:05:16 PM 0.592.8 SINGLEP DELAYED122 TID26 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:05:51 PM 0.592.8 SINGLEP DELAYED123 TID28 1251ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 6' to intermediate format. 10/24/2024 7:05:52 PM 0.592.8 SINGLEP DELAYED124 TID28 513ms to process 'Bugfixes/Autosave Neoterisk Turn 6' data fully. 10/24/2024 7:05:52 PM 0.592.8 SINGLEP DELAYED125 TID28 Loaded tiles: 807 (841 cells) 10/24/2024 7:05:53 PM 0.592.8 SINGLEP DELAYED126 TID20 Finished RunGameStartOnBGThread in 55ms. We have 32612 total items. 10/24/2024 7:05:54 PM 0.592.8 SINGLEP DELAYED127 TID7 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 391ms 10/24/2024 7:05:54 PM 0.592.8 SINGLEP DELAYED128 TID7 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:06:20 PM 0.592.8 SINGLEP DELAYED129 TID30 1247ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 81' to intermediate format. 10/24/2024 7:06:21 PM 0.592.8 SINGLEP DELAYED130 TID30 485ms to process 'Bugfixes/Autosave Neoterisk Turn 81' data fully. 10/24/2024 7:06:21 PM 0.592.8 SINGLEP DELAYED131 TID30 Loaded tiles: 807 (841 cells) 10/24/2024 7:06:21 PM 0.592.8 SINGLEP DELAYED132 TID15 Finished RunGameStartOnBGThread in 59ms. We have 31904 total items. 10/24/2024 7:06:23 PM 0.592.8 SINGLEP DELAYED133 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 409ms 10/24/2024 7:06:23 PM 0.592.8 SINGLEP DELAYED134 TID9 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:06:32 PM 0.592.8 SINGLEP DELAYED135 TID33 1466ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 78' to intermediate format. 10/24/2024 7:06:32 PM 0.592.8 SINGLEP DELAYED136 TID33 518ms to process 'Bugfixes/Autosave Neoterisk Turn 78' data fully. 10/24/2024 7:06:32 PM 0.592.8 SINGLEP DELAYED137 TID33 Loaded tiles: 807 (841 cells) 10/24/2024 7:06:33 PM 0.592.8 SINGLEP DELAYED138 TID38 Finished RunGameStartOnBGThread in 123ms. We have 31904 total items. 10/24/2024 7:06:34 PM 0.592.8 SINGLEP DELAYED139 TID26 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 371ms 10/24/2024 7:06:34 PM 0.592.8 SINGLEP DELAYED140 TID26 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:13:20 PM 0.592.8 SINGLEP DELAYED141 TID37 1092ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 10/24/2024 7:13:21 PM 0.592.8 SINGLEP DELAYED142 TID37 455ms to process 'Saving/5. Tents eliminated' data fully. 10/24/2024 7:13:21 PM 0.592.8 SINGLEP DELAYED143 TID37 Loaded tiles: 807 (841 cells) 10/24/2024 7:13:22 PM 0.592.8 SINGLEP DELAYED144 TID13 Finished RunGameStartOnBGThread in 56ms. We have 31380 total items. 10/24/2024 7:13:23 PM 0.592.8 SINGLEP DELAYED145 TID15 Finished adding outdoor spots 441 cells, adding 40197 spots in the process. This took 489ms 10/24/2024 7:13:23 PM 0.592.8 SINGLEP DELAYED146 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:13:50 PM 0.592.8 SINGLEP DELAYED147 TID23 1503ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/24/2024 7:13:50 PM 0.592.8 SINGLEP DELAYED148 TID23 439ms to process 'Saving/100 done with QOL' data fully. 10/24/2024 7:13:50 PM 0.592.8 SINGLEP DELAYED149 TID23 Loaded tiles: 807 (841 cells) 10/24/2024 7:13:51 PM 0.592.8 SINGLEP DELAYED150 TID28 Finished RunGameStartOnBGThread in 89ms. We have 27197 total items. 10/24/2024 7:13:52 PM 0.592.8 SINGLEP DELAYED151 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 10/24/2024 7:13:52 PM 0.592.8 SINGLEP DELAYED152 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:32:33 PM 0.592.8 SINGLEP DELAYED153 TID26 Will generate map: 440 cells targeted. Existing tile count: 0 10/24/2024 7:32:36 PM 0.592.8 SINGLEP DELAYED154 TID12 Generated names for 361 pois with missing names. 10/24/2024 7:32:36 PM 0.592.8 SINGLEP DELAYED155 TID12 Finished FillAnyMissingSimBuildings, we had 32108 new buildings, and 32108 total items. SkippedBuildings: 0 AddedBuildings: 32108 CellCountChecked: 841 10/24/2024 7:32:36 PM 0.592.8 SINGLEP DELAYED156 TID33 InitializePopulation WAS needed, 32108 buildings to handle. 10/24/2024 7:32:36 PM 0.592.8 SINGLEP DELAYED157 TID12 Finished RunGameStartOnBGThread in 86ms. We have 32108 total items. 10/24/2024 7:32:36 PM 0.592.8 SINGLEP DELAYED158 TID29 World saved in 678 ms 10/24/2024 7:32:37 PM 0.592.8 SINGLEP DELAYED159 TID25 Finished adding outdoor spots 841 cells, adding 74872 spots in the process. This took 607ms 10/24/2024 7:32:37 PM 0.592.8 SINGLEP DELAYED160 TID25 Finished adding initial NPC Guards for 373 pois, adding 502 guard NPCs in the process. This took 186ms 10/24/2024 7:36:20 PM 0.592.8 SINGLEP DELAYED161 TID30 World saved in 853 ms 10/24/2024 7:36:37 PM 0.592.8 SINGLEP DELAYED162 TID33 1274ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 60' to intermediate format. 10/24/2024 7:36:37 PM 0.592.8 SINGLEP DELAYED163 TID33 498ms to process 'Bugfixes/Autosave Neoterisk Turn 60' data fully. 10/24/2024 7:36:37 PM 0.592.8 SINGLEP DELAYED164 TID33 Loaded tiles: 807 (841 cells) 10/24/2024 7:36:38 PM 0.592.8 SINGLEP DELAYED165 TID10 Finished RunGameStartOnBGThread in 61ms. We have 31879 total items. 10/24/2024 7:36:39 PM 0.592.8 SINGLEP DELAYED166 TID22 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 415ms 10/24/2024 7:36:39 PM 0.592.8 SINGLEP DELAYED167 TID22 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:36:51 PM 0.592.8 SINGLEP DELAYED168 TID7 1488ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 48' to intermediate format. 10/24/2024 7:36:52 PM 0.592.8 SINGLEP DELAYED169 TID7 482ms to process 'Bugfixes/Autosave Neoterisk Turn 48' data fully. 10/24/2024 7:36:52 PM 0.592.8 SINGLEP DELAYED170 TID7 Loaded tiles: 807 (841 cells) 10/24/2024 7:36:52 PM 0.592.8 SINGLEP DELAYED171 TID22 Finished RunGameStartOnBGThread in 133ms. We have 31877 total items. 10/24/2024 7:36:53 PM 0.592.8 SINGLEP DELAYED172 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 404ms 10/24/2024 7:36:53 PM 0.592.8 SINGLEP DELAYED173 TID33 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:37:00 PM 0.592.8 SINGLEP DELAYED174 TID23 1300ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 36' to intermediate format. 10/24/2024 7:37:01 PM 0.592.8 SINGLEP DELAYED175 TID23 494ms to process 'Bugfixes/Autosave Neoterisk Turn 36' data fully. 10/24/2024 7:37:01 PM 0.592.8 SINGLEP DELAYED176 TID23 Loaded tiles: 807 (841 cells) 10/24/2024 7:37:02 PM 0.592.8 SINGLEP DELAYED177 TID12 Finished RunGameStartOnBGThread in 57ms. We have 31869 total items. 10/24/2024 7:37:03 PM 0.592.8 SINGLEP DELAYED178 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 10/24/2024 7:37:03 PM 0.592.8 SINGLEP DELAYED179 TID35 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:37:16 PM 0.592.8 SINGLEP DELAYED180 TID25 1614ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 42' to intermediate format. 10/24/2024 7:37:17 PM 0.592.8 SINGLEP DELAYED181 TID25 480ms to process 'Bugfixes/Autosave Neoterisk Turn 42' data fully. 10/24/2024 7:37:17 PM 0.592.8 SINGLEP DELAYED182 TID25 Loaded tiles: 807 (841 cells) 10/24/2024 7:37:17 PM 0.592.8 SINGLEP DELAYED183 TID7 Finished RunGameStartOnBGThread in 79ms. We have 31877 total items. 10/24/2024 7:37:18 PM 0.592.8 SINGLEP DELAYED184 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 10/24/2024 7:37:18 PM 0.592.8 SINGLEP DELAYED185 TID20 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:38:52 PM 0.592.8 SINGLEP DELAYED186 TID20 1263ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 42' to intermediate format. 10/24/2024 7:38:53 PM 0.592.8 SINGLEP DELAYED187 TID20 490ms to process 'Bugfixes/Autosave Neoterisk Turn 42' data fully. 10/24/2024 7:38:53 PM 0.592.8 SINGLEP DELAYED188 TID20 Loaded tiles: 807 (841 cells) 10/24/2024 7:38:53 PM 0.592.8 SINGLEP DELAYED189 TID20 Finished RunGameStartOnBGThread in 61ms. We have 31877 total items. 10/24/2024 7:38:55 PM 0.592.8 SINGLEP DELAYED190 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 417ms 10/24/2024 7:38:55 PM 0.592.8 SINGLEP DELAYED191 TID21 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:41:28 PM 0.592.8 SINGLEP DELAYED192 TID20 1236ms to read savegame 'asdfasdf/Setup' to intermediate format. 10/24/2024 7:41:29 PM 0.592.8 SINGLEP DELAYED193 TID20 486ms to process 'asdfasdf/Setup' data fully. 10/24/2024 7:41:29 PM 0.592.8 SINGLEP DELAYED194 TID20 Loaded tiles: 807 (841 cells) 10/24/2024 7:41:29 PM 0.592.8 SINGLEP DELAYED195 TID25 Finished RunGameStartOnBGThread in 66ms. We have 32108 total items. 10/24/2024 7:41:31 PM 0.592.8 SINGLEP DELAYED196 TID16 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 410ms 10/24/2024 7:41:31 PM 0.592.8 SINGLEP DELAYED197 TID16 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 7:42:16 PM 0.592.8 SINGLEP DELAYED198 TID25 World saved in 863 ms 10/24/2024 7:44:14 PM 0.592.8 SINGLEP DELAYED199 TID10 World saved in 843 ms 10/24/2024 7:45:52 PM 0.592.8 SINGLEP DELAYED200 TID7 World saved in 851 ms 10/24/2024 7:46:00 PM 0.592.8 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/24/2024 7:47:30 PM 0.592.8 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/24/2024 7:50:58 PM 0.592.8 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/24/2024 7:52:22 PM 0.592.8 SINGLEP DELAYED201 TID11 World saved in 866 ms 10/24/2024 7:52:47 PM 0.592.8 SINGLEP DELAYED202 TID12 World saved in 888 ms 10/24/2024 7:53:30 PM 0.592.8 SINGLEP DELAYED203 TID16 World saved in 869 ms 10/24/2024 7:55:15 PM 0.592.8 SINGLEP DELAYED204 TID36 World saved in 853 ms 10/24/2024 7:56:21 PM 0.592.8 SINGLEP DELAYED205 TID17 World saved in 861 ms 10/24/2024 7:57:08 PM 0.592.8 SINGLEP DELAYED206 TID29 World saved in 875 ms 10/24/2024 7:58:18 PM 0.592.8 SINGLEP DELAYED207 TID37 World saved in 883 ms 10/24/2024 8:04:46 PM 0.592.8 SINGLEP DELAYED208 TID25 World saved in 883 ms 10/24/2024 8:21:19 PM 0.592.8 SINGLEP DELAYED209 TID29 1683ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 69' to intermediate format. 10/24/2024 8:21:20 PM 0.592.8 SINGLEP DELAYED210 TID29 493ms to process 'Bugfixes/Autosave Neoterisk Turn 69' data fully. 10/24/2024 8:21:20 PM 0.592.8 SINGLEP DELAYED211 TID29 Loaded tiles: 807 (841 cells) 10/24/2024 8:21:20 PM 0.592.8 SINGLEP DELAYED212 TID36 Finished RunGameStartOnBGThread in 82ms. We have 31879 total items. 10/24/2024 8:21:21 PM 0.592.8 SINGLEP DELAYED213 TID26 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 405ms 10/24/2024 8:21:21 PM 0.592.8 SINGLEP DELAYED214 TID26 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 8:22:26 PM 0.592.8 SINGLEP DELAYED215 TID14 World saved in 910 ms 10/24/2024 8:29:18 PM 0.592.8 SINGLEP DELAYED216 TID19 World saved in 919 ms 10/24/2024 8:31:24 PM 0.592.8 SINGLEP DELAYED217 TID12 World saved in 922 ms 10/24/2024 9:01:31 PM 0.592.8 SINGLEP DELAYED218 TID33 1087ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/24/2024 9:01:31 PM 0.592.8 SINGLEP DELAYED219 TID33 526ms to process 'Saving/100 done with QOL' data fully. 10/24/2024 9:01:31 PM 0.592.8 SINGLEP DELAYED220 TID33 Loaded tiles: 807 (841 cells) 10/24/2024 9:01:32 PM 0.592.8 SINGLEP DELAYED221 TID29 Finished RunGameStartOnBGThread in 69ms. We have 27197 total items. 10/24/2024 9:01:33 PM 0.592.8 SINGLEP DELAYED222 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 410ms 10/24/2024 9:01:33 PM 0.592.8 SINGLEP DELAYED223 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 9:01:49 PM 0.592.8 SINGLEP DELAYED224 TID28 1602ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/24/2024 9:01:49 PM 0.592.8 SINGLEP DELAYED225 TID28 446ms to process 'Saving/100 done with QOL' data fully. 10/24/2024 9:01:49 PM 0.592.8 SINGLEP DELAYED226 TID28 Loaded tiles: 807 (841 cells) 10/24/2024 9:01:50 PM 0.592.8 SINGLEP DELAYED227 TID28 Finished RunGameStartOnBGThread in 68ms. We have 27197 total items. 10/24/2024 9:01:51 PM 0.592.8 SINGLEP DELAYED228 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 389ms 10/24/2024 9:01:51 PM 0.592.8 SINGLEP DELAYED229 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 9:02:35 PM 0.592.8 SINGLEP DELAYED230 TID33 World saved in 891 ms 10/24/2024 9:28:46 PM 0.592.8 SINGLEP DELAYED231 TID33 1374ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 12' to intermediate format. 10/24/2024 9:28:46 PM 0.592.8 SINGLEP DELAYED232 TID33 591ms to process 'Bugfixes/Autosave Neoterisk Turn 12' data fully. 10/24/2024 9:28:46 PM 0.592.8 SINGLEP DELAYED233 TID33 Loaded tiles: 807 (841 cells) 10/24/2024 9:28:47 PM 0.592.8 SINGLEP DELAYED234 TID15 Finished RunGameStartOnBGThread in 60ms. We have 32615 total items. 10/24/2024 9:28:48 PM 0.592.8 SINGLEP DELAYED235 TID13 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 404ms 10/24/2024 9:28:48 PM 0.592.8 SINGLEP DELAYED236 TID13 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 9:29:00 PM 0.592.8 SINGLEP DELAYED237 TID8 1625ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 60' to intermediate format. 10/24/2024 9:29:01 PM 0.592.8 SINGLEP DELAYED238 TID8 537ms to process 'Bugfixes/Autosave Neoterisk Turn 60' data fully. 10/24/2024 9:29:01 PM 0.592.8 SINGLEP DELAYED239 TID8 Loaded tiles: 807 (841 cells) 10/24/2024 9:29:01 PM 0.592.8 SINGLEP DELAYED240 TID27 Finished RunGameStartOnBGThread in 158ms. We have 31879 total items. 10/24/2024 9:29:03 PM 0.592.8 SINGLEP DELAYED241 TID16 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 590ms 10/24/2024 9:29:03 PM 0.592.8 SINGLEP DELAYED242 TID16 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 9:29:11 PM 0.592.8 SINGLEP DELAYED243 TID29 1536ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 78' to intermediate format. 10/24/2024 9:29:12 PM 0.592.8 SINGLEP DELAYED244 TID29 501ms to process 'Bugfixes/Autosave Neoterisk Turn 78' data fully. 10/24/2024 9:29:12 PM 0.592.8 SINGLEP DELAYED245 TID29 Loaded tiles: 807 (841 cells) 10/24/2024 9:29:13 PM 0.592.8 SINGLEP DELAYED246 TID29 Finished RunGameStartOnBGThread in 60ms. We have 31907 total items. 10/24/2024 9:29:14 PM 0.592.8 SINGLEP DELAYED247 TID30 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 444ms 10/24/2024 9:29:14 PM 0.592.8 SINGLEP DELAYED248 TID30 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/24/2024 9:31:19 PM 0.592.8 SINGLEP DELAYED249 TID36 World saved in 915 ms 10/24/2024 9:32:44 PM 0.592.8 SINGLEP DELAYED250 TID13 World saved in 1,112 ms 10/24/2024 9:33:40 PM 0.592.8 SINGLEP DELAYED251 TID25 World saved in 925 ms 10/24/2024 9:34:31 PM 0.592.8 SINGLEP DELAYED252 TID12 World saved in 988 ms 10/24/2024 9:34:49 PM 0.592.8 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/24/2024 9:35:27 PM 0.592.8 SINGLEP DELAYED253 TID31 World saved in 925 ms 10/24/2024 9:36:04 PM 0.592.8 SINGLEP DELAYED254 TID19 World saved in 924 ms 10/24/2024 9:37:56 PM 0.592.8 SINGLEP DELAYED255 TID7 World saved in 1,140 ms 10/24/2024 9:39:39 PM 0.592.8 SINGLEP DELAYED256 TID7 World saved in 1,004 ms 10/24/2024 9:40:15 PM 0.592.8 SINGLEP DELAYED257 TID34 World saved in 928 ms 10/24/2024 9:41:20 PM 0.592.8 SINGLEP DELAYED258 TID33 World saved in 952 ms 10/24/2024 9:43:08 PM 0.592.8 SINGLEP DELAYED259 TID34 World saved in 937 ms 10/24/2024 9:44:15 PM 0.592.8 SINGLEP DELAYED260 TID29 World saved in 947 ms 10/24/2024 9:47:03 PM 0.592.8 SINGLEP DELAYED261 TID19 World saved in 947 ms 10/24/2024 9:47:32 PM 0.592.8 SINGLEP DELAYED262 TID33 maxDesiredDistricts: 2 this.CountByDistrict.Count: 30 10/24/2024 9:48:14 PM 0.592.8 SINGLEP DELAYED263 TID20 World saved in 947 ms 10/24/2024 9:49:10 PM 0.592.8 SINGLEP DELAYED264 TID6 World saved in 1,080 ms 10/24/2024 9:52:24 PM 0.592.8 SINGLEP DELAYED265 TID26 World saved in 955 ms 10/24/2024 9:53:53 PM 0.592.8 SINGLEP DELAYED266 TID38 World saved in 965 ms 10/24/2024 9:55:03 PM 0.592.8 SINGLEP DELAYED267 TID19 World saved in 932 ms 10/24/2024 9:55:23 PM 0.592.8 SINGLEP DELAYED268 TID26 World saved in 959 ms 10/24/2024 9:56:32 PM 0.592.8 SINGLEP DELAYED269 TID36 World saved in 958 ms 10/24/2024 9:57:34 PM 0.592.8 SINGLEP DELAYED270 TID38 World saved in 970 ms 10/24/2024 9:58:11 PM 0.592.8 SINGLEP DELAYED271 TID28 World saved in 961 ms 10/24/2024 9:58:13 PM 0.592.8 SINGLEP DELAYED272 TID24 World saved in 946 ms 10/24/2024 9:58:16 PM 0.592.8 SINGLEP DELAYED273 TID19 World saved in 962 ms 10/25/2024 3:02:07 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/25/2024 3:02:07 PM SINGLEP Opening Eyes (0.1202s) 10/25/2024 3:03:19 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/25/2024 3:03:20 PM SINGLEP Opening Eyes (0.1039s) 10/25/2024 3:03:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2024 3:03:19 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/25/2024 3:03:19 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16175105 appID: 2604860 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Game Version: 0.592.9 (Main Game 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Examining Inner Self (0.2099s) 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Returning King (0.0045s) 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Found 500 xml files in 247 folders in 66ms 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Check For Extra Squires (0.4611s) 10/25/2024 3:03:20 PM 0.592.9 SINGLEP 500 Xml Files Parsed in 391ms 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Bring Ambassador To Dinner (0.0290s) 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Update mod and expansion statuses! 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Check Nearby Fiefdoms (0.0270s) 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Resolution changed to windowed 3840x2160 10/25/2024 3:03:20 PM 0.592.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/25/2024 3:03:21 PM 0.592.9 SINGLEP Disperse Diaspora (0.6465s) 10/25/2024 3:03:21 PM 0.592.9 SINGLEP Wonder About Those Spiders (0.0746s) 10/25/2024 3:03:21 PM 0.592.9 SINGLEP Reassure Self (0.0139s) 10/25/2024 3:03:22 PM 0.592.9 SINGLEP Thinking Abstract Thoughts (0.5700s) 10/25/2024 3:03:23 PM 0.592.9 SINGLEP Sound Search (1.6648s) 10/25/2024 3:03:23 PM 0.592.9 SINGLEP Polishing Stones (0.0459s) 10/25/2024 3:03:23 PM 0.592.9 SINGLEP Making Connections (0.2118s) 10/25/2024 3:03:24 PM 0.592.9 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.6s) Sound Search (1.7s) 10/25/2024 3:03:24 PM 0.592.9 SINGLEP Finished loading 6538 sprites from dictionaries! (3023 table rows waiting on them.) 10/25/2024 3:03:24 PM 0.592.9 SINGLEP Linked all icons to rows in 10ms. 10/25/2024 3:03:24 PM 0.592.9 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/25/2024 3:03:24 PM 0.592.9 SINGLEP DELAYED3 TID11 Finished loading all LevelType contents in 0.2s 10/25/2024 3:03:24 PM 0.592.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/25/2024 3:03:25 PM 0.592.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/25/2024 3:03:24 PM 0.592.9 SINGLEP DELAYED4 TID36 5.1 seconds total load time and post-editing time. 10/25/2024 3:03:25 PM 0.592.9 SINGLEP 589 materials found. 10/25/2024 3:03:25 PM 0.592.9 SINGLEP DELAYED5 TID37 1,463 pools initialized with 466,005 items in 276ms 10/25/2024 3:29:32 PM 0.592.9 SINGLEP DELAYED6 TID35 1308ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 27' to intermediate format. 10/25/2024 3:29:33 PM 0.592.9 SINGLEP DELAYED7 TID35 690ms to process 'Bugfixes/Autosave Neoterisk Turn 27' data fully. 10/25/2024 3:29:33 PM 0.592.9 SINGLEP DELAYED8 TID35 Loaded tiles: 807 (841 cells) 10/25/2024 3:29:34 PM 0.592.9 SINGLEP DELAYED9 TID32 Finished RunGameStartOnBGThread in 592ms. We have 31889 total items. 10/25/2024 3:29:35 PM 0.592.9 SINGLEP DELAYED10 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 422ms 10/25/2024 3:29:35 PM 0.592.9 SINGLEP DELAYED11 TID13 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 3:31:00 PM 0.592.9 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/25/2024 3:31:05 PM 0.592.9 SINGLEP DELAYED12 TID34 1566ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 150' to intermediate format. 10/25/2024 3:31:06 PM 0.592.9 SINGLEP DELAYED13 TID34 484ms to process 'Bugfixes/Autosave Neoterisk Turn 150' data fully. 10/25/2024 3:31:06 PM 0.592.9 SINGLEP DELAYED14 TID34 Loaded tiles: 807 (841 cells) 10/25/2024 3:31:06 PM 0.592.9 SINGLEP DELAYED15 TID5 Finished RunGameStartOnBGThread in 85ms. We have 29656 total items. 10/25/2024 3:31:08 PM 0.592.9 SINGLEP DELAYED16 TID5 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 393ms 10/25/2024 3:31:08 PM 0.592.9 SINGLEP DELAYED17 TID5 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 3:58:51 PM 0.592.9 SINGLEP DELAYED18 TID35 1191ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 150' to intermediate format. 10/25/2024 3:58:52 PM 0.592.9 SINGLEP DELAYED19 TID35 482ms to process 'Bugfixes/Autosave Neoterisk Turn 150' data fully. 10/25/2024 3:58:52 PM 0.592.9 SINGLEP DELAYED20 TID35 Loaded tiles: 807 (841 cells) 10/25/2024 3:58:52 PM 0.592.9 SINGLEP DELAYED21 TID12 Finished RunGameStartOnBGThread in 63ms. We have 29656 total items. 10/25/2024 3:58:54 PM 0.592.9 SINGLEP DELAYED22 TID35 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 416ms 10/25/2024 3:58:54 PM 0.592.9 SINGLEP DELAYED23 TID35 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 3:59:24 PM 0.592.9 SINGLEP DELAYED24 TID25 1106ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 138' to intermediate format. 10/25/2024 3:59:24 PM 0.592.9 SINGLEP DELAYED25 TID25 504ms to process 'Bugfixes/Autosave Neoterisk Turn 138' data fully. 10/25/2024 3:59:24 PM 0.592.9 SINGLEP DELAYED26 TID25 Loaded tiles: 807 (841 cells) 10/25/2024 3:59:25 PM 0.592.9 SINGLEP DELAYED27 TID25 Finished RunGameStartOnBGThread in 64ms. We have 29950 total items. 10/25/2024 3:59:26 PM 0.592.9 SINGLEP DELAYED28 TID35 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 412ms 10/25/2024 3:59:26 PM 0.592.9 SINGLEP DELAYED29 TID35 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 4:15:38 PM 0.592.9 SINGLEP DELAYED30 TID36 World saved in 899 ms 10/25/2024 4:22:05 PM 0.592.9 SINGLEP DELAYED31 TID32 1237ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 141' to intermediate format. 10/25/2024 4:22:05 PM 0.592.9 SINGLEP DELAYED32 TID32 492ms to process 'Bugfixes/Autosave Neoterisk Turn 141' data fully. 10/25/2024 4:22:05 PM 0.592.9 SINGLEP DELAYED33 TID32 Loaded tiles: 807 (841 cells) 10/25/2024 4:22:06 PM 0.592.9 SINGLEP DELAYED34 TID31 Finished RunGameStartOnBGThread in 68ms. We have 29944 total items. 10/25/2024 4:22:07 PM 0.592.9 SINGLEP DELAYED35 TID11 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 402ms 10/25/2024 4:22:07 PM 0.592.9 SINGLEP DELAYED36 TID11 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 5:00:27 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/25/2024 5:00:27 PM SINGLEP Opening Eyes (0.1011s) 10/25/2024 5:00:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2024 5:00:27 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/25/2024 5:00:27 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16175105 appID: 2604860 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Game Version: 0.592.9 (Main Game 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Examining Inner Self (0.2013s) 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Returning King (0.0045s) 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Found 500 xml files in 247 folders in 24ms 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Check For Extra Squires (0.3519s) 10/25/2024 5:00:28 PM 0.592.9 SINGLEP 500 Xml Files Parsed in 324ms 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Bring Ambassador To Dinner (0.0254s) 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Update mod and expansion statuses! 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Check Nearby Fiefdoms (0.0180s) 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Resolution changed to windowed 3840x2160 10/25/2024 5:00:28 PM 0.592.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/25/2024 5:00:29 PM 0.592.9 SINGLEP Disperse Diaspora (0.5765s) 10/25/2024 5:00:29 PM 0.592.9 SINGLEP Wonder About Those Spiders (0.0873s) 10/25/2024 5:00:29 PM 0.592.9 SINGLEP Reassure Self (0.0145s) 10/25/2024 5:00:29 PM 0.592.9 SINGLEP Thinking Abstract Thoughts (0.2734s) 10/25/2024 5:00:30 PM 0.592.9 SINGLEP Sound Search (0.9318s) 10/25/2024 5:00:30 PM 0.592.9 SINGLEP Polishing Stones (0.0456s) 10/25/2024 5:00:30 PM 0.592.9 SINGLEP Making Connections (0.2246s) 10/25/2024 5:00:30 PM 0.592.9 SINGLEP 2.9 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 10/25/2024 5:00:30 PM 0.592.9 SINGLEP Finished loading 6538 sprites from dictionaries! (3023 table rows waiting on them.) 10/25/2024 5:00:30 PM 0.592.9 SINGLEP Linked all icons to rows in 10ms. 10/25/2024 5:00:30 PM 0.592.9 SINGLEP DELAYED3 TID38 Finished loading all LevelType contents in 0.2s 10/25/2024 5:00:30 PM 0.592.9 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/25/2024 5:00:30 PM 0.592.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/25/2024 5:00:31 PM 0.592.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/25/2024 5:00:30 PM 0.592.9 SINGLEP DELAYED4 TID37 3.1 seconds total load time and post-editing time. 10/25/2024 5:00:31 PM 0.592.9 SINGLEP 589 materials found. 10/25/2024 5:00:31 PM 0.592.9 SINGLEP DELAYED5 TID36 1,463 pools initialized with 466,005 items in 293ms 10/25/2024 5:00:34 PM 0.592.9 SINGLEP DELAYED6 TID38 1273ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 141' to intermediate format. 10/25/2024 5:00:35 PM 0.592.9 SINGLEP DELAYED7 TID38 824ms to process 'Bugfixes/Autosave Neoterisk Turn 141' data fully. 10/25/2024 5:00:35 PM 0.592.9 SINGLEP DELAYED8 TID38 Loaded tiles: 807 (841 cells) 10/25/2024 5:00:35 PM 0.592.9 SINGLEP DELAYED9 TID22 Finished RunGameStartOnBGThread in 545ms. We have 29944 total items. 10/25/2024 5:00:37 PM 0.592.9 SINGLEP DELAYED10 TID32 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 391ms 10/25/2024 5:00:37 PM 0.592.9 SINGLEP DELAYED11 TID32 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 5:03:10 PM 0.592.9 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/25/2024 5:03:59 PM 0.592.9 SINGLEP DELAYED12 TID38 World saved in 877 ms 10/25/2024 5:04:20 PM 0.592.9 SINGLEP DELAYED13 TID20 World saved in 866 ms 10/25/2024 5:08:02 PM 0.592.9 SINGLEP DELAYED14 TID33 World saved in 844 ms 10/25/2024 5:29:50 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/25/2024 5:29:50 PM SINGLEP Opening Eyes (0.1029s) 10/25/2024 5:29:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2024 5:29:49 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/25/2024 5:29:50 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16175105 appID: 2604860 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Game Version: 0.592.9 (Main Game 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Examining Inner Self (0.2076s) 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Returning King (0.0040s) 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Found 500 xml files in 247 folders in 20ms 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Check For Extra Squires (0.3486s) 10/25/2024 5:29:50 PM 0.592.9 SINGLEP 500 Xml Files Parsed in 324ms 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Bring Ambassador To Dinner (0.0355s) 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Update mod and expansion statuses! 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Check Nearby Fiefdoms (0.0285s) 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Resolution changed to windowed 3840x2160 10/25/2024 5:29:50 PM 0.592.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/25/2024 5:29:51 PM 0.592.9 SINGLEP Disperse Diaspora (0.5450s) 10/25/2024 5:29:51 PM 0.592.9 SINGLEP Wonder About Those Spiders (0.0590s) 10/25/2024 5:29:51 PM 0.592.9 SINGLEP Reassure Self (0.0121s) 10/25/2024 5:29:51 PM 0.592.9 SINGLEP Thinking Abstract Thoughts (0.2678s) 10/25/2024 5:29:52 PM 0.592.9 SINGLEP Sound Search (0.9572s) 10/25/2024 5:29:52 PM 0.592.9 SINGLEP Polishing Stones (0.0607s) 10/25/2024 5:29:52 PM 0.592.9 SINGLEP Making Connections (0.1623s) 10/25/2024 5:29:52 PM 0.592.9 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 10/25/2024 5:29:52 PM 0.592.9 SINGLEP Finished loading 6538 sprites from dictionaries! (3023 table rows waiting on them.) 10/25/2024 5:29:52 PM 0.592.9 SINGLEP Linked all icons to rows in 10ms. 10/25/2024 5:29:52 PM 0.592.9 SINGLEP DELAYED3 TID19 Finished loading all LevelType contents in 0.2s 10/25/2024 5:29:52 PM 0.592.9 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/25/2024 5:29:53 PM 0.592.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/25/2024 5:29:53 PM 0.592.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/25/2024 5:29:53 PM 0.592.9 SINGLEP DELAYED4 TID16 3.0 seconds total load time and post-editing time. 10/25/2024 5:29:53 PM 0.592.9 SINGLEP 589 materials found. 10/25/2024 5:29:53 PM 0.592.9 SINGLEP DELAYED5 TID33 1,463 pools initialized with 466,005 items in 301ms 10/25/2024 5:30:02 PM 0.592.9 SINGLEP DELAYED6 TID23 1551ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 150' to intermediate format. 10/25/2024 5:30:02 PM 0.592.9 SINGLEP DELAYED7 TID23 708ms to process 'Bugfixes/Autosave Neoterisk Turn 150' data fully. 10/25/2024 5:30:02 PM 0.592.9 SINGLEP DELAYED8 TID23 Loaded tiles: 807 (841 cells) 10/25/2024 5:30:03 PM 0.592.9 SINGLEP DELAYED9 TID31 Finished RunGameStartOnBGThread in 413ms. We have 29634 total items. 10/25/2024 5:30:04 PM 0.592.9 SINGLEP DELAYED10 TID38 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 460ms 10/25/2024 5:30:04 PM 0.592.9 SINGLEP DELAYED11 TID38 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 5:39:17 PM 0.592.9 SINGLEP DELAYED12 TID25 1607ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 150' to intermediate format. 10/25/2024 5:39:18 PM 0.592.9 SINGLEP DELAYED13 TID25 471ms to process 'Bugfixes/Autosave Neoterisk Turn 150' data fully. 10/25/2024 5:39:18 PM 0.592.9 SINGLEP DELAYED14 TID25 Loaded tiles: 807 (841 cells) 10/25/2024 5:39:18 PM 0.592.9 SINGLEP DELAYED15 TID38 Finished RunGameStartOnBGThread in 69ms. We have 29634 total items. 10/25/2024 5:39:19 PM 0.592.9 SINGLEP DELAYED16 TID32 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 385ms 10/25/2024 5:39:19 PM 0.592.9 SINGLEP DELAYED17 TID32 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 5:39:30 PM 0.592.9 SINGLEP DELAYED18 TID15 1293ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 108' to intermediate format. 10/25/2024 5:39:31 PM 0.592.9 SINGLEP DELAYED19 TID15 678ms to process 'Bugfixes/Autosave Neoterisk Turn 108' data fully. 10/25/2024 5:39:31 PM 0.592.9 SINGLEP DELAYED20 TID15 Loaded tiles: 807 (841 cells) 10/25/2024 5:39:32 PM 0.592.9 SINGLEP DELAYED21 TID31 Finished RunGameStartOnBGThread in 67ms. We have 31905 total items. 10/25/2024 5:39:33 PM 0.592.9 SINGLEP DELAYED22 TID34 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 396ms 10/25/2024 5:39:33 PM 0.592.9 SINGLEP DELAYED23 TID34 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 5:39:55 PM 0.592.9 SINGLEP DELAYED24 TID25 1216ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 99' to intermediate format. 10/25/2024 5:39:55 PM 0.592.9 SINGLEP DELAYED25 TID25 485ms to process 'Bugfixes/Autosave Neoterisk Turn 99' data fully. 10/25/2024 5:39:55 PM 0.592.9 SINGLEP DELAYED26 TID25 Loaded tiles: 807 (841 cells) 10/25/2024 5:39:56 PM 0.592.9 SINGLEP DELAYED27 TID22 Finished RunGameStartOnBGThread in 65ms. We have 31904 total items. 10/25/2024 5:39:57 PM 0.592.9 SINGLEP DELAYED28 TID9 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 385ms 10/25/2024 5:39:57 PM 0.592.9 SINGLEP DELAYED29 TID9 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 5:40:00 PM 0.592.9 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/25/2024 5:49:08 PM 0.592.9 SINGLEP DELAYED30 TID18 World saved in 905 ms 10/25/2024 5:51:08 PM 0.592.9 SINGLEP DELAYED31 TID8 World saved in 861 ms 10/25/2024 5:52:03 PM 0.592.9 SINGLEP DELAYED32 TID5 World saved in 881 ms 10/25/2024 5:53:48 PM 0.592.9 SINGLEP DELAYED33 TID24 World saved in 877 ms 10/25/2024 5:54:52 PM 0.592.9 SINGLEP DELAYED34 TID14 World saved in 865 ms 10/25/2024 5:55:37 PM 0.592.9 SINGLEP DELAYED35 TID17 World saved in 906 ms 10/25/2024 5:59:05 PM 0.592.9 SINGLEP DELAYED36 TID25 World saved in 873 ms 10/25/2024 5:59:25 PM 0.592.9 SINGLEP DELAYED37 TID12 World saved in 872 ms 10/25/2024 5:59:27 PM 0.592.9 SINGLEP DELAYED38 TID26 World saved in 875 ms 10/25/2024 6:19:14 PM 0.592.9 SINGLEP DELAYED39 TID28 World saved in 1,015 ms 10/25/2024 6:19:15 PM 0.592.9 SINGLEP DELAYED40 TID35 World saved in 897 ms 10/25/2024 6:19:20 PM 0.592.9 SINGLEP DELAYED41 TID30 World saved in 889 ms 10/25/2024 6:20:34 PM 0.592.9 SINGLEP DELAYED42 TID16 World saved in 879 ms 10/25/2024 6:20:35 PM 0.592.9 SINGLEP DELAYED43 TID5 World saved in 893 ms 10/25/2024 6:20:51 PM 0.592.9 SINGLEP DELAYED44 TID10 World saved in 887 ms 10/25/2024 6:21:07 PM 0.592.9 SINGLEP DELAYED45 TID19 World saved in 1,007 ms 10/25/2024 6:21:08 PM 0.592.9 SINGLEP DELAYED46 TID18 World saved in 904 ms 10/25/2024 6:22:28 PM 0.592.9 SINGLEP DELAYED47 TID25 World saved in 901 ms 10/25/2024 6:26:16 PM 0.592.9 SINGLEP DELAYED48 TID36 World saved in 925 ms 10/25/2024 6:30:22 PM 0.592.9 SINGLEP DELAYED49 TID29 1579ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 114' to intermediate format. 10/25/2024 6:30:23 PM 0.592.9 SINGLEP DELAYED50 TID29 484ms to process 'Bugfixes/Autosave Neoterisk Turn 114' data fully. 10/25/2024 6:30:23 PM 0.592.9 SINGLEP DELAYED51 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 6:30:23 PM 0.592.9 SINGLEP DELAYED52 TID32 Finished RunGameStartOnBGThread in 94ms. We have 31898 total items. 10/25/2024 6:30:24 PM 0.592.9 SINGLEP DELAYED53 TID36 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 412ms 10/25/2024 6:30:24 PM 0.592.9 SINGLEP DELAYED54 TID36 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:30:36 PM 0.592.9 SINGLEP DELAYED55 TID20 1260ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 108' to intermediate format. 10/25/2024 6:30:37 PM 0.592.9 SINGLEP DELAYED56 TID20 494ms to process 'Bugfixes/Autosave Neoterisk Turn 108' data fully. 10/25/2024 6:30:37 PM 0.592.9 SINGLEP DELAYED57 TID20 Loaded tiles: 807 (841 cells) 10/25/2024 6:30:37 PM 0.592.9 SINGLEP DELAYED58 TID22 Finished RunGameStartOnBGThread in 62ms. We have 31897 total items. 10/25/2024 6:30:39 PM 0.592.9 SINGLEP DELAYED59 TID19 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 408ms 10/25/2024 6:30:39 PM 0.592.9 SINGLEP DELAYED60 TID19 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:30:45 PM 0.592.9 SINGLEP DELAYED61 TID23 1432ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 102' to intermediate format. 10/25/2024 6:30:45 PM 0.592.9 SINGLEP DELAYED62 TID23 575ms to process 'Bugfixes/Autosave Neoterisk Turn 102' data fully. 10/25/2024 6:30:45 PM 0.592.9 SINGLEP DELAYED63 TID23 Loaded tiles: 807 (841 cells) 10/25/2024 6:30:46 PM 0.592.9 SINGLEP DELAYED64 TID33 Finished RunGameStartOnBGThread in 64ms. We have 31897 total items. 10/25/2024 6:30:47 PM 0.592.9 SINGLEP DELAYED65 TID16 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 424ms 10/25/2024 6:30:47 PM 0.592.9 SINGLEP DELAYED66 TID16 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:38:33 PM 0.592.9 SINGLEP DELAYED67 TID12 1242ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 150' to intermediate format. 10/25/2024 6:38:33 PM 0.592.9 SINGLEP DELAYED68 TID12 486ms to process 'Bugfixes/Autosave Neoterisk Turn 150' data fully. 10/25/2024 6:38:33 PM 0.592.9 SINGLEP DELAYED69 TID12 Loaded tiles: 807 (841 cells) 10/25/2024 6:38:34 PM 0.592.9 SINGLEP DELAYED70 TID21 Finished RunGameStartOnBGThread in 64ms. We have 31877 total items. 10/25/2024 6:38:35 PM 0.592.9 SINGLEP DELAYED71 TID28 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 375ms 10/25/2024 6:38:35 PM 0.592.9 SINGLEP DELAYED72 TID28 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:38:53 PM 0.592.9 SINGLEP DELAYED73 TID29 1291ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 141' to intermediate format. 10/25/2024 6:38:54 PM 0.592.9 SINGLEP DELAYED74 TID29 498ms to process 'Bugfixes/Autosave Neoterisk Turn 141' data fully. 10/25/2024 6:38:54 PM 0.592.9 SINGLEP DELAYED75 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 6:38:55 PM 0.592.9 SINGLEP DELAYED76 TID24 Finished RunGameStartOnBGThread in 66ms. We have 31877 total items. 10/25/2024 6:38:56 PM 0.592.9 SINGLEP DELAYED77 TID19 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 390ms 10/25/2024 6:38:56 PM 0.592.9 SINGLEP DELAYED78 TID19 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:39:05 PM 0.592.9 SINGLEP DELAYED79 TID34 1541ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 129' to intermediate format. 10/25/2024 6:39:05 PM 0.592.9 SINGLEP DELAYED80 TID34 479ms to process 'Bugfixes/Autosave Neoterisk Turn 129' data fully. 10/25/2024 6:39:05 PM 0.592.9 SINGLEP DELAYED81 TID34 Loaded tiles: 807 (841 cells) 10/25/2024 6:39:06 PM 0.592.9 SINGLEP DELAYED82 TID5 Finished RunGameStartOnBGThread in 93ms. We have 31877 total items. 10/25/2024 6:39:07 PM 0.592.9 SINGLEP DELAYED83 TID27 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 412ms 10/25/2024 6:39:07 PM 0.592.9 SINGLEP DELAYED84 TID27 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:39:17 PM 0.592.9 SINGLEP DELAYED85 TID23 1105ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 102' to intermediate format. 10/25/2024 6:39:18 PM 0.592.9 SINGLEP DELAYED86 TID23 605ms to process 'Bugfixes/Autosave Neoterisk Turn 102' data fully. 10/25/2024 6:39:18 PM 0.592.9 SINGLEP DELAYED87 TID23 Loaded tiles: 807 (841 cells) 10/25/2024 6:39:18 PM 0.592.9 SINGLEP DELAYED88 TID34 Finished RunGameStartOnBGThread in 65ms. We have 31897 total items. 10/25/2024 6:39:19 PM 0.592.9 SINGLEP DELAYED89 TID14 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 392ms 10/25/2024 6:39:19 PM 0.592.9 SINGLEP DELAYED90 TID14 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:40:05 PM 0.592.9 SINGLEP DELAYED91 TID27 World saved in 907 ms 10/25/2024 6:41:10 PM 0.592.9 SINGLEP DELAYED92 TID6 World saved in 913 ms 10/25/2024 6:41:18 PM 0.592.9 SINGLEP DELAYED93 TID34 World saved in 918 ms 10/25/2024 6:41:25 PM 0.592.9 SINGLEP DELAYED94 TID32 World saved in 908 ms 10/25/2024 6:42:59 PM 0.592.9 SINGLEP DELAYED95 TID30 1279ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 111' to intermediate format. 10/25/2024 6:43:00 PM 0.592.9 SINGLEP DELAYED96 TID30 734ms to process 'Bugfixes/Autosave Neoterisk Turn 111' data fully. 10/25/2024 6:43:00 PM 0.592.9 SINGLEP DELAYED97 TID30 Loaded tiles: 807 (841 cells) 10/25/2024 6:43:01 PM 0.592.9 SINGLEP DELAYED98 TID32 Finished RunGameStartOnBGThread in 119ms. We have 31897 total items. 10/25/2024 6:43:02 PM 0.592.9 SINGLEP DELAYED99 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 474ms 10/25/2024 6:43:02 PM 0.592.9 SINGLEP DELAYED100 TID32 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:43:46 PM 0.592.9 SINGLEP DELAYED101 TID29 1295ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 105' to intermediate format. 10/25/2024 6:43:46 PM 0.592.9 SINGLEP DELAYED102 TID29 490ms to process 'Bugfixes/Autosave Neoterisk Turn 105' data fully. 10/25/2024 6:43:46 PM 0.592.9 SINGLEP DELAYED103 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 6:43:47 PM 0.592.9 SINGLEP DELAYED104 TID15 Finished RunGameStartOnBGThread in 95ms. We have 31897 total items. 10/25/2024 6:43:48 PM 0.592.9 SINGLEP DELAYED105 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 421ms 10/25/2024 6:43:48 PM 0.592.9 SINGLEP DELAYED106 TID8 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:44:18 PM 0.592.9 SINGLEP DELAYED107 TID11 1629ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 102' to intermediate format. 10/25/2024 6:44:19 PM 0.592.9 SINGLEP DELAYED108 TID11 475ms to process 'Bugfixes/Autosave Neoterisk Turn 102' data fully. 10/25/2024 6:44:19 PM 0.592.9 SINGLEP DELAYED109 TID11 Loaded tiles: 807 (841 cells) 10/25/2024 6:44:19 PM 0.592.9 SINGLEP DELAYED110 TID9 Finished RunGameStartOnBGThread in 94ms. We have 31897 total items. 10/25/2024 6:44:20 PM 0.592.9 SINGLEP DELAYED111 TID6 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 427ms 10/25/2024 6:44:20 PM 0.592.9 SINGLEP DELAYED112 TID6 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 6:44:47 PM 0.592.9 SINGLEP DELAYED113 TID33 World saved in 916 ms 10/25/2024 6:50:17 PM 0.592.9 SINGLEP DELAYED114 TID25 1638ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 102' to intermediate format. 10/25/2024 6:50:17 PM 0.592.9 SINGLEP DELAYED115 TID25 479ms to process 'Bugfixes/Autosave Neoterisk Turn 102' data fully. 10/25/2024 6:50:17 PM 0.592.9 SINGLEP DELAYED116 TID25 Loaded tiles: 807 (841 cells) 10/25/2024 6:50:18 PM 0.592.9 SINGLEP DELAYED117 TID37 Finished RunGameStartOnBGThread in 65ms. We have 31897 total items. 10/25/2024 6:50:19 PM 0.592.9 SINGLEP DELAYED118 TID26 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 424ms 10/25/2024 6:50:19 PM 0.592.9 SINGLEP DELAYED119 TID26 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:11:29 PM 0.592.9 SINGLEP DELAYED120 TID29 1240ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 114' to intermediate format. 10/25/2024 7:11:29 PM 0.592.9 SINGLEP DELAYED121 TID29 636ms to process 'Bugfixes/Autosave Neoterisk Turn 114' data fully. 10/25/2024 7:11:29 PM 0.592.9 SINGLEP DELAYED122 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 7:11:30 PM 0.592.9 SINGLEP DELAYED123 TID22 Finished RunGameStartOnBGThread in 64ms. We have 31897 total items. 10/25/2024 7:11:32 PM 0.592.9 SINGLEP DELAYED124 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 388ms 10/25/2024 7:11:32 PM 0.592.9 SINGLEP DELAYED125 TID32 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:11:35 PM 0.592.9 SINGLEP DELAYED126 TID29 1542ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 150' to intermediate format. 10/25/2024 7:11:36 PM 0.592.9 SINGLEP DELAYED127 TID29 585ms to process 'Bugfixes/Autosave Neoterisk Turn 150' data fully. 10/25/2024 7:11:36 PM 0.592.9 SINGLEP DELAYED128 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 7:11:36 PM 0.592.9 SINGLEP DELAYED129 TID23 Finished RunGameStartOnBGThread in 85ms. We have 31877 total items. 10/25/2024 7:11:37 PM 0.592.9 SINGLEP DELAYED130 TID19 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 424ms 10/25/2024 7:11:37 PM 0.592.9 SINGLEP DELAYED131 TID19 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:11:42 PM 0.592.9 SINGLEP DELAYED132 TID27 1315ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 120' to intermediate format. 10/25/2024 7:11:43 PM 0.592.9 SINGLEP DELAYED133 TID27 484ms to process 'Bugfixes/Autosave Neoterisk Turn 120' data fully. 10/25/2024 7:11:43 PM 0.592.9 SINGLEP DELAYED134 TID27 Loaded tiles: 807 (841 cells) 10/25/2024 7:11:43 PM 0.592.9 SINGLEP DELAYED135 TID21 Finished RunGameStartOnBGThread in 85ms. We have 31877 total items. 10/25/2024 7:11:44 PM 0.592.9 SINGLEP DELAYED136 TID26 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 386ms 10/25/2024 7:11:44 PM 0.592.9 SINGLEP DELAYED137 TID26 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:11:51 PM 0.592.9 SINGLEP DELAYED138 TID11 1562ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 153' to intermediate format. 10/25/2024 7:11:51 PM 0.592.9 SINGLEP DELAYED139 TID11 496ms to process 'Bugfixes/Autosave Neoterisk Turn 153' data fully. 10/25/2024 7:11:51 PM 0.592.9 SINGLEP DELAYED140 TID11 Loaded tiles: 807 (841 cells) 10/25/2024 7:11:52 PM 0.592.9 SINGLEP DELAYED141 TID34 Finished RunGameStartOnBGThread in 189ms. We have 31879 total items. 10/25/2024 7:11:53 PM 0.592.9 SINGLEP DELAYED142 TID15 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 425ms 10/25/2024 7:11:53 PM 0.592.9 SINGLEP DELAYED143 TID15 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:12:06 PM 0.592.9 SINGLEP DELAYED144 TID20 1479ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 114' to intermediate format. 10/25/2024 7:12:06 PM 0.592.9 SINGLEP DELAYED145 TID20 496ms to process 'Bugfixes/Autosave Neoterisk Turn 114' data fully. 10/25/2024 7:12:06 PM 0.592.9 SINGLEP DELAYED146 TID20 Loaded tiles: 807 (841 cells) 10/25/2024 7:12:07 PM 0.592.9 SINGLEP DELAYED147 TID13 Finished RunGameStartOnBGThread in 63ms. We have 31897 total items. 10/25/2024 7:12:08 PM 0.592.9 SINGLEP DELAYED148 TID38 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 424ms 10/25/2024 7:12:08 PM 0.592.9 SINGLEP DELAYED149 TID38 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:12:13 PM 0.592.9 SINGLEP DELAYED150 TID25 1522ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 150' to intermediate format. 10/25/2024 7:12:13 PM 0.592.9 SINGLEP DELAYED151 TID25 474ms to process 'Bugfixes/Autosave Neoterisk Turn 150' data fully. 10/25/2024 7:12:13 PM 0.592.9 SINGLEP DELAYED152 TID25 Loaded tiles: 807 (841 cells) 10/25/2024 7:12:14 PM 0.592.9 SINGLEP DELAYED153 TID10 Finished RunGameStartOnBGThread in 66ms. We have 31877 total items. 10/25/2024 7:12:15 PM 0.592.9 SINGLEP DELAYED154 TID20 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 394ms 10/25/2024 7:12:15 PM 0.592.9 SINGLEP DELAYED155 TID20 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:13:41 PM 0.592.9 SINGLEP DELAYED156 TID10 World saved in 934 ms 10/25/2024 7:13:43 PM 0.592.9 SINGLEP DELAYED157 TID31 World saved in 937 ms 10/25/2024 7:13:44 PM 0.592.9 SINGLEP DELAYED158 TID36 World saved in 959 ms 10/25/2024 7:13:49 PM 0.592.9 SINGLEP DELAYED159 TID29 1569ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 159' to intermediate format. 10/25/2024 7:13:50 PM 0.592.9 SINGLEP DELAYED160 TID29 477ms to process 'Bugfixes/Autosave Neoterisk Turn 159' data fully. 10/25/2024 7:13:50 PM 0.592.9 SINGLEP DELAYED161 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 7:13:50 PM 0.592.9 SINGLEP DELAYED162 TID28 Finished RunGameStartOnBGThread in 63ms. We have 31484 total items. 10/25/2024 7:13:52 PM 0.592.9 SINGLEP DELAYED163 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 417ms 10/25/2024 7:13:52 PM 0.592.9 SINGLEP DELAYED164 TID17 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:13:54 PM 0.592.9 SINGLEP DELAYED165 TID20 1419ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 156' to intermediate format. 10/25/2024 7:13:55 PM 0.592.9 SINGLEP DELAYED166 TID20 NPCUnit: Asked for MapOutdoorSpot with ID 75017, but not found (74738 spots). 10/25/2024 7:13:55 PM 0.592.9 SINGLEP DELAYED167 TID20 NPCUnit: Asked for MapOutdoorSpot with ID 75094, but not found (74738 spots). 10/25/2024 7:13:55 PM 0.592.9 SINGLEP DELAYED168 TID20 584ms to process 'Bugfixes/Autosave Neoterisk Turn 156' data fully. 10/25/2024 7:13:55 PM 0.592.9 SINGLEP DELAYED169 TID20 Loaded tiles: 807 (841 cells) 10/25/2024 7:13:55 PM 0.592.9 SINGLEP DELAYED170 TID25 Finished FillAnyMissingSimBuildings, we had 312 new buildings, and 31831 total items. SkippedBuildings: 31519 AddedBuildings: 312 CellCountChecked: 841 10/25/2024 7:13:55 PM 0.592.9 SINGLEP DELAYED171 TID25 Finished RunGameStartOnBGThread in 117ms. We have 31831 total items. 10/25/2024 7:13:57 PM 0.592.9 SINGLEP DELAYED172 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 482ms 10/25/2024 7:13:57 PM 0.592.9 SINGLEP DELAYED173 TID37 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:14:10 PM 0.592.9 SINGLEP DELAYED174 TID23 1674ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 153' to intermediate format. 10/25/2024 7:14:11 PM 0.592.9 SINGLEP DELAYED175 TID23 485ms to process 'Bugfixes/Autosave Neoterisk Turn 153' data fully. 10/25/2024 7:14:11 PM 0.592.9 SINGLEP DELAYED176 TID23 Loaded tiles: 807 (841 cells) 10/25/2024 7:14:12 PM 0.592.9 SINGLEP DELAYED177 TID24 Finished RunGameStartOnBGThread in 66ms. We have 31879 total items. 10/25/2024 7:14:13 PM 0.592.9 SINGLEP DELAYED178 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 407ms 10/25/2024 7:14:13 PM 0.592.9 SINGLEP DELAYED179 TID21 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:14:22 PM 0.592.9 SINGLEP DELAYED180 TID34 1434ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 150' to intermediate format. 10/25/2024 7:14:23 PM 0.592.9 SINGLEP DELAYED181 TID34 486ms to process 'Bugfixes/Autosave Neoterisk Turn 150' data fully. 10/25/2024 7:14:23 PM 0.592.9 SINGLEP DELAYED182 TID34 Loaded tiles: 807 (841 cells) 10/25/2024 7:14:23 PM 0.592.9 SINGLEP DELAYED183 TID16 Finished RunGameStartOnBGThread in 79ms. We have 31877 total items. 10/25/2024 7:14:24 PM 0.592.9 SINGLEP DELAYED184 TID25 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 396ms 10/25/2024 7:14:24 PM 0.592.9 SINGLEP DELAYED185 TID25 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:15:12 PM 0.592.9 SINGLEP DELAYED186 TID37 World saved in 977 ms 10/25/2024 7:15:13 PM 0.592.9 SINGLEP DELAYED187 TID29 World saved in 924 ms 10/25/2024 7:15:14 PM 0.592.9 SINGLEP DELAYED188 TID20 World saved in 937 ms 10/25/2024 7:15:15 PM 0.592.9 SINGLEP DELAYED189 TID37 World saved in 939 ms 10/25/2024 7:15:20 PM 0.592.9 SINGLEP DELAYED190 TID24 World saved in 923 ms 10/25/2024 7:15:22 PM 0.592.9 SINGLEP DELAYED191 TID33 World saved in 1,085 ms 10/25/2024 7:15:26 PM 0.592.9 SINGLEP DELAYED192 TID21 World saved in 936 ms 10/25/2024 7:15:28 PM 0.592.9 SINGLEP DELAYED193 TID30 World saved in 934 ms 10/25/2024 7:15:30 PM 0.592.9 SINGLEP DELAYED194 TID6 World saved in 938 ms 10/25/2024 7:15:31 PM 0.592.9 SINGLEP DELAYED195 TID29 World saved in 950 ms 10/25/2024 7:15:33 PM 0.592.9 SINGLEP DELAYED196 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:33 PM 0.592.9 SINGLEP DELAYED197 TID17 World saved in 995 ms 10/25/2024 7:15:43 PM 0.592.9 SINGLEP DELAYED198 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:43 PM 0.592.9 SINGLEP DELAYED199 TID25 World saved in 946 ms 10/25/2024 7:15:44 PM 0.592.9 SINGLEP DELAYED200 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:44 PM 0.592.9 SINGLEP DELAYED201 TID9 World saved in 1,113 ms 10/25/2024 7:15:45 PM 0.592.9 SINGLEP DELAYED202 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:45 PM 0.592.9 SINGLEP DELAYED203 TID32 World saved in 977 ms 10/25/2024 7:15:49 PM 0.592.9 SINGLEP DELAYED204 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:49 PM 0.592.9 SINGLEP DELAYED205 TID11 World saved in 954 ms 10/25/2024 7:15:51 PM 0.592.9 SINGLEP DELAYED206 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:51 PM 0.592.9 SINGLEP DELAYED207 TID21 World saved in 1,128 ms 10/25/2024 7:15:53 PM 0.592.9 SINGLEP DELAYED208 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:53 PM 0.592.9 SINGLEP DELAYED209 TID30 World saved in 947 ms 10/25/2024 7:15:55 PM 0.592.9 SINGLEP DELAYED210 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:55 PM 0.592.9 SINGLEP DELAYED211 TID29 World saved in 949 ms 10/25/2024 7:15:57 PM 0.592.9 SINGLEP DELAYED212 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:15:57 PM 0.592.9 SINGLEP DELAYED213 TID19 World saved in 953 ms 10/25/2024 7:16:16 PM 0.592.9 SINGLEP DELAYED214 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:16 PM 0.592.9 SINGLEP DELAYED215 TID30 World saved in 957 ms 10/25/2024 7:16:22 PM 0.592.9 SINGLEP DELAYED216 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:22 PM 0.592.9 SINGLEP DELAYED217 TID35 World saved in 956 ms 10/25/2024 7:16:24 PM 0.592.9 SINGLEP DELAYED218 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:24 PM 0.592.9 SINGLEP DELAYED219 TID5 World saved in 972 ms 10/25/2024 7:16:26 PM 0.592.9 SINGLEP DELAYED220 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:26 PM 0.592.9 SINGLEP DELAYED221 TID33 World saved in 961 ms 10/25/2024 7:16:27 PM 0.592.9 SINGLEP DELAYED222 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:27 PM 0.592.9 SINGLEP DELAYED223 TID35 World saved in 984 ms 10/25/2024 7:16:28 PM 0.592.9 SINGLEP DELAYED224 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:28 PM 0.592.9 SINGLEP DELAYED225 TID22 World saved in 1,225 ms 10/25/2024 7:16:30 PM 0.592.9 SINGLEP DELAYED226 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:30 PM 0.592.9 SINGLEP DELAYED227 TID25 World saved in 962 ms 10/25/2024 7:16:32 PM 0.592.9 SINGLEP DELAYED228 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:32 PM 0.592.9 SINGLEP DELAYED229 TID29 World saved in 1,006 ms 10/25/2024 7:16:33 PM 0.592.9 SINGLEP DELAYED230 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:33 PM 0.592.9 SINGLEP DELAYED231 TID34 World saved in 983 ms 10/25/2024 7:16:36 PM 0.592.9 SINGLEP DELAYED232 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:36 PM 0.592.9 SINGLEP DELAYED233 TID10 World saved in 1,057 ms 10/25/2024 7:16:40 PM 0.592.9 SINGLEP DELAYED234 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:40 PM 0.592.9 SINGLEP DELAYED235 TID34 World saved in 977 ms 10/25/2024 7:16:42 PM 0.592.9 SINGLEP DELAYED236 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:42 PM 0.592.9 SINGLEP DELAYED237 TID5 World saved in 971 ms 10/25/2024 7:16:43 PM 0.592.9 SINGLEP DELAYED238 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:43 PM 0.592.9 SINGLEP DELAYED239 TID27 World saved in 969 ms 10/25/2024 7:16:45 PM 0.592.9 SINGLEP DELAYED240 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:45 PM 0.592.9 SINGLEP DELAYED241 TID25 World saved in 998 ms 10/25/2024 7:16:47 PM 0.592.9 SINGLEP DELAYED242 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:47 PM 0.592.9 SINGLEP DELAYED243 TID33 World saved in 978 ms 10/25/2024 7:16:48 PM 0.592.9 SINGLEP DELAYED244 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:48 PM 0.592.9 SINGLEP DELAYED245 TID32 World saved in 991 ms 10/25/2024 7:16:51 PM 0.592.9 SINGLEP DELAYED246 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:51 PM 0.592.9 SINGLEP DELAYED247 TID12 World saved in 1,173 ms 10/25/2024 7:16:52 PM 0.592.9 SINGLEP DELAYED248 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:52 PM 0.592.9 SINGLEP DELAYED249 TID32 World saved in 970 ms 10/25/2024 7:16:54 PM 0.592.9 SINGLEP DELAYED250 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:54 PM 0.592.9 SINGLEP DELAYED251 TID34 World saved in 1,000 ms 10/25/2024 7:16:56 PM 0.592.9 SINGLEP DELAYED252 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:56 PM 0.592.9 SINGLEP DELAYED253 TID34 World saved in 986 ms 10/25/2024 7:16:58 PM 0.592.9 SINGLEP DELAYED254 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:16:58 PM 0.592.9 SINGLEP DELAYED255 TID38 World saved in 1,166 ms 10/25/2024 7:17:00 PM 0.592.9 SINGLEP DELAYED256 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:17:00 PM 0.592.9 SINGLEP DELAYED257 TID28 World saved in 1,046 ms 10/25/2024 7:17:02 PM 0.592.9 SINGLEP DELAYED258 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:17:02 PM 0.592.9 SINGLEP DELAYED259 TID17 World saved in 1,031 ms 10/25/2024 7:17:04 PM 0.592.9 SINGLEP DELAYED260 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:17:04 PM 0.592.9 SINGLEP DELAYED261 TID34 World saved in 1,040 ms 10/25/2024 7:17:47 PM 0.592.9 SINGLEP DELAYED262 TID23 maxDesiredDistricts: 2 this.CountByDistrict.Count: 30 10/25/2024 7:18:54 PM 0.592.9 SINGLEP DELAYED263 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:18:54 PM 0.592.9 SINGLEP DELAYED264 TID29 World saved in 1,168 ms 10/25/2024 7:19:26 PM 0.592.9 SINGLEP DELAYED265 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:19:26 PM 0.592.9 SINGLEP DELAYED266 TID6 World saved in 1,137 ms 10/25/2024 7:19:32 PM 0.592.9 SINGLEP DELAYED267 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:19:32 PM 0.592.9 SINGLEP DELAYED268 TID25 World saved in 1,162 ms 10/25/2024 7:19:36 PM 0.592.9 SINGLEP DELAYED269 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:19:36 PM 0.592.9 SINGLEP DELAYED270 TID27 World saved in 1,015 ms 10/25/2024 7:19:45 PM 0.592.9 SINGLEP DELAYED271 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:19:45 PM 0.592.9 SINGLEP DELAYED272 TID22 World saved in 1,013 ms 10/25/2024 7:19:47 PM 0.592.9 SINGLEP DELAYED273 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:19:47 PM 0.592.9 SINGLEP DELAYED274 TID8 World saved in 1,237 ms 10/25/2024 7:20:08 PM 0.592.9 SINGLEP DELAYED275 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:20:08 PM 0.592.9 SINGLEP DELAYED276 TID21 World saved in 1,002 ms 10/25/2024 7:20:49 PM 0.592.9 SINGLEP DELAYED277 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:20:49 PM 0.592.9 SINGLEP DELAYED278 TID16 World saved in 1,211 ms 10/25/2024 7:20:50 PM 0.592.9 SINGLEP DELAYED279 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:20:50 PM 0.592.9 SINGLEP DELAYED280 TID22 World saved in 1,049 ms 10/25/2024 7:20:52 PM 0.592.9 SINGLEP DELAYED281 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:20:52 PM 0.592.9 SINGLEP DELAYED282 TID15 World saved in 1,037 ms 10/25/2024 7:21:06 PM 0.592.9 SINGLEP DELAYED283 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:21:06 PM 0.592.9 SINGLEP DELAYED284 TID6 World saved in 1,028 ms 10/25/2024 7:21:11 PM 0.592.9 SINGLEP DELAYED285 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:21:11 PM 0.592.9 SINGLEP DELAYED286 TID27 World saved in 1,025 ms 10/25/2024 7:21:13 PM 0.592.9 SINGLEP DELAYED287 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:21:13 PM 0.592.9 SINGLEP DELAYED288 TID37 World saved in 1,035 ms 10/25/2024 7:21:14 PM 0.592.9 SINGLEP DELAYED289 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:21:14 PM 0.592.9 SINGLEP DELAYED290 TID25 World saved in 1,198 ms 10/25/2024 7:21:16 PM 0.592.9 SINGLEP DELAYED291 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 144.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:21:16 PM 0.592.9 SINGLEP DELAYED292 TID14 World saved in 1,086 ms 10/25/2024 7:22:57 PM 0.592.9 SINGLEP DELAYED293 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 147.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:22:57 PM 0.592.9 SINGLEP DELAYED294 TID23 World saved in 1,039 ms 10/25/2024 7:24:02 PM 0.592.9 SINGLEP DELAYED295 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 150.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:24:02 PM 0.592.9 SINGLEP DELAYED296 TID26 World saved in 1,017 ms 10/25/2024 7:24:56 PM 0.592.9 SINGLEP DELAYED297 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 153.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:24:56 PM 0.592.9 SINGLEP DELAYED298 TID6 World saved in 1,022 ms 10/25/2024 7:25:58 PM 0.592.9 SINGLEP DELAYED299 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 156.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:25:58 PM 0.592.9 SINGLEP DELAYED300 TID8 World saved in 1,047 ms 10/25/2024 7:27:58 PM 0.592.9 SINGLEP DELAYED301 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 159.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 7:27:58 PM 0.592.9 SINGLEP DELAYED302 TID24 World saved in 1,184 ms 10/25/2024 7:33:28 PM 0.592.9 SINGLEP DELAYED303 TID20 1139ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 192' to intermediate format. 10/25/2024 7:33:29 PM 0.592.9 SINGLEP DELAYED304 TID20 480ms to process 'Bugfixes/Autosave Neoterisk Turn 192' data fully. 10/25/2024 7:33:29 PM 0.592.9 SINGLEP DELAYED305 TID20 Loaded tiles: 807 (841 cells) 10/25/2024 7:33:30 PM 0.592.9 SINGLEP DELAYED306 TID29 Finished FillAnyMissingSimBuildings, we had 77 new buildings, and 28786 total items. SkippedBuildings: 28709 AddedBuildings: 77 CellCountChecked: 841 10/25/2024 7:33:30 PM 0.592.9 SINGLEP DELAYED307 TID29 Finished RunGameStartOnBGThread in 58ms. We have 28786 total items. 10/25/2024 7:33:31 PM 0.592.9 SINGLEP DELAYED308 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 376ms 10/25/2024 7:33:31 PM 0.592.9 SINGLEP DELAYED309 TID13 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:34:10 PM 0.592.9 SINGLEP DELAYED310 TID34 World saved in 1,077 ms 10/25/2024 7:34:53 PM 0.592.9 SINGLEP DELAYED311 TID9 maxDesiredDistricts: 2 this.CountByDistrict.Count: 30 10/25/2024 7:35:06 PM 0.592.9 SINGLEP DELAYED312 TID38 World saved in 1,027 ms 10/25/2024 7:36:15 PM 0.592.9 SINGLEP DELAYED313 TID38 World saved in 1,029 ms 10/25/2024 7:37:06 PM 0.592.9 SINGLEP DELAYED314 TID29 World saved in 1,020 ms 10/25/2024 7:37:29 PM 0.592.9 SINGLEP DELAYED315 TID18 World saved in 1,436 ms 10/25/2024 7:37:33 PM 0.592.9 SINGLEP DELAYED316 TID13 World saved in 1,022 ms 10/25/2024 7:37:46 PM 0.592.9 SINGLEP DELAYED317 TID29 World saved in 1,052 ms 10/25/2024 7:37:50 PM 0.592.9 SINGLEP DELAYED318 TID27 World saved in 1,055 ms 10/25/2024 7:38:42 PM 0.592.9 SINGLEP DELAYED319 TID21 1323ms to read savegame 'Bugfixes/Test' to intermediate format. 10/25/2024 7:38:43 PM 0.592.9 SINGLEP DELAYED320 TID21 468ms to process 'Bugfixes/Test' data fully. 10/25/2024 7:38:43 PM 0.592.9 SINGLEP DELAYED321 TID21 Loaded tiles: 807 (841 cells) 10/25/2024 7:38:43 PM 0.592.9 SINGLEP DELAYED322 TID34 Finished RunGameStartOnBGThread in 62ms. We have 28777 total items. 10/25/2024 7:38:44 PM 0.592.9 SINGLEP DELAYED323 TID37 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 433ms 10/25/2024 7:38:44 PM 0.592.9 SINGLEP DELAYED324 TID37 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:39:33 PM 0.592.9 SINGLEP DELAYED325 TID32 World saved in 1,067 ms 10/25/2024 7:39:42 PM 0.592.9 SINGLEP DELAYED326 TID27 World saved in 1,047 ms 10/25/2024 7:39:47 PM 0.592.9 SINGLEP DELAYED327 TID12 World saved in 1,055 ms 10/25/2024 7:39:49 PM 0.592.9 SINGLEP DELAYED328 TID14 World saved in 1,059 ms 10/25/2024 7:39:50 PM 0.592.9 SINGLEP DELAYED329 TID23 World saved in 1,058 ms 10/25/2024 7:39:52 PM 0.592.9 SINGLEP DELAYED330 TID16 World saved in 1,321 ms 10/25/2024 7:40:00 PM 0.592.9 SINGLEP DELAYED331 TID30 World saved in 1,125 ms 10/25/2024 7:40:35 PM 0.592.9 SINGLEP DELAYED332 TID21 maxDesiredDistricts: 2 this.CountByDistrict.Count: 30 10/25/2024 7:41:04 PM 0.592.9 SINGLEP DELAYED333 TID20 World saved in 1,174 ms 10/25/2024 7:41:55 PM 0.592.9 SINGLEP DELAYED334 TID32 World saved in 1,212 ms 10/25/2024 7:42:08 PM 0.592.9 SINGLEP DELAYED335 TID10 World saved in 1,042 ms 10/25/2024 7:42:16 PM 0.592.9 SINGLEP DELAYED336 TID18 World saved in 1,076 ms 10/25/2024 7:42:24 PM 0.592.9 SINGLEP DELAYED337 TID12 World saved in 1,041 ms 10/25/2024 7:42:31 PM 0.592.9 SINGLEP DELAYED338 TID17 World saved in 1,214 ms 10/25/2024 7:42:37 PM 0.592.9 SINGLEP DELAYED339 TID21 1630ms to read savegame 'Bugfixes/Test' to intermediate format. 10/25/2024 7:42:38 PM 0.592.9 SINGLEP DELAYED340 TID21 461ms to process 'Bugfixes/Test' data fully. 10/25/2024 7:42:38 PM 0.592.9 SINGLEP DELAYED341 TID21 Loaded tiles: 807 (841 cells) 10/25/2024 7:42:38 PM 0.592.9 SINGLEP DELAYED342 TID22 Finished RunGameStartOnBGThread in 105ms. We have 28435 total items. 10/25/2024 7:42:40 PM 0.592.9 SINGLEP DELAYED343 TID31 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 450ms 10/25/2024 7:42:40 PM 0.592.9 SINGLEP DELAYED344 TID31 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:42:43 PM 0.592.9 SINGLEP DELAYED345 TID8 World saved in 1,074 ms 10/25/2024 7:42:44 PM 0.592.9 SINGLEP DELAYED346 TID15 World saved in 1,082 ms 10/25/2024 7:42:46 PM 0.592.9 SINGLEP DELAYED347 TID23 World saved in 1,082 ms 10/25/2024 7:42:47 PM 0.592.9 SINGLEP DELAYED348 TID15 World saved in 1,105 ms 10/25/2024 7:42:49 PM 0.592.9 SINGLEP DELAYED349 TID11 World saved in 1,398 ms 10/25/2024 7:42:50 PM 0.592.9 SINGLEP DELAYED350 TID34 World saved in 1,065 ms 10/25/2024 7:43:18 PM 0.592.9 SINGLEP DELAYED351 TID35 World saved in 1,052 ms 10/25/2024 7:43:24 PM 0.592.9 SINGLEP DELAYED352 TID28 maxDesiredDistricts: 2 this.CountByDistrict.Count: 30 10/25/2024 7:44:18 PM 0.592.9 SINGLEP DELAYED353 TID12 World saved in 1,120 ms 10/25/2024 7:44:37 PM 0.592.9 SINGLEP DELAYED354 TID15 World saved in 1,203 ms 10/25/2024 7:44:41 PM 0.592.9 SINGLEP DELAYED355 TID34 World saved in 1,268 ms 10/25/2024 7:44:56 PM 0.592.9 SINGLEP DELAYED356 TID14 World saved in 1,060 ms 10/25/2024 7:45:59 PM 0.592.9 SINGLEP DELAYED357 TID13 1162ms to read savegame 'Bugfixes/Test' to intermediate format. 10/25/2024 7:46:00 PM 0.592.9 SINGLEP DELAYED358 TID13 621ms to process 'Bugfixes/Test' data fully. 10/25/2024 7:46:00 PM 0.592.9 SINGLEP DELAYED359 TID13 Loaded tiles: 807 (841 cells) 10/25/2024 7:46:00 PM 0.592.9 SINGLEP DELAYED360 TID36 Finished RunGameStartOnBGThread in 144ms. We have 28435 total items. 10/25/2024 7:46:01 PM 0.592.9 SINGLEP DELAYED361 TID10 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 366ms 10/25/2024 7:46:01 PM 0.592.9 SINGLEP DELAYED362 TID10 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 7:46:05 PM 0.592.9 SINGLEP DELAYED363 TID17 World saved in 1,095 ms 10/25/2024 7:46:07 PM 0.592.9 SINGLEP DELAYED364 TID11 World saved in 1,094 ms 10/25/2024 7:46:08 PM 0.592.9 SINGLEP DELAYED365 TID34 World saved in 1,088 ms 10/25/2024 7:46:09 PM 0.592.9 SINGLEP DELAYED366 TID23 World saved in 1,119 ms 10/25/2024 7:46:11 PM 0.592.9 SINGLEP DELAYED367 TID15 World saved in 1,100 ms 10/25/2024 7:46:12 PM 0.592.9 SINGLEP DELAYED368 TID5 World saved in 1,113 ms 10/25/2024 7:46:14 PM 0.592.9 SINGLEP DELAYED369 TID10 World saved in 1,478 ms 10/25/2024 7:46:15 PM 0.592.9 SINGLEP DELAYED370 TID28 World saved in 1,119 ms 10/25/2024 7:46:16 PM 0.592.9 SINGLEP DELAYED371 TID25 World saved in 1,124 ms 10/25/2024 7:46:18 PM 0.592.9 SINGLEP DELAYED372 TID14 World saved in 1,109 ms 10/25/2024 7:46:19 PM 0.592.9 SINGLEP DELAYED373 TID34 World saved in 1,116 ms 10/25/2024 7:46:21 PM 0.592.9 SINGLEP DELAYED374 TID30 World saved in 1,491 ms 10/25/2024 7:46:22 PM 0.592.9 SINGLEP DELAYED375 TID15 World saved in 1,094 ms 10/25/2024 7:46:23 PM 0.592.9 SINGLEP DELAYED376 TID27 World saved in 1,176 ms 10/25/2024 7:46:26 PM 0.592.9 SINGLEP DELAYED377 TID5 World saved in 1,102 ms 10/25/2024 7:46:28 PM 0.592.9 SINGLEP DELAYED378 TID5 World saved in 1,685 ms 10/25/2024 7:46:39 PM 0.592.9 SINGLEP DELAYED379 TID28 World saved in 1,099 ms 10/25/2024 7:49:11 PM 0.592.9 SINGLEP DELAYED380 TID30 World saved in 1,102 ms 10/25/2024 7:49:14 PM 0.592.9 SINGLEP DELAYED381 TID6 maxDesiredDistricts: 2 this.CountByDistrict.Count: 30 10/25/2024 7:49:56 PM 0.592.9 SINGLEP DELAYED382 TID27 World saved in 1,201 ms 10/25/2024 7:50:22 PM 0.592.9 SINGLEP DELAYED383 TID18 World saved in 1,193 ms 10/25/2024 7:50:23 PM 0.592.9 SINGLEP DELAYED384 TID14 World saved in 1,295 ms 10/25/2024 7:50:30 PM 0.592.9 SINGLEP DELAYED385 TID30 World saved in 1,752 ms 10/25/2024 7:50:35 PM 0.592.9 SINGLEP DELAYED386 TID25 World saved in 1,361 ms 10/25/2024 7:50:39 PM 0.592.9 SINGLEP DELAYED387 TID10 World saved in 1,187 ms 10/25/2024 7:50:41 PM 0.592.9 SINGLEP DELAYED388 TID20 World saved in 1,170 ms 10/25/2024 7:50:43 PM 0.592.9 SINGLEP DELAYED389 TID38 World saved in 1,681 ms 10/25/2024 7:50:44 PM 0.592.9 SINGLEP DELAYED390 TID8 World saved in 1,143 ms 10/25/2024 7:50:46 PM 0.592.9 SINGLEP DELAYED391 TID35 World saved in 1,146 ms 10/25/2024 7:50:47 PM 0.592.9 SINGLEP DELAYED392 TID29 World saved in 1,253 ms 10/25/2024 7:50:49 PM 0.592.9 SINGLEP DELAYED393 TID16 World saved in 1,702 ms 10/25/2024 7:50:50 PM 0.592.9 SINGLEP DELAYED394 TID29 World saved in 1,124 ms 10/25/2024 7:50:52 PM 0.592.9 SINGLEP DELAYED395 TID38 World saved in 1,227 ms 10/25/2024 7:50:53 PM 0.592.9 SINGLEP DELAYED396 TID16 World saved in 1,149 ms 10/25/2024 7:50:55 PM 0.592.9 SINGLEP DELAYED397 TID37 World saved in 1,658 ms 10/25/2024 7:53:40 PM 0.592.9 SINGLEP DELAYED398 TID29 1404ms to read savegame 'Bugfixes/29572_Save' to intermediate format. 10/25/2024 7:53:40 PM 0.592.9 SINGLEP DELAYED399 TID29 452ms to process 'Bugfixes/29572_Save' data fully. 10/25/2024 7:53:40 PM 0.592.9 SINGLEP DELAYED400 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 7:53:41 PM 0.592.9 SINGLEP DELAYED401 TID19 Finished RunGameStartOnBGThread in 56ms. We have 25988 total items. 10/25/2024 7:53:42 PM 0.592.9 SINGLEP DELAYED402 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 402ms 10/25/2024 7:53:42 PM 0.592.9 SINGLEP DELAYED403 TID11 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 8:10:21 PM 0.592.9 SINGLEP DELAYED404 TID37 World saved in 1,202 ms 10/25/2024 8:24:15 PM 0.592.9 SINGLEP DELAYED405 TID30 1582ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 249' to intermediate format. 10/25/2024 8:24:15 PM 0.592.9 SINGLEP DELAYED406 TID30 512ms to process 'Bugfixes/Autosave Neoterisk Turn 249' data fully. 10/25/2024 8:24:15 PM 0.592.9 SINGLEP DELAYED407 TID30 Loaded tiles: 807 (841 cells) 10/25/2024 8:24:15 PM 0.592.9 SINGLEP DELAYED408 TID29 Finished RunGameStartOnBGThread in 141ms. We have 26058 total items. 10/25/2024 8:24:17 PM 0.592.9 SINGLEP DELAYED409 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 426ms 10/25/2024 8:24:17 PM 0.592.9 SINGLEP DELAYED410 TID5 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 8:24:44 PM 0.592.9 SINGLEP DELAYED411 TID31 maxDesiredDistricts: 2 this.CountByDistrict.Count: 30 10/25/2024 8:25:07 PM 0.592.9 SINGLEP DELAYED412 TID35 World saved in 1,197 ms 10/25/2024 8:26:10 PM 0.592.9 SINGLEP DELAYED413 TID13 World saved in 1,160 ms 10/25/2024 8:26:18 PM 0.592.9 SINGLEP DELAYED414 TID15 World saved in 1,148 ms 10/25/2024 8:26:35 PM 0.592.9 SINGLEP DELAYED415 TID15 World saved in 1,134 ms 10/25/2024 8:26:39 PM 0.592.9 SINGLEP DELAYED416 TID8 World saved in 1,252 ms 10/25/2024 8:26:41 PM 0.592.9 SINGLEP DELAYED417 TID32 World saved in 1,162 ms 10/25/2024 8:26:43 PM 0.592.9 SINGLEP DELAYED418 TID25 World saved in 1,561 ms 10/25/2024 8:26:44 PM 0.592.9 SINGLEP DELAYED419 TID18 World saved in 1,145 ms 10/25/2024 8:26:46 PM 0.592.9 SINGLEP DELAYED420 TID12 World saved in 1,135 ms 10/25/2024 8:26:48 PM 0.592.9 SINGLEP DELAYED421 TID27 World saved in 1,274 ms 10/25/2024 8:26:50 PM 0.592.9 SINGLEP DELAYED422 TID14 World saved in 1,977 ms 10/25/2024 8:26:52 PM 0.592.9 SINGLEP DELAYED423 TID27 World saved in 1,461 ms 10/25/2024 8:26:54 PM 0.592.9 SINGLEP DELAYED424 TID23 World saved in 1,555 ms 10/25/2024 8:26:55 PM 0.592.9 SINGLEP DELAYED425 TID27 World saved in 1,684 ms 10/25/2024 8:26:58 PM 0.592.9 SINGLEP DELAYED426 TID20 World saved in 2,097 ms 10/25/2024 8:26:59 PM 0.592.9 SINGLEP DELAYED427 TID16 World saved in 1,174 ms 10/25/2024 8:27:01 PM 0.592.9 SINGLEP DELAYED428 TID5 World saved in 1,265 ms 10/25/2024 8:27:03 PM 0.592.9 SINGLEP DELAYED429 TID15 World saved in 1,185 ms 10/25/2024 8:28:08 PM 0.592.9 SINGLEP DELAYED430 TID22 World saved in 1,157 ms 10/25/2024 8:28:45 PM 0.592.9 SINGLEP DELAYED431 TID16 World saved in 1,205 ms 10/25/2024 8:29:52 PM 0.592.9 SINGLEP DELAYED432 TID29 World saved in 1,157 ms 10/25/2024 8:29:56 PM 0.592.9 SINGLEP DELAYED433 TID18 World saved in 1,247 ms 10/25/2024 8:48:35 PM 0.592.9 SINGLEP DELAYED434 TID23 1270ms to read savegame 'Saving/Autosave Landing Turn 294' to intermediate format. 10/25/2024 8:48:35 PM 0.592.9 SINGLEP DELAYED435 TID23 689ms to process 'Saving/Autosave Landing Turn 294' data fully. 10/25/2024 8:48:35 PM 0.592.9 SINGLEP DELAYED436 TID23 Loaded tiles: 807 (841 cells) 10/25/2024 8:48:36 PM 0.592.9 SINGLEP DELAYED437 TID27 Finished RunGameStartOnBGThread in 70ms. We have 28054 total items. 10/25/2024 8:48:38 PM 0.592.9 SINGLEP DELAYED438 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 10/25/2024 8:48:38 PM 0.592.9 SINGLEP DELAYED439 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 8:49:09 PM 0.592.9 SINGLEP DELAYED440 TID15 1165ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/25/2024 8:49:10 PM 0.592.9 SINGLEP DELAYED441 TID15 452ms to process 'Saving/100 done with QOL' data fully. 10/25/2024 8:49:10 PM 0.592.9 SINGLEP DELAYED442 TID15 Loaded tiles: 807 (841 cells) 10/25/2024 8:49:10 PM 0.592.9 SINGLEP DELAYED443 TID12 Finished RunGameStartOnBGThread in 93ms. We have 27197 total items. 10/25/2024 8:49:11 PM 0.592.9 SINGLEP DELAYED444 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 397ms 10/25/2024 8:49:11 PM 0.592.9 SINGLEP DELAYED445 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 8:55:33 PM 0.592.9 SINGLEP DELAYED446 TID31 World saved in 1,243 ms 10/25/2024 8:58:45 PM 0.592.9 SINGLEP DELAYED447 TID21 1377ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/25/2024 8:58:45 PM 0.592.9 SINGLEP DELAYED448 TID21 458ms to process 'Saving/100 done with QOL' data fully. 10/25/2024 8:58:45 PM 0.592.9 SINGLEP DELAYED449 TID21 Loaded tiles: 807 (841 cells) 10/25/2024 8:58:46 PM 0.592.9 SINGLEP DELAYED450 TID5 Finished RunGameStartOnBGThread in 71ms. We have 27197 total items. 10/25/2024 8:58:47 PM 0.592.9 SINGLEP DELAYED451 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 386ms 10/25/2024 8:58:47 PM 0.592.9 SINGLEP DELAYED452 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 8:58:53 PM 0.592.9 SINGLEP DELAYED453 TID11 1289ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/25/2024 8:58:53 PM 0.592.9 SINGLEP DELAYED454 TID11 668ms to process 'Saving/100 done with QOL' data fully. 10/25/2024 8:58:53 PM 0.592.9 SINGLEP DELAYED455 TID11 Loaded tiles: 807 (841 cells) 10/25/2024 8:58:54 PM 0.592.9 SINGLEP DELAYED456 TID25 Finished RunGameStartOnBGThread in 188ms. We have 27197 total items. 10/25/2024 8:58:55 PM 0.592.9 SINGLEP DELAYED457 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 353ms 10/25/2024 8:58:55 PM 0.592.9 SINGLEP DELAYED458 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 9:00:02 PM 0.592.9 SINGLEP DELAYED459 TID25 1138ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/25/2024 9:00:02 PM 0.592.9 SINGLEP DELAYED460 TID25 448ms to process 'Saving/100 done with QOL' data fully. 10/25/2024 9:00:02 PM 0.592.9 SINGLEP DELAYED461 TID25 Loaded tiles: 807 (841 cells) 10/25/2024 9:00:03 PM 0.592.9 SINGLEP DELAYED462 TID6 Finished RunGameStartOnBGThread in 69ms. We have 27197 total items. 10/25/2024 9:00:05 PM 0.592.9 SINGLEP DELAYED463 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 345ms 10/25/2024 9:00:05 PM 0.592.9 SINGLEP DELAYED464 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 9:00:36 PM 0.592.9 SINGLEP DELAYED465 TID11 1232ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/25/2024 9:00:37 PM 0.592.9 SINGLEP DELAYED466 TID11 456ms to process 'Saving/100 done with QOL' data fully. 10/25/2024 9:00:37 PM 0.592.9 SINGLEP DELAYED467 TID11 Loaded tiles: 807 (841 cells) 10/25/2024 9:00:37 PM 0.592.9 SINGLEP DELAYED468 TID37 Finished RunGameStartOnBGThread in 96ms. We have 27197 total items. 10/25/2024 9:00:38 PM 0.592.9 SINGLEP DELAYED469 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 10/25/2024 9:00:38 PM 0.592.9 SINGLEP DELAYED470 TID22 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 9:56:56 PM 0.592.9 SINGLEP DELAYED471 TID31 1488ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 234' to intermediate format. 10/25/2024 9:56:56 PM 0.592.9 SINGLEP DELAYED472 TID31 457ms to process 'Bugfixes/Autosave Neoterisk Turn 234' data fully. 10/25/2024 9:56:56 PM 0.592.9 SINGLEP DELAYED473 TID31 Loaded tiles: 807 (841 cells) 10/25/2024 9:56:57 PM 0.592.9 SINGLEP DELAYED474 TID15 Finished FillAnyMissingSimBuildings, we had 10 new buildings, and 26955 total items. SkippedBuildings: 26945 AddedBuildings: 10 CellCountChecked: 841 10/25/2024 9:56:57 PM 0.592.9 SINGLEP DELAYED475 TID15 Finished RunGameStartOnBGThread in 58ms. We have 26955 total items. 10/25/2024 9:56:58 PM 0.592.9 SINGLEP DELAYED476 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 424ms 10/25/2024 9:56:58 PM 0.592.9 SINGLEP DELAYED477 TID18 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 9:59:29 PM 0.592.9 SINGLEP DELAYED478 TID12 1243ms to read savegame 'Saving/7. Cutter built' to intermediate format. 10/25/2024 9:59:30 PM 0.592.9 SINGLEP DELAYED479 TID12 634ms to process 'Saving/7. Cutter built' data fully. 10/25/2024 9:59:30 PM 0.592.9 SINGLEP DELAYED480 TID12 Loaded tiles: 807 (841 cells) 10/25/2024 9:59:31 PM 0.592.9 SINGLEP DELAYED481 TID10 Finished RunGameStartOnBGThread in 125ms. We have 31167 total items. 10/25/2024 9:59:32 PM 0.592.9 SINGLEP DELAYED482 TID12 Finished adding outdoor spots 441 cells, adding 40004 spots in the process. This took 749ms 10/25/2024 9:59:32 PM 0.592.9 SINGLEP DELAYED483 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 9:59:49 PM 0.592.9 SINGLEP DELAYED484 TID29 1188ms to read savegame 'Saving/6. Secured food' to intermediate format. 10/25/2024 9:59:49 PM 0.592.9 SINGLEP DELAYED485 TID29 658ms to process 'Saving/6. Secured food' data fully. 10/25/2024 9:59:49 PM 0.592.9 SINGLEP DELAYED486 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 9:59:50 PM 0.592.9 SINGLEP DELAYED487 TID23 Finished RunGameStartOnBGThread in 75ms. We have 31171 total items. 10/25/2024 9:59:51 PM 0.592.9 SINGLEP DELAYED488 TID38 Finished adding outdoor spots 441 cells, adding 40117 spots in the process. This took 457ms 10/25/2024 9:59:51 PM 0.592.9 SINGLEP DELAYED489 TID38 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 10:35:58 PM 0.592.9 SINGLEP DELAYED490 TID23 1458ms to read savegame 'Bugfixes/29571_Save' to intermediate format. 10/25/2024 10:35:58 PM 0.592.9 SINGLEP DELAYED491 TID23 491ms to process 'Bugfixes/29571_Save' data fully. 10/25/2024 10:35:58 PM 0.592.9 SINGLEP DELAYED492 TID23 Loaded tiles: 807 (841 cells) 10/25/2024 10:35:58 PM 0.592.9 SINGLEP DELAYED493 TID29 Finished RunGameStartOnBGThread in 95ms. We have 31877 total items. 10/25/2024 10:35:59 PM 0.592.9 SINGLEP DELAYED494 TID10 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 397ms 10/25/2024 10:35:59 PM 0.592.9 SINGLEP DELAYED495 TID10 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 10:39:37 PM 0.592.9 SINGLEP DELAYED496 TID11 1250ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 10/25/2024 10:39:38 PM 0.592.9 SINGLEP DELAYED497 TID11 549ms to process 'Saving/5. Tents eliminated' data fully. 10/25/2024 10:39:38 PM 0.592.9 SINGLEP DELAYED498 TID11 Loaded tiles: 807 (841 cells) 10/25/2024 10:39:38 PM 0.592.9 SINGLEP DELAYED499 TID33 Finished RunGameStartOnBGThread in 68ms. We have 31380 total items. 10/25/2024 10:39:40 PM 0.592.9 SINGLEP DELAYED500 TID18 Finished adding outdoor spots 441 cells, adding 40086 spots in the process. This took 407ms 10/25/2024 10:39:40 PM 0.592.9 SINGLEP DELAYED501 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 10:41:01 PM 0.592.9 SINGLEP DELAYED502 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 10:41:01 PM 0.592.9 SINGLEP DELAYED503 TID12 World saved in 1,279 ms 10/25/2024 10:41:09 PM 0.592.9 SINGLEP DELAYED504 TID34 1557ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 10/25/2024 10:41:10 PM 0.592.9 SINGLEP DELAYED505 TID34 437ms to process 'Saving/5. Tents eliminated' data fully. 10/25/2024 10:41:10 PM 0.592.9 SINGLEP DELAYED506 TID34 Loaded tiles: 807 (841 cells) 10/25/2024 10:41:10 PM 0.592.9 SINGLEP DELAYED507 TID14 Finished RunGameStartOnBGThread in 73ms. We have 31380 total items. 10/25/2024 10:41:11 PM 0.592.9 SINGLEP DELAYED508 TID31 Finished adding outdoor spots 441 cells, adding 40264 spots in the process. This took 421ms 10/25/2024 10:41:11 PM 0.592.9 SINGLEP DELAYED509 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 10:41:42 PM 0.592.9 SINGLEP DELAYED510 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 10:41:42 PM 0.592.9 SINGLEP DELAYED511 TID35 World saved in 1,194 ms 10/25/2024 10:43:00 PM 0.592.9 SINGLEP DELAYED512 TID21 1220ms to read savegame 'Saving/51 secured appartments' to intermediate format. 10/25/2024 10:43:01 PM 0.592.9 SINGLEP DELAYED513 TID21 497ms to process 'Saving/51 secured appartments' data fully. 10/25/2024 10:43:01 PM 0.592.9 SINGLEP DELAYED514 TID21 Loaded tiles: 807 (841 cells) 10/25/2024 10:43:02 PM 0.592.9 SINGLEP DELAYED515 TID31 Finished RunGameStartOnBGThread in 56ms. We have 31533 total items. 10/25/2024 10:43:03 PM 0.592.9 SINGLEP DELAYED516 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 10/25/2024 10:43:03 PM 0.592.9 SINGLEP DELAYED517 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 10:44:11 PM 0.592.9 SINGLEP DELAYED518 TID29 1128ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 10/25/2024 10:44:12 PM 0.592.9 SINGLEP DELAYED519 TID29 452ms to process 'Saving/5. Tents eliminated' data fully. 10/25/2024 10:44:12 PM 0.592.9 SINGLEP DELAYED520 TID29 Loaded tiles: 807 (841 cells) 10/25/2024 10:44:13 PM 0.592.9 SINGLEP DELAYED521 TID14 Finished RunGameStartOnBGThread in 55ms. We have 31380 total items. 10/25/2024 10:44:14 PM 0.592.9 SINGLEP DELAYED522 TID20 Finished adding outdoor spots 441 cells, adding 40087 spots in the process. This took 402ms 10/25/2024 10:44:14 PM 0.592.9 SINGLEP DELAYED523 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/25/2024 10:44:42 PM 0.592.9 SINGLEP DELAYED524 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/25/2024 10:44:42 PM 0.592.9 SINGLEP DELAYED525 TID34 World saved in 1,206 ms 10/28/2024 3:05:52 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/28/2024 3:05:52 PM SINGLEP Opening Eyes (0.1278s) 10/28/2024 3:08:06 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/28/2024 3:08:06 PM SINGLEP Opening Eyes (0.0957s) 10/28/2024 3:08:06 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2024 3:08:05 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/28/2024 3:08:06 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16189148 appID: 2604860 10/28/2024 3:08:06 PM 0.593 SINGLEP Game Version: 0.593 (Main Game 10/28/2024 3:08:06 PM 0.593 SINGLEP Examining Inner Self (0.0582s) 10/28/2024 3:08:06 PM 0.593 SINGLEP Returning King (0.1519s) 10/28/2024 3:08:06 PM 0.593 SINGLEP Found 500 xml files in 247 folders in 60ms 10/28/2024 3:08:06 PM 0.593 SINGLEP Check For Extra Squires (0.4245s) 10/28/2024 3:08:06 PM 0.593 SINGLEP 500 Xml Files Parsed in 362ms 10/28/2024 3:08:06 PM 0.593 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/28/2024 3:08:06 PM 0.593 SINGLEP Bring Ambassador To Dinner (0.0346s) 10/28/2024 3:08:06 PM 0.593 SINGLEP Update mod and expansion statuses! 10/28/2024 3:08:06 PM 0.593 SINGLEP Check Nearby Fiefdoms (0.0266s) 10/28/2024 3:08:06 PM 0.593 SINGLEP Resolution changed to windowed 3840x2160 10/28/2024 3:08:06 PM 0.593 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/28/2024 3:08:07 PM 0.593 SINGLEP Disperse Diaspora (0.5885s) 10/28/2024 3:08:07 PM 0.593 SINGLEP Wonder About Those Spiders (0.0737s) 10/28/2024 3:08:07 PM 0.593 SINGLEP Reassure Self (0.0130s) 10/28/2024 3:08:08 PM 0.593 SINGLEP Thinking Abstract Thoughts (0.5256s) 10/28/2024 3:08:09 PM 0.593 SINGLEP Sound Search (1.5413s) 10/28/2024 3:08:09 PM 0.593 SINGLEP Polishing Stones (0.0543s) 10/28/2024 3:08:09 PM 0.593 SINGLEP Making Connections (0.1410s) 10/28/2024 3:08:09 PM 0.593 SINGLEP 3.7 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (1.5s) 10/28/2024 3:08:09 PM 0.593 SINGLEP Finished loading 6538 sprites from dictionaries! (3051 table rows waiting on them.) 10/28/2024 3:08:09 PM 0.593 SINGLEP Linked all icons to rows in 10ms. 10/28/2024 3:08:10 PM 0.593 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/28/2024 3:08:09 PM 0.593 SINGLEP DELAYED3 TID11 Finished loading all LevelType contents in 0.1s 10/28/2024 3:08:10 PM 0.593 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/28/2024 3:08:11 PM 0.593 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/28/2024 3:08:10 PM 0.593 SINGLEP DELAYED4 TID20 4.8 seconds total load time and post-editing time. 10/28/2024 3:08:11 PM 0.593 SINGLEP 589 materials found. 10/28/2024 3:08:11 PM 0.593 SINGLEP DELAYED5 TID28 1,463 pools initialized with 466,005 items in 266ms 10/28/2024 3:28:08 PM 0.593 SINGLEP DELAYED6 TID32 1263ms to read savegame 'Saving/100 done with QOL' to intermediate format. 10/28/2024 3:28:09 PM 0.593 SINGLEP DELAYED7 TID32 914ms to process 'Saving/100 done with QOL' data fully. 10/28/2024 3:28:09 PM 0.593 SINGLEP DELAYED8 TID32 Loaded tiles: 807 (841 cells) 10/28/2024 3:28:10 PM 0.593 SINGLEP DELAYED9 TID36 Finished RunGameStartOnBGThread in 500ms. We have 27197 total items. 10/28/2024 3:28:11 PM 0.593 SINGLEP DELAYED10 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 330ms 10/28/2024 3:28:11 PM 0.593 SINGLEP DELAYED11 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 3:39:03 PM 0.593 SINGLEP DELAYED12 TID5 1129ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 252' to intermediate format. 10/28/2024 3:39:04 PM 0.593 SINGLEP DELAYED13 TID5 492ms to process 'Bugfixes/Autosave Neoterisk Turn 252' data fully. 10/28/2024 3:39:04 PM 0.593 SINGLEP DELAYED14 TID5 Loaded tiles: 807 (841 cells) 10/28/2024 3:39:04 PM 0.593 SINGLEP DELAYED15 TID26 Finished RunGameStartOnBGThread in 67ms. We have 26058 total items. 10/28/2024 3:39:05 PM 0.593 SINGLEP DELAYED16 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 396ms 10/28/2024 3:39:05 PM 0.593 SINGLEP DELAYED17 TID15 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 4:55:07 PM 0.593 SINGLEP DELAYED18 TID11 World saved in 984 ms 10/28/2024 4:56:07 PM 0.593 SINGLEP DELAYED19 TID21 World saved in 852 ms 10/28/2024 4:56:33 PM 0.593 SINGLEP DELAYED20 TID31 World saved in 836 ms 10/28/2024 4:56:37 PM 0.593 SINGLEP DELAYED21 TID32 World saved in 849 ms 10/28/2024 4:56:44 PM 0.593 SINGLEP DELAYED22 TID15 World saved in 859 ms 10/28/2024 4:56:47 PM 0.593 SINGLEP DELAYED23 TID34 World saved in 854 ms 10/28/2024 4:56:50 PM 0.593 SINGLEP DELAYED24 TID5 World saved in 862 ms 10/28/2024 4:59:11 PM 0.593 SINGLEP DELAYED25 TID32 World saved in 865 ms 10/28/2024 4:59:18 PM 0.593 SINGLEP DELAYED26 TID6 World saved in 876 ms 10/28/2024 4:59:22 PM 0.593 SINGLEP DELAYED27 TID12 World saved in 881 ms 10/28/2024 4:59:27 PM 0.593 SINGLEP DELAYED28 TID32 World saved in 870 ms 10/28/2024 4:59:31 PM 0.593 SINGLEP DELAYED29 TID35 World saved in 890 ms 10/28/2024 4:59:34 PM 0.593 SINGLEP DELAYED30 TID10 World saved in 881 ms 10/28/2024 4:59:38 PM 0.593 SINGLEP DELAYED31 TID28 World saved in 878 ms 10/28/2024 4:59:47 PM 0.593 SINGLEP DELAYED32 TID10 World saved in 1,049 ms 10/28/2024 4:59:55 PM 0.593 SINGLEP DELAYED33 TID18 World saved in 869 ms 10/28/2024 4:59:58 PM 0.593 SINGLEP DELAYED34 TID37 World saved in 871 ms 10/28/2024 5:00:02 PM 0.593 SINGLEP DELAYED35 TID36 World saved in 882 ms 10/28/2024 5:00:05 PM 0.593 SINGLEP DELAYED36 TID11 World saved in 893 ms 10/28/2024 5:00:09 PM 0.593 SINGLEP DELAYED37 TID15 World saved in 1,031 ms 10/28/2024 5:00:13 PM 0.593 SINGLEP DELAYED38 TID10 World saved in 920 ms 10/28/2024 5:00:52 PM 0.593 SINGLEP DELAYED39 TID12 World saved in 891 ms 10/28/2024 5:00:56 PM 0.593 SINGLEP DELAYED40 TID27 World saved in 946 ms 10/28/2024 5:01:22 PM 0.593 SINGLEP DELAYED41 TID20 World saved in 891 ms 10/28/2024 5:01:26 PM 0.593 SINGLEP DELAYED42 TID23 World saved in 901 ms 10/28/2024 5:01:49 PM 0.593 SINGLEP DELAYED43 TID6 World saved in 896 ms 10/28/2024 5:02:22 PM 0.593 SINGLEP DELAYED44 TID24 World saved in 890 ms 10/28/2024 5:04:55 PM 0.593 SINGLEP DELAYED45 TID31 World saved in 980 ms 10/28/2024 5:14:09 PM 0.593 SINGLEP DELAYED46 TID25 World saved in 914 ms 10/28/2024 5:18:08 PM 0.593 SINGLEP DELAYED47 TID31 World saved in 918 ms 10/28/2024 5:18:14 PM 0.593 SINGLEP DELAYED48 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 162.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:14 PM 0.593 SINGLEP DELAYED49 TID37 World saved in 1,077 ms 10/28/2024 5:18:18 PM 0.593 SINGLEP DELAYED50 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 165.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:18 PM 0.593 SINGLEP DELAYED51 TID13 World saved in 940 ms 10/28/2024 5:18:23 PM 0.593 SINGLEP DELAYED52 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 168.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:23 PM 0.593 SINGLEP DELAYED53 TID34 World saved in 945 ms 10/28/2024 5:18:26 PM 0.593 SINGLEP DELAYED54 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 171.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:26 PM 0.593 SINGLEP DELAYED55 TID35 World saved in 937 ms 10/28/2024 5:18:30 PM 0.593 SINGLEP DELAYED56 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 174.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:30 PM 0.593 SINGLEP DELAYED57 TID21 World saved in 928 ms 10/28/2024 5:18:33 PM 0.593 SINGLEP DELAYED58 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 177.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:33 PM 0.593 SINGLEP DELAYED59 TID37 World saved in 1,134 ms 10/28/2024 5:18:38 PM 0.593 SINGLEP DELAYED60 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:38 PM 0.593 SINGLEP DELAYED61 TID14 World saved in 1,149 ms 10/28/2024 5:18:42 PM 0.593 SINGLEP DELAYED62 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:42 PM 0.593 SINGLEP DELAYED63 TID27 World saved in 1,144 ms 10/28/2024 5:18:46 PM 0.593 SINGLEP DELAYED64 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:46 PM 0.593 SINGLEP DELAYED65 TID11 World saved in 942 ms 10/28/2024 5:18:49 PM 0.593 SINGLEP DELAYED66 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:49 PM 0.593 SINGLEP DELAYED67 TID28 World saved in 936 ms 10/28/2024 5:18:55 PM 0.593 SINGLEP DELAYED68 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 192.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:55 PM 0.593 SINGLEP DELAYED69 TID26 World saved in 936 ms 10/28/2024 5:18:57 PM 0.593 SINGLEP DELAYED70 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 195.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:57 PM 0.593 SINGLEP DELAYED71 TID9 World saved in 952 ms 10/28/2024 5:18:58 PM 0.593 SINGLEP DELAYED72 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 198.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:18:58 PM 0.593 SINGLEP DELAYED73 TID25 World saved in 942 ms 10/28/2024 5:25:41 PM 0.593 SINGLEP DELAYED74 TID34 903ms to read savegame 'Bugfixes/First Turn In Neoterisk' to intermediate format. 10/28/2024 5:25:42 PM 0.593 SINGLEP DELAYED75 TID34 621ms to process 'Bugfixes/First Turn In Neoterisk' data fully. 10/28/2024 5:25:42 PM 0.593 SINGLEP DELAYED76 TID34 Loaded tiles: 807 (841 cells) 10/28/2024 5:25:42 PM 0.593 SINGLEP DELAYED77 TID10 Finished RunGameStartOnBGThread in 174ms. We have 32592 total items. 10/28/2024 5:25:44 PM 0.593 SINGLEP DELAYED78 TID5 Finished adding outdoor spots 841 cells, adding 74148 spots in the process. This took 620ms 10/28/2024 5:25:44 PM 0.593 SINGLEP DELAYED79 TID5 Finished adding initial NPC Guards for 399 pois, adding 563 guard NPCs in the process. This took 284ms 10/28/2024 5:28:00 PM 0.593 SINGLEP DELAYED80 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:28:00 PM 0.593 SINGLEP DELAYED81 TID29 World saved in 963 ms 10/28/2024 5:28:40 PM 0.593 SINGLEP DELAYED82 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:28:40 PM 0.593 SINGLEP DELAYED83 TID32 World saved in 951 ms 10/28/2024 5:29:08 PM 0.593 SINGLEP DELAYED84 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:29:08 PM 0.593 SINGLEP DELAYED85 TID35 World saved in 978 ms 10/28/2024 5:29:41 PM 0.593 SINGLEP DELAYED86 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:29:41 PM 0.593 SINGLEP DELAYED87 TID14 World saved in 958 ms 10/28/2024 5:35:51 PM 0.593 SINGLEP DELAYED88 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:35:51 PM 0.593 SINGLEP DELAYED89 TID23 World saved in 1,063 ms 10/28/2024 5:36:26 PM 0.593 SINGLEP DELAYED90 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:36:26 PM 0.593 SINGLEP DELAYED91 TID25 World saved in 958 ms 10/28/2024 5:38:05 PM 0.593 SINGLEP DELAYED92 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:38:05 PM 0.593 SINGLEP DELAYED93 TID11 World saved in 1,002 ms 10/28/2024 5:38:40 PM 0.593 SINGLEP DELAYED94 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:38:40 PM 0.593 SINGLEP DELAYED95 TID37 World saved in 957 ms 10/28/2024 5:39:28 PM 0.593 SINGLEP DELAYED96 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:39:28 PM 0.593 SINGLEP DELAYED97 TID17 World saved in 1,243 ms 10/28/2024 5:41:34 PM 0.593 SINGLEP DELAYED98 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:41:34 PM 0.593 SINGLEP DELAYED99 TID13 World saved in 985 ms 10/28/2024 5:50:21 PM 0.593 SINGLEP 'PreRenderFrame-Streets-PostCells' error at DebugStage 12200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.External.CityVehicle.DoPerFrameDrawBecauseExistsInOrOutOfCameraView (System.Boolean& IsMouseOver, System.Int64 FramesPrepped, System.Boolean& ShouldSkipDrawing) [0x002da] in :0 at Arcen.HotM.ExternalVis.RenderManager_Streets.PreRenderFrame () [0x01108] in <73944341b8a2464ebf5a8a1e72ccd534>:0 10/28/2024 5:50:45 PM 0.593 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/28/2024 5:57:02 PM 0.593 SINGLEP DELAYED100 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 5:57:02 PM 0.593 SINGLEP DELAYED101 TID31 World saved in 990 ms 10/28/2024 6:11:52 PM 0.593 SINGLEP DELAYED102 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:11:52 PM 0.593 SINGLEP DELAYED103 TID23 World saved in 996 ms 10/28/2024 6:11:54 PM 0.593 SINGLEP DELAYED104 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:11:54 PM 0.593 SINGLEP DELAYED105 TID19 World saved in 982 ms 10/28/2024 6:20:23 PM 0.593 SINGLEP DELAYED106 TID26 World saved in 978 ms 10/28/2024 6:22:30 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/28/2024 6:24:21 PM 0.593 SINGLEP DELAYED107 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:24:21 PM 0.593 SINGLEP DELAYED108 TID22 World saved in 1,009 ms 10/28/2024 6:25:29 PM 0.593 SINGLEP DELAYED109 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:25:29 PM 0.593 SINGLEP DELAYED110 TID17 World saved in 964 ms 10/28/2024 6:25:36 PM 0.593 SINGLEP DELAYED111 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:25:36 PM 0.593 SINGLEP DELAYED112 TID7 World saved in 998 ms 10/28/2024 6:26:54 PM 0.593 SINGLEP DELAYED113 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:26:54 PM 0.593 SINGLEP DELAYED114 TID31 World saved in 974 ms 10/28/2024 6:27:11 PM 0.593 SINGLEP DELAYED115 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:27:11 PM 0.593 SINGLEP DELAYED116 TID11 World saved in 1,004 ms 10/28/2024 6:27:13 PM 0.593 SINGLEP DELAYED117 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:27:13 PM 0.593 SINGLEP DELAYED118 TID20 World saved in 1,225 ms 10/28/2024 6:28:40 PM 0.593 SINGLEP DELAYED119 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:28:40 PM 0.593 SINGLEP DELAYED120 TID15 World saved in 1,004 ms 10/28/2024 6:28:45 PM 0.593 SINGLEP DELAYED121 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:28:45 PM 0.593 SINGLEP DELAYED122 TID5 World saved in 988 ms 10/28/2024 6:28:48 PM 0.593 SINGLEP DELAYED123 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:28:48 PM 0.593 SINGLEP DELAYED124 TID11 World saved in 1,008 ms 10/28/2024 6:29:45 PM 0.593 SINGLEP DELAYED125 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:29:45 PM 0.593 SINGLEP DELAYED126 TID35 World saved in 1,011 ms 10/28/2024 6:29:54 PM 0.593 SINGLEP DELAYED127 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:29:54 PM 0.593 SINGLEP DELAYED128 TID35 World saved in 1,003 ms 10/28/2024 6:30:28 PM 0.593 SINGLEP DELAYED129 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:30:28 PM 0.593 SINGLEP DELAYED130 TID6 World saved in 990 ms 10/28/2024 6:31:04 PM 0.593 SINGLEP DELAYED131 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:31:04 PM 0.593 SINGLEP DELAYED132 TID9 World saved in 1,166 ms 10/28/2024 6:32:36 PM 0.593 SINGLEP DELAYED133 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:32:36 PM 0.593 SINGLEP DELAYED134 TID15 World saved in 1,017 ms 10/28/2024 6:33:06 PM 0.593 SINGLEP DELAYED135 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:33:06 PM 0.593 SINGLEP DELAYED136 TID35 World saved in 1,007 ms 10/28/2024 6:33:52 PM 0.593 SINGLEP DELAYED137 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:33:52 PM 0.593 SINGLEP DELAYED138 TID9 World saved in 1,028 ms 10/28/2024 6:34:21 PM 0.593 SINGLEP DELAYED139 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:34:21 PM 0.593 SINGLEP DELAYED140 TID10 World saved in 1,022 ms 10/28/2024 6:34:37 PM 0.593 SINGLEP DELAYED141 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:34:37 PM 0.593 SINGLEP DELAYED142 TID15 World saved in 1,025 ms 10/28/2024 6:34:39 PM 0.593 SINGLEP DELAYED143 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:34:39 PM 0.593 SINGLEP DELAYED144 TID15 World saved in 1,275 ms 10/28/2024 6:34:54 PM 0.593 SINGLEP DELAYED145 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:34:54 PM 0.593 SINGLEP DELAYED146 TID33 World saved in 1,008 ms 10/28/2024 6:35:58 PM 0.593 SINGLEP DELAYED147 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:35:58 PM 0.593 SINGLEP DELAYED148 TID13 World saved in 995 ms 10/28/2024 6:36:03 PM 0.593 SINGLEP DELAYED149 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:36:03 PM 0.593 SINGLEP DELAYED150 TID36 World saved in 1,027 ms 10/28/2024 6:36:20 PM 0.593 SINGLEP DELAYED151 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:36:20 PM 0.593 SINGLEP DELAYED152 TID12 World saved in 1,343 ms 10/28/2024 6:36:23 PM 0.593 SINGLEP DELAYED153 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:36:23 PM 0.593 SINGLEP DELAYED154 TID33 World saved in 1,274 ms 10/28/2024 6:36:26 PM 0.593 SINGLEP DELAYED155 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:36:26 PM 0.593 SINGLEP DELAYED156 TID24 World saved in 1,029 ms 10/28/2024 6:36:29 PM 0.593 SINGLEP DELAYED157 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:36:29 PM 0.593 SINGLEP DELAYED158 TID5 World saved in 1,146 ms 10/28/2024 6:36:31 PM 0.593 SINGLEP DELAYED159 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:36:31 PM 0.593 SINGLEP DELAYED160 TID14 World saved in 1,008 ms 10/28/2024 6:36:33 PM 0.593 SINGLEP DELAYED161 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:36:33 PM 0.593 SINGLEP DELAYED162 TID21 World saved in 1,026 ms 10/28/2024 6:36:48 PM 0.593 SINGLEP DELAYED163 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:36:48 PM 0.593 SINGLEP DELAYED164 TID17 World saved in 1,036 ms 10/28/2024 6:38:01 PM 0.593 SINGLEP DELAYED165 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:38:01 PM 0.593 SINGLEP DELAYED166 TID30 World saved in 1,028 ms 10/28/2024 6:38:07 PM 0.593 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/28/2024 6:38:59 PM 0.593 SINGLEP DELAYED167 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:38:59 PM 0.593 SINGLEP DELAYED168 TID14 World saved in 1,085 ms 10/28/2024 6:40:23 PM 0.593 SINGLEP DELAYED169 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:40:23 PM 0.593 SINGLEP DELAYED170 TID30 World saved in 1,070 ms 10/28/2024 6:40:26 PM 0.593 SINGLEP DELAYED171 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:40:26 PM 0.593 SINGLEP DELAYED172 TID19 World saved in 1,054 ms 10/28/2024 6:40:29 PM 0.593 SINGLEP DELAYED173 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:40:29 PM 0.593 SINGLEP DELAYED174 TID18 World saved in 1,042 ms 10/28/2024 6:40:51 PM 0.593 SINGLEP DELAYED175 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 144.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:40:51 PM 0.593 SINGLEP DELAYED176 TID21 World saved in 1,307 ms 10/28/2024 6:40:53 PM 0.593 SINGLEP DELAYED177 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 147.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:40:53 PM 0.593 SINGLEP DELAYED178 TID9 World saved in 1,039 ms 10/28/2024 6:41:57 PM 0.593 SINGLEP DELAYED179 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 150.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 6:41:57 PM 0.593 SINGLEP DELAYED180 TID31 World saved in 1,267 ms 10/28/2024 7:09:30 PM 0.593 SINGLEP DELAYED181 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 153.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:09:30 PM 0.593 SINGLEP DELAYED182 TID37 World saved in 1,096 ms 10/28/2024 7:09:59 PM 0.593 SINGLEP DELAYED183 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 156.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:09:59 PM 0.593 SINGLEP DELAYED184 TID18 World saved in 1,080 ms 10/28/2024 7:10:32 PM 0.593 SINGLEP DELAYED185 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 159.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:10:32 PM 0.593 SINGLEP DELAYED186 TID15 World saved in 1,039 ms 10/28/2024 7:10:43 PM 0.593 SINGLEP DELAYED187 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 162.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:10:43 PM 0.593 SINGLEP DELAYED188 TID19 World saved in 1,074 ms 10/28/2024 7:12:15 PM 0.593 SINGLEP DELAYED189 TID9 maxDesiredDistricts: 2 this.CountByDistrict.Count: 30 10/28/2024 7:12:22 PM 0.593 SINGLEP DELAYED190 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 165.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:12:22 PM 0.593 SINGLEP DELAYED191 TID36 World saved in 1,104 ms 10/28/2024 7:13:14 PM 0.593 SINGLEP DELAYED192 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 168.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:13:14 PM 0.593 SINGLEP DELAYED193 TID18 World saved in 1,086 ms 10/28/2024 7:13:49 PM 0.593 SINGLEP DELAYED194 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 171.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:13:49 PM 0.593 SINGLEP DELAYED195 TID24 World saved in 1,294 ms 10/28/2024 7:14:11 PM 0.593 SINGLEP DELAYED196 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 174.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:14:11 PM 0.593 SINGLEP DELAYED197 TID33 World saved in 1,296 ms 10/28/2024 7:14:26 PM 0.593 SINGLEP DELAYED198 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 177.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:14:26 PM 0.593 SINGLEP DELAYED199 TID29 World saved in 1,080 ms 10/28/2024 7:14:36 PM 0.593 SINGLEP DELAYED200 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:14:36 PM 0.593 SINGLEP DELAYED201 TID31 World saved in 1,074 ms 10/28/2024 7:29:20 PM 0.593 SINGLEP DELAYED202 TID27 World saved in 1,094 ms 10/28/2024 7:29:27 PM 0.593 SINGLEP DELAYED203 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:29:27 PM 0.593 SINGLEP DELAYED204 TID19 World saved in 1,081 ms 10/28/2024 7:29:38 PM 0.593 SINGLEP DELAYED205 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:29:38 PM 0.593 SINGLEP DELAYED206 TID30 World saved in 1,084 ms 10/28/2024 7:33:10 PM 0.593 SINGLEP DELAYED207 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bugfixes/Autosave Neoterisk Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:33:10 PM 0.593 SINGLEP DELAYED208 TID11 World saved in 1,101 ms 10/28/2024 7:37:05 PM 0.593 SINGLEP DELAYED209 TID24 Will generate map: 440 cells targeted. Existing tile count: 0 10/28/2024 7:37:09 PM 0.593 SINGLEP DELAYED210 TID24 Generated names for 376 pois with missing names. 10/28/2024 7:37:09 PM 0.593 SINGLEP DELAYED211 TID24 Finished FillAnyMissingSimBuildings, we had 34025 new buildings, and 34025 total items. SkippedBuildings: 0 AddedBuildings: 34025 CellCountChecked: 841 10/28/2024 7:37:09 PM 0.593 SINGLEP DELAYED212 TID11 InitializePopulation WAS needed, 34025 buildings to handle. 10/28/2024 7:37:09 PM 0.593 SINGLEP DELAYED213 TID24 Finished RunGameStartOnBGThread in 95ms. We have 34025 total items. 10/28/2024 7:37:10 PM 0.593 SINGLEP DELAYED214 TID22 World saved in 937 ms 10/28/2024 7:37:10 PM 0.593 SINGLEP DELAYED215 TID5 Finished adding outdoor spots 841 cells, adding 74770 spots in the process. This took 640ms 10/28/2024 7:37:11 PM 0.593 SINGLEP DELAYED216 TID5 Finished adding initial NPC Guards for 386 pois, adding 514 guard NPCs in the process. This took 210ms 10/28/2024 7:37:24 PM 0.593 SINGLEP DELAYED217 TID5 954ms to read savegame 'hjklghjhfdghsfdg/First Turn In Neoterisk' to intermediate format. 10/28/2024 7:37:24 PM 0.593 SINGLEP DELAYED218 TID5 452ms to process 'hjklghjhfdghsfdg/First Turn In Neoterisk' data fully. 10/28/2024 7:37:24 PM 0.593 SINGLEP DELAYED219 TID5 Loaded tiles: 807 (841 cells) 10/28/2024 7:37:25 PM 0.593 SINGLEP DELAYED220 TID33 Finished RunGameStartOnBGThread in 132ms. We have 34025 total items. 10/28/2024 7:37:27 PM 0.593 SINGLEP DELAYED221 TID36 Finished adding outdoor spots 841 cells, adding 74873 spots in the process. This took 593ms 10/28/2024 7:37:27 PM 0.593 SINGLEP DELAYED222 TID36 Finished adding initial NPC Guards for 386 pois, adding 523 guard NPCs in the process. This took 166ms 10/28/2024 7:37:34 PM 0.593 SINGLEP DELAYED223 TID36 1045ms to read savegame 'hjklghjhfdghsfdg/First Turn In Neoterisk' to intermediate format. 10/28/2024 7:37:34 PM 0.593 SINGLEP DELAYED224 TID36 410ms to process 'hjklghjhfdghsfdg/First Turn In Neoterisk' data fully. 10/28/2024 7:37:34 PM 0.593 SINGLEP DELAYED225 TID36 Loaded tiles: 807 (841 cells) 10/28/2024 7:37:35 PM 0.593 SINGLEP DELAYED226 TID22 Finished RunGameStartOnBGThread in 148ms. We have 34025 total items. 10/28/2024 7:37:36 PM 0.593 SINGLEP DELAYED227 TID22 Finished adding outdoor spots 841 cells, adding 74817 spots in the process. This took 583ms 10/28/2024 7:37:36 PM 0.593 SINGLEP DELAYED228 TID22 Finished adding initial NPC Guards for 386 pois, adding 516 guard NPCs in the process. This took 229ms 10/28/2024 7:38:14 PM 0.593 SINGLEP DELAYED229 TID35 World saved in 1,098 ms 10/28/2024 7:38:34 PM 0.593 SINGLEP DELAYED230 TID9 1490ms to read savegame 'hjklghjhfdghsfdg/Autosave Neoterisk Turn 3' to intermediate format. 10/28/2024 7:38:35 PM 0.593 SINGLEP DELAYED231 TID9 615ms to process 'hjklghjhfdghsfdg/Autosave Neoterisk Turn 3' data fully. 10/28/2024 7:38:35 PM 0.593 SINGLEP DELAYED232 TID9 Loaded tiles: 807 (841 cells) 10/28/2024 7:38:35 PM 0.593 SINGLEP DELAYED233 TID11 Finished RunGameStartOnBGThread in 228ms. We have 34025 total items. 10/28/2024 7:38:36 PM 0.593 SINGLEP DELAYED234 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 477ms 10/28/2024 7:38:36 PM 0.593 SINGLEP DELAYED235 TID11 Finished adding initial NPC Guards for 285 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 7:38:51 PM 0.593 SINGLEP DELAYED236 TID15 World saved in 1,069 ms 10/28/2024 7:39:02 PM 0.593 SINGLEP DELAYED237 TID36 1304ms to read savegame 'hjklghjhfdghsfdg/First Turn In Neoterisk' to intermediate format. 10/28/2024 7:39:03 PM 0.593 SINGLEP DELAYED238 TID36 408ms to process 'hjklghjhfdghsfdg/First Turn In Neoterisk' data fully. 10/28/2024 7:39:03 PM 0.593 SINGLEP DELAYED239 TID36 Loaded tiles: 807 (841 cells) 10/28/2024 7:39:03 PM 0.593 SINGLEP DELAYED240 TID11 Finished RunGameStartOnBGThread in 54ms. We have 34025 total items. 10/28/2024 7:39:04 PM 0.593 SINGLEP DELAYED241 TID12 Finished adding outdoor spots 841 cells, adding 74811 spots in the process. This took 587ms 10/28/2024 7:39:04 PM 0.593 SINGLEP DELAYED242 TID12 Finished adding initial NPC Guards for 386 pois, adding 520 guard NPCs in the process. This took 169ms 10/28/2024 7:39:58 PM 0.593 SINGLEP DELAYED243 TID34 World saved in 1,107 ms 10/28/2024 7:40:47 PM 0.593 SINGLEP DELAYED244 TID29 1026ms to read savegame 'hjklghjhfdghsfdg/First Turn In Neoterisk' to intermediate format. 10/28/2024 7:40:47 PM 0.593 SINGLEP DELAYED245 TID29 575ms to process 'hjklghjhfdghsfdg/First Turn In Neoterisk' data fully. 10/28/2024 7:40:47 PM 0.593 SINGLEP DELAYED246 TID29 Loaded tiles: 807 (841 cells) 10/28/2024 7:40:48 PM 0.593 SINGLEP DELAYED247 TID24 Finished RunGameStartOnBGThread in 220ms. We have 34025 total items. 10/28/2024 7:40:49 PM 0.593 SINGLEP DELAYED248 TID10 Finished adding outdoor spots 841 cells, adding 74882 spots in the process. This took 647ms 10/28/2024 7:40:49 PM 0.593 SINGLEP DELAYED249 TID10 Finished adding initial NPC Guards for 386 pois, adding 519 guard NPCs in the process. This took 166ms 10/28/2024 7:41:20 PM 0.593 SINGLEP DELAYED250 TID27 World saved in 1,073 ms 10/28/2024 7:41:25 PM 0.593 SINGLEP DELAYED251 TID12 World saved in 1,096 ms 10/28/2024 7:41:27 PM 0.593 SINGLEP DELAYED252 TID17 World saved in 1,089 ms 10/28/2024 7:41:29 PM 0.593 SINGLEP DELAYED253 TID27 World saved in 1,082 ms 10/28/2024 7:41:30 PM 0.593 SINGLEP DELAYED254 TID23 World saved in 1,114 ms 10/28/2024 7:42:49 PM 0.593 SINGLEP DELAYED255 TID11 1004ms to read savegame 'hjklghjhfdghsfdg/First Turn In Neoterisk' to intermediate format. 10/28/2024 7:42:50 PM 0.593 SINGLEP DELAYED256 TID11 415ms to process 'hjklghjhfdghsfdg/First Turn In Neoterisk' data fully. 10/28/2024 7:42:50 PM 0.593 SINGLEP DELAYED257 TID11 Loaded tiles: 807 (841 cells) 10/28/2024 7:42:50 PM 0.593 SINGLEP DELAYED258 TID10 Finished RunGameStartOnBGThread in 73ms. We have 34025 total items. 10/28/2024 7:42:51 PM 0.593 SINGLEP DELAYED259 TID27 Finished adding outdoor spots 841 cells, adding 74892 spots in the process. This took 591ms 10/28/2024 7:42:52 PM 0.593 SINGLEP DELAYED260 TID27 Finished adding initial NPC Guards for 386 pois, adding 529 guard NPCs in the process. This took 151ms 10/28/2024 7:43:29 PM 0.593 SINGLEP DELAYED261 TID6 1152ms to read savegame 'hjklghjhfdghsfdg/First Turn In Neoterisk' to intermediate format. 10/28/2024 7:43:29 PM 0.593 SINGLEP DELAYED262 TID6 424ms to process 'hjklghjhfdghsfdg/First Turn In Neoterisk' data fully. 10/28/2024 7:43:29 PM 0.593 SINGLEP DELAYED263 TID6 Loaded tiles: 807 (841 cells) 10/28/2024 7:43:30 PM 0.593 SINGLEP DELAYED264 TID5 Finished RunGameStartOnBGThread in 50ms. We have 34025 total items. 10/28/2024 7:43:32 PM 0.593 SINGLEP DELAYED265 TID27 Finished adding outdoor spots 841 cells, adding 74935 spots in the process. This took 628ms 10/28/2024 7:43:32 PM 0.593 SINGLEP DELAYED266 TID27 Finished adding initial NPC Guards for 386 pois, adding 510 guard NPCs in the process. This took 148ms 10/28/2024 7:43:59 PM 0.593 SINGLEP DELAYED267 TID31 World saved in 1,089 ms 10/28/2024 7:44:16 PM 0.593 SINGLEP DELAYED268 TID31 World saved in 1,065 ms 10/28/2024 7:44:19 PM 0.593 SINGLEP DELAYED269 TID14 World saved in 1,105 ms 10/28/2024 7:46:19 PM 0.593 SINGLEP DELAYED270 TID30 1301ms to read savegame 'Saving/16. Raven Built' to intermediate format. 10/28/2024 7:46:20 PM 0.593 SINGLEP DELAYED271 TID30 464ms to process 'Saving/16. Raven Built' data fully. 10/28/2024 7:46:20 PM 0.593 SINGLEP DELAYED272 TID30 Loaded tiles: 807 (841 cells) 10/28/2024 7:46:20 PM 0.593 SINGLEP DELAYED273 TID13 Finished RunGameStartOnBGThread in 68ms. We have 28055 total items. 10/28/2024 7:46:22 PM 0.593 SINGLEP DELAYED274 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 10/28/2024 7:46:22 PM 0.593 SINGLEP DELAYED275 TID22 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 7:49:57 PM 0.593 SINGLEP DELAYED276 TID21 World saved in 1,128 ms 10/28/2024 7:50:03 PM 0.593 SINGLEP DELAYED277 TID9 World saved in 1,076 ms 10/28/2024 7:50:05 PM 0.593 SINGLEP DELAYED278 TID11 World saved in 1,121 ms 10/28/2024 7:50:06 PM 0.593 SINGLEP DELAYED279 TID17 World saved in 1,089 ms 10/28/2024 7:50:08 PM 0.593 SINGLEP DELAYED280 TID28 World saved in 1,094 ms 10/28/2024 7:50:10 PM 0.593 SINGLEP DELAYED281 TID17 World saved in 1,476 ms 10/28/2024 7:50:11 PM 0.593 SINGLEP DELAYED282 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:11 PM 0.593 SINGLEP DELAYED283 TID15 World saved in 1,080 ms 10/28/2024 7:50:12 PM 0.593 SINGLEP DELAYED284 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 192.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:12 PM 0.593 SINGLEP DELAYED285 TID25 World saved in 1,122 ms 10/28/2024 7:50:14 PM 0.593 SINGLEP DELAYED286 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 195.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:14 PM 0.593 SINGLEP DELAYED287 TID21 World saved in 1,110 ms 10/28/2024 7:50:15 PM 0.593 SINGLEP DELAYED288 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 198.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:15 PM 0.593 SINGLEP DELAYED289 TID35 World saved in 1,113 ms 10/28/2024 7:50:17 PM 0.593 SINGLEP DELAYED290 TID22 World saved in 1,093 ms 10/28/2024 7:50:18 PM 0.593 SINGLEP DELAYED291 TID17 World saved in 1,091 ms 10/28/2024 7:50:20 PM 0.593 SINGLEP DELAYED292 TID18 World saved in 1,573 ms 10/28/2024 7:50:21 PM 0.593 SINGLEP DELAYED293 TID28 World saved in 1,110 ms 10/28/2024 7:50:22 PM 0.593 SINGLEP DELAYED294 TID18 World saved in 1,206 ms 10/28/2024 7:50:24 PM 0.593 SINGLEP DELAYED295 TID25 World saved in 1,121 ms 10/28/2024 7:50:26 PM 0.593 SINGLEP DELAYED296 TID19 World saved in 1,111 ms 10/28/2024 7:50:28 PM 0.593 SINGLEP DELAYED297 TID15 World saved in 1,568 ms 10/28/2024 7:50:29 PM 0.593 SINGLEP DELAYED298 TID36 World saved in 1,091 ms 10/28/2024 7:50:31 PM 0.593 SINGLEP DELAYED299 TID12 World saved in 1,096 ms 10/28/2024 7:50:34 PM 0.593 SINGLEP DELAYED300 TID18 World saved in 1,087 ms 10/28/2024 7:50:35 PM 0.593 SINGLEP DELAYED301 TID34 World saved in 1,124 ms 10/28/2024 7:50:37 PM 0.593 SINGLEP DELAYED302 TID18 World saved in 1,479 ms 10/28/2024 7:50:39 PM 0.593 SINGLEP DELAYED303 TID9 World saved in 1,093 ms 10/28/2024 7:50:40 PM 0.593 SINGLEP DELAYED304 TID21 World saved in 1,119 ms 10/28/2024 7:50:42 PM 0.593 SINGLEP DELAYED305 TID15 World saved in 1,116 ms 10/28/2024 7:50:43 PM 0.593 SINGLEP DELAYED306 TID35 World saved in 1,137 ms 10/28/2024 7:50:45 PM 0.593 SINGLEP DELAYED307 TID14 World saved in 1,557 ms 10/28/2024 7:50:47 PM 0.593 SINGLEP DELAYED308 TID22 World saved in 1,106 ms 10/28/2024 7:50:52 PM 0.593 SINGLEP DELAYED309 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 201.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:52 PM 0.593 SINGLEP DELAYED310 TID20 World saved in 1,353 ms 10/28/2024 7:50:53 PM 0.593 SINGLEP DELAYED311 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 204.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:53 PM 0.593 SINGLEP DELAYED312 TID13 World saved in 1,163 ms 10/28/2024 7:50:55 PM 0.593 SINGLEP DELAYED313 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 207.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:55 PM 0.593 SINGLEP DELAYED314 TID20 World saved in 1,138 ms 10/28/2024 7:50:57 PM 0.593 SINGLEP DELAYED315 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 210.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:57 PM 0.593 SINGLEP DELAYED316 TID37 World saved in 1,140 ms 10/28/2024 7:50:59 PM 0.593 SINGLEP DELAYED317 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 213.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:50:59 PM 0.593 SINGLEP DELAYED318 TID15 World saved in 1,433 ms 10/28/2024 7:51:01 PM 0.593 SINGLEP DELAYED319 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 216.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:01 PM 0.593 SINGLEP DELAYED320 TID36 World saved in 1,128 ms 10/28/2024 7:51:02 PM 0.593 SINGLEP DELAYED321 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 219.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:02 PM 0.593 SINGLEP DELAYED322 TID17 World saved in 1,226 ms 10/28/2024 7:51:03 PM 0.593 SINGLEP DELAYED323 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 222.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:03 PM 0.593 SINGLEP DELAYED324 TID19 World saved in 1,119 ms 10/28/2024 7:51:05 PM 0.593 SINGLEP DELAYED325 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 225.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:05 PM 0.593 SINGLEP DELAYED326 TID32 World saved in 1,178 ms 10/28/2024 7:51:07 PM 0.593 SINGLEP DELAYED327 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 228.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:07 PM 0.593 SINGLEP DELAYED328 TID36 World saved in 1,470 ms 10/28/2024 7:51:10 PM 0.593 SINGLEP DELAYED329 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 231.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:10 PM 0.593 SINGLEP DELAYED330 TID25 World saved in 1,169 ms 10/28/2024 7:51:12 PM 0.593 SINGLEP DELAYED331 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 234.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:12 PM 0.593 SINGLEP DELAYED332 TID10 World saved in 1,362 ms 10/28/2024 7:51:14 PM 0.593 SINGLEP DELAYED333 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 237.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:14 PM 0.593 SINGLEP DELAYED334 TID31 World saved in 1,195 ms 10/28/2024 7:51:16 PM 0.593 SINGLEP DELAYED335 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 240.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:51:16 PM 0.593 SINGLEP DELAYED336 TID5 World saved in 1,242 ms 10/28/2024 7:52:03 PM 0.593 SINGLEP DELAYED337 TID31 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/28/2024 7:52:07 PM 0.593 SINGLEP DELAYED338 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 243.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:52:07 PM 0.593 SINGLEP DELAYED339 TID26 World saved in 1,129 ms 10/28/2024 7:53:10 PM 0.593 SINGLEP DELAYED340 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 246.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:53:10 PM 0.593 SINGLEP DELAYED341 TID17 World saved in 1,142 ms 10/28/2024 7:53:24 PM 0.593 SINGLEP DELAYED342 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 249.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 7:53:24 PM 0.593 SINGLEP DELAYED343 TID15 World saved in 1,160 ms 10/28/2024 8:02:23 PM 0.593 SINGLEP DELAYED344 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 252.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 8:02:23 PM 0.593 SINGLEP DELAYED345 TID12 World saved in 1,229 ms 10/28/2024 8:22:43 PM 0.593 SINGLEP DELAYED346 TID26 World saved in 1,205 ms 10/28/2024 8:27:31 PM 0.593 SINGLEP DELAYED347 TID6 1438ms to read savegame 'Saving/16. Raven Built' to intermediate format. 10/28/2024 8:27:31 PM 0.593 SINGLEP DELAYED348 TID6 463ms to process 'Saving/16. Raven Built' data fully. 10/28/2024 8:27:31 PM 0.593 SINGLEP DELAYED349 TID6 Loaded tiles: 807 (841 cells) 10/28/2024 8:27:31 PM 0.593 SINGLEP DELAYED350 TID17 Finished RunGameStartOnBGThread in 82ms. We have 28055 total items. 10/28/2024 8:27:33 PM 0.593 SINGLEP DELAYED351 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 10/28/2024 8:27:33 PM 0.593 SINGLEP DELAYED352 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 8:29:06 PM 0.593 SINGLEP DELAYED353 TID12 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/28/2024 8:29:10 PM 0.593 SINGLEP DELAYED354 TID5 World saved in 1,212 ms 10/28/2024 8:29:52 PM 0.593 SINGLEP DELAYED355 TID26 World saved in 1,159 ms 10/28/2024 8:30:08 PM 0.593 SINGLEP DELAYED356 TID34 World saved in 1,159 ms 10/28/2024 8:31:35 PM 0.593 SINGLEP DELAYED357 TID32 World saved in 1,175 ms 10/28/2024 8:31:57 PM 0.593 SINGLEP DELAYED358 TID25 World saved in 1,179 ms 10/28/2024 8:32:13 PM 0.593 SINGLEP DELAYED359 TID33 World saved in 1,183 ms 10/28/2024 8:39:57 PM 0.593 SINGLEP DELAYED360 TID23 1201ms to read savegame 'Saving/15. Demo Complete' to intermediate format. 10/28/2024 8:39:58 PM 0.593 SINGLEP DELAYED361 TID23 476ms to process 'Saving/15. Demo Complete' data fully. 10/28/2024 8:39:58 PM 0.593 SINGLEP DELAYED362 TID23 Loaded tiles: 807 (841 cells) 10/28/2024 8:39:58 PM 0.593 SINGLEP DELAYED363 TID35 Finished RunGameStartOnBGThread in 69ms. We have 28054 total items. 10/28/2024 8:40:00 PM 0.593 SINGLEP DELAYED364 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 10/28/2024 8:40:00 PM 0.593 SINGLEP DELAYED365 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 8:41:37 PM 0.593 SINGLEP DELAYED366 TID22 World saved in 1,219 ms 10/28/2024 8:42:20 PM 0.593 SINGLEP DELAYED367 TID24 World saved in 1,162 ms 10/28/2024 8:42:34 PM 0.593 SINGLEP DELAYED368 TID5 World saved in 1,183 ms 10/28/2024 8:42:58 PM 0.593 SINGLEP DELAYED369 TID18 World saved in 1,156 ms 10/28/2024 8:43:42 PM 0.593 SINGLEP DELAYED370 TID7 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/28/2024 8:44:12 PM 0.593 SINGLEP DELAYED371 TID13 World saved in 1,237 ms 10/28/2024 8:44:54 PM 0.593 SINGLEP DELAYED372 TID32 1100ms to read savegame 'Saving/14. Uncanny Tier 3 Done' to intermediate format. 10/28/2024 8:44:55 PM 0.593 SINGLEP DELAYED373 TID32 439ms to process 'Saving/14. Uncanny Tier 3 Done' data fully. 10/28/2024 8:44:55 PM 0.593 SINGLEP DELAYED374 TID32 Loaded tiles: 807 (841 cells) 10/28/2024 8:44:56 PM 0.593 SINGLEP DELAYED375 TID14 Finished RunGameStartOnBGThread in 61ms. We have 29157 total items. 10/28/2024 8:44:57 PM 0.593 SINGLEP DELAYED376 TID29 Finished adding outdoor spots 441 cells, adding 39206 spots in the process. This took 413ms 10/28/2024 8:44:57 PM 0.593 SINGLEP DELAYED377 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 8:47:21 PM 0.593 SINGLEP DELAYED378 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 255.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 8:47:21 PM 0.593 SINGLEP DELAYED379 TID30 World saved in 1,187 ms 10/28/2024 8:50:03 PM 0.593 SINGLEP DELAYED380 TID32 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/28/2024 8:50:06 PM 0.593 SINGLEP DELAYED381 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 258.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 8:50:06 PM 0.593 SINGLEP DELAYED382 TID11 World saved in 1,245 ms 10/28/2024 8:52:10 PM 0.593 SINGLEP DELAYED383 TID31 1955ms to read savegame 'Saving/10. Get Power' to intermediate format. 10/28/2024 8:52:10 PM 0.593 SINGLEP DELAYED384 TID31 467ms to process 'Saving/10. Get Power' data fully. 10/28/2024 8:52:10 PM 0.593 SINGLEP DELAYED385 TID31 Loaded tiles: 807 (841 cells) 10/28/2024 8:52:10 PM 0.593 SINGLEP DELAYED386 TID33 Finished RunGameStartOnBGThread in 80ms. We have 29150 total items. 10/28/2024 8:52:12 PM 0.593 SINGLEP DELAYED387 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 421ms 10/28/2024 8:52:12 PM 0.593 SINGLEP DELAYED388 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 8:53:30 PM 0.593 SINGLEP DELAYED389 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 8:53:30 PM 0.593 SINGLEP DELAYED390 TID5 World saved in 1,180 ms 10/28/2024 8:54:32 PM 0.593 SINGLEP DELAYED391 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 8:54:32 PM 0.593 SINGLEP DELAYED392 TID31 World saved in 1,202 ms 10/28/2024 8:57:01 PM 0.593 SINGLEP DELAYED393 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 8:57:01 PM 0.593 SINGLEP DELAYED394 TID31 World saved in 1,273 ms 10/28/2024 8:57:55 PM 0.593 SINGLEP DELAYED395 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 8:57:55 PM 0.593 SINGLEP DELAYED396 TID18 World saved in 1,202 ms 10/28/2024 8:58:32 PM 0.593 SINGLEP DELAYED397 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 192.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 8:58:32 PM 0.593 SINGLEP DELAYED398 TID6 World saved in 1,189 ms 10/28/2024 9:01:03 PM 0.593 SINGLEP DELAYED399 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 195.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:01:03 PM 0.593 SINGLEP DELAYED400 TID21 World saved in 1,277 ms 10/28/2024 9:01:09 PM 0.593 SINGLEP DELAYED401 TID28 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/28/2024 9:01:37 PM 0.593 SINGLEP DELAYED402 TID5 1133ms to read savegame 'Saving/11. Tier 2 Intelligence' to intermediate format. 10/28/2024 9:01:37 PM 0.593 SINGLEP DELAYED403 TID5 495ms to process 'Saving/11. Tier 2 Intelligence' data fully. 10/28/2024 9:01:37 PM 0.593 SINGLEP DELAYED404 TID5 Loaded tiles: 807 (841 cells) 10/28/2024 9:01:38 PM 0.593 SINGLEP DELAYED405 TID33 Finished RunGameStartOnBGThread in 84ms. We have 29153 total items. 10/28/2024 9:01:39 PM 0.593 SINGLEP DELAYED406 TID5 Finished adding outdoor spots 441 cells, adding 39266 spots in the process. This took 472ms 10/28/2024 9:01:39 PM 0.593 SINGLEP DELAYED407 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 9:04:17 PM 0.593 SINGLEP DELAYED408 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 207.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:04:17 PM 0.593 SINGLEP DELAYED409 TID27 World saved in 1,252 ms 10/28/2024 9:05:19 PM 0.593 SINGLEP DELAYED410 TID30 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/28/2024 9:05:21 PM 0.593 SINGLEP DELAYED411 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 210.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:05:21 PM 0.593 SINGLEP DELAYED412 TID5 World saved in 1,260 ms 10/28/2024 9:08:40 PM 0.593 SINGLEP DELAYED413 TID29 1993ms to read savegame 'Saving/16. Raven Built' to intermediate format. 10/28/2024 9:08:41 PM 0.593 SINGLEP DELAYED414 TID29 456ms to process 'Saving/16. Raven Built' data fully. 10/28/2024 9:08:41 PM 0.593 SINGLEP DELAYED415 TID29 Loaded tiles: 807 (841 cells) 10/28/2024 9:08:42 PM 0.593 SINGLEP DELAYED416 TID32 Finished RunGameStartOnBGThread in 67ms. We have 28055 total items. 10/28/2024 9:08:43 PM 0.593 SINGLEP DELAYED417 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 10/28/2024 9:08:43 PM 0.593 SINGLEP DELAYED418 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 9:09:58 PM 0.593 SINGLEP DELAYED419 TID36 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/28/2024 9:10:02 PM 0.593 SINGLEP DELAYED420 TID30 World saved in 1,257 ms 10/28/2024 9:10:52 PM 0.593 SINGLEP DELAYED421 TID11 1514ms to read savegame 'Saving/16. Raven Built' to intermediate format. 10/28/2024 9:10:52 PM 0.593 SINGLEP DELAYED422 TID11 530ms to process 'Saving/16. Raven Built' data fully. 10/28/2024 9:10:52 PM 0.593 SINGLEP DELAYED423 TID11 Loaded tiles: 807 (841 cells) 10/28/2024 9:10:53 PM 0.593 SINGLEP DELAYED424 TID21 Finished RunGameStartOnBGThread in 87ms. We have 28055 total items. 10/28/2024 9:10:54 PM 0.593 SINGLEP DELAYED425 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 373ms 10/28/2024 9:10:54 PM 0.593 SINGLEP DELAYED426 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 9:12:27 PM 0.593 SINGLEP DELAYED427 TID5 World saved in 1,203 ms 10/28/2024 9:36:27 PM 0.593 SINGLEP DELAYED428 TID9 1208ms to read savegame 'Saving/10. Get Power' to intermediate format. 10/28/2024 9:36:27 PM 0.593 SINGLEP DELAYED429 TID9 465ms to process 'Saving/10. Get Power' data fully. 10/28/2024 9:36:27 PM 0.593 SINGLEP DELAYED430 TID9 Loaded tiles: 807 (841 cells) 10/28/2024 9:36:28 PM 0.593 SINGLEP DELAYED431 TID36 Finished RunGameStartOnBGThread in 62ms. We have 29150 total items. 10/28/2024 9:36:29 PM 0.593 SINGLEP DELAYED432 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 10/28/2024 9:36:29 PM 0.593 SINGLEP DELAYED433 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/28/2024 9:38:44 PM 0.593 SINGLEP DELAYED434 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:38:44 PM 0.593 SINGLEP DELAYED435 TID24 World saved in 1,265 ms 10/28/2024 9:40:23 PM 0.593 SINGLEP DELAYED436 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:40:23 PM 0.593 SINGLEP DELAYED437 TID34 World saved in 1,310 ms 10/28/2024 9:40:27 PM 0.593 SINGLEP DELAYED438 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:40:27 PM 0.593 SINGLEP DELAYED439 TID5 World saved in 1,234 ms 10/28/2024 9:41:11 PM 0.593 SINGLEP DELAYED440 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:41:11 PM 0.593 SINGLEP DELAYED441 TID37 World saved in 1,266 ms 10/28/2024 9:42:55 PM 0.593 SINGLEP DELAYED442 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 192.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:42:55 PM 0.593 SINGLEP DELAYED443 TID27 World saved in 1,979 ms 10/28/2024 9:44:14 PM 0.593 SINGLEP DELAYED444 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 195.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:14 PM 0.593 SINGLEP DELAYED445 TID30 World saved in 1,236 ms 10/28/2024 9:44:16 PM 0.593 SINGLEP DELAYED446 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 198.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:16 PM 0.593 SINGLEP DELAYED447 TID17 World saved in 1,219 ms 10/28/2024 9:44:42 PM 0.593 SINGLEP DELAYED448 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 201.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:42 PM 0.593 SINGLEP DELAYED449 TID25 World saved in 1,232 ms 10/28/2024 9:44:45 PM 0.593 SINGLEP DELAYED450 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 204.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:45 PM 0.593 SINGLEP DELAYED451 TID10 World saved in 1,450 ms 10/28/2024 9:44:47 PM 0.593 SINGLEP DELAYED452 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 207.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:47 PM 0.593 SINGLEP DELAYED453 TID19 World saved in 1,204 ms 10/28/2024 9:44:50 PM 0.593 SINGLEP DELAYED454 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 210.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:50 PM 0.593 SINGLEP DELAYED455 TID23 World saved in 1,442 ms 10/28/2024 9:44:55 PM 0.593 SINGLEP DELAYED456 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 213.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:55 PM 0.593 SINGLEP DELAYED457 TID28 World saved in 1,224 ms 10/28/2024 9:44:57 PM 0.593 SINGLEP DELAYED458 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 216.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:57 PM 0.593 SINGLEP DELAYED459 TID32 World saved in 1,227 ms 10/28/2024 9:44:59 PM 0.593 SINGLEP DELAYED460 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 219.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:44:59 PM 0.593 SINGLEP DELAYED461 TID13 World saved in 1,713 ms 10/28/2024 9:45:01 PM 0.593 SINGLEP DELAYED462 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 222.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:45:01 PM 0.593 SINGLEP DELAYED463 TID9 World saved in 1,215 ms 10/28/2024 9:45:03 PM 0.593 SINGLEP DELAYED464 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 225.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:45:03 PM 0.593 SINGLEP DELAYED465 TID11 World saved in 1,268 ms 10/28/2024 9:45:06 PM 0.593 SINGLEP DELAYED466 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 228.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:45:06 PM 0.593 SINGLEP DELAYED467 TID25 World saved in 1,625 ms 10/28/2024 9:45:07 PM 0.593 SINGLEP DELAYED468 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 231.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:45:07 PM 0.593 SINGLEP DELAYED469 TID35 World saved in 1,258 ms 10/28/2024 9:45:10 PM 0.593 SINGLEP DELAYED470 TID24 World saved in 1,681 ms 10/28/2024 9:45:11 PM 0.593 SINGLEP DELAYED471 TID36 World saved in 1,233 ms 10/28/2024 9:45:47 PM 0.593 SINGLEP DELAYED472 TID22 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/28/2024 9:45:52 PM 0.593 SINGLEP DELAYED473 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 234.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:45:52 PM 0.593 SINGLEP DELAYED474 TID10 World saved in 1,294 ms 10/28/2024 9:47:09 PM 0.593 SINGLEP DELAYED475 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 237.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:47:09 PM 0.593 SINGLEP DELAYED476 TID30 World saved in 1,258 ms 10/28/2024 9:47:34 PM 0.593 SINGLEP DELAYED477 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 240.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:47:34 PM 0.593 SINGLEP DELAYED478 TID31 World saved in 1,257 ms 10/28/2024 9:47:37 PM 0.593 SINGLEP DELAYED479 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 243.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:47:37 PM 0.593 SINGLEP DELAYED480 TID23 World saved in 1,658 ms 10/28/2024 9:47:53 PM 0.593 SINGLEP DELAYED481 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 246.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:47:53 PM 0.593 SINGLEP DELAYED482 TID10 World saved in 1,247 ms 10/28/2024 9:48:01 PM 0.593 SINGLEP DELAYED483 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 249.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:48:01 PM 0.593 SINGLEP DELAYED484 TID37 World saved in 1,777 ms 10/28/2024 9:48:04 PM 0.593 SINGLEP DELAYED485 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 252.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/28/2024 9:48:04 PM 0.593 SINGLEP DELAYED486 TID7 World saved in 1,604 ms 10/28/2024 9:48:07 PM 0.593 SINGLEP DELAYED487 TID19 World saved in 2,133 ms 10/28/2024 9:48:16 PM 0.593 SINGLEP DELAYED488 TID23 World saved in 1,228 ms 10/28/2024 9:48:18 PM 0.593 SINGLEP DELAYED489 TID23 World saved in 1,244 ms 10/29/2024 3:10:29 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/29/2024 3:10:29 PM SINGLEP Opening Eyes (0.1167s) 10/29/2024 3:11:45 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/29/2024 3:11:45 PM SINGLEP Opening Eyes (0.1045s) 10/29/2024 3:11:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2024 3:11:45 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/29/2024 3:11:45 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16215547 appID: 2604860 10/29/2024 3:11:45 PM 0.593.1 SINGLEP Game Version: 0.593.1 (Main Game 10/29/2024 3:11:45 PM 0.593.1 SINGLEP Examining Inner Self (0.0583s) 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Returning King (0.1575s) 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Found 511 xml files in 251 folders in 57ms 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Check For Extra Squires (0.4544s) 10/29/2024 3:11:46 PM 0.593.1 SINGLEP 511 Xml Files Parsed in 393ms 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Bring Ambassador To Dinner (0.0253s) 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Update mod and expansion statuses! 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Check Nearby Fiefdoms (0.0190s) 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Resolution changed to windowed 3840x2160 10/29/2024 3:11:46 PM 0.593.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/29/2024 3:11:47 PM 0.593.1 SINGLEP Disperse Diaspora (0.6871s) 10/29/2024 3:11:47 PM 0.593.1 SINGLEP Wonder About Those Spiders (0.0707s) 10/29/2024 3:11:47 PM 0.593.1 SINGLEP Reassure Self (0.0121s) 10/29/2024 3:11:47 PM 0.593.1 SINGLEP Thinking Abstract Thoughts (0.5537s) 10/29/2024 3:11:50 PM 0.593.1 SINGLEP Sound Search (2.2589s) 10/29/2024 3:11:50 PM 0.593.1 SINGLEP Polishing Stones (0.0448s) 10/29/2024 3:11:50 PM 0.593.1 SINGLEP Making Connections (0.2077s) 10/29/2024 3:11:50 PM 0.593.1 SINGLEP 4.7 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.6s) Sound Search (2.3s) 10/29/2024 3:11:50 PM 0.593.1 SINGLEP Finished loading 6538 sprites from dictionaries! (3075 table rows waiting on them.) 10/29/2024 3:11:50 PM 0.593.1 SINGLEP Linked all icons to rows in 10ms. 10/29/2024 3:11:50 PM 0.593.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/29/2024 3:11:50 PM 0.593.1 SINGLEP DELAYED3 TID34 Finished loading all LevelType contents in 0.2s 10/29/2024 3:11:50 PM 0.593.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/29/2024 3:11:50 PM 0.593.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/29/2024 3:11:50 PM 0.593.1 SINGLEP DELAYED4 TID22 5.0 seconds total load time and post-editing time. 10/29/2024 3:11:51 PM 0.593.1 SINGLEP 589 materials found. 10/29/2024 3:11:51 PM 0.593.1 SINGLEP DELAYED5 TID26 1,463 pools initialized with 466,005 items in 273ms 10/29/2024 3:26:10 PM 0.593.1 SINGLEP DELAYED6 TID18 1258ms to read savegame 'Saving/Autosave Landing Turn 267' to intermediate format. Prior game version: 0_593_TheGirlWithTheFlower 10/29/2024 3:26:10 PM 0.593.1 SINGLEP DELAYED7 TID18 704ms to process 'Saving/Autosave Landing Turn 267' data fully. 10/29/2024 3:26:10 PM 0.593.1 SINGLEP DELAYED8 TID18 Loaded tiles: 807 (841 cells) 10/29/2024 3:26:11 PM 0.593.1 SINGLEP DELAYED9 TID34 Finished RunGameStartOnBGThread in 429ms. We have 27121 total items. 10/29/2024 3:26:12 PM 0.593.1 SINGLEP DELAYED10 TID19 Finished adding outdoor spots 441 cells, adding 27 spots in the process. This took 373ms 10/29/2024 3:26:12 PM 0.593.1 SINGLEP DELAYED11 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 3:56:50 PM 0.593.1 SINGLEP DELAYED12 TID33 1614ms to read savegame 'Saving/Autosave Landing Turn 267' to intermediate format. Prior game version: 0_593_TheGirlWithTheFlower 10/29/2024 3:56:50 PM 0.593.1 SINGLEP DELAYED13 TID33 492ms to process 'Saving/Autosave Landing Turn 267' data fully. 10/29/2024 3:56:50 PM 0.593.1 SINGLEP DELAYED14 TID33 Loaded tiles: 807 (841 cells) 10/29/2024 3:56:50 PM 0.593.1 SINGLEP DELAYED15 TID10 Finished RunGameStartOnBGThread in 70ms. We have 27121 total items. 10/29/2024 3:56:52 PM 0.593.1 SINGLEP DELAYED16 TID9 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 364ms 10/29/2024 3:56:52 PM 0.593.1 SINGLEP DELAYED17 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 3:58:06 PM 0.593.1 SINGLEP DELAYED18 TID28 1160ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/29/2024 3:58:06 PM 0.593.1 SINGLEP DELAYED19 TID28 457ms to process 'Saving/100 done with QOL' data fully. 10/29/2024 3:58:06 PM 0.593.1 SINGLEP DELAYED20 TID28 Loaded tiles: 807 (841 cells) 10/29/2024 3:58:07 PM 0.593.1 SINGLEP DELAYED21 TID18 Finished RunGameStartOnBGThread in 97ms. We have 27197 total items. 10/29/2024 3:58:08 PM 0.593.1 SINGLEP DELAYED22 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 385ms 10/29/2024 3:58:08 PM 0.593.1 SINGLEP DELAYED23 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 4:10:31 PM 0.593.1 SINGLEP DELAYED24 TID30 1216ms to read savegame 'Saving/16. Raven Built' to intermediate format. Prior game version: 0_569_Fixes 10/29/2024 4:10:32 PM 0.593.1 SINGLEP DELAYED25 TID30 473ms to process 'Saving/16. Raven Built' data fully. 10/29/2024 4:10:32 PM 0.593.1 SINGLEP DELAYED26 TID30 Loaded tiles: 807 (841 cells) 10/29/2024 4:10:32 PM 0.593.1 SINGLEP DELAYED27 TID22 Finished RunGameStartOnBGThread in 74ms. We have 28055 total items. 10/29/2024 4:10:34 PM 0.593.1 SINGLEP DELAYED28 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 10/29/2024 4:10:34 PM 0.593.1 SINGLEP DELAYED29 TID7 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 4:13:20 PM 0.593.1 SINGLEP DELAYED30 TID17 World saved in 859 ms 10/29/2024 4:14:00 PM 0.593.1 SINGLEP ArcenUI_Window.OnUpdateWindow Error: System.Exception: AbstractSimCheats_Basic GetUsesSecondaryDataSources: Not set up for 'SwitchToCheatMode'! at Arcen.HotM.External.AbstractSimCheats_Basic.GetUsesSecondaryDataSources (Arcen.HotM.Core.CheatType CheatType) [0x00476] in :0 at Arcen.HotM.ExternalVis.Window_CheatWindow+dOverlaySelection.GetShouldBeHidden () [0x00012] in <9a5f609401d44f7e846692174b108f8d>:0 at Arcen.Universal.ArcenUI_Dropdown.GetShouldBeHidden () [0x00039] in :0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x0002f] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x002c6] in :0 10/29/2024 4:15:47 PM 0.593.1 SINGLEP DELAYED31 TID30 998ms to read savegame 'New CH2/First Turn In Landing' to intermediate format. Prior game version: 0_5913_MusicInjection 10/29/2024 4:15:47 PM 0.593.1 SINGLEP DELAYED32 TID30 411ms to process 'New CH2/First Turn In Landing' data fully. 10/29/2024 4:15:47 PM 0.593.1 SINGLEP DELAYED33 TID30 Loaded tiles: 807 (841 cells) 10/29/2024 4:15:47 PM 0.593.1 SINGLEP DELAYED34 TID14 Finished RunGameStartOnBGThread in 82ms. We have 32166 total items. 10/29/2024 4:15:49 PM 0.593.1 SINGLEP DELAYED35 TID32 Finished adding outdoor spots 841 cells, adding 75319 spots in the process. This took 629ms 10/29/2024 4:15:49 PM 0.593.1 SINGLEP DELAYED36 TID32 Finished adding initial NPC Guards for 360 pois, adding 514 guard NPCs in the process. This took 164ms 10/29/2024 4:17:44 PM 0.593.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/29/2024 4:28:44 PM 0.593.1 SINGLEP DELAYED37 TID18 1278ms to read savegame 'Bugfixes/Autosave Neoterisk Turn 204' to intermediate format. Prior game version: 0_5929_ActualPersonalityValues 10/29/2024 4:28:45 PM 0.593.1 SINGLEP DELAYED38 TID18 485ms to process 'Bugfixes/Autosave Neoterisk Turn 204' data fully. 10/29/2024 4:28:45 PM 0.593.1 SINGLEP DELAYED39 TID18 Loaded tiles: 807 (841 cells) 10/29/2024 4:28:45 PM 0.593.1 SINGLEP DELAYED40 TID29 Finished FillAnyMissingSimBuildings, we had 72 new buildings, and 28631 total items. SkippedBuildings: 28559 AddedBuildings: 72 CellCountChecked: 841 10/29/2024 4:28:45 PM 0.593.1 SINGLEP DELAYED41 TID29 Finished RunGameStartOnBGThread in 65ms. We have 28631 total items. 10/29/2024 4:28:46 PM 0.593.1 SINGLEP DELAYED42 TID24 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 415ms 10/29/2024 4:28:46 PM 0.593.1 SINGLEP DELAYED43 TID24 Finished adding initial NPC Guards for 294 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 4:29:32 PM 0.593.1 SINGLEP DELAYED44 TID19 860ms to read savegame 'New CH1/First Turn In Landing' to intermediate format. Prior game version: 0_5913_MusicInjection 10/29/2024 4:29:32 PM 0.593.1 SINGLEP DELAYED45 TID19 416ms to process 'New CH1/First Turn In Landing' data fully. 10/29/2024 4:29:32 PM 0.593.1 SINGLEP DELAYED46 TID19 Loaded tiles: 807 (841 cells) 10/29/2024 4:29:33 PM 0.593.1 SINGLEP DELAYED47 TID25 Finished RunGameStartOnBGThread in 50ms. We have 32558 total items. 10/29/2024 4:29:35 PM 0.593.1 SINGLEP DELAYED48 TID26 Finished adding outdoor spots 841 cells, adding 74326 spots in the process. This took 600ms 10/29/2024 4:29:35 PM 0.593.1 SINGLEP DELAYED49 TID26 Finished adding initial NPC Guards for 377 pois, adding 548 guard NPCs in the process. This took 134ms 10/29/2024 4:31:47 PM 0.593.1 SINGLEP DELAYED50 TID6 World saved in 804 ms 10/29/2024 4:32:55 PM 0.593.1 SINGLEP DELAYED51 TID30 World saved in 940 ms 10/29/2024 4:33:24 PM 0.593.1 SINGLEP DELAYED52 TID34 World saved in 810 ms 10/29/2024 4:34:11 PM 0.593.1 SINGLEP DELAYED53 TID9 World saved in 815 ms 10/29/2024 4:41:29 PM 0.593.1 SINGLEP DELAYED54 TID14 1250ms to read savegame 'Regression/softlocked' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 4:41:30 PM 0.593.1 SINGLEP DELAYED55 TID14 488ms to process 'Regression/softlocked' data fully. 10/29/2024 4:41:30 PM 0.593.1 SINGLEP DELAYED56 TID14 Profile name 'Regression' did not match internally-stored 'Wolf'. Updating internal to match external folder. 10/29/2024 4:41:30 PM 0.593.1 SINGLEP DELAYED57 TID14 Loaded tiles: 807 (841 cells) 10/29/2024 4:41:31 PM 0.593.1 SINGLEP DELAYED58 TID38 Finished RunGameStartOnBGThread in 65ms. We have 31403 total items. 10/29/2024 4:41:32 PM 0.593.1 SINGLEP DELAYED59 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 414ms 10/29/2024 4:41:32 PM 0.593.1 SINGLEP DELAYED60 TID35 Finished adding initial NPC Guards for 267 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 4:48:39 PM 0.593.1 SINGLEP DELAYED61 TID27 903ms to read savegame 'New Prologue/First Turn In Landing' to intermediate format. Prior game version: 0_5913_MusicInjection 10/29/2024 4:48:39 PM 0.593.1 SINGLEP DELAYED62 TID27 425ms to process 'New Prologue/First Turn In Landing' data fully. 10/29/2024 4:48:39 PM 0.593.1 SINGLEP DELAYED63 TID27 Loaded tiles: 807 (841 cells) 10/29/2024 4:48:40 PM 0.593.1 SINGLEP DELAYED64 TID26 Finished RunGameStartOnBGThread in 71ms. We have 33917 total items. 10/29/2024 4:48:41 PM 0.593.1 SINGLEP DELAYED65 TID6 Finished adding outdoor spots 841 cells, adding 74612 spots in the process. This took 616ms 10/29/2024 4:48:42 PM 0.593.1 SINGLEP DELAYED66 TID6 Finished adding initial NPC Guards for 360 pois, adding 502 guard NPCs in the process. This took 471ms 10/29/2024 4:49:44 PM 0.593.1 SINGLEP DELAYED67 TID13 World saved in 858 ms 10/29/2024 4:49:50 PM 0.593.1 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 50 10/29/2024 4:50:55 PM 0.593.1 SINGLEP DELAYED68 TID28 World saved in 1,019 ms 10/29/2024 4:51:28 PM 0.593.1 SINGLEP DELAYED69 TID18 World saved in 856 ms 10/29/2024 4:53:59 PM 0.593.1 SINGLEP DELAYED70 TID30 1264ms to read savegame 'Saving/15. Demo Complete' to intermediate format. Prior game version: 0_569_Fixes 10/29/2024 4:54:00 PM 0.593.1 SINGLEP DELAYED71 TID30 463ms to process 'Saving/15. Demo Complete' data fully. 10/29/2024 4:54:00 PM 0.593.1 SINGLEP DELAYED72 TID30 Loaded tiles: 807 (841 cells) 10/29/2024 4:54:01 PM 0.593.1 SINGLEP DELAYED73 TID13 Finished RunGameStartOnBGThread in 68ms. We have 28054 total items. 10/29/2024 4:54:02 PM 0.593.1 SINGLEP DELAYED74 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 405ms 10/29/2024 4:54:02 PM 0.593.1 SINGLEP DELAYED75 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 4:54:07 PM 0.593.1 SINGLEP DELAYED76 TID35 World saved in 838 ms 10/29/2024 4:55:48 PM 0.593.1 SINGLEP DELAYED77 TID24 989ms to read savegame 'Saving/7. Cutter built' to intermediate format. Prior game version: 0_542_ClarityAndTuning 10/29/2024 4:55:48 PM 0.593.1 SINGLEP DELAYED78 TID24 529ms to process 'Saving/7. Cutter built' data fully. 10/29/2024 4:55:48 PM 0.593.1 SINGLEP DELAYED79 TID24 Loaded tiles: 807 (841 cells) 10/29/2024 4:55:49 PM 0.593.1 SINGLEP DELAYED80 TID18 Finished RunGameStartOnBGThread in 172ms. We have 31167 total items. 10/29/2024 4:55:50 PM 0.593.1 SINGLEP DELAYED81 TID33 Finished adding outdoor spots 441 cells, adding 40117 spots in the process. This took 463ms 10/29/2024 4:55:50 PM 0.593.1 SINGLEP DELAYED82 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 4:56:18 PM 0.593.1 SINGLEP DELAYED83 TID27 1315ms to read savegame 'Saving/6. Secured food' to intermediate format. Prior game version: 0_542_ClarityAndTuning 10/29/2024 4:56:19 PM 0.593.1 SINGLEP DELAYED84 TID27 450ms to process 'Saving/6. Secured food' data fully. 10/29/2024 4:56:19 PM 0.593.1 SINGLEP DELAYED85 TID27 Loaded tiles: 807 (841 cells) 10/29/2024 4:56:19 PM 0.593.1 SINGLEP DELAYED86 TID24 Finished RunGameStartOnBGThread in 79ms. We have 31171 total items. 10/29/2024 4:56:21 PM 0.593.1 SINGLEP DELAYED87 TID34 Finished adding outdoor spots 441 cells, adding 40158 spots in the process. This took 466ms 10/29/2024 4:56:21 PM 0.593.1 SINGLEP DELAYED88 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 4:57:05 PM 0.593.1 SINGLEP DELAYED89 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 4:57:05 PM 0.593.1 SINGLEP DELAYED90 TID34 World saved in 865 ms 10/29/2024 4:58:12 PM 0.593.1 SINGLEP DELAYED91 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 4:58:12 PM 0.593.1 SINGLEP DELAYED92 TID23 World saved in 840 ms 10/29/2024 4:59:12 PM 0.593.1 SINGLEP DELAYED93 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 4:59:12 PM 0.593.1 SINGLEP DELAYED94 TID30 World saved in 859 ms 10/29/2024 4:59:25 PM 0.593.1 SINGLEP DELAYED95 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 4:59:25 PM 0.593.1 SINGLEP DELAYED96 TID35 World saved in 854 ms 10/29/2024 4:59:37 PM 0.593.1 SINGLEP DELAYED97 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 4:59:37 PM 0.593.1 SINGLEP DELAYED98 TID38 World saved in 864 ms 10/29/2024 5:05:23 PM 0.593.1 SINGLEP DELAYED99 TID13 1557ms to read savegame 'New Prologue/Autosave Landing Turn 9' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 5:05:23 PM 0.593.1 SINGLEP DELAYED100 TID13 488ms to process 'New Prologue/Autosave Landing Turn 9' data fully. 10/29/2024 5:05:23 PM 0.593.1 SINGLEP DELAYED101 TID13 Loaded tiles: 807 (841 cells) 10/29/2024 5:05:24 PM 0.593.1 SINGLEP DELAYED102 TID23 Finished RunGameStartOnBGThread in 78ms. We have 33937 total items. 10/29/2024 5:05:25 PM 0.593.1 SINGLEP DELAYED103 TID9 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 399ms 10/29/2024 5:05:25 PM 0.593.1 SINGLEP DELAYED104 TID9 Finished adding initial NPC Guards for 265 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 5:05:33 PM 0.593.1 SINGLEP DELAYED105 TID18 1301ms to read savegame 'New Prologue/Autosave Landing Turn 6' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 5:05:33 PM 0.593.1 SINGLEP DELAYED106 TID18 489ms to process 'New Prologue/Autosave Landing Turn 6' data fully. 10/29/2024 5:05:33 PM 0.593.1 SINGLEP DELAYED107 TID18 Loaded tiles: 807 (841 cells) 10/29/2024 5:05:33 PM 0.593.1 SINGLEP DELAYED108 TID38 Finished RunGameStartOnBGThread in 80ms. We have 33937 total items. 10/29/2024 5:05:35 PM 0.593.1 SINGLEP DELAYED109 TID35 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 406ms 10/29/2024 5:05:35 PM 0.593.1 SINGLEP DELAYED110 TID35 Finished adding initial NPC Guards for 265 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 5:05:55 PM 0.593.1 SINGLEP DELAYED111 TID14 World saved in 853 ms 10/29/2024 5:23:18 PM 0.593.1 SINGLEP DELAYED112 TID33 913ms to read savegame 'New CH2/First Turn In Landing' to intermediate format. Prior game version: 0_5913_MusicInjection 10/29/2024 5:23:18 PM 0.593.1 SINGLEP DELAYED113 TID33 407ms to process 'New CH2/First Turn In Landing' data fully. 10/29/2024 5:23:18 PM 0.593.1 SINGLEP DELAYED114 TID33 Loaded tiles: 807 (841 cells) 10/29/2024 5:23:19 PM 0.593.1 SINGLEP DELAYED115 TID37 Finished RunGameStartOnBGThread in 72ms. We have 32166 total items. 10/29/2024 5:23:20 PM 0.593.1 SINGLEP DELAYED116 TID14 Finished adding outdoor spots 841 cells, adding 75403 spots in the process. This took 574ms 10/29/2024 5:23:20 PM 0.593.1 SINGLEP DELAYED117 TID14 Finished adding initial NPC Guards for 360 pois, adding 519 guard NPCs in the process. This took 186ms 10/29/2024 5:36:15 PM 0.593.1 SINGLEP DELAYED118 TID18 World saved in 919 ms 10/29/2024 5:36:44 PM 0.593.1 SINGLEP DELAYED119 TID36 World saved in 911 ms 10/29/2024 5:37:14 PM 0.593.1 SINGLEP DELAYED120 TID10 World saved in 874 ms 10/29/2024 5:37:37 PM 0.593.1 SINGLEP DELAYED121 TID35 World saved in 893 ms 10/29/2024 5:37:43 PM 0.593.1 SINGLEP DELAYED122 TID16 World saved in 861 ms 10/29/2024 5:38:32 PM 0.593.1 SINGLEP DELAYED123 TID37 World saved in 888 ms 10/29/2024 5:38:41 PM 0.593.1 SINGLEP DELAYED124 TID13 World saved in 866 ms 10/29/2024 5:39:51 PM 0.593.1 SINGLEP DELAYED125 TID18 World saved in 908 ms 10/29/2024 5:40:18 PM 0.593.1 SINGLEP DELAYED126 TID7 World saved in 894 ms 10/29/2024 5:43:20 PM 0.593.1 SINGLEP DELAYED127 TID9 World saved in 872 ms 10/29/2024 5:45:56 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/29/2024 5:45:56 PM SINGLEP Opening Eyes (0.1057s) 10/29/2024 5:45:56 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2024 5:45:55 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/29/2024 5:45:55 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16224226 appID: 2604860 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Game Version: 0.593.2 (Main Game 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Examining Inner Self (0.2010s) 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Returning King (0.0040s) 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Found 515 xml files in 251 folders in 23ms 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Check For Extra Squires (0.3705s) 10/29/2024 5:45:56 PM 0.593.2 SINGLEP 515 Xml Files Parsed in 344ms 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Bring Ambassador To Dinner (0.0247s) 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Update mod and expansion statuses! 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Check Nearby Fiefdoms (0.0271s) 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Resolution changed to windowed 3840x2160 10/29/2024 5:45:56 PM 0.593.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/29/2024 5:45:57 PM 0.593.2 SINGLEP Disperse Diaspora (0.6046s) 10/29/2024 5:45:57 PM 0.593.2 SINGLEP Wonder About Those Spiders (0.0603s) 10/29/2024 5:45:57 PM 0.593.2 SINGLEP Reassure Self (0.0115s) 10/29/2024 5:45:57 PM 0.593.2 SINGLEP Thinking Abstract Thoughts (0.2821s) 10/29/2024 5:45:58 PM 0.593.2 SINGLEP Sound Search (0.9345s) 10/29/2024 5:45:58 PM 0.593.2 SINGLEP Polishing Stones (0.0446s) 10/29/2024 5:45:58 PM 0.593.2 SINGLEP Making Connections (0.1487s) 10/29/2024 5:45:58 PM 0.593.2 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 10/29/2024 5:45:58 PM 0.593.2 SINGLEP Finished loading 6538 sprites from dictionaries! (3081 table rows waiting on them.) 10/29/2024 5:45:58 PM 0.593.2 SINGLEP Linked all icons to rows in 11ms. 10/29/2024 5:45:58 PM 0.593.2 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 10/29/2024 5:45:58 PM 0.593.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/29/2024 5:45:59 PM 0.593.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/29/2024 5:45:59 PM 0.593.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/29/2024 5:45:59 PM 0.593.2 SINGLEP DELAYED4 TID13 3.2 seconds total load time and post-editing time. 10/29/2024 5:45:59 PM 0.593.2 SINGLEP 589 materials found. 10/29/2024 5:45:59 PM 0.593.2 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 403ms 10/29/2024 5:46:03 PM 0.593.2 SINGLEP DELAYED6 TID9 1312ms to read savegame 'New CH2/Setup done' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 5:46:03 PM 0.593.2 SINGLEP DELAYED7 TID9 724ms to process 'New CH2/Setup done' data fully. 10/29/2024 5:46:03 PM 0.593.2 SINGLEP DELAYED8 TID9 Loaded tiles: 807 (841 cells) 10/29/2024 5:46:05 PM 0.593.2 SINGLEP DELAYED9 TID9 Finished RunGameStartOnBGThread in 422ms. We have 31079 total items. 10/29/2024 5:46:06 PM 0.593.2 SINGLEP DELAYED10 TID14 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 390ms 10/29/2024 5:46:06 PM 0.593.2 SINGLEP DELAYED11 TID14 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 5:46:25 PM 0.593.2 SINGLEP DELAYED12 TID27 1038ms to read savegame 'Saving/16. Raven Built' to intermediate format. Prior game version: 0_569_Fixes 10/29/2024 5:46:26 PM 0.593.2 SINGLEP DELAYED13 TID27 502ms to process 'Saving/16. Raven Built' data fully. 10/29/2024 5:46:26 PM 0.593.2 SINGLEP DELAYED14 TID27 Loaded tiles: 807 (841 cells) 10/29/2024 5:46:26 PM 0.593.2 SINGLEP DELAYED15 TID6 Finished RunGameStartOnBGThread in 66ms. We have 28055 total items. 10/29/2024 5:46:28 PM 0.593.2 SINGLEP DELAYED16 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 353ms 10/29/2024 5:46:28 PM 0.593.2 SINGLEP DELAYED17 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 5:48:12 PM 0.593.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/29/2024 5:55:16 PM 0.593.2 SINGLEP DELAYED18 TID8 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/29/2024 5:55:42 PM 0.593.2 SINGLEP DELAYED19 TID20 World saved in 876 ms 10/29/2024 6:00:51 PM 0.593.2 SINGLEP DELAYED20 TID12 World saved in 839 ms 10/29/2024 6:27:28 PM 0.593.2 SINGLEP DELAYED21 TID29 World saved in 852 ms 10/29/2024 6:27:30 PM 0.593.2 SINGLEP DELAYED22 TID5 World saved in 838 ms 10/29/2024 6:29:48 PM 0.593.2 SINGLEP DELAYED23 TID21 World saved in 847 ms 10/29/2024 6:30:16 PM 0.593.2 SINGLEP DELAYED24 TID29 World saved in 860 ms 10/29/2024 6:39:31 PM 0.593.2 SINGLEP DELAYED25 TID12 1057ms to read savegame 'Saving/Autosave Landing Turn 309' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 6:39:32 PM 0.593.2 SINGLEP DELAYED26 TID12 513ms to process 'Saving/Autosave Landing Turn 309' data fully. 10/29/2024 6:39:32 PM 0.593.2 SINGLEP DELAYED27 TID12 Loaded tiles: 807 (841 cells) 10/29/2024 6:39:32 PM 0.593.2 SINGLEP DELAYED28 TID23 Finished FillAnyMissingSimBuildings, we had 370 new buildings, and 26915 total items. SkippedBuildings: 26545 AddedBuildings: 370 CellCountChecked: 841 10/29/2024 6:39:32 PM 0.593.2 SINGLEP DELAYED29 TID23 Finished RunGameStartOnBGThread in 148ms. We have 26915 total items. 10/29/2024 6:39:33 PM 0.593.2 SINGLEP DELAYED30 TID5 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 431ms 10/29/2024 6:39:33 PM 0.593.2 SINGLEP DELAYED31 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 6:40:03 PM 0.593.2 SINGLEP DELAYED32 TID17 World saved in 852 ms 10/29/2024 6:43:11 PM 0.593.2 SINGLEP DELAYED33 TID21 World saved in 853 ms 10/29/2024 6:45:03 PM 0.593.2 SINGLEP DELAYED34 TID34 World saved in 849 ms 10/29/2024 6:45:53 PM 0.593.2 SINGLEP DELAYED35 TID23 World saved in 885 ms 10/29/2024 6:46:12 PM 0.593.2 SINGLEP DELAYED36 TID21 World saved in 853 ms 10/29/2024 6:48:55 PM 0.593.2 SINGLEP DELAYED37 TID6 World saved in 880 ms 10/29/2024 6:49:37 PM 0.593.2 SINGLEP DELAYED38 TID32 World saved in 867 ms 10/29/2024 6:52:13 PM 0.593.2 SINGLEP DELAYED39 TID9 1223ms to read savegame 'New CH2/Setup done' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 6:52:14 PM 0.593.2 SINGLEP DELAYED40 TID9 485ms to process 'New CH2/Setup done' data fully. 10/29/2024 6:52:14 PM 0.593.2 SINGLEP DELAYED41 TID9 Loaded tiles: 807 (841 cells) 10/29/2024 6:52:14 PM 0.593.2 SINGLEP DELAYED42 TID5 Finished RunGameStartOnBGThread in 93ms. We have 31079 total items. 10/29/2024 6:52:15 PM 0.593.2 SINGLEP DELAYED43 TID26 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 434ms 10/29/2024 6:52:15 PM 0.593.2 SINGLEP DELAYED44 TID26 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 6:54:09 PM 0.593.2 SINGLEP DELAYED45 TID27 1073ms to read savegame 'New CH2/Setup done' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 6:54:09 PM 0.593.2 SINGLEP DELAYED46 TID27 542ms to process 'New CH2/Setup done' data fully. 10/29/2024 6:54:09 PM 0.593.2 SINGLEP DELAYED47 TID27 Loaded tiles: 807 (841 cells) 10/29/2024 6:54:09 PM 0.593.2 SINGLEP DELAYED48 TID18 Finished RunGameStartOnBGThread in 131ms. We have 31079 total items. 10/29/2024 6:54:11 PM 0.593.2 SINGLEP DELAYED49 TID18 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 371ms 10/29/2024 6:54:11 PM 0.593.2 SINGLEP DELAYED50 TID18 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 6:54:30 PM 0.593.2 SINGLEP DELAYED51 TID22 1482ms to read savegame 'New CH2/Setup done' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 6:54:31 PM 0.593.2 SINGLEP DELAYED52 TID22 554ms to process 'New CH2/Setup done' data fully. 10/29/2024 6:54:31 PM 0.593.2 SINGLEP DELAYED53 TID22 Loaded tiles: 807 (841 cells) 10/29/2024 6:54:31 PM 0.593.2 SINGLEP DELAYED54 TID32 Finished RunGameStartOnBGThread in 61ms. We have 31079 total items. 10/29/2024 6:54:33 PM 0.593.2 SINGLEP DELAYED55 TID25 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 405ms 10/29/2024 6:54:33 PM 0.593.2 SINGLEP DELAYED56 TID25 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 6:57:47 PM 0.593.2 SINGLEP DELAYED57 TID26 1082ms to read savegame 'New CH2/Setup done' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 6:57:48 PM 0.593.2 SINGLEP DELAYED58 TID26 512ms to process 'New CH2/Setup done' data fully. 10/29/2024 6:57:48 PM 0.593.2 SINGLEP DELAYED59 TID26 Loaded tiles: 807 (841 cells) 10/29/2024 6:57:48 PM 0.593.2 SINGLEP DELAYED60 TID17 Finished RunGameStartOnBGThread in 108ms. We have 31079 total items. 10/29/2024 6:57:49 PM 0.593.2 SINGLEP DELAYED61 TID28 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 389ms 10/29/2024 6:57:49 PM 0.593.2 SINGLEP DELAYED62 TID28 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 6:57:54 PM 0.593.2 SINGLEP DELAYED63 TID15 World saved in 872 ms 10/29/2024 6:59:16 PM 0.593.2 SINGLEP DELAYED64 TID57 Will generate map: 440 cells targeted. Existing tile count: 0 10/29/2024 6:59:19 PM 0.593.2 SINGLEP DELAYED65 TID32 Generated names for 357 pois with missing names. 10/29/2024 6:59:19 PM 0.593.2 SINGLEP DELAYED66 TID32 Finished FillAnyMissingSimBuildings, we had 32140 new buildings, and 32140 total items. SkippedBuildings: 0 AddedBuildings: 32140 CellCountChecked: 841 10/29/2024 6:59:19 PM 0.593.2 SINGLEP DELAYED67 TID14 InitializePopulation WAS needed, 32140 buildings to handle. 10/29/2024 6:59:19 PM 0.593.2 SINGLEP DELAYED68 TID32 Finished RunGameStartOnBGThread in 87ms. We have 32140 total items. 10/29/2024 6:59:20 PM 0.593.2 SINGLEP DELAYED69 TID16 World saved in 708 ms 10/29/2024 6:59:21 PM 0.593.2 SINGLEP DELAYED70 TID21 Finished adding outdoor spots 841 cells, adding 75016 spots in the process. This took 666ms 10/29/2024 6:59:21 PM 0.593.2 SINGLEP DELAYED71 TID21 Finished adding initial NPC Guards for 367 pois, adding 500 guard NPCs in the process. This took 119ms 10/29/2024 7:00:35 PM 0.593.2 SINGLEP DELAYED72 TID9 1229ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/29/2024 7:00:36 PM 0.593.2 SINGLEP DELAYED73 TID9 460ms to process 'Saving/100 done with QOL' data fully. 10/29/2024 7:00:36 PM 0.593.2 SINGLEP DELAYED74 TID9 Loaded tiles: 807 (841 cells) 10/29/2024 7:00:36 PM 0.593.2 SINGLEP DELAYED75 TID35 Finished RunGameStartOnBGThread in 68ms. We have 27197 total items. 10/29/2024 7:00:38 PM 0.593.2 SINGLEP DELAYED76 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 10/29/2024 7:00:38 PM 0.593.2 SINGLEP DELAYED77 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 7:03:53 PM 0.593.2 SINGLEP DELAYED78 TID15 1187ms to read savegame 'New CH2/Setup done' to intermediate format. Prior game version: 0_5931_Doom 10/29/2024 7:03:53 PM 0.593.2 SINGLEP DELAYED79 TID15 490ms to process 'New CH2/Setup done' data fully. 10/29/2024 7:03:53 PM 0.593.2 SINGLEP DELAYED80 TID15 Loaded tiles: 807 (841 cells) 10/29/2024 7:03:53 PM 0.593.2 SINGLEP DELAYED81 TID32 Finished RunGameStartOnBGThread in 76ms. We have 31079 total items. 10/29/2024 7:03:55 PM 0.593.2 SINGLEP DELAYED82 TID35 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 394ms 10/29/2024 7:03:55 PM 0.593.2 SINGLEP DELAYED83 TID35 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 7:05:11 PM 0.593.2 SINGLEP DELAYED84 TID9 World saved in 1,081 ms 10/29/2024 7:07:25 PM 0.593.2 SINGLEP DELAYED85 TID11 World saved in 1,025 ms 10/29/2024 7:08:03 PM 0.593.2 SINGLEP DELAYED86 TID16 World saved in 877 ms 10/29/2024 7:08:46 PM 0.593.2 SINGLEP DELAYED87 TID27 World saved in 888 ms 10/29/2024 7:09:40 PM 0.593.2 SINGLEP DELAYED88 TID58 World saved in 892 ms 10/29/2024 7:16:22 PM 0.593.2 SINGLEP DELAYED89 TID11 World saved in 885 ms 10/29/2024 7:16:26 PM 0.593.2 SINGLEP DELAYED90 TID34 World saved in 895 ms 10/29/2024 7:16:31 PM 0.593.2 SINGLEP DELAYED91 TID13 World saved in 978 ms 10/29/2024 7:17:20 PM 0.593.2 SINGLEP DELAYED92 TID6 World saved in 889 ms 10/29/2024 7:17:22 PM 0.593.2 SINGLEP DELAYED93 TID6 World saved in 897 ms 10/29/2024 7:17:24 PM 0.593.2 SINGLEP DELAYED94 TID6 World saved in 915 ms 10/29/2024 7:17:26 PM 0.593.2 SINGLEP DELAYED95 TID31 World saved in 892 ms 10/29/2024 7:17:28 PM 0.593.2 SINGLEP DELAYED96 TID17 World saved in 892 ms 10/29/2024 7:17:30 PM 0.593.2 SINGLEP DELAYED97 TID33 World saved in 1,062 ms 10/29/2024 7:17:32 PM 0.593.2 SINGLEP DELAYED98 TID18 World saved in 929 ms 10/29/2024 7:17:34 PM 0.593.2 SINGLEP DELAYED99 TID14 World saved in 1,055 ms 10/29/2024 7:17:36 PM 0.593.2 SINGLEP DELAYED100 TID36 World saved in 1,060 ms 10/29/2024 7:17:38 PM 0.593.2 SINGLEP DELAYED101 TID34 World saved in 1,176 ms 10/29/2024 7:17:40 PM 0.593.2 SINGLEP DELAYED102 TID27 World saved in 935 ms 10/29/2024 7:17:42 PM 0.593.2 SINGLEP DELAYED103 TID13 World saved in 912 ms 10/29/2024 7:17:43 PM 0.593.2 SINGLEP DELAYED104 TID30 World saved in 1,150 ms 10/29/2024 7:17:46 PM 0.593.2 SINGLEP DELAYED105 TID24 World saved in 1,024 ms 10/29/2024 7:17:48 PM 0.593.2 SINGLEP DELAYED106 TID22 World saved in 911 ms 10/29/2024 7:17:50 PM 0.593.2 SINGLEP DELAYED107 TID57 World saved in 935 ms 10/29/2024 7:17:58 PM 0.593.2 SINGLEP DELAYED108 TID33 World saved in 904 ms 10/29/2024 7:18:01 PM 0.593.2 SINGLEP DELAYED109 TID15 World saved in 903 ms 10/29/2024 7:18:36 PM 0.593.2 SINGLEP DELAYED110 TID36 World saved in 911 ms 10/29/2024 7:18:38 PM 0.593.2 SINGLEP DELAYED111 TID16 World saved in 931 ms 10/29/2024 7:18:40 PM 0.593.2 SINGLEP DELAYED112 TID10 World saved in 920 ms 10/29/2024 7:18:42 PM 0.593.2 SINGLEP DELAYED113 TID19 World saved in 917 ms 10/29/2024 7:18:43 PM 0.593.2 SINGLEP DELAYED114 TID24 World saved in 929 ms 10/29/2024 7:18:45 PM 0.593.2 SINGLEP DELAYED115 TID15 World saved in 927 ms 10/29/2024 7:18:46 PM 0.593.2 SINGLEP DELAYED116 TID29 World saved in 954 ms 10/29/2024 7:18:48 PM 0.593.2 SINGLEP DELAYED117 TID11 World saved in 942 ms 10/29/2024 7:18:50 PM 0.593.2 SINGLEP DELAYED118 TID20 World saved in 1,117 ms 10/29/2024 7:18:52 PM 0.593.2 SINGLEP DELAYED119 TID12 World saved in 1,010 ms 10/29/2024 7:18:53 PM 0.593.2 SINGLEP DELAYED120 TID8 World saved in 945 ms 10/29/2024 7:18:54 PM 0.593.2 SINGLEP DELAYED121 TID36 World saved in 964 ms 10/29/2024 7:18:56 PM 0.593.2 SINGLEP DELAYED122 TID23 World saved in 951 ms 10/29/2024 7:18:58 PM 0.593.2 SINGLEP DELAYED123 TID35 World saved in 968 ms 10/29/2024 7:18:59 PM 0.593.2 SINGLEP DELAYED124 TID21 World saved in 940 ms 10/29/2024 7:19:01 PM 0.593.2 SINGLEP DELAYED125 TID28 World saved in 949 ms 10/29/2024 7:19:02 PM 0.593.2 SINGLEP DELAYED126 TID28 World saved in 943 ms 10/29/2024 7:19:04 PM 0.593.2 SINGLEP DELAYED127 TID6 World saved in 952 ms 10/29/2024 7:19:05 PM 0.593.2 SINGLEP DELAYED128 TID17 World saved in 940 ms 10/29/2024 7:19:07 PM 0.593.2 SINGLEP DELAYED129 TID18 World saved in 946 ms 10/29/2024 7:19:08 PM 0.593.2 SINGLEP DELAYED130 TID14 World saved in 958 ms 10/29/2024 7:19:10 PM 0.593.2 SINGLEP DELAYED131 TID28 World saved in 1,198 ms 10/29/2024 7:19:12 PM 0.593.2 SINGLEP DELAYED132 TID11 World saved in 943 ms 10/29/2024 7:19:13 PM 0.593.2 SINGLEP DELAYED133 TID23 World saved in 956 ms 10/29/2024 7:19:15 PM 0.593.2 SINGLEP DELAYED134 TID9 World saved in 1,112 ms 10/29/2024 7:19:17 PM 0.593.2 SINGLEP DELAYED135 TID33 World saved in 965 ms 10/29/2024 7:19:19 PM 0.593.2 SINGLEP DELAYED136 TID29 World saved in 1,069 ms 10/29/2024 7:19:20 PM 0.593.2 SINGLEP DELAYED137 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:19:20 PM 0.593.2 SINGLEP DELAYED138 TID24 World saved in 984 ms 10/29/2024 7:19:22 PM 0.593.2 SINGLEP DELAYED139 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:19:22 PM 0.593.2 SINGLEP DELAYED140 TID30 World saved in 1,128 ms 10/29/2024 7:19:23 PM 0.593.2 SINGLEP DELAYED141 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:19:23 PM 0.593.2 SINGLEP DELAYED142 TID33 World saved in 965 ms 10/29/2024 7:19:25 PM 0.593.2 SINGLEP DELAYED143 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:19:25 PM 0.593.2 SINGLEP DELAYED144 TID36 World saved in 1,372 ms 10/29/2024 7:19:27 PM 0.593.2 SINGLEP DELAYED145 TID56 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:19:27 PM 0.593.2 SINGLEP DELAYED146 TID56 World saved in 1,069 ms 10/29/2024 7:19:28 PM 0.593.2 SINGLEP DELAYED147 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:19:28 PM 0.593.2 SINGLEP DELAYED148 TID24 World saved in 980 ms 10/29/2024 7:20:51 PM 0.593.2 SINGLEP DELAYED149 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:20:51 PM 0.593.2 SINGLEP DELAYED150 TID19 World saved in 1,091 ms 10/29/2024 7:21:41 PM 0.593.2 SINGLEP DELAYED151 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:21:41 PM 0.593.2 SINGLEP DELAYED152 TID9 World saved in 1,075 ms 10/29/2024 7:21:42 PM 0.593.2 SINGLEP DELAYED153 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:21:42 PM 0.593.2 SINGLEP DELAYED154 TID12 World saved in 983 ms 10/29/2024 7:21:44 PM 0.593.2 SINGLEP DELAYED155 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:21:44 PM 0.593.2 SINGLEP DELAYED156 TID26 World saved in 993 ms 10/29/2024 7:21:46 PM 0.593.2 SINGLEP DELAYED157 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:21:46 PM 0.593.2 SINGLEP DELAYED158 TID13 World saved in 1,276 ms 10/29/2024 7:21:48 PM 0.593.2 SINGLEP DELAYED159 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:21:48 PM 0.593.2 SINGLEP DELAYED160 TID15 World saved in 1,060 ms 10/29/2024 7:21:49 PM 0.593.2 SINGLEP DELAYED161 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:21:49 PM 0.593.2 SINGLEP DELAYED162 TID22 World saved in 1,012 ms 10/29/2024 7:21:51 PM 0.593.2 SINGLEP DELAYED163 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:21:51 PM 0.593.2 SINGLEP DELAYED164 TID30 World saved in 974 ms 10/29/2024 7:22:08 PM 0.593.2 SINGLEP DELAYED165 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:08 PM 0.593.2 SINGLEP DELAYED166 TID21 World saved in 1,008 ms 10/29/2024 7:22:10 PM 0.593.2 SINGLEP DELAYED167 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:10 PM 0.593.2 SINGLEP DELAYED168 TID12 World saved in 1,021 ms 10/29/2024 7:22:11 PM 0.593.2 SINGLEP DELAYED169 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:11 PM 0.593.2 SINGLEP DELAYED170 TID17 World saved in 994 ms 10/29/2024 7:22:13 PM 0.593.2 SINGLEP DELAYED171 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:13 PM 0.593.2 SINGLEP DELAYED172 TID8 World saved in 1,013 ms 10/29/2024 7:22:15 PM 0.593.2 SINGLEP DELAYED173 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:15 PM 0.593.2 SINGLEP DELAYED174 TID21 World saved in 1,342 ms 10/29/2024 7:22:17 PM 0.593.2 SINGLEP DELAYED175 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:17 PM 0.593.2 SINGLEP DELAYED176 TID27 World saved in 1,011 ms 10/29/2024 7:22:18 PM 0.593.2 SINGLEP DELAYED177 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:18 PM 0.593.2 SINGLEP DELAYED178 TID28 World saved in 1,032 ms 10/29/2024 7:22:22 PM 0.593.2 SINGLEP DELAYED179 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:22 PM 0.593.2 SINGLEP DELAYED180 TID14 World saved in 1,022 ms 10/29/2024 7:22:24 PM 0.593.2 SINGLEP DELAYED181 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:24 PM 0.593.2 SINGLEP DELAYED182 TID16 World saved in 1,026 ms 10/29/2024 7:22:35 PM 0.593.2 SINGLEP DELAYED183 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:35 PM 0.593.2 SINGLEP DELAYED184 TID20 World saved in 1,016 ms 10/29/2024 7:22:37 PM 0.593.2 SINGLEP DELAYED185 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:37 PM 0.593.2 SINGLEP DELAYED186 TID6 World saved in 1,013 ms 10/29/2024 7:22:39 PM 0.593.2 SINGLEP DELAYED187 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:39 PM 0.593.2 SINGLEP DELAYED188 TID6 World saved in 1,026 ms 10/29/2024 7:22:41 PM 0.593.2 SINGLEP DELAYED189 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:41 PM 0.593.2 SINGLEP DELAYED190 TID24 World saved in 1,349 ms 10/29/2024 7:22:43 PM 0.593.2 SINGLEP DELAYED191 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:43 PM 0.593.2 SINGLEP DELAYED192 TID21 World saved in 1,180 ms 10/29/2024 7:22:45 PM 0.593.2 SINGLEP DELAYED193 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:45 PM 0.593.2 SINGLEP DELAYED194 TID21 World saved in 1,294 ms 10/29/2024 7:22:47 PM 0.593.2 SINGLEP DELAYED195 TID56 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:47 PM 0.593.2 SINGLEP DELAYED196 TID56 World saved in 1,253 ms 10/29/2024 7:22:49 PM 0.593.2 SINGLEP DELAYED197 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:22:49 PM 0.593.2 SINGLEP DELAYED198 TID18 World saved in 1,308 ms 10/29/2024 7:23:00 PM 0.593.2 SINGLEP DELAYED199 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:00 PM 0.593.2 SINGLEP DELAYED200 TID29 World saved in 1,014 ms 10/29/2024 7:23:02 PM 0.593.2 SINGLEP DELAYED201 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:02 PM 0.593.2 SINGLEP DELAYED202 TID36 World saved in 1,264 ms 10/29/2024 7:23:04 PM 0.593.2 SINGLEP DELAYED203 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:04 PM 0.593.2 SINGLEP DELAYED204 TID30 World saved in 1,036 ms 10/29/2024 7:23:06 PM 0.593.2 SINGLEP DELAYED205 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:06 PM 0.593.2 SINGLEP DELAYED206 TID27 World saved in 1,394 ms 10/29/2024 7:23:07 PM 0.593.2 SINGLEP DELAYED207 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:07 PM 0.593.2 SINGLEP DELAYED208 TID6 World saved in 1,048 ms 10/29/2024 7:23:09 PM 0.593.2 SINGLEP DELAYED209 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:09 PM 0.593.2 SINGLEP DELAYED210 TID28 World saved in 1,074 ms 10/29/2024 7:23:11 PM 0.593.2 SINGLEP DELAYED211 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:11 PM 0.593.2 SINGLEP DELAYED212 TID36 World saved in 1,019 ms 10/29/2024 7:23:12 PM 0.593.2 SINGLEP DELAYED213 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:12 PM 0.593.2 SINGLEP DELAYED214 TID29 World saved in 1,055 ms 10/29/2024 7:23:15 PM 0.593.2 SINGLEP DELAYED215 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:23:15 PM 0.593.2 SINGLEP DELAYED216 TID57 World saved in 1,046 ms 10/29/2024 7:24:42 PM 0.593.2 SINGLEP DELAYED217 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:24:42 PM 0.593.2 SINGLEP DELAYED218 TID35 World saved in 1,064 ms 10/29/2024 7:24:46 PM 0.593.2 SINGLEP DELAYED219 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:24:46 PM 0.593.2 SINGLEP DELAYED220 TID37 World saved in 1,091 ms 10/29/2024 7:24:48 PM 0.593.2 SINGLEP DELAYED221 TID56 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:24:48 PM 0.593.2 SINGLEP DELAYED222 TID56 World saved in 1,045 ms 10/29/2024 7:25:33 PM 0.593.2 SINGLEP DELAYED223 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:25:33 PM 0.593.2 SINGLEP DELAYED224 TID22 World saved in 1,044 ms 10/29/2024 7:27:13 PM 0.593.2 SINGLEP DELAYED225 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:27:13 PM 0.593.2 SINGLEP DELAYED226 TID32 World saved in 1,104 ms 10/29/2024 7:27:15 PM 0.593.2 SINGLEP DELAYED227 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:27:15 PM 0.593.2 SINGLEP DELAYED228 TID17 World saved in 1,063 ms 10/29/2024 7:27:17 PM 0.593.2 SINGLEP DELAYED229 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/New CH2/Autosave Landing Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:27:17 PM 0.593.2 SINGLEP DELAYED230 TID15 World saved in 1,071 ms 10/29/2024 7:29:56 PM 0.593.2 SINGLEP DELAYED231 TID19 1296ms to read savegame 'Saving/Autosave Landing Turn 330' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 7:29:56 PM 0.593.2 SINGLEP DELAYED232 TID19 469ms to process 'Saving/Autosave Landing Turn 330' data fully. 10/29/2024 7:29:56 PM 0.593.2 SINGLEP DELAYED233 TID19 Loaded tiles: 807 (841 cells) 10/29/2024 7:29:57 PM 0.593.2 SINGLEP DELAYED234 TID28 Finished RunGameStartOnBGThread in 67ms. We have 25393 total items. 10/29/2024 7:29:58 PM 0.593.2 SINGLEP DELAYED235 TID13 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 387ms 10/29/2024 7:29:58 PM 0.593.2 SINGLEP DELAYED236 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 7:30:11 PM 0.593.2 SINGLEP DELAYED237 TID32 1585ms to read savegame 'Saving/Autosave Landing Turn 420' to intermediate format. Prior game version: 0_593_TheGirlWithTheFlower 10/29/2024 7:30:12 PM 0.593.2 SINGLEP DELAYED238 TID32 469ms to process 'Saving/Autosave Landing Turn 420' data fully. 10/29/2024 7:30:12 PM 0.593.2 SINGLEP DELAYED239 TID32 Loaded tiles: 807 (841 cells) 10/29/2024 7:30:12 PM 0.593.2 SINGLEP DELAYED240 TID11 Finished RunGameStartOnBGThread in 69ms. We have 28021 total items. 10/29/2024 7:30:14 PM 0.593.2 SINGLEP DELAYED241 TID56 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 383ms 10/29/2024 7:30:14 PM 0.593.2 SINGLEP DELAYED242 TID56 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 7:30:47 PM 0.593.2 SINGLEP DELAYED243 TID10 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 10/29/2024 7:32:04 PM 0.593.2 SINGLEP DELAYED244 TID9 World saved in 1,143 ms 10/29/2024 7:32:45 PM 0.593.2 SINGLEP DELAYED245 TID56 World saved in 1,056 ms 10/29/2024 7:37:52 PM 0.593.2 SINGLEP DELAYED246 TID5 World saved in 1,113 ms 10/29/2024 7:38:35 PM 0.593.2 SINGLEP DELAYED247 TID12 World saved in 1,106 ms 10/29/2024 7:39:03 PM 0.593.2 SINGLEP DELAYED248 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 255.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:39:03 PM 0.593.2 SINGLEP DELAYED249 TID12 World saved in 1,368 ms 10/29/2024 7:39:04 PM 0.593.2 SINGLEP DELAYED250 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 258.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:39:04 PM 0.593.2 SINGLEP DELAYED251 TID28 World saved in 1,075 ms 10/29/2024 7:39:46 PM 0.593.2 SINGLEP DELAYED252 TID12 1150ms to read savegame 'Saving/Autosave Landing Turn 291' to intermediate format. Prior game version: 0_593_TheGirlWithTheFlower 10/29/2024 7:39:46 PM 0.593.2 SINGLEP DELAYED253 TID12 489ms to process 'Saving/Autosave Landing Turn 291' data fully. 10/29/2024 7:39:46 PM 0.593.2 SINGLEP DELAYED254 TID12 Loaded tiles: 807 (841 cells) 10/29/2024 7:39:47 PM 0.593.2 SINGLEP DELAYED255 TID36 Finished RunGameStartOnBGThread in 70ms. We have 28025 total items. 10/29/2024 7:39:48 PM 0.593.2 SINGLEP DELAYED256 TID26 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 369ms 10/29/2024 7:39:48 PM 0.593.2 SINGLEP DELAYED257 TID26 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 7:40:25 PM 0.593.2 SINGLEP DELAYED258 TID33 1132ms to read savegame 'Saving/Autosave Landing Turn 261' to intermediate format. Prior game version: 0_593_TheGirlWithTheFlower 10/29/2024 7:40:25 PM 0.593.2 SINGLEP DELAYED259 TID33 515ms to process 'Saving/Autosave Landing Turn 261' data fully. 10/29/2024 7:40:25 PM 0.593.2 SINGLEP DELAYED260 TID33 Loaded tiles: 807 (841 cells) 10/29/2024 7:40:26 PM 0.593.2 SINGLEP DELAYED261 TID33 Finished FillAnyMissingSimBuildings, we had 22 new buildings, and 27167 total items. SkippedBuildings: 27145 AddedBuildings: 22 CellCountChecked: 841 10/29/2024 7:40:26 PM 0.593.2 SINGLEP DELAYED262 TID33 Finished RunGameStartOnBGThread in 59ms. We have 27167 total items. 10/29/2024 7:40:27 PM 0.593.2 SINGLEP DELAYED263 TID32 Finished adding outdoor spots 441 cells, adding 26 spots in the process. This took 371ms 10/29/2024 7:40:27 PM 0.593.2 SINGLEP DELAYED264 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 7:40:56 PM 0.593.2 SINGLEP DELAYED265 TID12 1455ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/29/2024 7:40:57 PM 0.593.2 SINGLEP DELAYED266 TID12 567ms to process 'Saving/100 done with QOL' data fully. 10/29/2024 7:40:57 PM 0.593.2 SINGLEP DELAYED267 TID12 Loaded tiles: 807 (841 cells) 10/29/2024 7:40:58 PM 0.593.2 SINGLEP DELAYED268 TID58 Finished RunGameStartOnBGThread in 94ms. We have 27197 total items. 10/29/2024 7:40:59 PM 0.593.2 SINGLEP DELAYED269 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 10/29/2024 7:40:59 PM 0.593.2 SINGLEP DELAYED270 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 7:42:48 PM 0.593.2 SINGLEP DELAYED271 TID32 World saved in 1,060 ms 10/29/2024 7:46:07 PM 0.593.2 SINGLEP DELAYED272 TID12 World saved in 1,107 ms 10/29/2024 7:48:30 PM 0.593.2 SINGLEP DELAYED273 TID22 World saved in 1,243 ms 10/29/2024 7:49:08 PM 0.593.2 SINGLEP DELAYED274 TID21 World saved in 1,050 ms 10/29/2024 7:49:46 PM 0.593.2 SINGLEP DELAYED275 TID34 World saved in 1,091 ms 10/29/2024 7:50:09 PM 0.593.2 SINGLEP DELAYED276 TID35 World saved in 1,098 ms 10/29/2024 7:50:39 PM 0.593.2 SINGLEP DELAYED277 TID27 World saved in 1,053 ms 10/29/2024 7:51:27 PM 0.593.2 SINGLEP DELAYED278 TID16 World saved in 1,048 ms 10/29/2024 7:53:52 PM 0.593.2 SINGLEP DELAYED279 TID17 World saved in 1,076 ms 10/29/2024 7:53:53 PM 0.593.2 SINGLEP DELAYED280 TID33 World saved in 1,212 ms 10/29/2024 7:53:55 PM 0.593.2 SINGLEP DELAYED281 TID25 World saved in 1,112 ms 10/29/2024 7:53:57 PM 0.593.2 SINGLEP DELAYED282 TID35 World saved in 1,385 ms 10/29/2024 7:53:59 PM 0.593.2 SINGLEP DELAYED283 TID8 World saved in 1,447 ms 10/29/2024 7:54:01 PM 0.593.2 SINGLEP DELAYED284 TID17 World saved in 1,982 ms 10/29/2024 7:54:08 PM 0.593.2 SINGLEP DELAYED285 TID23 World saved in 1,098 ms 10/29/2024 7:54:10 PM 0.593.2 SINGLEP DELAYED286 TID31 World saved in 1,185 ms 10/29/2024 7:54:11 PM 0.593.2 SINGLEP DELAYED287 TID14 World saved in 1,118 ms 10/29/2024 7:54:12 PM 0.593.2 SINGLEP DELAYED288 TID20 World saved in 1,096 ms 10/29/2024 7:54:14 PM 0.593.2 SINGLEP DELAYED289 TID6 World saved in 1,109 ms 10/29/2024 7:54:16 PM 0.593.2 SINGLEP DELAYED290 TID27 World saved in 1,543 ms 10/29/2024 7:54:17 PM 0.593.2 SINGLEP DELAYED291 TID5 World saved in 1,102 ms 10/29/2024 7:54:18 PM 0.593.2 SINGLEP DELAYED292 TID16 World saved in 1,198 ms 10/29/2024 7:54:20 PM 0.593.2 SINGLEP DELAYED293 TID5 World saved in 1,124 ms 10/29/2024 7:54:21 PM 0.593.2 SINGLEP DELAYED294 TID22 World saved in 1,106 ms 10/29/2024 7:54:28 PM 0.593.2 SINGLEP DELAYED295 TID14 World saved in 1,190 ms 10/29/2024 7:54:29 PM 0.593.2 SINGLEP DELAYED296 TID5 World saved in 1,093 ms 10/29/2024 7:54:31 PM 0.593.2 SINGLEP DELAYED297 TID23 World saved in 1,092 ms 10/29/2024 7:54:32 PM 0.593.2 SINGLEP DELAYED298 TID21 World saved in 1,119 ms 10/29/2024 7:54:34 PM 0.593.2 SINGLEP DELAYED299 TID31 World saved in 1,129 ms 10/29/2024 7:54:35 PM 0.593.2 SINGLEP DELAYED300 TID10 World saved in 1,130 ms 10/29/2024 7:54:41 PM 0.593.2 SINGLEP DELAYED301 TID9 World saved in 1,297 ms 10/29/2024 7:54:42 PM 0.593.2 SINGLEP DELAYED302 TID22 World saved in 1,216 ms 10/29/2024 7:54:44 PM 0.593.2 SINGLEP DELAYED303 TID58 World saved in 1,178 ms 10/29/2024 7:54:53 PM 0.593.2 SINGLEP DELAYED304 TID11 World saved in 1,272 ms 10/29/2024 7:54:54 PM 0.593.2 SINGLEP DELAYED305 TID15 World saved in 1,129 ms 10/29/2024 7:54:56 PM 0.593.2 SINGLEP DELAYED306 TID32 World saved in 1,222 ms 10/29/2024 7:54:57 PM 0.593.2 SINGLEP DELAYED307 TID8 World saved in 1,145 ms 10/29/2024 7:54:59 PM 0.593.2 SINGLEP DELAYED308 TID29 World saved in 1,152 ms 10/29/2024 7:55:00 PM 0.593.2 SINGLEP DELAYED309 TID28 World saved in 1,156 ms 10/29/2024 7:55:02 PM 0.593.2 SINGLEP DELAYED310 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 261.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:02 PM 0.593.2 SINGLEP DELAYED311 TID10 World saved in 1,521 ms 10/29/2024 7:55:04 PM 0.593.2 SINGLEP DELAYED312 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 264.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:04 PM 0.593.2 SINGLEP DELAYED313 TID57 World saved in 1,122 ms 10/29/2024 7:55:08 PM 0.593.2 SINGLEP DELAYED314 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 267.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:08 PM 0.593.2 SINGLEP DELAYED315 TID25 World saved in 1,135 ms 10/29/2024 7:55:09 PM 0.593.2 SINGLEP DELAYED316 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 270.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:09 PM 0.593.2 SINGLEP DELAYED317 TID12 World saved in 1,301 ms 10/29/2024 7:55:11 PM 0.593.2 SINGLEP DELAYED318 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 273.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:11 PM 0.593.2 SINGLEP DELAYED319 TID11 World saved in 1,175 ms 10/29/2024 7:55:13 PM 0.593.2 SINGLEP DELAYED320 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 276.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:13 PM 0.593.2 SINGLEP DELAYED321 TID20 World saved in 1,589 ms 10/29/2024 7:55:14 PM 0.593.2 SINGLEP DELAYED322 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 279.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:14 PM 0.593.2 SINGLEP DELAYED323 TID57 World saved in 1,196 ms 10/29/2024 7:55:16 PM 0.593.2 SINGLEP DELAYED324 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 282.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:16 PM 0.593.2 SINGLEP DELAYED325 TID33 World saved in 1,178 ms 10/29/2024 7:55:18 PM 0.593.2 SINGLEP DELAYED326 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 285.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:18 PM 0.593.2 SINGLEP DELAYED327 TID14 World saved in 1,330 ms 10/29/2024 7:55:19 PM 0.593.2 SINGLEP DELAYED328 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 288.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:19 PM 0.593.2 SINGLEP DELAYED329 TID34 World saved in 1,189 ms 10/29/2024 7:55:21 PM 0.593.2 SINGLEP DELAYED330 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 291.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:21 PM 0.593.2 SINGLEP DELAYED331 TID35 World saved in 1,560 ms 10/29/2024 7:55:23 PM 0.593.2 SINGLEP DELAYED332 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 294.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:23 PM 0.593.2 SINGLEP DELAYED333 TID23 World saved in 1,164 ms 10/29/2024 7:55:24 PM 0.593.2 SINGLEP DELAYED334 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 297.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:24 PM 0.593.2 SINGLEP DELAYED335 TID20 World saved in 1,190 ms 10/29/2024 7:55:26 PM 0.593.2 SINGLEP DELAYED336 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:26 PM 0.593.2 SINGLEP DELAYED337 TID32 World saved in 1,353 ms 10/29/2024 7:55:28 PM 0.593.2 SINGLEP DELAYED338 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:28 PM 0.593.2 SINGLEP DELAYED339 TID15 World saved in 1,791 ms 10/29/2024 7:55:29 PM 0.593.2 SINGLEP DELAYED340 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:29 PM 0.593.2 SINGLEP DELAYED341 TID13 World saved in 1,247 ms 10/29/2024 7:55:32 PM 0.593.2 SINGLEP DELAYED342 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:32 PM 0.593.2 SINGLEP DELAYED343 TID8 World saved in 1,194 ms 10/29/2024 7:55:34 PM 0.593.2 SINGLEP DELAYED344 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 336.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:34 PM 0.593.2 SINGLEP DELAYED345 TID36 World saved in 1,203 ms 10/29/2024 7:55:36 PM 0.593.2 SINGLEP DELAYED346 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:36 PM 0.593.2 SINGLEP DELAYED347 TID21 World saved in 1,697 ms 10/29/2024 7:55:38 PM 0.593.2 SINGLEP DELAYED348 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 342.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:38 PM 0.593.2 SINGLEP DELAYED349 TID33 World saved in 1,262 ms 10/29/2024 7:55:40 PM 0.593.2 SINGLEP DELAYED350 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 345.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:40 PM 0.593.2 SINGLEP DELAYED351 TID10 World saved in 1,307 ms 10/29/2024 7:55:41 PM 0.593.2 SINGLEP DELAYED352 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 348.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:41 PM 0.593.2 SINGLEP DELAYED353 TID5 World saved in 1,197 ms 10/29/2024 7:55:43 PM 0.593.2 SINGLEP DELAYED354 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 351.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:43 PM 0.593.2 SINGLEP DELAYED355 TID26 World saved in 1,595 ms 10/29/2024 7:55:49 PM 0.593.2 SINGLEP DELAYED356 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 354.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:49 PM 0.593.2 SINGLEP DELAYED357 TID21 World saved in 1,245 ms 10/29/2024 7:55:50 PM 0.593.2 SINGLEP DELAYED358 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 357.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:50 PM 0.593.2 SINGLEP DELAYED359 TID35 World saved in 1,351 ms 10/29/2024 7:55:52 PM 0.593.2 SINGLEP DELAYED360 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 360.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:55:52 PM 0.593.2 SINGLEP DELAYED361 TID23 World saved in 1,316 ms 10/29/2024 7:56:01 PM 0.593.2 SINGLEP DELAYED362 TID37 World saved in 1,251 ms 10/29/2024 7:56:07 PM 0.593.2 SINGLEP DELAYED363 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 363.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:56:07 PM 0.593.2 SINGLEP DELAYED364 TID29 World saved in 1,257 ms 10/29/2024 7:56:08 PM 0.593.2 SINGLEP DELAYED365 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 366.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:56:08 PM 0.593.2 SINGLEP DELAYED366 TID24 World saved in 1,215 ms 10/29/2024 7:58:37 PM 0.593.2 SINGLEP DELAYED367 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 369.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:58:37 PM 0.593.2 SINGLEP DELAYED368 TID57 World saved in 1,182 ms 10/29/2024 7:59:03 PM 0.593.2 SINGLEP DELAYED369 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 372.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:59:03 PM 0.593.2 SINGLEP DELAYED370 TID35 World saved in 1,260 ms 10/29/2024 7:59:06 PM 0.593.2 SINGLEP DELAYED371 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 375.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:59:06 PM 0.593.2 SINGLEP DELAYED372 TID31 World saved in 1,427 ms 10/29/2024 7:59:10 PM 0.593.2 SINGLEP DELAYED373 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 378.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:59:10 PM 0.593.2 SINGLEP DELAYED374 TID35 World saved in 1,626 ms 10/29/2024 7:59:13 PM 0.593.2 SINGLEP DELAYED375 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 381.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:59:13 PM 0.593.2 SINGLEP DELAYED376 TID33 World saved in 1,669 ms 10/29/2024 7:59:16 PM 0.593.2 SINGLEP DELAYED377 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 384.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:59:16 PM 0.593.2 SINGLEP DELAYED378 TID22 World saved in 1,576 ms 10/29/2024 7:59:19 PM 0.593.2 SINGLEP DELAYED379 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 387.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 7:59:19 PM 0.593.2 SINGLEP DELAYED380 TID31 World saved in 1,606 ms 10/29/2024 8:00:36 PM 0.593.2 SINGLEP DELAYED381 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 390.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:36 PM 0.593.2 SINGLEP DELAYED382 TID10 World saved in 1,221 ms 10/29/2024 8:00:39 PM 0.593.2 SINGLEP DELAYED383 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 393.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:39 PM 0.593.2 SINGLEP DELAYED384 TID22 World saved in 1,280 ms 10/29/2024 8:00:41 PM 0.593.2 SINGLEP DELAYED385 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 396.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:41 PM 0.593.2 SINGLEP DELAYED386 TID15 World saved in 1,219 ms 10/29/2024 8:00:43 PM 0.593.2 SINGLEP DELAYED387 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 399.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:43 PM 0.593.2 SINGLEP DELAYED388 TID28 World saved in 1,606 ms 10/29/2024 8:00:45 PM 0.593.2 SINGLEP DELAYED389 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 402.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:45 PM 0.593.2 SINGLEP DELAYED390 TID35 World saved in 1,277 ms 10/29/2024 8:00:47 PM 0.593.2 SINGLEP DELAYED391 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 405.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:47 PM 0.593.2 SINGLEP DELAYED392 TID32 World saved in 1,247 ms 10/29/2024 8:00:49 PM 0.593.2 SINGLEP DELAYED393 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 408.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:49 PM 0.593.2 SINGLEP DELAYED394 TID22 World saved in 1,205 ms 10/29/2024 8:00:51 PM 0.593.2 SINGLEP DELAYED395 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 411.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:51 PM 0.593.2 SINGLEP DELAYED396 TID37 World saved in 1,549 ms 10/29/2024 8:00:53 PM 0.593.2 SINGLEP DELAYED397 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 414.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:53 PM 0.593.2 SINGLEP DELAYED398 TID6 World saved in 1,288 ms 10/29/2024 8:00:54 PM 0.593.2 SINGLEP DELAYED399 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 417.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:54 PM 0.593.2 SINGLEP DELAYED400 TID13 World saved in 1,294 ms 10/29/2024 8:00:56 PM 0.593.2 SINGLEP DELAYED401 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 420.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:56 PM 0.593.2 SINGLEP DELAYED402 TID9 World saved in 1,291 ms 10/29/2024 8:00:58 PM 0.593.2 SINGLEP DELAYED403 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 423.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:00:58 PM 0.593.2 SINGLEP DELAYED404 TID31 World saved in 1,468 ms 10/29/2024 8:01:00 PM 0.593.2 SINGLEP DELAYED405 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 426.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:00 PM 0.593.2 SINGLEP DELAYED406 TID8 World saved in 1,252 ms 10/29/2024 8:01:02 PM 0.593.2 SINGLEP DELAYED407 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 429.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:02 PM 0.593.2 SINGLEP DELAYED408 TID57 World saved in 1,268 ms 10/29/2024 8:01:04 PM 0.593.2 SINGLEP DELAYED409 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 432.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:04 PM 0.593.2 SINGLEP DELAYED410 TID21 World saved in 1,246 ms 10/29/2024 8:01:06 PM 0.593.2 SINGLEP DELAYED411 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 435.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:06 PM 0.593.2 SINGLEP DELAYED412 TID29 World saved in 1,547 ms 10/29/2024 8:01:07 PM 0.593.2 SINGLEP DELAYED413 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 438.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:07 PM 0.593.2 SINGLEP DELAYED414 TID58 World saved in 1,276 ms 10/29/2024 8:01:09 PM 0.593.2 SINGLEP DELAYED415 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 441.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:09 PM 0.593.2 SINGLEP DELAYED416 TID15 World saved in 1,287 ms 10/29/2024 8:01:12 PM 0.593.2 SINGLEP DELAYED417 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 444.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:12 PM 0.593.2 SINGLEP DELAYED418 TID57 World saved in 1,258 ms 10/29/2024 8:01:14 PM 0.593.2 SINGLEP DELAYED419 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 447.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:14 PM 0.593.2 SINGLEP DELAYED420 TID17 World saved in 1,573 ms 10/29/2024 8:01:16 PM 0.593.2 SINGLEP DELAYED421 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 450.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:16 PM 0.593.2 SINGLEP DELAYED422 TID24 World saved in 1,264 ms 10/29/2024 8:01:18 PM 0.593.2 SINGLEP DELAYED423 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 453.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:18 PM 0.593.2 SINGLEP DELAYED424 TID35 World saved in 1,336 ms 10/29/2024 8:01:20 PM 0.593.2 SINGLEP DELAYED425 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 456.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:20 PM 0.593.2 SINGLEP DELAYED426 TID32 World saved in 1,296 ms 10/29/2024 8:01:22 PM 0.593.2 SINGLEP DELAYED427 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 459.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:22 PM 0.593.2 SINGLEP DELAYED428 TID6 World saved in 1,589 ms 10/29/2024 8:01:23 PM 0.593.2 SINGLEP DELAYED429 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 462.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:23 PM 0.593.2 SINGLEP DELAYED430 TID19 World saved in 1,278 ms 10/29/2024 8:01:25 PM 0.593.2 SINGLEP DELAYED431 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 465.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:25 PM 0.593.2 SINGLEP DELAYED432 TID37 World saved in 1,328 ms 10/29/2024 8:01:31 PM 0.593.2 SINGLEP DELAYED433 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 468.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:31 PM 0.593.2 SINGLEP DELAYED434 TID10 World saved in 1,335 ms 10/29/2024 8:01:36 PM 0.593.2 SINGLEP DELAYED435 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 471.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:36 PM 0.593.2 SINGLEP DELAYED436 TID19 World saved in 1,308 ms 10/29/2024 8:01:47 PM 0.593.2 SINGLEP DELAYED437 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 474.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:47 PM 0.593.2 SINGLEP DELAYED438 TID16 World saved in 1,232 ms 10/29/2024 8:01:59 PM 0.593.2 SINGLEP DELAYED439 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 477.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:01:59 PM 0.593.2 SINGLEP DELAYED440 TID18 World saved in 1,354 ms 10/29/2024 8:02:01 PM 0.593.2 SINGLEP DELAYED441 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 480.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:02:01 PM 0.593.2 SINGLEP DELAYED442 TID25 World saved in 1,286 ms 10/29/2024 8:02:07 PM 0.593.2 SINGLEP DELAYED443 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 483.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:02:07 PM 0.593.2 SINGLEP DELAYED444 TID19 World saved in 1,413 ms 10/29/2024 8:02:47 PM 0.593.2 SINGLEP DELAYED445 TID11 1280ms to read savegame 'Saving/BF 2nd doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:02:47 PM 0.593.2 SINGLEP DELAYED446 TID11 465ms to process 'Saving/BF 2nd doom' data fully. 10/29/2024 8:02:47 PM 0.593.2 SINGLEP DELAYED447 TID11 Loaded tiles: 807 (841 cells) 10/29/2024 8:02:47 PM 0.593.2 SINGLEP DELAYED448 TID22 Finished RunGameStartOnBGThread in 88ms. We have 25397 total items. 10/29/2024 8:02:49 PM 0.593.2 SINGLEP DELAYED449 TID36 Finished adding outdoor spots 441 cells, adding 24 spots in the process. This took 373ms 10/29/2024 8:02:49 PM 0.593.2 SINGLEP DELAYED450 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:02:50 PM 0.593.2 SINGLEP DELAYED451 TID12 World saved in 1,240 ms 10/29/2024 8:02:54 PM 0.593.2 SINGLEP DELAYED452 TID15 World saved in 1,415 ms 10/29/2024 8:03:16 PM 0.593.2 SINGLEP DELAYED453 TID11 World saved in 1,234 ms 10/29/2024 8:03:18 PM 0.593.2 SINGLEP DELAYED454 TID57 World saved in 1,227 ms 10/29/2024 8:03:20 PM 0.593.2 SINGLEP DELAYED455 TID57 World saved in 1,700 ms 10/29/2024 8:04:03 PM 0.593.2 SINGLEP DELAYED456 TID56 World saved in 1,227 ms 10/29/2024 8:04:07 PM 0.593.2 SINGLEP DELAYED457 TID33 1574ms to read savegame 'Saving/Does this transfer' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:04:07 PM 0.593.2 SINGLEP DELAYED458 TID33 457ms to process 'Saving/Does this transfer' data fully. 10/29/2024 8:04:07 PM 0.593.2 SINGLEP DELAYED459 TID33 Loaded tiles: 807 (841 cells) 10/29/2024 8:04:08 PM 0.593.2 SINGLEP DELAYED460 TID6 Finished RunGameStartOnBGThread in 90ms. We have 25397 total items. 10/29/2024 8:04:09 PM 0.593.2 SINGLEP DELAYED461 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 10/29/2024 8:04:09 PM 0.593.2 SINGLEP DELAYED462 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:04:10 PM 0.593.2 SINGLEP DELAYED463 TID33 World saved in 1,631 ms 10/29/2024 8:04:14 PM 0.593.2 SINGLEP DELAYED464 TID17 World saved in 1,249 ms 10/29/2024 8:04:16 PM 0.593.2 SINGLEP DELAYED465 TID36 World saved in 1,718 ms 10/29/2024 8:04:18 PM 0.593.2 SINGLEP DELAYED466 TID12 World saved in 1,305 ms 10/29/2024 8:04:19 PM 0.593.2 SINGLEP DELAYED467 TID10 World saved in 1,297 ms 10/29/2024 8:04:22 PM 0.593.2 SINGLEP DELAYED468 TID25 World saved in 2,076 ms 10/29/2024 8:04:23 PM 0.593.2 SINGLEP DELAYED469 TID56 World saved in 1,418 ms 10/29/2024 8:04:25 PM 0.593.2 SINGLEP DELAYED470 TID57 World saved in 1,607 ms 10/29/2024 8:04:27 PM 0.593.2 SINGLEP DELAYED471 TID31 World saved in 1,895 ms 10/29/2024 8:04:29 PM 0.593.2 SINGLEP DELAYED472 TID25 World saved in 1,349 ms 10/29/2024 8:04:30 PM 0.593.2 SINGLEP DELAYED473 TID16 World saved in 1,261 ms 10/29/2024 8:04:32 PM 0.593.2 SINGLEP DELAYED474 TID13 World saved in 1,785 ms 10/29/2024 8:04:34 PM 0.593.2 SINGLEP DELAYED475 TID21 World saved in 1,320 ms 10/29/2024 8:04:35 PM 0.593.2 SINGLEP DELAYED476 TID32 World saved in 1,273 ms 10/29/2024 8:04:37 PM 0.593.2 SINGLEP DELAYED477 TID21 World saved in 1,809 ms 10/29/2024 8:04:39 PM 0.593.2 SINGLEP DELAYED478 TID9 World saved in 1,422 ms 10/29/2024 8:04:41 PM 0.593.2 SINGLEP DELAYED479 TID34 World saved in 1,309 ms 10/29/2024 8:04:43 PM 0.593.2 SINGLEP DELAYED480 TID21 World saved in 1,813 ms 10/29/2024 8:04:44 PM 0.593.2 SINGLEP DELAYED481 TID10 World saved in 1,341 ms 10/29/2024 8:04:46 PM 0.593.2 SINGLEP DELAYED482 TID35 World saved in 1,308 ms 10/29/2024 8:04:48 PM 0.593.2 SINGLEP DELAYED483 TID34 World saved in 1,727 ms 10/29/2024 8:04:50 PM 0.593.2 SINGLEP DELAYED484 TID57 World saved in 1,345 ms 10/29/2024 8:04:51 PM 0.593.2 SINGLEP DELAYED485 TID18 World saved in 1,292 ms 10/29/2024 8:04:53 PM 0.593.2 SINGLEP DELAYED486 TID36 World saved in 1,848 ms 10/29/2024 8:04:55 PM 0.593.2 SINGLEP DELAYED487 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 486.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:04:55 PM 0.593.2 SINGLEP DELAYED488 TID10 World saved in 1,359 ms 10/29/2024 8:04:57 PM 0.593.2 SINGLEP DELAYED489 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 489.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:04:57 PM 0.593.2 SINGLEP DELAYED490 TID57 World saved in 1,358 ms 10/29/2024 8:04:59 PM 0.593.2 SINGLEP DELAYED491 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 492.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:04:59 PM 0.593.2 SINGLEP DELAYED492 TID23 World saved in 1,834 ms 10/29/2024 8:05:01 PM 0.593.2 SINGLEP DELAYED493 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 495.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:05:01 PM 0.593.2 SINGLEP DELAYED494 TID10 World saved in 1,362 ms 10/29/2024 8:05:02 PM 0.593.2 SINGLEP DELAYED495 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 498.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:05:02 PM 0.593.2 SINGLEP DELAYED496 TID58 World saved in 1,419 ms 10/29/2024 8:05:04 PM 0.593.2 SINGLEP DELAYED497 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 501.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:05:04 PM 0.593.2 SINGLEP DELAYED498 TID21 World saved in 1,770 ms 10/29/2024 8:05:08 PM 0.593.2 SINGLEP DELAYED499 TID57 World saved in 1,377 ms 10/29/2024 8:11:04 PM 0.593.2 SINGLEP DELAYED500 TID29 World saved in 1,469 ms 10/29/2024 8:11:06 PM 0.593.2 SINGLEP DELAYED501 TID24 World saved in 1,349 ms 10/29/2024 8:11:08 PM 0.593.2 SINGLEP DELAYED502 TID27 World saved in 1,642 ms 10/29/2024 8:11:10 PM 0.593.2 SINGLEP DELAYED503 TID34 World saved in 1,403 ms 10/29/2024 8:11:11 PM 0.593.2 SINGLEP DELAYED504 TID23 World saved in 1,315 ms 10/29/2024 8:11:13 PM 0.593.2 SINGLEP DELAYED505 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 504.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:13 PM 0.593.2 SINGLEP DELAYED506 TID24 World saved in 1,891 ms 10/29/2024 8:11:15 PM 0.593.2 SINGLEP DELAYED507 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 507.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:15 PM 0.593.2 SINGLEP DELAYED508 TID32 World saved in 1,453 ms 10/29/2024 8:11:17 PM 0.593.2 SINGLEP DELAYED509 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 510.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:17 PM 0.593.2 SINGLEP DELAYED510 TID35 World saved in 1,374 ms 10/29/2024 8:11:19 PM 0.593.2 SINGLEP DELAYED511 TID56 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 513.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:19 PM 0.593.2 SINGLEP DELAYED512 TID56 World saved in 1,720 ms 10/29/2024 8:11:20 PM 0.593.2 SINGLEP DELAYED513 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 516.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:20 PM 0.593.2 SINGLEP DELAYED514 TID34 World saved in 1,403 ms 10/29/2024 8:11:22 PM 0.593.2 SINGLEP DELAYED515 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 519.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:22 PM 0.593.2 SINGLEP DELAYED516 TID10 World saved in 1,372 ms 10/29/2024 8:11:24 PM 0.593.2 SINGLEP DELAYED517 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 522.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:24 PM 0.593.2 SINGLEP DELAYED518 TID58 World saved in 1,804 ms 10/29/2024 8:11:26 PM 0.593.2 SINGLEP DELAYED519 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 525.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:26 PM 0.593.2 SINGLEP DELAYED520 TID26 World saved in 1,427 ms 10/29/2024 8:11:28 PM 0.593.2 SINGLEP DELAYED521 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 528.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:28 PM 0.593.2 SINGLEP DELAYED522 TID10 World saved in 1,409 ms 10/29/2024 8:11:30 PM 0.593.2 SINGLEP DELAYED523 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 531.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:30 PM 0.593.2 SINGLEP DELAYED524 TID31 World saved in 1,849 ms 10/29/2024 8:11:31 PM 0.593.2 SINGLEP DELAYED525 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 534.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:31 PM 0.593.2 SINGLEP DELAYED526 TID8 World saved in 1,406 ms 10/29/2024 8:11:33 PM 0.593.2 SINGLEP DELAYED527 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 537.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:33 PM 0.593.2 SINGLEP DELAYED528 TID24 World saved in 1,343 ms 10/29/2024 8:11:35 PM 0.593.2 SINGLEP DELAYED529 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 540.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:35 PM 0.593.2 SINGLEP DELAYED530 TID29 World saved in 1,764 ms 10/29/2024 8:11:37 PM 0.593.2 SINGLEP DELAYED531 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 543.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:37 PM 0.593.2 SINGLEP DELAYED532 TID57 World saved in 1,416 ms 10/29/2024 8:11:39 PM 0.593.2 SINGLEP DELAYED533 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 546.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:39 PM 0.593.2 SINGLEP DELAYED534 TID10 World saved in 1,413 ms 10/29/2024 8:11:41 PM 0.593.2 SINGLEP DELAYED535 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 549.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:41 PM 0.593.2 SINGLEP DELAYED536 TID36 World saved in 1,826 ms 10/29/2024 8:11:42 PM 0.593.2 SINGLEP DELAYED537 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 552.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:42 PM 0.593.2 SINGLEP DELAYED538 TID22 World saved in 1,432 ms 10/29/2024 8:11:44 PM 0.593.2 SINGLEP DELAYED539 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 555.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:44 PM 0.593.2 SINGLEP DELAYED540 TID34 World saved in 1,421 ms 10/29/2024 8:11:48 PM 0.593.2 SINGLEP DELAYED541 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 558.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:48 PM 0.593.2 SINGLEP DELAYED542 TID16 World saved in 1,606 ms 10/29/2024 8:11:49 PM 0.593.2 SINGLEP DELAYED543 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 561.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:49 PM 0.593.2 SINGLEP DELAYED544 TID5 World saved in 1,426 ms 10/29/2024 8:11:51 PM 0.593.2 SINGLEP DELAYED545 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 564.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:51 PM 0.593.2 SINGLEP DELAYED546 TID22 World saved in 1,418 ms 10/29/2024 8:11:53 PM 0.593.2 SINGLEP DELAYED547 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 567.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:53 PM 0.593.2 SINGLEP DELAYED548 TID23 World saved in 1,814 ms 10/29/2024 8:11:55 PM 0.593.2 SINGLEP DELAYED549 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 570.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:55 PM 0.593.2 SINGLEP DELAYED550 TID36 World saved in 1,437 ms 10/29/2024 8:11:57 PM 0.593.2 SINGLEP DELAYED551 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 573.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:57 PM 0.593.2 SINGLEP DELAYED552 TID10 World saved in 1,433 ms 10/29/2024 8:11:59 PM 0.593.2 SINGLEP DELAYED553 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 576.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:11:59 PM 0.593.2 SINGLEP DELAYED554 TID37 World saved in 1,811 ms 10/29/2024 8:12:00 PM 0.593.2 SINGLEP DELAYED555 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 579.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:12:00 PM 0.593.2 SINGLEP DELAYED556 TID25 World saved in 1,435 ms 10/29/2024 8:12:02 PM 0.593.2 SINGLEP DELAYED557 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 582.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:12:02 PM 0.593.2 SINGLEP DELAYED558 TID20 World saved in 1,410 ms 10/29/2024 8:17:13 PM 0.593.2 SINGLEP DELAYED559 TID22 1261ms to read savegame 'Saving/Autosave Landing Turn 618' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:17:14 PM 0.593.2 SINGLEP DELAYED560 TID22 582ms to process 'Saving/Autosave Landing Turn 618' data fully. 10/29/2024 8:17:14 PM 0.593.2 SINGLEP DELAYED561 TID22 Loaded tiles: 807 (841 cells) 10/29/2024 8:17:14 PM 0.593.2 SINGLEP DELAYED562 TID22 Finished RunGameStartOnBGThread in 87ms. We have 25396 total items. 10/29/2024 8:17:15 PM 0.593.2 SINGLEP DELAYED563 TID12 Finished adding outdoor spots 441 cells, adding 25 spots in the process. This took 382ms 10/29/2024 8:17:15 PM 0.593.2 SINGLEP DELAYED564 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:17:19 PM 0.593.2 SINGLEP DELAYED565 TID6 World saved in 1,486 ms 10/29/2024 8:17:52 PM 0.593.2 SINGLEP DELAYED566 TID12 1466ms to read savegame 'Saving/Autosave Landing Turn 321' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:17:52 PM 0.593.2 SINGLEP DELAYED567 TID12 459ms to process 'Saving/Autosave Landing Turn 321' data fully. 10/29/2024 8:17:52 PM 0.593.2 SINGLEP DELAYED568 TID12 Loaded tiles: 807 (841 cells) 10/29/2024 8:17:52 PM 0.593.2 SINGLEP DELAYED569 TID15 Finished RunGameStartOnBGThread in 88ms. We have 25393 total items. 10/29/2024 8:17:54 PM 0.593.2 SINGLEP DELAYED570 TID18 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 388ms 10/29/2024 8:17:54 PM 0.593.2 SINGLEP DELAYED571 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:18:05 PM 0.593.2 SINGLEP DELAYED572 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 585.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:05 PM 0.593.2 SINGLEP DELAYED573 TID21 World saved in 1,360 ms 10/29/2024 8:18:07 PM 0.593.2 SINGLEP DELAYED574 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 588.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:07 PM 0.593.2 SINGLEP DELAYED575 TID9 World saved in 1,697 ms 10/29/2024 8:18:10 PM 0.593.2 SINGLEP DELAYED576 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 591.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:10 PM 0.593.2 SINGLEP DELAYED577 TID37 World saved in 1,989 ms 10/29/2024 8:18:12 PM 0.593.2 SINGLEP DELAYED578 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 594.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:12 PM 0.593.2 SINGLEP DELAYED579 TID37 World saved in 1,499 ms 10/29/2024 8:18:14 PM 0.593.2 SINGLEP DELAYED580 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 597.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:14 PM 0.593.2 SINGLEP DELAYED581 TID20 World saved in 1,434 ms 10/29/2024 8:18:16 PM 0.593.2 SINGLEP DELAYED582 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 600.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:16 PM 0.593.2 SINGLEP DELAYED583 TID21 World saved in 1,954 ms 10/29/2024 8:18:17 PM 0.593.2 SINGLEP DELAYED584 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 603.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:17 PM 0.593.2 SINGLEP DELAYED585 TID8 World saved in 1,463 ms 10/29/2024 8:18:19 PM 0.593.2 SINGLEP DELAYED586 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 607.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:19 PM 0.593.2 SINGLEP DELAYED587 TID31 World saved in 1,460 ms 10/29/2024 8:18:21 PM 0.593.2 SINGLEP DELAYED588 TID56 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 610.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:21 PM 0.593.2 SINGLEP DELAYED589 TID56 World saved in 1,976 ms 10/29/2024 8:18:23 PM 0.593.2 SINGLEP DELAYED590 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 613.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:23 PM 0.593.2 SINGLEP DELAYED591 TID35 World saved in 1,468 ms 10/29/2024 8:18:25 PM 0.593.2 SINGLEP DELAYED592 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 616.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:25 PM 0.593.2 SINGLEP DELAYED593 TID58 World saved in 1,475 ms 10/29/2024 8:18:27 PM 0.593.2 SINGLEP DELAYED594 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 619.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:27 PM 0.593.2 SINGLEP DELAYED595 TID58 World saved in 1,922 ms 10/29/2024 8:18:29 PM 0.593.2 SINGLEP DELAYED596 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 622.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:29 PM 0.593.2 SINGLEP DELAYED597 TID23 World saved in 1,508 ms 10/29/2024 8:18:31 PM 0.593.2 SINGLEP DELAYED598 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 624.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:31 PM 0.593.2 SINGLEP DELAYED599 TID13 World saved in 1,382 ms 10/29/2024 8:18:34 PM 0.593.2 SINGLEP DELAYED600 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 606.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:34 PM 0.593.2 SINGLEP DELAYED601 TID20 World saved in 2,750 ms 10/29/2024 8:18:35 PM 0.593.2 SINGLEP DELAYED602 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 609.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:35 PM 0.593.2 SINGLEP DELAYED603 TID35 World saved in 1,479 ms 10/29/2024 8:18:38 PM 0.593.2 SINGLEP DELAYED604 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 612.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:38 PM 0.593.2 SINGLEP DELAYED605 TID19 World saved in 1,647 ms 10/29/2024 8:18:40 PM 0.593.2 SINGLEP DELAYED606 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 615.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:40 PM 0.593.2 SINGLEP DELAYED607 TID29 World saved in 2,217 ms 10/29/2024 8:18:42 PM 0.593.2 SINGLEP DELAYED608 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 618.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:42 PM 0.593.2 SINGLEP DELAYED609 TID36 World saved in 1,607 ms 10/29/2024 8:18:43 PM 0.593.2 SINGLEP DELAYED610 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 621.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:43 PM 0.593.2 SINGLEP DELAYED611 TID22 World saved in 1,517 ms 10/29/2024 8:18:46 PM 0.593.2 SINGLEP DELAYED612 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 300.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:46 PM 0.593.2 SINGLEP DELAYED613 TID23 World saved in 2,073 ms 10/29/2024 8:18:47 PM 0.593.2 SINGLEP DELAYED614 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 303.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:47 PM 0.593.2 SINGLEP DELAYED615 TID35 World saved in 1,429 ms 10/29/2024 8:18:52 PM 0.593.2 SINGLEP DELAYED616 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 627.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:52 PM 0.593.2 SINGLEP DELAYED617 TID25 World saved in 1,440 ms 10/29/2024 8:18:54 PM 0.593.2 SINGLEP DELAYED618 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 630.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:54 PM 0.593.2 SINGLEP DELAYED619 TID21 World saved in 2,091 ms 10/29/2024 8:18:56 PM 0.593.2 SINGLEP DELAYED620 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 633.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:56 PM 0.593.2 SINGLEP DELAYED621 TID10 World saved in 1,494 ms 10/29/2024 8:18:57 PM 0.593.2 SINGLEP DELAYED622 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 636.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:18:57 PM 0.593.2 SINGLEP DELAYED623 TID5 World saved in 1,389 ms 10/29/2024 8:19:07 PM 0.593.2 SINGLEP DELAYED624 TID12 World saved in 1,596 ms 10/29/2024 8:19:12 PM 0.593.2 SINGLEP DELAYED625 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 639.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:19:12 PM 0.593.2 SINGLEP DELAYED626 TID28 World saved in 1,531 ms 10/29/2024 8:21:12 PM 0.593.2 SINGLEP DELAYED627 TID11 1225ms to read savegame 'Saving/BF 1st crisis' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:21:13 PM 0.593.2 SINGLEP DELAYED628 TID11 611ms to process 'Saving/BF 1st crisis' data fully. 10/29/2024 8:21:13 PM 0.593.2 SINGLEP DELAYED629 TID11 Loaded tiles: 807 (841 cells) 10/29/2024 8:21:13 PM 0.593.2 SINGLEP DELAYED630 TID20 Finished RunGameStartOnBGThread in 120ms. We have 25393 total items. 10/29/2024 8:21:14 PM 0.593.2 SINGLEP DELAYED631 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 386ms 10/29/2024 8:21:14 PM 0.593.2 SINGLEP DELAYED632 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:21:17 PM 0.593.2 SINGLEP DELAYED633 TID11 World saved in 1,401 ms 10/29/2024 8:21:23 PM 0.593.2 SINGLEP DELAYED634 TID11 World saved in 1,483 ms 10/29/2024 8:25:05 PM 0.593.2 SINGLEP ArcenUI_Window.OnUpdateWindow Error: System.Exception: AbstractSimCheats_Basic GetUsesTextbox: Not set up for 'ToggleDeleteAnyUnit'! at Arcen.HotM.External.AbstractSimCheats_Basic.GetUsesTextbox (Arcen.HotM.Core.CheatType CheatType) [0x00435] in <7249dc0663c048cf94e562ccac2e22f3>:0 at Arcen.HotM.ExternalVis.Window_CheatWindow+iText.GetShouldBeHidden () [0x00012] in <34fb33d4f2a945389c5b33ca078f90fe>:0 at Arcen.Universal.ArcenUI_Input.GetShouldBeHidden () [0x00039] in :0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x0002f] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x002c6] in :0 10/29/2024 8:26:43 PM 0.593.2 SINGLEP DELAYED635 TID56 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 642.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:26:43 PM 0.593.2 SINGLEP DELAYED636 TID56 World saved in 1,599 ms 10/29/2024 8:26:49 PM 0.593.2 SINGLEP DELAYED637 TID24 1731ms to read savegame 'Saving/Autosave Landing Turn 414' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:26:49 PM 0.593.2 SINGLEP DELAYED638 TID24 444ms to process 'Saving/Autosave Landing Turn 414' data fully. 10/29/2024 8:26:49 PM 0.593.2 SINGLEP DELAYED639 TID24 Loaded tiles: 807 (841 cells) 10/29/2024 8:26:49 PM 0.593.2 SINGLEP DELAYED640 TID34 Finished RunGameStartOnBGThread in 89ms. We have 25393 total items. 10/29/2024 8:26:51 PM 0.593.2 SINGLEP DELAYED641 TID16 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 407ms 10/29/2024 8:26:51 PM 0.593.2 SINGLEP DELAYED642 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:26:57 PM 0.593.2 SINGLEP DELAYED643 TID26 1406ms to read savegame 'Saving/29621_Save' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:26:58 PM 0.593.2 SINGLEP DELAYED644 TID26 457ms to process 'Saving/29621_Save' data fully. 10/29/2024 8:26:58 PM 0.593.2 SINGLEP DELAYED645 TID26 Loaded tiles: 807 (841 cells) 10/29/2024 8:26:58 PM 0.593.2 SINGLEP DELAYED646 TID18 Finished RunGameStartOnBGThread in 67ms. We have 25393 total items. 10/29/2024 8:26:59 PM 0.593.2 SINGLEP DELAYED647 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 396ms 10/29/2024 8:26:59 PM 0.593.2 SINGLEP DELAYED648 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:27:12 PM 0.593.2 SINGLEP DELAYED649 TID12 1839ms to read savegame 'Saving/Autosave Landing Turn 720' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:27:13 PM 0.593.2 SINGLEP DELAYED650 TID12 473ms to process 'Saving/Autosave Landing Turn 720' data fully. 10/29/2024 8:27:13 PM 0.593.2 SINGLEP DELAYED651 TID12 Loaded tiles: 807 (841 cells) 10/29/2024 8:27:13 PM 0.593.2 SINGLEP DELAYED652 TID37 Finished RunGameStartOnBGThread in 108ms. We have 25397 total items. 10/29/2024 8:27:15 PM 0.593.2 SINGLEP DELAYED653 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 479ms 10/29/2024 8:27:15 PM 0.593.2 SINGLEP DELAYED654 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:27:35 PM 0.593.2 SINGLEP DELAYED655 TID12 1836ms to read savegame 'Saving/Autosave Landing Turn 720' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:27:36 PM 0.593.2 SINGLEP DELAYED656 TID12 472ms to process 'Saving/Autosave Landing Turn 720' data fully. 10/29/2024 8:27:36 PM 0.593.2 SINGLEP DELAYED657 TID12 Loaded tiles: 807 (841 cells) 10/29/2024 8:27:37 PM 0.593.2 SINGLEP DELAYED658 TID16 Finished RunGameStartOnBGThread in 67ms. We have 25397 total items. 10/29/2024 8:27:38 PM 0.593.2 SINGLEP DELAYED659 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 362ms 10/29/2024 8:27:38 PM 0.593.2 SINGLEP DELAYED660 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:27:51 PM 0.593.2 SINGLEP DELAYED661 TID5 World saved in 1,399 ms 10/29/2024 8:28:10 PM 0.593.2 SINGLEP DELAYED662 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 645.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:10 PM 0.593.2 SINGLEP DELAYED663 TID33 World saved in 1,582 ms 10/29/2024 8:28:11 PM 0.593.2 SINGLEP DELAYED664 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 648.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:11 PM 0.593.2 SINGLEP DELAYED665 TID6 World saved in 1,482 ms 10/29/2024 8:28:14 PM 0.593.2 SINGLEP DELAYED666 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 651.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:14 PM 0.593.2 SINGLEP DELAYED667 TID31 World saved in 1,994 ms 10/29/2024 8:28:15 PM 0.593.2 SINGLEP DELAYED668 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 654.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:15 PM 0.593.2 SINGLEP DELAYED669 TID33 World saved in 1,506 ms 10/29/2024 8:28:17 PM 0.593.2 SINGLEP DELAYED670 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 657.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:17 PM 0.593.2 SINGLEP DELAYED671 TID35 World saved in 1,505 ms 10/29/2024 8:28:19 PM 0.593.2 SINGLEP DELAYED672 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 660.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:19 PM 0.593.2 SINGLEP DELAYED673 TID58 World saved in 2,014 ms 10/29/2024 8:28:21 PM 0.593.2 SINGLEP DELAYED674 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 663.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:21 PM 0.593.2 SINGLEP DELAYED675 TID36 World saved in 1,524 ms 10/29/2024 8:28:23 PM 0.593.2 SINGLEP DELAYED676 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 666.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:23 PM 0.593.2 SINGLEP DELAYED677 TID16 World saved in 1,435 ms 10/29/2024 8:28:25 PM 0.593.2 SINGLEP DELAYED678 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 669.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:25 PM 0.593.2 SINGLEP DELAYED679 TID28 World saved in 2,055 ms 10/29/2024 8:28:27 PM 0.593.2 SINGLEP DELAYED680 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 672.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:27 PM 0.593.2 SINGLEP DELAYED681 TID22 World saved in 1,601 ms 10/29/2024 8:28:28 PM 0.593.2 SINGLEP DELAYED682 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 675.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:28 PM 0.593.2 SINGLEP DELAYED683 TID34 World saved in 1,542 ms 10/29/2024 8:28:31 PM 0.593.2 SINGLEP DELAYED684 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 306.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:31 PM 0.593.2 SINGLEP DELAYED685 TID21 World saved in 2,098 ms 10/29/2024 8:28:33 PM 0.593.2 SINGLEP DELAYED686 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 678.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:33 PM 0.593.2 SINGLEP DELAYED687 TID5 World saved in 1,531 ms 10/29/2024 8:28:34 PM 0.593.2 SINGLEP DELAYED688 TID56 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 681.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:34 PM 0.593.2 SINGLEP DELAYED689 TID56 World saved in 1,520 ms 10/29/2024 8:28:37 PM 0.593.2 SINGLEP DELAYED690 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 684.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:37 PM 0.593.2 SINGLEP DELAYED691 TID29 World saved in 2,052 ms 10/29/2024 8:28:38 PM 0.593.2 SINGLEP DELAYED692 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 687.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:38 PM 0.593.2 SINGLEP DELAYED693 TID37 World saved in 1,540 ms 10/29/2024 8:28:40 PM 0.593.2 SINGLEP DELAYED694 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 690.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:40 PM 0.593.2 SINGLEP DELAYED695 TID35 World saved in 1,457 ms 10/29/2024 8:28:42 PM 0.593.2 SINGLEP DELAYED696 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 693.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:42 PM 0.593.2 SINGLEP DELAYED697 TID15 World saved in 2,053 ms 10/29/2024 8:28:44 PM 0.593.2 SINGLEP DELAYED698 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 696.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:44 PM 0.593.2 SINGLEP DELAYED699 TID57 World saved in 1,572 ms 10/29/2024 8:28:46 PM 0.593.2 SINGLEP DELAYED700 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 699.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:46 PM 0.593.2 SINGLEP DELAYED701 TID9 World saved in 1,519 ms 10/29/2024 8:28:48 PM 0.593.2 SINGLEP DELAYED702 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 702.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:48 PM 0.593.2 SINGLEP DELAYED703 TID37 World saved in 2,028 ms 10/29/2024 8:28:50 PM 0.593.2 SINGLEP DELAYED704 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 705.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:50 PM 0.593.2 SINGLEP DELAYED705 TID16 World saved in 1,535 ms 10/29/2024 8:28:52 PM 0.593.2 SINGLEP DELAYED706 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 708.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:52 PM 0.593.2 SINGLEP DELAYED707 TID24 World saved in 1,520 ms 10/29/2024 8:28:54 PM 0.593.2 SINGLEP DELAYED708 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 711.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:54 PM 0.593.2 SINGLEP DELAYED709 TID16 World saved in 2,057 ms 10/29/2024 8:28:56 PM 0.593.2 SINGLEP DELAYED710 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 714.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:56 PM 0.593.2 SINGLEP DELAYED711 TID5 World saved in 1,556 ms 10/29/2024 8:28:58 PM 0.593.2 SINGLEP DELAYED712 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 717.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:28:58 PM 0.593.2 SINGLEP DELAYED713 TID18 World saved in 1,541 ms 10/29/2024 8:29:00 PM 0.593.2 SINGLEP DELAYED714 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 309.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:29:00 PM 0.593.2 SINGLEP DELAYED715 TID32 World saved in 2,069 ms 10/29/2024 8:29:02 PM 0.593.2 SINGLEP DELAYED716 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 720.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:29:02 PM 0.593.2 SINGLEP DELAYED717 TID26 World saved in 1,562 ms 10/29/2024 8:29:04 PM 0.593.2 SINGLEP DELAYED718 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 312.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:29:04 PM 0.593.2 SINGLEP DELAYED719 TID35 World saved in 1,558 ms 10/29/2024 8:29:06 PM 0.593.2 SINGLEP DELAYED720 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 723.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:29:06 PM 0.593.2 SINGLEP DELAYED721 TID36 World saved in 2,148 ms 10/29/2024 8:29:08 PM 0.593.2 SINGLEP DELAYED722 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 726.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:29:08 PM 0.593.2 SINGLEP DELAYED723 TID25 World saved in 1,592 ms 10/29/2024 8:29:10 PM 0.593.2 SINGLEP DELAYED724 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 729.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:29:10 PM 0.593.2 SINGLEP DELAYED725 TID19 World saved in 1,582 ms 10/29/2024 8:29:14 PM 0.593.2 SINGLEP DELAYED726 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 732.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:29:14 PM 0.593.2 SINGLEP DELAYED727 TID57 World saved in 1,888 ms 10/29/2024 8:29:22 PM 0.593.2 SINGLEP DELAYED728 TID8 World saved in 1,525 ms 10/29/2024 8:29:26 PM 0.593.2 SINGLEP DELAYED729 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 735.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:29:26 PM 0.593.2 SINGLEP DELAYED730 TID22 World saved in 1,462 ms 10/29/2024 8:31:42 PM 0.593.2 SINGLEP DELAYED731 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 738.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:31:42 PM 0.593.2 SINGLEP DELAYED732 TID24 World saved in 1,689 ms 10/29/2024 8:32:59 PM 0.593.2 SINGLEP DELAYED733 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 741.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:32:59 PM 0.593.2 SINGLEP DELAYED734 TID12 World saved in 1,620 ms 10/29/2024 8:34:45 PM 0.593.2 SINGLEP DELAYED735 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 744.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:34:45 PM 0.593.2 SINGLEP DELAYED736 TID57 World saved in 1,519 ms 10/29/2024 8:35:21 PM 0.593.2 SINGLEP DELAYED737 TID13 1274ms to read savegame 'Saving/Autosave Landing Turn 831' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/29/2024 8:35:22 PM 0.593.2 SINGLEP DELAYED738 TID13 464ms to process 'Saving/Autosave Landing Turn 831' data fully. 10/29/2024 8:35:22 PM 0.593.2 SINGLEP DELAYED739 TID13 Loaded tiles: 807 (841 cells) 10/29/2024 8:35:22 PM 0.593.2 SINGLEP DELAYED740 TID35 Finished RunGameStartOnBGThread in 74ms. We have 25397 total items. 10/29/2024 8:35:23 PM 0.593.2 SINGLEP DELAYED741 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 402ms 10/29/2024 8:35:23 PM 0.593.2 SINGLEP DELAYED742 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/29/2024 8:36:51 PM 0.593.2 SINGLEP DELAYED743 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 747.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:36:51 PM 0.593.2 SINGLEP DELAYED744 TID24 World saved in 1,629 ms 10/29/2024 8:38:00 PM 0.593.2 SINGLEP DELAYED745 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 750.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:38:00 PM 0.593.2 SINGLEP DELAYED746 TID58 World saved in 1,744 ms 10/29/2024 8:39:24 PM 0.593.2 SINGLEP DELAYED747 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 753.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:39:24 PM 0.593.2 SINGLEP DELAYED748 TID10 World saved in 1,525 ms 10/29/2024 8:40:34 PM 0.593.2 SINGLEP DELAYED749 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 756.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:40:34 PM 0.593.2 SINGLEP DELAYED750 TID21 World saved in 1,603 ms 10/29/2024 8:40:52 PM 0.593.2 SINGLEP DELAYED751 TID57 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 760.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:40:52 PM 0.593.2 SINGLEP DELAYED752 TID57 World saved in 1,584 ms 10/29/2024 8:42:02 PM 0.593.2 SINGLEP DELAYED753 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 763.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:42:02 PM 0.593.2 SINGLEP DELAYED754 TID37 World saved in 1,552 ms 10/29/2024 8:43:42 PM 0.593.2 SINGLEP DELAYED755 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 766.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:43:42 PM 0.593.2 SINGLEP DELAYED756 TID35 World saved in 1,718 ms 10/29/2024 8:44:26 PM 0.593.2 SINGLEP DELAYED757 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 769.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:44:26 PM 0.593.2 SINGLEP DELAYED758 TID32 World saved in 1,542 ms 10/29/2024 8:46:11 PM 0.593.2 SINGLEP DELAYED759 TID56 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 772.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:46:11 PM 0.593.2 SINGLEP DELAYED760 TID56 World saved in 1,581 ms 10/29/2024 8:47:58 PM 0.593.2 SINGLEP DELAYED761 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 775.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:47:58 PM 0.593.2 SINGLEP DELAYED762 TID58 World saved in 1,635 ms 10/29/2024 8:49:14 PM 0.593.2 SINGLEP DELAYED763 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 778.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:49:14 PM 0.593.2 SINGLEP DELAYED764 TID31 World saved in 1,734 ms 10/29/2024 8:50:15 PM 0.593.2 SINGLEP DELAYED765 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 781.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:50:15 PM 0.593.2 SINGLEP DELAYED766 TID31 World saved in 1,526 ms 10/29/2024 8:51:52 PM 0.593.2 SINGLEP DELAYED767 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 784.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:51:52 PM 0.593.2 SINGLEP DELAYED768 TID22 World saved in 1,621 ms 10/29/2024 8:52:41 PM 0.593.2 SINGLEP DELAYED769 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 788.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:52:41 PM 0.593.2 SINGLEP DELAYED770 TID12 World saved in 1,654 ms 10/29/2024 8:53:17 PM 0.593.2 SINGLEP DELAYED771 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 791.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:53:17 PM 0.593.2 SINGLEP DELAYED772 TID16 World saved in 1,626 ms 10/29/2024 8:54:54 PM 0.593.2 SINGLEP DELAYED773 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 794.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:54:54 PM 0.593.2 SINGLEP DELAYED774 TID27 World saved in 1,827 ms 10/29/2024 8:55:31 PM 0.593.2 SINGLEP DELAYED775 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 797.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:55:31 PM 0.593.2 SINGLEP DELAYED776 TID32 World saved in 1,814 ms 10/29/2024 8:56:38 PM 0.593.2 SINGLEP DELAYED777 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 800.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:56:38 PM 0.593.2 SINGLEP DELAYED778 TID24 World saved in 1,623 ms 10/29/2024 8:57:25 PM 0.593.2 SINGLEP DELAYED779 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 803.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:57:25 PM 0.593.2 SINGLEP DELAYED780 TID19 World saved in 1,719 ms 10/29/2024 8:58:38 PM 0.593.2 SINGLEP DELAYED781 TID58 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 806.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:58:38 PM 0.593.2 SINGLEP DELAYED782 TID58 World saved in 1,674 ms 10/29/2024 8:59:18 PM 0.593.2 SINGLEP DELAYED783 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 809.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 8:59:18 PM 0.593.2 SINGLEP DELAYED784 TID20 World saved in 1,617 ms 10/29/2024 9:01:11 PM 0.593.2 SINGLEP DELAYED785 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 812.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:01:11 PM 0.593.2 SINGLEP DELAYED786 TID37 World saved in 1,913 ms 10/29/2024 9:01:49 PM 0.593.2 SINGLEP DELAYED787 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 815.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:01:49 PM 0.593.2 SINGLEP DELAYED788 TID18 World saved in 1,851 ms 10/29/2024 9:03:12 PM 0.593.2 SINGLEP DELAYED789 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 818.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:03:12 PM 0.593.2 SINGLEP DELAYED790 TID22 World saved in 1,740 ms 10/29/2024 9:04:36 PM 0.593.2 SINGLEP DELAYED791 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 820.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:04:36 PM 0.593.2 SINGLEP DELAYED792 TID21 World saved in 1,636 ms 10/29/2024 9:05:02 PM 0.593.2 SINGLEP DELAYED793 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 822.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:05:02 PM 0.593.2 SINGLEP DELAYED794 TID5 World saved in 2,048 ms 10/29/2024 9:06:02 PM 0.593.2 SINGLEP DELAYED795 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 315.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:06:02 PM 0.593.2 SINGLEP DELAYED796 TID36 World saved in 1,884 ms 10/29/2024 9:07:36 PM 0.593.2 SINGLEP DELAYED797 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 825.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:07:36 PM 0.593.2 SINGLEP DELAYED798 TID29 World saved in 1,816 ms 10/29/2024 9:08:39 PM 0.593.2 SINGLEP DELAYED799 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 828.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:08:39 PM 0.593.2 SINGLEP DELAYED800 TID28 World saved in 1,690 ms 10/29/2024 9:10:00 PM 0.593.2 SINGLEP DELAYED801 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 318.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:10:00 PM 0.593.2 SINGLEP DELAYED802 TID10 World saved in 2,005 ms 10/29/2024 9:10:27 PM 0.593.2 SINGLEP DELAYED803 TID36 World saved in 1,590 ms 10/29/2024 9:13:43 PM 0.593.2 SINGLEP DELAYED804 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 321.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:13:43 PM 0.593.2 SINGLEP DELAYED805 TID29 World saved in 1,913 ms 10/29/2024 9:14:45 PM 0.593.2 SINGLEP DELAYED806 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:14:45 PM 0.593.2 SINGLEP DELAYED807 TID35 World saved in 1,556 ms 10/29/2024 9:15:01 PM 0.593.2 SINGLEP DELAYED808 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/29/2024 9:15:01 PM 0.593.2 SINGLEP DELAYED809 TID10 World saved in 1,604 ms 10/30/2024 3:10:06 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/30/2024 3:10:06 PM SINGLEP Opening Eyes (0.1144s) 10/30/2024 3:10:22 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/30/2024 3:10:22 PM SINGLEP Opening Eyes (0.1017s) 10/30/2024 3:10:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/30/2024 3:10:22 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/30/2024 3:10:22 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16230904 appID: 2604860 10/30/2024 3:10:22 PM 0.593.3 SINGLEP Game Version: 0.593.3 (Main Game 10/30/2024 3:10:22 PM 0.593.3 SINGLEP Examining Inner Self (0.2172s) 10/30/2024 3:10:22 PM 0.593.3 SINGLEP Returning King (0.0055s) 10/30/2024 3:10:22 PM 0.593.3 SINGLEP Found 518 xml files in 251 folders in 60ms 10/30/2024 3:10:23 PM 0.593.3 SINGLEP Check For Extra Squires (0.4893s) 10/30/2024 3:10:23 PM 0.593.3 SINGLEP 518 Xml Files Parsed in 424ms 10/30/2024 3:10:23 PM 0.593.3 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/30/2024 3:10:23 PM 0.593.3 SINGLEP Bring Ambassador To Dinner (0.0355s) 10/30/2024 3:10:23 PM 0.593.3 SINGLEP Update mod and expansion statuses! 10/30/2024 3:10:23 PM 0.593.3 SINGLEP Check Nearby Fiefdoms (0.0295s) 10/30/2024 3:10:23 PM 0.593.3 SINGLEP Resolution changed to windowed 3840x2160 10/30/2024 3:10:23 PM 0.593.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/30/2024 3:10:23 PM 0.593.3 SINGLEP Disperse Diaspora (0.6388s) 10/30/2024 3:10:24 PM 0.593.3 SINGLEP Wonder About Those Spiders (0.0711s) 10/30/2024 3:10:24 PM 0.593.3 SINGLEP Reassure Self (0.0210s) 10/30/2024 3:10:24 PM 0.593.3 SINGLEP Thinking Abstract Thoughts (0.5516s) 10/30/2024 3:10:26 PM 0.593.3 SINGLEP Sound Search (2.3275s) 10/30/2024 3:10:26 PM 0.593.3 SINGLEP Polishing Stones (0.0552s) 10/30/2024 3:10:27 PM 0.593.3 SINGLEP Making Connections (0.1817s) 10/30/2024 3:10:27 PM 0.593.3 SINGLEP 4.7 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.6s) Sound Search (2.3s) 10/30/2024 3:10:27 PM 0.593.3 SINGLEP Finished loading 6538 sprites from dictionaries! (3090 table rows waiting on them.) 10/30/2024 3:10:27 PM 0.593.3 SINGLEP Linked all icons to rows in 10ms. 10/30/2024 3:10:27 PM 0.593.3 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/30/2024 3:10:27 PM 0.593.3 SINGLEP DELAYED3 TID13 Finished loading all LevelType contents in 0.2s 10/30/2024 3:10:27 PM 0.593.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/30/2024 3:10:27 PM 0.593.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/30/2024 3:10:27 PM 0.593.3 SINGLEP DELAYED4 TID19 5.1 seconds total load time and post-editing time. 10/30/2024 3:10:27 PM 0.593.3 SINGLEP 589 materials found. 10/30/2024 3:10:27 PM 0.593.3 SINGLEP DELAYED5 TID21 1,463 pools initialized with 466,005 items in 273ms 10/30/2024 3:30:56 PM 0.593.3 SINGLEP DELAYED6 TID22 1282ms to read savegame 'Saving/Autosave Landing Turn 930' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 3:30:57 PM 0.593.3 SINGLEP DELAYED7 TID22 Added 60 new pois that were missing. 10/30/2024 3:30:57 PM 0.593.3 SINGLEP DELAYED8 TID22 660ms to process 'Saving/Autosave Landing Turn 930' data fully. 10/30/2024 3:30:57 PM 0.593.3 SINGLEP DELAYED9 TID22 Loaded tiles: 807 (841 cells) 10/30/2024 3:30:58 PM 0.593.3 SINGLEP DELAYED10 TID21 Generated names for 60 pois with missing names. 10/30/2024 3:30:58 PM 0.593.3 SINGLEP DELAYED11 TID21 Finished RunGameStartOnBGThread in 364ms. We have 25397 total items. 10/30/2024 3:30:59 PM 0.593.3 SINGLEP DELAYED12 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 354ms 10/30/2024 3:30:59 PM 0.593.3 SINGLEP DELAYED13 TID20 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 3:31:33 PM 0.593.3 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/30/2024 3:32:46 PM 0.593.3 SINGLEP DELAYED14 TID22 Will generate map: 440 cells targeted. Existing tile count: 0 10/30/2024 3:32:49 PM 0.593.3 SINGLEP DELAYED15 TID36 Generated names for 453 pois with missing names. 10/30/2024 3:32:49 PM 0.593.3 SINGLEP DELAYED16 TID36 Finished FillAnyMissingSimBuildings, we had 32358 new buildings, and 32358 total items. SkippedBuildings: 0 AddedBuildings: 32358 CellCountChecked: 841 10/30/2024 3:32:49 PM 0.593.3 SINGLEP DELAYED17 TID30 InitializePopulation WAS needed, 32358 buildings to handle. 10/30/2024 3:32:49 PM 0.593.3 SINGLEP DELAYED18 TID36 Finished RunGameStartOnBGThread in 262ms. We have 32358 total items. 10/30/2024 3:32:50 PM 0.593.3 SINGLEP DELAYED19 TID9 Finished adding outdoor spots 841 cells, adding 75003 spots in the process. This took 531ms 10/30/2024 3:32:50 PM 0.593.3 SINGLEP DELAYED20 TID9 Finished adding initial NPC Guards for 463 pois, adding 491 guard NPCs in the process. This took 348ms 10/30/2024 3:32:50 PM 0.593.3 SINGLEP DELAYED21 TID21 World saved in 921 ms 10/30/2024 3:49:46 PM 0.593.3 SINGLEP DELAYED22 TID26 1103ms to read savegame 'Saving/BF 6th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 3:49:46 PM 0.593.3 SINGLEP DELAYED23 TID26 Added 60 new pois that were missing. 10/30/2024 3:49:46 PM 0.593.3 SINGLEP DELAYED24 TID26 448ms to process 'Saving/BF 6th doom' data fully. 10/30/2024 3:49:46 PM 0.593.3 SINGLEP DELAYED25 TID26 Loaded tiles: 807 (841 cells) 10/30/2024 3:49:47 PM 0.593.3 SINGLEP DELAYED26 TID33 Generated names for 60 pois with missing names. 10/30/2024 3:49:47 PM 0.593.3 SINGLEP DELAYED27 TID33 Finished RunGameStartOnBGThread in 71ms. We have 25397 total items. 10/30/2024 3:49:48 PM 0.593.3 SINGLEP DELAYED28 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 380ms 10/30/2024 3:49:48 PM 0.593.3 SINGLEP DELAYED29 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 3:50:01 PM 0.593.3 SINGLEP DELAYED30 TID16 1148ms to read savegame 'Saving/BF 6th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 3:50:01 PM 0.593.3 SINGLEP DELAYED31 TID16 Added 60 new pois that were missing. 10/30/2024 3:50:02 PM 0.593.3 SINGLEP DELAYED32 TID16 467ms to process 'Saving/BF 6th doom' data fully. 10/30/2024 3:50:02 PM 0.593.3 SINGLEP DELAYED33 TID16 Loaded tiles: 807 (841 cells) 10/30/2024 3:50:02 PM 0.593.3 SINGLEP DELAYED34 TID21 Generated names for 60 pois with missing names. 10/30/2024 3:50:02 PM 0.593.3 SINGLEP DELAYED35 TID21 Finished RunGameStartOnBGThread in 71ms. We have 25397 total items. 10/30/2024 3:50:04 PM 0.593.3 SINGLEP DELAYED36 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 10/30/2024 3:50:04 PM 0.593.3 SINGLEP DELAYED37 TID19 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 3:51:21 PM 0.593.3 SINGLEP DELAYED38 TID10 1168ms to read savegame 'Saving/BF 6th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 3:51:21 PM 0.593.3 SINGLEP DELAYED39 TID10 Added 60 new pois that were missing. 10/30/2024 3:51:22 PM 0.593.3 SINGLEP DELAYED40 TID10 459ms to process 'Saving/BF 6th doom' data fully. 10/30/2024 3:51:22 PM 0.593.3 SINGLEP DELAYED41 TID10 Loaded tiles: 807 (841 cells) 10/30/2024 3:51:22 PM 0.593.3 SINGLEP DELAYED42 TID7 Generated names for 60 pois with missing names. 10/30/2024 3:51:22 PM 0.593.3 SINGLEP DELAYED43 TID7 Finished RunGameStartOnBGThread in 99ms. We have 25397 total items. 10/30/2024 3:51:23 PM 0.593.3 SINGLEP DELAYED44 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 354ms 10/30/2024 3:51:23 PM 0.593.3 SINGLEP DELAYED45 TID20 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 3:52:03 PM 0.593.3 SINGLEP DELAYED46 TID12 World saved in 837 ms 10/30/2024 3:53:10 PM 0.593.3 SINGLEP DELAYED47 TID29 World saved in 813 ms 10/30/2024 3:53:41 PM 0.593.3 SINGLEP DELAYED48 TID13 World saved in 906 ms 10/30/2024 3:53:48 PM 0.593.3 SINGLEP DELAYED49 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 331.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 3:53:48 PM 0.593.3 SINGLEP DELAYED50 TID9 World saved in 846 ms 10/30/2024 3:53:53 PM 0.593.3 SINGLEP DELAYED51 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 335.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 3:53:53 PM 0.593.3 SINGLEP DELAYED52 TID6 World saved in 828 ms 10/30/2024 3:53:57 PM 0.593.3 SINGLEP DELAYED53 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 3:53:57 PM 0.593.3 SINGLEP DELAYED54 TID36 World saved in 842 ms 10/30/2024 3:54:41 PM 0.593.3 SINGLEP DELAYED55 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 342.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 3:54:41 PM 0.593.3 SINGLEP DELAYED56 TID11 World saved in 843 ms 10/30/2024 3:55:04 PM 0.593.3 SINGLEP DELAYED57 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 346.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 3:55:04 PM 0.593.3 SINGLEP DELAYED58 TID7 World saved in 834 ms 10/30/2024 3:55:07 PM 0.593.3 SINGLEP DELAYED59 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 350.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 3:55:07 PM 0.593.3 SINGLEP DELAYED60 TID10 World saved in 854 ms 10/30/2024 3:55:09 PM 0.593.3 SINGLEP DELAYED61 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 353.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 3:55:09 PM 0.593.3 SINGLEP DELAYED62 TID10 World saved in 832 ms 10/30/2024 3:57:37 PM 0.593.3 SINGLEP DELAYED63 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 357.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 3:57:37 PM 0.593.3 SINGLEP DELAYED64 TID27 World saved in 830 ms 10/30/2024 4:00:02 PM 0.593.3 SINGLEP DELAYED65 TID26 1202ms to read savegame 'Saving/BF 6th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 4:00:02 PM 0.593.3 SINGLEP DELAYED66 TID26 Added 60 new pois that were missing. 10/30/2024 4:00:02 PM 0.593.3 SINGLEP DELAYED67 TID26 463ms to process 'Saving/BF 6th doom' data fully. 10/30/2024 4:00:02 PM 0.593.3 SINGLEP DELAYED68 TID26 Loaded tiles: 807 (841 cells) 10/30/2024 4:00:03 PM 0.593.3 SINGLEP DELAYED69 TID22 Generated names for 60 pois with missing names. 10/30/2024 4:00:03 PM 0.593.3 SINGLEP DELAYED70 TID22 Finished RunGameStartOnBGThread in 72ms. We have 25397 total items. 10/30/2024 4:00:04 PM 0.593.3 SINGLEP DELAYED71 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 10/30/2024 4:00:04 PM 0.593.3 SINGLEP DELAYED72 TID23 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:05:38 PM 0.593.3 SINGLEP DELAYED73 TID13 1296ms to read savegame 'Saving/BF 5th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 4:05:39 PM 0.593.3 SINGLEP DELAYED74 TID13 Added 60 new pois that were missing. 10/30/2024 4:05:39 PM 0.593.3 SINGLEP DELAYED75 TID13 687ms to process 'Saving/BF 5th doom' data fully. 10/30/2024 4:05:39 PM 0.593.3 SINGLEP DELAYED76 TID13 Loaded tiles: 807 (841 cells) 10/30/2024 4:05:39 PM 0.593.3 SINGLEP DELAYED77 TID33 Generated names for 60 pois with missing names. 10/30/2024 4:05:39 PM 0.593.3 SINGLEP DELAYED78 TID33 Finished RunGameStartOnBGThread in 177ms. We have 25397 total items. 10/30/2024 4:05:40 PM 0.593.3 SINGLEP DELAYED79 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 401ms 10/30/2024 4:05:40 PM 0.593.3 SINGLEP DELAYED80 TID19 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:05:53 PM 0.593.3 SINGLEP DELAYED81 TID12 1148ms to read savegame 'Saving/BF 4th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 4:05:54 PM 0.593.3 SINGLEP DELAYED82 TID12 Added 60 new pois that were missing. 10/30/2024 4:05:54 PM 0.593.3 SINGLEP DELAYED83 TID12 453ms to process 'Saving/BF 4th doom' data fully. 10/30/2024 4:05:54 PM 0.593.3 SINGLEP DELAYED84 TID12 Loaded tiles: 807 (841 cells) 10/30/2024 4:05:54 PM 0.593.3 SINGLEP DELAYED85 TID29 Generated names for 60 pois with missing names. 10/30/2024 4:05:54 PM 0.593.3 SINGLEP DELAYED86 TID29 Finished RunGameStartOnBGThread in 91ms. We have 25397 total items. 10/30/2024 4:05:55 PM 0.593.3 SINGLEP DELAYED87 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 391ms 10/30/2024 4:05:55 PM 0.593.3 SINGLEP DELAYED88 TID22 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:06:24 PM 0.593.3 SINGLEP DELAYED89 TID22 1066ms to read savegame 'Saving/BF 1st crisis' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 4:06:25 PM 0.593.3 SINGLEP DELAYED90 TID22 Added 60 new pois that were missing. 10/30/2024 4:06:25 PM 0.593.3 SINGLEP DELAYED91 TID22 622ms to process 'Saving/BF 1st crisis' data fully. 10/30/2024 4:06:25 PM 0.593.3 SINGLEP DELAYED92 TID22 Loaded tiles: 807 (841 cells) 10/30/2024 4:06:26 PM 0.593.3 SINGLEP DELAYED93 TID27 Generated names for 60 pois with missing names. 10/30/2024 4:06:26 PM 0.593.3 SINGLEP DELAYED94 TID27 Finished RunGameStartOnBGThread in 69ms. We have 25393 total items. 10/30/2024 4:06:27 PM 0.593.3 SINGLEP DELAYED95 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 10/30/2024 4:06:27 PM 0.593.3 SINGLEP DELAYED96 TID34 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:06:36 PM 0.593.3 SINGLEP DELAYED97 TID19 1395ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/30/2024 4:06:36 PM 0.593.3 SINGLEP DELAYED98 TID19 Added 60 new pois that were missing. 10/30/2024 4:06:36 PM 0.593.3 SINGLEP DELAYED99 TID19 439ms to process 'Saving/100 done with QOL' data fully. 10/30/2024 4:06:36 PM 0.593.3 SINGLEP DELAYED100 TID19 Loaded tiles: 807 (841 cells) 10/30/2024 4:06:36 PM 0.593.3 SINGLEP DELAYED101 TID20 Generated names for 60 pois with missing names. 10/30/2024 4:06:36 PM 0.593.3 SINGLEP DELAYED102 TID20 Finished RunGameStartOnBGThread in 100ms. We have 27197 total items. 10/30/2024 4:06:37 PM 0.593.3 SINGLEP DELAYED103 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 10/30/2024 4:06:37 PM 0.593.3 SINGLEP DELAYED104 TID15 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:07:53 PM 0.593.3 SINGLEP DELAYED105 TID20 Will generate map: 440 cells targeted. Existing tile count: 0 10/30/2024 4:07:56 PM 0.593.3 SINGLEP DELAYED106 TID18 Generated names for 427 pois with missing names. 10/30/2024 4:07:56 PM 0.593.3 SINGLEP DELAYED107 TID18 Finished FillAnyMissingSimBuildings, we had 32780 new buildings, and 32780 total items. SkippedBuildings: 0 AddedBuildings: 32780 CellCountChecked: 841 10/30/2024 4:07:56 PM 0.593.3 SINGLEP DELAYED108 TID6 InitializePopulation WAS needed, 32780 buildings to handle. 10/30/2024 4:07:56 PM 0.593.3 SINGLEP DELAYED109 TID18 Finished RunGameStartOnBGThread in 88ms. We have 32780 total items. 10/30/2024 4:07:57 PM 0.593.3 SINGLEP DELAYED110 TID9 World saved in 685 ms 10/30/2024 4:07:58 PM 0.593.3 SINGLEP DELAYED111 TID17 Finished adding outdoor spots 841 cells, adding 75303 spots in the process. This took 512ms 10/30/2024 4:07:58 PM 0.593.3 SINGLEP DELAYED112 TID17 Finished adding initial NPC Guards for 437 pois, adding 525 guard NPCs in the process. This took 245ms 10/30/2024 4:08:20 PM 0.593.3 SINGLEP DELAYED113 TID17 World saved in 835 ms 10/30/2024 4:20:29 PM 0.593.3 SINGLEP DELAYED114 TID35 World saved in 863 ms 10/30/2024 4:21:20 PM 0.593.3 SINGLEP DELAYED115 TID11 World saved in 919 ms 10/30/2024 4:22:11 PM 0.593.3 SINGLEP DELAYED116 TID32 World saved in 852 ms 10/30/2024 4:22:36 PM 0.593.3 SINGLEP DELAYED117 TID33 World saved in 845 ms 10/30/2024 4:22:59 PM 0.593.3 SINGLEP DELAYED118 TID36 World saved in 858 ms 10/30/2024 4:23:28 PM 0.593.3 SINGLEP DELAYED119 TID29 World saved in 851 ms 10/30/2024 4:23:40 PM 0.593.3 SINGLEP DELAYED120 TID7 World saved in 861 ms 10/30/2024 4:23:46 PM 0.593.3 SINGLEP DELAYED121 TID38 World saved in 877 ms 10/30/2024 4:23:57 PM 0.593.3 SINGLEP DELAYED122 TID37 World saved in 976 ms 10/30/2024 4:24:49 PM 0.593.3 SINGLEP DELAYED123 TID10 World saved in 858 ms 10/30/2024 4:26:50 PM 0.593.3 SINGLEP DELAYED124 TID6 World saved in 885 ms 10/30/2024 4:27:59 PM 0.593.3 SINGLEP DELAYED125 TID30 World saved in 863 ms 10/30/2024 4:28:59 PM 0.593.3 SINGLEP DELAYED126 TID15 World saved in 862 ms 10/30/2024 4:31:24 PM 0.593.3 SINGLEP DELAYED127 TID10 World saved in 888 ms 10/30/2024 4:33:05 PM 0.593.3 SINGLEP DELAYED128 TID35 World saved in 873 ms 10/30/2024 4:35:01 PM 0.593.3 SINGLEP DELAYED129 TID13 World saved in 900 ms 10/30/2024 4:35:44 PM 0.593.3 SINGLEP DELAYED130 TID5 World saved in 977 ms 10/30/2024 4:37:03 PM 0.593.3 SINGLEP DELAYED131 TID34 World saved in 895 ms 10/30/2024 4:37:22 PM 0.593.3 SINGLEP DELAYED132 TID36 World saved in 878 ms 10/30/2024 4:37:27 PM 0.593.3 SINGLEP DELAYED133 TID6 World saved in 881 ms 10/30/2024 4:37:30 PM 0.593.3 SINGLEP DELAYED134 TID34 World saved in 899 ms 10/30/2024 4:37:32 PM 0.593.3 SINGLEP DELAYED135 TID29 World saved in 1,078 ms 10/30/2024 4:37:34 PM 0.593.3 SINGLEP DELAYED136 TID12 World saved in 885 ms 10/30/2024 4:37:35 PM 0.593.3 SINGLEP DELAYED137 TID7 World saved in 889 ms 10/30/2024 4:37:36 PM 0.593.3 SINGLEP DELAYED138 TID23 World saved in 935 ms 10/30/2024 4:37:38 PM 0.593.3 SINGLEP DELAYED139 TID15 World saved in 891 ms 10/30/2024 4:37:39 PM 0.593.3 SINGLEP DELAYED140 TID17 World saved in 899 ms 10/30/2024 4:37:41 PM 0.593.3 SINGLEP DELAYED141 TID23 World saved in 979 ms 10/30/2024 4:37:43 PM 0.593.3 SINGLEP DELAYED142 TID13 World saved in 911 ms 10/30/2024 4:37:44 PM 0.593.3 SINGLEP DELAYED143 TID7 World saved in 1,015 ms 10/30/2024 4:37:46 PM 0.593.3 SINGLEP DELAYED144 TID11 World saved in 916 ms 10/30/2024 4:37:47 PM 0.593.3 SINGLEP DELAYED145 TID9 World saved in 1,037 ms 10/30/2024 4:37:49 PM 0.593.3 SINGLEP DELAYED146 TID21 World saved in 911 ms 10/30/2024 4:37:51 PM 0.593.3 SINGLEP DELAYED147 TID10 World saved in 1,249 ms 10/30/2024 4:37:53 PM 0.593.3 SINGLEP DELAYED148 TID15 World saved in 896 ms 10/30/2024 4:38:21 PM 0.593.3 SINGLEP DELAYED149 TID35 World saved in 894 ms 10/30/2024 4:39:32 PM 0.593.3 SINGLEP DELAYED150 TID38 World saved in 1,073 ms 10/30/2024 4:39:34 PM 0.593.3 SINGLEP DELAYED151 TID25 World saved in 913 ms 10/30/2024 4:40:26 PM 0.593.3 SINGLEP DELAYED152 TID5 World saved in 1,056 ms 10/30/2024 4:40:34 PM 0.593.3 SINGLEP DELAYED153 TID20 World saved in 913 ms 10/30/2024 4:40:39 PM 0.593.3 SINGLEP DELAYED154 TID31 World saved in 912 ms 10/30/2024 4:40:41 PM 0.593.3 SINGLEP DELAYED155 TID6 World saved in 945 ms 10/30/2024 4:41:06 PM 0.593.3 SINGLEP DELAYED156 TID26 World saved in 922 ms 10/30/2024 4:41:15 PM 0.593.3 SINGLEP DELAYED157 TID29 World saved in 912 ms 10/30/2024 4:41:18 PM 0.593.3 SINGLEP DELAYED158 TID21 World saved in 926 ms 10/30/2024 4:41:20 PM 0.593.3 SINGLEP DELAYED159 TID12 World saved in 930 ms 10/30/2024 4:41:22 PM 0.593.3 SINGLEP DELAYED160 TID23 World saved in 946 ms 10/30/2024 4:41:24 PM 0.593.3 SINGLEP DELAYED161 TID31 World saved in 1,221 ms 10/30/2024 4:43:34 PM 0.593.3 SINGLEP DELAYED162 TID26 1223ms to read savegame 'Saving/BF 6th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 4:43:35 PM 0.593.3 SINGLEP DELAYED163 TID26 Added 60 new pois that were missing. 10/30/2024 4:43:35 PM 0.593.3 SINGLEP DELAYED164 TID26 456ms to process 'Saving/BF 6th doom' data fully. 10/30/2024 4:43:35 PM 0.593.3 SINGLEP DELAYED165 TID26 Loaded tiles: 807 (841 cells) 10/30/2024 4:43:36 PM 0.593.3 SINGLEP DELAYED166 TID6 Generated names for 60 pois with missing names. 10/30/2024 4:43:36 PM 0.593.3 SINGLEP DELAYED167 TID6 Finished RunGameStartOnBGThread in 74ms. We have 25397 total items. 10/30/2024 4:43:37 PM 0.593.3 SINGLEP DELAYED168 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 389ms 10/30/2024 4:43:37 PM 0.593.3 SINGLEP DELAYED169 TID23 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:46:26 PM 0.593.3 SINGLEP DELAYED170 TID9 World saved in 940 ms 10/30/2024 4:46:33 PM 0.593.3 SINGLEP DELAYED171 TID17 1068ms to read savegame 'Holy Mechs/Autosave Neoterisk Turn 138' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 4:46:33 PM 0.593.3 SINGLEP DELAYED172 TID17 482ms to process 'Holy Mechs/Autosave Neoterisk Turn 138' data fully. 10/30/2024 4:46:33 PM 0.593.3 SINGLEP DELAYED173 TID17 Loaded tiles: 807 (841 cells) 10/30/2024 4:46:34 PM 0.593.3 SINGLEP DELAYED174 TID22 Finished RunGameStartOnBGThread in 105ms. We have 25527 total items. 10/30/2024 4:46:35 PM 0.593.3 SINGLEP DELAYED175 TID7 Finished adding outdoor spots 441 cells, adding 25 spots in the process. This took 379ms 10/30/2024 4:46:35 PM 0.593.3 SINGLEP DELAYED176 TID7 Finished adding initial NPC Guards for 333 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:46:53 PM 0.593.3 SINGLEP DELAYED177 TID15 World saved in 922 ms 10/30/2024 4:48:36 PM 0.593.3 SINGLEP DELAYED178 TID12 1439ms to read savegame 'Saving/BF 6th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 4:48:37 PM 0.593.3 SINGLEP DELAYED179 TID12 Added 60 new pois that were missing. 10/30/2024 4:48:37 PM 0.593.3 SINGLEP DELAYED180 TID12 484ms to process 'Saving/BF 6th doom' data fully. 10/30/2024 4:48:37 PM 0.593.3 SINGLEP DELAYED181 TID12 Loaded tiles: 807 (841 cells) 10/30/2024 4:48:37 PM 0.593.3 SINGLEP DELAYED182 TID13 Generated names for 60 pois with missing names. 10/30/2024 4:48:37 PM 0.593.3 SINGLEP DELAYED183 TID13 Finished RunGameStartOnBGThread in 90ms. We have 25397 total items. 10/30/2024 4:48:38 PM 0.593.3 SINGLEP DELAYED184 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 385ms 10/30/2024 4:48:38 PM 0.593.3 SINGLEP DELAYED185 TID13 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:48:43 PM 0.593.3 SINGLEP DELAYED186 TID19 1359ms to read savegame 'Saving/Autosave Landing Turn 954' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 4:48:44 PM 0.593.3 SINGLEP DELAYED187 TID19 596ms to process 'Saving/Autosave Landing Turn 954' data fully. 10/30/2024 4:48:44 PM 0.593.3 SINGLEP DELAYED188 TID19 Loaded tiles: 807 (841 cells) 10/30/2024 4:48:45 PM 0.593.3 SINGLEP DELAYED189 TID28 Finished RunGameStartOnBGThread in 167ms. We have 25397 total items. 10/30/2024 4:48:46 PM 0.593.3 SINGLEP DELAYED190 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 352ms 10/30/2024 4:48:46 PM 0.593.3 SINGLEP DELAYED191 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:49:03 PM 0.593.3 SINGLEP DELAYED192 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 360.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:03 PM 0.593.3 SINGLEP DELAYED193 TID24 World saved in 968 ms 10/30/2024 4:49:05 PM 0.593.3 SINGLEP DELAYED194 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 364.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:05 PM 0.593.3 SINGLEP DELAYED195 TID27 World saved in 959 ms 10/30/2024 4:49:06 PM 0.593.3 SINGLEP DELAYED196 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 368.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:06 PM 0.593.3 SINGLEP DELAYED197 TID20 World saved in 958 ms 10/30/2024 4:49:08 PM 0.593.3 SINGLEP DELAYED198 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 371.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:08 PM 0.593.3 SINGLEP DELAYED199 TID23 World saved in 946 ms 10/30/2024 4:49:10 PM 0.593.3 SINGLEP DELAYED200 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 374.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:10 PM 0.593.3 SINGLEP DELAYED201 TID13 World saved in 954 ms 10/30/2024 4:49:14 PM 0.593.3 SINGLEP DELAYED202 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 379.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:14 PM 0.593.3 SINGLEP DELAYED203 TID28 World saved in 962 ms 10/30/2024 4:49:15 PM 0.593.3 SINGLEP DELAYED204 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 381.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:15 PM 0.593.3 SINGLEP DELAYED205 TID12 World saved in 969 ms 10/30/2024 4:49:17 PM 0.593.3 SINGLEP DELAYED206 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 384.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:17 PM 0.593.3 SINGLEP DELAYED207 TID22 World saved in 1,232 ms 10/30/2024 4:49:19 PM 0.593.3 SINGLEP DELAYED208 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 831.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:19 PM 0.593.3 SINGLEP DELAYED209 TID6 World saved in 990 ms 10/30/2024 4:49:20 PM 0.593.3 SINGLEP DELAYED210 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 388.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:20 PM 0.593.3 SINGLEP DELAYED211 TID14 World saved in 992 ms 10/30/2024 4:49:22 PM 0.593.3 SINGLEP DELAYED212 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 391.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:22 PM 0.593.3 SINGLEP DELAYED213 TID5 World saved in 966 ms 10/30/2024 4:49:23 PM 0.593.3 SINGLEP DELAYED214 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 394.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:23 PM 0.593.3 SINGLEP DELAYED215 TID28 World saved in 978 ms 10/30/2024 4:49:25 PM 0.593.3 SINGLEP DELAYED216 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 398.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:25 PM 0.593.3 SINGLEP DELAYED217 TID20 World saved in 971 ms 10/30/2024 4:49:27 PM 0.593.3 SINGLEP DELAYED218 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 400.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:27 PM 0.593.3 SINGLEP DELAYED219 TID19 World saved in 971 ms 10/30/2024 4:49:29 PM 0.593.3 SINGLEP DELAYED220 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 403.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:29 PM 0.593.3 SINGLEP DELAYED221 TID16 World saved in 1,252 ms 10/30/2024 4:49:30 PM 0.593.3 SINGLEP DELAYED222 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 406.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:30 PM 0.593.3 SINGLEP DELAYED223 TID25 World saved in 959 ms 10/30/2024 4:49:32 PM 0.593.3 SINGLEP DELAYED224 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 408.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:32 PM 0.593.3 SINGLEP DELAYED225 TID29 World saved in 970 ms 10/30/2024 4:49:33 PM 0.593.3 SINGLEP DELAYED226 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 411.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:33 PM 0.593.3 SINGLEP DELAYED227 TID5 World saved in 972 ms 10/30/2024 4:49:35 PM 0.593.3 SINGLEP DELAYED228 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 834.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:35 PM 0.593.3 SINGLEP DELAYED229 TID26 World saved in 986 ms 10/30/2024 4:49:37 PM 0.593.3 SINGLEP DELAYED230 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 837.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:37 PM 0.593.3 SINGLEP DELAYED231 TID30 World saved in 976 ms 10/30/2024 4:49:38 PM 0.593.3 SINGLEP DELAYED232 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 840.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:38 PM 0.593.3 SINGLEP DELAYED233 TID36 World saved in 994 ms 10/30/2024 4:49:41 PM 0.593.3 SINGLEP DELAYED234 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 843.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:49:41 PM 0.593.3 SINGLEP DELAYED235 TID7 World saved in 977 ms 10/30/2024 4:49:55 PM 0.593.3 SINGLEP DELAYED236 TID38 1244ms to read savegame 'Saving/Autosave Landing Turn 1020' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 4:49:55 PM 0.593.3 SINGLEP DELAYED237 TID38 451ms to process 'Saving/Autosave Landing Turn 1020' data fully. 10/30/2024 4:49:55 PM 0.593.3 SINGLEP DELAYED238 TID38 Loaded tiles: 807 (841 cells) 10/30/2024 4:49:56 PM 0.593.3 SINGLEP DELAYED239 TID23 Finished RunGameStartOnBGThread in 67ms. We have 25397 total items. 10/30/2024 4:49:58 PM 0.593.3 SINGLEP DELAYED240 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 10/30/2024 4:49:58 PM 0.593.3 SINGLEP DELAYED241 TID15 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 4:50:14 PM 0.593.3 SINGLEP DELAYED242 TID13 World saved in 957 ms 10/30/2024 4:51:13 PM 0.593.3 SINGLEP DELAYED243 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 846.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:51:13 PM 0.593.3 SINGLEP DELAYED244 TID22 World saved in 984 ms 10/30/2024 4:51:16 PM 0.593.3 SINGLEP DELAYED245 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 414.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:51:16 PM 0.593.3 SINGLEP DELAYED246 TID13 World saved in 997 ms 10/30/2024 4:51:18 PM 0.593.3 SINGLEP DELAYED247 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 849.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:51:18 PM 0.593.3 SINGLEP DELAYED248 TID22 World saved in 994 ms 10/30/2024 4:51:19 PM 0.593.3 SINGLEP DELAYED249 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 852.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:51:19 PM 0.593.3 SINGLEP DELAYED250 TID20 World saved in 976 ms 10/30/2024 4:51:21 PM 0.593.3 SINGLEP DELAYED251 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 855.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:51:21 PM 0.593.3 SINGLEP DELAYED252 TID16 World saved in 1,004 ms 10/30/2024 4:55:52 PM 0.593.3 SINGLEP DELAYED253 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 858.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:55:52 PM 0.593.3 SINGLEP DELAYED254 TID26 World saved in 1,033 ms 10/30/2024 4:55:54 PM 0.593.3 SINGLEP DELAYED255 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 861.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:55:54 PM 0.593.3 SINGLEP DELAYED256 TID29 World saved in 989 ms 10/30/2024 4:55:55 PM 0.593.3 SINGLEP DELAYED257 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 864.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:55:55 PM 0.593.3 SINGLEP DELAYED258 TID22 World saved in 1,013 ms 10/30/2024 4:55:57 PM 0.593.3 SINGLEP DELAYED259 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 867.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:55:57 PM 0.593.3 SINGLEP DELAYED260 TID7 World saved in 984 ms 10/30/2024 4:55:59 PM 0.593.3 SINGLEP DELAYED261 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 870.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:55:59 PM 0.593.3 SINGLEP DELAYED262 TID13 World saved in 1,046 ms 10/30/2024 4:56:00 PM 0.593.3 SINGLEP DELAYED263 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 873.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:00 PM 0.593.3 SINGLEP DELAYED264 TID37 World saved in 992 ms 10/30/2024 4:56:09 PM 0.593.3 SINGLEP DELAYED265 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 876.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:09 PM 0.593.3 SINGLEP DELAYED266 TID22 World saved in 1,430 ms 10/30/2024 4:56:10 PM 0.593.3 SINGLEP DELAYED267 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 879.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:10 PM 0.593.3 SINGLEP DELAYED268 TID24 World saved in 1,001 ms 10/30/2024 4:56:12 PM 0.593.3 SINGLEP DELAYED269 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 882.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:12 PM 0.593.3 SINGLEP DELAYED270 TID35 World saved in 1,051 ms 10/30/2024 4:56:20 PM 0.593.3 SINGLEP DELAYED271 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 885.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:20 PM 0.593.3 SINGLEP DELAYED272 TID24 World saved in 1,034 ms 10/30/2024 4:56:22 PM 0.593.3 SINGLEP DELAYED273 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 888.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:22 PM 0.593.3 SINGLEP DELAYED274 TID5 World saved in 1,275 ms 10/30/2024 4:56:23 PM 0.593.3 SINGLEP DELAYED275 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 891.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:23 PM 0.593.3 SINGLEP DELAYED276 TID15 World saved in 1,033 ms 10/30/2024 4:56:25 PM 0.593.3 SINGLEP DELAYED277 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 894.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:25 PM 0.593.3 SINGLEP DELAYED278 TID24 World saved in 1,016 ms 10/30/2024 4:56:27 PM 0.593.3 SINGLEP DELAYED279 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 897.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:27 PM 0.593.3 SINGLEP DELAYED280 TID27 World saved in 1,019 ms 10/30/2024 4:56:28 PM 0.593.3 SINGLEP DELAYED281 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 900.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:28 PM 0.593.3 SINGLEP DELAYED282 TID11 World saved in 1,019 ms 10/30/2024 4:56:30 PM 0.593.3 SINGLEP DELAYED283 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 903.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:30 PM 0.593.3 SINGLEP DELAYED284 TID38 World saved in 1,006 ms 10/30/2024 4:56:32 PM 0.593.3 SINGLEP DELAYED285 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 906.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:32 PM 0.593.3 SINGLEP DELAYED286 TID17 World saved in 1,049 ms 10/30/2024 4:56:34 PM 0.593.3 SINGLEP DELAYED287 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 909.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:34 PM 0.593.3 SINGLEP DELAYED288 TID30 World saved in 1,359 ms 10/30/2024 4:56:35 PM 0.593.3 SINGLEP DELAYED289 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 912.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:35 PM 0.593.3 SINGLEP DELAYED290 TID15 World saved in 1,031 ms 10/30/2024 4:56:37 PM 0.593.3 SINGLEP DELAYED291 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 915.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:37 PM 0.593.3 SINGLEP DELAYED292 TID38 World saved in 1,025 ms 10/30/2024 4:56:39 PM 0.593.3 SINGLEP DELAYED293 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 918.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:39 PM 0.593.3 SINGLEP DELAYED294 TID34 World saved in 1,020 ms 10/30/2024 4:56:40 PM 0.593.3 SINGLEP DELAYED295 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 921.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:40 PM 0.593.3 SINGLEP DELAYED296 TID38 World saved in 1,048 ms 10/30/2024 4:56:46 PM 0.593.3 SINGLEP DELAYED297 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 924.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:46 PM 0.593.3 SINGLEP DELAYED298 TID15 World saved in 1,028 ms 10/30/2024 4:56:49 PM 0.593.3 SINGLEP DELAYED299 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 927.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:49 PM 0.593.3 SINGLEP DELAYED300 TID14 World saved in 1,494 ms 10/30/2024 4:56:50 PM 0.593.3 SINGLEP DELAYED301 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 930.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:50 PM 0.593.3 SINGLEP DELAYED302 TID20 World saved in 1,228 ms 10/30/2024 4:56:52 PM 0.593.3 SINGLEP DELAYED303 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 933.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:52 PM 0.593.3 SINGLEP DELAYED304 TID13 World saved in 1,040 ms 10/30/2024 4:56:53 PM 0.593.3 SINGLEP DELAYED305 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 936.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:53 PM 0.593.3 SINGLEP DELAYED306 TID31 World saved in 1,039 ms 10/30/2024 4:56:55 PM 0.593.3 SINGLEP DELAYED307 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 939.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:56:55 PM 0.593.3 SINGLEP DELAYED308 TID10 World saved in 1,056 ms 10/30/2024 4:57:09 PM 0.593.3 SINGLEP DELAYED309 TID7 World saved in 1,029 ms 10/30/2024 4:57:12 PM 0.593.3 SINGLEP DELAYED310 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 942.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:57:12 PM 0.593.3 SINGLEP DELAYED311 TID33 World saved in 1,344 ms 10/30/2024 4:59:06 PM 0.593.3 SINGLEP DELAYED312 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 945.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:59:06 PM 0.593.3 SINGLEP DELAYED313 TID30 World saved in 1,226 ms 10/30/2024 4:59:20 PM 0.593.3 SINGLEP DELAYED314 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 948.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:59:20 PM 0.593.3 SINGLEP DELAYED315 TID33 World saved in 1,045 ms 10/30/2024 4:59:39 PM 0.593.3 SINGLEP DELAYED316 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 951.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:59:39 PM 0.593.3 SINGLEP DELAYED317 TID33 World saved in 1,070 ms 10/30/2024 4:59:44 PM 0.593.3 SINGLEP DELAYED318 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 954.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:59:44 PM 0.593.3 SINGLEP DELAYED319 TID22 World saved in 1,029 ms 10/30/2024 4:59:48 PM 0.593.3 SINGLEP DELAYED320 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 957.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:59:48 PM 0.593.3 SINGLEP DELAYED321 TID10 World saved in 1,040 ms 10/30/2024 4:59:51 PM 0.593.3 SINGLEP DELAYED322 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 960.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 4:59:51 PM 0.593.3 SINGLEP DELAYED323 TID26 World saved in 1,038 ms 10/30/2024 5:00:04 PM 0.593.3 SINGLEP DELAYED324 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 963.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:04 PM 0.593.3 SINGLEP DELAYED325 TID27 World saved in 1,079 ms 10/30/2024 5:00:09 PM 0.593.3 SINGLEP DELAYED326 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 966.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:09 PM 0.593.3 SINGLEP DELAYED327 TID36 World saved in 1,107 ms 10/30/2024 5:00:13 PM 0.593.3 SINGLEP DELAYED328 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 969.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:13 PM 0.593.3 SINGLEP DELAYED329 TID9 World saved in 1,085 ms 10/30/2024 5:00:16 PM 0.593.3 SINGLEP DELAYED330 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 972.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:16 PM 0.593.3 SINGLEP DELAYED331 TID37 World saved in 1,349 ms 10/30/2024 5:00:17 PM 0.593.3 SINGLEP DELAYED332 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 975.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:17 PM 0.593.3 SINGLEP DELAYED333 TID5 World saved in 1,053 ms 10/30/2024 5:00:28 PM 0.593.3 SINGLEP DELAYED334 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 978.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:28 PM 0.593.3 SINGLEP DELAYED335 TID5 World saved in 1,141 ms 10/30/2024 5:00:32 PM 0.593.3 SINGLEP DELAYED336 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 981.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:32 PM 0.593.3 SINGLEP DELAYED337 TID25 World saved in 1,081 ms 10/30/2024 5:00:35 PM 0.593.3 SINGLEP DELAYED338 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 984.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:35 PM 0.593.3 SINGLEP DELAYED339 TID27 World saved in 1,173 ms 10/30/2024 5:00:51 PM 0.593.3 SINGLEP DELAYED340 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 987.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:51 PM 0.593.3 SINGLEP DELAYED341 TID25 World saved in 1,107 ms 10/30/2024 5:00:55 PM 0.593.3 SINGLEP DELAYED342 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 990.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:00:55 PM 0.593.3 SINGLEP DELAYED343 TID25 World saved in 1,142 ms 10/30/2024 5:01:02 PM 0.593.3 SINGLEP DELAYED344 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 993.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:02 PM 0.593.3 SINGLEP DELAYED345 TID20 World saved in 1,075 ms 10/30/2024 5:01:09 PM 0.593.3 SINGLEP DELAYED346 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 996.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:09 PM 0.593.3 SINGLEP DELAYED347 TID37 World saved in 1,118 ms 10/30/2024 5:01:15 PM 0.593.3 SINGLEP DELAYED348 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 999.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:15 PM 0.593.3 SINGLEP DELAYED349 TID5 World saved in 1,141 ms 10/30/2024 5:01:19 PM 0.593.3 SINGLEP DELAYED350 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1002.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:19 PM 0.593.3 SINGLEP DELAYED351 TID28 World saved in 1,073 ms 10/30/2024 5:01:22 PM 0.593.3 SINGLEP DELAYED352 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1005.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:22 PM 0.593.3 SINGLEP DELAYED353 TID36 World saved in 1,212 ms 10/30/2024 5:01:27 PM 0.593.3 SINGLEP DELAYED354 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1008.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:27 PM 0.593.3 SINGLEP DELAYED355 TID27 World saved in 1,087 ms 10/30/2024 5:01:30 PM 0.593.3 SINGLEP DELAYED356 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1011.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:30 PM 0.593.3 SINGLEP DELAYED357 TID16 World saved in 1,094 ms 10/30/2024 5:01:39 PM 0.593.3 SINGLEP DELAYED358 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1014.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:39 PM 0.593.3 SINGLEP DELAYED359 TID36 World saved in 1,247 ms 10/30/2024 5:01:42 PM 0.593.3 SINGLEP DELAYED360 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1017.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:42 PM 0.593.3 SINGLEP DELAYED361 TID15 World saved in 1,092 ms 10/30/2024 5:01:55 PM 0.593.3 SINGLEP DELAYED362 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1020.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:55 PM 0.593.3 SINGLEP DELAYED363 TID23 World saved in 1,123 ms 10/30/2024 5:01:58 PM 0.593.3 SINGLEP DELAYED364 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1023.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:01:58 PM 0.593.3 SINGLEP DELAYED365 TID12 World saved in 1,210 ms 10/30/2024 5:02:02 PM 0.593.3 SINGLEP DELAYED366 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1026.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:02:02 PM 0.593.3 SINGLEP DELAYED367 TID10 World saved in 1,090 ms 10/30/2024 5:02:10 PM 0.593.3 SINGLEP DELAYED368 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1029.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:02:10 PM 0.593.3 SINGLEP DELAYED369 TID18 World saved in 1,203 ms 10/30/2024 5:02:12 PM 0.593.3 SINGLEP DELAYED370 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1032.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:02:12 PM 0.593.3 SINGLEP DELAYED371 TID15 World saved in 1,111 ms 10/30/2024 5:02:14 PM 0.593.3 SINGLEP DELAYED372 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1035.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:02:14 PM 0.593.3 SINGLEP DELAYED373 TID11 World saved in 1,472 ms 10/30/2024 5:02:35 PM 0.593.3 SINGLEP DELAYED374 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1038.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:02:35 PM 0.593.3 SINGLEP DELAYED375 TID11 World saved in 1,077 ms 10/30/2024 5:02:38 PM 0.593.3 SINGLEP DELAYED376 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1041.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:02:38 PM 0.593.3 SINGLEP DELAYED377 TID33 World saved in 1,082 ms 10/30/2024 5:03:17 PM 0.593.3 SINGLEP DELAYED378 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1044.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:17 PM 0.593.3 SINGLEP DELAYED379 TID30 World saved in 1,102 ms 10/30/2024 5:03:20 PM 0.593.3 SINGLEP DELAYED380 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1047.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:20 PM 0.593.3 SINGLEP DELAYED381 TID33 World saved in 1,183 ms 10/30/2024 5:03:23 PM 0.593.3 SINGLEP DELAYED382 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1050.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:23 PM 0.593.3 SINGLEP DELAYED383 TID35 World saved in 1,139 ms 10/30/2024 5:03:25 PM 0.593.3 SINGLEP DELAYED384 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1053.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:25 PM 0.593.3 SINGLEP DELAYED385 TID31 World saved in 1,353 ms 10/30/2024 5:03:27 PM 0.593.3 SINGLEP DELAYED386 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1056.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:27 PM 0.593.3 SINGLEP DELAYED387 TID16 World saved in 1,173 ms 10/30/2024 5:03:30 PM 0.593.3 SINGLEP DELAYED388 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1059.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:30 PM 0.593.3 SINGLEP DELAYED389 TID37 World saved in 1,225 ms 10/30/2024 5:03:32 PM 0.593.3 SINGLEP DELAYED390 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1062.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:32 PM 0.593.3 SINGLEP DELAYED391 TID21 World saved in 1,192 ms 10/30/2024 5:03:35 PM 0.593.3 SINGLEP DELAYED392 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1065.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:35 PM 0.593.3 SINGLEP DELAYED393 TID15 World saved in 1,354 ms 10/30/2024 5:03:37 PM 0.593.3 SINGLEP DELAYED394 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1068.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:03:37 PM 0.593.3 SINGLEP DELAYED395 TID25 World saved in 1,176 ms 10/30/2024 5:04:53 PM 0.593.3 SINGLEP DELAYED396 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1071.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:04:53 PM 0.593.3 SINGLEP DELAYED397 TID37 World saved in 1,152 ms 10/30/2024 5:04:56 PM 0.593.3 SINGLEP DELAYED398 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1074.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:04:56 PM 0.593.3 SINGLEP DELAYED399 TID28 World saved in 1,165 ms 10/30/2024 5:04:58 PM 0.593.3 SINGLEP DELAYED400 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1077.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:04:58 PM 0.593.3 SINGLEP DELAYED401 TID22 World saved in 1,468 ms 10/30/2024 5:05:00 PM 0.593.3 SINGLEP DELAYED402 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1080.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:00 PM 0.593.3 SINGLEP DELAYED403 TID30 World saved in 1,200 ms 10/30/2024 5:05:07 PM 0.593.3 SINGLEP DELAYED404 TID12 1095ms to read savegame 'Saving/Autosave Landing Turn 1221' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:05:07 PM 0.593.3 SINGLEP DELAYED405 TID12 556ms to process 'Saving/Autosave Landing Turn 1221' data fully. 10/30/2024 5:05:07 PM 0.593.3 SINGLEP DELAYED406 TID12 Loaded tiles: 807 (841 cells) 10/30/2024 5:05:08 PM 0.593.3 SINGLEP DELAYED407 TID38 Finished RunGameStartOnBGThread in 129ms. We have 25397 total items. 10/30/2024 5:05:09 PM 0.593.3 SINGLEP DELAYED408 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 343ms 10/30/2024 5:05:09 PM 0.593.3 SINGLEP DELAYED409 TID21 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:05:20 PM 0.593.3 SINGLEP DELAYED410 TID38 1100ms to read savegame 'Saving/Autosave Landing Turn 1221' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:05:20 PM 0.593.3 SINGLEP DELAYED411 TID38 571ms to process 'Saving/Autosave Landing Turn 1221' data fully. 10/30/2024 5:05:20 PM 0.593.3 SINGLEP DELAYED412 TID38 Loaded tiles: 807 (841 cells) 10/30/2024 5:05:21 PM 0.593.3 SINGLEP DELAYED413 TID37 Finished RunGameStartOnBGThread in 188ms. We have 25397 total items. 10/30/2024 5:05:22 PM 0.593.3 SINGLEP DELAYED414 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 10/30/2024 5:05:22 PM 0.593.3 SINGLEP DELAYED415 TID37 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:05:28 PM 0.593.3 SINGLEP DELAYED416 TID13 World saved in 1,123 ms 10/30/2024 5:05:40 PM 0.593.3 SINGLEP DELAYED417 TID21 1545ms to read savegame 'Saving/Autosave Landing Turn 1260' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:05:40 PM 0.593.3 SINGLEP DELAYED418 TID21 479ms to process 'Saving/Autosave Landing Turn 1260' data fully. 10/30/2024 5:05:40 PM 0.593.3 SINGLEP DELAYED419 TID21 Loaded tiles: 807 (841 cells) 10/30/2024 5:05:41 PM 0.593.3 SINGLEP DELAYED420 TID15 Finished RunGameStartOnBGThread in 89ms. We have 25397 total items. 10/30/2024 5:05:42 PM 0.593.3 SINGLEP DELAYED421 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 10/30/2024 5:05:42 PM 0.593.3 SINGLEP DELAYED422 TID34 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:05:44 PM 0.593.3 SINGLEP DELAYED423 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1083.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:44 PM 0.593.3 SINGLEP DELAYED424 TID10 World saved in 1,147 ms 10/30/2024 5:05:46 PM 0.593.3 SINGLEP DELAYED425 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1086.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:46 PM 0.593.3 SINGLEP DELAYED426 TID16 World saved in 1,269 ms 10/30/2024 5:05:48 PM 0.593.3 SINGLEP DELAYED427 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1089.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:48 PM 0.593.3 SINGLEP DELAYED428 TID16 World saved in 1,179 ms 10/30/2024 5:05:50 PM 0.593.3 SINGLEP DELAYED429 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1092.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:50 PM 0.593.3 SINGLEP DELAYED430 TID32 World saved in 1,531 ms 10/30/2024 5:05:52 PM 0.593.3 SINGLEP DELAYED431 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1095.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:52 PM 0.593.3 SINGLEP DELAYED432 TID7 World saved in 1,200 ms 10/30/2024 5:05:53 PM 0.593.3 SINGLEP DELAYED433 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1098.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:53 PM 0.593.3 SINGLEP DELAYED434 TID12 World saved in 1,160 ms 10/30/2024 5:05:55 PM 0.593.3 SINGLEP DELAYED435 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1101.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:55 PM 0.593.3 SINGLEP DELAYED436 TID34 World saved in 1,376 ms 10/30/2024 5:05:57 PM 0.593.3 SINGLEP DELAYED437 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1104.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:57 PM 0.593.3 SINGLEP DELAYED438 TID25 World saved in 1,220 ms 10/30/2024 5:05:59 PM 0.593.3 SINGLEP DELAYED439 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1107.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:05:59 PM 0.593.3 SINGLEP DELAYED440 TID32 World saved in 1,637 ms 10/30/2024 5:06:01 PM 0.593.3 SINGLEP DELAYED441 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1110.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:01 PM 0.593.3 SINGLEP DELAYED442 TID35 World saved in 1,219 ms 10/30/2024 5:06:03 PM 0.593.3 SINGLEP DELAYED443 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1113.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:03 PM 0.593.3 SINGLEP DELAYED444 TID22 World saved in 1,214 ms 10/30/2024 5:06:06 PM 0.593.3 SINGLEP DELAYED445 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1116.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:06 PM 0.593.3 SINGLEP DELAYED446 TID13 World saved in 1,340 ms 10/30/2024 5:06:07 PM 0.593.3 SINGLEP DELAYED447 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1119.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:07 PM 0.593.3 SINGLEP DELAYED448 TID31 World saved in 1,188 ms 10/30/2024 5:06:09 PM 0.593.3 SINGLEP DELAYED449 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1122.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:09 PM 0.593.3 SINGLEP DELAYED450 TID20 World saved in 1,501 ms 10/30/2024 5:06:11 PM 0.593.3 SINGLEP DELAYED451 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1125.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:11 PM 0.593.3 SINGLEP DELAYED452 TID11 World saved in 1,153 ms 10/30/2024 5:06:13 PM 0.593.3 SINGLEP DELAYED453 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1128.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:13 PM 0.593.3 SINGLEP DELAYED454 TID13 World saved in 1,186 ms 10/30/2024 5:06:15 PM 0.593.3 SINGLEP DELAYED455 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1131.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:15 PM 0.593.3 SINGLEP DELAYED456 TID11 World saved in 1,166 ms 10/30/2024 5:06:17 PM 0.593.3 SINGLEP DELAYED457 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1134.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:17 PM 0.593.3 SINGLEP DELAYED458 TID30 World saved in 1,623 ms 10/30/2024 5:06:18 PM 0.593.3 SINGLEP DELAYED459 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1137.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:18 PM 0.593.3 SINGLEP DELAYED460 TID15 World saved in 1,247 ms 10/30/2024 5:06:20 PM 0.593.3 SINGLEP DELAYED461 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1140.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:06:20 PM 0.593.3 SINGLEP DELAYED462 TID17 World saved in 1,228 ms 10/30/2024 5:08:25 PM 0.593.3 SINGLEP DELAYED463 TID10 World saved in 1,218 ms 10/30/2024 5:08:37 PM 0.593.3 SINGLEP DELAYED464 TID16 1757ms to read savegame 'Saving/Autosave Landing Turn 1299' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:08:37 PM 0.593.3 SINGLEP DELAYED465 TID16 470ms to process 'Saving/Autosave Landing Turn 1299' data fully. 10/30/2024 5:08:37 PM 0.593.3 SINGLEP DELAYED466 TID16 Loaded tiles: 807 (841 cells) 10/30/2024 5:08:38 PM 0.593.3 SINGLEP DELAYED467 TID34 Finished RunGameStartOnBGThread in 71ms. We have 25397 total items. 10/30/2024 5:08:39 PM 0.593.3 SINGLEP DELAYED468 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 359ms 10/30/2024 5:08:39 PM 0.593.3 SINGLEP DELAYED469 TID31 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:08:45 PM 0.593.3 SINGLEP DELAYED470 TID11 World saved in 1,150 ms 10/30/2024 5:08:51 PM 0.593.3 SINGLEP DELAYED471 TID38 1133ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:08:51 PM 0.593.3 SINGLEP DELAYED472 TID38 460ms to process 'Saving/BF final doom' data fully. 10/30/2024 5:08:51 PM 0.593.3 SINGLEP DELAYED473 TID38 Loaded tiles: 807 (841 cells) 10/30/2024 5:08:52 PM 0.593.3 SINGLEP DELAYED474 TID33 Finished RunGameStartOnBGThread in 72ms. We have 25397 total items. 10/30/2024 5:08:53 PM 0.593.3 SINGLEP DELAYED475 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 10/30/2024 5:08:53 PM 0.593.3 SINGLEP DELAYED476 TID24 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:14:05 PM 0.593.3 SINGLEP DELAYED477 TID26 1110ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:14:06 PM 0.593.3 SINGLEP DELAYED478 TID26 527ms to process 'Saving/BF final doom' data fully. 10/30/2024 5:14:06 PM 0.593.3 SINGLEP DELAYED479 TID26 Loaded tiles: 807 (841 cells) 10/30/2024 5:14:06 PM 0.593.3 SINGLEP DELAYED480 TID30 Finished RunGameStartOnBGThread in 225ms. We have 25397 total items. 10/30/2024 5:14:07 PM 0.593.3 SINGLEP DELAYED481 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 368ms 10/30/2024 5:14:07 PM 0.593.3 SINGLEP DELAYED482 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:24:10 PM 0.593.3 SINGLEP DELAYED483 TID19 1429ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:24:10 PM 0.593.3 SINGLEP DELAYED484 TID19 482ms to process 'Saving/BF final doom' data fully. 10/30/2024 5:24:10 PM 0.593.3 SINGLEP DELAYED485 TID19 Loaded tiles: 807 (841 cells) 10/30/2024 5:24:11 PM 0.593.3 SINGLEP DELAYED486 TID15 Finished RunGameStartOnBGThread in 73ms. We have 25397 total items. 10/30/2024 5:24:12 PM 0.593.3 SINGLEP DELAYED487 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 425ms 10/30/2024 5:24:12 PM 0.593.3 SINGLEP DELAYED488 TID22 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:24:59 PM 0.593.3 SINGLEP DELAYED489 TID38 1564ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:25:00 PM 0.593.3 SINGLEP DELAYED490 TID38 554ms to process 'Saving/BF final doom' data fully. 10/30/2024 5:25:00 PM 0.593.3 SINGLEP DELAYED491 TID38 Loaded tiles: 807 (841 cells) 10/30/2024 5:25:01 PM 0.593.3 SINGLEP DELAYED492 TID24 Finished RunGameStartOnBGThread in 69ms. We have 25397 total items. 10/30/2024 5:25:02 PM 0.593.3 SINGLEP DELAYED493 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 10/30/2024 5:25:02 PM 0.593.3 SINGLEP DELAYED494 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:25:50 PM 0.593.3 SINGLEP DELAYED495 TID25 World saved in 1,217 ms 10/30/2024 5:28:42 PM 0.593.3 SINGLEP DELAYED496 TID13 1353ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:28:42 PM 0.593.3 SINGLEP DELAYED497 TID13 484ms to process 'Saving/BF final doom' data fully. 10/30/2024 5:28:42 PM 0.593.3 SINGLEP DELAYED498 TID13 Loaded tiles: 807 (841 cells) 10/30/2024 5:28:43 PM 0.593.3 SINGLEP DELAYED499 TID28 Finished RunGameStartOnBGThread in 71ms. We have 25397 total items. 10/30/2024 5:28:44 PM 0.593.3 SINGLEP DELAYED500 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 10/30/2024 5:28:44 PM 0.593.3 SINGLEP DELAYED501 TID37 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:29:20 PM 0.593.3 SINGLEP DELAYED502 TID13 1539ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:29:21 PM 0.593.3 SINGLEP DELAYED503 TID13 551ms to process 'Saving/BF final doom' data fully. 10/30/2024 5:29:21 PM 0.593.3 SINGLEP DELAYED504 TID13 Loaded tiles: 807 (841 cells) 10/30/2024 5:29:21 PM 0.593.3 SINGLEP DELAYED505 TID15 Finished RunGameStartOnBGThread in 161ms. We have 25397 total items. 10/30/2024 5:29:22 PM 0.593.3 SINGLEP DELAYED506 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 375ms 10/30/2024 5:29:22 PM 0.593.3 SINGLEP DELAYED507 TID18 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:30:11 PM 0.593.3 SINGLEP DELAYED508 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1143.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 5:30:11 PM 0.593.3 SINGLEP DELAYED509 TID22 World saved in 1,170 ms 10/30/2024 5:31:06 PM 0.593.3 SINGLEP DELAYED510 TID12 1111ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:31:07 PM 0.593.3 SINGLEP DELAYED511 TID12 469ms to process 'Saving/BF final doom' data fully. 10/30/2024 5:31:07 PM 0.593.3 SINGLEP DELAYED512 TID12 Loaded tiles: 807 (841 cells) 10/30/2024 5:31:07 PM 0.593.3 SINGLEP DELAYED513 TID11 Finished RunGameStartOnBGThread in 99ms. We have 25397 total items. 10/30/2024 5:31:08 PM 0.593.3 SINGLEP DELAYED514 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 354ms 10/30/2024 5:31:08 PM 0.593.3 SINGLEP DELAYED515 TID14 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:33:33 PM 0.593.3 SINGLEP DELAYED516 TID38 1159ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:33:33 PM 0.593.3 SINGLEP DELAYED517 TID38 480ms to process 'Saving/BF final doom' data fully. 10/30/2024 5:33:33 PM 0.593.3 SINGLEP DELAYED518 TID38 Loaded tiles: 807 (841 cells) 10/30/2024 5:33:34 PM 0.593.3 SINGLEP DELAYED519 TID11 Finished RunGameStartOnBGThread in 69ms. We have 25397 total items. 10/30/2024 5:33:36 PM 0.593.3 SINGLEP DELAYED520 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 373ms 10/30/2024 5:33:36 PM 0.593.3 SINGLEP DELAYED521 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:33:45 PM 0.593.3 SINGLEP DELAYED522 TID12 1607ms to read savegame 'Saving/Halfway to final' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:33:46 PM 0.593.3 SINGLEP DELAYED523 TID12 473ms to process 'Saving/Halfway to final' data fully. 10/30/2024 5:33:46 PM 0.593.3 SINGLEP DELAYED524 TID12 Loaded tiles: 807 (841 cells) 10/30/2024 5:33:46 PM 0.593.3 SINGLEP DELAYED525 TID14 Finished RunGameStartOnBGThread in 85ms. We have 25397 total items. 10/30/2024 5:33:47 PM 0.593.3 SINGLEP DELAYED526 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 382ms 10/30/2024 5:33:47 PM 0.593.3 SINGLEP DELAYED527 TID7 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:45:10 PM 0.593.3 SINGLEP DELAYED528 TID38 World saved in 1,270 ms 10/30/2024 5:55:26 PM 0.593.3 SINGLEP DELAYED529 TID35 WorldSaveLoad.DoSave_OnBackgroundThreads _Save.SaveCentral background thread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MapPOI.Serialize (Arcen.Universal.ArcenFileSerializer Serializer) [0x00171] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.MapPOI.SerializeAllPOIs (Arcen.Universal.ArcenFileSerializer Serializer) [0x00036] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.External.SimSerialization.SerializeData (Arcen.Universal.ArcenFileSerializer Serializer) [0x00001] in :0 at Arcen.HotM.External.AbstractSimPlannerImplementation.SerializeData (Arcen.Universal.ArcenFileSerializer Serializer) [0x00001] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSaveCentralData_OnBackgroundThread (System.Boolean IsTimelineFinalSave) [0x000eb] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00250] in <328ea45953cc48e1b8f729fc649b097d>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 5:55:26 PM 0.593.3 SINGLEP DELAYED530 TID35 ObjectsOutstanding is 2, but should be 0! Someone didn't close an object reference, looks like. Full list: POI, AbstractSim at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteFooterIfNeeded () [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.IO.BinaryWriter ByteWriter) [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.String Filename) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 5:55:27 PM 0.593.3 SINGLEP DELAYED531 TID35 World saved in 1,154 ms 10/30/2024 5:55:48 PM 0.593.3 SINGLEP DELAYED532 TID14 WorldSaveLoad.DoSave_OnBackgroundThreads _Save.SaveCentral background thread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MapPOI.Serialize (Arcen.Universal.ArcenFileSerializer Serializer) [0x00171] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.MapPOI.SerializeAllPOIs (Arcen.Universal.ArcenFileSerializer Serializer) [0x00036] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.External.SimSerialization.SerializeData (Arcen.Universal.ArcenFileSerializer Serializer) [0x00001] in :0 at Arcen.HotM.External.AbstractSimPlannerImplementation.SerializeData (Arcen.Universal.ArcenFileSerializer Serializer) [0x00001] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSaveCentralData_OnBackgroundThread (System.Boolean IsTimelineFinalSave) [0x000eb] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00250] in <328ea45953cc48e1b8f729fc649b097d>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 5:55:48 PM 0.593.3 SINGLEP DELAYED533 TID14 ObjectsOutstanding is 2, but should be 0! Someone didn't close an object reference, looks like. Full list: POI, AbstractSim at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteFooterIfNeeded () [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.IO.BinaryWriter ByteWriter) [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.String Filename) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 5:55:49 PM 0.593.3 SINGLEP DELAYED534 TID14 World saved in 1,065 ms 10/30/2024 5:57:54 PM 0.593.3 SINGLEP DELAYED535 TID9 WorldSaveLoad.DoSave_OnBackgroundThreads _Save.SaveCentral background thread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MapPOI.Serialize (Arcen.Universal.ArcenFileSerializer Serializer) [0x00171] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.MapPOI.SerializeAllPOIs (Arcen.Universal.ArcenFileSerializer Serializer) [0x00036] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.External.SimSerialization.SerializeData (Arcen.Universal.ArcenFileSerializer Serializer) [0x00001] in :0 at Arcen.HotM.External.AbstractSimPlannerImplementation.SerializeData (Arcen.Universal.ArcenFileSerializer Serializer) [0x00001] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSaveCentralData_OnBackgroundThread (System.Boolean IsTimelineFinalSave) [0x000eb] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00250] in <328ea45953cc48e1b8f729fc649b097d>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 5:57:54 PM 0.593.3 SINGLEP DELAYED536 TID9 ObjectsOutstanding is 2, but should be 0! Someone didn't close an object reference, looks like. Full list: POI, AbstractSim at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteFooterIfNeeded () [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.IO.BinaryWriter ByteWriter) [0x00000] in :0 at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.String Filename) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 5:57:54 PM 0.593.3 SINGLEP DELAYED537 TID9 World saved in 1,057 ms 10/30/2024 5:58:24 PM 0.593.3 SINGLEP DELAYED538 TID13 1222ms to read savegame 'Saving/Autosave Landing Turn 1302' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:58:25 PM 0.593.3 SINGLEP DELAYED539 TID13 487ms to process 'Saving/Autosave Landing Turn 1302' data fully. 10/30/2024 5:58:25 PM 0.593.3 SINGLEP DELAYED540 TID13 Loaded tiles: 807 (841 cells) 10/30/2024 5:58:25 PM 0.593.3 SINGLEP DELAYED541 TID31 Finished RunGameStartOnBGThread in 91ms. We have 25377 total items. 10/30/2024 5:58:26 PM 0.593.3 SINGLEP DELAYED542 TID33 Finished adding outdoor spots 441 cells, adding 68 spots in the process. This took 411ms 10/30/2024 5:58:26 PM 0.593.3 SINGLEP DELAYED543 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 5:58:59 PM 0.593.3 SINGLEP DELAYED544 TID26 World saved in 1,461 ms 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED545 TID21 987ms to read savegame 'Saving/Autosave Landing Turn 1305' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED546 TID21 Asked for field 'BuildingCellLoc' but was not found! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.DeserializedObjectLayer.GetArcenGroundPoint (System.String Name, System.Boolean ComplainIfMissing) [0x00000] in :0 at Arcen.HotM.Core.MapPOI.Deserialize (Arcen.Universal.DeserializedObjectLayer Data) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.MapPOI.DeserializeAllPOIs (Arcen.Universal.DeserializedObjectLayer Data, Arcen.Universal.MersenneTwister RandToUse) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.External.SimSerialization.DeserializeData (Arcen.Universal.DeserializedObjectLayer Data, Arcen.Universal.MersenneTwister RandToUse) [0x00000] in :0 at Arcen.HotM.External.AbstractSimPlannerImplementation.DeserializeData (Arcen.Universal.DeserializedObjectLayer Data) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoLoad_OnBackgroundThreads (Arcen.Universal.TaskStartData startData, System.Boolean SkipMetagameContent) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c.b__34_0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED547 TID21 Could not find MapItem with item 0 on cell at location (0,0) for SimPOI! (40 buildings on that cell) 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED548 TID21 Could not find any Building entries in this savegame! 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED549 TID21 Warning Only: Could not find VisData in this savegame! Loading Defaults Instead. 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED550 TID21 Null building! buildingID: 32202 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED551 TID21 Null building! buildingID: 32203 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED552 TID21 Null building! buildingID: 32204 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED553 TID21 Null building! buildingID: 32381 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED554 TID21 Null building! buildingID: 12520 Job: FullMicrobuilderFab and structure MidsizeHollowedOutBuilding! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED555 TID21 Null building! buildingID: 32205 Job: HumanApartments and structure MediumPlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED556 TID21 Null building! buildingID: 12521 Job: FullMicrobuilderFab and structure MidsizeHollowedOutBuilding! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED557 TID21 Null building! buildingID: 32206 Job: HumanApartments and structure MediumPlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED558 TID21 Null building! buildingID: 32384 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED559 TID21 Null building! buildingID: 32385 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED560 TID21 Null building! buildingID: 32386 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED561 TID21 Null building! buildingID: 32224 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED562 TID21 Null building! buildingID: 32225 Job: [null] and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED563 TID21 Null building! buildingID: 32226 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED564 TID21 Null building! buildingID: 25344 Job: ThortveititeSkimmer and structure SeizedLevelsOfMine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED565 TID21 Null building! buildingID: 32227 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED566 TID21 Null building! buildingID: 32230 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED567 TID21 Null building! buildingID: 32231 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED568 TID21 Null building! buildingID: 32387 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED569 TID21 Null building! buildingID: 32388 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED570 TID21 Null building! buildingID: 32389 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED571 TID21 Null building! buildingID: 11255 Job: Codebreaker and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED572 TID21 Null building! buildingID: 11256 Job: Codebreaker and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED573 TID21 Null building! buildingID: 32392 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED574 TID21 Null building! buildingID: 12544 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED575 TID21 Null building! buildingID: 12545 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED576 TID21 Null building! buildingID: 32239 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED577 TID21 Null building! buildingID: 32333 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED578 TID21 Null building! buildingID: 32240 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED579 TID21 Null building! buildingID: 32241 Job: [null] and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED580 TID21 Null building! buildingID: 32414 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED581 TID21 Null building! buildingID: 32248 Job: WellAndCistern and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED582 TID21 Null building! buildingID: 32249 Job: WellAndCistern and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED583 TID21 Null building! buildingID: 32264 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED584 TID21 Null building! buildingID: 32404 Job: SlurryMine and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED585 TID21 Null building! buildingID: 32265 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED586 TID21 Null building! buildingID: 32338 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED587 TID21 Null building! buildingID: 32339 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED588 TID21 Null building! buildingID: 12518 Job: Coprocessor and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED589 TID21 Null building! buildingID: 32411 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED590 TID21 Null building! buildingID: 32412 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED591 TID21 Null building! buildingID: 7058 Job: DroneFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED592 TID21 Null building! buildingID: 7057 Job: DroneFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED593 TID21 Null building! buildingID: 32305 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED594 TID21 Null building! buildingID: 32419 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED595 TID21 Null building! buildingID: 32420 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED596 TID21 Null building! buildingID: 32421 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED597 TID21 Null building! buildingID: 32422 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED598 TID21 Null building! buildingID: 32423 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED599 TID21 Null building! buildingID: 32424 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED600 TID21 Null building! buildingID: 32425 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED601 TID21 Null building! buildingID: 32426 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED602 TID21 Null building! buildingID: 32427 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED603 TID21 Null building! buildingID: 32428 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED604 TID21 Null building! buildingID: 32429 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED605 TID21 Null building! buildingID: 32430 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED606 TID21 Null building! buildingID: 32431 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED607 TID21 Null building! buildingID: 32432 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED608 TID21 Null building! buildingID: 32433 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED609 TID21 Null building! buildingID: 32434 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED610 TID21 Null building! buildingID: 32435 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED611 TID21 Null building! buildingID: 32436 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED612 TID21 Null building! buildingID: 32437 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED613 TID21 Null building! buildingID: 32438 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED614 TID21 Null building! buildingID: 32439 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED615 TID21 Null building! buildingID: 32440 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED616 TID21 Null building! buildingID: 32441 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED617 TID21 Null building! buildingID: 32442 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED618 TID21 Null building! buildingID: 32443 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED619 TID21 Null building! buildingID: 32444 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED620 TID21 Null building! buildingID: 32445 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED621 TID21 Null building! buildingID: 32446 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED622 TID21 Null building! buildingID: 12537 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED623 TID21 Null building! buildingID: 32447 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED624 TID21 Null building! buildingID: 12547 Job: RoboticMotivatorFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED625 TID21 Null building! buildingID: 32448 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED626 TID21 Null building! buildingID: 12550 Job: RoboticMotivatorFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED627 TID21 Null building! buildingID: 32449 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED628 TID21 Null building! buildingID: 32450 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED629 TID21 Null building! buildingID: 32311 Job: [null] and structure TerritoryControlFlag! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED630 TID21 Null building! buildingID: 32451 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED631 TID21 Null building! buildingID: 32312 Job: [null] and structure TerritoryControlFlag! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED632 TID21 Null building! buildingID: 32452 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED633 TID21 Null building! buildingID: 32453 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED634 TID21 Null building! buildingID: 32313 Job: StorageBunker and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED635 TID21 Null building! buildingID: 32454 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED636 TID21 Null building! buildingID: 32455 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED637 TID21 Null building! buildingID: 32456 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED638 TID21 Null building! buildingID: 32457 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED639 TID21 Null building! buildingID: 32458 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED640 TID21 Null building! buildingID: 32460 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED641 TID21 Null building! buildingID: 32461 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED642 TID21 Null building! buildingID: 32462 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED643 TID21 Null building! buildingID: 32465 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED644 TID21 Null building! buildingID: 32466 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED645 TID21 Null building! buildingID: 32467 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED646 TID21 Null building! buildingID: 32468 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED647 TID21 Null building! buildingID: 32469 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED648 TID21 Null building! buildingID: 32470 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED649 TID21 Null building! buildingID: 32471 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED650 TID21 Null building! buildingID: 32472 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED651 TID21 Null building! buildingID: 32314 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED652 TID21 Null building! buildingID: 32473 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED653 TID21 Null building! buildingID: 11316 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED654 TID21 Null building! buildingID: 15648 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED655 TID21 Null building! buildingID: 26578 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED656 TID21 Null building! buildingID: 4202 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED657 TID21 Null building! buildingID: 15527 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED658 TID21 Null building! buildingID: 8405 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED659 TID21 Null building! buildingID: 3172 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED660 TID21 Null building! buildingID: 32474 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED661 TID21 Null building! buildingID: 32475 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED662 TID21 Null building! buildingID: 32476 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED663 TID21 Null building! buildingID: 32477 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED664 TID21 Null building! buildingID: 32478 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED665 TID21 Null building! buildingID: 32479 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED666 TID21 Null building! buildingID: 32480 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED667 TID21 Null building! buildingID: 32481 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED668 TID21 Null building! buildingID: 32482 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED669 TID21 Null building! buildingID: 32483 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED670 TID21 Null building! buildingID: 32484 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED671 TID21 Null building! buildingID: 32486 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED672 TID21 Null building! buildingID: 32487 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED673 TID21 Null building! buildingID: 32488 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED674 TID21 Null building! buildingID: 32489 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED675 TID21 Null building! buildingID: 32490 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED676 TID21 Null building! buildingID: 32491 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED677 TID21 Null building! buildingID: 32492 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED678 TID21 Null building! buildingID: 32493 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED679 TID21 Null building! buildingID: 32494 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED680 TID21 Null building! buildingID: 32316 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED681 TID21 Null building! buildingID: 32495 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED682 TID21 Null building! buildingID: 32496 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED683 TID21 Null building! buildingID: 32497 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED684 TID21 Null building! buildingID: 32318 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED685 TID21 Null building! buildingID: 32498 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED686 TID21 Null building! buildingID: 32319 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED687 TID21 Null building! buildingID: 32499 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED688 TID21 Null building! buildingID: 32320 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED689 TID21 Null building! buildingID: 32500 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED690 TID21 Null building! buildingID: 32321 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED691 TID21 Null building! buildingID: 32501 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED692 TID21 Null building! buildingID: 32322 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED693 TID21 Null building! buildingID: 32502 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED694 TID21 Null building! buildingID: 32323 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED695 TID21 Null building! buildingID: 32503 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED696 TID21 Null building! buildingID: 32504 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED697 TID21 Null building! buildingID: 32505 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED698 TID21 Null building! buildingID: 32506 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED699 TID21 Null building! buildingID: 32507 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED700 TID21 Null building! buildingID: 32508 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED701 TID21 Null building! buildingID: 32509 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED702 TID21 Null building! buildingID: 32510 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED703 TID21 Null building! buildingID: 32511 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED704 TID21 Null building! buildingID: 32512 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED705 TID21 Null building! buildingID: 32513 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED706 TID21 Null building! buildingID: 32514 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED707 TID21 Null building! buildingID: 32515 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED708 TID21 Null building! buildingID: 32516 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED709 TID21 Null building! buildingID: 32517 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED710 TID21 Null building! buildingID: 32518 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED711 TID21 Null building! buildingID: 32519 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED712 TID21 Null building! buildingID: 32520 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED713 TID21 Null building! buildingID: 12526 Job: Coprocessor and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED714 TID21 Null building! buildingID: 32521 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED715 TID21 Null building! buildingID: 32522 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED716 TID21 Null building! buildingID: 12546 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED717 TID21 Null building! buildingID: 32523 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED718 TID21 Null building! buildingID: 32524 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED719 TID21 Null building! buildingID: 32525 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED720 TID21 Null building! buildingID: 16580 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED721 TID21 Null building! buildingID: 18767 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED722 TID21 Null building! buildingID: 6292 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED723 TID21 Null building! buildingID: 5147 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED724 TID21 Null building! buildingID: 32353 Job: RefugeeTower and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED725 TID21 Null building! buildingID: 14488 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED726 TID21 Null building! buildingID: 32526 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED727 TID21 Null building! buildingID: 32527 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED728 TID21 Null building! buildingID: 32528 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED729 TID21 Null building! buildingID: 32529 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED730 TID21 Null building! buildingID: 32530 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED731 TID21 Null building! buildingID: 32531 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED732 TID21 Null building! buildingID: 32532 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED733 TID21 Null building! buildingID: 32533 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED734 TID21 Null building! buildingID: 32534 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED735 TID21 Null building! buildingID: 32535 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED736 TID21 Null building! buildingID: 32536 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED737 TID21 Null building! buildingID: 32537 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED738 TID21 Null building! buildingID: 32538 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED739 TID21 Null building! buildingID: 32539 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED740 TID21 Null building! buildingID: 32540 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED741 TID21 Null building! buildingID: 32355 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED742 TID21 Null building! buildingID: 32541 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED743 TID21 Null building! buildingID: 32542 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED744 TID21 Null building! buildingID: 32543 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED745 TID21 Null building! buildingID: 32544 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED746 TID21 Null building! buildingID: 32545 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED747 TID21 Null building! buildingID: 32546 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED748 TID21 Null building! buildingID: 32547 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED749 TID21 Null building! buildingID: 32548 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED750 TID21 Null building! buildingID: 32549 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED751 TID21 Null building! buildingID: 32413 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED752 TID21 Null building! buildingID: 32550 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED753 TID21 Null building! buildingID: 32551 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED754 TID21 Null building! buildingID: 32552 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED755 TID21 Null building! buildingID: 32553 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED756 TID21 Null building! buildingID: 32554 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED757 TID21 Null building! buildingID: 32555 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED758 TID21 Null building! buildingID: 32362 Job: SlurryMine and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED759 TID21 Null building! buildingID: 32556 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED760 TID21 Null building! buildingID: 32557 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED761 TID21 Null building! buildingID: 32558 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED762 TID21 Null building! buildingID: 32559 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED763 TID21 Null building! buildingID: 32560 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED764 TID21 Null building! buildingID: 32561 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED765 TID21 Null building! buildingID: 32562 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED766 TID21 Null building! buildingID: 32563 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED767 TID21 Null building! buildingID: 32564 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED768 TID21 Null building! buildingID: 32565 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED769 TID21 Null building! buildingID: 32566 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED770 TID21 Null building! buildingID: 32567 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED771 TID21 Null building! buildingID: 32568 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED772 TID21 Null building! buildingID: 32569 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED773 TID21 Null building! buildingID: 32570 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED774 TID21 Null building! buildingID: 32571 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED775 TID21 Null building! buildingID: 32572 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED776 TID21 Null building! buildingID: 32573 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED777 TID21 Null building! buildingID: 32574 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED778 TID21 Null building! buildingID: 32575 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED779 TID21 Null building! buildingID: 32576 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED780 TID21 Null building! buildingID: 32577 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED781 TID21 Null building! buildingID: 32578 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED782 TID21 Null building! buildingID: 32579 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED783 TID21 Null building! buildingID: 32580 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED784 TID21 Null building! buildingID: 32581 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED785 TID21 Null building! buildingID: 32582 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED786 TID21 Null building! buildingID: 32583 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED787 TID21 Null building! buildingID: 32584 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED788 TID21 Null building! buildingID: 32585 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED789 TID21 Null building! buildingID: 32586 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED790 TID21 Null building! buildingID: 32587 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED791 TID21 Null building! buildingID: 32588 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED792 TID21 Null building! buildingID: 32589 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED793 TID21 Null building! buildingID: 32590 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED794 TID21 Null building! buildingID: 32371 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED795 TID21 Null building! buildingID: 32591 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED796 TID21 Null building! buildingID: 32372 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED797 TID21 Null building! buildingID: 32592 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED798 TID21 Null building! buildingID: 32373 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED799 TID21 Null building! buildingID: 32593 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED800 TID21 Null building! buildingID: 32594 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED801 TID21 Null building! buildingID: 32595 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED802 TID21 Null building! buildingID: 32596 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED803 TID21 Null building! buildingID: 32597 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED804 TID21 Null building! buildingID: 32598 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED805 TID21 Null building! buildingID: 32599 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED806 TID21 Null building! buildingID: 32600 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED807 TID21 Null building! buildingID: 32601 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED808 TID21 Null building! buildingID: 32602 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED809 TID21 Null building! buildingID: 7061 Job: LargeWindGenerator and structure NetworkTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED810 TID21 Null building! buildingID: 32327 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED811 TID21 Null building! buildingID: 25733 Job: BauxiteSkimmer and structure SeizedLevelsOfMine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED812 TID21 Null building! buildingID: 32328 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED813 TID21 311ms to process 'Saving/Autosave Landing Turn 1305' data fully. 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED814 TID21 Loaded tiles: 807 (841 cells) 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED815 TID24 Finished FillAnyMissingSimBuildings, we had 25439 new buildings, and 25439 total items. SkippedBuildings: 0 AddedBuildings: 25439 CellCountChecked: 841 10/30/2024 5:59:07 PM 0.593.3 SINGLEP DELAYED816 TID24 Finished RunGameStartOnBGThread in 177ms. We have 25439 total items. 10/30/2024 5:59:09 PM 0.593.3 SINGLEP DELAYED817 TID23 Finished adding outdoor spots 441 cells, adding 210 spots in the process. This took 435ms 10/30/2024 5:59:09 PM 0.593.3 SINGLEP DELAYED818 TID23 Finished adding initial NPC Guards for 288 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:06:25 PM 0.593.3 SINGLEP DELAYED819 TID15 1142ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:06:26 PM 0.593.3 SINGLEP DELAYED820 TID15 566ms to process 'Saving/This maybe' data fully. 10/30/2024 6:06:26 PM 0.593.3 SINGLEP DELAYED821 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 6:06:26 PM 0.593.3 SINGLEP DELAYED822 TID13 Finished RunGameStartOnBGThread in 142ms. We have 25377 total items. 10/30/2024 6:06:28 PM 0.593.3 SINGLEP DELAYED823 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 368ms 10/30/2024 6:06:28 PM 0.593.3 SINGLEP DELAYED824 TID25 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:06:35 PM 0.593.3 SINGLEP DELAYED825 TID25 World saved in 1,535 ms 10/30/2024 6:06:48 PM 0.593.3 SINGLEP DELAYED826 TID13 1004ms to read savegame 'Saving/Autosave Landing Turn 1308' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED827 TID13 Asked for field 'BuildingCellLoc' but was not found! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.DeserializedObjectLayer.GetArcenGroundPoint (System.String Name, System.Boolean ComplainIfMissing) [0x00000] in :0 at Arcen.HotM.Core.MapPOI.Deserialize (Arcen.Universal.DeserializedObjectLayer Data) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.MapPOI.DeserializeAllPOIs (Arcen.Universal.DeserializedObjectLayer Data, Arcen.Universal.MersenneTwister RandToUse) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.External.SimSerialization.DeserializeData (Arcen.Universal.DeserializedObjectLayer Data, Arcen.Universal.MersenneTwister RandToUse) [0x00000] in :0 at Arcen.HotM.External.AbstractSimPlannerImplementation.DeserializeData (Arcen.Universal.DeserializedObjectLayer Data) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoLoad_OnBackgroundThreads (Arcen.Universal.TaskStartData startData, System.Boolean SkipMetagameContent) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c.b__34_0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED828 TID13 Could not find MapItem with item 0 on cell at location (0,0) for SimPOI! (40 buildings on that cell) 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED829 TID13 Could not find any Building entries in this savegame! 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED830 TID13 Warning Only: Could not find VisData in this savegame! Loading Defaults Instead. 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED831 TID13 Null building! buildingID: 32202 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED832 TID13 Null building! buildingID: 32203 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED833 TID13 Null building! buildingID: 32204 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED834 TID13 Null building! buildingID: 32381 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED835 TID13 Null building! buildingID: 12520 Job: FullMicrobuilderFab and structure MidsizeHollowedOutBuilding! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED836 TID13 Null building! buildingID: 32205 Job: HumanApartments and structure MediumPlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED837 TID13 Null building! buildingID: 12521 Job: FullMicrobuilderFab and structure MidsizeHollowedOutBuilding! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED838 TID13 Null building! buildingID: 32206 Job: HumanApartments and structure MediumPlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED839 TID13 Null building! buildingID: 32384 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED840 TID13 Null building! buildingID: 32385 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED841 TID13 Null building! buildingID: 32386 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED842 TID13 Null building! buildingID: 32224 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED843 TID13 Null building! buildingID: 32225 Job: [null] and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED844 TID13 Null building! buildingID: 32226 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED845 TID13 Null building! buildingID: 25344 Job: ThortveititeSkimmer and structure SeizedLevelsOfMine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED846 TID13 Null building! buildingID: 32227 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED847 TID13 Null building! buildingID: 32230 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED848 TID13 Null building! buildingID: 32231 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED849 TID13 Null building! buildingID: 32387 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED850 TID13 Null building! buildingID: 32388 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED851 TID13 Null building! buildingID: 32389 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED852 TID13 Null building! buildingID: 11255 Job: Codebreaker and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED853 TID13 Null building! buildingID: 11256 Job: Codebreaker and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED854 TID13 Null building! buildingID: 32392 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED855 TID13 Null building! buildingID: 12544 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED856 TID13 Null building! buildingID: 12545 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED857 TID13 Null building! buildingID: 32239 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED858 TID13 Null building! buildingID: 32333 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED859 TID13 Null building! buildingID: 32240 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED860 TID13 Null building! buildingID: 32241 Job: [null] and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED861 TID13 Null building! buildingID: 32414 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED862 TID13 Null building! buildingID: 32248 Job: WellAndCistern and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED863 TID13 Null building! buildingID: 32249 Job: WellAndCistern and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED864 TID13 Null building! buildingID: 32264 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED865 TID13 Null building! buildingID: 32404 Job: SlurryMine and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED866 TID13 Null building! buildingID: 32265 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED867 TID13 Null building! buildingID: 32338 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED868 TID13 Null building! buildingID: 32339 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED869 TID13 Null building! buildingID: 12518 Job: Coprocessor and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED870 TID13 Null building! buildingID: 32411 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED871 TID13 Null building! buildingID: 32412 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED872 TID13 Null building! buildingID: 7058 Job: DroneFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED873 TID13 Null building! buildingID: 7057 Job: DroneFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED874 TID13 Null building! buildingID: 32305 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED875 TID13 Null building! buildingID: 32419 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED876 TID13 Null building! buildingID: 32420 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED877 TID13 Null building! buildingID: 32421 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED878 TID13 Null building! buildingID: 32422 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED879 TID13 Null building! buildingID: 32423 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED880 TID13 Null building! buildingID: 32424 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED881 TID13 Null building! buildingID: 32425 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED882 TID13 Null building! buildingID: 32426 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED883 TID13 Null building! buildingID: 32427 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED884 TID13 Null building! buildingID: 32428 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED885 TID13 Null building! buildingID: 32429 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED886 TID13 Null building! buildingID: 32430 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED887 TID13 Null building! buildingID: 32431 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED888 TID13 Null building! buildingID: 32432 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED889 TID13 Null building! buildingID: 32433 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED890 TID13 Null building! buildingID: 32434 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED891 TID13 Null building! buildingID: 32435 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED892 TID13 Null building! buildingID: 32436 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED893 TID13 Null building! buildingID: 32437 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED894 TID13 Null building! buildingID: 32438 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED895 TID13 Null building! buildingID: 32439 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED896 TID13 Null building! buildingID: 32440 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED897 TID13 Null building! buildingID: 32441 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED898 TID13 Null building! buildingID: 32442 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED899 TID13 Null building! buildingID: 32443 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED900 TID13 Null building! buildingID: 32444 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED901 TID13 Null building! buildingID: 32445 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED902 TID13 Null building! buildingID: 32446 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED903 TID13 Null building! buildingID: 12537 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED904 TID13 Null building! buildingID: 32447 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED905 TID13 Null building! buildingID: 12547 Job: RoboticMotivatorFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED906 TID13 Null building! buildingID: 32448 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED907 TID13 Null building! buildingID: 12550 Job: RoboticMotivatorFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED908 TID13 Null building! buildingID: 32449 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED909 TID13 Null building! buildingID: 32450 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED910 TID13 Null building! buildingID: 32311 Job: [null] and structure TerritoryControlFlag! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED911 TID13 Null building! buildingID: 32451 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED912 TID13 Null building! buildingID: 32312 Job: [null] and structure TerritoryControlFlag! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED913 TID13 Null building! buildingID: 32452 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED914 TID13 Null building! buildingID: 32453 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED915 TID13 Null building! buildingID: 32313 Job: StorageBunker and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED916 TID13 Null building! buildingID: 32454 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED917 TID13 Null building! buildingID: 32455 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED918 TID13 Null building! buildingID: 32456 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED919 TID13 Null building! buildingID: 32457 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED920 TID13 Null building! buildingID: 32458 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED921 TID13 Null building! buildingID: 32460 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED922 TID13 Null building! buildingID: 32461 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED923 TID13 Null building! buildingID: 32462 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED924 TID13 Null building! buildingID: 32465 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED925 TID13 Null building! buildingID: 32466 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED926 TID13 Null building! buildingID: 32467 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED927 TID13 Null building! buildingID: 32468 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED928 TID13 Null building! buildingID: 32469 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED929 TID13 Null building! buildingID: 32470 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED930 TID13 Null building! buildingID: 32471 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED931 TID13 Null building! buildingID: 32472 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED932 TID13 Null building! buildingID: 32314 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED933 TID13 Null building! buildingID: 32473 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED934 TID13 Null building! buildingID: 11316 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED935 TID13 Null building! buildingID: 15648 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED936 TID13 Null building! buildingID: 26578 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED937 TID13 Null building! buildingID: 4202 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED938 TID13 Null building! buildingID: 15527 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED939 TID13 Null building! buildingID: 8405 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED940 TID13 Null building! buildingID: 3172 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED941 TID13 Null building! buildingID: 32474 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED942 TID13 Null building! buildingID: 32475 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED943 TID13 Null building! buildingID: 32476 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED944 TID13 Null building! buildingID: 32477 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED945 TID13 Null building! buildingID: 32478 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED946 TID13 Null building! buildingID: 32479 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED947 TID13 Null building! buildingID: 32480 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED948 TID13 Null building! buildingID: 32481 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED949 TID13 Null building! buildingID: 32482 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED950 TID13 Null building! buildingID: 32483 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED951 TID13 Null building! buildingID: 32484 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED952 TID13 Null building! buildingID: 32486 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED953 TID13 Null building! buildingID: 32487 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED954 TID13 Null building! buildingID: 32488 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED955 TID13 Null building! buildingID: 32489 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED956 TID13 Null building! buildingID: 32490 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED957 TID13 Null building! buildingID: 32491 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED958 TID13 Null building! buildingID: 32492 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED959 TID13 Null building! buildingID: 32493 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED960 TID13 Null building! buildingID: 32494 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED961 TID13 Null building! buildingID: 32316 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED962 TID13 Null building! buildingID: 32495 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED963 TID13 Null building! buildingID: 32496 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED964 TID13 Null building! buildingID: 32497 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED965 TID13 Null building! buildingID: 32318 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED966 TID13 Null building! buildingID: 32498 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED967 TID13 Null building! buildingID: 32319 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED968 TID13 Null building! buildingID: 32499 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED969 TID13 Null building! buildingID: 32320 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED970 TID13 Null building! buildingID: 32500 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED971 TID13 Null building! buildingID: 32321 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED972 TID13 Null building! buildingID: 32501 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED973 TID13 Null building! buildingID: 32322 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED974 TID13 Null building! buildingID: 32502 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED975 TID13 Null building! buildingID: 32323 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED976 TID13 Null building! buildingID: 32503 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED977 TID13 Null building! buildingID: 32504 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED978 TID13 Null building! buildingID: 32505 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED979 TID13 Null building! buildingID: 32506 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED980 TID13 Null building! buildingID: 32507 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED981 TID13 Null building! buildingID: 32508 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED982 TID13 Null building! buildingID: 32509 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED983 TID13 Null building! buildingID: 32510 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED984 TID13 Null building! buildingID: 32511 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED985 TID13 Null building! buildingID: 32512 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED986 TID13 Null building! buildingID: 32513 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED987 TID13 Null building! buildingID: 32514 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED988 TID13 Null building! buildingID: 32515 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED989 TID13 Null building! buildingID: 32516 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED990 TID13 Null building! buildingID: 32517 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED991 TID13 Null building! buildingID: 32518 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED992 TID13 Null building! buildingID: 32519 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED993 TID13 Null building! buildingID: 32520 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED994 TID13 Null building! buildingID: 12526 Job: Coprocessor and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED995 TID13 Null building! buildingID: 32521 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED996 TID13 Null building! buildingID: 32522 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED997 TID13 Null building! buildingID: 12546 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED998 TID13 Null building! buildingID: 32523 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED999 TID13 Null building! buildingID: 32524 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1000 TID13 Null building! buildingID: 32525 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1001 TID13 Null building! buildingID: 16580 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1002 TID13 Null building! buildingID: 18767 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1003 TID13 Null building! buildingID: 6292 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1004 TID13 Null building! buildingID: 5147 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1005 TID13 Null building! buildingID: 32353 Job: RefugeeTower and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1006 TID13 Null building! buildingID: 14488 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1007 TID13 Null building! buildingID: 32526 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1008 TID13 Null building! buildingID: 32527 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1009 TID13 Null building! buildingID: 32528 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1010 TID13 Null building! buildingID: 32529 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1011 TID13 Null building! buildingID: 32530 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1012 TID13 Null building! buildingID: 32531 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1013 TID13 Null building! buildingID: 32532 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1014 TID13 Null building! buildingID: 32533 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1015 TID13 Null building! buildingID: 32534 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1016 TID13 Null building! buildingID: 32535 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1017 TID13 Null building! buildingID: 32536 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1018 TID13 Null building! buildingID: 32537 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1019 TID13 Null building! buildingID: 32538 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1020 TID13 Null building! buildingID: 32539 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1021 TID13 Null building! buildingID: 32540 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1022 TID13 Null building! buildingID: 32355 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1023 TID13 Null building! buildingID: 32541 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1024 TID13 Null building! buildingID: 32542 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1025 TID13 Null building! buildingID: 32543 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1026 TID13 Null building! buildingID: 32544 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1027 TID13 Null building! buildingID: 32545 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1028 TID13 Null building! buildingID: 32546 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1029 TID13 Null building! buildingID: 32547 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1030 TID13 Null building! buildingID: 32548 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1031 TID13 Null building! buildingID: 32549 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1032 TID13 Null building! buildingID: 32413 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1033 TID13 Null building! buildingID: 32550 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1034 TID13 Null building! buildingID: 32551 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1035 TID13 Null building! buildingID: 32552 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1036 TID13 Null building! buildingID: 32553 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1037 TID13 Null building! buildingID: 32554 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1038 TID13 Null building! buildingID: 32555 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1039 TID13 Null building! buildingID: 32362 Job: SlurryMine and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1040 TID13 Null building! buildingID: 32556 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1041 TID13 Null building! buildingID: 32557 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1042 TID13 Null building! buildingID: 32558 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1043 TID13 Null building! buildingID: 32559 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1044 TID13 Null building! buildingID: 32560 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1045 TID13 Null building! buildingID: 32561 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1046 TID13 Null building! buildingID: 32562 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1047 TID13 Null building! buildingID: 32563 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1048 TID13 Null building! buildingID: 32564 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1049 TID13 Null building! buildingID: 32565 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1050 TID13 Null building! buildingID: 32566 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1051 TID13 Null building! buildingID: 32567 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1052 TID13 Null building! buildingID: 32568 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1053 TID13 Null building! buildingID: 32569 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1054 TID13 Null building! buildingID: 32570 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1055 TID13 Null building! buildingID: 32571 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1056 TID13 Null building! buildingID: 32572 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1057 TID13 Null building! buildingID: 32573 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1058 TID13 Null building! buildingID: 32574 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1059 TID13 Null building! buildingID: 32575 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1060 TID13 Null building! buildingID: 32576 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1061 TID13 Null building! buildingID: 32577 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1062 TID13 Null building! buildingID: 32578 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1063 TID13 Null building! buildingID: 32579 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1064 TID13 Null building! buildingID: 32580 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1065 TID13 Null building! buildingID: 32581 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1066 TID13 Null building! buildingID: 32582 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1067 TID13 Null building! buildingID: 32583 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1068 TID13 Null building! buildingID: 32584 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1069 TID13 Null building! buildingID: 32585 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1070 TID13 Null building! buildingID: 32586 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1071 TID13 Null building! buildingID: 32587 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1072 TID13 Null building! buildingID: 32588 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1073 TID13 Null building! buildingID: 32589 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1074 TID13 Null building! buildingID: 32590 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1075 TID13 Null building! buildingID: 32371 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1076 TID13 Null building! buildingID: 32591 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1077 TID13 Null building! buildingID: 32372 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1078 TID13 Null building! buildingID: 32592 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1079 TID13 Null building! buildingID: 32373 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1080 TID13 Null building! buildingID: 32593 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1081 TID13 Null building! buildingID: 32594 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1082 TID13 Null building! buildingID: 32595 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1083 TID13 Null building! buildingID: 32596 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1084 TID13 Null building! buildingID: 32597 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1085 TID13 Null building! buildingID: 32598 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1086 TID13 Null building! buildingID: 32599 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1087 TID13 Null building! buildingID: 32600 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1088 TID13 Null building! buildingID: 32601 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1089 TID13 Null building! buildingID: 32602 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1090 TID13 Null building! buildingID: 7061 Job: LargeWindGenerator and structure NetworkTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1091 TID13 Null building! buildingID: 32327 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1092 TID13 Null building! buildingID: 25733 Job: BauxiteSkimmer and structure SeizedLevelsOfMine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1093 TID13 Null building! buildingID: 32328 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1094 TID13 308ms to process 'Saving/Autosave Landing Turn 1308' data fully. 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1095 TID13 Loaded tiles: 807 (841 cells) 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1096 TID14 Finished FillAnyMissingSimBuildings, we had 25439 new buildings, and 25439 total items. SkippedBuildings: 0 AddedBuildings: 25439 CellCountChecked: 841 10/30/2024 6:06:49 PM 0.593.3 SINGLEP DELAYED1097 TID14 Finished RunGameStartOnBGThread in 145ms. We have 25439 total items. 10/30/2024 6:06:51 PM 0.593.3 SINGLEP DELAYED1098 TID27 Finished adding outdoor spots 441 cells, adding 217 spots in the process. This took 399ms 10/30/2024 6:06:51 PM 0.593.3 SINGLEP DELAYED1099 TID27 Finished adding initial NPC Guards for 288 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:07:45 PM 0.593.3 SINGLEP DELAYED1100 TID10 1518ms to read savegame 'Saving/Autosave Landing Turn 1302' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:07:45 PM 0.593.3 SINGLEP DELAYED1101 TID10 486ms to process 'Saving/Autosave Landing Turn 1302' data fully. 10/30/2024 6:07:45 PM 0.593.3 SINGLEP DELAYED1102 TID10 Loaded tiles: 807 (841 cells) 10/30/2024 6:07:46 PM 0.593.3 SINGLEP DELAYED1103 TID22 Finished RunGameStartOnBGThread in 87ms. We have 25377 total items. 10/30/2024 6:07:47 PM 0.593.3 SINGLEP DELAYED1104 TID16 Finished adding outdoor spots 441 cells, adding 69 spots in the process. This took 373ms 10/30/2024 6:07:47 PM 0.593.3 SINGLEP DELAYED1105 TID16 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:09:17 PM 0.593.3 SINGLEP DELAYED1106 TID31 World saved in 1,181 ms 10/30/2024 6:09:21 PM 0.593.3 SINGLEP DELAYED1107 TID6 World saved in 1,230 ms 10/30/2024 6:09:26 PM 0.593.3 SINGLEP DELAYED1108 TID13 1558ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:09:26 PM 0.593.3 SINGLEP DELAYED1109 TID13 470ms to process 'Saving/This maybe' data fully. 10/30/2024 6:09:26 PM 0.593.3 SINGLEP DELAYED1110 TID13 Loaded tiles: 807 (841 cells) 10/30/2024 6:09:27 PM 0.593.3 SINGLEP DELAYED1111 TID30 Finished RunGameStartOnBGThread in 140ms. We have 25379 total items. 10/30/2024 6:09:29 PM 0.593.3 SINGLEP DELAYED1112 TID5 Finished adding outdoor spots 441 cells, adding 33 spots in the process. This took 404ms 10/30/2024 6:09:29 PM 0.593.3 SINGLEP DELAYED1113 TID5 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:13:58 PM 0.593.3 SINGLEP DELAYED1114 TID20 World saved in 1,265 ms 10/30/2024 6:14:02 PM 0.593.3 SINGLEP DELAYED1115 TID7 World saved in 1,243 ms 10/30/2024 6:14:06 PM 0.593.3 SINGLEP DELAYED1116 TID7 World saved in 1,384 ms 10/30/2024 6:14:14 PM 0.593.3 SINGLEP DELAYED1117 TID16 1203ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:14:15 PM 0.593.3 SINGLEP DELAYED1118 TID16 491ms to process 'Saving/This maybe' data fully. 10/30/2024 6:14:15 PM 0.593.3 SINGLEP DELAYED1119 TID16 Loaded tiles: 807 (841 cells) 10/30/2024 6:14:15 PM 0.593.3 SINGLEP DELAYED1120 TID32 Finished RunGameStartOnBGThread in 127ms. We have 25453 total items. 10/30/2024 6:14:17 PM 0.593.3 SINGLEP DELAYED1121 TID25 Finished adding outdoor spots 441 cells, adding 23 spots in the process. This took 414ms 10/30/2024 6:14:17 PM 0.593.3 SINGLEP DELAYED1122 TID25 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:15:48 PM 0.593.3 SINGLEP DELAYED1123 TID13 World saved in 1,562 ms 10/30/2024 6:15:50 PM 0.593.3 SINGLEP DELAYED1124 TID25 World saved in 1,200 ms 10/30/2024 6:15:55 PM 0.593.3 SINGLEP DELAYED1125 TID13 1584ms to read savegame 'Saving/Autosave Landing Turn 1302' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:15:56 PM 0.593.3 SINGLEP DELAYED1126 TID13 470ms to process 'Saving/Autosave Landing Turn 1302' data fully. 10/30/2024 6:15:56 PM 0.593.3 SINGLEP DELAYED1127 TID13 Loaded tiles: 807 (841 cells) 10/30/2024 6:15:56 PM 0.593.3 SINGLEP DELAYED1128 TID34 Finished RunGameStartOnBGThread in 123ms. We have 25377 total items. 10/30/2024 6:15:57 PM 0.593.3 SINGLEP DELAYED1129 TID37 Finished adding outdoor spots 441 cells, adding 67 spots in the process. This took 374ms 10/30/2024 6:15:57 PM 0.593.3 SINGLEP DELAYED1130 TID37 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:16:04 PM 0.593.3 SINGLEP DELAYED1131 TID15 1208ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:16:05 PM 0.593.3 SINGLEP DELAYED1132 TID15 495ms to process 'Saving/This maybe' data fully. 10/30/2024 6:16:05 PM 0.593.3 SINGLEP DELAYED1133 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 6:16:05 PM 0.593.3 SINGLEP DELAYED1134 TID31 Finished RunGameStartOnBGThread in 136ms. We have 25462 total items. 10/30/2024 6:16:07 PM 0.593.3 SINGLEP DELAYED1135 TID12 Finished adding outdoor spots 441 cells, adding 58 spots in the process. This took 391ms 10/30/2024 6:16:07 PM 0.593.3 SINGLEP DELAYED1136 TID12 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:17:15 PM 0.593.3 SINGLEP DELAYED1137 TID21 World saved in 1,231 ms 10/30/2024 6:17:18 PM 0.593.3 SINGLEP DELAYED1138 TID7 World saved in 1,243 ms 10/30/2024 6:17:24 PM 0.593.3 SINGLEP DELAYED1139 TID16 1576ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:17:24 PM 0.593.3 SINGLEP DELAYED1140 TID16 471ms to process 'Saving/This maybe' data fully. 10/30/2024 6:17:24 PM 0.593.3 SINGLEP DELAYED1141 TID16 Loaded tiles: 807 (841 cells) 10/30/2024 6:17:25 PM 0.593.3 SINGLEP DELAYED1142 TID22 Finished RunGameStartOnBGThread in 229ms. We have 25461 total items. 10/30/2024 6:17:26 PM 0.593.3 SINGLEP DELAYED1143 TID29 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 464ms 10/30/2024 6:17:26 PM 0.593.3 SINGLEP DELAYED1144 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:19:08 PM 0.593.3 SINGLEP DELAYED1145 TID35 World saved in 1,222 ms 10/30/2024 6:19:12 PM 0.593.3 SINGLEP DELAYED1146 TID31 World saved in 1,251 ms 10/30/2024 6:19:16 PM 0.593.3 SINGLEP DELAYED1147 TID19 1592ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:19:16 PM 0.593.3 SINGLEP DELAYED1148 TID19 485ms to process 'Saving/This maybe' data fully. 10/30/2024 6:19:16 PM 0.593.3 SINGLEP DELAYED1149 TID19 Loaded tiles: 807 (841 cells) 10/30/2024 6:19:17 PM 0.593.3 SINGLEP DELAYED1150 TID18 Finished RunGameStartOnBGThread in 140ms. We have 25469 total items. 10/30/2024 6:19:18 PM 0.593.3 SINGLEP DELAYED1151 TID5 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 392ms 10/30/2024 6:19:18 PM 0.593.3 SINGLEP DELAYED1152 TID5 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:23:01 PM 0.593.3 SINGLEP DELAYED1153 TID13 World saved in 1,260 ms 10/30/2024 6:23:06 PM 0.593.3 SINGLEP DELAYED1154 TID31 World saved in 1,263 ms 10/30/2024 6:23:14 PM 0.593.3 SINGLEP DELAYED1155 TID26 1828ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:23:14 PM 0.593.3 SINGLEP DELAYED1156 TID26 492ms to process 'Saving/This maybe' data fully. 10/30/2024 6:23:14 PM 0.593.3 SINGLEP DELAYED1157 TID26 Loaded tiles: 807 (841 cells) 10/30/2024 6:23:15 PM 0.593.3 SINGLEP DELAYED1158 TID13 Finished RunGameStartOnBGThread in 146ms. We have 25467 total items. 10/30/2024 6:23:17 PM 0.593.3 SINGLEP DELAYED1159 TID32 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 397ms 10/30/2024 6:23:17 PM 0.593.3 SINGLEP DELAYED1160 TID32 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:23:19 PM 0.593.3 SINGLEP DELAYED1161 TID23 World saved in 1,469 ms 10/30/2024 6:23:24 PM 0.593.3 SINGLEP DELAYED1162 TID15 1404ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:23:25 PM 0.593.3 SINGLEP DELAYED1163 TID15 504ms to process 'Saving/This maybe' data fully. 10/30/2024 6:23:25 PM 0.593.3 SINGLEP DELAYED1164 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 6:23:26 PM 0.593.3 SINGLEP DELAYED1165 TID21 Finished RunGameStartOnBGThread in 142ms. We have 25467 total items. 10/30/2024 6:23:27 PM 0.593.3 SINGLEP DELAYED1166 TID26 Finished adding outdoor spots 441 cells, adding 16 spots in the process. This took 361ms 10/30/2024 6:23:27 PM 0.593.3 SINGLEP DELAYED1167 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:23:30 PM 0.593.3 SINGLEP DELAYED1168 TID6 World saved in 1,255 ms 10/30/2024 6:25:05 PM 0.593.3 SINGLEP DELAYED1169 TID15 1235ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:25:06 PM 0.593.3 SINGLEP DELAYED1170 TID15 492ms to process 'Saving/This maybe' data fully. 10/30/2024 6:25:06 PM 0.593.3 SINGLEP DELAYED1171 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 6:25:06 PM 0.593.3 SINGLEP DELAYED1172 TID28 Finished RunGameStartOnBGThread in 146ms. We have 25467 total items. 10/30/2024 6:25:08 PM 0.593.3 SINGLEP DELAYED1173 TID14 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 373ms 10/30/2024 6:25:08 PM 0.593.3 SINGLEP DELAYED1174 TID14 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:25:35 PM 0.593.3 SINGLEP DELAYED1175 TID38 World saved in 1,268 ms 10/30/2024 6:25:42 PM 0.593.3 SINGLEP DELAYED1176 TID19 1709ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:25:42 PM 0.593.3 SINGLEP DELAYED1177 TID19 479ms to process 'Saving/This maybe' data fully. 10/30/2024 6:25:42 PM 0.593.3 SINGLEP DELAYED1178 TID19 Loaded tiles: 807 (841 cells) 10/30/2024 6:25:43 PM 0.593.3 SINGLEP DELAYED1179 TID9 Finished RunGameStartOnBGThread in 147ms. We have 25467 total items. 10/30/2024 6:25:44 PM 0.593.3 SINGLEP DELAYED1180 TID35 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 368ms 10/30/2024 6:25:44 PM 0.593.3 SINGLEP DELAYED1181 TID35 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:25:47 PM 0.593.3 SINGLEP DELAYED1182 TID16 World saved in 1,224 ms 10/30/2024 6:25:51 PM 0.593.3 SINGLEP DELAYED1183 TID37 1590ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:25:52 PM 0.593.3 SINGLEP DELAYED1184 TID37 471ms to process 'Saving/This maybe' data fully. 10/30/2024 6:25:52 PM 0.593.3 SINGLEP DELAYED1185 TID37 Loaded tiles: 807 (841 cells) 10/30/2024 6:25:52 PM 0.593.3 SINGLEP DELAYED1186 TID15 Finished RunGameStartOnBGThread in 160ms. We have 25467 total items. 10/30/2024 6:25:54 PM 0.593.3 SINGLEP DELAYED1187 TID31 Finished adding outdoor spots 441 cells, adding 19 spots in the process. This took 394ms 10/30/2024 6:25:54 PM 0.593.3 SINGLEP DELAYED1188 TID31 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1189 TID21 1439ms to read savegame 'Saving/Autosave Landing Turn 1311' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1190 TID21 Asked for field 'BuildingCellLoc' but was not found! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.DeserializedObjectLayer.GetArcenGroundPoint (System.String Name, System.Boolean ComplainIfMissing) [0x00000] in :0 at Arcen.HotM.Core.MapPOI.Deserialize (Arcen.Universal.DeserializedObjectLayer Data) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.MapPOI.DeserializeAllPOIs (Arcen.Universal.DeserializedObjectLayer Data, Arcen.Universal.MersenneTwister RandToUse) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.External.SimSerialization.DeserializeData (Arcen.Universal.DeserializedObjectLayer Data, Arcen.Universal.MersenneTwister RandToUse) [0x00000] in :0 at Arcen.HotM.External.AbstractSimPlannerImplementation.DeserializeData (Arcen.Universal.DeserializedObjectLayer Data) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoLoad_OnBackgroundThreads (Arcen.Universal.TaskStartData startData, System.Boolean SkipMetagameContent) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c.b__34_0 (Arcen.Universal.TaskStartData startData) [0x00000] in <328ea45953cc48e1b8f729fc649b097d>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1191 TID21 Could not find MapItem with item 0 on cell at location (0,0) for SimPOI! (40 buildings on that cell) 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1192 TID21 Could not find any Building entries in this savegame! 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1193 TID21 Warning Only: Could not find VisData in this savegame! Loading Defaults Instead. 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1194 TID21 Null building! buildingID: 32202 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1195 TID21 Null building! buildingID: 32203 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1196 TID21 Null building! buildingID: 32204 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1197 TID21 Null building! buildingID: 32381 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1198 TID21 Null building! buildingID: 12520 Job: FullMicrobuilderFab and structure MidsizeHollowedOutBuilding! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1199 TID21 Null building! buildingID: 32205 Job: HumanApartments and structure MediumPlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1200 TID21 Null building! buildingID: 12521 Job: FullMicrobuilderFab and structure MidsizeHollowedOutBuilding! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1201 TID21 Null building! buildingID: 32206 Job: HumanApartments and structure MediumPlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1202 TID21 Null building! buildingID: 32384 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1203 TID21 Null building! buildingID: 32385 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1204 TID21 Null building! buildingID: 32386 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1205 TID21 Null building! buildingID: 32224 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1206 TID21 Null building! buildingID: 32225 Job: [null] and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1207 TID21 Null building! buildingID: 32226 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1208 TID21 Null building! buildingID: 25344 Job: ThortveititeSkimmer and structure SeizedLevelsOfMine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1209 TID21 Null building! buildingID: 32227 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1210 TID21 Null building! buildingID: 32230 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1211 TID21 Null building! buildingID: 32231 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1212 TID21 Null building! buildingID: 32387 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1213 TID21 Null building! buildingID: 32388 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1214 TID21 Null building! buildingID: 32389 Job: AndroidLauncher and structure MachineAndroidTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1215 TID21 Null building! buildingID: 11255 Job: Codebreaker and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1216 TID21 Null building! buildingID: 11256 Job: Codebreaker and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1217 TID21 Null building! buildingID: 32392 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1218 TID21 Null building! buildingID: 12544 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1219 TID21 Null building! buildingID: 12545 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1220 TID21 Null building! buildingID: 32239 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1221 TID21 Null building! buildingID: 32333 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1222 TID21 Null building! buildingID: 32240 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1223 TID21 Null building! buildingID: 32241 Job: [null] and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1224 TID21 Null building! buildingID: 32414 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1225 TID21 Null building! buildingID: 32248 Job: WellAndCistern and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1226 TID21 Null building! buildingID: 32249 Job: WellAndCistern and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1227 TID21 Null building! buildingID: 32264 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1228 TID21 Null building! buildingID: 32404 Job: SlurryMine and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1229 TID21 Null building! buildingID: 32265 Job: [null] and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1230 TID21 Null building! buildingID: 32338 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1231 TID21 Null building! buildingID: 32339 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1232 TID21 Null building! buildingID: 12518 Job: Coprocessor and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1233 TID21 Null building! buildingID: 32411 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1234 TID21 Null building! buildingID: 32412 Job: [null] and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1235 TID21 Null building! buildingID: 7058 Job: DroneFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1236 TID21 Null building! buildingID: 7057 Job: DroneFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1237 TID21 Null building! buildingID: 32305 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1238 TID21 Null building! buildingID: 32419 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1239 TID21 Null building! buildingID: 32420 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1240 TID21 Null building! buildingID: 32421 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1241 TID21 Null building! buildingID: 32422 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1242 TID21 Null building! buildingID: 32423 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1243 TID21 Null building! buildingID: 32424 Job: NetworkRangeExtender and structure Relay! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1244 TID21 Null building! buildingID: 32425 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1245 TID21 Null building! buildingID: 32426 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1246 TID21 Null building! buildingID: 32427 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1247 TID21 Null building! buildingID: 32428 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1248 TID21 Null building! buildingID: 32429 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1249 TID21 Null building! buildingID: 32430 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1250 TID21 Null building! buildingID: 32431 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1251 TID21 Null building! buildingID: 32432 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1252 TID21 Null building! buildingID: 32433 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1253 TID21 Null building! buildingID: 32434 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1254 TID21 Null building! buildingID: 32435 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1255 TID21 Null building! buildingID: 32436 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1256 TID21 Null building! buildingID: 32437 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1257 TID21 Null building! buildingID: 32438 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1258 TID21 Null building! buildingID: 32439 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1259 TID21 Null building! buildingID: 32440 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1260 TID21 Null building! buildingID: 32441 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1261 TID21 Null building! buildingID: 32442 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1262 TID21 Null building! buildingID: 32443 Job: SlurrySpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1263 TID21 Null building! buildingID: 32444 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1264 TID21 Null building! buildingID: 32445 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1265 TID21 Null building! buildingID: 32446 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1266 TID21 Null building! buildingID: 12537 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1267 TID21 Null building! buildingID: 32447 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1268 TID21 Null building! buildingID: 12547 Job: RoboticMotivatorFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1269 TID21 Null building! buildingID: 32448 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1270 TID21 Null building! buildingID: 12550 Job: RoboticMotivatorFactory and structure SeizedFloors! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1271 TID21 Null building! buildingID: 32449 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1272 TID21 Null building! buildingID: 32450 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1273 TID21 Null building! buildingID: 32311 Job: [null] and structure TerritoryControlFlag! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1274 TID21 Null building! buildingID: 32451 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1275 TID21 Null building! buildingID: 32312 Job: [null] and structure TerritoryControlFlag! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1276 TID21 Null building! buildingID: 32452 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1277 TID21 Null building! buildingID: 32453 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1278 TID21 Null building! buildingID: 32313 Job: StorageBunker and structure BunkerA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1279 TID21 Null building! buildingID: 32454 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1280 TID21 Null building! buildingID: 32455 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1281 TID21 Null building! buildingID: 32456 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1282 TID21 Null building! buildingID: 32457 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1283 TID21 Null building! buildingID: 32458 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1284 TID21 Null building! buildingID: 32460 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1285 TID21 Null building! buildingID: 32461 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1286 TID21 Null building! buildingID: 32462 Job: Biomulcher and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1287 TID21 Null building! buildingID: 32465 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1288 TID21 Null building! buildingID: 32466 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1289 TID21 Null building! buildingID: 32467 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1290 TID21 Null building! buildingID: 32468 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1291 TID21 Null building! buildingID: 32469 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1292 TID21 Null building! buildingID: 32470 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1293 TID21 Null building! buildingID: 32471 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1294 TID21 Null building! buildingID: 32472 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1295 TID21 Null building! buildingID: 32314 Job: RepairSpiders and structure MachineDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1296 TID21 Null building! buildingID: 32473 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1297 TID21 Null building! buildingID: 11316 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1298 TID21 Null building! buildingID: 15648 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1299 TID21 Null building! buildingID: 26578 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1300 TID21 Null building! buildingID: 4202 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1301 TID21 Null building! buildingID: 15527 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1302 TID21 Null building! buildingID: 8405 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1303 TID21 Null building! buildingID: 3172 Job: NeuroweaveFactory and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1304 TID21 Null building! buildingID: 32474 Job: MineralScrounger and structure MachineMiningDigsite! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1305 TID21 Null building! buildingID: 32475 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1306 TID21 Null building! buildingID: 32476 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1307 TID21 Null building! buildingID: 32477 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1308 TID21 Null building! buildingID: 32478 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1309 TID21 Null building! buildingID: 32479 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1310 TID21 Null building! buildingID: 32480 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1311 TID21 Null building! buildingID: 32481 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1312 TID21 Null building! buildingID: 32482 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1313 TID21 Null building! buildingID: 32483 Job: LargeWindGenerator and structure LargePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1314 TID21 Null building! buildingID: 32484 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1315 TID21 Null building! buildingID: 32486 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1316 TID21 Null building! buildingID: 32487 Job: TowerMainframe and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1317 TID21 Null building! buildingID: 32488 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1318 TID21 Null building! buildingID: 32489 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1319 TID21 Null building! buildingID: 32490 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1320 TID21 Null building! buildingID: 32491 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1321 TID21 Null building! buildingID: 32492 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1322 TID21 Null building! buildingID: 32493 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1323 TID21 Null building! buildingID: 32494 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1324 TID21 Null building! buildingID: 32316 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1325 TID21 Null building! buildingID: 32495 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1326 TID21 Null building! buildingID: 32496 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1327 TID21 Null building! buildingID: 32497 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1328 TID21 Null building! buildingID: 32318 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1329 TID21 Null building! buildingID: 32498 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1330 TID21 Null building! buildingID: 32319 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1331 TID21 Null building! buildingID: 32499 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1332 TID21 Null building! buildingID: 32320 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1333 TID21 Null building! buildingID: 32500 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1334 TID21 Null building! buildingID: 32321 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1335 TID21 Null building! buildingID: 32501 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1336 TID21 Null building! buildingID: 32322 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1337 TID21 Null building! buildingID: 32502 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1338 TID21 Null building! buildingID: 32323 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1339 TID21 Null building! buildingID: 32503 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1340 TID21 Null building! buildingID: 32504 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1341 TID21 Null building! buildingID: 32505 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1342 TID21 Null building! buildingID: 32506 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1343 TID21 Null building! buildingID: 32507 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1344 TID21 Null building! buildingID: 32508 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1345 TID21 Null building! buildingID: 32509 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1346 TID21 Null building! buildingID: 32510 Job: VRCradleFactory and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1347 TID21 Null building! buildingID: 32511 Job: GeothermalWell and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1348 TID21 Null building! buildingID: 32512 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1349 TID21 Null building! buildingID: 32513 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1350 TID21 Null building! buildingID: 32514 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1351 TID21 Null building! buildingID: 32515 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1352 TID21 Null building! buildingID: 32516 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1353 TID21 Null building! buildingID: 32517 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1354 TID21 Null building! buildingID: 32518 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1355 TID21 Null building! buildingID: 32519 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1356 TID21 Null building! buildingID: 32520 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1357 TID21 Null building! buildingID: 12526 Job: Coprocessor and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1358 TID21 Null building! buildingID: 32521 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1359 TID21 Null building! buildingID: 32522 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1360 TID21 Null building! buildingID: 12546 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1361 TID21 Null building! buildingID: 32523 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1362 TID21 Null building! buildingID: 32524 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1363 TID21 Null building! buildingID: 32525 Job: MicrobuilderMiniFab and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1364 TID21 Null building! buildingID: 16580 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1365 TID21 Null building! buildingID: 18767 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1366 TID21 Null building! buildingID: 6292 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1367 TID21 Null building! buildingID: 5147 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1368 TID21 Null building! buildingID: 32353 Job: RefugeeTower and structure LargePlotA! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1369 TID21 Null building! buildingID: 14488 Job: RemoteUnitController and structure HiddenRoom! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1370 TID21 Null building! buildingID: 32526 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1371 TID21 Null building! buildingID: 32527 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1372 TID21 Null building! buildingID: 32528 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1373 TID21 Null building! buildingID: 32529 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1374 TID21 Null building! buildingID: 32530 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1375 TID21 Null building! buildingID: 32531 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1376 TID21 Null building! buildingID: 32532 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1377 TID21 Null building! buildingID: 32533 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1378 TID21 Null building! buildingID: 32534 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1379 TID21 Null building! buildingID: 32535 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1380 TID21 Null building! buildingID: 32536 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1381 TID21 Null building! buildingID: 32537 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1382 TID21 Null building! buildingID: 32538 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1383 TID21 Null building! buildingID: 32539 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1384 TID21 Null building! buildingID: 32540 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1385 TID21 Null building! buildingID: 32355 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1386 TID21 Null building! buildingID: 32541 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1387 TID21 Null building! buildingID: 32542 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1388 TID21 Null building! buildingID: 32543 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1389 TID21 Null building! buildingID: 32544 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1390 TID21 Null building! buildingID: 32545 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1391 TID21 Null building! buildingID: 32546 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1392 TID21 Null building! buildingID: 32547 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1393 TID21 Null building! buildingID: 32548 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1394 TID21 Null building! buildingID: 32549 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1395 TID21 Null building! buildingID: 32413 Job: ResidentialMegastructure and structure MassivePlotB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1396 TID21 Null building! buildingID: 32550 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1397 TID21 Null building! buildingID: 32551 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1398 TID21 Null building! buildingID: 32552 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1399 TID21 Null building! buildingID: 32553 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1400 TID21 Null building! buildingID: 32554 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1401 TID21 Null building! buildingID: 32555 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1402 TID21 Null building! buildingID: 32362 Job: SlurryMine and structure BunkerVented! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1403 TID21 Null building! buildingID: 32556 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1404 TID21 Null building! buildingID: 32557 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1405 TID21 Null building! buildingID: 32558 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1406 TID21 Null building! buildingID: 32559 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1407 TID21 Null building! buildingID: 32560 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1408 TID21 Null building! buildingID: 32561 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1409 TID21 Null building! buildingID: 32562 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1410 TID21 Null building! buildingID: 32563 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1411 TID21 Null building! buildingID: 32564 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1412 TID21 Null building! buildingID: 32565 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1413 TID21 Null building! buildingID: 32566 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1414 TID21 Null building! buildingID: 32567 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1415 TID21 Null building! buildingID: 32568 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1416 TID21 Null building! buildingID: 32569 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1417 TID21 Null building! buildingID: 32570 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1418 TID21 Null building! buildingID: 32571 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1419 TID21 Null building! buildingID: 32572 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1420 TID21 Null building! buildingID: 32573 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1421 TID21 Null building! buildingID: 32574 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1422 TID21 Null building! buildingID: 32575 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1423 TID21 Null building! buildingID: 32576 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1424 TID21 Null building! buildingID: 32577 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1425 TID21 Null building! buildingID: 32578 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1426 TID21 Null building! buildingID: 32579 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1427 TID21 Null building! buildingID: 32580 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1428 TID21 Null building! buildingID: 32581 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1429 TID21 Null building! buildingID: 32582 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1430 TID21 Null building! buildingID: 32583 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1431 TID21 Null building! buildingID: 32584 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1432 TID21 Null building! buildingID: 32585 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1433 TID21 Null building! buildingID: 32586 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1434 TID21 Null building! buildingID: 32587 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1435 TID21 Null building! buildingID: 32588 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1436 TID21 Null building! buildingID: 32589 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1437 TID21 Null building! buildingID: 32590 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1438 TID21 Null building! buildingID: 32371 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1439 TID21 Null building! buildingID: 32591 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1440 TID21 Null building! buildingID: 32372 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1441 TID21 Null building! buildingID: 32592 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1442 TID21 Null building! buildingID: 32373 Job: [null] and structure FalsePine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1443 TID21 Null building! buildingID: 32593 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1444 TID21 Null building! buildingID: 32594 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1445 TID21 Null building! buildingID: 32595 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1446 TID21 Null building! buildingID: 32596 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1447 TID21 Null building! buildingID: 32597 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1448 TID21 Null building! buildingID: 32598 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1449 TID21 Null building! buildingID: 32599 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1450 TID21 Null building! buildingID: 32600 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1451 TID21 Null building! buildingID: 32601 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1452 TID21 Null building! buildingID: 32602 Job: CompactWaterFilter and structure MachineCabinet! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1453 TID21 Null building! buildingID: 7061 Job: LargeWindGenerator and structure NetworkTower! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1454 TID21 Null building! buildingID: 32327 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1455 TID21 Null building! buildingID: 25733 Job: BauxiteSkimmer and structure SeizedLevelsOfMine! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1456 TID21 Null building! buildingID: 32328 Job: [null] and structure BunkerB! If this was not intentionally removed from the game, then this is a bug worth reporting. Any other clues you have as to why it happened would be nice... 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1457 TID21 304ms to process 'Saving/Autosave Landing Turn 1311' data fully. 10/30/2024 6:43:51 PM 0.593.3 SINGLEP DELAYED1458 TID21 Loaded tiles: 807 (841 cells) 10/30/2024 6:43:52 PM 0.593.3 SINGLEP DELAYED1459 TID16 Finished FillAnyMissingSimBuildings, we had 25439 new buildings, and 25439 total items. SkippedBuildings: 0 AddedBuildings: 25439 CellCountChecked: 841 10/30/2024 6:43:52 PM 0.593.3 SINGLEP DELAYED1460 TID16 Finished RunGameStartOnBGThread in 139ms. We have 25439 total items. 10/30/2024 6:43:53 PM 0.593.3 SINGLEP DELAYED1461 TID31 Finished adding outdoor spots 441 cells, adding 221 spots in the process. This took 403ms 10/30/2024 6:43:53 PM 0.593.3 SINGLEP DELAYED1462 TID31 Finished adding initial NPC Guards for 288 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 6:43:59 PM 0.593.3 SINGLEP 'BuildModeHandler.HandleFreestandingStructureType Error' error at DebugStage 13100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.BuildModeHandler.HandleRangeAndConnectivityAndPredictionAndLocationIcons (Arcen.HotM.Core.MachineStructureType structureType, Arcen.HotM.Core.BuildingPrefab prefab, Arcen.HotM.Core.MachineJob startingJob, UnityEngine.Vector3 destinationPoint, Arcen.HotM.Core.MachineStructure existingStructureOrNull, System.Boolean& canAfford, System.Boolean& isOutOfRangeOfAnyNetwork, System.Boolean& isBlockedByDistanceRestrictions, System.Single& closestDistanceRestriction, Arcen.HotM.Core.MachineNetwork& networkWouldConnectTo, Arcen.HotM.Core.MachineSubnet& subnetWouldConnectTo, Arcen.HotM.Core.ISimBuilding& territoryBuildingWouldLinkTo) [0x0075f] in :0 at Arcen.HotM.ExternalVis.BuildModeHandler.HandleFreestandingStructureType (Arcen.HotM.Core.MachineStructureType structureType, Arcen.HotM.Core.MachineJob startingJob) [0x003af] in :0 10/30/2024 6:43:59 PM 0.593.3 SINGLEP 'BuildModeHandler.HandleFreestandingStructureType Error' error at DebugStage 13100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.BuildModeHandler.HandleRangeAndConnectivityAndPredictionAndLocationIcons (Arcen.HotM.Core.MachineStructureType structureType, Arcen.HotM.Core.BuildingPrefab prefab, Arcen.HotM.Core.MachineJob startingJob, UnityEngine.Vector3 destinationPoint, Arcen.HotM.Core.MachineStructure existingStructureOrNull, System.Boolean& canAfford, System.Boolean& isOutOfRangeOfAnyNetwork, System.Boolean& isBlockedByDistanceRestrictions, System.Single& closestDistanceRestriction, Arcen.HotM.Core.MachineNetwork& networkWouldConnectTo, Arcen.HotM.Core.MachineSubnet& subnetWouldConnectTo, Arcen.HotM.Core.ISimBuilding& territoryBuildingWouldLinkTo) [0x0075f] in :0 at Arcen.HotM.ExternalVis.BuildModeHandler.HandleFreestandingStructureType (Arcen.HotM.Core.MachineStructureType structureType, Arcen.HotM.Core.MachineJob startingJob) [0x003af] in :0 10/30/2024 6:43:59 PM 0.593.3 SINGLEP 'BuildModeHandler.HandleFreestandingStructureType Error' error at DebugStage 13100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.BuildModeHandler.HandleRangeAndConnectivityAndPredictionAndLocationIcons (Arcen.HotM.Core.MachineStructureType structureType, Arcen.HotM.Core.BuildingPrefab prefab, Arcen.HotM.Core.MachineJob startingJob, UnityEngine.Vector3 destinationPoint, Arcen.HotM.Core.MachineStructure existingStructureOrNull, System.Boolean& canAfford, System.Boolean& isOutOfRangeOfAnyNetwork, System.Boolean& isBlockedByDistanceRestrictions, System.Single& closestDistanceRestriction, Arcen.HotM.Core.MachineNetwork& networkWouldConnectTo, Arcen.HotM.Core.MachineSubnet& subnetWouldConnectTo, Arcen.HotM.Core.ISimBuilding& territoryBuildingWouldLinkTo) [0x0075f] in :0 at Arcen.HotM.ExternalVis.BuildModeHandler.HandleFreestandingStructureType (Arcen.HotM.Core.MachineStructureType structureType, Arcen.HotM.Core.MachineJob startingJob) [0x003af] in :0 10/30/2024 7:08:20 PM 0.593.3 SINGLEP DELAYED1463 TID21 1389ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:08:21 PM 0.593.3 SINGLEP DELAYED1464 TID21 489ms to process 'Saving/BF final doom' data fully. 10/30/2024 7:08:21 PM 0.593.3 SINGLEP DELAYED1465 TID21 Loaded tiles: 807 (841 cells) 10/30/2024 7:08:22 PM 0.593.3 SINGLEP DELAYED1466 TID37 Finished RunGameStartOnBGThread in 68ms. We have 25397 total items. 10/30/2024 7:08:23 PM 0.593.3 SINGLEP DELAYED1467 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 10/30/2024 7:08:23 PM 0.593.3 SINGLEP DELAYED1468 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:08:26 PM 0.593.3 SINGLEP DELAYED1469 TID15 1285ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:08:26 PM 0.593.3 SINGLEP DELAYED1470 TID15 464ms to process 'Saving/This maybe' data fully. 10/30/2024 7:08:26 PM 0.593.3 SINGLEP DELAYED1471 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 7:08:27 PM 0.593.3 SINGLEP DELAYED1472 TID34 Finished RunGameStartOnBGThread in 162ms. We have 25467 total items. 10/30/2024 7:08:28 PM 0.593.3 SINGLEP DELAYED1473 TID10 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 371ms 10/30/2024 7:08:28 PM 0.593.3 SINGLEP DELAYED1474 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:08:31 PM 0.593.3 SINGLEP DELAYED1475 TID17 World saved in 1,336 ms 10/30/2024 7:08:33 PM 0.593.3 SINGLEP DELAYED1476 TID10 World saved in 1,640 ms 10/30/2024 7:08:35 PM 0.593.3 SINGLEP DELAYED1477 TID30 World saved in 1,359 ms 10/30/2024 7:08:37 PM 0.593.3 SINGLEP DELAYED1478 TID34 World saved in 1,250 ms 10/30/2024 7:08:39 PM 0.593.3 SINGLEP DELAYED1479 TID24 World saved in 1,249 ms 10/30/2024 7:08:42 PM 0.593.3 SINGLEP DELAYED1480 TID19 World saved in 1,816 ms 10/30/2024 7:08:57 PM 0.593.3 SINGLEP DELAYED1481 TID31 World saved in 1,497 ms 10/30/2024 7:11:42 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/30/2024 7:11:42 PM SINGLEP Opening Eyes (0.1056s) 10/30/2024 7:11:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/30/2024 7:11:42 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/30/2024 7:11:42 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16241045 appID: 2604860 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Game Version: 0.593.4 (Main Game 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Examining Inner Self (0.0552s) 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Returning King (0.1504s) 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Found 519 xml files in 251 folders in 22ms 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Check For Extra Squires (0.3481s) 10/30/2024 7:11:43 PM 0.593.4 SINGLEP 519 Xml Files Parsed in 323ms 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Bring Ambassador To Dinner (0.0281s) 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Update mod and expansion statuses! 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Check Nearby Fiefdoms (0.0220s) 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Resolution changed to windowed 3840x2160 10/30/2024 7:11:43 PM 0.593.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/30/2024 7:11:44 PM 0.593.4 SINGLEP Disperse Diaspora (0.5854s) 10/30/2024 7:11:44 PM 0.593.4 SINGLEP Wonder About Those Spiders (0.0609s) 10/30/2024 7:11:44 PM 0.593.4 SINGLEP Reassure Self (0.0125s) 10/30/2024 7:11:44 PM 0.593.4 SINGLEP Thinking Abstract Thoughts (0.2742s) 10/30/2024 7:11:45 PM 0.593.4 SINGLEP Sound Search (0.6869s) 10/30/2024 7:11:45 PM 0.593.4 SINGLEP Polishing Stones (0.0455s) 10/30/2024 7:11:45 PM 0.593.4 SINGLEP Making Connections (0.2201s) 10/30/2024 7:11:45 PM 0.593.4 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.7s) 10/30/2024 7:11:45 PM 0.593.4 SINGLEP Finished loading 6538 sprites from dictionaries! (3093 table rows waiting on them.) 10/30/2024 7:11:45 PM 0.593.4 SINGLEP Linked all icons to rows in 10ms. 10/30/2024 7:11:45 PM 0.593.4 SINGLEP DELAYED3 TID37 Finished loading all LevelType contents in 0.2s 10/30/2024 7:11:45 PM 0.593.4 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/30/2024 7:11:45 PM 0.593.4 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/30/2024 7:11:46 PM 0.593.4 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/30/2024 7:11:45 PM 0.593.4 SINGLEP DELAYED4 TID24 2.9 seconds total load time and post-editing time. 10/30/2024 7:11:46 PM 0.593.4 SINGLEP 589 materials found. 10/30/2024 7:11:46 PM 0.593.4 SINGLEP DELAYED5 TID34 1,463 pools initialized with 466,005 items in 275ms 10/30/2024 7:12:03 PM 0.593.4 SINGLEP DELAYED6 TID15 1255ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:12:03 PM 0.593.4 SINGLEP DELAYED7 TID15 Added 48 new pois that were missing. 10/30/2024 7:12:03 PM 0.593.4 SINGLEP DELAYED8 TID15 846ms to process 'Saving/BF final doom spread out ' data fully. 10/30/2024 7:12:03 PM 0.593.4 SINGLEP DELAYED9 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 7:12:04 PM 0.593.4 SINGLEP DELAYED10 TID31 Generated names for 48 pois with missing names. 10/30/2024 7:12:04 PM 0.593.4 SINGLEP DELAYED11 TID31 Finished RunGameStartOnBGThread in 378ms. We have 25467 total items. 10/30/2024 7:12:05 PM 0.593.4 SINGLEP DELAYED12 TID18 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 379ms 10/30/2024 7:12:05 PM 0.593.4 SINGLEP DELAYED13 TID18 Finished adding initial NPC Guards for 394 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:12:37 PM 0.593.4 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/30/2024 7:13:02 PM 0.593.4 SINGLEP DELAYED14 TID31 World saved in 836 ms 10/30/2024 7:16:11 PM 0.593.4 SINGLEP DELAYED15 TID15 1843ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:16:11 PM 0.593.4 SINGLEP DELAYED16 TID15 Added 48 new pois that were missing. 10/30/2024 7:16:11 PM 0.593.4 SINGLEP DELAYED17 TID15 438ms to process 'Saving/BF final doom spread out ' data fully. 10/30/2024 7:16:11 PM 0.593.4 SINGLEP DELAYED18 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 7:16:12 PM 0.593.4 SINGLEP DELAYED19 TID32 Generated names for 48 pois with missing names. 10/30/2024 7:16:12 PM 0.593.4 SINGLEP DELAYED20 TID32 Finished RunGameStartOnBGThread in 142ms. We have 25467 total items. 10/30/2024 7:16:13 PM 0.593.4 SINGLEP DELAYED21 TID21 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 395ms 10/30/2024 7:16:13 PM 0.593.4 SINGLEP DELAYED22 TID21 Finished adding initial NPC Guards for 394 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:19:40 PM 0.593.4 SINGLEP DELAYED23 TID18 World saved in 810 ms 10/30/2024 7:20:36 PM 0.593.4 SINGLEP DELAYED24 TID15 1154ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:20:36 PM 0.593.4 SINGLEP DELAYED25 TID15 Added 48 new pois that were missing. 10/30/2024 7:20:36 PM 0.593.4 SINGLEP DELAYED26 TID15 455ms to process 'Saving/BF final doom spread out ' data fully. 10/30/2024 7:20:36 PM 0.593.4 SINGLEP DELAYED27 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 7:20:37 PM 0.593.4 SINGLEP DELAYED28 TID14 Generated names for 48 pois with missing names. 10/30/2024 7:20:37 PM 0.593.4 SINGLEP DELAYED29 TID14 Finished RunGameStartOnBGThread in 142ms. We have 25467 total items. 10/30/2024 7:20:38 PM 0.593.4 SINGLEP DELAYED30 TID14 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 377ms 10/30/2024 7:20:38 PM 0.593.4 SINGLEP DELAYED31 TID14 Finished adding initial NPC Guards for 394 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:28:36 PM 0.593.4 SINGLEP DELAYED32 TID36 1207ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:28:36 PM 0.593.4 SINGLEP DELAYED33 TID36 Added 47 new pois that were missing. 10/30/2024 7:28:36 PM 0.593.4 SINGLEP DELAYED34 TID36 472ms to process 'Saving/BF final doom' data fully. 10/30/2024 7:28:36 PM 0.593.4 SINGLEP DELAYED35 TID36 Loaded tiles: 807 (841 cells) 10/30/2024 7:28:37 PM 0.593.4 SINGLEP DELAYED36 TID7 Generated names for 47 pois with missing names. 10/30/2024 7:28:37 PM 0.593.4 SINGLEP DELAYED37 TID7 Finished RunGameStartOnBGThread in 70ms. We have 25397 total items. 10/30/2024 7:28:38 PM 0.593.4 SINGLEP DELAYED38 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 10/30/2024 7:28:38 PM 0.593.4 SINGLEP DELAYED39 TID13 Finished adding initial NPC Guards for 393 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:41:49 PM 0.593.4 SINGLEP DELAYED40 TID15 1225ms to read savegame 'Holy Mechs/Setup Done + Mine' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:41:49 PM 0.593.4 SINGLEP DELAYED41 TID15 Added 6 new pois that were missing. 10/30/2024 7:41:50 PM 0.593.4 SINGLEP DELAYED42 TID15 480ms to process 'Holy Mechs/Setup Done + Mine' data fully. 10/30/2024 7:41:50 PM 0.593.4 SINGLEP DELAYED43 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 7:41:50 PM 0.593.4 SINGLEP DELAYED44 TID17 Generated names for 6 pois with missing names. 10/30/2024 7:41:51 PM 0.593.4 SINGLEP DELAYED45 TID17 Finished RunGameStartOnBGThread in 68ms. We have 28358 total items. 10/30/2024 7:41:52 PM 0.593.4 SINGLEP DELAYED46 TID33 Finished adding outdoor spots 441 cells, adding 25 spots in the process. This took 449ms 10/30/2024 7:41:52 PM 0.593.4 SINGLEP DELAYED47 TID33 Finished adding initial NPC Guards for 339 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:41:54 PM 0.593.4 SINGLEP DELAYED48 TID13 World saved in 836 ms 10/30/2024 7:41:55 PM 0.593.4 SINGLEP DELAYED49 TID10 World saved in 826 ms 10/30/2024 7:41:57 PM 0.593.4 SINGLEP DELAYED50 TID22 World saved in 844 ms 10/30/2024 7:41:59 PM 0.593.4 SINGLEP DELAYED51 TID29 World saved in 840 ms 10/30/2024 7:42:00 PM 0.593.4 SINGLEP DELAYED52 TID8 World saved in 848 ms 10/30/2024 7:42:01 PM 0.593.4 SINGLEP DELAYED53 TID9 World saved in 848 ms 10/30/2024 7:42:03 PM 0.593.4 SINGLEP DELAYED54 TID9 World saved in 859 ms 10/30/2024 7:42:05 PM 0.593.4 SINGLEP DELAYED55 TID29 World saved in 1,024 ms 10/30/2024 7:42:06 PM 0.593.4 SINGLEP DELAYED56 TID19 World saved in 927 ms 10/30/2024 7:42:08 PM 0.593.4 SINGLEP DELAYED57 TID16 World saved in 917 ms 10/30/2024 7:42:09 PM 0.593.4 SINGLEP DELAYED58 TID32 World saved in 853 ms 10/30/2024 7:42:11 PM 0.593.4 SINGLEP DELAYED59 TID16 World saved in 859 ms 10/30/2024 7:42:12 PM 0.593.4 SINGLEP DELAYED60 TID25 World saved in 846 ms 10/30/2024 7:42:14 PM 0.593.4 SINGLEP DELAYED61 TID27 World saved in 914 ms 10/30/2024 7:42:15 PM 0.593.4 SINGLEP DELAYED62 TID33 World saved in 856 ms 10/30/2024 7:42:16 PM 0.593.4 SINGLEP DELAYED63 TID13 World saved in 853 ms 10/30/2024 7:42:25 PM 0.593.4 SINGLEP DELAYED64 TID18 World saved in 860 ms 10/30/2024 7:42:29 PM 0.593.4 SINGLEP DELAYED65 TID28 World saved in 851 ms 10/30/2024 7:42:31 PM 0.593.4 SINGLEP DELAYED66 TID20 World saved in 957 ms 10/30/2024 7:42:32 PM 0.593.4 SINGLEP DELAYED67 TID18 World saved in 864 ms 10/30/2024 7:42:34 PM 0.593.4 SINGLEP DELAYED68 TID7 World saved in 870 ms 10/30/2024 7:42:35 PM 0.593.4 SINGLEP DELAYED69 TID35 World saved in 964 ms 10/30/2024 7:42:36 PM 0.593.4 SINGLEP DELAYED70 TID37 World saved in 863 ms 10/30/2024 7:42:38 PM 0.593.4 SINGLEP DELAYED71 TID23 World saved in 869 ms 10/30/2024 7:42:39 PM 0.593.4 SINGLEP DELAYED72 TID11 World saved in 1,007 ms 10/30/2024 7:42:40 PM 0.593.4 SINGLEP DELAYED73 TID37 World saved in 871 ms 10/30/2024 7:42:42 PM 0.593.4 SINGLEP DELAYED74 TID37 World saved in 882 ms 10/30/2024 7:42:43 PM 0.593.4 SINGLEP DELAYED75 TID10 World saved in 930 ms 10/30/2024 7:42:45 PM 0.593.4 SINGLEP DELAYED76 TID31 World saved in 882 ms 10/30/2024 7:42:46 PM 0.593.4 SINGLEP DELAYED77 TID21 World saved in 909 ms 10/30/2024 7:42:48 PM 0.593.4 SINGLEP DELAYED78 TID13 World saved in 1,065 ms 10/30/2024 7:42:49 PM 0.593.4 SINGLEP DELAYED79 TID16 World saved in 969 ms 10/30/2024 7:42:51 PM 0.593.4 SINGLEP DELAYED80 TID32 World saved in 909 ms 10/30/2024 7:42:52 PM 0.593.4 SINGLEP DELAYED81 TID9 World saved in 931 ms 10/30/2024 7:42:54 PM 0.593.4 SINGLEP DELAYED82 TID24 World saved in 899 ms 10/30/2024 7:42:55 PM 0.593.4 SINGLEP DELAYED83 TID22 World saved in 1,048 ms 10/30/2024 7:42:56 PM 0.593.4 SINGLEP DELAYED84 TID13 World saved in 973 ms 10/30/2024 7:42:58 PM 0.593.4 SINGLEP DELAYED85 TID22 World saved in 902 ms 10/30/2024 7:42:59 PM 0.593.4 SINGLEP DELAYED86 TID11 World saved in 998 ms 10/30/2024 7:43:01 PM 0.593.4 SINGLEP DELAYED87 TID31 World saved in 899 ms 10/30/2024 7:43:02 PM 0.593.4 SINGLEP DELAYED88 TID25 World saved in 1,005 ms 10/30/2024 7:43:04 PM 0.593.4 SINGLEP DELAYED89 TID25 World saved in 906 ms 10/30/2024 7:43:05 PM 0.593.4 SINGLEP DELAYED90 TID32 World saved in 997 ms 10/30/2024 7:43:06 PM 0.593.4 SINGLEP DELAYED91 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:06 PM 0.593.4 SINGLEP DELAYED92 TID33 World saved in 916 ms 10/30/2024 7:43:08 PM 0.593.4 SINGLEP DELAYED93 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:08 PM 0.593.4 SINGLEP DELAYED94 TID10 World saved in 920 ms 10/30/2024 7:43:09 PM 0.593.4 SINGLEP DELAYED95 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:09 PM 0.593.4 SINGLEP DELAYED96 TID31 World saved in 1,105 ms 10/30/2024 7:43:11 PM 0.593.4 SINGLEP DELAYED97 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:11 PM 0.593.4 SINGLEP DELAYED98 TID21 World saved in 907 ms 10/30/2024 7:43:12 PM 0.593.4 SINGLEP DELAYED99 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:12 PM 0.593.4 SINGLEP DELAYED100 TID18 World saved in 921 ms 10/30/2024 7:43:14 PM 0.593.4 SINGLEP DELAYED101 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:14 PM 0.593.4 SINGLEP DELAYED102 TID18 World saved in 935 ms 10/30/2024 7:43:17 PM 0.593.4 SINGLEP DELAYED103 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:17 PM 0.593.4 SINGLEP DELAYED104 TID31 World saved in 940 ms 10/30/2024 7:43:18 PM 0.593.4 SINGLEP DELAYED105 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:18 PM 0.593.4 SINGLEP DELAYED106 TID13 World saved in 923 ms 10/30/2024 7:43:20 PM 0.593.4 SINGLEP DELAYED107 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:20 PM 0.593.4 SINGLEP DELAYED108 TID14 World saved in 981 ms 10/30/2024 7:43:24 PM 0.593.4 SINGLEP DELAYED109 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:24 PM 0.593.4 SINGLEP DELAYED110 TID12 World saved in 919 ms 10/30/2024 7:43:25 PM 0.593.4 SINGLEP DELAYED111 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:25 PM 0.593.4 SINGLEP DELAYED112 TID10 World saved in 944 ms 10/30/2024 7:43:27 PM 0.593.4 SINGLEP DELAYED113 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:27 PM 0.593.4 SINGLEP DELAYED114 TID8 World saved in 925 ms 10/30/2024 7:43:28 PM 0.593.4 SINGLEP DELAYED115 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:28 PM 0.593.4 SINGLEP DELAYED116 TID31 World saved in 949 ms 10/30/2024 7:43:30 PM 0.593.4 SINGLEP DELAYED117 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:30 PM 0.593.4 SINGLEP DELAYED118 TID23 World saved in 1,115 ms 10/30/2024 7:43:31 PM 0.593.4 SINGLEP DELAYED119 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:31 PM 0.593.4 SINGLEP DELAYED120 TID35 World saved in 942 ms 10/30/2024 7:43:33 PM 0.593.4 SINGLEP DELAYED121 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:33 PM 0.593.4 SINGLEP DELAYED122 TID36 World saved in 968 ms 10/30/2024 7:43:34 PM 0.593.4 SINGLEP DELAYED123 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:34 PM 0.593.4 SINGLEP DELAYED124 TID10 World saved in 943 ms 10/30/2024 7:43:36 PM 0.593.4 SINGLEP DELAYED125 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:36 PM 0.593.4 SINGLEP DELAYED126 TID15 World saved in 989 ms 10/30/2024 7:43:37 PM 0.593.4 SINGLEP DELAYED127 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:37 PM 0.593.4 SINGLEP DELAYED128 TID24 World saved in 950 ms 10/30/2024 7:43:38 PM 0.593.4 SINGLEP DELAYED129 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:38 PM 0.593.4 SINGLEP DELAYED130 TID33 World saved in 958 ms 10/30/2024 7:43:40 PM 0.593.4 SINGLEP DELAYED131 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:40 PM 0.593.4 SINGLEP DELAYED132 TID31 World saved in 1,229 ms 10/30/2024 7:43:41 PM 0.593.4 SINGLEP DELAYED133 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:41 PM 0.593.4 SINGLEP DELAYED134 TID21 World saved in 938 ms 10/30/2024 7:43:43 PM 0.593.4 SINGLEP DELAYED135 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:43 PM 0.593.4 SINGLEP DELAYED136 TID31 World saved in 1,004 ms 10/30/2024 7:43:59 PM 0.593.4 SINGLEP DELAYED137 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:43:59 PM 0.593.4 SINGLEP DELAYED138 TID11 World saved in 1,082 ms 10/30/2024 7:44:00 PM 0.593.4 SINGLEP DELAYED139 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:00 PM 0.593.4 SINGLEP DELAYED140 TID17 World saved in 1,008 ms 10/30/2024 7:44:02 PM 0.593.4 SINGLEP DELAYED141 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:02 PM 0.593.4 SINGLEP DELAYED142 TID13 World saved in 963 ms 10/30/2024 7:44:03 PM 0.593.4 SINGLEP DELAYED143 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:03 PM 0.593.4 SINGLEP DELAYED144 TID25 World saved in 1,010 ms 10/30/2024 7:44:05 PM 0.593.4 SINGLEP DELAYED145 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:05 PM 0.593.4 SINGLEP DELAYED146 TID21 World saved in 1,237 ms 10/30/2024 7:44:06 PM 0.593.4 SINGLEP DELAYED147 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:06 PM 0.593.4 SINGLEP DELAYED148 TID23 World saved in 951 ms 10/30/2024 7:44:08 PM 0.593.4 SINGLEP DELAYED149 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:08 PM 0.593.4 SINGLEP DELAYED150 TID16 World saved in 1,076 ms 10/30/2024 7:44:09 PM 0.593.4 SINGLEP DELAYED151 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:09 PM 0.593.4 SINGLEP DELAYED152 TID32 World saved in 1,001 ms 10/30/2024 7:44:10 PM 0.593.4 SINGLEP DELAYED153 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:10 PM 0.593.4 SINGLEP DELAYED154 TID34 World saved in 967 ms 10/30/2024 7:44:12 PM 0.593.4 SINGLEP DELAYED155 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:12 PM 0.593.4 SINGLEP DELAYED156 TID17 World saved in 1,067 ms 10/30/2024 7:44:13 PM 0.593.4 SINGLEP DELAYED157 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:13 PM 0.593.4 SINGLEP DELAYED158 TID17 World saved in 992 ms 10/30/2024 7:44:15 PM 0.593.4 SINGLEP DELAYED159 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:15 PM 0.593.4 SINGLEP DELAYED160 TID11 World saved in 1,162 ms 10/30/2024 7:44:16 PM 0.593.4 SINGLEP DELAYED161 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:16 PM 0.593.4 SINGLEP DELAYED162 TID34 World saved in 968 ms 10/30/2024 7:44:18 PM 0.593.4 SINGLEP DELAYED163 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:18 PM 0.593.4 SINGLEP DELAYED164 TID10 World saved in 1,084 ms 10/30/2024 7:44:19 PM 0.593.4 SINGLEP DELAYED165 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:19 PM 0.593.4 SINGLEP DELAYED166 TID31 World saved in 1,027 ms 10/30/2024 7:44:21 PM 0.593.4 SINGLEP DELAYED167 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:21 PM 0.593.4 SINGLEP DELAYED168 TID10 World saved in 985 ms 10/30/2024 7:44:22 PM 0.593.4 SINGLEP DELAYED169 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:22 PM 0.593.4 SINGLEP DELAYED170 TID35 World saved in 1,449 ms 10/30/2024 7:44:24 PM 0.593.4 SINGLEP DELAYED171 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:24 PM 0.593.4 SINGLEP DELAYED172 TID21 World saved in 977 ms 10/30/2024 7:44:26 PM 0.593.4 SINGLEP DELAYED173 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:26 PM 0.593.4 SINGLEP DELAYED174 TID37 World saved in 1,003 ms 10/30/2024 7:44:27 PM 0.593.4 SINGLEP DELAYED175 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:27 PM 0.593.4 SINGLEP DELAYED176 TID31 World saved in 1,087 ms 10/30/2024 7:44:29 PM 0.593.4 SINGLEP DELAYED177 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:29 PM 0.593.4 SINGLEP DELAYED178 TID37 World saved in 1,041 ms 10/30/2024 7:44:30 PM 0.593.4 SINGLEP DELAYED179 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:30 PM 0.593.4 SINGLEP DELAYED180 TID30 World saved in 1,022 ms 10/30/2024 7:44:32 PM 0.593.4 SINGLEP DELAYED181 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:32 PM 0.593.4 SINGLEP DELAYED182 TID28 World saved in 1,473 ms 10/30/2024 7:44:33 PM 0.593.4 SINGLEP DELAYED183 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:33 PM 0.593.4 SINGLEP DELAYED184 TID37 World saved in 984 ms 10/30/2024 7:44:34 PM 0.593.4 SINGLEP DELAYED185 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 144.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:34 PM 0.593.4 SINGLEP DELAYED186 TID26 World saved in 981 ms 10/30/2024 7:44:36 PM 0.593.4 SINGLEP DELAYED187 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 147.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:36 PM 0.593.4 SINGLEP DELAYED188 TID29 World saved in 1,126 ms 10/30/2024 7:44:37 PM 0.593.4 SINGLEP DELAYED189 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 150.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:37 PM 0.593.4 SINGLEP DELAYED190 TID32 World saved in 1,049 ms 10/30/2024 7:44:39 PM 0.593.4 SINGLEP DELAYED191 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 153.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:39 PM 0.593.4 SINGLEP DELAYED192 TID5 World saved in 1,235 ms 10/30/2024 7:44:41 PM 0.593.4 SINGLEP DELAYED193 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 156.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:41 PM 0.593.4 SINGLEP DELAYED194 TID34 World saved in 1,054 ms 10/30/2024 7:44:42 PM 0.593.4 SINGLEP DELAYED195 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 159.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:42 PM 0.593.4 SINGLEP DELAYED196 TID26 World saved in 1,032 ms 10/30/2024 7:44:43 PM 0.593.4 SINGLEP DELAYED197 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 162.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:43 PM 0.593.4 SINGLEP DELAYED198 TID34 World saved in 1,027 ms 10/30/2024 7:44:45 PM 0.593.4 SINGLEP DELAYED199 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 165.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:45 PM 0.593.4 SINGLEP DELAYED200 TID21 World saved in 1,516 ms 10/30/2024 7:44:47 PM 0.593.4 SINGLEP DELAYED201 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 168.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:47 PM 0.593.4 SINGLEP DELAYED202 TID23 World saved in 1,040 ms 10/30/2024 7:44:48 PM 0.593.4 SINGLEP DELAYED203 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 171.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:48 PM 0.593.4 SINGLEP DELAYED204 TID34 World saved in 1,045 ms 10/30/2024 7:44:49 PM 0.593.4 SINGLEP DELAYED205 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 174.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:49 PM 0.593.4 SINGLEP DELAYED206 TID28 World saved in 1,036 ms 10/30/2024 7:44:51 PM 0.593.4 SINGLEP DELAYED207 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 177.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:51 PM 0.593.4 SINGLEP DELAYED208 TID32 World saved in 1,330 ms 10/30/2024 7:44:53 PM 0.593.4 SINGLEP DELAYED209 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:53 PM 0.593.4 SINGLEP DELAYED210 TID33 World saved in 1,054 ms 10/30/2024 7:44:54 PM 0.593.4 SINGLEP DELAYED211 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:54 PM 0.593.4 SINGLEP DELAYED212 TID28 World saved in 1,039 ms 10/30/2024 7:44:56 PM 0.593.4 SINGLEP DELAYED213 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:56 PM 0.593.4 SINGLEP DELAYED214 TID18 World saved in 1,060 ms 10/30/2024 7:44:58 PM 0.593.4 SINGLEP DELAYED215 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:58 PM 0.593.4 SINGLEP DELAYED216 TID20 World saved in 1,321 ms 10/30/2024 7:44:59 PM 0.593.4 SINGLEP DELAYED217 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 192.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:44:59 PM 0.593.4 SINGLEP DELAYED218 TID5 World saved in 1,225 ms 10/30/2024 7:45:01 PM 0.593.4 SINGLEP DELAYED219 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 195.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:01 PM 0.593.4 SINGLEP DELAYED220 TID11 World saved in 1,311 ms 10/30/2024 7:45:03 PM 0.593.4 SINGLEP DELAYED221 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 198.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:03 PM 0.593.4 SINGLEP DELAYED222 TID7 World saved in 1,458 ms 10/30/2024 7:45:05 PM 0.593.4 SINGLEP DELAYED223 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 201.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:05 PM 0.593.4 SINGLEP DELAYED224 TID30 World saved in 1,701 ms 10/30/2024 7:45:06 PM 0.593.4 SINGLEP DELAYED225 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 204.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:06 PM 0.593.4 SINGLEP DELAYED226 TID9 World saved in 1,313 ms 10/30/2024 7:45:08 PM 0.593.4 SINGLEP DELAYED227 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 207.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:08 PM 0.593.4 SINGLEP DELAYED228 TID5 World saved in 1,386 ms 10/30/2024 7:45:10 PM 0.593.4 SINGLEP DELAYED229 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 210.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:10 PM 0.593.4 SINGLEP DELAYED230 TID8 World saved in 1,145 ms 10/30/2024 7:45:12 PM 0.593.4 SINGLEP DELAYED231 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 213.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:12 PM 0.593.4 SINGLEP DELAYED232 TID13 World saved in 1,223 ms 10/30/2024 7:45:14 PM 0.593.4 SINGLEP DELAYED233 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 216.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:14 PM 0.593.4 SINGLEP DELAYED234 TID37 World saved in 1,081 ms 10/30/2024 7:45:18 PM 0.593.4 SINGLEP DELAYED235 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 219.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:45:18 PM 0.593.4 SINGLEP DELAYED236 TID36 World saved in 1,088 ms 10/30/2024 7:46:03 PM 0.593.4 SINGLEP DELAYED237 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 222.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:46:03 PM 0.593.4 SINGLEP DELAYED238 TID33 World saved in 1,075 ms 10/30/2024 7:46:04 PM 0.593.4 SINGLEP DELAYED239 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 225.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:46:04 PM 0.593.4 SINGLEP DELAYED240 TID15 World saved in 1,038 ms 10/30/2024 7:46:06 PM 0.593.4 SINGLEP DELAYED241 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 228.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:46:06 PM 0.593.4 SINGLEP DELAYED242 TID34 World saved in 1,060 ms 10/30/2024 7:46:08 PM 0.593.4 SINGLEP DELAYED243 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 231.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:46:08 PM 0.593.4 SINGLEP DELAYED244 TID8 World saved in 1,279 ms 10/30/2024 7:46:10 PM 0.593.4 SINGLEP DELAYED245 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 234.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:46:10 PM 0.593.4 SINGLEP DELAYED246 TID28 World saved in 1,140 ms 10/30/2024 7:48:40 PM 0.593.4 SINGLEP DELAYED247 TID15 1186ms to read savegame 'Saving/Halfway to final' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:48:41 PM 0.593.4 SINGLEP DELAYED248 TID15 Added 47 new pois that were missing. 10/30/2024 7:48:41 PM 0.593.4 SINGLEP DELAYED249 TID15 616ms to process 'Saving/Halfway to final' data fully. 10/30/2024 7:48:41 PM 0.593.4 SINGLEP DELAYED250 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 7:48:42 PM 0.593.4 SINGLEP DELAYED251 TID33 Generated names for 47 pois with missing names. 10/30/2024 7:48:42 PM 0.593.4 SINGLEP DELAYED252 TID33 Finished RunGameStartOnBGThread in 75ms. We have 25397 total items. 10/30/2024 7:48:43 PM 0.593.4 SINGLEP DELAYED253 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 379ms 10/30/2024 7:48:43 PM 0.593.4 SINGLEP DELAYED254 TID34 Finished adding initial NPC Guards for 393 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:48:46 PM 0.593.4 SINGLEP DELAYED255 TID18 World saved in 1,146 ms 10/30/2024 7:48:48 PM 0.593.4 SINGLEP DELAYED256 TID13 World saved in 1,097 ms 10/30/2024 7:49:05 PM 0.593.4 SINGLEP DELAYED257 TID28 World saved in 1,065 ms 10/30/2024 7:49:06 PM 0.593.4 SINGLEP DELAYED258 TID27 World saved in 1,087 ms 10/30/2024 7:49:08 PM 0.593.4 SINGLEP DELAYED259 TID9 World saved in 1,114 ms 10/30/2024 7:49:09 PM 0.593.4 SINGLEP DELAYED260 TID25 World saved in 1,077 ms 10/30/2024 7:49:10 PM 0.593.4 SINGLEP DELAYED261 TID37 World saved in 1,082 ms 10/30/2024 7:49:36 PM 0.593.4 SINGLEP DELAYED262 TID28 World saved in 1,038 ms 10/30/2024 7:49:41 PM 0.593.4 SINGLEP DELAYED263 TID16 1172ms to read savegame 'Saving/Halfway to final' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:49:41 PM 0.593.4 SINGLEP DELAYED264 TID16 Added 47 new pois that were missing. 10/30/2024 7:49:41 PM 0.593.4 SINGLEP DELAYED265 TID16 547ms to process 'Saving/Halfway to final' data fully. 10/30/2024 7:49:41 PM 0.593.4 SINGLEP DELAYED266 TID16 Loaded tiles: 807 (841 cells) 10/30/2024 7:49:41 PM 0.593.4 SINGLEP DELAYED267 TID27 Generated names for 47 pois with missing names. 10/30/2024 7:49:41 PM 0.593.4 SINGLEP DELAYED268 TID27 Finished RunGameStartOnBGThread in 148ms. We have 25397 total items. 10/30/2024 7:49:43 PM 0.593.4 SINGLEP DELAYED269 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 10/30/2024 7:49:43 PM 0.593.4 SINGLEP DELAYED270 TID37 Finished adding initial NPC Guards for 393 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:49:53 PM 0.593.4 SINGLEP DELAYED271 TID15 1374ms to read savegame 'Saving/BF 9th doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:49:53 PM 0.593.4 SINGLEP DELAYED272 TID15 Added 47 new pois that were missing. 10/30/2024 7:49:53 PM 0.593.4 SINGLEP DELAYED273 TID15 469ms to process 'Saving/BF 9th doom' data fully. 10/30/2024 7:49:53 PM 0.593.4 SINGLEP DELAYED274 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 7:49:54 PM 0.593.4 SINGLEP DELAYED275 TID14 Generated names for 47 pois with missing names. 10/30/2024 7:49:54 PM 0.593.4 SINGLEP DELAYED276 TID14 Finished RunGameStartOnBGThread in 72ms. We have 25397 total items. 10/30/2024 7:49:55 PM 0.593.4 SINGLEP DELAYED277 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 10/30/2024 7:49:55 PM 0.593.4 SINGLEP DELAYED278 TID20 Finished adding initial NPC Guards for 393 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:50:09 PM 0.593.4 SINGLEP DELAYED279 TID35 World saved in 1,061 ms 10/30/2024 7:50:26 PM 0.593.4 SINGLEP DELAYED280 TID21 World saved in 1,073 ms 10/30/2024 7:50:31 PM 0.593.4 SINGLEP DELAYED281 TID36 1122ms to read savegame 'Saving/BF 9th doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:50:31 PM 0.593.4 SINGLEP DELAYED282 TID36 Added 47 new pois that were missing. 10/30/2024 7:50:31 PM 0.593.4 SINGLEP DELAYED283 TID36 544ms to process 'Saving/BF 9th doom' data fully. 10/30/2024 7:50:31 PM 0.593.4 SINGLEP DELAYED284 TID36 Loaded tiles: 807 (841 cells) 10/30/2024 7:50:31 PM 0.593.4 SINGLEP DELAYED285 TID10 Generated names for 47 pois with missing names. 10/30/2024 7:50:31 PM 0.593.4 SINGLEP DELAYED286 TID10 Finished RunGameStartOnBGThread in 203ms. We have 25397 total items. 10/30/2024 7:50:32 PM 0.593.4 SINGLEP DELAYED287 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 10/30/2024 7:50:32 PM 0.593.4 SINGLEP DELAYED288 TID22 Finished adding initial NPC Guards for 393 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:51:54 PM 0.593.4 SINGLEP DELAYED289 TID26 1116ms to read savegame 'Saving/BF 9th doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 7:51:55 PM 0.593.4 SINGLEP DELAYED290 TID26 Added 47 new pois that were missing. 10/30/2024 7:51:55 PM 0.593.4 SINGLEP DELAYED291 TID26 480ms to process 'Saving/BF 9th doom' data fully. 10/30/2024 7:51:55 PM 0.593.4 SINGLEP DELAYED292 TID26 Loaded tiles: 807 (841 cells) 10/30/2024 7:51:55 PM 0.593.4 SINGLEP DELAYED293 TID25 Generated names for 47 pois with missing names. 10/30/2024 7:51:55 PM 0.593.4 SINGLEP DELAYED294 TID25 Finished RunGameStartOnBGThread in 72ms. We have 25397 total items. 10/30/2024 7:51:57 PM 0.593.4 SINGLEP DELAYED295 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 380ms 10/30/2024 7:51:57 PM 0.593.4 SINGLEP DELAYED296 TID7 Finished adding initial NPC Guards for 393 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:53:41 PM 0.593.4 SINGLEP DELAYED297 TID16 World saved in 1,079 ms 10/30/2024 7:56:00 PM 0.593.4 SINGLEP DELAYED298 TID35 1174ms to read savegame 'Saving/Destro Setup' to intermediate format. Prior game version: 0_5914_ContextualMusic 10/30/2024 7:56:01 PM 0.593.4 SINGLEP DELAYED299 TID35 Added 87 new pois that were missing. 10/30/2024 7:56:01 PM 0.593.4 SINGLEP DELAYED300 TID35 724ms to process 'Saving/Destro Setup' data fully. 10/30/2024 7:56:01 PM 0.593.4 SINGLEP DELAYED301 TID35 Loaded tiles: 807 (841 cells) 10/30/2024 7:56:01 PM 0.593.4 SINGLEP DELAYED302 TID33 Generated names for 87 pois with missing names. 10/30/2024 7:56:01 PM 0.593.4 SINGLEP DELAYED303 TID33 Finished RunGameStartOnBGThread in 178ms. We have 27196 total items. 10/30/2024 7:56:03 PM 0.593.4 SINGLEP DELAYED304 TID34 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 397ms 10/30/2024 7:56:03 PM 0.593.4 SINGLEP DELAYED305 TID34 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 7:59:21 PM 0.593.4 SINGLEP DELAYED306 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 7:59:21 PM 0.593.4 SINGLEP DELAYED307 TID26 World saved in 1,279 ms 10/30/2024 8:00:23 PM 0.593.4 SINGLEP DELAYED308 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 342.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:00:23 PM 0.593.4 SINGLEP DELAYED309 TID35 World saved in 1,138 ms 10/30/2024 8:00:24 PM 0.593.4 SINGLEP DELAYED310 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 345.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:00:24 PM 0.593.4 SINGLEP DELAYED311 TID24 World saved in 1,101 ms 10/30/2024 8:00:26 PM 0.593.4 SINGLEP DELAYED312 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 348.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:00:26 PM 0.593.4 SINGLEP DELAYED313 TID31 World saved in 1,098 ms 10/30/2024 8:00:34 PM 0.593.4 SINGLEP DELAYED314 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 351.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:00:34 PM 0.593.4 SINGLEP DELAYED315 TID24 World saved in 1,114 ms 10/30/2024 8:01:03 PM 0.593.4 SINGLEP DELAYED316 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 354.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:01:03 PM 0.593.4 SINGLEP DELAYED317 TID14 World saved in 1,151 ms 10/30/2024 8:01:05 PM 0.593.4 SINGLEP DELAYED318 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 357.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:01:05 PM 0.593.4 SINGLEP DELAYED319 TID13 World saved in 1,194 ms 10/30/2024 8:01:08 PM 0.593.4 SINGLEP DELAYED320 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 360.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:01:08 PM 0.593.4 SINGLEP DELAYED321 TID21 World saved in 1,775 ms 10/30/2024 8:09:00 PM 0.593.4 SINGLEP DELAYED322 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 363.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:00 PM 0.593.4 SINGLEP DELAYED323 TID31 World saved in 1,170 ms 10/30/2024 8:09:02 PM 0.593.4 SINGLEP DELAYED324 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 366.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:02 PM 0.593.4 SINGLEP DELAYED325 TID25 World saved in 1,127 ms 10/30/2024 8:09:08 PM 0.593.4 SINGLEP DELAYED326 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 369.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:08 PM 0.593.4 SINGLEP DELAYED327 TID9 World saved in 1,148 ms 10/30/2024 8:09:11 PM 0.593.4 SINGLEP DELAYED328 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 372.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:11 PM 0.593.4 SINGLEP DELAYED329 TID13 World saved in 1,349 ms 10/30/2024 8:09:19 PM 0.593.4 SINGLEP DELAYED330 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 375.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:19 PM 0.593.4 SINGLEP DELAYED331 TID12 World saved in 1,109 ms 10/30/2024 8:09:22 PM 0.593.4 SINGLEP DELAYED332 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 378.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:22 PM 0.593.4 SINGLEP DELAYED333 TID21 World saved in 1,118 ms 10/30/2024 8:09:25 PM 0.593.4 SINGLEP DELAYED334 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 381.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:25 PM 0.593.4 SINGLEP DELAYED335 TID30 World saved in 1,175 ms 10/30/2024 8:09:29 PM 0.593.4 SINGLEP DELAYED336 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 384.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:29 PM 0.593.4 SINGLEP DELAYED337 TID35 World saved in 1,675 ms 10/30/2024 8:09:32 PM 0.593.4 SINGLEP DELAYED338 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 387.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:32 PM 0.593.4 SINGLEP DELAYED339 TID34 World saved in 1,155 ms 10/30/2024 8:09:41 PM 0.593.4 SINGLEP DELAYED340 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 390.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:41 PM 0.593.4 SINGLEP DELAYED341 TID12 World saved in 1,148 ms 10/30/2024 8:09:44 PM 0.593.4 SINGLEP DELAYED342 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 393.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:09:44 PM 0.593.4 SINGLEP DELAYED343 TID31 World saved in 1,146 ms 10/30/2024 8:10:15 PM 0.593.4 SINGLEP DELAYED344 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 396.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:15 PM 0.593.4 SINGLEP DELAYED345 TID7 World saved in 1,122 ms 10/30/2024 8:10:18 PM 0.593.4 SINGLEP DELAYED346 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 399.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:18 PM 0.593.4 SINGLEP DELAYED347 TID34 World saved in 1,211 ms 10/30/2024 8:10:21 PM 0.593.4 SINGLEP DELAYED348 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 402.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:21 PM 0.593.4 SINGLEP DELAYED349 TID9 World saved in 1,161 ms 10/30/2024 8:10:26 PM 0.593.4 SINGLEP DELAYED350 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 405.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:26 PM 0.593.4 SINGLEP DELAYED351 TID31 World saved in 1,241 ms 10/30/2024 8:10:28 PM 0.593.4 SINGLEP DELAYED352 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 408.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:28 PM 0.593.4 SINGLEP DELAYED353 TID16 World saved in 1,288 ms 10/30/2024 8:10:30 PM 0.593.4 SINGLEP DELAYED354 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 411.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:30 PM 0.593.4 SINGLEP DELAYED355 TID27 World saved in 1,345 ms 10/30/2024 8:10:32 PM 0.593.4 SINGLEP DELAYED356 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 414.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:32 PM 0.593.4 SINGLEP DELAYED357 TID16 World saved in 1,194 ms 10/30/2024 8:10:35 PM 0.593.4 SINGLEP DELAYED358 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 417.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:35 PM 0.593.4 SINGLEP DELAYED359 TID37 World saved in 1,429 ms 10/30/2024 8:10:37 PM 0.593.4 SINGLEP DELAYED360 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 420.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:37 PM 0.593.4 SINGLEP DELAYED361 TID28 World saved in 1,217 ms 10/30/2024 8:10:39 PM 0.593.4 SINGLEP DELAYED362 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 423.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:39 PM 0.593.4 SINGLEP DELAYED363 TID9 World saved in 1,175 ms 10/30/2024 8:10:42 PM 0.593.4 SINGLEP DELAYED364 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 426.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:42 PM 0.593.4 SINGLEP DELAYED365 TID24 World saved in 1,185 ms 10/30/2024 8:10:48 PM 0.593.4 SINGLEP DELAYED366 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 429.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:48 PM 0.593.4 SINGLEP DELAYED367 TID32 World saved in 1,310 ms 10/30/2024 8:10:53 PM 0.593.4 SINGLEP DELAYED368 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 432.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:53 PM 0.593.4 SINGLEP DELAYED369 TID14 World saved in 1,354 ms 10/30/2024 8:10:57 PM 0.593.4 SINGLEP DELAYED370 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 435.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:10:57 PM 0.593.4 SINGLEP DELAYED371 TID19 World saved in 1,160 ms 10/30/2024 8:11:01 PM 0.593.4 SINGLEP DELAYED372 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 438.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:11:01 PM 0.593.4 SINGLEP DELAYED373 TID17 World saved in 1,375 ms 10/30/2024 8:11:04 PM 0.593.4 SINGLEP DELAYED374 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 441.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:11:04 PM 0.593.4 SINGLEP DELAYED375 TID16 World saved in 1,218 ms 10/30/2024 8:11:06 PM 0.593.4 SINGLEP DELAYED376 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 444.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:11:06 PM 0.593.4 SINGLEP DELAYED377 TID28 World saved in 1,475 ms 10/30/2024 8:11:09 PM 0.593.4 SINGLEP DELAYED378 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 447.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:11:09 PM 0.593.4 SINGLEP DELAYED379 TID17 World saved in 1,949 ms 10/30/2024 8:11:11 PM 0.593.4 SINGLEP DELAYED380 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 450.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:11:11 PM 0.593.4 SINGLEP DELAYED381 TID19 World saved in 1,452 ms 10/30/2024 8:11:14 PM 0.593.4 SINGLEP DELAYED382 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 453.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:11:14 PM 0.593.4 SINGLEP DELAYED383 TID17 World saved in 1,578 ms 10/30/2024 8:11:21 PM 0.593.4 SINGLEP DELAYED384 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 456.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:11:21 PM 0.593.4 SINGLEP DELAYED385 TID17 World saved in 1,177 ms 10/30/2024 8:11:39 PM 0.593.4 SINGLEP Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.NPCManagedUnit.FindLocationAsCloseAsPossibleForUnit (Arcen.HotM.Core.NPCManager parentManager, Arcen.HotM.Core.NPCUnitStance Stance, Arcen.HotM.Core.ISimBuilding targetLocation, Arcen.Universal.MersenneTwister Rand) [0x0007a] in :0 at Arcen.HotM.Core.NPCManagedUnit.SeedUnits_TerritoryControlRelated (Arcen.HotM.Core.NPCManager parentManager, Arcen.HotM.Core.MachineStructure structure, Arcen.Universal.MersenneTwister Rand, System.Boolean MakePlayerFocusOnThem, Arcen.HotM.Core.NPCCohort OverridingCohort, Arcen.HotM.Core.NPCCohort CohortA, Arcen.HotM.Core.NPCCohort CohortB, Arcen.HotM.Core.NPCCohort CohortC, System.Boolean debugThisManager) [0x003e5] in :0 at Arcen.HotM.Core.NPCManager.HandleTerritoryControlRelatedChecks_AlreadyCheckedConditions (Arcen.HotM.Core.MachineStructure Structure, Arcen.Universal.MersenneTwister Rand, System.Boolean MakePlayerFocusOnThem, System.Boolean debugThisManager) [0x00089] in :0 at Arcen.HotM.Core.ActivityScheduler.TryHandleManagerInternal_ForTerritoryTrigger (Arcen.HotM.Core.NPCManager manager, Arcen.Universal.MersenneTwister Rand, System.Boolean MakePlayerFocusOnSpawnedUnits, System.Boolean debugThisManager) [0x00144] in :0 at Arcen.HotM.Core.ActivityScheduler.DoFullSpawnCheckForAllTerritoryControlRelatedManagers (Arcen.Universal.MersenneTwister Rand, System.Boolean MakePlayerFocusOnSpawnedUnits, System.Boolean debugNPCActivity) [0x00099] in :0 at Arcen.HotM.ExternalVis.Window_ActorSidebarStatsLowerLeft+bFlagActivator.HandleClick_Subclass (MouseHandlingInput input) [0x000fd] in :0 at Arcen.Universal.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00001] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00030] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00154] in :0 10/30/2024 8:11:59 PM 0.593.4 SINGLEP DELAYED386 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 459.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:11:59 PM 0.593.4 SINGLEP DELAYED387 TID25 World saved in 1,150 ms 10/30/2024 8:12:03 PM 0.593.4 SINGLEP DELAYED388 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 462.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:03 PM 0.593.4 SINGLEP DELAYED389 TID12 World saved in 1,227 ms 10/30/2024 8:12:05 PM 0.593.4 SINGLEP DELAYED390 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 465.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:05 PM 0.593.4 SINGLEP DELAYED391 TID23 World saved in 1,171 ms 10/30/2024 8:12:07 PM 0.593.4 SINGLEP DELAYED392 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 468.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:07 PM 0.593.4 SINGLEP DELAYED393 TID7 World saved in 1,496 ms 10/30/2024 8:12:08 PM 0.593.4 SINGLEP DELAYED394 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 471.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:08 PM 0.593.4 SINGLEP DELAYED395 TID25 World saved in 1,212 ms 10/30/2024 8:12:10 PM 0.593.4 SINGLEP DELAYED396 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 474.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:10 PM 0.593.4 SINGLEP DELAYED397 TID33 World saved in 1,224 ms 10/30/2024 8:12:35 PM 0.593.4 SINGLEP DELAYED398 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 477.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:35 PM 0.593.4 SINGLEP DELAYED399 TID30 World saved in 1,168 ms 10/30/2024 8:12:38 PM 0.593.4 SINGLEP DELAYED400 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 480.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:38 PM 0.593.4 SINGLEP DELAYED401 TID29 World saved in 1,231 ms 10/30/2024 8:12:39 PM 0.593.4 SINGLEP DELAYED402 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 483.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:39 PM 0.593.4 SINGLEP DELAYED403 TID37 World saved in 1,188 ms 10/30/2024 8:12:41 PM 0.593.4 SINGLEP DELAYED404 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 486.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:41 PM 0.593.4 SINGLEP DELAYED405 TID23 World saved in 1,499 ms 10/30/2024 8:12:43 PM 0.593.4 SINGLEP DELAYED406 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 489.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:43 PM 0.593.4 SINGLEP DELAYED407 TID36 World saved in 1,214 ms 10/30/2024 8:12:45 PM 0.593.4 SINGLEP DELAYED408 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 492.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:45 PM 0.593.4 SINGLEP DELAYED409 TID16 World saved in 1,243 ms 10/30/2024 8:12:57 PM 0.593.4 SINGLEP DELAYED410 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 495.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:12:57 PM 0.593.4 SINGLEP DELAYED411 TID5 World saved in 1,282 ms 10/30/2024 8:13:27 PM 0.593.4 SINGLEP DELAYED412 TID10 1158ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 8:13:28 PM 0.593.4 SINGLEP DELAYED413 TID10 Added 48 new pois that were missing. 10/30/2024 8:13:28 PM 0.593.4 SINGLEP DELAYED414 TID10 505ms to process 'Saving/BF final doom spread out ' data fully. 10/30/2024 8:13:28 PM 0.593.4 SINGLEP DELAYED415 TID10 Loaded tiles: 807 (841 cells) 10/30/2024 8:13:28 PM 0.593.4 SINGLEP DELAYED416 TID27 Generated names for 48 pois with missing names. 10/30/2024 8:13:28 PM 0.593.4 SINGLEP DELAYED417 TID27 Finished RunGameStartOnBGThread in 281ms. We have 25467 total items. 10/30/2024 8:13:29 PM 0.593.4 SINGLEP DELAYED418 TID36 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 365ms 10/30/2024 8:13:29 PM 0.593.4 SINGLEP DELAYED419 TID36 Finished adding initial NPC Guards for 394 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:15:42 PM 0.593.4 SINGLEP DELAYED420 TID15 1367ms to read savegame 'Saving/BF 1st crisis' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/30/2024 8:15:42 PM 0.593.4 SINGLEP DELAYED421 TID15 Added 87 new pois that were missing. 10/30/2024 8:15:42 PM 0.593.4 SINGLEP DELAYED422 TID15 450ms to process 'Saving/BF 1st crisis' data fully. 10/30/2024 8:15:42 PM 0.593.4 SINGLEP DELAYED423 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 8:15:43 PM 0.593.4 SINGLEP DELAYED424 TID11 Generated names for 87 pois with missing names. 10/30/2024 8:15:43 PM 0.593.4 SINGLEP DELAYED425 TID11 Finished RunGameStartOnBGThread in 70ms. We have 25393 total items. 10/30/2024 8:15:44 PM 0.593.4 SINGLEP DELAYED426 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 367ms 10/30/2024 8:15:44 PM 0.593.4 SINGLEP DELAYED427 TID11 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:16:40 PM 0.593.4 SINGLEP DELAYED428 TID26 1353ms to read savegame 'Saving/Destro Setup' to intermediate format. Prior game version: 0_5914_ContextualMusic 10/30/2024 8:16:41 PM 0.593.4 SINGLEP DELAYED429 TID26 Added 87 new pois that were missing. 10/30/2024 8:16:41 PM 0.593.4 SINGLEP DELAYED430 TID26 455ms to process 'Saving/Destro Setup' data fully. 10/30/2024 8:16:41 PM 0.593.4 SINGLEP DELAYED431 TID26 Loaded tiles: 807 (841 cells) 10/30/2024 8:16:41 PM 0.593.4 SINGLEP DELAYED432 TID34 Generated names for 87 pois with missing names. 10/30/2024 8:16:41 PM 0.593.4 SINGLEP DELAYED433 TID34 Finished RunGameStartOnBGThread in 93ms. We have 27196 total items. 10/30/2024 8:16:42 PM 0.593.4 SINGLEP DELAYED434 TID22 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 416ms 10/30/2024 8:16:42 PM 0.593.4 SINGLEP DELAYED435 TID22 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:25:32 PM 0.593.4 SINGLEP DELAYED436 TID35 1661ms to read savegame 'Saving/Destro Setup' to intermediate format. Prior game version: 0_5914_ContextualMusic 10/30/2024 8:25:32 PM 0.593.4 SINGLEP DELAYED437 TID35 Added 87 new pois that were missing. 10/30/2024 8:25:33 PM 0.593.4 SINGLEP DELAYED438 TID35 457ms to process 'Saving/Destro Setup' data fully. 10/30/2024 8:25:33 PM 0.593.4 SINGLEP DELAYED439 TID35 Loaded tiles: 807 (841 cells) 10/30/2024 8:25:33 PM 0.593.4 SINGLEP DELAYED440 TID11 Generated names for 87 pois with missing names. 10/30/2024 8:25:33 PM 0.593.4 SINGLEP DELAYED441 TID11 Finished RunGameStartOnBGThread in 79ms. We have 27196 total items. 10/30/2024 8:25:34 PM 0.593.4 SINGLEP DELAYED442 TID24 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 423ms 10/30/2024 8:25:34 PM 0.593.4 SINGLEP DELAYED443 TID24 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:25:50 PM 0.593.4 SINGLEP DELAYED444 TID24 1132ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 8:25:50 PM 0.593.4 SINGLEP DELAYED445 TID24 Added 47 new pois that were missing. 10/30/2024 8:25:50 PM 0.593.4 SINGLEP DELAYED446 TID24 734ms to process 'Saving/BF final doom' data fully. 10/30/2024 8:25:50 PM 0.593.4 SINGLEP DELAYED447 TID24 Loaded tiles: 807 (841 cells) 10/30/2024 8:25:50 PM 0.593.4 SINGLEP DELAYED448 TID28 Generated names for 47 pois with missing names. 10/30/2024 8:25:51 PM 0.593.4 SINGLEP DELAYED449 TID28 Finished RunGameStartOnBGThread in 153ms. We have 25397 total items. 10/30/2024 8:25:52 PM 0.593.4 SINGLEP DELAYED450 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 362ms 10/30/2024 8:25:52 PM 0.593.4 SINGLEP DELAYED451 TID24 Finished adding initial NPC Guards for 393 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:26:16 PM 0.593.4 SINGLEP DELAYED452 TID20 World saved in 1,227 ms 10/30/2024 8:30:59 PM 0.593.4 SINGLEP DELAYED453 TID19 1174ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 8:30:59 PM 0.593.4 SINGLEP DELAYED454 TID19 Added 47 new pois that were missing. 10/30/2024 8:30:59 PM 0.593.4 SINGLEP DELAYED455 TID19 531ms to process 'Saving/BF final doom' data fully. 10/30/2024 8:30:59 PM 0.593.4 SINGLEP DELAYED456 TID19 Loaded tiles: 807 (841 cells) 10/30/2024 8:31:00 PM 0.593.4 SINGLEP DELAYED457 TID27 Generated names for 47 pois with missing names. 10/30/2024 8:31:00 PM 0.593.4 SINGLEP DELAYED458 TID27 Finished RunGameStartOnBGThread in 152ms. We have 25397 total items. 10/30/2024 8:31:01 PM 0.593.4 SINGLEP DELAYED459 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 364ms 10/30/2024 8:31:01 PM 0.593.4 SINGLEP DELAYED460 TID10 Finished adding initial NPC Guards for 393 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:31:06 PM 0.593.4 SINGLEP DELAYED461 TID35 World saved in 1,270 ms 10/30/2024 8:32:27 PM 0.593.4 SINGLEP DELAYED462 TID12 World saved in 1,217 ms 10/30/2024 8:39:00 PM 0.593.4 SINGLEP DELAYED463 TID12 1173ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/30/2024 8:39:00 PM 0.593.4 SINGLEP DELAYED464 TID12 Added 87 new pois that were missing. 10/30/2024 8:39:00 PM 0.593.4 SINGLEP DELAYED465 TID12 461ms to process 'Saving/100 done with QOL' data fully. 10/30/2024 8:39:00 PM 0.593.4 SINGLEP DELAYED466 TID12 Loaded tiles: 807 (841 cells) 10/30/2024 8:39:01 PM 0.593.4 SINGLEP DELAYED467 TID35 Generated names for 87 pois with missing names. 10/30/2024 8:39:01 PM 0.593.4 SINGLEP DELAYED468 TID35 Finished RunGameStartOnBGThread in 81ms. We have 27197 total items. 10/30/2024 8:39:02 PM 0.593.4 SINGLEP DELAYED469 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 387ms 10/30/2024 8:39:02 PM 0.593.4 SINGLEP DELAYED470 TID36 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:40:53 PM 0.593.4 SINGLEP DELAYED471 TID15 World saved in 1,298 ms 10/30/2024 8:41:10 PM 0.593.4 SINGLEP DELAYED472 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:41:10 PM 0.593.4 SINGLEP DELAYED473 TID11 World saved in 1,213 ms 10/30/2024 8:43:36 PM 0.593.4 SINGLEP DELAYED474 TID15 1423ms to read savegame 'Saving/Destro Setup' to intermediate format. Prior game version: 0_5914_ContextualMusic 10/30/2024 8:43:37 PM 0.593.4 SINGLEP DELAYED475 TID15 Added 87 new pois that were missing. 10/30/2024 8:43:37 PM 0.593.4 SINGLEP DELAYED476 TID15 503ms to process 'Saving/Destro Setup' data fully. 10/30/2024 8:43:37 PM 0.593.4 SINGLEP DELAYED477 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 8:43:37 PM 0.593.4 SINGLEP DELAYED478 TID5 Generated names for 87 pois with missing names. 10/30/2024 8:43:37 PM 0.593.4 SINGLEP DELAYED479 TID5 Finished RunGameStartOnBGThread in 104ms. We have 27196 total items. 10/30/2024 8:43:38 PM 0.593.4 SINGLEP DELAYED480 TID31 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 374ms 10/30/2024 8:43:38 PM 0.593.4 SINGLEP DELAYED481 TID31 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:45:47 PM 0.593.4 SINGLEP DELAYED482 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:45:47 PM 0.593.4 SINGLEP DELAYED483 TID14 World saved in 1,251 ms 10/30/2024 8:46:29 PM 0.593.4 SINGLEP DELAYED484 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 342.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:46:29 PM 0.593.4 SINGLEP DELAYED485 TID19 World saved in 1,273 ms 10/30/2024 8:46:32 PM 0.593.4 SINGLEP DELAYED486 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 345.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:46:32 PM 0.593.4 SINGLEP DELAYED487 TID17 World saved in 1,220 ms 10/30/2024 8:46:48 PM 0.593.4 SINGLEP DELAYED488 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 348.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:46:48 PM 0.593.4 SINGLEP DELAYED489 TID17 World saved in 1,231 ms 10/30/2024 8:46:50 PM 0.593.4 SINGLEP DELAYED490 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 351.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:46:50 PM 0.593.4 SINGLEP DELAYED491 TID12 World saved in 1,260 ms 10/30/2024 8:47:57 PM 0.593.4 SINGLEP DELAYED492 TID10 1144ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 8:47:57 PM 0.593.4 SINGLEP DELAYED493 TID10 Added 48 new pois that were missing. 10/30/2024 8:47:57 PM 0.593.4 SINGLEP DELAYED494 TID10 584ms to process 'Saving/This maybe' data fully. 10/30/2024 8:47:57 PM 0.593.4 SINGLEP DELAYED495 TID10 Loaded tiles: 807 (841 cells) 10/30/2024 8:47:58 PM 0.593.4 SINGLEP DELAYED496 TID36 Generated names for 48 pois with missing names. 10/30/2024 8:47:58 PM 0.593.4 SINGLEP DELAYED497 TID36 Finished RunGameStartOnBGThread in 386ms. We have 25467 total items. 10/30/2024 8:47:59 PM 0.593.4 SINGLEP DELAYED498 TID20 Finished adding outdoor spots 441 cells, adding 19 spots in the process. This took 376ms 10/30/2024 8:47:59 PM 0.593.4 SINGLEP DELAYED499 TID20 Finished adding initial NPC Guards for 394 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:48:34 PM 0.593.4 SINGLEP DELAYED500 TID22 World saved in 1,312 ms 10/30/2024 8:48:55 PM 0.593.4 SINGLEP DELAYED501 TID15 World saved in 1,502 ms 10/30/2024 8:49:28 PM 0.593.4 SINGLEP DELAYED502 TID12 1645ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/30/2024 8:49:28 PM 0.593.4 SINGLEP DELAYED503 TID12 Added 87 new pois that were missing. 10/30/2024 8:49:28 PM 0.593.4 SINGLEP DELAYED504 TID12 506ms to process 'Saving/100 done with QOL' data fully. 10/30/2024 8:49:28 PM 0.593.4 SINGLEP DELAYED505 TID12 Loaded tiles: 807 (841 cells) 10/30/2024 8:49:29 PM 0.593.4 SINGLEP DELAYED506 TID18 Generated names for 87 pois with missing names. 10/30/2024 8:49:29 PM 0.593.4 SINGLEP DELAYED507 TID18 Finished RunGameStartOnBGThread in 75ms. We have 27197 total items. 10/30/2024 8:49:31 PM 0.593.4 SINGLEP DELAYED508 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 388ms 10/30/2024 8:49:31 PM 0.593.4 SINGLEP DELAYED509 TID21 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 8:51:03 PM 0.593.4 SINGLEP DELAYED510 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 8:51:03 PM 0.593.4 SINGLEP DELAYED511 TID22 World saved in 1,285 ms 10/30/2024 8:53:27 PM 0.593.4 SINGLEP DELAYED512 TID34 1157ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 10/30/2024 8:53:27 PM 0.593.4 SINGLEP DELAYED513 TID34 Added 38 new pois that were missing. 10/30/2024 8:53:27 PM 0.593.4 SINGLEP DELAYED514 TID34 500ms to process 'Saving/100 done with QOL but new' data fully. 10/30/2024 8:53:27 PM 0.593.4 SINGLEP DELAYED515 TID34 Loaded tiles: 807 (841 cells) 10/30/2024 8:53:28 PM 0.593.4 SINGLEP DELAYED516 TID15 Generated names for 38 pois with missing names. 10/30/2024 8:53:28 PM 0.593.4 SINGLEP DELAYED517 TID15 Finished RunGameStartOnBGThread in 143ms. We have 27168 total items. 10/30/2024 8:53:29 PM 0.593.4 SINGLEP DELAYED518 TID14 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 390ms 10/30/2024 8:53:29 PM 0.593.4 SINGLEP DELAYED519 TID14 Finished adding initial NPC Guards for 411 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:09:36 PM 0.593.4 SINGLEP DELAYED520 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/30/2024 9:09:36 PM 0.593.4 SINGLEP DELAYED521 TID36 World saved in 1,332 ms 10/30/2024 9:24:17 PM 0.593.4 SINGLEP DELAYED522 TID24 1159ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/30/2024 9:24:17 PM 0.593.4 SINGLEP DELAYED523 TID24 Added 87 new pois that were missing. 10/30/2024 9:24:17 PM 0.593.4 SINGLEP DELAYED524 TID24 543ms to process 'Saving/100 done with QOL' data fully. 10/30/2024 9:24:17 PM 0.593.4 SINGLEP DELAYED525 TID24 Loaded tiles: 807 (841 cells) 10/30/2024 9:24:18 PM 0.593.4 SINGLEP DELAYED526 TID25 Generated names for 87 pois with missing names. 10/30/2024 9:24:18 PM 0.593.4 SINGLEP DELAYED527 TID25 Finished RunGameStartOnBGThread in 155ms. We have 27197 total items. 10/30/2024 9:24:19 PM 0.593.4 SINGLEP DELAYED528 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 375ms 10/30/2024 9:24:19 PM 0.593.4 SINGLEP DELAYED529 TID24 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:24:23 PM 0.593.4 SINGLEP DELAYED530 TID15 1362ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 10/30/2024 9:24:23 PM 0.593.4 SINGLEP DELAYED531 TID15 Added 38 new pois that were missing. 10/30/2024 9:24:23 PM 0.593.4 SINGLEP DELAYED532 TID15 463ms to process 'Saving/100 done with QOL but new' data fully. 10/30/2024 9:24:23 PM 0.593.4 SINGLEP DELAYED533 TID15 Loaded tiles: 807 (841 cells) 10/30/2024 9:24:24 PM 0.593.4 SINGLEP DELAYED534 TID24 Generated names for 38 pois with missing names. 10/30/2024 9:24:25 PM 0.593.4 SINGLEP DELAYED535 TID24 Finished RunGameStartOnBGThread in 79ms. We have 27168 total items. 10/30/2024 9:24:26 PM 0.593.4 SINGLEP DELAYED536 TID10 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 418ms 10/30/2024 9:24:26 PM 0.593.4 SINGLEP DELAYED537 TID10 Finished adding initial NPC Guards for 411 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:24:45 PM 0.593.4 SINGLEP DELAYED538 TID26 1729ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 10/30/2024 9:24:45 PM 0.593.4 SINGLEP DELAYED539 TID26 Added 38 new pois that were missing. 10/30/2024 9:24:45 PM 0.593.4 SINGLEP DELAYED540 TID26 460ms to process 'Saving/100 done with QOL but new' data fully. 10/30/2024 9:24:45 PM 0.593.4 SINGLEP DELAYED541 TID26 Loaded tiles: 807 (841 cells) 10/30/2024 9:24:45 PM 0.593.4 SINGLEP DELAYED542 TID26 Generated names for 38 pois with missing names. 10/30/2024 9:24:46 PM 0.593.4 SINGLEP DELAYED543 TID26 Finished RunGameStartOnBGThread in 143ms. We have 27168 total items. 10/30/2024 9:24:47 PM 0.593.4 SINGLEP DELAYED544 TID34 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 378ms 10/30/2024 9:24:47 PM 0.593.4 SINGLEP DELAYED545 TID34 Finished adding initial NPC Guards for 411 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:25:47 PM 0.593.4 SINGLEP DELAYED546 TID7 1379ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 10/30/2024 9:25:47 PM 0.593.4 SINGLEP DELAYED547 TID7 Added 38 new pois that were missing. 10/30/2024 9:25:47 PM 0.593.4 SINGLEP DELAYED548 TID7 458ms to process 'Saving/100 done with QOL but new' data fully. 10/30/2024 9:25:47 PM 0.593.4 SINGLEP DELAYED549 TID7 Loaded tiles: 807 (841 cells) 10/30/2024 9:25:47 PM 0.593.4 SINGLEP DELAYED550 TID18 Generated names for 38 pois with missing names. 10/30/2024 9:25:48 PM 0.593.4 SINGLEP DELAYED551 TID18 Finished RunGameStartOnBGThread in 93ms. We have 27168 total items. 10/30/2024 9:25:49 PM 0.593.4 SINGLEP DELAYED552 TID14 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 389ms 10/30/2024 9:25:49 PM 0.593.4 SINGLEP DELAYED553 TID14 Finished adding initial NPC Guards for 411 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:26:07 PM 0.593.4 SINGLEP DELAYED554 TID35 1631ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 10/30/2024 9:26:08 PM 0.593.4 SINGLEP DELAYED555 TID35 Added 38 new pois that were missing. 10/30/2024 9:26:08 PM 0.593.4 SINGLEP DELAYED556 TID35 569ms to process 'Saving/100 done with QOL but new' data fully. 10/30/2024 9:26:08 PM 0.593.4 SINGLEP DELAYED557 TID35 Loaded tiles: 807 (841 cells) 10/30/2024 9:26:08 PM 0.593.4 SINGLEP DELAYED558 TID8 Generated names for 38 pois with missing names. 10/30/2024 9:26:08 PM 0.593.4 SINGLEP DELAYED559 TID8 Finished RunGameStartOnBGThread in 88ms. We have 27168 total items. 10/30/2024 9:26:09 PM 0.593.4 SINGLEP DELAYED560 TID29 Finished adding outdoor spots 441 cells, adding 24 spots in the process. This took 407ms 10/30/2024 9:26:09 PM 0.593.4 SINGLEP DELAYED561 TID29 Finished adding initial NPC Guards for 411 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:28:13 PM 0.593.4 SINGLEP DELAYED562 TID24 1183ms to read savegame 'Holy Mechs/Setup Done + Mine' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 9:28:13 PM 0.593.4 SINGLEP DELAYED563 TID24 Added 6 new pois that were missing. 10/30/2024 9:28:13 PM 0.593.4 SINGLEP DELAYED564 TID24 469ms to process 'Holy Mechs/Setup Done + Mine' data fully. 10/30/2024 9:28:13 PM 0.593.4 SINGLEP DELAYED565 TID24 Loaded tiles: 807 (841 cells) 10/30/2024 9:28:14 PM 0.593.4 SINGLEP DELAYED566 TID14 Generated names for 6 pois with missing names. 10/30/2024 9:28:14 PM 0.593.4 SINGLEP DELAYED567 TID14 Finished RunGameStartOnBGThread in 57ms. We have 28358 total items. 10/30/2024 9:28:15 PM 0.593.4 SINGLEP DELAYED568 TID14 Finished adding outdoor spots 441 cells, adding 26 spots in the process. This took 390ms 10/30/2024 9:28:15 PM 0.593.4 SINGLEP DELAYED569 TID14 Finished adding initial NPC Guards for 339 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:30:12 PM 0.593.4 SINGLEP DELAYED570 TID34 1215ms to read savegame 'Holy Mechs/Setup Done + Mine' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/30/2024 9:30:13 PM 0.593.4 SINGLEP DELAYED571 TID34 Added 6 new pois that were missing. 10/30/2024 9:30:13 PM 0.593.4 SINGLEP DELAYED572 TID34 468ms to process 'Holy Mechs/Setup Done + Mine' data fully. 10/30/2024 9:30:13 PM 0.593.4 SINGLEP DELAYED573 TID34 Loaded tiles: 807 (841 cells) 10/30/2024 9:30:13 PM 0.593.4 SINGLEP DELAYED574 TID16 Generated names for 6 pois with missing names. 10/30/2024 9:30:13 PM 0.593.4 SINGLEP DELAYED575 TID16 Finished RunGameStartOnBGThread in 59ms. We have 28358 total items. 10/30/2024 9:30:15 PM 0.593.4 SINGLEP DELAYED576 TID14 Finished adding outdoor spots 441 cells, adding 25 spots in the process. This took 405ms 10/30/2024 9:30:15 PM 0.593.4 SINGLEP DELAYED577 TID14 Finished adding initial NPC Guards for 339 pois, adding 0 guard NPCs in the process. This took 0ms 10/30/2024 9:30:19 PM 0.593.4 SINGLEP DELAYED578 TID16 World saved in 1,462 ms 10/31/2024 3:04:27 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/31/2024 3:04:27 PM SINGLEP Opening Eyes (0.1183s) 10/31/2024 3:06:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/31/2024 3:06:38 PM SINGLEP Opening Eyes (0.0987s) 10/31/2024 3:06:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2024 3:06:38 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/31/2024 3:06:38 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16251697 appID: 2604860 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Game Version: 0.593.6 (Main Game 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Examining Inner Self (0.2007s) 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Returning King (0.0050s) 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Found 523 xml files in 251 folders in 62ms 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Check For Extra Squires (0.4445s) 10/31/2024 3:06:39 PM 0.593.6 SINGLEP 523 Xml Files Parsed in 379ms 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Bring Ambassador To Dinner (0.0344s) 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Update mod and expansion statuses! 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Check Nearby Fiefdoms (0.0290s) 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Resolution changed to windowed 3840x2160 10/31/2024 3:06:39 PM 0.593.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/31/2024 3:06:40 PM 0.593.6 SINGLEP Disperse Diaspora (0.5743s) 10/31/2024 3:06:40 PM 0.593.6 SINGLEP Wonder About Those Spiders (0.0688s) 10/31/2024 3:06:40 PM 0.593.6 SINGLEP Reassure Self (0.0112s) 10/31/2024 3:06:40 PM 0.593.6 SINGLEP Thinking Abstract Thoughts (0.5324s) 10/31/2024 3:06:42 PM 0.593.6 SINGLEP Sound Search (1.4544s) 10/31/2024 3:06:42 PM 0.593.6 SINGLEP Polishing Stones (0.0447s) 10/31/2024 3:06:42 PM 0.593.6 SINGLEP Making Connections (0.1485s) 10/31/2024 3:06:42 PM 0.593.6 SINGLEP 3.7 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (1.5s) 10/31/2024 3:06:42 PM 0.593.6 SINGLEP Finished loading 6538 sprites from dictionaries! (3106 table rows waiting on them.) 10/31/2024 3:06:42 PM 0.593.6 SINGLEP Linked all icons to rows in 10ms. 10/31/2024 3:06:42 PM 0.593.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/31/2024 3:06:42 PM 0.593.6 SINGLEP DELAYED3 TID35 Finished loading all LevelType contents in 0.2s 10/31/2024 3:06:43 PM 0.593.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/31/2024 3:06:43 PM 0.593.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/31/2024 3:06:43 PM 0.593.6 SINGLEP DELAYED4 TID23 4.9 seconds total load time and post-editing time. 10/31/2024 3:06:43 PM 0.593.6 SINGLEP 589 materials found. 10/31/2024 3:06:43 PM 0.593.6 SINGLEP DELAYED5 TID26 1,463 pools initialized with 466,005 items in 279ms 10/31/2024 3:52:08 PM 0.593.6 SINGLEP DELAYED6 TID16 1264ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/31/2024 3:52:08 PM 0.593.6 SINGLEP DELAYED7 TID16 Added 59 new pois that were missing. 10/31/2024 3:52:08 PM 0.593.6 SINGLEP DELAYED8 TID16 666ms to process 'Saving/100 done with QOL' data fully. 10/31/2024 3:52:08 PM 0.593.6 SINGLEP DELAYED9 TID16 Loaded tiles: 807 (841 cells) 10/31/2024 3:52:09 PM 0.593.6 SINGLEP DELAYED10 TID28 Generated names for 59 pois with missing names. 10/31/2024 3:52:10 PM 0.593.6 SINGLEP DELAYED11 TID28 Finished RunGameStartOnBGThread in 455ms. We have 27197 total items. 10/31/2024 3:52:10 PM 0.593.6 SINGLEP DELAYED12 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 333ms 10/31/2024 3:52:10 PM 0.593.6 SINGLEP DELAYED13 TID28 Finished adding initial NPC Guards for 345 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 3:52:15 PM 0.593.6 SINGLEP DELAYED14 TID30 889ms to read savegame 'Saving/14. Uncanny Tier 3 Done' to intermediate format. Prior game version: 0_545_Focus 10/31/2024 3:52:15 PM 0.593.6 SINGLEP DELAYED15 TID30 Added 60 new pois that were missing. 10/31/2024 3:52:15 PM 0.593.6 SINGLEP DELAYED16 TID30 489ms to process 'Saving/14. Uncanny Tier 3 Done' data fully. 10/31/2024 3:52:15 PM 0.593.6 SINGLEP DELAYED17 TID30 Loaded tiles: 807 (841 cells) 10/31/2024 3:52:16 PM 0.593.6 SINGLEP DELAYED18 TID19 Generated names for 60 pois with missing names. 10/31/2024 3:52:16 PM 0.593.6 SINGLEP DELAYED19 TID19 Finished RunGameStartOnBGThread in 69ms. We have 29157 total items. 10/31/2024 3:52:17 PM 0.593.6 SINGLEP DELAYED20 TID8 Finished adding outdoor spots 441 cells, adding 39182 spots in the process. This took 428ms 10/31/2024 3:52:17 PM 0.593.6 SINGLEP DELAYED21 TID8 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 3:52:28 PM 0.593.6 SINGLEP DELAYED22 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 234.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 3:52:28 PM 0.593.6 SINGLEP DELAYED23 TID14 World saved in 886 ms 10/31/2024 3:52:35 PM 0.593.6 SINGLEP DELAYED24 TID38 1082ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 10/31/2024 3:52:36 PM 0.593.6 SINGLEP DELAYED25 TID38 443ms to process 'Saving/100 done with QOL but new' data fully. 10/31/2024 3:52:36 PM 0.593.6 SINGLEP DELAYED26 TID38 Loaded tiles: 807 (841 cells) 10/31/2024 3:52:36 PM 0.593.6 SINGLEP DELAYED27 TID22 Finished RunGameStartOnBGThread in 87ms. We have 27168 total items. 10/31/2024 3:52:37 PM 0.593.6 SINGLEP DELAYED28 TID17 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 389ms 10/31/2024 3:52:37 PM 0.593.6 SINGLEP DELAYED29 TID17 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 3:53:22 PM 0.593.6 SINGLEP DELAYED30 TID15 Will generate map: 440 cells targeted. Existing tile count: 0 10/31/2024 3:53:25 PM 0.593.6 SINGLEP DELAYED31 TID17 Generated names for 418 pois with missing names. 10/31/2024 3:53:25 PM 0.593.6 SINGLEP DELAYED32 TID17 Finished FillAnyMissingSimBuildings, we had 32542 new buildings, and 32542 total items. SkippedBuildings: 0 AddedBuildings: 32542 CellCountChecked: 841 10/31/2024 3:53:25 PM 0.593.6 SINGLEP DELAYED33 TID21 InitializePopulation WAS needed, 32542 buildings to handle. 10/31/2024 3:53:25 PM 0.593.6 SINGLEP DELAYED34 TID17 Finished RunGameStartOnBGThread in 134ms. We have 32542 total items. 10/31/2024 3:53:26 PM 0.593.6 SINGLEP DELAYED35 TID32 World saved in 673 ms 10/31/2024 3:53:26 PM 0.593.6 SINGLEP DELAYED36 TID29 Finished adding outdoor spots 841 cells, adding 74679 spots in the process. This took 566ms 10/31/2024 3:53:27 PM 0.593.6 SINGLEP DELAYED37 TID29 Finished adding initial NPC Guards for 430 pois, adding 518 guard NPCs in the process. This took 125ms 10/31/2024 3:54:49 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/31/2024 3:54:49 PM SINGLEP Opening Eyes (0.1050s) 10/31/2024 3:54:49 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2024 3:54:49 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/31/2024 3:54:49 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16251697 appID: 2604860 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Game Version: 0.593.6 (Main Game 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Examining Inner Self (0.2063s) 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Returning King (0.0060s) 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Found 523 xml files in 251 folders in 24ms 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Check For Extra Squires (0.3731s) 10/31/2024 3:54:49 PM 0.593.6 SINGLEP 523 Xml Files Parsed in 346ms 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Bring Ambassador To Dinner (0.0245s) 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Update mod and expansion statuses! 10/31/2024 3:54:49 PM 0.593.6 SINGLEP Check Nearby Fiefdoms (0.0216s) 10/31/2024 3:54:50 PM 0.593.6 SINGLEP Resolution changed to windowed 3840x2160 10/31/2024 3:54:50 PM 0.593.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/31/2024 3:54:50 PM 0.593.6 SINGLEP Disperse Diaspora (0.5932s) 10/31/2024 3:54:50 PM 0.593.6 SINGLEP Wonder About Those Spiders (0.0595s) 10/31/2024 3:54:50 PM 0.593.6 SINGLEP Reassure Self (0.0131s) 10/31/2024 3:54:50 PM 0.593.6 SINGLEP Thinking Abstract Thoughts (0.2731s) 10/31/2024 3:54:51 PM 0.593.6 SINGLEP Sound Search (0.8975s) 10/31/2024 3:54:51 PM 0.593.6 SINGLEP Polishing Stones (0.0439s) 10/31/2024 3:54:52 PM 0.593.6 SINGLEP Making Connections (0.2282s) 10/31/2024 3:54:52 PM 0.593.6 SINGLEP 2.9 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 10/31/2024 3:54:52 PM 0.593.6 SINGLEP Finished loading 6538 sprites from dictionaries! (3106 table rows waiting on them.) 10/31/2024 3:54:52 PM 0.593.6 SINGLEP Linked all icons to rows in 10ms. 10/31/2024 3:54:52 PM 0.593.6 SINGLEP DELAYED3 TID16 Finished loading all LevelType contents in 0.2s 10/31/2024 3:54:52 PM 0.593.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/31/2024 3:54:52 PM 0.593.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/31/2024 3:54:52 PM 0.593.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/31/2024 3:54:52 PM 0.593.6 SINGLEP DELAYED4 TID37 3.0 seconds total load time and post-editing time. 10/31/2024 3:54:52 PM 0.593.6 SINGLEP 589 materials found. 10/31/2024 3:54:52 PM 0.593.6 SINGLEP DELAYED5 TID31 1,463 pools initialized with 466,005 items in 286ms 10/31/2024 3:54:56 PM 0.593.6 SINGLEP DELAYED6 TID28 1107ms to read savegame 'Micro bb/First Turn In Neoterisk' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 3:54:57 PM 0.593.6 SINGLEP DELAYED7 TID28 671ms to process 'Micro bb/First Turn In Neoterisk' data fully. 10/31/2024 3:54:57 PM 0.593.6 SINGLEP DELAYED8 TID28 Loaded tiles: 807 (841 cells) 10/31/2024 3:54:58 PM 0.593.6 SINGLEP DELAYED9 TID21 Finished RunGameStartOnBGThread in 458ms. We have 32542 total items. 10/31/2024 3:54:59 PM 0.593.6 SINGLEP DELAYED10 TID10 Finished adding outdoor spots 841 cells, adding 74556 spots in the process. This took 665ms 10/31/2024 3:54:59 PM 0.593.6 SINGLEP DELAYED11 TID10 Finished adding initial NPC Guards for 430 pois, adding 542 guard NPCs in the process. This took 385ms 10/31/2024 3:56:00 PM 0.593.6 SINGLEP DELAYED12 TID9 1367ms to read savegame 'Micro bb/First Turn In Neoterisk' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 3:56:01 PM 0.593.6 SINGLEP DELAYED13 TID9 421ms to process 'Micro bb/First Turn In Neoterisk' data fully. 10/31/2024 3:56:01 PM 0.593.6 SINGLEP DELAYED14 TID9 Loaded tiles: 807 (841 cells) 10/31/2024 3:56:01 PM 0.593.6 SINGLEP DELAYED15 TID31 Finished RunGameStartOnBGThread in 57ms. We have 32542 total items. 10/31/2024 3:56:03 PM 0.593.6 SINGLEP DELAYED16 TID26 Finished adding outdoor spots 841 cells, adding 74628 spots in the process. This took 560ms 10/31/2024 3:56:03 PM 0.593.6 SINGLEP DELAYED17 TID26 Finished adding initial NPC Guards for 430 pois, adding 559 guard NPCs in the process. This took 230ms 10/31/2024 3:56:36 PM 0.593.6 SINGLEP DELAYED18 TID24 World saved in 877 ms 10/31/2024 4:09:27 PM 0.593.6 SINGLEP DELAYED19 TID28 969ms to read savegame 'Micro bb/First Turn In Neoterisk' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 4:09:28 PM 0.593.6 SINGLEP DELAYED20 TID28 412ms to process 'Micro bb/First Turn In Neoterisk' data fully. 10/31/2024 4:09:28 PM 0.593.6 SINGLEP DELAYED21 TID28 Loaded tiles: 807 (841 cells) 10/31/2024 4:09:28 PM 0.593.6 SINGLEP DELAYED22 TID15 Finished RunGameStartOnBGThread in 46ms. We have 32542 total items. 10/31/2024 4:09:30 PM 0.593.6 SINGLEP DELAYED23 TID18 Finished adding outdoor spots 841 cells, adding 74761 spots in the process. This took 587ms 10/31/2024 4:09:30 PM 0.593.6 SINGLEP DELAYED24 TID18 Finished adding initial NPC Guards for 430 pois, adding 529 guard NPCs in the process. This took 185ms 10/31/2024 4:13:00 PM 0.593.6 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/31/2024 4:14:23 PM 0.593.6 SINGLEP DELAYED25 TID36 World saved in 889 ms 10/31/2024 4:14:40 PM 0.593.6 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 51 10/31/2024 4:16:03 PM 0.593.6 SINGLEP DELAYED26 TID14 World saved in 856 ms 10/31/2024 4:16:57 PM 0.593.6 SINGLEP DELAYED27 TID31 World saved in 850 ms 10/31/2024 4:18:12 PM 0.593.6 SINGLEP DELAYED28 TID38 World saved in 867 ms 10/31/2024 4:26:28 PM 0.593.6 SINGLEP DELAYED29 TID32 1166ms to read savegame 'Holy Mechs/Setup Done + Mine' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 4:26:28 PM 0.593.6 SINGLEP DELAYED30 TID32 490ms to process 'Holy Mechs/Setup Done + Mine' data fully. 10/31/2024 4:26:28 PM 0.593.6 SINGLEP DELAYED31 TID32 Loaded tiles: 807 (841 cells) 10/31/2024 4:26:29 PM 0.593.6 SINGLEP DELAYED32 TID27 Finished RunGameStartOnBGThread in 91ms. We have 28358 total items. 10/31/2024 4:26:30 PM 0.593.6 SINGLEP DELAYED33 TID8 Finished adding outdoor spots 441 cells, adding 24 spots in the process. This took 384ms 10/31/2024 4:26:30 PM 0.593.6 SINGLEP DELAYED34 TID8 Finished adding initial NPC Guards for 333 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 4:51:20 PM 0.593.6 SINGLEP DELAYED35 TID16 1134ms to read savegame 'Holy Mechs/Basics' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 4:51:21 PM 0.593.6 SINGLEP DELAYED36 TID16 553ms to process 'Holy Mechs/Basics' data fully. 10/31/2024 4:51:21 PM 0.593.6 SINGLEP DELAYED37 TID16 Loaded tiles: 807 (841 cells) 10/31/2024 4:51:21 PM 0.593.6 SINGLEP DELAYED38 TID9 Finished RunGameStartOnBGThread in 168ms. We have 32780 total items. 10/31/2024 4:51:22 PM 0.593.6 SINGLEP DELAYED39 TID13 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 393ms 10/31/2024 4:51:22 PM 0.593.6 SINGLEP DELAYED40 TID13 Finished adding initial NPC Guards for 333 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 4:53:28 PM 0.593.6 SINGLEP DELAYED41 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Holy Mechs/Autosave Neoterisk Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 4:53:28 PM 0.593.6 SINGLEP DELAYED42 TID17 World saved in 871 ms 10/31/2024 4:54:11 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/31/2024 4:54:11 PM SINGLEP Opening Eyes (0.1052s) 10/31/2024 4:54:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2024 4:54:11 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/31/2024 4:54:11 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16251697 appID: 2604860 10/31/2024 4:54:11 PM 0.593.6 SINGLEP Game Version: 0.593.6 (Main Game 10/31/2024 4:54:11 PM 0.593.6 SINGLEP Examining Inner Self (0.0591s) 10/31/2024 4:54:11 PM 0.593.6 SINGLEP Returning King (0.1555s) 10/31/2024 4:54:11 PM 0.593.6 SINGLEP Found 523 xml files in 251 folders in 24ms 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Check For Extra Squires (0.3778s) 10/31/2024 4:54:12 PM 0.593.6 SINGLEP 523 Xml Files Parsed in 349ms 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Bring Ambassador To Dinner (0.0245s) 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Update mod and expansion statuses! 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Check Nearby Fiefdoms (0.0197s) 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Resolution changed to windowed 3840x2160 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Disperse Diaspora (0.5868s) 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Wonder About Those Spiders (0.0544s) 10/31/2024 4:54:12 PM 0.593.6 SINGLEP Reassure Self (0.0115s) 10/31/2024 4:54:13 PM 0.593.6 SINGLEP Thinking Abstract Thoughts (0.2657s) 10/31/2024 4:54:13 PM 0.593.6 SINGLEP Sound Search (0.7209s) 10/31/2024 4:54:13 PM 0.593.6 SINGLEP Polishing Stones (0.0450s) 10/31/2024 4:54:14 PM 0.593.6 SINGLEP Making Connections (0.2286s) 10/31/2024 4:54:14 PM 0.593.6 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.7s) 10/31/2024 4:54:14 PM 0.593.6 SINGLEP Finished loading 6538 sprites from dictionaries! (3106 table rows waiting on them.) 10/31/2024 4:54:14 PM 0.593.6 SINGLEP Linked all icons to rows in 11ms. 10/31/2024 4:54:14 PM 0.593.6 SINGLEP DELAYED3 TID21 Finished loading all LevelType contents in 0.2s 10/31/2024 4:54:14 PM 0.593.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/31/2024 4:54:14 PM 0.593.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/31/2024 4:54:14 PM 0.593.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/31/2024 4:54:14 PM 0.593.6 SINGLEP DELAYED4 TID29 3.0 seconds total load time and post-editing time. 10/31/2024 4:54:14 PM 0.593.6 SINGLEP 589 materials found. 10/31/2024 4:54:14 PM 0.593.6 SINGLEP DELAYED5 TID19 1,463 pools initialized with 466,005 items in 295ms 10/31/2024 4:57:50 PM 0.593.6 SINGLEP DELAYED6 TID16 1156ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. Prior game version: 0_541_MechMovement 10/31/2024 4:57:51 PM 0.593.6 SINGLEP DELAYED7 TID16 Added 60 new pois that were missing. 10/31/2024 4:57:51 PM 0.593.6 SINGLEP DELAYED8 TID16 869ms to process 'Saving/5. Tents eliminated' data fully. 10/31/2024 4:57:51 PM 0.593.6 SINGLEP DELAYED9 TID16 Loaded tiles: 807 (841 cells) 10/31/2024 4:57:52 PM 0.593.6 SINGLEP DELAYED10 TID22 Generated names for 60 pois with missing names. 10/31/2024 4:57:52 PM 0.593.6 SINGLEP DELAYED11 TID22 Finished RunGameStartOnBGThread in 504ms. We have 31380 total items. 10/31/2024 4:57:53 PM 0.593.6 SINGLEP DELAYED12 TID10 Finished adding outdoor spots 441 cells, adding 40265 spots in the process. This took 427ms 10/31/2024 4:57:53 PM 0.593.6 SINGLEP DELAYED13 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 4:58:33 PM 0.593.6 SINGLEP DELAYED14 TID20 1467ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. Prior game version: 0_541_MechMovement 10/31/2024 4:58:34 PM 0.593.6 SINGLEP DELAYED15 TID20 Added 60 new pois that were missing. 10/31/2024 4:58:34 PM 0.593.6 SINGLEP DELAYED16 TID20 432ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 10/31/2024 4:58:34 PM 0.593.6 SINGLEP DELAYED17 TID20 Loaded tiles: 807 (841 cells) 10/31/2024 4:58:35 PM 0.593.6 SINGLEP DELAYED18 TID35 Generated names for 60 pois with missing names. 10/31/2024 4:58:35 PM 0.593.6 SINGLEP DELAYED19 TID35 Finished RunGameStartOnBGThread in 82ms. We have 32197 total items. 10/31/2024 4:58:36 PM 0.593.6 SINGLEP DELAYED20 TID5 Finished adding outdoor spots 441 cells, adding 40573 spots in the process. This took 433ms 10/31/2024 4:58:36 PM 0.593.6 SINGLEP DELAYED21 TID5 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 4:59:29 PM 0.593.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/31/2024 4:59:42 PM 0.593.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/31/2024 5:00:16 PM 0.593.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/31/2024 5:00:37 PM 0.593.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 10/31/2024 5:02:17 PM 0.593.6 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/31/2024 5:02:23 PM 0.593.6 SINGLEP DELAYED22 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:02:23 PM 0.593.6 SINGLEP DELAYED23 TID8 World saved in 885 ms 10/31/2024 5:09:32 PM 0.593.6 SINGLEP DELAYED24 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:09:32 PM 0.593.6 SINGLEP DELAYED25 TID10 World saved in 861 ms 10/31/2024 5:09:52 PM 0.593.6 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/31/2024 5:11:20 PM 0.593.6 SINGLEP DELAYED26 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:11:20 PM 0.593.6 SINGLEP DELAYED27 TID30 World saved in 857 ms 10/31/2024 5:11:51 PM 0.593.6 SINGLEP DELAYED28 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:11:51 PM 0.593.6 SINGLEP DELAYED29 TID22 World saved in 869 ms 10/31/2024 5:23:04 PM 0.593.6 SINGLEP DELAYED30 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:23:04 PM 0.593.6 SINGLEP DELAYED31 TID33 World saved in 867 ms 10/31/2024 5:23:07 PM 0.593.6 SINGLEP DELAYED32 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:23:07 PM 0.593.6 SINGLEP DELAYED33 TID32 World saved in 864 ms 10/31/2024 5:23:11 PM 0.593.6 SINGLEP DELAYED34 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:23:11 PM 0.593.6 SINGLEP DELAYED35 TID32 World saved in 858 ms 10/31/2024 5:23:50 PM 0.593.6 SINGLEP DELAYED36 TID29 1076ms to read savegame 'Saving/7. Cutter built' to intermediate format. Prior game version: 0_542_ClarityAndTuning 10/31/2024 5:23:50 PM 0.593.6 SINGLEP DELAYED37 TID29 Added 60 new pois that were missing. 10/31/2024 5:23:50 PM 0.593.6 SINGLEP DELAYED38 TID29 451ms to process 'Saving/7. Cutter built' data fully. 10/31/2024 5:23:50 PM 0.593.6 SINGLEP DELAYED39 TID29 Loaded tiles: 807 (841 cells) 10/31/2024 5:23:51 PM 0.593.6 SINGLEP DELAYED40 TID27 Generated names for 60 pois with missing names. 10/31/2024 5:23:51 PM 0.593.6 SINGLEP DELAYED41 TID27 Finished RunGameStartOnBGThread in 67ms. We have 31167 total items. 10/31/2024 5:23:53 PM 0.593.6 SINGLEP DELAYED42 TID10 Finished adding outdoor spots 441 cells, adding 40100 spots in the process. This took 487ms 10/31/2024 5:23:53 PM 0.593.6 SINGLEP DELAYED43 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 5:24:10 PM 0.593.6 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/31/2024 5:24:46 PM 0.593.6 SINGLEP DELAYED44 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:24:46 PM 0.593.6 SINGLEP DELAYED45 TID26 World saved in 867 ms 10/31/2024 5:25:58 PM 0.593.6 SINGLEP DELAYED46 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:25:58 PM 0.593.6 SINGLEP DELAYED47 TID17 World saved in 860 ms 10/31/2024 5:26:02 PM 0.593.6 SINGLEP DELAYED48 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/31/2024 5:26:02 PM 0.593.6 SINGLEP DELAYED49 TID5 World saved in 866 ms 10/31/2024 5:38:01 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/31/2024 5:38:01 PM SINGLEP Opening Eyes (0.1066s) 10/31/2024 5:38:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2024 5:38:01 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/31/2024 5:38:01 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16251697 appID: 2604860 10/31/2024 5:38:01 PM 0.593.6 SINGLEP Game Version: 0.593.6 (Main Game 10/31/2024 5:38:01 PM 0.593.6 SINGLEP Examining Inner Self (0.1998s) 10/31/2024 5:38:01 PM 0.593.6 SINGLEP Returning King (0.0045s) 10/31/2024 5:38:01 PM 0.593.6 SINGLEP Found 523 xml files in 251 folders in 20ms 10/31/2024 5:38:01 PM 0.593.6 SINGLEP Check For Extra Squires (0.3657s) 10/31/2024 5:38:01 PM 0.593.6 SINGLEP 523 Xml Files Parsed in 340ms 10/31/2024 5:38:01 PM 0.593.6 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Bring Ambassador To Dinner (0.0430s) 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Update mod and expansion statuses! 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Check Nearby Fiefdoms (0.0294s) 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Resolution changed to windowed 3840x2160 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Disperse Diaspora (0.5486s) 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Wonder About Those Spiders (0.0515s) 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Reassure Self (0.0129s) 10/31/2024 5:38:02 PM 0.593.6 SINGLEP Thinking Abstract Thoughts (0.2739s) 10/31/2024 5:38:03 PM 0.593.6 SINGLEP Sound Search (0.9305s) 10/31/2024 5:38:03 PM 0.593.6 SINGLEP Polishing Stones (0.0495s) 10/31/2024 5:38:04 PM 0.593.6 SINGLEP Making Connections (0.1731s) 10/31/2024 5:38:04 PM 0.593.6 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 10/31/2024 5:38:04 PM 0.593.6 SINGLEP Finished loading 6538 sprites from dictionaries! (3106 table rows waiting on them.) 10/31/2024 5:38:04 PM 0.593.6 SINGLEP Linked all icons to rows in 10ms. 10/31/2024 5:38:04 PM 0.593.6 SINGLEP DELAYED3 TID38 Finished loading all LevelType contents in 0.2s 10/31/2024 5:38:04 PM 0.593.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/31/2024 5:38:04 PM 0.593.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/31/2024 5:38:04 PM 0.593.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/31/2024 5:38:04 PM 0.593.6 SINGLEP DELAYED4 TID5 3.0 seconds total load time and post-editing time. 10/31/2024 5:38:04 PM 0.593.6 SINGLEP 589 materials found. 10/31/2024 5:38:04 PM 0.593.6 SINGLEP DELAYED5 TID18 1,463 pools initialized with 466,005 items in 270ms 10/31/2024 5:40:41 PM 0.593.6 SINGLEP DELAYED6 TID22 1316ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 10/31/2024 5:40:41 PM 0.593.6 SINGLEP DELAYED7 TID22 Added 59 new pois that were missing. 10/31/2024 5:40:41 PM 0.593.6 SINGLEP DELAYED8 TID22 833ms to process 'Saving/100 done with QOL' data fully. 10/31/2024 5:40:41 PM 0.593.6 SINGLEP DELAYED9 TID22 Loaded tiles: 807 (841 cells) 10/31/2024 5:40:42 PM 0.593.6 SINGLEP DELAYED10 TID12 Generated names for 59 pois with missing names. 10/31/2024 5:40:42 PM 0.593.6 SINGLEP DELAYED11 TID12 Finished RunGameStartOnBGThread in 347ms. We have 27197 total items. 10/31/2024 5:40:43 PM 0.593.6 SINGLEP DELAYED12 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 10/31/2024 5:40:43 PM 0.593.6 SINGLEP DELAYED13 TID19 Finished adding initial NPC Guards for 345 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 5:49:22 PM 0.593.6 SINGLEP DELAYED14 TID26 1597ms to read savegame 'Micro bb/Autosave Neoterisk Turn 12' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 5:49:22 PM 0.593.6 SINGLEP DELAYED15 TID26 479ms to process 'Micro bb/Autosave Neoterisk Turn 12' data fully. 10/31/2024 5:49:22 PM 0.593.6 SINGLEP DELAYED16 TID26 Loaded tiles: 807 (841 cells) 10/31/2024 5:49:23 PM 0.593.6 SINGLEP DELAYED17 TID7 Finished RunGameStartOnBGThread in 90ms. We have 32562 total items. 10/31/2024 5:49:24 PM 0.593.6 SINGLEP DELAYED18 TID14 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 403ms 10/31/2024 5:49:24 PM 0.593.6 SINGLEP DELAYED19 TID14 Finished adding initial NPC Guards for 324 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 5:49:44 PM 0.593.6 SINGLEP DELAYED20 TID6 1129ms to read savegame 'Micro bb/Autosave Neoterisk Turn 3' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 5:49:45 PM 0.593.6 SINGLEP DELAYED21 TID6 486ms to process 'Micro bb/Autosave Neoterisk Turn 3' data fully. 10/31/2024 5:49:45 PM 0.593.6 SINGLEP DELAYED22 TID6 Loaded tiles: 807 (841 cells) 10/31/2024 5:49:46 PM 0.593.6 SINGLEP DELAYED23 TID32 Finished RunGameStartOnBGThread in 50ms. We have 32542 total items. 10/31/2024 5:49:47 PM 0.593.6 SINGLEP DELAYED24 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 404ms 10/31/2024 5:49:47 PM 0.593.6 SINGLEP DELAYED25 TID32 Finished adding initial NPC Guards for 324 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 5:49:50 PM 0.593.6 SINGLEP DELAYED26 TID12 1087ms to read savegame 'Micro bb/First Turn In Neoterisk' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 5:49:51 PM 0.593.6 SINGLEP DELAYED27 TID12 480ms to process 'Micro bb/First Turn In Neoterisk' data fully. 10/31/2024 5:49:51 PM 0.593.6 SINGLEP DELAYED28 TID12 Loaded tiles: 807 (841 cells) 10/31/2024 5:49:51 PM 0.593.6 SINGLEP DELAYED29 TID35 Finished RunGameStartOnBGThread in 59ms. We have 32542 total items. 10/31/2024 5:49:53 PM 0.593.6 SINGLEP DELAYED30 TID12 Finished adding outdoor spots 841 cells, adding 74707 spots in the process. This took 549ms 10/31/2024 5:49:53 PM 0.593.6 SINGLEP DELAYED31 TID12 Finished adding initial NPC Guards for 430 pois, adding 540 guard NPCs in the process. This took 179ms 10/31/2024 5:50:53 PM 0.593.6 SINGLEP DELAYED32 TID30 World saved in 871 ms 10/31/2024 5:51:25 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/31/2024 5:51:25 PM SINGLEP Opening Eyes (0.1042s) 10/31/2024 5:51:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2024 5:51:24 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/31/2024 5:51:25 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16251697 appID: 2604860 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Game Version: 0.593.6 (Main Game 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Examining Inner Self (0.2024s) 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Returning King (0.0040s) 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Found 523 xml files in 251 folders in 24ms 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Check For Extra Squires (0.3681s) 10/31/2024 5:51:25 PM 0.593.6 SINGLEP 523 Xml Files Parsed in 340ms 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Bring Ambassador To Dinner (0.0340s) 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Update mod and expansion statuses! 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Check Nearby Fiefdoms (0.0301s) 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Resolution changed to windowed 3840x2160 10/31/2024 5:51:25 PM 0.593.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/31/2024 5:51:26 PM 0.593.6 SINGLEP Disperse Diaspora (0.5972s) 10/31/2024 5:51:26 PM 0.593.6 SINGLEP Wonder About Those Spiders (0.0632s) 10/31/2024 5:51:26 PM 0.593.6 SINGLEP Reassure Self (0.0116s) 10/31/2024 5:51:26 PM 0.593.6 SINGLEP Thinking Abstract Thoughts (0.3161s) 10/31/2024 5:51:27 PM 0.593.6 SINGLEP Sound Search (0.6886s) 10/31/2024 5:51:27 PM 0.593.6 SINGLEP Polishing Stones (0.0544s) 10/31/2024 5:51:27 PM 0.593.6 SINGLEP Making Connections (0.2314s) 10/31/2024 5:51:27 PM 0.593.6 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.7s) 10/31/2024 5:51:27 PM 0.593.6 SINGLEP Finished loading 6538 sprites from dictionaries! (3106 table rows waiting on them.) 10/31/2024 5:51:27 PM 0.593.6 SINGLEP Linked all icons to rows in 11ms. 10/31/2024 5:51:27 PM 0.593.6 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 0.2s 10/31/2024 5:51:28 PM 0.593.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/31/2024 5:51:28 PM 0.593.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/31/2024 5:51:28 PM 0.593.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/31/2024 5:51:28 PM 0.593.6 SINGLEP DELAYED4 TID22 3.1 seconds total load time and post-editing time. 10/31/2024 5:51:28 PM 0.593.6 SINGLEP 589 materials found. 10/31/2024 5:51:28 PM 0.593.6 SINGLEP DELAYED5 TID20 1,463 pools initialized with 466,005 items in 280ms 10/31/2024 5:51:43 PM 0.593.6 SINGLEP DELAYED6 TID26 1497ms to read savegame 'Micro bb/Doned' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 5:51:44 PM 0.593.6 SINGLEP DELAYED7 TID26 695ms to process 'Micro bb/Doned' data fully. 10/31/2024 5:51:44 PM 0.593.6 SINGLEP DELAYED8 TID26 Loaded tiles: 807 (841 cells) 10/31/2024 5:51:45 PM 0.593.6 SINGLEP DELAYED9 TID20 Finished RunGameStartOnBGThread in 507ms. We have 32542 total items. 10/31/2024 5:51:46 PM 0.593.6 SINGLEP DELAYED10 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 399ms 10/31/2024 5:51:46 PM 0.593.6 SINGLEP DELAYED11 TID24 Finished adding initial NPC Guards for 324 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 5:51:58 PM 0.593.6 SINGLEP DELAYED12 TID17 World saved in 894 ms 10/31/2024 5:52:03 PM 0.593.6 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 51 10/31/2024 5:52:05 PM 0.593.6 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/31/2024 5:54:22 PM 0.593.6 SINGLEP DELAYED13 TID27 World saved in 851 ms 10/31/2024 5:54:51 PM 0.593.6 SINGLEP DELAYED14 TID22 World saved in 866 ms 10/31/2024 5:55:47 PM 0.593.6 SINGLEP DELAYED15 TID19 World saved in 856 ms 10/31/2024 5:57:22 PM 0.593.6 SINGLEP DELAYED16 TID29 World saved in 862 ms 10/31/2024 5:57:52 PM 0.593.6 SINGLEP DELAYED17 TID38 World saved in 861 ms 10/31/2024 5:57:56 PM 0.593.6 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/31/2024 5:58:14 PM 0.593.6 SINGLEP DELAYED18 TID26 World saved in 887 ms 10/31/2024 5:58:46 PM 0.593.6 SINGLEP DELAYED19 TID22 World saved in 870 ms 10/31/2024 6:02:20 PM 0.593.6 SINGLEP DELAYED20 TID27 World saved in 863 ms 10/31/2024 6:05:00 PM 0.593.6 SINGLEP DELAYED21 TID5 World saved in 874 ms 10/31/2024 6:06:13 PM 0.593.6 SINGLEP DELAYED22 TID10 World saved in 877 ms 10/31/2024 6:06:50 PM 0.593.6 SINGLEP DELAYED23 TID26 World saved in 873 ms 10/31/2024 6:07:18 PM 0.593.6 SINGLEP DELAYED24 TID37 World saved in 873 ms 10/31/2024 6:08:45 PM 0.593.6 SINGLEP DELAYED25 TID20 World saved in 902 ms 10/31/2024 6:09:29 PM 0.593.6 SINGLEP DELAYED26 TID5 World saved in 953 ms 10/31/2024 6:10:05 PM 0.593.6 SINGLEP DELAYED27 TID28 World saved in 871 ms 10/31/2024 6:12:08 PM 0.593.6 SINGLEP DELAYED28 TID15 World saved in 874 ms 10/31/2024 6:12:39 PM 0.593.6 SINGLEP DELAYED29 TID15 World saved in 899 ms 10/31/2024 6:13:01 PM 0.593.6 SINGLEP DELAYED30 TID37 World saved in 896 ms 10/31/2024 6:13:53 PM 0.593.6 SINGLEP DELAYED31 TID30 World saved in 878 ms 10/31/2024 6:17:08 PM 0.593.6 SINGLEP DELAYED32 TID26 World saved in 892 ms 10/31/2024 6:17:21 PM 0.593.6 SINGLEP DELAYED33 TID10 1538ms to read savegame 'Micro bb/Autosave Neoterisk Turn 63' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 6:17:22 PM 0.593.6 SINGLEP DELAYED34 TID10 478ms to process 'Micro bb/Autosave Neoterisk Turn 63' data fully. 10/31/2024 6:17:22 PM 0.593.6 SINGLEP DELAYED35 TID10 Loaded tiles: 807 (841 cells) 10/31/2024 6:17:23 PM 0.593.6 SINGLEP DELAYED36 TID6 Finished RunGameStartOnBGThread in 133ms. We have 31596 total items. 10/31/2024 6:17:24 PM 0.593.6 SINGLEP DELAYED37 TID34 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 384ms 10/31/2024 6:17:24 PM 0.593.6 SINGLEP DELAYED38 TID34 Finished adding initial NPC Guards for 324 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 6:18:56 PM 0.593.6 SINGLEP DELAYED39 TID26 World saved in 891 ms 10/31/2024 6:19:48 PM 0.593.6 SINGLEP DELAYED40 TID17 World saved in 896 ms 10/31/2024 6:19:56 PM 0.593.6 SINGLEP DELAYED41 TID38 World saved in 886 ms 10/31/2024 6:20:03 PM 0.593.6 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/31/2024 6:23:10 PM 0.593.6 SINGLEP DELAYED42 TID31 World saved in 885 ms 10/31/2024 6:23:17 PM 0.593.6 SINGLEP DELAYED43 TID10 World saved in 904 ms 10/31/2024 6:26:28 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/31/2024 6:26:28 PM SINGLEP Opening Eyes (0.1059s) 10/31/2024 6:26:29 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2024 6:26:28 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/31/2024 6:26:28 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16254368 appID: 2604860 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Game Version: 0.593.7 (Main Game 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Examining Inner Self (0.2014s) 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Returning King (0.0042s) 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Found 523 xml files in 251 folders in 24ms 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Check For Extra Squires (0.3700s) 10/31/2024 6:26:29 PM 0.593.7 SINGLEP 523 Xml Files Parsed in 342ms 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Bring Ambassador To Dinner (0.0266s) 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Update mod and expansion statuses! 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Check Nearby Fiefdoms (0.0245s) 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Resolution changed to windowed 3840x2160 10/31/2024 6:26:29 PM 0.593.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/31/2024 6:26:30 PM 0.593.7 SINGLEP Disperse Diaspora (0.5873s) 10/31/2024 6:26:30 PM 0.593.7 SINGLEP Wonder About Those Spiders (0.0590s) 10/31/2024 6:26:30 PM 0.593.7 SINGLEP Reassure Self (0.0125s) 10/31/2024 6:26:30 PM 0.593.7 SINGLEP Thinking Abstract Thoughts (0.2793s) 10/31/2024 6:26:31 PM 0.593.7 SINGLEP Sound Search (0.6934s) 10/31/2024 6:26:31 PM 0.593.7 SINGLEP Polishing Stones (0.0471s) 10/31/2024 6:26:31 PM 0.593.7 SINGLEP Making Connections (0.2187s) 10/31/2024 6:26:31 PM 0.593.7 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.7s) 10/31/2024 6:26:31 PM 0.593.7 SINGLEP Finished loading 6538 sprites from dictionaries! (3106 table rows waiting on them.) 10/31/2024 6:26:31 PM 0.593.7 SINGLEP Linked all icons to rows in 11ms. 10/31/2024 6:26:31 PM 0.593.7 SINGLEP DELAYED3 TID20 Finished loading all LevelType contents in 0.2s 10/31/2024 6:26:31 PM 0.593.7 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/31/2024 6:26:31 PM 0.593.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/31/2024 6:26:32 PM 0.593.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/31/2024 6:26:31 PM 0.593.7 SINGLEP DELAYED4 TID35 3.0 seconds total load time and post-editing time. 10/31/2024 6:26:32 PM 0.593.7 SINGLEP 589 materials found. 10/31/2024 6:26:32 PM 0.593.7 SINGLEP DELAYED5 TID7 1,463 pools initialized with 466,005 items in 294ms 10/31/2024 6:36:42 PM 0.593.7 SINGLEP DELAYED6 TID11 1263ms to read savegame 'Micro bb/UGH' to intermediate format. Prior game version: 0_5936_Hotfix 10/31/2024 6:36:43 PM 0.593.7 SINGLEP DELAYED7 TID11 763ms to process 'Micro bb/UGH' data fully. 10/31/2024 6:36:43 PM 0.593.7 SINGLEP DELAYED8 TID11 Loaded tiles: 807 (841 cells) 10/31/2024 6:36:43 PM 0.593.7 SINGLEP DELAYED9 TID31 Finished RunGameStartOnBGThread in 454ms. We have 31597 total items. 10/31/2024 6:36:45 PM 0.593.7 SINGLEP DELAYED10 TID34 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 393ms 10/31/2024 6:36:45 PM 0.593.7 SINGLEP DELAYED11 TID34 Finished adding initial NPC Guards for 324 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 6:38:23 PM 0.593.7 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/31/2024 6:39:06 PM 0.593.7 SINGLEP DELAYED12 TID25 World saved in 902 ms 10/31/2024 6:39:17 PM 0.593.7 SINGLEP DELAYED13 TID12 World saved in 859 ms 10/31/2024 6:39:25 PM 0.593.7 SINGLEP DELAYED14 TID37 World saved in 873 ms 10/31/2024 6:39:27 PM 0.593.7 SINGLEP DELAYED15 TID12 World saved in 860 ms 10/31/2024 6:40:49 PM 0.593.7 SINGLEP DELAYED16 TID8 World saved in 878 ms 10/31/2024 6:41:27 PM 0.593.7 SINGLEP DELAYED17 TID28 World saved in 857 ms 10/31/2024 6:42:48 PM 0.593.7 SINGLEP DELAYED18 TID29 World saved in 881 ms 10/31/2024 6:43:00 PM 0.593.7 SINGLEP DELAYED19 TID19 World saved in 878 ms 10/31/2024 6:43:02 PM 0.593.7 SINGLEP DELAYED20 TID10 World saved in 891 ms 10/31/2024 6:43:49 PM 0.593.7 SINGLEP DELAYED21 TID34 World saved in 871 ms 10/31/2024 6:43:56 PM 0.593.7 SINGLEP DELAYED22 TID34 maxDesiredDistricts: 2 this.CountByDistrict.Count: 29 10/31/2024 6:45:13 PM 0.593.7 SINGLEP DELAYED23 TID16 World saved in 875 ms 10/31/2024 6:45:25 PM 0.593.7 SINGLEP DELAYED24 TID6 World saved in 1,017 ms 10/31/2024 6:45:27 PM 0.593.7 SINGLEP DELAYED25 TID11 World saved in 1,011 ms 10/31/2024 6:45:40 PM 0.593.7 SINGLEP DELAYED26 TID15 World saved in 874 ms 10/31/2024 6:45:46 PM 0.593.7 SINGLEP DELAYED27 TID36 World saved in 901 ms 10/31/2024 6:45:48 PM 0.593.7 SINGLEP DELAYED28 TID29 World saved in 903 ms 10/31/2024 6:46:46 PM 0.593.7 SINGLEP DELAYED29 TID17 1578ms to read savegame 'Saving/BF 6th doom' to intermediate format. Prior game version: 0_5932_SpaceInvasion 10/31/2024 6:46:46 PM 0.593.7 SINGLEP DELAYED30 TID17 Added 59 new pois that were missing. 10/31/2024 6:46:47 PM 0.593.7 SINGLEP DELAYED31 TID17 447ms to process 'Saving/BF 6th doom' data fully. 10/31/2024 6:46:47 PM 0.593.7 SINGLEP DELAYED32 TID17 Loaded tiles: 807 (841 cells) 10/31/2024 6:46:47 PM 0.593.7 SINGLEP DELAYED33 TID17 Generated names for 59 pois with missing names. 10/31/2024 6:46:47 PM 0.593.7 SINGLEP DELAYED34 TID17 Finished RunGameStartOnBGThread in 84ms. We have 25397 total items. 10/31/2024 6:46:48 PM 0.593.7 SINGLEP DELAYED35 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 10/31/2024 6:46:48 PM 0.593.7 SINGLEP DELAYED36 TID23 Finished adding initial NPC Guards for 345 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 6:46:59 PM 0.593.7 SINGLEP DELAYED37 TID25 1326ms to read savegame 'Saving/Halfway to final' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 6:47:00 PM 0.593.7 SINGLEP DELAYED38 TID25 520ms to process 'Saving/Halfway to final' data fully. 10/31/2024 6:47:00 PM 0.593.7 SINGLEP DELAYED39 TID25 Loaded tiles: 807 (841 cells) 10/31/2024 6:47:01 PM 0.593.7 SINGLEP DELAYED40 TID10 Finished RunGameStartOnBGThread in 132ms. We have 25397 total items. 10/31/2024 6:47:02 PM 0.593.7 SINGLEP DELAYED41 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 396ms 10/31/2024 6:47:02 PM 0.593.7 SINGLEP DELAYED42 TID17 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 6:47:12 PM 0.593.7 SINGLEP DELAYED43 TID12 1159ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 6:47:13 PM 0.593.7 SINGLEP DELAYED44 TID12 472ms to process 'Saving/This maybe' data fully. 10/31/2024 6:47:13 PM 0.593.7 SINGLEP DELAYED45 TID12 Loaded tiles: 807 (841 cells) 10/31/2024 6:47:13 PM 0.593.7 SINGLEP DELAYED46 TID6 Finished RunGameStartOnBGThread in 189ms. We have 25467 total items. 10/31/2024 6:47:14 PM 0.593.7 SINGLEP DELAYED47 TID19 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 364ms 10/31/2024 6:47:14 PM 0.593.7 SINGLEP DELAYED48 TID19 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 6:47:20 PM 0.593.7 SINGLEP DELAYED49 TID7 World saved in 911 ms 10/31/2024 6:47:53 PM 0.593.7 SINGLEP DELAYED50 TID17 1130ms to read savegame 'Saving/This maybe' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 6:47:53 PM 0.593.7 SINGLEP DELAYED51 TID17 476ms to process 'Saving/This maybe' data fully. 10/31/2024 6:47:53 PM 0.593.7 SINGLEP DELAYED52 TID17 Loaded tiles: 807 (841 cells) 10/31/2024 6:47:54 PM 0.593.7 SINGLEP DELAYED53 TID36 Finished RunGameStartOnBGThread in 143ms. We have 25467 total items. 10/31/2024 6:47:55 PM 0.593.7 SINGLEP DELAYED54 TID22 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 382ms 10/31/2024 6:47:55 PM 0.593.7 SINGLEP DELAYED55 TID22 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 6:49:25 PM 0.593.7 SINGLEP DELAYED56 TID21 World saved in 917 ms 10/31/2024 6:52:52 PM 0.593.7 SINGLEP DELAYED57 TID27 World saved in 937 ms 10/31/2024 6:52:55 PM 0.593.7 SINGLEP DELAYED58 TID36 World saved in 902 ms 10/31/2024 6:52:57 PM 0.593.7 SINGLEP DELAYED59 TID22 World saved in 915 ms 10/31/2024 6:52:59 PM 0.593.7 SINGLEP DELAYED60 TID15 World saved in 906 ms 10/31/2024 6:53:00 PM 0.593.7 SINGLEP DELAYED61 TID16 World saved in 912 ms 10/31/2024 6:53:51 PM 0.593.7 SINGLEP DELAYED62 TID25 1452ms to read savegame 'Saving/Halfway to final' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 6:53:52 PM 0.593.7 SINGLEP DELAYED63 TID25 464ms to process 'Saving/Halfway to final' data fully. 10/31/2024 6:53:52 PM 0.593.7 SINGLEP DELAYED64 TID25 Loaded tiles: 807 (841 cells) 10/31/2024 6:53:52 PM 0.593.7 SINGLEP DELAYED65 TID14 Finished RunGameStartOnBGThread in 94ms. We have 25397 total items. 10/31/2024 6:53:53 PM 0.593.7 SINGLEP DELAYED66 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 401ms 10/31/2024 6:53:53 PM 0.593.7 SINGLEP DELAYED67 TID13 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 6:57:36 PM 0.593.7 SINGLEP DELAYED68 TID35 World saved in 917 ms 10/31/2024 6:58:33 PM 0.593.7 SINGLEP DELAYED69 TID31 World saved in 901 ms 10/31/2024 6:58:35 PM 0.593.7 SINGLEP DELAYED70 TID9 World saved in 929 ms 10/31/2024 6:58:37 PM 0.593.7 SINGLEP DELAYED71 TID26 World saved in 999 ms 10/31/2024 6:58:38 PM 0.593.7 SINGLEP DELAYED72 TID26 World saved in 917 ms 10/31/2024 6:58:40 PM 0.593.7 SINGLEP DELAYED73 TID30 World saved in 932 ms 10/31/2024 6:58:41 PM 0.593.7 SINGLEP DELAYED74 TID35 World saved in 912 ms 10/31/2024 6:58:45 PM 0.593.7 SINGLEP DELAYED75 TID7 World saved in 910 ms 10/31/2024 6:59:30 PM 0.593.7 SINGLEP DELAYED76 TID11 1177ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 6:59:31 PM 0.593.7 SINGLEP DELAYED77 TID11 621ms to process 'Saving/BF final doom' data fully. 10/31/2024 6:59:31 PM 0.593.7 SINGLEP DELAYED78 TID11 Loaded tiles: 807 (841 cells) 10/31/2024 6:59:32 PM 0.593.7 SINGLEP DELAYED79 TID31 Finished RunGameStartOnBGThread in 70ms. We have 25397 total items. 10/31/2024 6:59:33 PM 0.593.7 SINGLEP DELAYED80 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 10/31/2024 6:59:33 PM 0.593.7 SINGLEP DELAYED81 TID35 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:31:01 PM 0.593.7 SINGLEP DELAYED82 TID29 1231ms to read savegame 'Saving/Maybe' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:31:01 PM 0.593.7 SINGLEP DELAYED83 TID29 Added 12 new pois that were missing. 10/31/2024 7:31:01 PM 0.593.7 SINGLEP DELAYED84 TID29 451ms to process 'Saving/Maybe' data fully. 10/31/2024 7:31:01 PM 0.593.7 SINGLEP DELAYED85 TID29 Loaded tiles: 807 (841 cells) 10/31/2024 7:31:02 PM 0.593.7 SINGLEP DELAYED86 TID7 Generated names for 12 pois with missing names. 10/31/2024 7:31:02 PM 0.593.7 SINGLEP DELAYED87 TID7 Finished RunGameStartOnBGThread in 70ms. We have 25257 total items. 10/31/2024 7:31:03 PM 0.593.7 SINGLEP DELAYED88 TID6 Finished adding outdoor spots 441 cells, adding 190 spots in the process. This took 372ms 10/31/2024 7:31:03 PM 0.593.7 SINGLEP DELAYED89 TID6 Finished adding initial NPC Guards for 358 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:31:05 PM 0.593.7 SINGLEP DELAYED90 TID19 World saved in 946 ms 10/31/2024 7:31:06 PM 0.593.7 SINGLEP DELAYED91 TID22 World saved in 1,091 ms 10/31/2024 7:31:08 PM 0.593.7 SINGLEP DELAYED92 TID34 World saved in 928 ms 10/31/2024 7:31:32 PM 0.593.7 SINGLEP DELAYED93 TID37 World saved in 1,137 ms 10/31/2024 7:31:48 PM 0.593.7 SINGLEP DELAYED94 TID15 World saved in 944 ms 10/31/2024 7:31:50 PM 0.593.7 SINGLEP DELAYED95 TID32 World saved in 922 ms 10/31/2024 7:31:59 PM 0.593.7 SINGLEP DELAYED96 TID28 World saved in 927 ms 10/31/2024 7:32:35 PM 0.593.7 SINGLEP DELAYED97 TID17 1250ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:32:35 PM 0.593.7 SINGLEP DELAYED98 TID17 Added 12 new pois that were missing. 10/31/2024 7:32:35 PM 0.593.7 SINGLEP DELAYED99 TID17 471ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:32:35 PM 0.593.7 SINGLEP DELAYED100 TID17 Loaded tiles: 807 (841 cells) 10/31/2024 7:32:36 PM 0.593.7 SINGLEP DELAYED101 TID36 Generated names for 12 pois with missing names. 10/31/2024 7:32:36 PM 0.593.7 SINGLEP DELAYED102 TID36 Finished RunGameStartOnBGThread in 79ms. We have 25257 total items. 10/31/2024 7:32:37 PM 0.593.7 SINGLEP DELAYED103 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 10/31/2024 7:32:37 PM 0.593.7 SINGLEP DELAYED104 TID26 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:34:15 PM 0.593.7 SINGLEP DELAYED105 TID26 1294ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:34:16 PM 0.593.7 SINGLEP DELAYED106 TID26 Added 12 new pois that were missing. 10/31/2024 7:34:16 PM 0.593.7 SINGLEP DELAYED107 TID26 457ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:34:16 PM 0.593.7 SINGLEP DELAYED108 TID26 Loaded tiles: 807 (841 cells) 10/31/2024 7:34:16 PM 0.593.7 SINGLEP DELAYED109 TID19 Generated names for 12 pois with missing names. 10/31/2024 7:34:16 PM 0.593.7 SINGLEP DELAYED110 TID19 Finished RunGameStartOnBGThread in 72ms. We have 25257 total items. 10/31/2024 7:34:18 PM 0.593.7 SINGLEP DELAYED111 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 10/31/2024 7:34:18 PM 0.593.7 SINGLEP DELAYED112 TID29 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:34:59 PM 0.593.7 SINGLEP DELAYED113 TID12 1274ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:35:00 PM 0.593.7 SINGLEP DELAYED114 TID12 Added 12 new pois that were missing. 10/31/2024 7:35:00 PM 0.593.7 SINGLEP DELAYED115 TID12 459ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:35:00 PM 0.593.7 SINGLEP DELAYED116 TID12 Loaded tiles: 807 (841 cells) 10/31/2024 7:35:00 PM 0.593.7 SINGLEP DELAYED117 TID32 Generated names for 12 pois with missing names. 10/31/2024 7:35:01 PM 0.593.7 SINGLEP DELAYED118 TID32 Finished RunGameStartOnBGThread in 70ms. We have 25257 total items. 10/31/2024 7:35:02 PM 0.593.7 SINGLEP DELAYED119 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 10/31/2024 7:35:02 PM 0.593.7 SINGLEP DELAYED120 TID22 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:35:13 PM 0.593.7 SINGLEP DELAYED121 TID10 1547ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:35:13 PM 0.593.7 SINGLEP DELAYED122 TID10 Added 12 new pois that were missing. 10/31/2024 7:35:13 PM 0.593.7 SINGLEP DELAYED123 TID10 715ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:35:13 PM 0.593.7 SINGLEP DELAYED124 TID10 Loaded tiles: 807 (841 cells) 10/31/2024 7:35:13 PM 0.593.7 SINGLEP DELAYED125 TID6 Generated names for 12 pois with missing names. 10/31/2024 7:35:13 PM 0.593.7 SINGLEP DELAYED126 TID6 Finished RunGameStartOnBGThread in 89ms. We have 25257 total items. 10/31/2024 7:35:15 PM 0.593.7 SINGLEP DELAYED127 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 10/31/2024 7:35:15 PM 0.593.7 SINGLEP DELAYED128 TID15 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:35:27 PM 0.593.7 SINGLEP DELAYED129 TID12 1244ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:35:27 PM 0.593.7 SINGLEP DELAYED130 TID12 Added 12 new pois that were missing. 10/31/2024 7:35:27 PM 0.593.7 SINGLEP DELAYED131 TID12 442ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:35:27 PM 0.593.7 SINGLEP DELAYED132 TID12 Loaded tiles: 807 (841 cells) 10/31/2024 7:35:28 PM 0.593.7 SINGLEP DELAYED133 TID26 Generated names for 12 pois with missing names. 10/31/2024 7:35:28 PM 0.593.7 SINGLEP DELAYED134 TID26 Finished RunGameStartOnBGThread in 73ms. We have 25257 total items. 10/31/2024 7:35:29 PM 0.593.7 SINGLEP DELAYED135 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 366ms 10/31/2024 7:35:29 PM 0.593.7 SINGLEP DELAYED136 TID20 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:35:44 PM 0.593.7 SINGLEP DELAYED137 TID12 1451ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:35:44 PM 0.593.7 SINGLEP DELAYED138 TID12 Added 12 new pois that were missing. 10/31/2024 7:35:44 PM 0.593.7 SINGLEP DELAYED139 TID12 440ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:35:44 PM 0.593.7 SINGLEP DELAYED140 TID12 Loaded tiles: 807 (841 cells) 10/31/2024 7:35:45 PM 0.593.7 SINGLEP DELAYED141 TID30 Generated names for 12 pois with missing names. 10/31/2024 7:35:45 PM 0.593.7 SINGLEP DELAYED142 TID30 Finished RunGameStartOnBGThread in 70ms. We have 25257 total items. 10/31/2024 7:35:46 PM 0.593.7 SINGLEP DELAYED143 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 411ms 10/31/2024 7:35:46 PM 0.593.7 SINGLEP DELAYED144 TID30 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:35:54 PM 0.593.7 SINGLEP DELAYED145 TID29 1082ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:35:55 PM 0.593.7 SINGLEP DELAYED146 TID29 Added 12 new pois that were missing. 10/31/2024 7:35:55 PM 0.593.7 SINGLEP DELAYED147 TID29 494ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:35:55 PM 0.593.7 SINGLEP DELAYED148 TID29 Loaded tiles: 807 (841 cells) 10/31/2024 7:35:55 PM 0.593.7 SINGLEP DELAYED149 TID26 Generated names for 12 pois with missing names. 10/31/2024 7:35:55 PM 0.593.7 SINGLEP DELAYED150 TID26 Finished RunGameStartOnBGThread in 170ms. We have 25257 total items. 10/31/2024 7:35:56 PM 0.593.7 SINGLEP DELAYED151 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 10/31/2024 7:35:56 PM 0.593.7 SINGLEP DELAYED152 TID33 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:36:07 PM 0.593.7 SINGLEP DELAYED153 TID17 1458ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:36:07 PM 0.593.7 SINGLEP DELAYED154 TID17 Added 12 new pois that were missing. 10/31/2024 7:36:07 PM 0.593.7 SINGLEP DELAYED155 TID17 497ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:36:07 PM 0.593.7 SINGLEP DELAYED156 TID17 Loaded tiles: 807 (841 cells) 10/31/2024 7:36:08 PM 0.593.7 SINGLEP DELAYED157 TID12 Generated names for 12 pois with missing names. 10/31/2024 7:36:08 PM 0.593.7 SINGLEP DELAYED158 TID12 Finished RunGameStartOnBGThread in 69ms. We have 25257 total items. 10/31/2024 7:36:09 PM 0.593.7 SINGLEP DELAYED159 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 10/31/2024 7:36:09 PM 0.593.7 SINGLEP DELAYED160 TID27 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:36:15 PM 0.593.7 SINGLEP DELAYED161 TID11 1149ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:36:16 PM 0.593.7 SINGLEP DELAYED162 TID11 Added 12 new pois that were missing. 10/31/2024 7:36:16 PM 0.593.7 SINGLEP DELAYED163 TID11 532ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:36:16 PM 0.593.7 SINGLEP DELAYED164 TID11 Loaded tiles: 807 (841 cells) 10/31/2024 7:36:17 PM 0.593.7 SINGLEP DELAYED165 TID14 Generated names for 12 pois with missing names. 10/31/2024 7:36:17 PM 0.593.7 SINGLEP DELAYED166 TID14 Finished RunGameStartOnBGThread in 186ms. We have 25257 total items. 10/31/2024 7:36:18 PM 0.593.7 SINGLEP DELAYED167 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 10/31/2024 7:36:18 PM 0.593.7 SINGLEP DELAYED168 TID13 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:36:33 PM 0.593.7 SINGLEP DELAYED169 TID37 1272ms to read savegame 'Saving/Maybe' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:36:34 PM 0.593.7 SINGLEP DELAYED170 TID37 Added 12 new pois that were missing. 10/31/2024 7:36:34 PM 0.593.7 SINGLEP DELAYED171 TID37 443ms to process 'Saving/Maybe' data fully. 10/31/2024 7:36:34 PM 0.593.7 SINGLEP DELAYED172 TID37 Loaded tiles: 807 (841 cells) 10/31/2024 7:36:34 PM 0.593.7 SINGLEP DELAYED173 TID25 Generated names for 12 pois with missing names. 10/31/2024 7:36:34 PM 0.593.7 SINGLEP DELAYED174 TID25 Finished RunGameStartOnBGThread in 75ms. We have 25257 total items. 10/31/2024 7:36:36 PM 0.593.7 SINGLEP DELAYED175 TID23 Finished adding outdoor spots 441 cells, adding 180 spots in the process. This took 391ms 10/31/2024 7:36:36 PM 0.593.7 SINGLEP DELAYED176 TID23 Finished adding initial NPC Guards for 358 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:36:37 PM 0.593.7 SINGLEP DELAYED177 TID29 World saved in 954 ms 10/31/2024 7:36:38 PM 0.593.7 SINGLEP DELAYED178 TID29 World saved in 939 ms 10/31/2024 7:36:50 PM 0.593.7 SINGLEP DELAYED179 TID31 World saved in 934 ms 10/31/2024 7:36:51 PM 0.593.7 SINGLEP DELAYED180 TID9 World saved in 937 ms 10/31/2024 7:36:53 PM 0.593.7 SINGLEP DELAYED181 TID36 World saved in 972 ms 10/31/2024 7:36:55 PM 0.593.7 SINGLEP DELAYED182 TID22 World saved in 1,159 ms 10/31/2024 7:37:04 PM 0.593.7 SINGLEP DELAYED183 TID11 1379ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:37:05 PM 0.593.7 SINGLEP DELAYED184 TID11 Added 12 new pois that were missing. 10/31/2024 7:37:05 PM 0.593.7 SINGLEP DELAYED185 TID11 457ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:37:05 PM 0.593.7 SINGLEP DELAYED186 TID11 Loaded tiles: 807 (841 cells) 10/31/2024 7:37:05 PM 0.593.7 SINGLEP DELAYED187 TID35 Generated names for 12 pois with missing names. 10/31/2024 7:37:05 PM 0.593.7 SINGLEP DELAYED188 TID35 Finished RunGameStartOnBGThread in 101ms. We have 25257 total items. 10/31/2024 7:37:06 PM 0.593.7 SINGLEP DELAYED189 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 407ms 10/31/2024 7:37:06 PM 0.593.7 SINGLEP DELAYED190 TID19 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:37:13 PM 0.593.7 SINGLEP DELAYED191 TID11 1556ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:37:14 PM 0.593.7 SINGLEP DELAYED192 TID11 Added 12 new pois that were missing. 10/31/2024 7:37:14 PM 0.593.7 SINGLEP DELAYED193 TID11 438ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:37:14 PM 0.593.7 SINGLEP DELAYED194 TID11 Loaded tiles: 807 (841 cells) 10/31/2024 7:37:15 PM 0.593.7 SINGLEP DELAYED195 TID22 Generated names for 12 pois with missing names. 10/31/2024 7:37:15 PM 0.593.7 SINGLEP DELAYED196 TID22 Finished RunGameStartOnBGThread in 72ms. We have 25257 total items. 10/31/2024 7:37:16 PM 0.593.7 SINGLEP DELAYED197 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 444ms 10/31/2024 7:37:16 PM 0.593.7 SINGLEP DELAYED198 TID22 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:37:25 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/31/2024 7:37:25 PM SINGLEP Opening Eyes (0.1048s) 10/31/2024 7:37:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2024 7:37:25 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/31/2024 7:37:25 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16254368 appID: 2604860 10/31/2024 7:37:25 PM 0.593.7 SINGLEP Game Version: 0.593.7 (Main Game 10/31/2024 7:37:25 PM 0.593.7 SINGLEP Examining Inner Self (0.0624s) 10/31/2024 7:37:25 PM 0.593.7 SINGLEP Returning King (0.1545s) 10/31/2024 7:37:25 PM 0.593.7 SINGLEP Found 523 xml files in 251 folders in 24ms 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Check For Extra Squires (0.3800s) 10/31/2024 7:37:26 PM 0.593.7 SINGLEP 523 Xml Files Parsed in 352ms 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Bring Ambassador To Dinner (0.0275s) 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Update mod and expansion statuses! 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Check Nearby Fiefdoms (0.0165s) 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Resolution changed to windowed 3840x2160 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Disperse Diaspora (0.6024s) 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Wonder About Those Spiders (0.0577s) 10/31/2024 7:37:26 PM 0.593.7 SINGLEP Reassure Self (0.0120s) 10/31/2024 7:37:27 PM 0.593.7 SINGLEP Thinking Abstract Thoughts (0.3010s) 10/31/2024 7:37:28 PM 0.593.7 SINGLEP Sound Search (0.9036s) 10/31/2024 7:37:28 PM 0.593.7 SINGLEP Polishing Stones (0.0451s) 10/31/2024 7:37:28 PM 0.593.7 SINGLEP Making Connections (0.2240s) 10/31/2024 7:37:28 PM 0.593.7 SINGLEP 2.9 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 10/31/2024 7:37:28 PM 0.593.7 SINGLEP Finished loading 6538 sprites from dictionaries! (3106 table rows waiting on them.) 10/31/2024 7:37:28 PM 0.593.7 SINGLEP Linked all icons to rows in 10ms. 10/31/2024 7:37:28 PM 0.593.7 SINGLEP DELAYED3 TID22 Finished loading all LevelType contents in 0.2s 10/31/2024 7:37:28 PM 0.593.7 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/31/2024 7:37:28 PM 0.593.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/31/2024 7:37:29 PM 0.593.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/31/2024 7:37:28 PM 0.593.7 SINGLEP DELAYED4 TID23 3.2 seconds total load time and post-editing time. 10/31/2024 7:37:29 PM 0.593.7 SINGLEP 589 materials found. 10/31/2024 7:37:29 PM 0.593.7 SINGLEP DELAYED5 TID26 1,463 pools initialized with 466,005 items in 286ms 10/31/2024 7:37:32 PM 0.593.7 SINGLEP DELAYED6 TID27 1244ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:37:33 PM 0.593.7 SINGLEP DELAYED7 TID27 Added 12 new pois that were missing. 10/31/2024 7:37:33 PM 0.593.7 SINGLEP DELAYED8 TID27 781ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:37:33 PM 0.593.7 SINGLEP DELAYED9 TID27 Loaded tiles: 807 (841 cells) 10/31/2024 7:37:33 PM 0.593.7 SINGLEP DELAYED10 TID7 Generated names for 12 pois with missing names. 10/31/2024 7:37:33 PM 0.593.7 SINGLEP DELAYED11 TID7 Finished RunGameStartOnBGThread in 436ms. We have 25257 total items. 10/31/2024 7:37:34 PM 0.593.7 SINGLEP DELAYED12 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 10/31/2024 7:37:34 PM 0.593.7 SINGLEP DELAYED13 TID27 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:37:51 PM 0.593.7 SINGLEP DELAYED14 TID32 1121ms to read savegame 'Saving/Maybe' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:37:52 PM 0.593.7 SINGLEP DELAYED15 TID32 Added 12 new pois that were missing. 10/31/2024 7:37:52 PM 0.593.7 SINGLEP DELAYED16 TID32 472ms to process 'Saving/Maybe' data fully. 10/31/2024 7:37:52 PM 0.593.7 SINGLEP DELAYED17 TID32 Loaded tiles: 807 (841 cells) 10/31/2024 7:37:52 PM 0.593.7 SINGLEP DELAYED18 TID35 Generated names for 12 pois with missing names. 10/31/2024 7:37:52 PM 0.593.7 SINGLEP DELAYED19 TID35 Finished RunGameStartOnBGThread in 96ms. We have 25257 total items. 10/31/2024 7:37:53 PM 0.593.7 SINGLEP DELAYED20 TID29 Finished adding outdoor spots 441 cells, adding 183 spots in the process. This took 412ms 10/31/2024 7:37:53 PM 0.593.7 SINGLEP DELAYED21 TID29 Finished adding initial NPC Guards for 358 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:37:54 PM 0.593.7 SINGLEP DELAYED22 TID18 World saved in 865 ms 10/31/2024 7:38:43 PM 0.593.7 SINGLEP DELAYED23 TID26 World saved in 813 ms 10/31/2024 7:38:46 PM 0.593.7 SINGLEP DELAYED24 TID12 World saved in 834 ms 10/31/2024 7:38:47 PM 0.593.7 SINGLEP DELAYED25 TID11 World saved in 903 ms 10/31/2024 7:38:49 PM 0.593.7 SINGLEP DELAYED26 TID36 World saved in 852 ms 10/31/2024 7:38:50 PM 0.593.7 SINGLEP DELAYED27 TID22 World saved in 848 ms 10/31/2024 7:40:29 PM 0.593.7 SINGLEP DELAYED28 TID15 1077ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:40:30 PM 0.593.7 SINGLEP DELAYED29 TID15 Added 12 new pois that were missing. 10/31/2024 7:40:30 PM 0.593.7 SINGLEP DELAYED30 TID15 561ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:40:30 PM 0.593.7 SINGLEP DELAYED31 TID15 Loaded tiles: 807 (841 cells) 10/31/2024 7:40:31 PM 0.593.7 SINGLEP DELAYED32 TID26 Generated names for 12 pois with missing names. 10/31/2024 7:40:31 PM 0.593.7 SINGLEP DELAYED33 TID26 Finished RunGameStartOnBGThread in 71ms. We have 25257 total items. 10/31/2024 7:40:32 PM 0.593.7 SINGLEP DELAYED34 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 410ms 10/31/2024 7:40:32 PM 0.593.7 SINGLEP DELAYED35 TID5 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:40:38 PM 0.593.7 SINGLEP DELAYED36 TID30 1337ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:40:39 PM 0.593.7 SINGLEP DELAYED37 TID30 Added 12 new pois that were missing. 10/31/2024 7:40:39 PM 0.593.7 SINGLEP DELAYED38 TID30 444ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:40:39 PM 0.593.7 SINGLEP DELAYED39 TID30 Loaded tiles: 807 (841 cells) 10/31/2024 7:40:39 PM 0.593.7 SINGLEP DELAYED40 TID34 Generated names for 12 pois with missing names. 10/31/2024 7:40:40 PM 0.593.7 SINGLEP DELAYED41 TID34 Finished RunGameStartOnBGThread in 70ms. We have 25257 total items. 10/31/2024 7:40:41 PM 0.593.7 SINGLEP DELAYED42 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 405ms 10/31/2024 7:40:41 PM 0.593.7 SINGLEP DELAYED43 TID19 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:40:45 PM 0.593.7 SINGLEP DELAYED44 TID32 1001ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:40:46 PM 0.593.7 SINGLEP DELAYED45 TID32 Added 12 new pois that were missing. 10/31/2024 7:40:46 PM 0.593.7 SINGLEP DELAYED46 TID32 598ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:40:46 PM 0.593.7 SINGLEP DELAYED47 TID32 Loaded tiles: 807 (841 cells) 10/31/2024 7:40:46 PM 0.593.7 SINGLEP DELAYED48 TID23 Generated names for 12 pois with missing names. 10/31/2024 7:40:46 PM 0.593.7 SINGLEP DELAYED49 TID23 Finished RunGameStartOnBGThread in 130ms. We have 25257 total items. 10/31/2024 7:40:48 PM 0.593.7 SINGLEP DELAYED50 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 413ms 10/31/2024 7:40:48 PM 0.593.7 SINGLEP DELAYED51 TID36 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:40:53 PM 0.593.7 SINGLEP DELAYED52 TID27 1190ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:40:54 PM 0.593.7 SINGLEP DELAYED53 TID27 Added 12 new pois that were missing. 10/31/2024 7:40:54 PM 0.593.7 SINGLEP DELAYED54 TID27 465ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:40:54 PM 0.593.7 SINGLEP DELAYED55 TID27 Loaded tiles: 807 (841 cells) 10/31/2024 7:40:54 PM 0.593.7 SINGLEP DELAYED56 TID7 Generated names for 12 pois with missing names. 10/31/2024 7:40:54 PM 0.593.7 SINGLEP DELAYED57 TID7 Finished RunGameStartOnBGThread in 77ms. We have 25257 total items. 10/31/2024 7:40:55 PM 0.593.7 SINGLEP DELAYED58 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 373ms 10/31/2024 7:40:55 PM 0.593.7 SINGLEP DELAYED59 TID11 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:41:01 PM 0.593.7 SINGLEP DELAYED60 TID30 1312ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:41:01 PM 0.593.7 SINGLEP DELAYED61 TID30 Added 12 new pois that were missing. 10/31/2024 7:41:01 PM 0.593.7 SINGLEP DELAYED62 TID30 475ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:41:01 PM 0.593.7 SINGLEP DELAYED63 TID30 Loaded tiles: 807 (841 cells) 10/31/2024 7:41:02 PM 0.593.7 SINGLEP DELAYED64 TID27 Generated names for 12 pois with missing names. 10/31/2024 7:41:02 PM 0.593.7 SINGLEP DELAYED65 TID27 Finished RunGameStartOnBGThread in 164ms. We have 25257 total items. 10/31/2024 7:41:03 PM 0.593.7 SINGLEP DELAYED66 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 386ms 10/31/2024 7:41:03 PM 0.593.7 SINGLEP DELAYED67 TID15 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:41:17 PM 0.593.7 SINGLEP DELAYED68 TID30 1381ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:41:17 PM 0.593.7 SINGLEP DELAYED69 TID30 Added 12 new pois that were missing. 10/31/2024 7:41:17 PM 0.593.7 SINGLEP DELAYED70 TID30 450ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:41:17 PM 0.593.7 SINGLEP DELAYED71 TID30 Loaded tiles: 807 (841 cells) 10/31/2024 7:41:17 PM 0.593.7 SINGLEP DELAYED72 TID20 Generated names for 12 pois with missing names. 10/31/2024 7:41:17 PM 0.593.7 SINGLEP DELAYED73 TID20 Finished RunGameStartOnBGThread in 90ms. We have 25257 total items. 10/31/2024 7:41:18 PM 0.593.7 SINGLEP DELAYED74 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 10/31/2024 7:41:18 PM 0.593.7 SINGLEP DELAYED75 TID15 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:42:32 PM 0.593.7 SINGLEP DELAYED76 TID28 1166ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:42:32 PM 0.593.7 SINGLEP DELAYED77 TID28 Added 12 new pois that were missing. 10/31/2024 7:42:32 PM 0.593.7 SINGLEP DELAYED78 TID28 470ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:42:32 PM 0.593.7 SINGLEP DELAYED79 TID28 Loaded tiles: 807 (841 cells) 10/31/2024 7:42:33 PM 0.593.7 SINGLEP DELAYED80 TID27 Generated names for 12 pois with missing names. 10/31/2024 7:42:33 PM 0.593.7 SINGLEP DELAYED81 TID27 Finished RunGameStartOnBGThread in 71ms. We have 25257 total items. 10/31/2024 7:42:34 PM 0.593.7 SINGLEP DELAYED82 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 397ms 10/31/2024 7:42:34 PM 0.593.7 SINGLEP DELAYED83 TID12 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:42:44 PM 0.593.7 SINGLEP DELAYED84 TID30 1307ms to read savegame 'Saving/Maybe' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:42:44 PM 0.593.7 SINGLEP DELAYED85 TID30 Added 12 new pois that were missing. 10/31/2024 7:42:44 PM 0.593.7 SINGLEP DELAYED86 TID30 538ms to process 'Saving/Maybe' data fully. 10/31/2024 7:42:44 PM 0.593.7 SINGLEP DELAYED87 TID30 Loaded tiles: 807 (841 cells) 10/31/2024 7:42:45 PM 0.593.7 SINGLEP DELAYED88 TID27 Generated names for 12 pois with missing names. 10/31/2024 7:42:45 PM 0.593.7 SINGLEP DELAYED89 TID27 Finished RunGameStartOnBGThread in 69ms. We have 25257 total items. 10/31/2024 7:42:47 PM 0.593.7 SINGLEP DELAYED90 TID69 Finished adding outdoor spots 441 cells, adding 186 spots in the process. This took 370ms 10/31/2024 7:42:47 PM 0.593.7 SINGLEP DELAYED91 TID69 Finished adding initial NPC Guards for 358 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:42:48 PM 0.593.7 SINGLEP DELAYED92 TID8 World saved in 846 ms 10/31/2024 7:42:50 PM 0.593.7 SINGLEP DELAYED93 TID19 World saved in 854 ms 10/31/2024 7:42:52 PM 0.593.7 SINGLEP DELAYED94 TID34 World saved in 858 ms 10/31/2024 7:42:55 PM 0.593.7 SINGLEP DELAYED95 TID34 World saved in 927 ms 10/31/2024 7:42:58 PM 0.593.7 SINGLEP DELAYED96 TID20 World saved in 855 ms 10/31/2024 7:43:07 PM 0.593.7 SINGLEP DELAYED97 TID33 World saved in 855 ms 10/31/2024 7:44:30 PM 0.593.7 SINGLEP DELAYED98 TID30 1483ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:44:30 PM 0.593.7 SINGLEP DELAYED99 TID30 Added 12 new pois that were missing. 10/31/2024 7:44:30 PM 0.593.7 SINGLEP DELAYED100 TID30 453ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:44:30 PM 0.593.7 SINGLEP DELAYED101 TID30 Loaded tiles: 807 (841 cells) 10/31/2024 7:44:31 PM 0.593.7 SINGLEP DELAYED102 TID32 Generated names for 12 pois with missing names. 10/31/2024 7:44:31 PM 0.593.7 SINGLEP DELAYED103 TID32 Finished RunGameStartOnBGThread in 72ms. We have 25257 total items. 10/31/2024 7:44:32 PM 0.593.7 SINGLEP DELAYED104 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 10/31/2024 7:44:32 PM 0.593.7 SINGLEP DELAYED105 TID19 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:45:00 PM 0.593.7 SINGLEP DELAYED106 TID15 1247ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:45:01 PM 0.593.7 SINGLEP DELAYED107 TID15 Added 12 new pois that were missing. 10/31/2024 7:45:01 PM 0.593.7 SINGLEP DELAYED108 TID15 461ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:45:01 PM 0.593.7 SINGLEP DELAYED109 TID15 Loaded tiles: 807 (841 cells) 10/31/2024 7:45:01 PM 0.593.7 SINGLEP DELAYED110 TID22 Generated names for 12 pois with missing names. 10/31/2024 7:45:01 PM 0.593.7 SINGLEP DELAYED111 TID22 Finished RunGameStartOnBGThread in 70ms. We have 25257 total items. 10/31/2024 7:45:03 PM 0.593.7 SINGLEP DELAYED112 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 10/31/2024 7:45:03 PM 0.593.7 SINGLEP DELAYED113 TID23 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:45:15 PM 0.593.7 SINGLEP DELAYED114 TID15 1499ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 7:45:15 PM 0.593.7 SINGLEP DELAYED115 TID15 507ms to process 'Saving/BF final doom' data fully. 10/31/2024 7:45:15 PM 0.593.7 SINGLEP DELAYED116 TID15 Loaded tiles: 807 (841 cells) 10/31/2024 7:45:16 PM 0.593.7 SINGLEP DELAYED117 TID31 Finished RunGameStartOnBGThread in 69ms. We have 25397 total items. 10/31/2024 7:45:17 PM 0.593.7 SINGLEP DELAYED118 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 10/31/2024 7:45:17 PM 0.593.7 SINGLEP DELAYED119 TID14 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:52:22 PM 0.593.7 SINGLEP DELAYED120 TID15 1528ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 7:52:23 PM 0.593.7 SINGLEP DELAYED121 TID15 Added 12 new pois that were missing. 10/31/2024 7:52:23 PM 0.593.7 SINGLEP DELAYED122 TID15 453ms to process 'Saving/No Nukes' data fully. 10/31/2024 7:52:23 PM 0.593.7 SINGLEP DELAYED123 TID15 Loaded tiles: 807 (841 cells) 10/31/2024 7:52:23 PM 0.593.7 SINGLEP DELAYED124 TID34 Generated names for 12 pois with missing names. 10/31/2024 7:52:23 PM 0.593.7 SINGLEP DELAYED125 TID34 Finished RunGameStartOnBGThread in 93ms. We have 25257 total items. 10/31/2024 7:52:24 PM 0.593.7 SINGLEP DELAYED126 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 380ms 10/31/2024 7:52:24 PM 0.593.7 SINGLEP DELAYED127 TID20 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:52:45 PM 0.593.7 SINGLEP DELAYED128 TID25 World saved in 981 ms 10/31/2024 7:52:56 PM 0.593.7 SINGLEP DELAYED129 TID14 1173ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 10/31/2024 7:52:57 PM 0.593.7 SINGLEP DELAYED130 TID14 662ms to process 'Saving/BF final doom' data fully. 10/31/2024 7:52:57 PM 0.593.7 SINGLEP DELAYED131 TID14 Loaded tiles: 807 (841 cells) 10/31/2024 7:52:57 PM 0.593.7 SINGLEP DELAYED132 TID7 Finished RunGameStartOnBGThread in 69ms. We have 25397 total items. 10/31/2024 7:52:59 PM 0.593.7 SINGLEP DELAYED133 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 404ms 10/31/2024 7:52:59 PM 0.593.7 SINGLEP DELAYED134 TID22 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 7:53:06 PM 0.593.7 SINGLEP DELAYED135 TID14 World saved in 852 ms 10/31/2024 8:41:41 PM 0.593.7 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/31/2024 8:42:12 PM 0.593.7 SINGLEP DELAYED136 TID30 1282ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 8:42:12 PM 0.593.7 SINGLEP DELAYED137 TID30 Added 12 new pois that were missing. 10/31/2024 8:42:12 PM 0.593.7 SINGLEP DELAYED138 TID30 456ms to process 'Saving/No Nukes' data fully. 10/31/2024 8:42:12 PM 0.593.7 SINGLEP DELAYED139 TID30 Loaded tiles: 807 (841 cells) 10/31/2024 8:42:12 PM 0.593.7 SINGLEP DELAYED140 TID16 Generated names for 12 pois with missing names. 10/31/2024 8:42:12 PM 0.593.7 SINGLEP DELAYED141 TID16 Finished RunGameStartOnBGThread in 101ms. We have 25257 total items. 10/31/2024 8:42:14 PM 0.593.7 SINGLEP DELAYED142 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 10/31/2024 8:42:14 PM 0.593.7 SINGLEP DELAYED143 TID10 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 10/31/2024 8:43:06 PM 0.593.7 SINGLEP DELAYED144 TID25 World saved in 854 ms 10/31/2024 8:43:12 PM 0.593.7 SINGLEP DELAYED145 TID25 1215ms to read savegame 'Saving/No Nukes' to intermediate format. Prior game version: 0_5937_Hotfix2 10/31/2024 8:43:12 PM 0.593.7 SINGLEP DELAYED146 TID25 Added 12 new pois that were missing. 10/31/2024 8:43:12 PM 0.593.7 SINGLEP DELAYED147 TID25 470ms to process 'Saving/No Nukes' data fully. 10/31/2024 8:43:12 PM 0.593.7 SINGLEP DELAYED148 TID25 Loaded tiles: 807 (841 cells) 10/31/2024 8:43:12 PM 0.593.7 SINGLEP DELAYED149 TID10 Generated names for 12 pois with missing names. 10/31/2024 8:43:13 PM 0.593.7 SINGLEP DELAYED150 TID10 Finished RunGameStartOnBGThread in 99ms. We have 25257 total items. 10/31/2024 8:43:14 PM 0.593.7 SINGLEP DELAYED151 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 365ms 10/31/2024 8:43:14 PM 0.593.7 SINGLEP DELAYED152 TID9 Finished adding initial NPC Guards for 370 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 3:06:54 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/4/2024 3:06:55 PM SINGLEP Opening Eyes (0.1140s) 11/4/2024 3:10:39 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/4/2024 3:10:39 PM SINGLEP Opening Eyes (0.0999s) 11/4/2024 3:10:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2024 3:10:39 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/4/2024 3:10:39 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16283702 appID: 2604860 11/4/2024 3:10:39 PM 0.593.8 SINGLEP Game Version: 0.593.8 (Main Game 11/4/2024 3:10:39 PM 0.593.8 SINGLEP Examining Inner Self (0.2015s) 11/4/2024 3:10:39 PM 0.593.8 SINGLEP Returning King (0.0045s) 11/4/2024 3:10:39 PM 0.593.8 SINGLEP Found 525 xml files in 252 folders in 54ms 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Check For Extra Squires (0.4502s) 11/4/2024 3:10:40 PM 0.593.8 SINGLEP 525 Xml Files Parsed in 393ms 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Bring Ambassador To Dinner (0.0240s) 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Update mod and expansion statuses! 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Check Nearby Fiefdoms (0.0192s) 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Resolution changed to windowed 3840x2160 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Disperse Diaspora (0.6332s) 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Wonder About Those Spiders (0.0700s) 11/4/2024 3:10:40 PM 0.593.8 SINGLEP Reassure Self (0.0115s) 11/4/2024 3:10:41 PM 0.593.8 SINGLEP Thinking Abstract Thoughts (0.5267s) 11/4/2024 3:10:43 PM 0.593.8 SINGLEP Sound Search (2.1395s) 11/4/2024 3:10:43 PM 0.593.8 SINGLEP Polishing Stones (0.0476s) 11/4/2024 3:10:43 PM 0.593.8 SINGLEP Making Connections (0.1543s) 11/4/2024 3:10:43 PM 0.593.8 SINGLEP 4.4 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (2.1s) 11/4/2024 3:10:43 PM 0.593.8 SINGLEP Finished loading 6538 sprites from dictionaries! (3215 table rows waiting on them.) 11/4/2024 3:10:43 PM 0.593.8 SINGLEP Linked all icons to rows in 17ms. 11/4/2024 3:10:44 PM 0.593.8 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/4/2024 3:10:43 PM 0.593.8 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 0.2s 11/4/2024 3:10:44 PM 0.593.8 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/4/2024 3:10:44 PM 0.593.8 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/4/2024 3:10:44 PM 0.593.8 SINGLEP DELAYED4 TID33 4.8 seconds total load time and post-editing time. 11/4/2024 3:10:44 PM 0.593.8 SINGLEP 589 materials found. 11/4/2024 3:10:44 PM 0.593.8 SINGLEP DELAYED5 TID31 1,463 pools initialized with 466,005 items in 360ms 11/4/2024 3:19:51 PM 0.593.8 SINGLEP DELAYED6 TID34 1184ms to read savegame 'Saving/7. Cutter built' to intermediate format. Prior game version: 0_542_ClarityAndTuning 11/4/2024 3:19:52 PM 0.593.8 SINGLEP DELAYED7 TID34 Added 60 new pois that were missing. 11/4/2024 3:19:52 PM 0.593.8 SINGLEP DELAYED8 TID34 679ms to process 'Saving/7. Cutter built' data fully. 11/4/2024 3:19:52 PM 0.593.8 SINGLEP DELAYED9 TID34 Loaded tiles: 807 (841 cells) 11/4/2024 3:19:52 PM 0.593.8 SINGLEP DELAYED10 TID11 Generated names for 60 pois with missing names. 11/4/2024 3:19:53 PM 0.593.8 SINGLEP DELAYED11 TID11 Finished RunGameStartOnBGThread in 439ms. We have 31167 total items. 11/4/2024 3:19:54 PM 0.593.8 SINGLEP DELAYED12 TID11 Finished adding outdoor spots 441 cells, adding 40041 spots in the process. This took 521ms 11/4/2024 3:19:54 PM 0.593.8 SINGLEP DELAYED13 TID11 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 3:21:33 PM 0.593.8 SINGLEP DELAYED14 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 3:21:33 PM 0.593.8 SINGLEP DELAYED15 TID19 World saved in 884 ms 11/4/2024 3:33:58 PM 0.593.8 SINGLEP DELAYED16 TID24 1014ms to read savegame 'Saving/7. Cutter built' to intermediate format. Prior game version: 0_542_ClarityAndTuning 11/4/2024 3:33:58 PM 0.593.8 SINGLEP DELAYED17 TID24 Added 60 new pois that were missing. 11/4/2024 3:33:58 PM 0.593.8 SINGLEP DELAYED18 TID24 435ms to process 'Saving/7. Cutter built' data fully. 11/4/2024 3:33:58 PM 0.593.8 SINGLEP DELAYED19 TID24 Loaded tiles: 807 (841 cells) 11/4/2024 3:33:59 PM 0.593.8 SINGLEP DELAYED20 TID14 Generated names for 60 pois with missing names. 11/4/2024 3:33:59 PM 0.593.8 SINGLEP DELAYED21 TID14 Finished RunGameStartOnBGThread in 66ms. We have 31167 total items. 11/4/2024 3:34:01 PM 0.593.8 SINGLEP DELAYED22 TID24 Finished adding outdoor spots 441 cells, adding 40034 spots in the process. This took 422ms 11/4/2024 3:34:01 PM 0.593.8 SINGLEP DELAYED23 TID24 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 3:35:06 PM 0.593.8 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/4/2024 3:47:52 PM 0.593.8 SINGLEP DELAYED24 TID22 1012ms to read savegame 'Saving/7. Cutter built' to intermediate format. Prior game version: 0_542_ClarityAndTuning 11/4/2024 3:47:52 PM 0.593.8 SINGLEP DELAYED25 TID22 Added 60 new pois that were missing. 11/4/2024 3:47:52 PM 0.593.8 SINGLEP DELAYED26 TID22 437ms to process 'Saving/7. Cutter built' data fully. 11/4/2024 3:47:52 PM 0.593.8 SINGLEP DELAYED27 TID22 Loaded tiles: 807 (841 cells) 11/4/2024 3:47:52 PM 0.593.8 SINGLEP DELAYED28 TID12 Generated names for 60 pois with missing names. 11/4/2024 3:47:53 PM 0.593.8 SINGLEP DELAYED29 TID12 Finished RunGameStartOnBGThread in 68ms. We have 31167 total items. 11/4/2024 3:47:54 PM 0.593.8 SINGLEP DELAYED30 TID24 Finished adding outdoor spots 441 cells, adding 40053 spots in the process. This took 426ms 11/4/2024 3:47:54 PM 0.593.8 SINGLEP DELAYED31 TID24 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 3:48:46 PM 0.593.8 SINGLEP DELAYED32 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 3:48:46 PM 0.593.8 SINGLEP DELAYED33 TID30 World saved in 842 ms 11/4/2024 3:48:47 PM 0.593.8 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 11/4/2024 3:49:18 PM 0.593.8 SINGLEP DELAYED34 TID16 1045ms to read savegame 'Saving/7. Cutter built' to intermediate format. Prior game version: 0_542_ClarityAndTuning 11/4/2024 3:49:18 PM 0.593.8 SINGLEP DELAYED35 TID16 Added 60 new pois that were missing. 11/4/2024 3:49:18 PM 0.593.8 SINGLEP DELAYED36 TID16 435ms to process 'Saving/7. Cutter built' data fully. 11/4/2024 3:49:18 PM 0.593.8 SINGLEP DELAYED37 TID16 Loaded tiles: 807 (841 cells) 11/4/2024 3:49:18 PM 0.593.8 SINGLEP DELAYED38 TID22 Generated names for 60 pois with missing names. 11/4/2024 3:49:18 PM 0.593.8 SINGLEP DELAYED39 TID22 Finished RunGameStartOnBGThread in 89ms. We have 31167 total items. 11/4/2024 3:49:20 PM 0.593.8 SINGLEP DELAYED40 TID21 Finished adding outdoor spots 441 cells, adding 40100 spots in the process. This took 424ms 11/4/2024 3:49:20 PM 0.593.8 SINGLEP DELAYED41 TID21 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 3:50:01 PM 0.593.8 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 11/4/2024 3:50:12 PM 0.593.8 SINGLEP DELAYED42 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 3:50:12 PM 0.593.8 SINGLEP DELAYED43 TID31 World saved in 843 ms 11/4/2024 3:50:21 PM 0.593.8 SINGLEP DELAYED44 TID34 1088ms to read savegame 'Saving/7. Cutter built' to intermediate format. Prior game version: 0_542_ClarityAndTuning 11/4/2024 3:50:22 PM 0.593.8 SINGLEP DELAYED45 TID34 Added 60 new pois that were missing. 11/4/2024 3:50:22 PM 0.593.8 SINGLEP DELAYED46 TID34 444ms to process 'Saving/7. Cutter built' data fully. 11/4/2024 3:50:22 PM 0.593.8 SINGLEP DELAYED47 TID34 Loaded tiles: 807 (841 cells) 11/4/2024 3:50:23 PM 0.593.8 SINGLEP DELAYED48 TID34 Generated names for 60 pois with missing names. 11/4/2024 3:50:23 PM 0.593.8 SINGLEP DELAYED49 TID34 Finished RunGameStartOnBGThread in 68ms. We have 31167 total items. 11/4/2024 3:50:24 PM 0.593.8 SINGLEP DELAYED50 TID33 Finished adding outdoor spots 441 cells, adding 40012 spots in the process. This took 462ms 11/4/2024 3:50:24 PM 0.593.8 SINGLEP DELAYED51 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 3:51:06 PM 0.593.8 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 11/4/2024 3:51:18 PM 0.593.8 SINGLEP DELAYED52 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 3:51:18 PM 0.593.8 SINGLEP DELAYED53 TID5 World saved in 848 ms 11/4/2024 3:51:26 PM 0.593.8 SINGLEP DELAYED54 TID14 1131ms to read savegame 'Saving/7. Cutter built' to intermediate format. Prior game version: 0_542_ClarityAndTuning 11/4/2024 3:51:27 PM 0.593.8 SINGLEP DELAYED55 TID14 Added 60 new pois that were missing. 11/4/2024 3:51:27 PM 0.593.8 SINGLEP DELAYED56 TID14 463ms to process 'Saving/7. Cutter built' data fully. 11/4/2024 3:51:27 PM 0.593.8 SINGLEP DELAYED57 TID14 Loaded tiles: 807 (841 cells) 11/4/2024 3:51:28 PM 0.593.8 SINGLEP DELAYED58 TID24 Generated names for 60 pois with missing names. 11/4/2024 3:51:28 PM 0.593.8 SINGLEP DELAYED59 TID24 Finished RunGameStartOnBGThread in 68ms. We have 31167 total items. 11/4/2024 3:51:29 PM 0.593.8 SINGLEP DELAYED60 TID13 Finished adding outdoor spots 441 cells, adding 40079 spots in the process. This took 424ms 11/4/2024 3:51:29 PM 0.593.8 SINGLEP DELAYED61 TID13 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 3:51:57 PM 0.593.8 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 11/4/2024 3:52:08 PM 0.593.8 SINGLEP DELAYED62 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 3:52:08 PM 0.593.8 SINGLEP DELAYED63 TID13 World saved in 871 ms 11/4/2024 4:15:31 PM 0.593.8 SINGLEP DELAYED64 TID10 1248ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 4:15:31 PM 0.593.8 SINGLEP DELAYED65 TID10 536ms to process 'Saving/BF final doom' data fully. 11/4/2024 4:15:31 PM 0.593.8 SINGLEP DELAYED66 TID10 Loaded tiles: 807 (841 cells) 11/4/2024 4:15:32 PM 0.593.8 SINGLEP DELAYED67 TID32 Finished RunGameStartOnBGThread in 73ms. We have 25397 total items. 11/4/2024 4:15:34 PM 0.593.8 SINGLEP DELAYED68 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 378ms 11/4/2024 4:15:34 PM 0.593.8 SINGLEP DELAYED69 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:17:39 PM 0.593.8 SINGLEP DELAYED70 TID5 World saved in 940 ms 11/4/2024 4:19:48 PM 0.593.8 SINGLEP DELAYED71 TID33 1293ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 4:19:49 PM 0.593.8 SINGLEP DELAYED72 TID33 476ms to process 'Saving/BF final doom' data fully. 11/4/2024 4:19:49 PM 0.593.8 SINGLEP DELAYED73 TID33 Loaded tiles: 807 (841 cells) 11/4/2024 4:19:49 PM 0.593.8 SINGLEP DELAYED74 TID23 Finished RunGameStartOnBGThread in 76ms. We have 25397 total items. 11/4/2024 4:19:50 PM 0.593.8 SINGLEP DELAYED75 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 396ms 11/4/2024 4:19:50 PM 0.593.8 SINGLEP DELAYED76 TID23 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:19:57 PM 0.593.8 SINGLEP DELAYED77 TID16 1597ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 4:19:57 PM 0.593.8 SINGLEP DELAYED78 TID16 460ms to process 'Saving/BF final doom' data fully. 11/4/2024 4:19:57 PM 0.593.8 SINGLEP DELAYED79 TID16 Loaded tiles: 807 (841 cells) 11/4/2024 4:19:58 PM 0.593.8 SINGLEP DELAYED80 TID23 Finished RunGameStartOnBGThread in 73ms. We have 25397 total items. 11/4/2024 4:19:59 PM 0.593.8 SINGLEP DELAYED81 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 391ms 11/4/2024 4:19:59 PM 0.593.8 SINGLEP DELAYED82 TID18 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:20:16 PM 0.593.8 SINGLEP DELAYED83 TID20 1058ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 11/4/2024 4:20:17 PM 0.593.8 SINGLEP DELAYED84 TID20 Added 59 new pois that were missing. 11/4/2024 4:20:17 PM 0.593.8 SINGLEP DELAYED85 TID20 556ms to process 'Saving/100 done with QOL' data fully. 11/4/2024 4:20:17 PM 0.593.8 SINGLEP DELAYED86 TID20 Loaded tiles: 807 (841 cells) 11/4/2024 4:20:17 PM 0.593.8 SINGLEP DELAYED87 TID10 Generated names for 59 pois with missing names. 11/4/2024 4:20:17 PM 0.593.8 SINGLEP DELAYED88 TID10 Finished RunGameStartOnBGThread in 105ms. We have 27197 total items. 11/4/2024 4:20:18 PM 0.593.8 SINGLEP DELAYED89 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 11/4/2024 4:20:18 PM 0.593.8 SINGLEP DELAYED90 TID25 Finished adding initial NPC Guards for 345 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:20:32 PM 0.593.8 SINGLEP DELAYED91 TID24 1236ms to read savegame 'Does CH2 still work/First Turn In Neoterisk' to intermediate format. Prior game version: 0_5926_WorkCycles 11/4/2024 4:20:33 PM 0.593.8 SINGLEP DELAYED92 TID24 Added 60 new pois that were missing. 11/4/2024 4:20:33 PM 0.593.8 SINGLEP DELAYED93 TID24 504ms to process 'Does CH2 still work/First Turn In Neoterisk' data fully. 11/4/2024 4:20:33 PM 0.593.8 SINGLEP DELAYED94 TID24 Loaded tiles: 807 (841 cells) 11/4/2024 4:20:33 PM 0.593.8 SINGLEP DELAYED95 TID32 Generated names for 60 pois with missing names. 11/4/2024 4:20:33 PM 0.593.8 SINGLEP DELAYED96 TID32 Finished RunGameStartOnBGThread in 87ms. We have 33870 total items. 11/4/2024 4:20:35 PM 0.593.8 SINGLEP DELAYED97 TID16 Finished adding outdoor spots 841 cells, adding 74568 spots in the process. This took 590ms 11/4/2024 4:20:35 PM 0.593.8 SINGLEP DELAYED98 TID16 Finished adding initial NPC Guards for 432 pois, adding 530 guard NPCs in the process. This took 138ms 11/4/2024 4:21:00 PM 0.593.8 SINGLEP DELAYED99 TID34 1562ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 4:21:00 PM 0.593.8 SINGLEP DELAYED100 TID34 459ms to process 'Saving/BF final doom' data fully. 11/4/2024 4:21:00 PM 0.593.8 SINGLEP DELAYED101 TID34 Loaded tiles: 807 (841 cells) 11/4/2024 4:21:01 PM 0.593.8 SINGLEP DELAYED102 TID9 Finished RunGameStartOnBGThread in 71ms. We have 25397 total items. 11/4/2024 4:21:02 PM 0.593.8 SINGLEP DELAYED103 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 398ms 11/4/2024 4:21:02 PM 0.593.8 SINGLEP DELAYED104 TID9 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:22:01 PM 0.593.8 SINGLEP DELAYED105 TID33 1199ms to read savegame 'Saving/100 done with QOL' to intermediate format. Prior game version: 0_590_ResearchConstructionAndPopups 11/4/2024 4:22:02 PM 0.593.8 SINGLEP DELAYED106 TID33 Added 59 new pois that were missing. 11/4/2024 4:22:02 PM 0.593.8 SINGLEP DELAYED107 TID33 458ms to process 'Saving/100 done with QOL' data fully. 11/4/2024 4:22:02 PM 0.593.8 SINGLEP DELAYED108 TID33 Loaded tiles: 807 (841 cells) 11/4/2024 4:22:02 PM 0.593.8 SINGLEP DELAYED109 TID8 Generated names for 59 pois with missing names. 11/4/2024 4:22:02 PM 0.593.8 SINGLEP DELAYED110 TID8 Finished RunGameStartOnBGThread in 80ms. We have 27197 total items. 11/4/2024 4:22:03 PM 0.593.8 SINGLEP DELAYED111 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 11/4/2024 4:22:03 PM 0.593.8 SINGLEP DELAYED112 TID18 Finished adding initial NPC Guards for 345 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:22:38 PM 0.593.8 SINGLEP DELAYED113 TID23 1620ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/4/2024 4:22:39 PM 0.593.8 SINGLEP DELAYED114 TID23 449ms to process 'Saving/100 done with QOL but new' data fully. 11/4/2024 4:22:39 PM 0.593.8 SINGLEP DELAYED115 TID23 Loaded tiles: 807 (841 cells) 11/4/2024 4:22:40 PM 0.593.8 SINGLEP DELAYED116 TID29 Finished RunGameStartOnBGThread in 70ms. We have 27168 total items. 11/4/2024 4:22:41 PM 0.593.8 SINGLEP DELAYED117 TID20 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 382ms 11/4/2024 4:22:41 PM 0.593.8 SINGLEP DELAYED118 TID20 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:23:05 PM 0.593.8 SINGLEP DELAYED119 TID31 1058ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 4:23:05 PM 0.593.8 SINGLEP DELAYED120 TID31 489ms to process 'Saving/BF final doom' data fully. 11/4/2024 4:23:05 PM 0.593.8 SINGLEP DELAYED121 TID31 Loaded tiles: 807 (841 cells) 11/4/2024 4:23:06 PM 0.593.8 SINGLEP DELAYED122 TID10 Finished RunGameStartOnBGThread in 70ms. We have 25397 total items. 11/4/2024 4:23:08 PM 0.593.8 SINGLEP DELAYED123 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 11/4/2024 4:23:08 PM 0.593.8 SINGLEP DELAYED124 TID34 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:25:10 PM 0.593.8 SINGLEP DELAYED125 TID36 1169ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/4/2024 4:25:11 PM 0.593.8 SINGLEP DELAYED126 TID36 468ms to process 'Saving/100 done with QOL but new' data fully. 11/4/2024 4:25:11 PM 0.593.8 SINGLEP DELAYED127 TID36 Loaded tiles: 807 (841 cells) 11/4/2024 4:25:11 PM 0.593.8 SINGLEP DELAYED128 TID31 Finished RunGameStartOnBGThread in 100ms. We have 27168 total items. 11/4/2024 4:25:12 PM 0.593.8 SINGLEP DELAYED129 TID36 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 372ms 11/4/2024 4:25:12 PM 0.593.8 SINGLEP DELAYED130 TID36 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:26:13 PM 0.593.8 SINGLEP DELAYED131 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 4:26:13 PM 0.593.8 SINGLEP DELAYED132 TID19 World saved in 858 ms 11/4/2024 4:28:04 PM 0.593.8 SINGLEP DELAYED133 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 4:28:04 PM 0.593.8 SINGLEP DELAYED134 TID15 World saved in 866 ms 11/4/2024 4:41:14 PM 0.593.8 SINGLEP DELAYED135 TID33 1277ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/4/2024 4:41:15 PM 0.593.8 SINGLEP DELAYED136 TID33 476ms to process 'Saving/100 done with QOL but new' data fully. 11/4/2024 4:41:15 PM 0.593.8 SINGLEP DELAYED137 TID33 Loaded tiles: 807 (841 cells) 11/4/2024 4:41:16 PM 0.593.8 SINGLEP DELAYED138 TID26 Finished RunGameStartOnBGThread in 71ms. We have 27168 total items. 11/4/2024 4:41:17 PM 0.593.8 SINGLEP DELAYED139 TID5 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 394ms 11/4/2024 4:41:17 PM 0.593.8 SINGLEP DELAYED140 TID5 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:47:38 PM 0.593.8 SINGLEP DELAYED141 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 4:47:38 PM 0.593.8 SINGLEP DELAYED142 TID18 World saved in 859 ms 11/4/2024 4:49:32 PM 0.593.8 SINGLEP DELAYED143 TID31 1098ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/4/2024 4:49:33 PM 0.593.8 SINGLEP DELAYED144 TID31 460ms to process 'Saving/100 done with QOL but new' data fully. 11/4/2024 4:49:33 PM 0.593.8 SINGLEP DELAYED145 TID31 Loaded tiles: 807 (841 cells) 11/4/2024 4:49:34 PM 0.593.8 SINGLEP DELAYED146 TID32 Finished RunGameStartOnBGThread in 132ms. We have 27168 total items. 11/4/2024 4:49:35 PM 0.593.8 SINGLEP DELAYED147 TID10 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 371ms 11/4/2024 4:49:35 PM 0.593.8 SINGLEP DELAYED148 TID10 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:53:38 PM 0.593.8 SINGLEP DELAYED149 TID34 1336ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 4:53:38 PM 0.593.8 SINGLEP DELAYED150 TID34 479ms to process 'Saving/BF final doom' data fully. 11/4/2024 4:53:38 PM 0.593.8 SINGLEP DELAYED151 TID34 Loaded tiles: 807 (841 cells) 11/4/2024 4:53:39 PM 0.593.8 SINGLEP DELAYED152 TID29 Finished RunGameStartOnBGThread in 71ms. We have 25397 total items. 11/4/2024 4:53:40 PM 0.593.8 SINGLEP DELAYED153 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 379ms 11/4/2024 4:53:40 PM 0.593.8 SINGLEP DELAYED154 TID9 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 4:53:59 PM 0.593.8 SINGLEP DELAYED155 TID36 World saved in 1,136 ms 11/4/2024 5:00:06 PM 0.593.8 SINGLEP DELAYED156 TID32 World saved in 863 ms 11/4/2024 5:00:09 PM 0.593.8 SINGLEP DELAYED157 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1146.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 5:00:09 PM 0.593.8 SINGLEP DELAYED158 TID6 World saved in 871 ms 11/4/2024 5:03:32 PM 0.593.8 SINGLEP DELAYED159 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1149.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 5:03:32 PM 0.593.8 SINGLEP DELAYED160 TID23 World saved in 870 ms 11/4/2024 5:04:11 PM 0.593.8 SINGLEP DELAYED161 TID31 1313ms to read savegame 'Saving/Autosave Landing Turn 1329' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 5:04:12 PM 0.593.8 SINGLEP DELAYED162 TID31 458ms to process 'Saving/Autosave Landing Turn 1329' data fully. 11/4/2024 5:04:12 PM 0.593.8 SINGLEP DELAYED163 TID31 Loaded tiles: 807 (841 cells) 11/4/2024 5:04:12 PM 0.593.8 SINGLEP DELAYED164 TID28 Finished RunGameStartOnBGThread in 91ms. We have 25266 total items. 11/4/2024 5:04:13 PM 0.593.8 SINGLEP DELAYED165 TID27 Finished adding outdoor spots 441 cells, adding 181 spots in the process. This took 350ms 11/4/2024 5:04:13 PM 0.593.8 SINGLEP DELAYED166 TID27 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:07:46 PM 0.593.8 SINGLEP DELAYED167 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1152.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 5:07:46 PM 0.593.8 SINGLEP DELAYED168 TID30 World saved in 883 ms 11/4/2024 5:20:12 PM 0.593.8 SINGLEP DELAYED169 TID22 1345ms to read savegame 'Saving/Autosave Landing Turn 1332' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 5:20:12 PM 0.593.8 SINGLEP DELAYED170 TID22 460ms to process 'Saving/Autosave Landing Turn 1332' data fully. 11/4/2024 5:20:12 PM 0.593.8 SINGLEP DELAYED171 TID22 Loaded tiles: 807 (841 cells) 11/4/2024 5:20:13 PM 0.593.8 SINGLEP DELAYED172 TID24 Finished RunGameStartOnBGThread in 69ms. We have 25266 total items. 11/4/2024 5:20:15 PM 0.593.8 SINGLEP DELAYED173 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 401ms 11/4/2024 5:20:15 PM 0.593.8 SINGLEP DELAYED174 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:32:49 PM 0.593.8 SINGLEP DELAYED175 TID22 1319ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 5:32:50 PM 0.593.8 SINGLEP DELAYED176 TID22 488ms to process 'Saving/BF final doom' data fully. 11/4/2024 5:32:50 PM 0.593.8 SINGLEP DELAYED177 TID22 Loaded tiles: 807 (841 cells) 11/4/2024 5:32:50 PM 0.593.8 SINGLEP DELAYED178 TID29 Finished RunGameStartOnBGThread in 83ms. We have 25397 total items. 11/4/2024 5:32:52 PM 0.593.8 SINGLEP DELAYED179 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 350ms 11/4/2024 5:32:52 PM 0.593.8 SINGLEP DELAYED180 TID20 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:33:38 PM 0.593.8 SINGLEP DELAYED181 TID25 World saved in 1,049 ms 11/4/2024 5:37:08 PM 0.593.8 SINGLEP DELAYED182 TID31 1107ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 5:37:08 PM 0.593.8 SINGLEP DELAYED183 TID31 479ms to process 'Saving/BF final doom' data fully. 11/4/2024 5:37:08 PM 0.593.8 SINGLEP DELAYED184 TID31 Loaded tiles: 807 (841 cells) 11/4/2024 5:37:09 PM 0.593.8 SINGLEP DELAYED185 TID18 Finished RunGameStartOnBGThread in 137ms. We have 25397 total items. 11/4/2024 5:37:10 PM 0.593.8 SINGLEP DELAYED186 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 387ms 11/4/2024 5:37:10 PM 0.593.8 SINGLEP DELAYED187 TID36 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:40:09 PM 0.593.8 SINGLEP DELAYED188 TID31 1303ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 5:40:10 PM 0.593.8 SINGLEP DELAYED189 TID31 469ms to process 'Saving/BF final doom' data fully. 11/4/2024 5:40:10 PM 0.593.8 SINGLEP DELAYED190 TID31 Loaded tiles: 807 (841 cells) 11/4/2024 5:40:10 PM 0.593.8 SINGLEP DELAYED191 TID24 Finished RunGameStartOnBGThread in 75ms. We have 25397 total items. 11/4/2024 5:40:11 PM 0.593.8 SINGLEP DELAYED192 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 387ms 11/4/2024 5:40:11 PM 0.593.8 SINGLEP DELAYED193 TID21 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:41:56 PM 0.593.8 SINGLEP DELAYED194 TID20 1123ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 5:41:57 PM 0.593.8 SINGLEP DELAYED195 TID20 488ms to process 'Saving/BF final doom' data fully. 11/4/2024 5:41:57 PM 0.593.8 SINGLEP DELAYED196 TID20 Loaded tiles: 807 (841 cells) 11/4/2024 5:41:57 PM 0.593.8 SINGLEP DELAYED197 TID13 Finished RunGameStartOnBGThread in 72ms. We have 25397 total items. 11/4/2024 5:41:58 PM 0.593.8 SINGLEP DELAYED198 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 11/4/2024 5:41:58 PM 0.593.8 SINGLEP DELAYED199 TID13 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:43:12 PM 0.593.8 SINGLEP DELAYED200 TID16 World saved in 930 ms 11/4/2024 5:44:18 PM 0.593.8 SINGLEP DELAYED201 TID36 1132ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/4/2024 5:44:19 PM 0.593.8 SINGLEP DELAYED202 TID36 490ms to process 'Saving/BF final doom' data fully. 11/4/2024 5:44:19 PM 0.593.8 SINGLEP DELAYED203 TID36 Loaded tiles: 807 (841 cells) 11/4/2024 5:44:20 PM 0.593.8 SINGLEP DELAYED204 TID29 Finished RunGameStartOnBGThread in 70ms. We have 25397 total items. 11/4/2024 5:44:21 PM 0.593.8 SINGLEP DELAYED205 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 407ms 11/4/2024 5:44:21 PM 0.593.8 SINGLEP DELAYED206 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:46:06 PM 0.593.8 SINGLEP DELAYED207 TID23 World saved in 957 ms 11/4/2024 5:50:34 PM 0.593.8 SINGLEP DELAYED208 TID16 1313ms to read savegame 'Saving/Autosave Landing Turn 1332' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 5:50:35 PM 0.593.8 SINGLEP DELAYED209 TID16 454ms to process 'Saving/Autosave Landing Turn 1332' data fully. 11/4/2024 5:50:35 PM 0.593.8 SINGLEP DELAYED210 TID16 Loaded tiles: 807 (841 cells) 11/4/2024 5:50:35 PM 0.593.8 SINGLEP DELAYED211 TID24 Finished RunGameStartOnBGThread in 88ms. We have 25266 total items. 11/4/2024 5:50:36 PM 0.593.8 SINGLEP DELAYED212 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 376ms 11/4/2024 5:50:36 PM 0.593.8 SINGLEP DELAYED213 TID32 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:50:46 PM 0.593.8 SINGLEP DELAYED214 TID24 1608ms to read savegame 'Saving/Autosave Landing Turn 1329' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 5:50:47 PM 0.593.8 SINGLEP DELAYED215 TID24 438ms to process 'Saving/Autosave Landing Turn 1329' data fully. 11/4/2024 5:50:47 PM 0.593.8 SINGLEP DELAYED216 TID24 Loaded tiles: 807 (841 cells) 11/4/2024 5:50:47 PM 0.593.8 SINGLEP DELAYED217 TID16 Finished RunGameStartOnBGThread in 71ms. We have 25266 total items. 11/4/2024 5:50:48 PM 0.593.8 SINGLEP DELAYED218 TID20 Finished adding outdoor spots 441 cells, adding 189 spots in the process. This took 393ms 11/4/2024 5:50:48 PM 0.593.8 SINGLEP DELAYED219 TID20 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 5:56:36 PM 0.593.8 SINGLEP DELAYED220 TID32 World saved in 1,032 ms 11/4/2024 6:03:40 PM 0.593.8 SINGLEP DELAYED221 TID23 World saved in 883 ms 11/4/2024 6:03:44 PM 0.593.8 SINGLEP DELAYED222 TID10 1177ms to read savegame 'Saving/Autosave Landing Turn 1332' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 6:03:45 PM 0.593.8 SINGLEP DELAYED223 TID10 462ms to process 'Saving/Autosave Landing Turn 1332' data fully. 11/4/2024 6:03:45 PM 0.593.8 SINGLEP DELAYED224 TID10 Loaded tiles: 807 (841 cells) 11/4/2024 6:03:46 PM 0.593.8 SINGLEP DELAYED225 TID8 Finished RunGameStartOnBGThread in 70ms. We have 25266 total items. 11/4/2024 6:03:47 PM 0.593.8 SINGLEP DELAYED226 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 11/4/2024 6:03:47 PM 0.593.8 SINGLEP DELAYED227 TID5 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 6:10:43 PM 0.593.8 SINGLEP DELAYED228 TID33 1147ms to read savegame 'Saving/Sequence break php' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 6:10:43 PM 0.593.8 SINGLEP DELAYED229 TID33 561ms to process 'Saving/Sequence break php' data fully. 11/4/2024 6:10:43 PM 0.593.8 SINGLEP DELAYED230 TID33 Loaded tiles: 807 (841 cells) 11/4/2024 6:10:44 PM 0.593.8 SINGLEP DELAYED231 TID6 Finished RunGameStartOnBGThread in 195ms. We have 25266 total items. 11/4/2024 6:10:45 PM 0.593.8 SINGLEP DELAYED232 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 382ms 11/4/2024 6:10:45 PM 0.593.8 SINGLEP DELAYED233 TID22 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 6:18:14 PM 0.593.8 SINGLEP DELAYED234 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1155.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 6:18:14 PM 0.593.8 SINGLEP DELAYED235 TID19 World saved in 1,096 ms 11/4/2024 6:21:42 PM 0.593.8 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAMed 11/4/2024 6:22:57 PM 0.593.8 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' did not exist, so all ok! 11/4/2024 6:22:57 PM 0.593.8 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' did not exist, so all ok! 11/4/2024 6:22:57 PM 0.593.8 SINGLEP diff: 0 11/4/2024 6:22:57 PM 0.593.8 SINGLEP World saved in 859 ms 11/4/2024 6:22:57 PM 0.593.8 SINGLEP Cleared game, but not meta map 11/4/2024 6:22:57 PM 0.593.8 SINGLEP DELAYED236 TID30 Will generate map: 440 cells targeted. Existing tile count: 0 11/4/2024 6:23:00 PM 0.593.8 SINGLEP DELAYED237 TID35 Generated names for 239 pois with missing names. 11/4/2024 6:23:00 PM 0.593.8 SINGLEP DELAYED238 TID35 Finished FillAnyMissingSimBuildings, we had 32358 new buildings, and 32358 total items. SkippedBuildings: 0 AddedBuildings: 32358 CellCountChecked: 841 11/4/2024 6:23:00 PM 0.593.8 SINGLEP DELAYED239 TID25 InitializePopulation WAS needed, 32358 buildings to handle. 11/4/2024 6:23:00 PM 0.593.8 SINGLEP DELAYED240 TID35 Finished RunGameStartOnBGThread in 89ms. We have 32358 total items. 11/4/2024 6:23:02 PM 0.593.8 SINGLEP DELAYED241 TID35 World saved in 1,056 ms 11/4/2024 6:23:02 PM 0.593.8 SINGLEP DELAYED242 TID19 Finished adding outdoor spots 841 cells, adding 75260 spots in the process. This took 728ms 11/4/2024 6:23:02 PM 0.593.8 SINGLEP DELAYED243 TID19 Finished adding initial NPC Guards for 450 pois, adding 531 guard NPCs in the process. This took 111ms 11/4/2024 6:24:43 PM 0.593.8 SINGLEP DELAYED244 TID23 1114ms to read savegame 'Saving/Autosave Landing Turn 1335' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 6:24:43 PM 0.593.8 SINGLEP DELAYED245 TID23 445ms to process 'Saving/Autosave Landing Turn 1335' data fully. 11/4/2024 6:24:43 PM 0.593.8 SINGLEP DELAYED246 TID23 Loaded tiles: 807 (841 cells) 11/4/2024 6:24:44 PM 0.593.8 SINGLEP DELAYED247 TID21 Finished RunGameStartOnBGThread in 70ms. We have 25266 total items. 11/4/2024 6:24:45 PM 0.593.8 SINGLEP DELAYED248 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 11/4/2024 6:24:45 PM 0.593.8 SINGLEP DELAYED249 TID31 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 6:41:13 PM 0.593.8 SINGLEP DELAYED250 TID31 1181ms to read savegame 'Saving/Sequence break php' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 6:41:13 PM 0.593.8 SINGLEP DELAYED251 TID31 448ms to process 'Saving/Sequence break php' data fully. 11/4/2024 6:41:13 PM 0.593.8 SINGLEP DELAYED252 TID31 Loaded tiles: 807 (841 cells) 11/4/2024 6:41:14 PM 0.593.8 SINGLEP DELAYED253 TID27 Finished RunGameStartOnBGThread in 72ms. We have 25266 total items. 11/4/2024 6:41:15 PM 0.593.8 SINGLEP DELAYED254 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 373ms 11/4/2024 6:41:15 PM 0.593.8 SINGLEP DELAYED255 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 6:42:59 PM 0.593.8 SINGLEP DELAYED256 TID10 World saved in 1,009 ms 11/4/2024 6:44:14 PM 0.593.8 SINGLEP DELAYED257 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1158.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 6:44:14 PM 0.593.8 SINGLEP DELAYED258 TID33 World saved in 893 ms 11/4/2024 6:45:15 PM 0.593.8 SINGLEP DELAYED259 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1161.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 6:45:15 PM 0.593.8 SINGLEP DELAYED260 TID16 World saved in 929 ms 11/4/2024 6:48:34 PM 0.593.8 SINGLEP DELAYED261 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1164.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 6:48:34 PM 0.593.8 SINGLEP DELAYED262 TID16 World saved in 943 ms 11/4/2024 6:50:26 PM 0.593.8 SINGLEP DELAYED263 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1167.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 6:50:26 PM 0.593.8 SINGLEP DELAYED264 TID35 World saved in 911 ms 11/4/2024 6:59:55 PM 0.593.8 SINGLEP DELAYED265 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1170.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 6:59:55 PM 0.593.8 SINGLEP DELAYED266 TID28 World saved in 960 ms 11/4/2024 7:02:51 PM 0.593.8 SINGLEP DELAYED267 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1173.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 7:02:51 PM 0.593.8 SINGLEP DELAYED268 TID15 World saved in 902 ms 11/4/2024 7:02:57 PM 0.593.8 SINGLEP DELAYED269 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1176.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 7:02:57 PM 0.593.8 SINGLEP DELAYED270 TID24 World saved in 936 ms 11/4/2024 7:03:36 PM 0.593.8 SINGLEP DELAYED271 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1179.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 7:03:36 PM 0.593.8 SINGLEP DELAYED272 TID34 World saved in 891 ms 11/4/2024 7:03:43 PM 0.593.8 SINGLEP DELAYED273 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1182.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 7:03:43 PM 0.593.8 SINGLEP DELAYED274 TID26 World saved in 915 ms 11/4/2024 7:23:03 PM 0.593.8 SINGLEP DELAYED275 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1185.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 7:23:03 PM 0.593.8 SINGLEP DELAYED276 TID31 World saved in 1,041 ms 11/4/2024 7:30:04 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/4/2024 7:30:04 PM SINGLEP Opening Eyes (0.1086s) 11/4/2024 7:30:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2024 7:30:03 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/4/2024 7:30:04 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16289159 appID: 2604860 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Game Version: 0.593.9 (Main Game 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Examining Inner Self (0.2019s) 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Returning King (0.0040s) 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Found 525 xml files in 252 folders in 21ms 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Check For Extra Squires (0.3785s) 11/4/2024 7:30:04 PM 0.593.9 SINGLEP 525 Xml Files Parsed in 353ms 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Bring Ambassador To Dinner (0.0360s) 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Update mod and expansion statuses! 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Check Nearby Fiefdoms (0.0307s) 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Resolution changed to windowed 3840x2160 11/4/2024 7:30:04 PM 0.593.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/4/2024 7:30:05 PM 0.593.9 SINGLEP Disperse Diaspora (0.5482s) 11/4/2024 7:30:05 PM 0.593.9 SINGLEP Wonder About Those Spiders (0.0621s) 11/4/2024 7:30:05 PM 0.593.9 SINGLEP Reassure Self (0.0115s) 11/4/2024 7:30:05 PM 0.593.9 SINGLEP Thinking Abstract Thoughts (0.2784s) 11/4/2024 7:30:06 PM 0.593.9 SINGLEP Sound Search (0.9800s) 11/4/2024 7:30:06 PM 0.593.9 SINGLEP Polishing Stones (0.0476s) 11/4/2024 7:30:06 PM 0.593.9 SINGLEP Making Connections (0.1689s) 11/4/2024 7:30:06 PM 0.593.9 SINGLEP 2.9 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 11/4/2024 7:30:06 PM 0.593.9 SINGLEP Finished loading 6538 sprites from dictionaries! (3215 table rows waiting on them.) 11/4/2024 7:30:06 PM 0.593.9 SINGLEP Linked all icons to rows in 11ms. 11/4/2024 7:30:06 PM 0.593.9 SINGLEP DELAYED3 TID23 Finished loading all LevelType contents in 0.2s 11/4/2024 7:30:07 PM 0.593.9 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/4/2024 7:30:07 PM 0.593.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/4/2024 7:30:07 PM 0.593.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/4/2024 7:30:07 PM 0.593.9 SINGLEP DELAYED4 TID35 3.1 seconds total load time and post-editing time. 11/4/2024 7:30:07 PM 0.593.9 SINGLEP 589 materials found. 11/4/2024 7:30:07 PM 0.593.9 SINGLEP DELAYED5 TID37 1,463 pools initialized with 466,005 items in 286ms 11/4/2024 7:31:51 PM 0.593.9 SINGLEP DELAYED6 TID38 1556ms to read savegame 'Saving/Autosave Landing Turn 1335' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 7:31:52 PM 0.593.9 SINGLEP DELAYED7 TID38 736ms to process 'Saving/Autosave Landing Turn 1335' data fully. 11/4/2024 7:31:52 PM 0.593.9 SINGLEP DELAYED8 TID38 Loaded tiles: 807 (841 cells) 11/4/2024 7:31:53 PM 0.593.9 SINGLEP DELAYED9 TID14 Finished RunGameStartOnBGThread in 387ms. We have 25266 total items. 11/4/2024 7:31:54 PM 0.593.9 SINGLEP DELAYED10 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 408ms 11/4/2024 7:31:54 PM 0.593.9 SINGLEP DELAYED11 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 7:32:08 PM 0.593.9 SINGLEP DELAYED12 TID16 1577ms to read savegame 'Saving/Autosave Landing Turn 1323' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 7:32:08 PM 0.593.9 SINGLEP DELAYED13 TID16 444ms to process 'Saving/Autosave Landing Turn 1323' data fully. 11/4/2024 7:32:08 PM 0.593.9 SINGLEP DELAYED14 TID16 Loaded tiles: 807 (841 cells) 11/4/2024 7:32:09 PM 0.593.9 SINGLEP DELAYED15 TID21 Finished RunGameStartOnBGThread in 96ms. We have 25243 total items. 11/4/2024 7:32:10 PM 0.593.9 SINGLEP DELAYED16 TID38 Finished adding outdoor spots 441 cells, adding 178 spots in the process. This took 372ms 11/4/2024 7:32:10 PM 0.593.9 SINGLEP DELAYED17 TID38 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 7:32:14 PM 0.593.9 SINGLEP DELAYED18 TID16 1924ms to read savegame 'Saving/Autosave Landing Turn 1332' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 7:32:14 PM 0.593.9 SINGLEP DELAYED19 TID16 435ms to process 'Saving/Autosave Landing Turn 1332' data fully. 11/4/2024 7:32:14 PM 0.593.9 SINGLEP DELAYED20 TID16 Loaded tiles: 807 (841 cells) 11/4/2024 7:32:14 PM 0.593.9 SINGLEP DELAYED21 TID25 Finished RunGameStartOnBGThread in 94ms. We have 25266 total items. 11/4/2024 7:32:16 PM 0.593.9 SINGLEP DELAYED22 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 387ms 11/4/2024 7:32:16 PM 0.593.9 SINGLEP DELAYED23 TID37 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 7:32:34 PM 0.593.9 SINGLEP DELAYED24 TID20 World saved in 894 ms 11/4/2024 7:53:43 PM 0.593.9 SINGLEP DELAYED25 TID16 1160ms to read savegame 'Saving/Autosave Landing Turn 1365' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 7:53:44 PM 0.593.9 SINGLEP DELAYED26 TID16 444ms to process 'Saving/Autosave Landing Turn 1365' data fully. 11/4/2024 7:53:44 PM 0.593.9 SINGLEP DELAYED27 TID16 Loaded tiles: 807 (841 cells) 11/4/2024 7:53:45 PM 0.593.9 SINGLEP DELAYED28 TID22 Finished RunGameStartOnBGThread in 70ms. We have 25291 total items. 11/4/2024 7:53:46 PM 0.593.9 SINGLEP DELAYED29 TID38 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 416ms 11/4/2024 7:53:46 PM 0.593.9 SINGLEP DELAYED30 TID38 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 7:58:29 PM 0.593.9 SINGLEP DELAYED31 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1188.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/4/2024 7:58:29 PM 0.593.9 SINGLEP DELAYED32 TID32 World saved in 848 ms 11/4/2024 8:08:21 PM 0.593.9 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAMed 11/4/2024 8:09:54 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,335 seconds, current timeline is at 38,527, so all is well. 11/4/2024 8:09:54 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,335 seconds, current timeline is at 38,527, so all is well. 11/4/2024 8:09:54 PM 0.593.9 SINGLEP diff: -34 11/4/2024 8:09:54 PM 0.593.9 SINGLEP fileForLast: Saving/Exit Landing Turn 1369 11/4/2024 8:09:54 PM 0.593.9 SINGLEP worldSecondarySaveFile: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Exit Landing Turn 1369.save 11/4/2024 8:09:55 PM 0.593.9 SINGLEP World saved in 817 ms 11/4/2024 8:09:55 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/4/2024 8:09:55 PM 0.593.9 SINGLEP DELAYED33 TID11 Will generate map: 440 cells targeted. Existing tile count: 0 11/4/2024 8:09:58 PM 0.593.9 SINGLEP DELAYED34 TID35 Generated names for 226 pois with missing names. 11/4/2024 8:09:58 PM 0.593.9 SINGLEP DELAYED35 TID35 Finished FillAnyMissingSimBuildings, we had 33250 new buildings, and 33250 total items. SkippedBuildings: 0 AddedBuildings: 33250 CellCountChecked: 841 11/4/2024 8:09:58 PM 0.593.9 SINGLEP DELAYED36 TID11 InitializePopulation WAS needed, 33250 buildings to handle. 11/4/2024 8:09:58 PM 0.593.9 SINGLEP DELAYED37 TID35 Finished RunGameStartOnBGThread in 219ms. We have 33250 total items. 11/4/2024 8:09:59 PM 0.593.9 SINGLEP DELAYED38 TID14 World saved in 684 ms 11/4/2024 8:10:00 PM 0.593.9 SINGLEP DELAYED39 TID16 Finished adding outdoor spots 841 cells, adding 75482 spots in the process. This took 593ms 11/4/2024 8:10:00 PM 0.593.9 SINGLEP DELAYED40 TID16 Finished adding initial NPC Guards for 429 pois, adding 495 guard NPCs in the process. This took 264ms 11/4/2024 8:15:19 PM 0.593.9 SINGLEP DELAYED41 TID22 1244ms to read savegame 'Saving/Autosave Landing Turn 1335' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 8:15:20 PM 0.593.9 SINGLEP DELAYED42 TID22 453ms to process 'Saving/Autosave Landing Turn 1335' data fully. 11/4/2024 8:15:20 PM 0.593.9 SINGLEP DELAYED43 TID22 Loaded tiles: 807 (841 cells) 11/4/2024 8:15:20 PM 0.593.9 SINGLEP DELAYED44 TID24 Finished RunGameStartOnBGThread in 73ms. We have 25266 total items. 11/4/2024 8:15:21 PM 0.593.9 SINGLEP DELAYED45 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 11/4/2024 8:15:21 PM 0.593.9 SINGLEP DELAYED46 TID14 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 8:15:47 PM 0.593.9 SINGLEP DELAYED47 TID18 World saved in 934 ms 11/4/2024 8:17:11 PM 0.593.9 SINGLEP DELAYED48 TID37 World saved in 866 ms 11/4/2024 8:23:35 PM 0.593.9 SINGLEP DELAYED49 TID31 1172ms to read savegame 'Saving/Autosave Landing Turn 1341' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 8:23:36 PM 0.593.9 SINGLEP DELAYED50 TID31 468ms to process 'Saving/Autosave Landing Turn 1341' data fully. 11/4/2024 8:23:36 PM 0.593.9 SINGLEP DELAYED51 TID31 Loaded tiles: 807 (841 cells) 11/4/2024 8:23:36 PM 0.593.9 SINGLEP DELAYED52 TID11 Finished RunGameStartOnBGThread in 72ms. We have 25268 total items. 11/4/2024 8:23:38 PM 0.593.9 SINGLEP DELAYED53 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 11/4/2024 8:23:38 PM 0.593.9 SINGLEP DELAYED54 TID20 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 8:23:49 PM 0.593.9 SINGLEP DELAYED55 TID33 World saved in 850 ms 11/4/2024 8:31:48 PM 0.593.9 SINGLEP DELAYED56 TID20 1479ms to read savegame 'Saving/After Apocalypse' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 8:31:48 PM 0.593.9 SINGLEP DELAYED57 TID20 447ms to process 'Saving/After Apocalypse' data fully. 11/4/2024 8:31:48 PM 0.593.9 SINGLEP DELAYED58 TID20 Loaded tiles: 807 (841 cells) 11/4/2024 8:31:48 PM 0.593.9 SINGLEP DELAYED59 TID37 Finished RunGameStartOnBGThread in 88ms. We have 25266 total items. 11/4/2024 8:31:50 PM 0.593.9 SINGLEP DELAYED60 TID30 Finished adding outdoor spots 441 cells, adding 189 spots in the process. This took 369ms 11/4/2024 8:31:50 PM 0.593.9 SINGLEP DELAYED61 TID30 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 8:31:56 PM 0.593.9 SINGLEP DELAYED62 TID31 World saved in 969 ms 11/4/2024 8:32:01 PM 0.593.9 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/4/2024 8:32:59 PM 0.593.9 SINGLEP DELAYED63 TID32 World saved in 860 ms 11/4/2024 8:38:59 PM 0.593.9 SINGLEP DELAYED64 TID10 1439ms to read savegame 'Saving/Autosave Landing Turn 1329' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 8:38:59 PM 0.593.9 SINGLEP DELAYED65 TID10 553ms to process 'Saving/Autosave Landing Turn 1329' data fully. 11/4/2024 8:38:59 PM 0.593.9 SINGLEP DELAYED66 TID10 Loaded tiles: 807 (841 cells) 11/4/2024 8:39:00 PM 0.593.9 SINGLEP DELAYED67 TID27 Finished RunGameStartOnBGThread in 113ms. We have 25266 total items. 11/4/2024 8:39:01 PM 0.593.9 SINGLEP DELAYED68 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 435ms 11/4/2024 8:39:01 PM 0.593.9 SINGLEP DELAYED69 TID19 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 8:41:07 PM 0.593.9 SINGLEP DELAYED70 TID25 World saved in 899 ms 11/4/2024 8:47:01 PM 0.593.9 SINGLEP DELAYED71 TID5 World saved in 1,063 ms 11/4/2024 8:52:19 PM 0.593.9 SINGLEP DELAYED72 TID9 World saved in 864 ms 11/4/2024 8:53:45 PM 0.593.9 SINGLEP DELAYED73 TID38 1327ms to read savegame 'Saving/Autosave Landing Turn 1329' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 8:53:45 PM 0.593.9 SINGLEP DELAYED74 TID38 467ms to process 'Saving/Autosave Landing Turn 1329' data fully. 11/4/2024 8:53:45 PM 0.593.9 SINGLEP DELAYED75 TID38 Loaded tiles: 807 (841 cells) 11/4/2024 8:53:46 PM 0.593.9 SINGLEP DELAYED76 TID19 Finished RunGameStartOnBGThread in 69ms. We have 25266 total items. 11/4/2024 8:53:47 PM 0.593.9 SINGLEP DELAYED77 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 441ms 11/4/2024 8:53:47 PM 0.593.9 SINGLEP DELAYED78 TID32 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 8:55:09 PM 0.593.9 SINGLEP DELAYED79 TID38 1302ms to read savegame 'Saving/Autosave Landing Turn 1329' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 8:55:09 PM 0.593.9 SINGLEP DELAYED80 TID38 464ms to process 'Saving/Autosave Landing Turn 1329' data fully. 11/4/2024 8:55:09 PM 0.593.9 SINGLEP DELAYED81 TID38 Loaded tiles: 807 (841 cells) 11/4/2024 8:55:09 PM 0.593.9 SINGLEP DELAYED82 TID38 Finished RunGameStartOnBGThread in 88ms. We have 25266 total items. 11/4/2024 8:55:11 PM 0.593.9 SINGLEP DELAYED83 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 11/4/2024 8:55:11 PM 0.593.9 SINGLEP DELAYED84 TID15 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:01:53 PM 0.593.9 SINGLEP DELAYED85 TID31 1503ms to read savegame 'Saving/Autosave Landing Turn 1329' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 9:01:54 PM 0.593.9 SINGLEP DELAYED86 TID31 452ms to process 'Saving/Autosave Landing Turn 1329' data fully. 11/4/2024 9:01:54 PM 0.593.9 SINGLEP DELAYED87 TID31 Loaded tiles: 807 (841 cells) 11/4/2024 9:01:54 PM 0.593.9 SINGLEP DELAYED88 TID12 Finished RunGameStartOnBGThread in 72ms. We have 25266 total items. 11/4/2024 9:01:56 PM 0.593.9 SINGLEP DELAYED89 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 11/4/2024 9:01:56 PM 0.593.9 SINGLEP DELAYED90 TID5 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:01:59 PM 0.593.9 SINGLEP DELAYED91 TID17 World saved in 1,020 ms 11/4/2024 9:03:55 PM 0.593.9 SINGLEP DELAYED92 TID38 World saved in 881 ms 11/4/2024 9:38:36 PM 0.593.9 SINGLEP DELAYED93 TID20 1305ms to read savegame 'Saving/Autosave Landing Turn 1332' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 9:38:36 PM 0.593.9 SINGLEP DELAYED94 TID20 465ms to process 'Saving/Autosave Landing Turn 1332' data fully. 11/4/2024 9:38:36 PM 0.593.9 SINGLEP DELAYED95 TID20 Loaded tiles: 807 (841 cells) 11/4/2024 9:38:37 PM 0.593.9 SINGLEP DELAYED96 TID20 Finished RunGameStartOnBGThread in 93ms. We have 25266 total items. 11/4/2024 9:38:38 PM 0.593.9 SINGLEP DELAYED97 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 410ms 11/4/2024 9:38:38 PM 0.593.9 SINGLEP DELAYED98 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:38:45 PM 0.593.9 SINGLEP DELAYED99 TID20 1814ms to read savegame 'Saving/Autosave Landing Turn 1329' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 9:38:46 PM 0.593.9 SINGLEP DELAYED100 TID20 452ms to process 'Saving/Autosave Landing Turn 1329' data fully. 11/4/2024 9:38:46 PM 0.593.9 SINGLEP DELAYED101 TID20 Loaded tiles: 807 (841 cells) 11/4/2024 9:38:46 PM 0.593.9 SINGLEP DELAYED102 TID20 Finished RunGameStartOnBGThread in 75ms. We have 25266 total items. 11/4/2024 9:38:47 PM 0.593.9 SINGLEP DELAYED103 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 373ms 11/4/2024 9:38:47 PM 0.593.9 SINGLEP DELAYED104 TID6 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:39:20 PM 0.593.9 SINGLEP DELAYED105 TID36 World saved in 881 ms 11/4/2024 9:41:19 PM 0.593.9 SINGLEP DELAYED106 TID10 1270ms to read savegame 'Saving/After Apocalypse' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 9:41:20 PM 0.593.9 SINGLEP DELAYED107 TID10 461ms to process 'Saving/After Apocalypse' data fully. 11/4/2024 9:41:20 PM 0.593.9 SINGLEP DELAYED108 TID10 Loaded tiles: 807 (841 cells) 11/4/2024 9:41:20 PM 0.593.9 SINGLEP DELAYED109 TID27 Finished RunGameStartOnBGThread in 71ms. We have 25266 total items. 11/4/2024 9:41:21 PM 0.593.9 SINGLEP DELAYED110 TID27 Finished adding outdoor spots 441 cells, adding 180 spots in the process. This took 396ms 11/4/2024 9:41:21 PM 0.593.9 SINGLEP DELAYED111 TID27 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:41:31 PM 0.593.9 SINGLEP DELAYED112 TID11 1473ms to read savegame 'Saving/Sequence break php' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 9:41:31 PM 0.593.9 SINGLEP DELAYED113 TID11 454ms to process 'Saving/Sequence break php' data fully. 11/4/2024 9:41:31 PM 0.593.9 SINGLEP DELAYED114 TID11 Loaded tiles: 807 (841 cells) 11/4/2024 9:41:32 PM 0.593.9 SINGLEP DELAYED115 TID17 Finished RunGameStartOnBGThread in 88ms. We have 25266 total items. 11/4/2024 9:41:33 PM 0.593.9 SINGLEP DELAYED116 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 404ms 11/4/2024 9:41:33 PM 0.593.9 SINGLEP DELAYED117 TID30 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:42:09 PM 0.593.9 SINGLEP DELAYED118 TID28 World saved in 881 ms 11/4/2024 9:51:57 PM 0.593.9 SINGLEP DELAYED119 TID38 1365ms to read savegame 'Saving/Autosave Landing Turn 1341' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 9:51:57 PM 0.593.9 SINGLEP DELAYED120 TID38 468ms to process 'Saving/Autosave Landing Turn 1341' data fully. 11/4/2024 9:51:57 PM 0.593.9 SINGLEP DELAYED121 TID38 Loaded tiles: 807 (841 cells) 11/4/2024 9:51:58 PM 0.593.9 SINGLEP DELAYED122 TID12 Finished RunGameStartOnBGThread in 69ms. We have 25268 total items. 11/4/2024 9:51:59 PM 0.593.9 SINGLEP DELAYED123 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 385ms 11/4/2024 9:51:59 PM 0.593.9 SINGLEP DELAYED124 TID34 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:52:09 PM 0.593.9 SINGLEP DELAYED125 TID11 1583ms to read savegame 'Saving/Autosave Landing Turn 1368' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 9:52:10 PM 0.593.9 SINGLEP DELAYED126 TID11 436ms to process 'Saving/Autosave Landing Turn 1368' data fully. 11/4/2024 9:52:10 PM 0.593.9 SINGLEP DELAYED127 TID11 Loaded tiles: 807 (841 cells) 11/4/2024 9:52:10 PM 0.593.9 SINGLEP DELAYED128 TID30 Finished RunGameStartOnBGThread in 89ms. We have 25291 total items. 11/4/2024 9:52:11 PM 0.593.9 SINGLEP DELAYED129 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 405ms 11/4/2024 9:52:11 PM 0.593.9 SINGLEP DELAYED130 TID23 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:54:41 PM 0.593.9 SINGLEP DELAYED131 TID18 1275ms to read savegame 'Saving/Autosave Landing Turn 1365' to intermediate format. Prior game version: 0_5938_Crossovers 11/4/2024 9:54:41 PM 0.593.9 SINGLEP DELAYED132 TID18 452ms to process 'Saving/Autosave Landing Turn 1365' data fully. 11/4/2024 9:54:41 PM 0.593.9 SINGLEP DELAYED133 TID18 Loaded tiles: 807 (841 cells) 11/4/2024 9:54:42 PM 0.593.9 SINGLEP DELAYED134 TID21 Finished RunGameStartOnBGThread in 91ms. We have 25291 total items. 11/4/2024 9:54:43 PM 0.593.9 SINGLEP DELAYED135 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 11/4/2024 9:54:43 PM 0.593.9 SINGLEP DELAYED136 TID12 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 9:54:47 PM 0.593.9 SINGLEP DELAYED137 TID22 1547ms to read savegame 'Saving/Autosave Landing Turn 1368' to intermediate format. Prior game version: 0_5939_Hotfix 11/4/2024 9:54:47 PM 0.593.9 SINGLEP DELAYED138 TID22 683ms to process 'Saving/Autosave Landing Turn 1368' data fully. 11/4/2024 9:54:47 PM 0.593.9 SINGLEP DELAYED139 TID22 Loaded tiles: 807 (841 cells) 11/4/2024 9:54:48 PM 0.593.9 SINGLEP DELAYED140 TID34 Finished RunGameStartOnBGThread in 245ms. We have 25291 total items. 11/4/2024 9:54:49 PM 0.593.9 SINGLEP DELAYED141 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 409ms 11/4/2024 9:54:49 PM 0.593.9 SINGLEP DELAYED142 TID35 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/4/2024 10:37:29 PM 0.593.9 SINGLEP DELAYED143 TID11 1650ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/4/2024 10:37:29 PM 0.593.9 SINGLEP DELAYED144 TID11 465ms to process 'Saving/100 done with QOL but new' data fully. 11/4/2024 10:37:29 PM 0.593.9 SINGLEP DELAYED145 TID11 Loaded tiles: 807 (841 cells) 11/4/2024 10:37:30 PM 0.593.9 SINGLEP DELAYED146 TID15 Finished RunGameStartOnBGThread in 72ms. We have 27168 total items. 11/4/2024 10:37:31 PM 0.593.9 SINGLEP DELAYED147 TID24 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 365ms 11/4/2024 10:37:31 PM 0.593.9 SINGLEP DELAYED148 TID24 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 3:05:55 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/5/2024 3:05:55 PM SINGLEP Opening Eyes (0.1188s) 11/5/2024 3:06:03 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/5/2024 3:06:03 PM SINGLEP Opening Eyes (0.1059s) 11/5/2024 3:06:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2024 3:06:03 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/5/2024 3:06:03 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16289159 appID: 2604860 11/5/2024 3:06:03 PM 0.593.9 SINGLEP Game Version: 0.593.9 (Main Game 11/5/2024 3:06:03 PM 0.593.9 SINGLEP Examining Inner Self (0.2152s) 11/5/2024 3:06:03 PM 0.593.9 SINGLEP Returning King (0.0045s) 11/5/2024 3:06:04 PM 0.593.9 SINGLEP Found 525 xml files in 252 folders in 121ms 11/5/2024 3:06:04 PM 0.593.9 SINGLEP Check For Extra Squires (0.5518s) 11/5/2024 3:06:04 PM 0.593.9 SINGLEP 525 Xml Files Parsed in 427ms 11/5/2024 3:06:04 PM 0.593.9 SINGLEP Gather Ancient Lifeforms (0.0000s) 11/5/2024 3:06:04 PM 0.593.9 SINGLEP Bring Ambassador To Dinner (0.0387s) 11/5/2024 3:06:04 PM 0.593.9 SINGLEP Update mod and expansion statuses! 11/5/2024 3:06:04 PM 0.593.9 SINGLEP Check Nearby Fiefdoms (0.0287s) 11/5/2024 3:06:04 PM 0.593.9 SINGLEP Resolution changed to windowed 3840x2160 11/5/2024 3:06:04 PM 0.593.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/5/2024 3:06:05 PM 0.593.9 SINGLEP Disperse Diaspora (0.5925s) 11/5/2024 3:06:05 PM 0.593.9 SINGLEP Wonder About Those Spiders (0.0665s) 11/5/2024 3:06:05 PM 0.593.9 SINGLEP Reassure Self (0.0125s) 11/5/2024 3:06:05 PM 0.593.9 SINGLEP Thinking Abstract Thoughts (0.5333s) 11/5/2024 3:06:07 PM 0.593.9 SINGLEP Sound Search (1.5622s) 11/5/2024 3:06:07 PM 0.593.9 SINGLEP Polishing Stones (0.0503s) 11/5/2024 3:06:07 PM 0.593.9 SINGLEP Making Connections (0.1576s) 11/5/2024 3:06:07 PM 0.593.9 SINGLEP 3.9 seconds total load time. Check For Extra Squires (0.6s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (1.6s) 11/5/2024 3:06:07 PM 0.593.9 SINGLEP Finished loading 6538 sprites from dictionaries! (3215 table rows waiting on them.) 11/5/2024 3:06:07 PM 0.593.9 SINGLEP Linked all icons to rows in 11ms. 11/5/2024 3:06:07 PM 0.593.9 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/5/2024 3:06:07 PM 0.593.9 SINGLEP DELAYED3 TID21 Finished loading all LevelType contents in 0.2s 11/5/2024 3:06:08 PM 0.593.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/5/2024 3:06:08 PM 0.593.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/5/2024 3:06:08 PM 0.593.9 SINGLEP DELAYED4 TID23 5.1 seconds total load time and post-editing time. 11/5/2024 3:06:08 PM 0.593.9 SINGLEP 589 materials found. 11/5/2024 3:06:08 PM 0.593.9 SINGLEP DELAYED5 TID33 1,463 pools initialized with 466,005 items in 282ms 11/5/2024 3:20:02 PM 0.593.9 SINGLEP DELAYED6 TID26 1287ms to read savegame 'Saving/Autosave Landing Turn 1356' to intermediate format. Prior game version: 0_5938_Crossovers 11/5/2024 3:20:02 PM 0.593.9 SINGLEP DELAYED7 TID26 827ms to process 'Saving/Autosave Landing Turn 1356' data fully. 11/5/2024 3:20:02 PM 0.593.9 SINGLEP DELAYED8 TID26 Loaded tiles: 807 (841 cells) 11/5/2024 3:20:03 PM 0.593.9 SINGLEP DELAYED9 TID22 Finished RunGameStartOnBGThread in 366ms. We have 25268 total items. 11/5/2024 3:20:04 PM 0.593.9 SINGLEP DELAYED10 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 406ms 11/5/2024 3:20:04 PM 0.593.9 SINGLEP DELAYED11 TID30 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 1ms 11/5/2024 3:21:05 PM 0.593.9 SINGLEP DELAYED12 TID31 World saved in 864 ms 11/5/2024 3:21:30 PM 0.593.9 SINGLEP DELAYED13 TID38 World saved in 834 ms 11/5/2024 3:27:53 PM 0.593.9 SINGLEP DELAYED14 TID27 World saved in 835 ms 11/5/2024 3:29:10 PM 0.593.9 SINGLEP DELAYED15 TID36 World saved in 848 ms 11/5/2024 3:29:42 PM 0.593.9 SINGLEP DELAYED16 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1191.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/5/2024 3:29:42 PM 0.593.9 SINGLEP DELAYED17 TID11 World saved in 851 ms 11/5/2024 3:54:28 PM 0.593.9 SINGLEP DELAYED18 TID27 1134ms to read savegame 'Saving/Autosave Landing Turn 1371' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 3:54:28 PM 0.593.9 SINGLEP DELAYED19 TID27 431ms to process 'Saving/Autosave Landing Turn 1371' data fully. 11/5/2024 3:54:28 PM 0.593.9 SINGLEP DELAYED20 TID27 Loaded tiles: 807 (841 cells) 11/5/2024 3:54:29 PM 0.593.9 SINGLEP DELAYED21 TID27 Finished RunGameStartOnBGThread in 69ms. We have 25286 total items. 11/5/2024 3:54:30 PM 0.593.9 SINGLEP DELAYED22 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 11/5/2024 3:54:30 PM 0.593.9 SINGLEP DELAYED23 TID36 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 3:54:38 PM 0.593.9 SINGLEP DELAYED24 TID31 1328ms to read savegame 'Saving/Autosave Landing Turn 1368' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 3:54:39 PM 0.593.9 SINGLEP DELAYED25 TID31 430ms to process 'Saving/Autosave Landing Turn 1368' data fully. 11/5/2024 3:54:39 PM 0.593.9 SINGLEP DELAYED26 TID31 Loaded tiles: 807 (841 cells) 11/5/2024 3:54:40 PM 0.593.9 SINGLEP DELAYED27 TID19 Finished RunGameStartOnBGThread in 72ms. We have 25286 total items. 11/5/2024 3:54:41 PM 0.593.9 SINGLEP DELAYED28 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 415ms 11/5/2024 3:54:41 PM 0.593.9 SINGLEP DELAYED29 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 3:54:56 PM 0.593.9 SINGLEP DELAYED30 TID34 1150ms to read savegame 'Saving/Autosave Landing Turn 1368' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 3:54:56 PM 0.593.9 SINGLEP DELAYED31 TID34 436ms to process 'Saving/Autosave Landing Turn 1368' data fully. 11/5/2024 3:54:56 PM 0.593.9 SINGLEP DELAYED32 TID34 Loaded tiles: 807 (841 cells) 11/5/2024 3:54:57 PM 0.593.9 SINGLEP DELAYED33 TID34 Finished RunGameStartOnBGThread in 73ms. We have 25286 total items. 11/5/2024 3:54:58 PM 0.593.9 SINGLEP DELAYED34 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 11/5/2024 3:54:58 PM 0.593.9 SINGLEP DELAYED35 TID30 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 3:55:08 PM 0.593.9 SINGLEP DELAYED36 TID33 World saved in 865 ms 11/5/2024 5:00:02 PM 0.593.9 SINGLEP DELAYED37 TID22 994ms to read savegame 'Saving/First Turn In Rinavka' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:00:02 PM 0.593.9 SINGLEP DELAYED38 TID22 421ms to process 'Saving/First Turn In Rinavka' data fully. 11/5/2024 5:00:02 PM 0.593.9 SINGLEP DELAYED39 TID22 Loaded tiles: 807 (841 cells) 11/5/2024 5:00:02 PM 0.593.9 SINGLEP DELAYED40 TID34 Generated names for 193 pois with missing names. 11/5/2024 5:00:02 PM 0.593.9 SINGLEP DELAYED41 TID34 Finished RunGameStartOnBGThread in 116ms. We have 33250 total items. 11/5/2024 5:00:04 PM 0.593.9 SINGLEP DELAYED42 TID18 Finished adding outdoor spots 841 cells, adding 75545 spots in the process. This took 693ms 11/5/2024 5:00:04 PM 0.593.9 SINGLEP DELAYED43 TID18 Finished adding initial NPC Guards for 429 pois, adding 525 guard NPCs in the process. This took 324ms 11/5/2024 5:00:07 PM 0.593.9 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAMed 11/5/2024 5:00:16 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20.timeline' did not exist, so all ok! 11/5/2024 5:00:16 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20.timeline' did not exist, so all ok! 11/5/2024 5:00:16 PM 0.593.9 SINGLEP diff: 0 11/5/2024 5:00:17 PM 0.593.9 SINGLEP World saved in 829 ms 11/5/2024 5:00:17 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 5:00:19 PM 0.593.9 SINGLEP DELAYED44 TID31 1474ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:00:19 PM 0.593.9 SINGLEP DELAYED45 TID31 431ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/5/2024 5:00:19 PM 0.593.9 SINGLEP DELAYED46 TID31 Loaded tiles: 807 (841 cells) 11/5/2024 5:00:20 PM 0.593.9 SINGLEP DELAYED47 TID28 Finished RunGameStartOnBGThread in 90ms. We have 25291 total items. 11/5/2024 5:00:21 PM 0.593.9 SINGLEP DELAYED48 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 364ms 11/5/2024 5:00:21 PM 0.593.9 SINGLEP DELAYED49 TID31 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 5:01:13 PM 0.593.9 SINGLEP DELAYED50 TID22 996ms to read savegame 'Saving/First Turn In Rinavka' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:01:13 PM 0.593.9 SINGLEP DELAYED51 TID22 425ms to process 'Saving/First Turn In Rinavka' data fully. 11/5/2024 5:01:13 PM 0.593.9 SINGLEP DELAYED52 TID22 Loaded tiles: 807 (841 cells) 11/5/2024 5:01:14 PM 0.593.9 SINGLEP DELAYED53 TID26 Generated names for 193 pois with missing names. 11/5/2024 5:01:14 PM 0.593.9 SINGLEP DELAYED54 TID26 Finished RunGameStartOnBGThread in 60ms. We have 33250 total items. 11/5/2024 5:01:16 PM 0.593.9 SINGLEP DELAYED55 TID13 Finished adding outdoor spots 841 cells, adding 75489 spots in the process. This took 616ms 11/5/2024 5:01:16 PM 0.593.9 SINGLEP DELAYED56 TID13 Finished adding initial NPC Guards for 429 pois, adding 521 guard NPCs in the process. This took 215ms 11/5/2024 5:01:26 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 1 seconds, current timeline is at 18, so all is well. 11/5/2024 5:01:26 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 1 seconds, current timeline is at 18, so all is well. 11/5/2024 5:01:26 PM 0.593.9 SINGLEP diff: 0 11/5/2024 5:01:27 PM 0.593.9 SINGLEP World saved in 802 ms 11/5/2024 5:01:27 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 5:01:28 PM 0.593.9 SINGLEP DELAYED57 TID15 1450ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:01:29 PM 0.593.9 SINGLEP DELAYED58 TID15 424ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/5/2024 5:01:29 PM 0.593.9 SINGLEP DELAYED59 TID15 Loaded tiles: 807 (841 cells) 11/5/2024 5:01:29 PM 0.593.9 SINGLEP DELAYED60 TID24 Finished RunGameStartOnBGThread in 76ms. We have 25291 total items. 11/5/2024 5:01:30 PM 0.593.9 SINGLEP DELAYED61 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 11/5/2024 5:01:30 PM 0.593.9 SINGLEP DELAYED62 TID11 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 5:01:34 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,369 seconds, current timeline is at 38,533, so all is well. 11/5/2024 5:01:34 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,369 seconds, current timeline is at 38,533, so all is well. 11/5/2024 5:01:34 PM 0.593.9 SINGLEP diff: 0 11/5/2024 5:01:35 PM 0.593.9 SINGLEP World saved in 816 ms 11/5/2024 5:01:35 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 5:01:36 PM 0.593.9 SINGLEP DELAYED63 TID13 1229ms to read savegame 'Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:01:36 PM 0.593.9 SINGLEP DELAYED64 TID13 497ms to process 'Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20' data fully. 11/5/2024 5:01:36 PM 0.593.9 SINGLEP DELAYED65 TID13 Loaded tiles: 807 (841 cells) 11/5/2024 5:01:37 PM 0.593.9 SINGLEP DELAYED66 TID20 Finished RunGameStartOnBGThread in 78ms. We have 33250 total items. 11/5/2024 5:01:38 PM 0.593.9 SINGLEP DELAYED67 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 427ms 11/5/2024 5:01:38 PM 0.593.9 SINGLEP DELAYED68 TID11 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 5:05:38 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 1 seconds, current timeline is at 260, so all is well. 11/5/2024 5:05:38 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 1 seconds, current timeline is at 260, so all is well. 11/5/2024 5:05:38 PM 0.593.9 SINGLEP diff: 0 11/5/2024 5:05:39 PM 0.593.9 SINGLEP World saved in 820 ms 11/5/2024 5:05:39 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 5:05:40 PM 0.593.9 SINGLEP DELAYED69 TID21 1228ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:05:40 PM 0.593.9 SINGLEP DELAYED70 TID21 442ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/5/2024 5:05:40 PM 0.593.9 SINGLEP DELAYED71 TID21 Loaded tiles: 807 (841 cells) 11/5/2024 5:05:41 PM 0.593.9 SINGLEP DELAYED72 TID20 Finished RunGameStartOnBGThread in 75ms. We have 25291 total items. 11/5/2024 5:05:42 PM 0.593.9 SINGLEP DELAYED73 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 11/5/2024 5:05:42 PM 0.593.9 SINGLEP DELAYED74 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 5:05:50 PM 0.593.9 SINGLEP DELAYED75 TID22 1233ms to read savegame 'Saving/First Turn In Rinavka' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:05:50 PM 0.593.9 SINGLEP DELAYED76 TID22 406ms to process 'Saving/First Turn In Rinavka' data fully. 11/5/2024 5:05:50 PM 0.593.9 SINGLEP DELAYED77 TID22 Loaded tiles: 807 (841 cells) 11/5/2024 5:05:51 PM 0.593.9 SINGLEP DELAYED78 TID31 Generated names for 193 pois with missing names. 11/5/2024 5:05:51 PM 0.593.9 SINGLEP DELAYED79 TID31 Finished RunGameStartOnBGThread in 67ms. We have 33250 total items. 11/5/2024 5:05:53 PM 0.593.9 SINGLEP DELAYED80 TID36 Finished adding outdoor spots 841 cells, adding 75425 spots in the process. This took 433ms 11/5/2024 5:05:53 PM 0.593.9 SINGLEP DELAYED81 TID36 Finished adding initial NPC Guards for 429 pois, adding 506 guard NPCs in the process. This took 169ms 11/5/2024 5:06:02 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 1 seconds, current timeline is at 17, so all is well. 11/5/2024 5:06:02 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 1 seconds, current timeline is at 17, so all is well. 11/5/2024 5:06:02 PM 0.593.9 SINGLEP diff: 0 11/5/2024 5:06:03 PM 0.593.9 SINGLEP World saved in 818 ms 11/5/2024 5:06:03 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 5:06:04 PM 0.593.9 SINGLEP DELAYED82 TID26 1379ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:06:05 PM 0.593.9 SINGLEP DELAYED83 TID26 479ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/5/2024 5:06:05 PM 0.593.9 SINGLEP DELAYED84 TID26 Loaded tiles: 807 (841 cells) 11/5/2024 5:06:05 PM 0.593.9 SINGLEP DELAYED85 TID35 Finished RunGameStartOnBGThread in 80ms. We have 25291 total items. 11/5/2024 5:06:06 PM 0.593.9 SINGLEP DELAYED86 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 11/5/2024 5:06:06 PM 0.593.9 SINGLEP DELAYED87 TID25 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 5:06:10 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,369 seconds, current timeline is at 38,533, so all is well. 11/5/2024 5:06:10 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,369 seconds, current timeline is at 38,533, so all is well. 11/5/2024 5:06:10 PM 0.593.9 SINGLEP diff: 0 11/5/2024 5:06:11 PM 0.593.9 SINGLEP World saved in 826 ms 11/5/2024 5:06:11 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 5:06:12 PM 0.593.9 SINGLEP DELAYED88 TID26 1415ms to read savegame 'Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:06:13 PM 0.593.9 SINGLEP DELAYED89 TID26 476ms to process 'Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20' data fully. 11/5/2024 5:06:13 PM 0.593.9 SINGLEP DELAYED90 TID26 Loaded tiles: 807 (841 cells) 11/5/2024 5:06:13 PM 0.593.9 SINGLEP DELAYED91 TID30 Finished RunGameStartOnBGThread in 80ms. We have 33250 total items. 11/5/2024 5:06:14 PM 0.593.9 SINGLEP DELAYED92 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 382ms 11/5/2024 5:06:14 PM 0.593.9 SINGLEP DELAYED93 TID31 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 5:23:31 PM 0.593.9 SINGLEP DELAYED94 TID21 924ms to read savegame 'Saving/First Turn In Rinavka' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:23:31 PM 0.593.9 SINGLEP DELAYED95 TID21 419ms to process 'Saving/First Turn In Rinavka' data fully. 11/5/2024 5:23:31 PM 0.593.9 SINGLEP DELAYED96 TID21 Loaded tiles: 807 (841 cells) 11/5/2024 5:23:32 PM 0.593.9 SINGLEP DELAYED97 TID10 Generated names for 193 pois with missing names. 11/5/2024 5:23:32 PM 0.593.9 SINGLEP DELAYED98 TID10 Finished RunGameStartOnBGThread in 82ms. We have 33250 total items. 11/5/2024 5:23:33 PM 0.593.9 SINGLEP DELAYED99 TID28 Finished adding outdoor spots 841 cells, adding 75505 spots in the process. This took 563ms 11/5/2024 5:23:33 PM 0.593.9 SINGLEP DELAYED100 TID28 Finished adding initial NPC Guards for 429 pois, adding 523 guard NPCs in the process. This took 386ms 11/5/2024 5:31:15 PM 0.593.9 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/5/2024 5:32:33 PM 0.593.9 SINGLEP DELAYED101 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1194.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/5/2024 5:32:33 PM 0.593.9 SINGLEP DELAYED102 TID32 World saved in 890 ms 11/5/2024 5:34:55 PM 0.593.9 SINGLEP DELAYED103 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1197.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/5/2024 5:34:55 PM 0.593.9 SINGLEP DELAYED104 TID5 World saved in 858 ms 11/5/2024 5:52:09 PM 0.593.9 SINGLEP DELAYED105 TID29 World saved in 873 ms 11/5/2024 5:52:41 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 1 seconds, current timeline is at 1,755, so all is well. 11/5/2024 5:52:41 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 1 seconds, current timeline is at 1,755, so all is well. 11/5/2024 5:52:41 PM 0.593.9 SINGLEP diff: -6 11/5/2024 5:52:41 PM 0.593.9 SINGLEP fileForLast: Saving/Exit Rinavka Turn 7 11/5/2024 5:52:41 PM 0.593.9 SINGLEP worldSecondarySaveFile: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Exit Rinavka Turn 7.save 11/5/2024 5:52:42 PM 0.593.9 SINGLEP World saved in 864 ms 11/5/2024 5:52:42 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 5:52:43 PM 0.593.9 SINGLEP DELAYED106 TID21 1063ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:52:43 PM 0.593.9 SINGLEP DELAYED107 TID21 558ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/5/2024 5:52:43 PM 0.593.9 SINGLEP DELAYED108 TID21 Loaded tiles: 807 (841 cells) 11/5/2024 5:52:44 PM 0.593.9 SINGLEP DELAYED109 TID19 Finished RunGameStartOnBGThread in 71ms. We have 25291 total items. 11/5/2024 5:52:45 PM 0.593.9 SINGLEP DELAYED110 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 11/5/2024 5:52:45 PM 0.593.9 SINGLEP DELAYED111 TID17 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 5:53:05 PM 0.593.9 SINGLEP DELAYED112 TID15 1334ms to read savegame 'Saving/First Turn In Rinavka' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 5:53:05 PM 0.593.9 SINGLEP DELAYED113 TID15 418ms to process 'Saving/First Turn In Rinavka' data fully. 11/5/2024 5:53:05 PM 0.593.9 SINGLEP DELAYED114 TID15 Loaded tiles: 807 (841 cells) 11/5/2024 5:53:06 PM 0.593.9 SINGLEP DELAYED115 TID27 Generated names for 193 pois with missing names. 11/5/2024 5:53:06 PM 0.593.9 SINGLEP DELAYED116 TID27 Finished RunGameStartOnBGThread in 59ms. We have 33250 total items. 11/5/2024 5:53:08 PM 0.593.9 SINGLEP DELAYED117 TID31 Finished adding outdoor spots 841 cells, adding 75540 spots in the process. This took 557ms 11/5/2024 5:53:08 PM 0.593.9 SINGLEP DELAYED118 TID31 Finished adding initial NPC Guards for 429 pois, adding 524 guard NPCs in the process. This took 240ms 11/5/2024 5:53:11 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 11, this is a historical save! Do not allow overwriting. 11/5/2024 7:02:08 PM 0.593.9 SINGLEP DELAYED119 TID13 1069ms to read savegame 'Saving/Autosave Landing Turn 1359' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:02:08 PM 0.593.9 SINGLEP DELAYED120 TID13 555ms to process 'Saving/Autosave Landing Turn 1359' data fully. 11/5/2024 7:02:08 PM 0.593.9 SINGLEP DELAYED121 TID13 Loaded tiles: 807 (841 cells) 11/5/2024 7:02:08 PM 0.593.9 SINGLEP DELAYED122 TID15 Finished RunGameStartOnBGThread in 152ms. We have 25268 total items. 11/5/2024 7:02:10 PM 0.593.9 SINGLEP DELAYED123 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 11/5/2024 7:02:10 PM 0.593.9 SINGLEP DELAYED124 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:02:26 PM 0.593.9 SINGLEP DELAYED125 TID18 1559ms to read savegame 'Saving/Autosave Landing Turn 1326' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:02:27 PM 0.593.9 SINGLEP DELAYED126 TID18 435ms to process 'Saving/Autosave Landing Turn 1326' data fully. 11/5/2024 7:02:27 PM 0.593.9 SINGLEP DELAYED127 TID18 Loaded tiles: 807 (841 cells) 11/5/2024 7:02:28 PM 0.593.9 SINGLEP DELAYED128 TID25 Finished RunGameStartOnBGThread in 67ms. We have 25266 total items. 11/5/2024 7:02:29 PM 0.593.9 SINGLEP DELAYED129 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 398ms 11/5/2024 7:02:29 PM 0.593.9 SINGLEP DELAYED130 TID5 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:11:29 PM 0.593.9 SINGLEP DELAYED131 TID15 1295ms to read savegame 'Saving/Rinavka Setup' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:11:29 PM 0.593.9 SINGLEP DELAYED132 TID15 497ms to process 'Saving/Rinavka Setup' data fully. 11/5/2024 7:11:29 PM 0.593.9 SINGLEP DELAYED133 TID15 Loaded tiles: 807 (841 cells) 11/5/2024 7:11:30 PM 0.593.9 SINGLEP DELAYED134 TID27 Finished RunGameStartOnBGThread in 89ms. We have 33263 total items. 11/5/2024 7:11:31 PM 0.593.9 SINGLEP DELAYED135 TID29 Finished adding outdoor spots 441 cells, adding 40 spots in the process. This took 392ms 11/5/2024 7:11:31 PM 0.593.9 SINGLEP DELAYED136 TID29 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:11:45 PM 0.593.9 SINGLEP DELAYED137 TID7 1274ms to read savegame 'Saving/First Turn In Rinavka' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:11:46 PM 0.593.9 SINGLEP DELAYED138 TID7 412ms to process 'Saving/First Turn In Rinavka' data fully. 11/5/2024 7:11:46 PM 0.593.9 SINGLEP DELAYED139 TID7 Loaded tiles: 807 (841 cells) 11/5/2024 7:11:46 PM 0.593.9 SINGLEP DELAYED140 TID30 Generated names for 193 pois with missing names. 11/5/2024 7:11:46 PM 0.593.9 SINGLEP DELAYED141 TID30 Finished RunGameStartOnBGThread in 80ms. We have 33250 total items. 11/5/2024 7:11:47 PM 0.593.9 SINGLEP DELAYED142 TID10 Finished adding outdoor spots 841 cells, adding 75576 spots in the process. This took 582ms 11/5/2024 7:11:48 PM 0.593.9 SINGLEP DELAYED143 TID10 Finished adding initial NPC Guards for 429 pois, adding 518 guard NPCs in the process. This took 275ms 11/5/2024 7:11:53 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 12, this is a historical save! Do not allow overwriting. 11/5/2024 7:12:00 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 20, this is a historical save! Do not allow overwriting. 11/5/2024 7:13:39 PM 0.593.9 SINGLEP DELAYED144 TID5 World saved in 868 ms 11/5/2024 7:13:49 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 128, this is a historical save! Do not allow overwriting. 11/5/2024 7:13:50 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 129, this is a historical save! Do not allow overwriting. 11/5/2024 7:13:51 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 130, this is a historical save! Do not allow overwriting. 11/5/2024 7:13:52 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 131, this is a historical save! Do not allow overwriting. 11/5/2024 7:14:01 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 140, this is a historical save! Do not allow overwriting. 11/5/2024 7:14:21 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 160, this is a historical save! Do not allow overwriting. 11/5/2024 7:15:15 PM 0.593.9 SINGLEP DELAYED145 TID13 1108ms to read savegame 'Saving/Rinavka Setup' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:15:15 PM 0.593.9 SINGLEP DELAYED146 TID13 490ms to process 'Saving/Rinavka Setup' data fully. 11/5/2024 7:15:15 PM 0.593.9 SINGLEP DELAYED147 TID13 Loaded tiles: 807 (841 cells) 11/5/2024 7:15:16 PM 0.593.9 SINGLEP DELAYED148 TID29 Finished RunGameStartOnBGThread in 77ms. We have 33263 total items. 11/5/2024 7:15:17 PM 0.593.9 SINGLEP DELAYED149 TID36 Finished adding outdoor spots 441 cells, adding 39 spots in the process. This took 415ms 11/5/2024 7:15:17 PM 0.593.9 SINGLEP DELAYED150 TID36 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:15:21 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 seconds, current timeline is at 1,728, so all is well. 11/5/2024 7:15:21 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 seconds, current timeline is at 1,728, so all is well. 11/5/2024 7:15:21 PM 0.593.9 SINGLEP diff: 0 11/5/2024 7:15:22 PM 0.593.9 SINGLEP World saved in 829 ms 11/5/2024 7:15:22 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 7:15:23 PM 0.593.9 SINGLEP DELAYED151 TID37 1201ms to read savegame 'Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:15:24 PM 0.593.9 SINGLEP DELAYED152 TID37 627ms to process 'Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20' data fully. 11/5/2024 7:15:24 PM 0.593.9 SINGLEP DELAYED153 TID37 Loaded tiles: 807 (841 cells) 11/5/2024 7:15:24 PM 0.593.9 SINGLEP DELAYED154 TID17 Finished RunGameStartOnBGThread in 91ms. We have 33263 total items. 11/5/2024 7:15:25 PM 0.593.9 SINGLEP DELAYED155 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 405ms 11/5/2024 7:15:25 PM 0.593.9 SINGLEP DELAYED156 TID26 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:15:46 PM 0.593.9 SINGLEP DELAYED157 TID15 1658ms to read savegame 'Saving/delete' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:15:46 PM 0.593.9 SINGLEP DELAYED158 TID15 479ms to process 'Saving/delete' data fully. 11/5/2024 7:15:46 PM 0.593.9 SINGLEP DELAYED159 TID15 Loaded tiles: 807 (841 cells) 11/5/2024 7:15:47 PM 0.593.9 SINGLEP DELAYED160 TID32 Finished RunGameStartOnBGThread in 59ms. We have 33250 total items. 11/5/2024 7:15:48 PM 0.593.9 SINGLEP DELAYED161 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 406ms 11/5/2024 7:15:48 PM 0.593.9 SINGLEP DELAYED162 TID30 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:15:50 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 121, this is a historical save! Do not allow overwriting. 11/5/2024 7:15:55 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 126, this is a historical save! Do not allow overwriting. 11/5/2024 7:16:37 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 169, this is a historical save! Do not allow overwriting. 11/5/2024 7:49:14 PM 0.593.9 SINGLEP DELAYED163 TID21 1215ms to read savegame 'Saving/Autosave Landing Turn 1368' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:49:15 PM 0.593.9 SINGLEP DELAYED164 TID21 447ms to process 'Saving/Autosave Landing Turn 1368' data fully. 11/5/2024 7:49:15 PM 0.593.9 SINGLEP DELAYED165 TID21 Loaded tiles: 807 (841 cells) 11/5/2024 7:49:16 PM 0.593.9 SINGLEP DELAYED166 TID38 Finished RunGameStartOnBGThread in 70ms. We have 25286 total items. 11/5/2024 7:49:17 PM 0.593.9 SINGLEP DELAYED167 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 373ms 11/5/2024 7:49:17 PM 0.593.9 SINGLEP DELAYED168 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:49:23 PM 0.593.9 SINGLEP DELAYED169 TID26 1829ms to read savegame 'Saving/Autosave Landing Turn 1359' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:49:23 PM 0.593.9 SINGLEP DELAYED170 TID26 438ms to process 'Saving/Autosave Landing Turn 1359' data fully. 11/5/2024 7:49:23 PM 0.593.9 SINGLEP DELAYED171 TID26 Loaded tiles: 807 (841 cells) 11/5/2024 7:49:24 PM 0.593.9 SINGLEP DELAYED172 TID23 Finished RunGameStartOnBGThread in 72ms. We have 25268 total items. 11/5/2024 7:49:25 PM 0.593.9 SINGLEP DELAYED173 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 11/5/2024 7:49:25 PM 0.593.9 SINGLEP DELAYED174 TID21 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:49:29 PM 0.593.9 SINGLEP DELAYED175 TID21 1312ms to read savegame 'Saving/Autosave Landing Turn 1335' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 7:49:30 PM 0.593.9 SINGLEP DELAYED176 TID21 449ms to process 'Saving/Autosave Landing Turn 1335' data fully. 11/5/2024 7:49:30 PM 0.593.9 SINGLEP DELAYED177 TID21 Loaded tiles: 807 (841 cells) 11/5/2024 7:49:30 PM 0.593.9 SINGLEP DELAYED178 TID31 Finished RunGameStartOnBGThread in 77ms. We have 25266 total items. 11/5/2024 7:49:32 PM 0.593.9 SINGLEP DELAYED179 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 11/5/2024 7:49:32 PM 0.593.9 SINGLEP DELAYED180 TID35 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 7:50:42 PM 0.593.9 SINGLEP DELAYED181 TID12 World saved in 867 ms 11/5/2024 7:52:44 PM 0.593.9 SINGLEP DELAYED182 TID25 World saved in 894 ms 11/5/2024 7:53:22 PM 0.593.9 SINGLEP DELAYED183 TID6 World saved in 897 ms 11/5/2024 7:53:32 PM 0.593.9 SINGLEP DELAYED184 TID7 World saved in 902 ms 11/5/2024 7:54:25 PM 0.593.9 SINGLEP DELAYED185 TID14 World saved in 885 ms 11/5/2024 7:54:33 PM 0.593.9 SINGLEP DELAYED186 TID16 World saved in 888 ms 11/5/2024 7:55:33 PM 0.593.9 SINGLEP DELAYED187 TID31 World saved in 1,022 ms 11/5/2024 7:57:17 PM 0.593.9 SINGLEP DELAYED188 TID38 World saved in 864 ms 11/5/2024 7:57:25 PM 0.593.9 SINGLEP DELAYED189 TID9 World saved in 893 ms 11/5/2024 8:00:02 PM 0.593.9 SINGLEP DELAYED190 TID13 World saved in 893 ms 11/5/2024 8:00:10 PM 0.593.9 SINGLEP DELAYED191 TID24 World saved in 918 ms 11/5/2024 8:00:31 PM 0.593.9 SINGLEP DELAYED192 TID22 1314ms to read savegame 'Saving/Autosave Landing Turn 1359' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 8:00:32 PM 0.593.9 SINGLEP DELAYED193 TID22 448ms to process 'Saving/Autosave Landing Turn 1359' data fully. 11/5/2024 8:00:32 PM 0.593.9 SINGLEP DELAYED194 TID22 Loaded tiles: 807 (841 cells) 11/5/2024 8:00:32 PM 0.593.9 SINGLEP DELAYED195 TID26 Finished RunGameStartOnBGThread in 95ms. We have 25267 total items. 11/5/2024 8:00:33 PM 0.593.9 SINGLEP DELAYED196 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 377ms 11/5/2024 8:00:33 PM 0.593.9 SINGLEP DELAYED197 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 8:00:48 PM 0.593.9 SINGLEP DELAYED198 TID22 1116ms to read savegame 'Saving/Autosave Landing Turn 1338' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 8:00:49 PM 0.593.9 SINGLEP DELAYED199 TID22 466ms to process 'Saving/Autosave Landing Turn 1338' data fully. 11/5/2024 8:00:49 PM 0.593.9 SINGLEP DELAYED200 TID22 Loaded tiles: 807 (841 cells) 11/5/2024 8:00:49 PM 0.593.9 SINGLEP DELAYED201 TID26 Finished RunGameStartOnBGThread in 73ms. We have 25267 total items. 11/5/2024 8:00:50 PM 0.593.9 SINGLEP DELAYED202 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 353ms 11/5/2024 8:00:50 PM 0.593.9 SINGLEP DELAYED203 TID25 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 8:00:59 PM 0.593.9 SINGLEP DELAYED204 TID21 1494ms to read savegame 'Saving/Autosave Landing Turn 1335' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 8:00:59 PM 0.593.9 SINGLEP DELAYED205 TID21 440ms to process 'Saving/Autosave Landing Turn 1335' data fully. 11/5/2024 8:00:59 PM 0.593.9 SINGLEP DELAYED206 TID21 Loaded tiles: 807 (841 cells) 11/5/2024 8:01:00 PM 0.593.9 SINGLEP DELAYED207 TID6 Finished RunGameStartOnBGThread in 75ms. We have 25266 total items. 11/5/2024 8:01:01 PM 0.593.9 SINGLEP DELAYED208 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 434ms 11/5/2024 8:01:01 PM 0.593.9 SINGLEP DELAYED209 TID36 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 8:03:33 PM 0.593.9 SINGLEP DELAYED210 TID7 World saved in 1,087 ms 11/5/2024 8:05:03 PM 0.593.9 SINGLEP DELAYED211 TID34 World saved in 916 ms 11/5/2024 8:05:13 PM 0.593.9 SINGLEP DELAYED212 TID34 World saved in 905 ms 11/5/2024 8:05:58 PM 0.593.9 SINGLEP DELAYED213 TID22 World saved in 924 ms 11/5/2024 8:06:08 PM 0.593.9 SINGLEP DELAYED214 TID21 World saved in 910 ms 11/5/2024 8:07:42 PM 0.593.9 SINGLEP DELAYED215 TID14 World saved in 913 ms 11/5/2024 8:08:23 PM 0.593.9 SINGLEP DELAYED216 TID19 World saved in 938 ms 11/5/2024 8:08:49 PM 0.593.9 SINGLEP DELAYED217 TID29 World saved in 957 ms 11/5/2024 8:08:55 PM 0.593.9 SINGLEP DELAYED218 TID24 World saved in 937 ms 11/5/2024 8:08:59 PM 0.593.9 SINGLEP DELAYED219 TID16 World saved in 952 ms 11/5/2024 8:10:53 PM 0.593.9 SINGLEP DELAYED220 TID20 World saved in 917 ms 11/5/2024 8:18:06 PM 0.593.9 SINGLEP DELAYED221 TID12 World saved in 910 ms 11/5/2024 8:18:11 PM 0.593.9 SINGLEP DELAYED222 TID38 World saved in 901 ms 11/5/2024 8:21:09 PM 0.593.9 SINGLEP DELAYED223 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1200.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/5/2024 8:21:09 PM 0.593.9 SINGLEP DELAYED224 TID10 World saved in 925 ms 11/5/2024 8:21:34 PM 0.593.9 SINGLEP DELAYED225 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1203.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/5/2024 8:21:34 PM 0.593.9 SINGLEP DELAYED226 TID16 World saved in 1,376 ms 11/5/2024 8:27:12 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,369 seconds, current timeline is at 36,658, so all is well. 11/5/2024 8:27:12 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,369 seconds, current timeline is at 36,658, so all is well. 11/5/2024 8:27:12 PM 0.593.9 SINGLEP diff: -10 11/5/2024 8:27:12 PM 0.593.9 SINGLEP fileForLast: Saving/Exit Landing Turn 1379 11/5/2024 8:27:12 PM 0.593.9 SINGLEP worldSecondarySaveFile: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Exit Landing Turn 1379.save 11/5/2024 8:27:13 PM 0.593.9 SINGLEP World saved in 891 ms 11/5/2024 8:27:13 PM 0.593.9 SINGLEP Cleared game, but not meta map 11/5/2024 8:27:14 PM 0.593.9 SINGLEP DELAYED227 TID13 1322ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 8:27:15 PM 0.593.9 SINGLEP DELAYED228 TID13 458ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/5/2024 8:27:15 PM 0.593.9 SINGLEP DELAYED229 TID13 Loaded tiles: 807 (841 cells) 11/5/2024 8:27:15 PM 0.593.9 SINGLEP DELAYED230 TID24 Finished RunGameStartOnBGThread in 78ms. We have 25288 total items. 11/5/2024 8:27:16 PM 0.593.9 SINGLEP DELAYED231 TID23 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 372ms 11/5/2024 8:27:16 PM 0.593.9 SINGLEP DELAYED232 TID23 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 8:28:21 PM 0.593.9 SINGLEP DELAYED233 TID21 1107ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/5/2024 8:28:21 PM 0.593.9 SINGLEP DELAYED234 TID21 581ms to process 'Saving/100 done with QOL but new' data fully. 11/5/2024 8:28:21 PM 0.593.9 SINGLEP DELAYED235 TID21 Loaded tiles: 807 (841 cells) 11/5/2024 8:28:22 PM 0.593.9 SINGLEP DELAYED236 TID17 Finished RunGameStartOnBGThread in 72ms. We have 27168 total items. 11/5/2024 8:28:23 PM 0.593.9 SINGLEP DELAYED237 TID29 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 423ms 11/5/2024 8:28:23 PM 0.593.9 SINGLEP DELAYED238 TID29 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 8:32:28 PM 0.593.9 SINGLEP DELAYED239 TID13 1368ms to read savegame 'Saving/Exit Landing Turn 1379' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 8:32:28 PM 0.593.9 SINGLEP DELAYED240 TID13 445ms to process 'Saving/Exit Landing Turn 1379' data fully. 11/5/2024 8:32:28 PM 0.593.9 SINGLEP DELAYED241 TID13 Loaded tiles: 807 (841 cells) 11/5/2024 8:32:29 PM 0.593.9 SINGLEP DELAYED242 TID37 Finished RunGameStartOnBGThread in 72ms. We have 25288 total items. 11/5/2024 8:32:30 PM 0.593.9 SINGLEP DELAYED243 TID20 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 365ms 11/5/2024 8:32:30 PM 0.593.9 SINGLEP DELAYED244 TID20 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 9:31:25 PM 0.593.9 SINGLEP DELAYED245 TID21 1160ms to read savegame 'Saving/delete' to intermediate format. Prior game version: 0_5939_Hotfix 11/5/2024 9:31:26 PM 0.593.9 SINGLEP DELAYED246 TID21 546ms to process 'Saving/delete' data fully. 11/5/2024 9:31:26 PM 0.593.9 SINGLEP DELAYED247 TID21 Loaded tiles: 807 (841 cells) 11/5/2024 9:31:27 PM 0.593.9 SINGLEP DELAYED248 TID24 Finished RunGameStartOnBGThread in 157ms. We have 33250 total items. 11/5/2024 9:31:28 PM 0.593.9 SINGLEP DELAYED249 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 412ms 11/5/2024 9:31:28 PM 0.593.9 SINGLEP DELAYED250 TID32 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/5/2024 9:31:32 PM 0.593.9 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 turn, current timeline is at 123, this is a historical save! Do not allow overwriting. 11/6/2024 3:05:00 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/6/2024 3:05:00 PM SINGLEP Opening Eyes (0.1106s) 11/6/2024 3:05:13 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/6/2024 3:05:13 PM SINGLEP Opening Eyes (0.1042s) 11/6/2024 3:05:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2024 3:05:13 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/6/2024 3:05:13 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16308400 appID: 2604860 11/6/2024 3:05:13 PM 0.594 SINGLEP Game Version: 0.594 (Main Game 11/6/2024 3:05:13 PM 0.594 SINGLEP Examining Inner Self (0.2117s) 11/6/2024 3:05:13 PM 0.594 SINGLEP Returning King (0.0052s) 11/6/2024 3:05:13 PM 0.594 SINGLEP Found 528 xml files in 252 folders in 73ms 11/6/2024 3:05:14 PM 0.594 SINGLEP Check For Extra Squires (0.5037s) 11/6/2024 3:05:14 PM 0.594 SINGLEP 528 Xml Files Parsed in 427ms 11/6/2024 3:05:14 PM 0.594 SINGLEP Gather Ancient Lifeforms (0.0000s) 11/6/2024 3:05:14 PM 0.594 SINGLEP Bring Ambassador To Dinner (0.0286s) 11/6/2024 3:05:14 PM 0.594 SINGLEP Update mod and expansion statuses! 11/6/2024 3:05:14 PM 0.594 SINGLEP Check Nearby Fiefdoms (0.0201s) 11/6/2024 3:05:14 PM 0.594 SINGLEP Resolution changed to windowed 3840x2160 11/6/2024 3:05:14 PM 0.594 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/6/2024 3:05:15 PM 0.594 SINGLEP Disperse Diaspora (0.6873s) 11/6/2024 3:05:15 PM 0.594 SINGLEP Wonder About Those Spiders (0.0654s) 11/6/2024 3:05:15 PM 0.594 SINGLEP Reassure Self (0.0125s) 11/6/2024 3:05:15 PM 0.594 SINGLEP Thinking Abstract Thoughts (0.5644s) 11/6/2024 3:05:17 PM 0.594 SINGLEP Sound Search (1.5459s) 11/6/2024 3:05:17 PM 0.594 SINGLEP Polishing Stones (0.0450s) 11/6/2024 3:05:17 PM 0.594 SINGLEP Making Connections (0.2107s) 11/6/2024 3:05:17 PM 0.594 SINGLEP 4.0 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.6s) Sound Search (1.5s) 11/6/2024 3:05:17 PM 0.594 SINGLEP Finished loading 6538 sprites from dictionaries! (3229 table rows waiting on them.) 11/6/2024 3:05:17 PM 0.594 SINGLEP Linked all icons to rows in 10ms. 11/6/2024 3:05:17 PM 0.594 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/6/2024 3:05:17 PM 0.594 SINGLEP DELAYED3 TID31 Finished loading all LevelType contents in 0.2s 11/6/2024 3:05:18 PM 0.594 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/6/2024 3:05:18 PM 0.594 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/6/2024 3:05:18 PM 0.594 SINGLEP DELAYED4 TID23 5.2 seconds total load time and post-editing time. 11/6/2024 3:05:18 PM 0.594 SINGLEP 589 materials found. 11/6/2024 3:05:18 PM 0.594 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 330ms 11/6/2024 3:24:19 PM 0.594 SINGLEP DELAYED6 TID18 1275ms to read savegame 'Saving/Rinavka Setup' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 3:24:20 PM 0.594 SINGLEP DELAYED7 TID18 885ms to process 'Saving/Rinavka Setup' data fully. 11/6/2024 3:24:20 PM 0.594 SINGLEP DELAYED8 TID18 Loaded tiles: 807 (841 cells) 11/6/2024 3:24:22 PM 0.594 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 1,148ms. We have 33263 total items. 11/6/2024 3:24:23 PM 0.594 SINGLEP DELAYED10 TID14 Finished adding outdoor spots 441 cells, adding 36 spots in the process. This took 393ms 11/6/2024 3:24:23 PM 0.594 SINGLEP DELAYED11 TID14 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 3:24:26 PM 0.594 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAMed 11/6/2024 3:32:25 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 seconds, current timeline is at 2,207, so all is well. 11/6/2024 3:32:25 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20_Timekeep.timeline' was at 7 seconds, current timeline is at 2,207, so all is well. 11/6/2024 3:32:25 PM 0.594 SINGLEP diff: 0 11/6/2024 3:32:26 PM 0.594 SINGLEP World saved in 821 ms 11/6/2024 3:32:26 PM 0.594 SINGLEP Cleared game, but not meta map 11/6/2024 3:32:27 PM 0.594 SINGLEP DELAYED12 TID21 1459ms to read savegame 'Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 3:32:28 PM 0.594 SINGLEP DELAYED13 TID21 464ms to process 'Saving/d448da9e-415b-452d-9c0c-6914f4b0ec20' data fully. 11/6/2024 3:32:28 PM 0.594 SINGLEP DELAYED14 TID21 Loaded tiles: 807 (841 cells) 11/6/2024 3:32:28 PM 0.594 SINGLEP DELAYED15 TID23 Finished RunGameStartOnBGThread in 87ms. We have 33263 total items. 11/6/2024 3:32:29 PM 0.594 SINGLEP DELAYED16 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 375ms 11/6/2024 3:32:29 PM 0.594 SINGLEP DELAYED17 TID11 Finished adding initial NPC Guards for 327 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 3:32:35 PM 0.594 SINGLEP DELAYED18 TID21 1107ms to read savegame 'Saving/TITAN Dialogue' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 3:32:35 PM 0.594 SINGLEP DELAYED19 TID21 425ms to process 'Saving/TITAN Dialogue' data fully. 11/6/2024 3:32:35 PM 0.594 SINGLEP DELAYED20 TID21 Loaded tiles: 807 (841 cells) 11/6/2024 3:32:36 PM 0.594 SINGLEP DELAYED21 TID17 Finished RunGameStartOnBGThread in 161ms. We have 25267 total items. 11/6/2024 3:32:37 PM 0.594 SINGLEP DELAYED22 TID9 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 387ms 11/6/2024 3:32:37 PM 0.594 SINGLEP DELAYED23 TID9 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 3:32:43 PM 0.594 SINGLEP DELAYED24 TID26 World saved in 831 ms 11/6/2024 3:35:12 PM 0.594 SINGLEP DELAYED25 TID11 World saved in 829 ms 11/6/2024 3:35:27 PM 0.594 SINGLEP DELAYED26 TID11 World saved in 833 ms 11/6/2024 3:36:48 PM 0.594 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/6/2024 3:37:07 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,384, so all is well. 11/6/2024 3:37:07 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,384, so all is well. 11/6/2024 3:37:07 PM 0.594 SINGLEP diff: 0 11/6/2024 3:37:08 PM 0.594 SINGLEP World saved in 794 ms 11/6/2024 3:37:08 PM 0.594 SINGLEP Cleared game, but not meta map 11/6/2024 3:37:08 PM 0.594 SINGLEP DELAYED27 TID25 Will generate map: 440 cells targeted. Existing tile count: 0 11/6/2024 3:37:11 PM 0.594 SINGLEP DELAYED28 TID34 Generated names for 208 pois with missing names. 11/6/2024 3:37:11 PM 0.594 SINGLEP DELAYED29 TID34 Finished FillAnyMissingSimBuildings, we had 32305 new buildings, and 32305 total items. SkippedBuildings: 0 AddedBuildings: 32305 CellCountChecked: 841 11/6/2024 3:37:11 PM 0.594 SINGLEP DELAYED30 TID28 InitializePopulation WAS needed, 32305 buildings to handle. 11/6/2024 3:37:11 PM 0.594 SINGLEP DELAYED31 TID34 Finished RunGameStartOnBGThread in 81ms. We have 32305 total items. 11/6/2024 3:37:12 PM 0.594 SINGLEP DELAYED32 TID9 World saved in 773 ms 11/6/2024 3:37:12 PM 0.594 SINGLEP DELAYED33 TID27 Finished adding outdoor spots 841 cells, adding 75416 spots in the process. This took 608ms 11/6/2024 3:37:12 PM 0.594 SINGLEP DELAYED34 TID27 Finished adding initial NPC Guards for 413 pois, adding 541 guard NPCs in the process. This took 104ms 11/6/2024 3:47:23 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/8338bba7-2b00-40d0-af66-796326781da7.timeline' did not exist, so all ok! 11/6/2024 3:47:23 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/8338bba7-2b00-40d0-af66-796326781da7.timeline' did not exist, so all ok! 11/6/2024 3:47:23 PM 0.594 SINGLEP diff: 0 11/6/2024 3:47:24 PM 0.594 SINGLEP World saved in 802 ms 11/6/2024 3:47:24 PM 0.594 SINGLEP Cleared game, but not meta map 11/6/2024 3:47:25 PM 0.594 SINGLEP DELAYED35 TID35 1140ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 3:47:26 PM 0.594 SINGLEP DELAYED36 TID35 428ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/6/2024 3:47:26 PM 0.594 SINGLEP DELAYED37 TID35 Loaded tiles: 807 (841 cells) 11/6/2024 3:47:27 PM 0.594 SINGLEP DELAYED38 TID21 Finished RunGameStartOnBGThread in 69ms. We have 25288 total items. 11/6/2024 3:47:28 PM 0.594 SINGLEP DELAYED39 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 397ms 11/6/2024 3:47:28 PM 0.594 SINGLEP DELAYED40 TID9 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 3:47:33 PM 0.594 SINGLEP DELAYED41 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1206.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 3:47:33 PM 0.594 SINGLEP DELAYED42 TID26 World saved in 859 ms 11/6/2024 3:58:36 PM 0.594 SINGLEP DELAYED43 TID29 852ms to read savegame 'Saving/First Turn In Fintisk' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 3:58:37 PM 0.594 SINGLEP DELAYED44 TID29 393ms to process 'Saving/First Turn In Fintisk' data fully. 11/6/2024 3:58:37 PM 0.594 SINGLEP DELAYED45 TID29 Loaded tiles: 807 (841 cells) 11/6/2024 3:58:37 PM 0.594 SINGLEP DELAYED46 TID20 Generated names for 195 pois with missing names. 11/6/2024 3:58:37 PM 0.594 SINGLEP DELAYED47 TID20 Finished RunGameStartOnBGThread in 62ms. We have 32305 total items. 11/6/2024 3:58:38 PM 0.594 SINGLEP DELAYED48 TID13 Finished adding outdoor spots 841 cells, adding 75561 spots in the process. This took 601ms 11/6/2024 3:58:39 PM 0.594 SINGLEP DELAYED49 TID13 Finished adding initial NPC Guards for 413 pois, adding 533 guard NPCs in the process. This took 174ms 11/6/2024 4:09:35 PM 0.594 SINGLEP DELAYED50 TID29 1155ms to read savegame 'Saving/TITAN Dialogue' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 4:09:35 PM 0.594 SINGLEP DELAYED51 TID29 426ms to process 'Saving/TITAN Dialogue' data fully. 11/6/2024 4:09:35 PM 0.594 SINGLEP DELAYED52 TID29 Loaded tiles: 807 (841 cells) 11/6/2024 4:09:36 PM 0.594 SINGLEP DELAYED53 TID17 Finished RunGameStartOnBGThread in 68ms. We have 25267 total items. 11/6/2024 4:09:38 PM 0.594 SINGLEP DELAYED54 TID26 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 373ms 11/6/2024 4:09:38 PM 0.594 SINGLEP DELAYED55 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 4:10:32 PM 0.594 SINGLEP DELAYED56 TID17 World saved in 863 ms 11/6/2024 4:17:14 PM 0.594 SINGLEP DELAYED57 TID22 1202ms to read savegame 'Saving/Exit Landing Turn 1379' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 4:17:15 PM 0.594 SINGLEP DELAYED58 TID22 442ms to process 'Saving/Exit Landing Turn 1379' data fully. 11/6/2024 4:17:15 PM 0.594 SINGLEP DELAYED59 TID22 Loaded tiles: 807 (841 cells) 11/6/2024 4:17:16 PM 0.594 SINGLEP DELAYED60 TID19 Finished RunGameStartOnBGThread in 67ms. We have 25288 total items. 11/6/2024 4:17:17 PM 0.594 SINGLEP DELAYED61 TID27 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 370ms 11/6/2024 4:17:17 PM 0.594 SINGLEP DELAYED62 TID27 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 4:20:28 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,851, so all is well. 11/6/2024 4:20:28 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,851, so all is well. 11/6/2024 4:20:28 PM 0.594 SINGLEP diff: 0 11/6/2024 4:20:29 PM 0.594 SINGLEP World saved in 804 ms 11/6/2024 4:20:29 PM 0.594 SINGLEP Cleared game, but not meta map 11/6/2024 4:20:29 PM 0.594 SINGLEP DELAYED63 TID7 Will generate map: 440 cells targeted. Existing tile count: 0 11/6/2024 4:20:32 PM 0.594 SINGLEP DELAYED64 TID21 Generated names for 238 pois with missing names. 11/6/2024 4:20:32 PM 0.594 SINGLEP DELAYED65 TID21 Finished FillAnyMissingSimBuildings, we had 34509 new buildings, and 34509 total items. SkippedBuildings: 0 AddedBuildings: 34509 CellCountChecked: 841 11/6/2024 4:20:32 PM 0.594 SINGLEP DELAYED66 TID19 InitializePopulation WAS needed, 34509 buildings to handle. 11/6/2024 4:20:32 PM 0.594 SINGLEP DELAYED67 TID21 Finished RunGameStartOnBGThread in 90ms. We have 34509 total items. 11/6/2024 4:20:33 PM 0.594 SINGLEP DELAYED68 TID15 World saved in 703 ms 11/6/2024 4:20:34 PM 0.594 SINGLEP DELAYED69 TID16 Finished adding outdoor spots 841 cells, adding 74307 spots in the process. This took 625ms 11/6/2024 4:20:34 PM 0.594 SINGLEP DELAYED70 TID16 Finished adding initial NPC Guards for 454 pois, adding 541 guard NPCs in the process. This took 214ms 11/6/2024 4:21:26 PM 0.594 SINGLEP DELAYED71 TID35 1247ms to read savegame 'Saving/Exit Landing Turn 1379' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 4:21:27 PM 0.594 SINGLEP DELAYED72 TID35 556ms to process 'Saving/Exit Landing Turn 1379' data fully. 11/6/2024 4:21:27 PM 0.594 SINGLEP DELAYED73 TID35 Loaded tiles: 807 (841 cells) 11/6/2024 4:21:27 PM 0.594 SINGLEP DELAYED74 TID30 Finished RunGameStartOnBGThread in 167ms. We have 25288 total items. 11/6/2024 4:21:29 PM 0.594 SINGLEP DELAYED75 TID33 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 492ms 11/6/2024 4:21:29 PM 0.594 SINGLEP DELAYED76 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 4:21:48 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,680, so all is well. 11/6/2024 4:21:48 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,680, so all is well. 11/6/2024 4:21:48 PM 0.594 SINGLEP diff: 0 11/6/2024 4:21:49 PM 0.594 SINGLEP World saved in 815 ms 11/6/2024 4:21:49 PM 0.594 SINGLEP Cleared game, but not meta map 11/6/2024 4:21:49 PM 0.594 SINGLEP DELAYED77 TID12 Will generate map: 440 cells targeted. Existing tile count: 0 11/6/2024 4:21:53 PM 0.594 SINGLEP DELAYED78 TID27 Generated names for 215 pois with missing names. 11/6/2024 4:21:53 PM 0.594 SINGLEP DELAYED79 TID27 Finished FillAnyMissingSimBuildings, we had 32931 new buildings, and 32931 total items. SkippedBuildings: 0 AddedBuildings: 32931 CellCountChecked: 841 11/6/2024 4:21:53 PM 0.594 SINGLEP DELAYED80 TID30 InitializePopulation WAS needed, 32931 buildings to handle. 11/6/2024 4:21:53 PM 0.594 SINGLEP DELAYED81 TID27 Finished RunGameStartOnBGThread in 82ms. We have 32931 total items. 11/6/2024 4:21:54 PM 0.594 SINGLEP DELAYED82 TID5 World saved in 728 ms 11/6/2024 4:21:54 PM 0.594 SINGLEP DELAYED83 TID18 Finished adding outdoor spots 841 cells, adding 75133 spots in the process. This took 611ms 11/6/2024 4:21:55 PM 0.594 SINGLEP DELAYED84 TID18 Finished adding initial NPC Guards for 433 pois, adding 491 guard NPCs in the process. This took 226ms 11/6/2024 4:28:49 PM 0.594 SINGLEP DELAYED85 TID29 1201ms to read savegame 'Saving/Exit Landing Turn 1379' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 4:28:50 PM 0.594 SINGLEP DELAYED86 TID29 437ms to process 'Saving/Exit Landing Turn 1379' data fully. 11/6/2024 4:28:50 PM 0.594 SINGLEP DELAYED87 TID29 Loaded tiles: 807 (841 cells) 11/6/2024 4:28:51 PM 0.594 SINGLEP DELAYED88 TID19 Finished RunGameStartOnBGThread in 69ms. We have 25288 total items. 11/6/2024 4:28:52 PM 0.594 SINGLEP DELAYED89 TID18 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 390ms 11/6/2024 4:28:52 PM 0.594 SINGLEP DELAYED90 TID18 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 4:28:57 PM 0.594 SINGLEP DELAYED91 TID14 World saved in 865 ms 11/6/2024 4:33:39 PM 0.594 SINGLEP DELAYED92 TID10 1247ms to read savegame 'Saving/TITAN Dialogue' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 4:33:39 PM 0.594 SINGLEP DELAYED93 TID10 443ms to process 'Saving/TITAN Dialogue' data fully. 11/6/2024 4:33:39 PM 0.594 SINGLEP DELAYED94 TID10 Loaded tiles: 807 (841 cells) 11/6/2024 4:33:39 PM 0.594 SINGLEP DELAYED95 TID20 Finished RunGameStartOnBGThread in 97ms. We have 25267 total items. 11/6/2024 4:33:40 PM 0.594 SINGLEP DELAYED96 TID19 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 368ms 11/6/2024 4:33:40 PM 0.594 SINGLEP DELAYED97 TID19 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 4:33:50 PM 0.594 SINGLEP DELAYED98 TID10 World saved in 876 ms 11/6/2024 4:54:00 PM 0.594 SINGLEP DELAYED99 TID35 1251ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/6/2024 4:54:00 PM 0.594 SINGLEP DELAYED100 TID35 470ms to process 'Saving/100 done with QOL but new' data fully. 11/6/2024 4:54:00 PM 0.594 SINGLEP DELAYED101 TID35 Loaded tiles: 807 (841 cells) 11/6/2024 4:54:01 PM 0.594 SINGLEP DELAYED102 TID11 Finished RunGameStartOnBGThread in 71ms. We have 27168 total items. 11/6/2024 4:54:03 PM 0.594 SINGLEP DELAYED103 TID15 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 395ms 11/6/2024 4:54:03 PM 0.594 SINGLEP DELAYED104 TID15 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 5:04:51 PM 0.594 SINGLEP DELAYED105 TID16 1160ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. Prior game version: 0_541_MechMovement 11/6/2024 5:04:51 PM 0.594 SINGLEP DELAYED106 TID16 Added 60 new pois that were missing. 11/6/2024 5:04:51 PM 0.594 SINGLEP DELAYED107 TID16 488ms to process 'Saving/5. Tents eliminated' data fully. 11/6/2024 5:04:51 PM 0.594 SINGLEP DELAYED108 TID16 Loaded tiles: 807 (841 cells) 11/6/2024 5:04:52 PM 0.594 SINGLEP DELAYED109 TID24 Generated names for 60 pois with missing names. 11/6/2024 5:04:52 PM 0.594 SINGLEP DELAYED110 TID24 Finished RunGameStartOnBGThread in 67ms. We have 31380 total items. 11/6/2024 5:04:53 PM 0.594 SINGLEP DELAYED111 TID31 Finished adding outdoor spots 441 cells, adding 40177 spots in the process. This took 489ms 11/6/2024 5:04:53 PM 0.594 SINGLEP DELAYED112 TID31 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 5:05:43 PM 0.594 SINGLEP DELAYED113 TID20 1231ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. Prior game version: 0_541_MechMovement 11/6/2024 5:05:43 PM 0.594 SINGLEP DELAYED114 TID20 Added 60 new pois that were missing. 11/6/2024 5:05:43 PM 0.594 SINGLEP DELAYED115 TID20 464ms to process 'Saving/5. Tents eliminated' data fully. 11/6/2024 5:05:43 PM 0.594 SINGLEP DELAYED116 TID20 Loaded tiles: 807 (841 cells) 11/6/2024 5:05:44 PM 0.594 SINGLEP DELAYED117 TID29 Generated names for 60 pois with missing names. 11/6/2024 5:05:44 PM 0.594 SINGLEP DELAYED118 TID29 Finished RunGameStartOnBGThread in 93ms. We have 31380 total items. 11/6/2024 5:05:45 PM 0.594 SINGLEP DELAYED119 TID20 Finished adding outdoor spots 441 cells, adding 40252 spots in the process. This took 507ms 11/6/2024 5:05:45 PM 0.594 SINGLEP DELAYED120 TID20 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 5:05:58 PM 0.594 SINGLEP DELAYED121 TID9 World saved in 885 ms 11/6/2024 5:07:07 PM 0.594 SINGLEP DELAYED122 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:07:07 PM 0.594 SINGLEP DELAYED123 TID23 World saved in 874 ms 11/6/2024 5:10:57 PM 0.594 SINGLEP DELAYED124 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:10:57 PM 0.594 SINGLEP DELAYED125 TID23 World saved in 876 ms 11/6/2024 5:11:18 PM 0.594 SINGLEP DELAYED126 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:11:18 PM 0.594 SINGLEP DELAYED127 TID19 World saved in 874 ms 11/6/2024 5:13:46 PM 0.594 SINGLEP DELAYED128 TID29 1263ms to read savegame 'Saving/51 secured appartments' to intermediate format. Prior game version: 0_5922_HorrifyAndDemoralize 11/6/2024 5:13:46 PM 0.594 SINGLEP DELAYED129 TID29 Added 60 new pois that were missing. 11/6/2024 5:13:46 PM 0.594 SINGLEP DELAYED130 TID29 500ms to process 'Saving/51 secured appartments' data fully. 11/6/2024 5:13:46 PM 0.594 SINGLEP DELAYED131 TID29 Loaded tiles: 807 (841 cells) 11/6/2024 5:13:47 PM 0.594 SINGLEP DELAYED132 TID15 Generated names for 60 pois with missing names. 11/6/2024 5:13:47 PM 0.594 SINGLEP DELAYED133 TID15 Finished RunGameStartOnBGThread in 61ms. We have 31533 total items. 11/6/2024 5:13:48 PM 0.594 SINGLEP DELAYED134 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 11/6/2024 5:13:48 PM 0.594 SINGLEP DELAYED135 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 5:14:14 PM 0.594 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/6/2024 5:14:21 PM 0.594 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/6/2024 5:15:14 PM 0.594 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/6/2024 5:18:50 PM 0.594 SINGLEP DELAYED136 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:18:50 PM 0.594 SINGLEP DELAYED137 TID7 World saved in 887 ms 11/6/2024 5:22:11 PM 0.594 SINGLEP DELAYED138 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:22:11 PM 0.594 SINGLEP DELAYED139 TID20 World saved in 894 ms 11/6/2024 5:23:41 PM 0.594 SINGLEP DELAYED140 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:23:41 PM 0.594 SINGLEP DELAYED141 TID19 World saved in 897 ms 11/6/2024 5:24:10 PM 0.594 SINGLEP DELAYED142 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:24:10 PM 0.594 SINGLEP DELAYED143 TID19 World saved in 972 ms 11/6/2024 5:24:49 PM 0.594 SINGLEP DELAYED144 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:24:49 PM 0.594 SINGLEP DELAYED145 TID7 World saved in 879 ms 11/6/2024 5:25:57 PM 0.594 SINGLEP DELAYED146 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:25:57 PM 0.594 SINGLEP DELAYED147 TID14 World saved in 881 ms 11/6/2024 5:26:50 PM 0.594 SINGLEP DELAYED148 TID19 World saved in 880 ms 11/6/2024 5:27:39 PM 0.594 SINGLEP DELAYED149 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:27:39 PM 0.594 SINGLEP DELAYED150 TID33 World saved in 895 ms 11/6/2024 5:28:44 PM 0.594 SINGLEP DELAYED151 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:28:44 PM 0.594 SINGLEP DELAYED152 TID24 World saved in 898 ms 11/6/2024 5:29:09 PM 0.594 SINGLEP DELAYED153 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:29:09 PM 0.594 SINGLEP DELAYED154 TID23 World saved in 1,075 ms 11/6/2024 5:32:06 PM 0.594 SINGLEP DELAYED155 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:32:06 PM 0.594 SINGLEP DELAYED156 TID22 World saved in 902 ms 11/6/2024 5:32:45 PM 0.594 SINGLEP DELAYED157 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:32:45 PM 0.594 SINGLEP DELAYED158 TID17 World saved in 1,102 ms 11/6/2024 5:33:26 PM 0.594 SINGLEP DELAYED159 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:33:26 PM 0.594 SINGLEP DELAYED160 TID9 World saved in 905 ms 11/6/2024 5:34:14 PM 0.594 SINGLEP DELAYED161 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:14 PM 0.594 SINGLEP DELAYED162 TID9 World saved in 1,068 ms 11/6/2024 5:34:23 PM 0.594 SINGLEP DELAYED163 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:23 PM 0.594 SINGLEP DELAYED164 TID26 World saved in 909 ms 11/6/2024 5:34:26 PM 0.594 SINGLEP DELAYED165 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:26 PM 0.594 SINGLEP DELAYED166 TID20 World saved in 905 ms 11/6/2024 5:34:31 PM 0.594 SINGLEP DELAYED167 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:31 PM 0.594 SINGLEP DELAYED168 TID21 World saved in 1,043 ms 11/6/2024 5:34:32 PM 0.594 SINGLEP DELAYED169 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:32 PM 0.594 SINGLEP DELAYED170 TID15 World saved in 910 ms 11/6/2024 5:34:33 PM 0.594 SINGLEP DELAYED171 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:33 PM 0.594 SINGLEP DELAYED172 TID28 World saved in 916 ms 11/6/2024 5:34:34 PM 0.594 SINGLEP DELAYED173 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:34 PM 0.594 SINGLEP DELAYED174 TID27 World saved in 932 ms 11/6/2024 5:34:36 PM 0.594 SINGLEP DELAYED175 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:36 PM 0.594 SINGLEP DELAYED176 TID34 World saved in 1,007 ms 11/6/2024 5:34:37 PM 0.594 SINGLEP DELAYED177 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:37 PM 0.594 SINGLEP DELAYED178 TID34 World saved in 926 ms 11/6/2024 5:34:53 PM 0.594 SINGLEP DELAYED179 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:53 PM 0.594 SINGLEP DELAYED180 TID11 World saved in 907 ms 11/6/2024 5:34:55 PM 0.594 SINGLEP DELAYED181 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:55 PM 0.594 SINGLEP DELAYED182 TID33 World saved in 934 ms 11/6/2024 5:34:57 PM 0.594 SINGLEP DELAYED183 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:34:57 PM 0.594 SINGLEP DELAYED184 TID11 World saved in 913 ms 11/6/2024 5:35:05 PM 0.594 SINGLEP DELAYED185 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:35:05 PM 0.594 SINGLEP DELAYED186 TID21 World saved in 924 ms 11/6/2024 5:35:07 PM 0.594 SINGLEP DELAYED187 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:35:07 PM 0.594 SINGLEP DELAYED188 TID30 World saved in 1,145 ms 11/6/2024 5:35:12 PM 0.594 SINGLEP DELAYED189 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:35:12 PM 0.594 SINGLEP DELAYED190 TID33 World saved in 925 ms 11/6/2024 5:35:24 PM 0.594 SINGLEP DELAYED191 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:35:24 PM 0.594 SINGLEP DELAYED192 TID8 World saved in 940 ms 11/6/2024 5:35:26 PM 0.594 SINGLEP DELAYED193 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:35:26 PM 0.594 SINGLEP DELAYED194 TID10 World saved in 950 ms 11/6/2024 5:35:32 PM 0.594 SINGLEP DELAYED195 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 5:35:32 PM 0.594 SINGLEP DELAYED196 TID12 World saved in 1,113 ms 11/6/2024 5:35:51 PM 0.594 SINGLEP DELAYED197 TID9 World saved in 933 ms 11/6/2024 5:36:40 PM 0.594 SINGLEP DELAYED198 TID9 Will generate map: 440 cells targeted. Existing tile count: 0 11/6/2024 5:36:44 PM 0.594 SINGLEP DELAYED199 TID21 Generated names for 222 pois with missing names. 11/6/2024 5:36:44 PM 0.594 SINGLEP DELAYED200 TID21 Finished FillAnyMissingSimBuildings, we had 32006 new buildings, and 32006 total items. SkippedBuildings: 0 AddedBuildings: 32006 CellCountChecked: 841 11/6/2024 5:36:44 PM 0.594 SINGLEP DELAYED201 TID35 InitializePopulation WAS needed, 32006 buildings to handle. 11/6/2024 5:36:44 PM 0.594 SINGLEP DELAYED202 TID21 Finished RunGameStartOnBGThread in 82ms. We have 32006 total items. 11/6/2024 5:36:45 PM 0.594 SINGLEP DELAYED203 TID35 World saved in 765 ms 11/6/2024 5:36:46 PM 0.594 SINGLEP DELAYED204 TID5 Finished adding outdoor spots 841 cells, adding 74410 spots in the process. This took 620ms 11/6/2024 5:36:46 PM 0.594 SINGLEP DELAYED205 TID5 Finished adding initial NPC Guards for 422 pois, adding 525 guard NPCs in the process. This took 174ms 11/6/2024 5:38:49 PM 0.594 SINGLEP DELAYED206 TID17 1302ms to read savegame 'Saving/NMI from discord' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 5:38:50 PM 0.594 SINGLEP DELAYED207 TID17 475ms to process 'Saving/NMI from discord' data fully. 11/6/2024 5:38:50 PM 0.594 SINGLEP DELAYED208 TID17 Loaded tiles: 807 (841 cells) 11/6/2024 5:38:50 PM 0.594 SINGLEP DELAYED209 TID18 Finished RunGameStartOnBGThread in 74ms. We have 31220 total items. 11/6/2024 5:38:51 PM 0.594 SINGLEP DELAYED210 TID26 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 373ms 11/6/2024 5:38:51 PM 0.594 SINGLEP DELAYED211 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 5:54:59 PM 0.594 SINGLEP DELAYED212 TID16 1066ms to read savegame 'New CH2/First Turn In Landing' to intermediate format. Prior game version: 0_5913_MusicInjection 11/6/2024 5:55:00 PM 0.594 SINGLEP DELAYED213 TID16 Added 60 new pois that were missing. 11/6/2024 5:55:00 PM 0.594 SINGLEP DELAYED214 TID16 501ms to process 'New CH2/First Turn In Landing' data fully. 11/6/2024 5:55:00 PM 0.594 SINGLEP DELAYED215 TID16 Loaded tiles: 807 (841 cells) 11/6/2024 5:55:00 PM 0.594 SINGLEP DELAYED216 TID17 Generated names for 60 pois with missing names. 11/6/2024 5:55:00 PM 0.594 SINGLEP DELAYED217 TID17 Finished RunGameStartOnBGThread in 89ms. We have 32166 total items. 11/6/2024 5:55:02 PM 0.594 SINGLEP DELAYED218 TID31 Finished adding outdoor spots 841 cells, adding 75326 spots in the process. This took 684ms 11/6/2024 5:55:02 PM 0.594 SINGLEP DELAYED219 TID31 Finished adding initial NPC Guards for 420 pois, adding 517 guard NPCs in the process. This took 196ms 11/6/2024 5:55:22 PM 0.594 SINGLEP DELAYED220 TID30 Will generate map: 440 cells targeted. Existing tile count: 0 11/6/2024 5:55:25 PM 0.594 SINGLEP DELAYED221 TID35 Generated names for 251 pois with missing names. 11/6/2024 5:55:25 PM 0.594 SINGLEP DELAYED222 TID35 Finished FillAnyMissingSimBuildings, we had 31900 new buildings, and 31900 total items. SkippedBuildings: 0 AddedBuildings: 31900 CellCountChecked: 841 11/6/2024 5:55:25 PM 0.594 SINGLEP DELAYED223 TID18 InitializePopulation WAS needed, 31900 buildings to handle. 11/6/2024 5:55:26 PM 0.594 SINGLEP DELAYED224 TID35 Finished RunGameStartOnBGThread in 86ms. We have 31900 total items. 11/6/2024 5:55:26 PM 0.594 SINGLEP DELAYED225 TID9 World saved in 810 ms 11/6/2024 5:55:27 PM 0.594 SINGLEP DELAYED226 TID23 Finished adding outdoor spots 841 cells, adding 75241 spots in the process. This took 645ms 11/6/2024 5:55:27 PM 0.594 SINGLEP DELAYED227 TID23 Finished adding initial NPC Guards for 459 pois, adding 529 guard NPCs in the process. This took 110ms 11/6/2024 6:08:13 PM 0.594 SINGLEP DELAYED228 TID31 World saved in 978 ms 11/6/2024 6:09:52 PM 0.594 SINGLEP DELAYED229 TID23 World saved in 982 ms 11/6/2024 6:29:34 PM 0.594 SINGLEP DELAYED230 TID16 World saved in 972 ms 11/6/2024 6:32:36 PM 0.594 SINGLEP DELAYED231 TID7 World saved in 995 ms 11/6/2024 6:33:54 PM 0.594 SINGLEP DELAYED232 TID7 World saved in 1,004 ms 11/6/2024 6:36:20 PM 0.594 SINGLEP DELAYED233 TID9 World saved in 974 ms 11/6/2024 6:39:34 PM 0.594 SINGLEP DELAYED234 TID29 1399ms to read savegame 'boop/Autosave Neoterisk Turn 18' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 6:39:34 PM 0.594 SINGLEP DELAYED235 TID29 485ms to process 'boop/Autosave Neoterisk Turn 18' data fully. 11/6/2024 6:39:34 PM 0.594 SINGLEP DELAYED236 TID29 Loaded tiles: 807 (841 cells) 11/6/2024 6:39:35 PM 0.594 SINGLEP DELAYED237 TID29 Generated names for 198 pois with missing names. 11/6/2024 6:39:35 PM 0.594 SINGLEP DELAYED238 TID29 Finished FillAnyMissingSimBuildings, we had 242 new buildings, and 31089 total items. SkippedBuildings: 30847 AddedBuildings: 242 CellCountChecked: 841 11/6/2024 6:39:35 PM 0.594 SINGLEP DELAYED239 TID29 Finished RunGameStartOnBGThread in 106ms. We have 31089 total items. 11/6/2024 6:39:36 PM 0.594 SINGLEP DELAYED240 TID20 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 412ms 11/6/2024 6:39:36 PM 0.594 SINGLEP DELAYED241 TID20 Finished adding initial NPC Guards for 354 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 6:43:14 PM 0.594 SINGLEP DELAYED242 TID22 World saved in 997 ms 11/6/2024 6:43:17 PM 0.594 SINGLEP DELAYED243 TID10 1405ms to read savegame 'boop/Autosave Neoterisk Turn 18' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 6:43:17 PM 0.594 SINGLEP DELAYED244 TID10 492ms to process 'boop/Autosave Neoterisk Turn 18' data fully. 11/6/2024 6:43:17 PM 0.594 SINGLEP DELAYED245 TID10 Loaded tiles: 807 (841 cells) 11/6/2024 6:43:17 PM 0.594 SINGLEP DELAYED246 TID9 Generated names for 198 pois with missing names. 11/6/2024 6:43:17 PM 0.594 SINGLEP DELAYED247 TID9 Finished FillAnyMissingSimBuildings, we had 242 new buildings, and 31089 total items. SkippedBuildings: 30847 AddedBuildings: 242 CellCountChecked: 841 11/6/2024 6:43:18 PM 0.594 SINGLEP DELAYED248 TID9 Finished RunGameStartOnBGThread in 111ms. We have 31089 total items. 11/6/2024 6:43:19 PM 0.594 SINGLEP DELAYED249 TID19 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 413ms 11/6/2024 6:43:19 PM 0.594 SINGLEP DELAYED250 TID19 Finished adding initial NPC Guards for 354 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 6:47:06 PM 0.594 SINGLEP DELAYED251 TID17 985ms to read savegame 'Saving/First Turn In Bleeding Timeline' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 6:47:07 PM 0.594 SINGLEP DELAYED252 TID17 476ms to process 'Saving/First Turn In Bleeding Timeline' data fully. 11/6/2024 6:47:07 PM 0.594 SINGLEP DELAYED253 TID17 Loaded tiles: 807 (841 cells) 11/6/2024 6:47:08 PM 0.594 SINGLEP DELAYED254 TID34 Generated names for 205 pois with missing names. 11/6/2024 6:47:08 PM 0.594 SINGLEP DELAYED255 TID34 Finished RunGameStartOnBGThread in 64ms. We have 34509 total items. 11/6/2024 6:47:09 PM 0.594 SINGLEP DELAYED256 TID21 Finished adding outdoor spots 841 cells, adding 74231 spots in the process. This took 636ms 11/6/2024 6:47:10 PM 0.594 SINGLEP DELAYED257 TID21 Finished adding initial NPC Guards for 454 pois, adding 553 guard NPCs in the process. This took 178ms 11/6/2024 6:47:32 PM 0.594 SINGLEP DELAYED258 TID22 1219ms to read savegame 'Saving/Exit Landing Turn 1379' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 6:47:33 PM 0.594 SINGLEP DELAYED259 TID22 449ms to process 'Saving/Exit Landing Turn 1379' data fully. 11/6/2024 6:47:33 PM 0.594 SINGLEP DELAYED260 TID22 Loaded tiles: 807 (841 cells) 11/6/2024 6:47:33 PM 0.594 SINGLEP DELAYED261 TID31 Finished RunGameStartOnBGThread in 99ms. We have 25288 total items. 11/6/2024 6:47:34 PM 0.594 SINGLEP DELAYED262 TID29 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 384ms 11/6/2024 6:47:34 PM 0.594 SINGLEP DELAYED263 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 6:47:51 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1.timeline' did not exist, so all ok! 11/6/2024 6:47:51 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1.timeline' did not exist, so all ok! 11/6/2024 6:47:51 PM 0.594 SINGLEP diff: 0 11/6/2024 6:47:52 PM 0.594 SINGLEP World saved in 952 ms 11/6/2024 6:47:52 PM 0.594 SINGLEP Cleared game, but not meta map 11/6/2024 6:47:52 PM 0.594 SINGLEP DELAYED264 TID30 Will generate map: 440 cells targeted. Existing tile count: 0 11/6/2024 6:47:56 PM 0.594 SINGLEP DELAYED265 TID12 Generated names for 243 pois with missing names. 11/6/2024 6:47:56 PM 0.594 SINGLEP DELAYED266 TID12 Finished FillAnyMissingSimBuildings, we had 32391 new buildings, and 32391 total items. SkippedBuildings: 0 AddedBuildings: 32391 CellCountChecked: 841 11/6/2024 6:47:56 PM 0.594 SINGLEP DELAYED267 TID21 InitializePopulation WAS needed, 32391 buildings to handle. 11/6/2024 6:47:56 PM 0.594 SINGLEP DELAYED268 TID12 Finished RunGameStartOnBGThread in 86ms. We have 32391 total items. 11/6/2024 6:47:56 PM 0.594 SINGLEP DELAYED269 TID24 Finished adding outdoor spots 841 cells, adding 74897 spots in the process. This took 579ms 11/6/2024 6:47:56 PM 0.594 SINGLEP DELAYED270 TID24 Finished adding initial NPC Guards for 473 pois, adding 554 guard NPCs in the process. This took 261ms 11/6/2024 6:47:57 PM 0.594 SINGLEP DELAYED271 TID11 World saved in 1,315 ms 11/6/2024 6:48:01 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49.timeline' did not exist, so all ok! 11/6/2024 6:48:01 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49.timeline' did not exist, so all ok! 11/6/2024 6:48:01 PM 0.594 SINGLEP diff: 0 11/6/2024 6:48:02 PM 0.594 SINGLEP World saved in 932 ms 11/6/2024 6:48:02 PM 0.594 SINGLEP Cleared game, but not meta map 11/6/2024 6:48:04 PM 0.594 SINGLEP DELAYED272 TID17 1286ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 6:48:04 PM 0.594 SINGLEP DELAYED273 TID17 432ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/6/2024 6:48:04 PM 0.594 SINGLEP DELAYED274 TID17 Loaded tiles: 807 (841 cells) 11/6/2024 6:48:05 PM 0.594 SINGLEP DELAYED275 TID34 Finished RunGameStartOnBGThread in 73ms. We have 25288 total items. 11/6/2024 6:48:06 PM 0.594 SINGLEP DELAYED276 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 375ms 11/6/2024 6:48:06 PM 0.594 SINGLEP DELAYED277 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 6:48:07 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,680, so all is well. 11/6/2024 6:48:07 PM 0.594 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,680, so all is well. 11/6/2024 6:48:07 PM 0.594 SINGLEP diff: 0 11/6/2024 6:48:08 PM 0.594 SINGLEP World saved in 932 ms 11/6/2024 6:48:08 PM 0.594 SINGLEP Cleared game, but not meta map 11/6/2024 6:48:10 PM 0.594 SINGLEP DELAYED278 TID30 1688ms to read savegame 'Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 6:48:11 PM 0.594 SINGLEP DELAYED279 TID30 480ms to process 'Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49' data fully. 11/6/2024 6:48:11 PM 0.594 SINGLEP DELAYED280 TID30 Loaded tiles: 807 (841 cells) 11/6/2024 6:48:11 PM 0.594 SINGLEP DELAYED281 TID33 Generated names for 220 pois with missing names. 11/6/2024 6:48:11 PM 0.594 SINGLEP DELAYED282 TID33 Finished RunGameStartOnBGThread in 63ms. We have 32391 total items. 11/6/2024 6:48:13 PM 0.594 SINGLEP DELAYED283 TID18 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 397ms 11/6/2024 6:48:13 PM 0.594 SINGLEP DELAYED284 TID18 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 7:11:57 PM 0.594 SINGLEP DELAYED285 TID15 World saved in 966 ms 11/6/2024 7:12:03 PM 0.594 SINGLEP DELAYED286 TID10 1335ms to read savegame 'Saving/Exit Landing Turn 1379' to intermediate format. Prior game version: 0_5939_Hotfix 11/6/2024 7:12:03 PM 0.594 SINGLEP DELAYED287 TID10 443ms to process 'Saving/Exit Landing Turn 1379' data fully. 11/6/2024 7:12:03 PM 0.594 SINGLEP DELAYED288 TID10 Loaded tiles: 807 (841 cells) 11/6/2024 7:12:04 PM 0.594 SINGLEP DELAYED289 TID15 Finished RunGameStartOnBGThread in 68ms. We have 25288 total items. 11/6/2024 7:12:05 PM 0.594 SINGLEP DELAYED290 TID10 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 372ms 11/6/2024 7:12:05 PM 0.594 SINGLEP DELAYED291 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 7:17:52 PM 0.594 SINGLEP DELAYED292 TID20 1267ms to read savegame 'Saving/Most of setup done' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 7:17:53 PM 0.594 SINGLEP DELAYED293 TID20 688ms to process 'Saving/Most of setup done' data fully. 11/6/2024 7:17:53 PM 0.594 SINGLEP DELAYED294 TID20 Loaded tiles: 807 (841 cells) 11/6/2024 7:17:53 PM 0.594 SINGLEP DELAYED295 TID16 Finished RunGameStartOnBGThread in 82ms. We have 32315 total items. 11/6/2024 7:17:54 PM 0.594 SINGLEP DELAYED296 TID34 Finished adding outdoor spots 441 cells, adding 41 spots in the process. This took 415ms 11/6/2024 7:17:54 PM 0.594 SINGLEP DELAYED297 TID34 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 7:18:20 PM 0.594 SINGLEP DELAYED298 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 7:18:20 PM 0.594 SINGLEP DELAYED299 TID26 World saved in 1,024 ms 11/6/2024 7:26:00 PM 0.594 SINGLEP DELAYED300 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1209.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 7:26:00 PM 0.594 SINGLEP DELAYED301 TID17 World saved in 1,013 ms 11/6/2024 7:27:59 PM 0.594 SINGLEP DELAYED302 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1212.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 7:27:59 PM 0.594 SINGLEP DELAYED303 TID18 World saved in 980 ms 11/6/2024 7:29:44 PM 0.594 SINGLEP DELAYED304 TID35 1428ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 6' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 7:29:45 PM 0.594 SINGLEP DELAYED305 TID35 494ms to process 'Saving/Autosave Bleeding Timeline Turn 6' data fully. 11/6/2024 7:29:45 PM 0.594 SINGLEP DELAYED306 TID35 Loaded tiles: 807 (841 cells) 11/6/2024 7:29:45 PM 0.594 SINGLEP DELAYED307 TID35 Finished RunGameStartOnBGThread in 80ms. We have 32315 total items. 11/6/2024 7:29:46 PM 0.594 SINGLEP DELAYED308 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 413ms 11/6/2024 7:29:46 PM 0.594 SINGLEP DELAYED309 TID19 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 7:36:03 PM 0.594 SINGLEP DELAYED310 TID31 1420ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 6' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 7:36:03 PM 0.594 SINGLEP DELAYED311 TID31 496ms to process 'Saving/Autosave Bleeding Timeline Turn 6' data fully. 11/6/2024 7:36:03 PM 0.594 SINGLEP DELAYED312 TID31 Loaded tiles: 807 (841 cells) 11/6/2024 7:36:03 PM 0.594 SINGLEP DELAYED313 TID5 Finished RunGameStartOnBGThread in 87ms. We have 32315 total items. 11/6/2024 7:36:05 PM 0.594 SINGLEP DELAYED314 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 404ms 11/6/2024 7:36:05 PM 0.594 SINGLEP DELAYED315 TID14 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 8:17:11 PM 0.594 SINGLEP DELAYED316 TID21 1919ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 9' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 8:17:12 PM 0.594 SINGLEP DELAYED317 TID21 483ms to process 'Saving/Autosave Bleeding Timeline Turn 9' data fully. 11/6/2024 8:17:12 PM 0.594 SINGLEP DELAYED318 TID21 Loaded tiles: 807 (841 cells) 11/6/2024 8:17:12 PM 0.594 SINGLEP DELAYED319 TID21 Finished FillAnyMissingSimBuildings, we had 266 new buildings, and 32165 total items. SkippedBuildings: 31899 AddedBuildings: 266 CellCountChecked: 841 11/6/2024 8:17:13 PM 0.594 SINGLEP DELAYED320 TID21 Finished RunGameStartOnBGThread in 65ms. We have 32165 total items. 11/6/2024 8:17:14 PM 0.594 SINGLEP DELAYED321 TID11 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 413ms 11/6/2024 8:17:14 PM 0.594 SINGLEP DELAYED322 TID11 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 8:17:37 PM 0.594 SINGLEP DELAYED323 TID29 1401ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 3' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 8:17:38 PM 0.594 SINGLEP DELAYED324 TID29 587ms to process 'Saving/Autosave Bleeding Timeline Turn 3' data fully. 11/6/2024 8:17:38 PM 0.594 SINGLEP DELAYED325 TID29 Loaded tiles: 807 (841 cells) 11/6/2024 8:17:38 PM 0.594 SINGLEP DELAYED326 TID18 Finished RunGameStartOnBGThread in 64ms. We have 32315 total items. 11/6/2024 8:17:40 PM 0.594 SINGLEP DELAYED327 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 11/6/2024 8:17:40 PM 0.594 SINGLEP DELAYED328 TID23 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 8:21:07 PM 0.594 SINGLEP DELAYED329 TID33 World saved in 999 ms 11/6/2024 8:45:49 PM 0.594 SINGLEP DELAYED330 TID28 World saved in 1,017 ms 11/6/2024 8:50:44 PM 0.594 SINGLEP DELAYED331 TID32 World saved in 1,001 ms 11/6/2024 9:55:05 PM 0.594 SINGLEP DELAYED332 TID29 1332ms to read savegame 'Saving/29687_Save' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 9:55:05 PM 0.594 SINGLEP DELAYED333 TID29 480ms to process 'Saving/29687_Save' data fully. 11/6/2024 9:55:05 PM 0.594 SINGLEP DELAYED334 TID29 Loaded tiles: 807 (841 cells) 11/6/2024 9:55:05 PM 0.594 SINGLEP DELAYED335 TID28 Finished RunGameStartOnBGThread in 89ms. We have 32134 total items. 11/6/2024 9:55:07 PM 0.594 SINGLEP DELAYED336 TID8 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 414ms 11/6/2024 9:55:07 PM 0.594 SINGLEP DELAYED337 TID8 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 9:57:22 PM 0.594 SINGLEP DELAYED338 TID25 World saved in 991 ms 11/6/2024 9:58:05 PM 0.594 SINGLEP DELAYED339 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1215.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 9:58:05 PM 0.594 SINGLEP DELAYED340 TID29 World saved in 1,003 ms 11/6/2024 10:01:45 PM 0.594 SINGLEP DELAYED341 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1218.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 10:01:45 PM 0.594 SINGLEP DELAYED342 TID7 World saved in 1,029 ms 11/6/2024 10:39:33 PM 0.594 SINGLEP DELAYED343 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1221.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 10:39:33 PM 0.594 SINGLEP DELAYED344 TID10 World saved in 1,003 ms 11/6/2024 10:40:23 PM 0.594 SINGLEP DELAYED345 TID20 1521ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 18' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 10:40:23 PM 0.594 SINGLEP DELAYED346 TID20 464ms to process 'Saving/Autosave Bleeding Timeline Turn 18' data fully. 11/6/2024 10:40:23 PM 0.594 SINGLEP DELAYED347 TID20 Loaded tiles: 807 (841 cells) 11/6/2024 10:40:23 PM 0.594 SINGLEP DELAYED348 TID8 Finished RunGameStartOnBGThread in 86ms. We have 28696 total items. 11/6/2024 10:40:24 PM 0.594 SINGLEP DELAYED349 TID32 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 410ms 11/6/2024 10:40:24 PM 0.594 SINGLEP DELAYED350 TID32 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 10:41:28 PM 0.594 SINGLEP DELAYED351 TID32 World saved in 972 ms 11/6/2024 10:41:30 PM 0.594 SINGLEP DELAYED352 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1227.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 10:41:30 PM 0.594 SINGLEP DELAYED353 TID16 World saved in 984 ms 11/6/2024 10:41:38 PM 0.594 SINGLEP DELAYED354 TID18 1276ms to read savegame 'Saving/Smash or pass the consoles' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 10:41:39 PM 0.594 SINGLEP DELAYED355 TID18 463ms to process 'Saving/Smash or pass the consoles' data fully. 11/6/2024 10:41:39 PM 0.594 SINGLEP DELAYED356 TID18 Loaded tiles: 807 (841 cells) 11/6/2024 10:41:39 PM 0.594 SINGLEP DELAYED357 TID8 Finished RunGameStartOnBGThread in 87ms. We have 27500 total items. 11/6/2024 10:41:40 PM 0.594 SINGLEP DELAYED358 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 406ms 11/6/2024 10:41:40 PM 0.594 SINGLEP DELAYED359 TID28 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 10:42:04 PM 0.594 SINGLEP DELAYED360 TID24 World saved in 987 ms 11/6/2024 10:42:30 PM 0.594 SINGLEP DELAYED361 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1230.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/6/2024 10:42:30 PM 0.594 SINGLEP DELAYED362 TID12 World saved in 978 ms 11/6/2024 10:43:23 PM 0.594 SINGLEP DELAYED363 TID9 1490ms to read savegame 'Saving/How does that work' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 10:43:23 PM 0.594 SINGLEP DELAYED364 TID9 476ms to process 'Saving/How does that work' data fully. 11/6/2024 10:43:23 PM 0.594 SINGLEP DELAYED365 TID9 Loaded tiles: 807 (841 cells) 11/6/2024 10:43:24 PM 0.594 SINGLEP DELAYED366 TID15 Finished RunGameStartOnBGThread in 76ms. We have 31380 total items. 11/6/2024 10:43:25 PM 0.594 SINGLEP DELAYED367 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 432ms 11/6/2024 10:43:25 PM 0.594 SINGLEP DELAYED368 TID33 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 10:43:54 PM 0.594 SINGLEP DELAYED369 TID9 1334ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 12' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 10:43:54 PM 0.594 SINGLEP DELAYED370 TID9 487ms to process 'Saving/Autosave Bleeding Timeline Turn 12' data fully. 11/6/2024 10:43:54 PM 0.594 SINGLEP DELAYED371 TID9 Loaded tiles: 807 (841 cells) 11/6/2024 10:43:54 PM 0.594 SINGLEP DELAYED372 TID12 Finished FillAnyMissingSimBuildings, we had 30 new buildings, and 31118 total items. SkippedBuildings: 31088 AddedBuildings: 30 CellCountChecked: 841 11/6/2024 10:43:54 PM 0.594 SINGLEP DELAYED373 TID12 Finished RunGameStartOnBGThread in 89ms. We have 31118 total items. 11/6/2024 10:43:56 PM 0.594 SINGLEP DELAYED374 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 11/6/2024 10:43:56 PM 0.594 SINGLEP DELAYED375 TID8 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 10:44:09 PM 0.594 SINGLEP DELAYED376 TID10 1324ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 15' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 10:44:09 PM 0.594 SINGLEP DELAYED377 TID10 485ms to process 'Saving/Autosave Bleeding Timeline Turn 15' data fully. 11/6/2024 10:44:09 PM 0.594 SINGLEP DELAYED378 TID10 Loaded tiles: 807 (841 cells) 11/6/2024 10:44:10 PM 0.594 SINGLEP DELAYED379 TID19 Finished RunGameStartOnBGThread in 86ms. We have 30490 total items. 11/6/2024 10:44:11 PM 0.594 SINGLEP DELAYED380 TID25 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 385ms 11/6/2024 10:44:11 PM 0.594 SINGLEP DELAYED381 TID25 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 10:44:25 PM 0.594 SINGLEP DELAYED382 TID26 1708ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 12' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/6/2024 10:44:25 PM 0.594 SINGLEP DELAYED383 TID26 470ms to process 'Saving/Autosave Bleeding Timeline Turn 12' data fully. 11/6/2024 10:44:25 PM 0.594 SINGLEP DELAYED384 TID26 Loaded tiles: 807 (841 cells) 11/6/2024 10:44:26 PM 0.594 SINGLEP DELAYED385 TID10 Finished FillAnyMissingSimBuildings, we had 30 new buildings, and 31118 total items. SkippedBuildings: 31088 AddedBuildings: 30 CellCountChecked: 841 11/6/2024 10:44:26 PM 0.594 SINGLEP DELAYED386 TID10 Finished RunGameStartOnBGThread in 64ms. We have 31118 total items. 11/6/2024 10:44:27 PM 0.594 SINGLEP DELAYED387 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 408ms 11/6/2024 10:44:27 PM 0.594 SINGLEP DELAYED388 TID8 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/6/2024 10:47:13 PM 0.594 SINGLEP DELAYED389 TID27 World saved in 1,005 ms 11/6/2024 10:49:08 PM 0.594 SINGLEP DELAYED390 TID25 World saved in 994 ms 11/6/2024 10:50:38 PM 0.594 SINGLEP DELAYED391 TID8 World saved in 1,316 ms 11/7/2024 3:09:42 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/7/2024 3:09:42 PM SINGLEP Opening Eyes (0.1502s) 11/7/2024 3:10:01 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/7/2024 3:10:01 PM SINGLEP Opening Eyes (0.1062s) 11/7/2024 3:10:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2024 3:10:01 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/7/2024 3:10:01 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16321611 appID: 2604860 11/7/2024 3:10:01 PM 0.594.1 SINGLEP Game Version: 0.594.1 (Main Game 11/7/2024 3:10:01 PM 0.594.1 SINGLEP Examining Inner Self (0.0653s) 11/7/2024 3:10:01 PM 0.594.1 SINGLEP Returning King (0.0045s) 11/7/2024 3:10:01 PM 0.594.1 SINGLEP Found 528 xml files in 252 folders in 117ms 11/7/2024 3:10:02 PM 0.594.1 SINGLEP Check For Extra Squires (0.5540s) 11/7/2024 3:10:02 PM 0.594.1 SINGLEP 528 Xml Files Parsed in 433ms 11/7/2024 3:10:02 PM 0.594.1 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/7/2024 3:10:02 PM 0.594.1 SINGLEP Bring Ambassador To Dinner (0.1882s) 11/7/2024 3:10:02 PM 0.594.1 SINGLEP Update mod and expansion statuses! 11/7/2024 3:10:02 PM 0.594.1 SINGLEP Check Nearby Fiefdoms (0.0230s) 11/7/2024 3:10:02 PM 0.594.1 SINGLEP Resolution changed to windowed 3840x2160 11/7/2024 3:10:02 PM 0.594.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/7/2024 3:10:03 PM 0.594.1 SINGLEP Disperse Diaspora (0.6936s) 11/7/2024 3:10:03 PM 0.594.1 SINGLEP Wonder About Those Spiders (0.0560s) 11/7/2024 3:10:03 PM 0.594.1 SINGLEP Reassure Self (0.0130s) 11/7/2024 3:10:03 PM 0.594.1 SINGLEP Thinking Abstract Thoughts (0.5391s) 11/7/2024 3:10:05 PM 0.594.1 SINGLEP Sound Search (1.4953s) 11/7/2024 3:10:05 PM 0.594.1 SINGLEP Polishing Stones (0.0493s) 11/7/2024 3:10:05 PM 0.594.1 SINGLEP Making Connections (0.1620s) 11/7/2024 3:10:05 PM 0.594.1 SINGLEP 4.0 seconds total load time. Check For Extra Squires (0.6s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.5s) Sound Search (1.5s) 11/7/2024 3:10:05 PM 0.594.1 SINGLEP Finished loading 6538 sprites from dictionaries! (3230 table rows waiting on them.) 11/7/2024 3:10:05 PM 0.594.1 SINGLEP Linked all icons to rows in 11ms. 11/7/2024 3:10:05 PM 0.594.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/7/2024 3:10:05 PM 0.594.1 SINGLEP DELAYED3 TID5 Finished loading all LevelType contents in 0.2s 11/7/2024 3:10:06 PM 0.594.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/7/2024 3:10:06 PM 0.594.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/7/2024 3:10:06 PM 0.594.1 SINGLEP DELAYED4 TID20 5.2 seconds total load time and post-editing time. 11/7/2024 3:10:06 PM 0.594.1 SINGLEP 589 materials found. 11/7/2024 3:10:06 PM 0.594.1 SINGLEP DELAYED5 TID25 1,463 pools initialized with 466,005 items in 278ms 11/7/2024 3:41:59 PM 0.594.1 SINGLEP DELAYED6 TID36 1281ms to read savegame 'Saving/How many deaths to solve homel' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/7/2024 3:42:00 PM 0.594.1 SINGLEP DELAYED7 TID36 690ms to process 'Saving/How many deaths to solve homel' data fully. 11/7/2024 3:42:00 PM 0.594.1 SINGLEP DELAYED8 TID36 Loaded tiles: 807 (841 cells) 11/7/2024 3:42:01 PM 0.594.1 SINGLEP DELAYED9 TID13 Finished RunGameStartOnBGThread in 447ms. We have 29927 total items. 11/7/2024 3:42:02 PM 0.594.1 SINGLEP DELAYED10 TID6 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 402ms 11/7/2024 3:42:02 PM 0.594.1 SINGLEP DELAYED11 TID6 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 4:02:37 PM 0.594.1 SINGLEP DELAYED12 TID5 1222ms to read savegame 'boop/First Turn In Neoterisk' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/7/2024 4:02:37 PM 0.594.1 SINGLEP DELAYED13 TID5 447ms to process 'boop/First Turn In Neoterisk' data fully. 11/7/2024 4:02:37 PM 0.594.1 SINGLEP DELAYED14 TID5 Loaded tiles: 807 (841 cells) 11/7/2024 4:02:37 PM 0.594.1 SINGLEP DELAYED15 TID23 Generated names for 198 pois with missing names. 11/7/2024 4:02:37 PM 0.594.1 SINGLEP DELAYED16 TID23 Finished RunGameStartOnBGThread in 253ms. We have 31900 total items. 11/7/2024 4:02:39 PM 0.594.1 SINGLEP DELAYED17 TID19 Finished adding outdoor spots 841 cells, adding 75359 spots in the process. This took 563ms 11/7/2024 4:02:39 PM 0.594.1 SINGLEP DELAYED18 TID19 Finished adding initial NPC Guards for 459 pois, adding 547 guard NPCs in the process. This took 109ms 11/7/2024 4:02:52 PM 0.594.1 SINGLEP DELAYED19 TID9 Will generate map: 440 cells targeted. Existing tile count: 0 11/7/2024 4:02:55 PM 0.594.1 SINGLEP DELAYED20 TID19 Generated names for 232 pois with missing names. 11/7/2024 4:02:55 PM 0.594.1 SINGLEP DELAYED21 TID19 Finished FillAnyMissingSimBuildings, we had 33330 new buildings, and 33330 total items. SkippedBuildings: 0 AddedBuildings: 33330 CellCountChecked: 841 11/7/2024 4:02:55 PM 0.594.1 SINGLEP DELAYED22 TID15 InitializePopulation WAS needed, 33330 buildings to handle. 11/7/2024 4:02:56 PM 0.594.1 SINGLEP DELAYED23 TID19 Finished RunGameStartOnBGThread in 90ms. We have 33330 total items. 11/7/2024 4:02:57 PM 0.594.1 SINGLEP DELAYED24 TID16 World saved in 811 ms 11/7/2024 4:02:57 PM 0.594.1 SINGLEP DELAYED25 TID25 Finished adding outdoor spots 841 cells, adding 75284 spots in the process. This took 582ms 11/7/2024 4:02:57 PM 0.594.1 SINGLEP DELAYED26 TID25 Finished adding initial NPC Guards for 444 pois, adding 491 guard NPCs in the process. This took 194ms 11/7/2024 4:04:00 PM 0.594.1 SINGLEP DELAYED27 TID13 World saved in 913 ms 11/7/2024 4:04:05 PM 0.594.1 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 49 11/7/2024 4:04:09 PM 0.594.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/7/2024 4:41:28 PM 0.594.1 SINGLEP DELAYED28 TID29 1328ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/7/2024 4:41:28 PM 0.594.1 SINGLEP DELAYED29 TID29 538ms to process 'Saving/100 done with QOL but new' data fully. 11/7/2024 4:41:28 PM 0.594.1 SINGLEP DELAYED30 TID29 Loaded tiles: 807 (841 cells) 11/7/2024 4:41:28 PM 0.594.1 SINGLEP DELAYED31 TID31 Finished RunGameStartOnBGThread in 86ms. We have 27168 total items. 11/7/2024 4:41:30 PM 0.594.1 SINGLEP DELAYED32 TID14 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 440ms 11/7/2024 4:41:30 PM 0.594.1 SINGLEP DELAYED33 TID14 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 4:43:53 PM 0.594.1 SINGLEP DELAYED34 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:43:53 PM 0.594.1 SINGLEP DELAYED35 TID17 World saved in 883 ms 11/7/2024 4:44:25 PM 0.594.1 SINGLEP DELAYED36 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:25 PM 0.594.1 SINGLEP DELAYED37 TID27 World saved in 841 ms 11/7/2024 4:44:27 PM 0.594.1 SINGLEP DELAYED38 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:27 PM 0.594.1 SINGLEP DELAYED39 TID35 World saved in 898 ms 11/7/2024 4:44:28 PM 0.594.1 SINGLEP DELAYED40 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:28 PM 0.594.1 SINGLEP DELAYED41 TID17 World saved in 833 ms 11/7/2024 4:44:29 PM 0.594.1 SINGLEP DELAYED42 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 336.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:29 PM 0.594.1 SINGLEP DELAYED43 TID22 World saved in 839 ms 11/7/2024 4:44:30 PM 0.594.1 SINGLEP DELAYED44 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:30 PM 0.594.1 SINGLEP DELAYED45 TID19 World saved in 837 ms 11/7/2024 4:44:31 PM 0.594.1 SINGLEP DELAYED46 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 342.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:31 PM 0.594.1 SINGLEP DELAYED47 TID18 World saved in 836 ms 11/7/2024 4:44:32 PM 0.594.1 SINGLEP DELAYED48 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 345.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:32 PM 0.594.1 SINGLEP DELAYED49 TID11 World saved in 915 ms 11/7/2024 4:44:34 PM 0.594.1 SINGLEP DELAYED50 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 348.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:34 PM 0.594.1 SINGLEP DELAYED51 TID5 World saved in 847 ms 11/7/2024 4:44:35 PM 0.594.1 SINGLEP DELAYED52 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 351.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:35 PM 0.594.1 SINGLEP DELAYED53 TID6 World saved in 849 ms 11/7/2024 4:44:36 PM 0.594.1 SINGLEP DELAYED54 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 354.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:36 PM 0.594.1 SINGLEP DELAYED55 TID25 World saved in 850 ms 11/7/2024 4:44:37 PM 0.594.1 SINGLEP DELAYED56 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 357.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:37 PM 0.594.1 SINGLEP DELAYED57 TID9 World saved in 960 ms 11/7/2024 4:44:38 PM 0.594.1 SINGLEP DELAYED58 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 360.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:38 PM 0.594.1 SINGLEP DELAYED59 TID13 World saved in 865 ms 11/7/2024 4:44:40 PM 0.594.1 SINGLEP DELAYED60 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 363.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:40 PM 0.594.1 SINGLEP DELAYED61 TID31 World saved in 857 ms 11/7/2024 4:44:41 PM 0.594.1 SINGLEP DELAYED62 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 366.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:41 PM 0.594.1 SINGLEP DELAYED63 TID20 World saved in 870 ms 11/7/2024 4:44:42 PM 0.594.1 SINGLEP DELAYED64 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 369.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:42 PM 0.594.1 SINGLEP DELAYED65 TID31 World saved in 980 ms 11/7/2024 4:44:43 PM 0.594.1 SINGLEP DELAYED66 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 372.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:43 PM 0.594.1 SINGLEP DELAYED67 TID38 World saved in 859 ms 11/7/2024 4:44:44 PM 0.594.1 SINGLEP DELAYED68 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 375.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:44 PM 0.594.1 SINGLEP DELAYED69 TID28 World saved in 866 ms 11/7/2024 4:44:45 PM 0.594.1 SINGLEP DELAYED70 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 378.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:45 PM 0.594.1 SINGLEP DELAYED71 TID17 World saved in 878 ms 11/7/2024 4:44:46 PM 0.594.1 SINGLEP DELAYED72 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 381.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:46 PM 0.594.1 SINGLEP DELAYED73 TID28 World saved in 861 ms 11/7/2024 4:44:48 PM 0.594.1 SINGLEP DELAYED74 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 384.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:48 PM 0.594.1 SINGLEP DELAYED75 TID6 World saved in 861 ms 11/7/2024 4:44:49 PM 0.594.1 SINGLEP DELAYED76 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 387.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:49 PM 0.594.1 SINGLEP DELAYED77 TID9 World saved in 875 ms 11/7/2024 4:44:50 PM 0.594.1 SINGLEP DELAYED78 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 390.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:50 PM 0.594.1 SINGLEP DELAYED79 TID37 World saved in 990 ms 11/7/2024 4:44:51 PM 0.594.1 SINGLEP DELAYED80 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 393.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:51 PM 0.594.1 SINGLEP DELAYED81 TID33 World saved in 871 ms 11/7/2024 4:44:52 PM 0.594.1 SINGLEP DELAYED82 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 396.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:52 PM 0.594.1 SINGLEP DELAYED83 TID18 World saved in 868 ms 11/7/2024 4:44:53 PM 0.594.1 SINGLEP DELAYED84 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 399.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:53 PM 0.594.1 SINGLEP DELAYED85 TID26 World saved in 890 ms 11/7/2024 4:44:55 PM 0.594.1 SINGLEP DELAYED86 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 402.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:55 PM 0.594.1 SINGLEP DELAYED87 TID20 World saved in 876 ms 11/7/2024 4:44:56 PM 0.594.1 SINGLEP DELAYED88 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 405.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:56 PM 0.594.1 SINGLEP DELAYED89 TID7 World saved in 862 ms 11/7/2024 4:44:58 PM 0.594.1 SINGLEP DELAYED90 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 408.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 4:44:58 PM 0.594.1 SINGLEP DELAYED91 TID13 World saved in 878 ms 11/7/2024 4:45:29 PM 0.594.1 SINGLEP DELAYED92 TID30 1030ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 6' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/7/2024 4:45:30 PM 0.594.1 SINGLEP DELAYED93 TID30 550ms to process 'Saving/Autosave Bleeding Timeline Turn 6' data fully. 11/7/2024 4:45:30 PM 0.594.1 SINGLEP DELAYED94 TID30 Loaded tiles: 807 (841 cells) 11/7/2024 4:45:31 PM 0.594.1 SINGLEP DELAYED95 TID29 Finished RunGameStartOnBGThread in 65ms. We have 32315 total items. 11/7/2024 4:45:32 PM 0.594.1 SINGLEP DELAYED96 TID16 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 11/7/2024 4:45:32 PM 0.594.1 SINGLEP DELAYED97 TID16 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 4:46:51 PM 0.594.1 SINGLEP DELAYED98 TID37 1209ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 3' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/7/2024 4:46:52 PM 0.594.1 SINGLEP DELAYED99 TID37 485ms to process 'Saving/Autosave Bleeding Timeline Turn 3' data fully. 11/7/2024 4:46:52 PM 0.594.1 SINGLEP DELAYED100 TID37 Loaded tiles: 807 (841 cells) 11/7/2024 4:46:52 PM 0.594.1 SINGLEP DELAYED101 TID18 Finished RunGameStartOnBGThread in 83ms. We have 32315 total items. 11/7/2024 4:46:53 PM 0.594.1 SINGLEP DELAYED102 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 405ms 11/7/2024 4:46:53 PM 0.594.1 SINGLEP DELAYED103 TID26 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 4:47:55 PM 0.594.1 SINGLEP DELAYED104 TID13 World saved in 900 ms 11/7/2024 4:48:43 PM 0.594.1 SINGLEP DELAYED105 TID25 World saved in 895 ms 11/7/2024 4:48:45 PM 0.594.1 SINGLEP DELAYED106 TID38 1069ms to read savegame 'Saving/progress' to intermediate format. Prior game version: 0_5941_Polish 11/7/2024 4:48:46 PM 0.594.1 SINGLEP DELAYED107 TID38 574ms to process 'Saving/progress' data fully. 11/7/2024 4:48:46 PM 0.594.1 SINGLEP DELAYED108 TID38 Loaded tiles: 807 (841 cells) 11/7/2024 4:48:47 PM 0.594.1 SINGLEP DELAYED109 TID36 Finished RunGameStartOnBGThread in 144ms. We have 32315 total items. 11/7/2024 4:48:48 PM 0.594.1 SINGLEP DELAYED110 TID35 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 435ms 11/7/2024 4:48:48 PM 0.594.1 SINGLEP DELAYED111 TID35 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 4:49:01 PM 0.594.1 SINGLEP DELAYED112 TID16 World saved in 898 ms 11/7/2024 5:04:21 PM 0.594.1 SINGLEP DELAYED113 TID6 1194ms to read savegame 'Saving/Autosave Landing Turn 1344' to intermediate format. Prior game version: 0_5939_Hotfix 11/7/2024 5:04:22 PM 0.594.1 SINGLEP DELAYED114 TID6 444ms to process 'Saving/Autosave Landing Turn 1344' data fully. 11/7/2024 5:04:22 PM 0.594.1 SINGLEP DELAYED115 TID6 Loaded tiles: 807 (841 cells) 11/7/2024 5:04:23 PM 0.594.1 SINGLEP DELAYED116 TID5 Finished RunGameStartOnBGThread in 69ms. We have 25266 total items. 11/7/2024 5:04:24 PM 0.594.1 SINGLEP DELAYED117 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 11/7/2024 5:04:24 PM 0.594.1 SINGLEP DELAYED118 TID22 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 5:06:15 PM 0.594.1 SINGLEP DELAYED119 TID12 1289ms to read savegame 'Saving/NMI from discord' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/7/2024 5:06:15 PM 0.594.1 SINGLEP DELAYED120 TID12 482ms to process 'Saving/NMI from discord' data fully. 11/7/2024 5:06:15 PM 0.594.1 SINGLEP DELAYED121 TID12 Loaded tiles: 807 (841 cells) 11/7/2024 5:06:16 PM 0.594.1 SINGLEP DELAYED122 TID32 Finished RunGameStartOnBGThread in 59ms. We have 31220 total items. 11/7/2024 5:06:17 PM 0.594.1 SINGLEP DELAYED123 TID7 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 368ms 11/7/2024 5:06:17 PM 0.594.1 SINGLEP DELAYED124 TID7 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 7:08:49 PM 0.594.1 SINGLEP DELAYED125 TID32 1102ms to read savegame 'Saving/NMI from discord' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/7/2024 7:08:49 PM 0.594.1 SINGLEP DELAYED126 TID32 487ms to process 'Saving/NMI from discord' data fully. 11/7/2024 7:08:49 PM 0.594.1 SINGLEP DELAYED127 TID32 Loaded tiles: 807 (841 cells) 11/7/2024 7:08:49 PM 0.594.1 SINGLEP DELAYED128 TID11 Finished RunGameStartOnBGThread in 85ms. We have 31220 total items. 11/7/2024 7:08:51 PM 0.594.1 SINGLEP DELAYED129 TID35 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 332ms 11/7/2024 7:08:51 PM 0.594.1 SINGLEP DELAYED130 TID35 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 7:09:01 PM 0.594.1 SINGLEP DELAYED131 TID34 1397ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/7/2024 7:09:01 PM 0.594.1 SINGLEP DELAYED132 TID34 494ms to process 'Saving/100 done with QOL but new' data fully. 11/7/2024 7:09:01 PM 0.594.1 SINGLEP DELAYED133 TID34 Loaded tiles: 807 (841 cells) 11/7/2024 7:09:02 PM 0.594.1 SINGLEP DELAYED134 TID17 Finished RunGameStartOnBGThread in 73ms. We have 27168 total items. 11/7/2024 7:09:03 PM 0.594.1 SINGLEP DELAYED135 TID5 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 380ms 11/7/2024 7:09:03 PM 0.594.1 SINGLEP DELAYED136 TID5 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 7:09:50 PM 0.594.1 SINGLEP DELAYED137 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:09:50 PM 0.594.1 SINGLEP DELAYED138 TID11 World saved in 1,073 ms 11/7/2024 7:23:28 PM 0.594.1 SINGLEP DELAYED139 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:23:28 PM 0.594.1 SINGLEP DELAYED140 TID30 World saved in 917 ms 11/7/2024 7:27:03 PM 0.594.1 SINGLEP DELAYED141 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:27:03 PM 0.594.1 SINGLEP DELAYED142 TID29 World saved in 903 ms 11/7/2024 7:27:51 PM 0.594.1 SINGLEP DELAYED143 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:27:51 PM 0.594.1 SINGLEP DELAYED144 TID10 World saved in 900 ms 11/7/2024 7:34:26 PM 0.594.1 SINGLEP DELAYED145 TID32 1270ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/7/2024 7:34:27 PM 0.594.1 SINGLEP DELAYED146 TID32 462ms to process 'Saving/100 done with QOL but new' data fully. 11/7/2024 7:34:27 PM 0.594.1 SINGLEP DELAYED147 TID32 Loaded tiles: 807 (841 cells) 11/7/2024 7:34:27 PM 0.594.1 SINGLEP DELAYED148 TID35 Finished RunGameStartOnBGThread in 90ms. We have 27168 total items. 11/7/2024 7:34:28 PM 0.594.1 SINGLEP DELAYED149 TID24 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 390ms 11/7/2024 7:34:28 PM 0.594.1 SINGLEP DELAYED150 TID24 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 7:34:46 PM 0.594.1 SINGLEP DELAYED151 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:34:46 PM 0.594.1 SINGLEP DELAYED152 TID28 World saved in 910 ms 11/7/2024 7:34:52 PM 0.594.1 SINGLEP DELAYED153 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:34:52 PM 0.594.1 SINGLEP DELAYED154 TID15 World saved in 911 ms 11/7/2024 7:39:23 PM 0.594.1 SINGLEP DELAYED155 TID34 1302ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/7/2024 7:39:23 PM 0.594.1 SINGLEP DELAYED156 TID34 465ms to process 'Saving/100 done with QOL but new' data fully. 11/7/2024 7:39:23 PM 0.594.1 SINGLEP DELAYED157 TID34 Loaded tiles: 807 (841 cells) 11/7/2024 7:39:24 PM 0.594.1 SINGLEP DELAYED158 TID21 Finished RunGameStartOnBGThread in 71ms. We have 27168 total items. 11/7/2024 7:39:25 PM 0.594.1 SINGLEP DELAYED159 TID30 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 383ms 11/7/2024 7:39:25 PM 0.594.1 SINGLEP DELAYED160 TID30 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 7:42:53 PM 0.594.1 SINGLEP DELAYED161 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:42:53 PM 0.594.1 SINGLEP DELAYED162 TID27 World saved in 933 ms 11/7/2024 7:42:59 PM 0.594.1 SINGLEP DELAYED163 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:42:59 PM 0.594.1 SINGLEP DELAYED164 TID22 World saved in 960 ms 11/7/2024 7:43:05 PM 0.594.1 SINGLEP DELAYED165 TID7 World saved in 1,092 ms 11/7/2024 7:46:50 PM 0.594.1 SINGLEP DELAYED166 TID32 1284ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/7/2024 7:46:51 PM 0.594.1 SINGLEP DELAYED167 TID32 472ms to process 'Saving/100 done with QOL but new' data fully. 11/7/2024 7:46:51 PM 0.594.1 SINGLEP DELAYED168 TID32 Loaded tiles: 807 (841 cells) 11/7/2024 7:46:52 PM 0.594.1 SINGLEP DELAYED169 TID28 Finished RunGameStartOnBGThread in 72ms. We have 27168 total items. 11/7/2024 7:46:53 PM 0.594.1 SINGLEP DELAYED170 TID34 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 392ms 11/7/2024 7:46:53 PM 0.594.1 SINGLEP DELAYED171 TID34 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 7:47:29 PM 0.594.1 SINGLEP DELAYED172 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:47:29 PM 0.594.1 SINGLEP DELAYED173 TID30 World saved in 953 ms 11/7/2024 7:49:03 PM 0.594.1 SINGLEP DELAYED174 TID34 1334ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/7/2024 7:49:04 PM 0.594.1 SINGLEP DELAYED175 TID34 462ms to process 'Saving/100 done with QOL but new' data fully. 11/7/2024 7:49:04 PM 0.594.1 SINGLEP DELAYED176 TID34 Loaded tiles: 807 (841 cells) 11/7/2024 7:49:05 PM 0.594.1 SINGLEP DELAYED177 TID24 Finished RunGameStartOnBGThread in 70ms. We have 27168 total items. 11/7/2024 7:49:06 PM 0.594.1 SINGLEP DELAYED178 TID16 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 375ms 11/7/2024 7:49:06 PM 0.594.1 SINGLEP DELAYED179 TID16 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 7:49:38 PM 0.594.1 SINGLEP DELAYED180 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:49:38 PM 0.594.1 SINGLEP DELAYED181 TID34 World saved in 935 ms 11/7/2024 7:52:04 PM 0.594.1 SINGLEP DELAYED182 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:52:04 PM 0.594.1 SINGLEP DELAYED183 TID21 World saved in 930 ms 11/7/2024 7:53:18 PM 0.594.1 SINGLEP DELAYED184 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:53:18 PM 0.594.1 SINGLEP DELAYED185 TID37 World saved in 939 ms 11/7/2024 7:54:26 PM 0.594.1 SINGLEP DELAYED186 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:54:26 PM 0.594.1 SINGLEP DELAYED187 TID17 World saved in 922 ms 11/7/2024 7:55:28 PM 0.594.1 SINGLEP DELAYED188 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 336.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:55:28 PM 0.594.1 SINGLEP DELAYED189 TID7 World saved in 943 ms 11/7/2024 7:56:59 PM 0.594.1 SINGLEP DELAYED190 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:56:59 PM 0.594.1 SINGLEP DELAYED191 TID18 World saved in 933 ms 11/7/2024 7:59:56 PM 0.594.1 SINGLEP DELAYED192 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 342.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 7:59:56 PM 0.594.1 SINGLEP DELAYED193 TID38 World saved in 958 ms 11/7/2024 8:01:50 PM 0.594.1 SINGLEP DELAYED194 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 345.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/7/2024 8:01:50 PM 0.594.1 SINGLEP DELAYED195 TID29 World saved in 955 ms 11/7/2024 8:29:41 PM 0.594.1 SINGLEP DELAYED196 TID12 Will generate map: 440 cells targeted. Existing tile count: 0 11/7/2024 8:29:44 PM 0.594.1 SINGLEP DELAYED197 TID6 Generated names for 196 pois with missing names. 11/7/2024 8:29:44 PM 0.594.1 SINGLEP DELAYED198 TID6 Finished FillAnyMissingSimBuildings, we had 32664 new buildings, and 32664 total items. SkippedBuildings: 0 AddedBuildings: 32664 CellCountChecked: 841 11/7/2024 8:29:44 PM 0.594.1 SINGLEP DELAYED199 TID9 InitializePopulation WAS needed, 32664 buildings to handle. 11/7/2024 8:29:44 PM 0.594.1 SINGLEP DELAYED200 TID6 Finished RunGameStartOnBGThread in 83ms. We have 32664 total items. 11/7/2024 8:29:45 PM 0.594.1 SINGLEP DELAYED201 TID18 World saved in 811 ms 11/7/2024 8:29:46 PM 0.594.1 SINGLEP DELAYED202 TID35 Finished adding outdoor spots 841 cells, adding 73835 spots in the process. This took 710ms 11/7/2024 8:29:46 PM 0.594.1 SINGLEP DELAYED203 TID35 Finished adding initial NPC Guards for 417 pois, adding 571 guard NPCs in the process. This took 216ms 11/7/2024 8:30:31 PM 0.594.1 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/7/2024 8:31:27 PM 0.594.1 SINGLEP DELAYED204 TID12 World saved in 953 ms 11/7/2024 8:31:35 PM 0.594.1 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 49 11/7/2024 8:35:11 PM 0.594.1 SINGLEP DELAYED205 TID15 World saved in 985 ms 11/7/2024 8:36:21 PM 0.594.1 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/7/2024 8:39:05 PM 0.594.1 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/7/2024 8:43:36 PM 0.594.1 SINGLEP DELAYED206 TID7 World saved in 976 ms 11/7/2024 8:44:49 PM 0.594.1 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 11/7/2024 8:46:24 PM 0.594.1 SINGLEP DELAYED207 TID17 World saved in 968 ms 11/7/2024 8:48:10 PM 0.594.1 SINGLEP DELAYED208 TID6 World saved in 966 ms 11/7/2024 8:51:54 PM 0.594.1 SINGLEP DELAYED209 TID21 World saved in 970 ms 11/7/2024 8:52:24 PM 0.594.1 SINGLEP DELAYED210 TID15 World saved in 959 ms 11/7/2024 8:52:39 PM 0.594.1 SINGLEP DELAYED211 TID16 World saved in 959 ms 11/7/2024 8:56:15 PM 0.594.1 SINGLEP DELAYED212 TID24 World saved in 991 ms 11/7/2024 8:57:14 PM 0.594.1 SINGLEP DELAYED213 TID17 World saved in 948 ms 11/7/2024 8:57:54 PM 0.594.1 SINGLEP DELAYED214 TID26 World saved in 960 ms 11/7/2024 8:59:52 PM 0.594.1 SINGLEP DELAYED215 TID12 World saved in 952 ms 11/7/2024 9:01:41 PM 0.594.1 SINGLEP DELAYED216 TID30 World saved in 1,112 ms 11/7/2024 9:02:26 PM 0.594.1 SINGLEP DELAYED217 TID35 World saved in 1,000 ms 11/7/2024 9:04:32 PM 0.594.1 SINGLEP DELAYED218 TID37 World saved in 975 ms 11/7/2024 9:06:04 PM 0.594.1 SINGLEP DELAYED219 TID27 World saved in 1,102 ms 11/7/2024 9:08:27 PM 0.594.1 SINGLEP DELAYED220 TID27 World saved in 999 ms 11/7/2024 9:09:38 PM 0.594.1 SINGLEP DELAYED221 TID10 World saved in 973 ms 11/7/2024 9:16:08 PM 0.594.1 SINGLEP DELAYED222 TID13 1134ms to read savegame 'New Saving/Autosave Neoterisk Turn 54' to intermediate format. Prior game version: 0_5941_Polish 11/7/2024 9:16:09 PM 0.594.1 SINGLEP DELAYED223 TID13 629ms to process 'New Saving/Autosave Neoterisk Turn 54' data fully. 11/7/2024 9:16:09 PM 0.594.1 SINGLEP DELAYED224 TID13 Loaded tiles: 807 (841 cells) 11/7/2024 9:16:10 PM 0.594.1 SINGLEP DELAYED225 TID34 Generated names for 211 pois with missing names. 11/7/2024 9:16:10 PM 0.594.1 SINGLEP DELAYED226 TID34 Finished RunGameStartOnBGThread in 77ms. We have 31433 total items. 11/7/2024 9:16:11 PM 0.594.1 SINGLEP DELAYED227 TID22 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 379ms 11/7/2024 9:16:11 PM 0.594.1 SINGLEP DELAYED228 TID22 Finished adding initial NPC Guards for 310 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 9:16:15 PM 0.594.1 SINGLEP DELAYED229 TID32 1576ms to read savegame 'New Saving/Autosave Neoterisk Turn 51' to intermediate format. Prior game version: 0_5941_Polish 11/7/2024 9:16:16 PM 0.594.1 SINGLEP DELAYED230 TID32 483ms to process 'New Saving/Autosave Neoterisk Turn 51' data fully. 11/7/2024 9:16:16 PM 0.594.1 SINGLEP DELAYED231 TID32 Loaded tiles: 807 (841 cells) 11/7/2024 9:16:16 PM 0.594.1 SINGLEP DELAYED232 TID26 Generated names for 211 pois with missing names. 11/7/2024 9:16:17 PM 0.594.1 SINGLEP DELAYED233 TID26 Finished RunGameStartOnBGThread in 75ms. We have 31433 total items. 11/7/2024 9:16:18 PM 0.594.1 SINGLEP DELAYED234 TID29 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 398ms 11/7/2024 9:16:18 PM 0.594.1 SINGLEP DELAYED235 TID29 Finished adding initial NPC Guards for 310 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 9:19:00 PM 0.594.1 SINGLEP DELAYED236 TID38 1130ms to read savegame 'New Saving/Autosave Neoterisk Turn 51' to intermediate format. Prior game version: 0_5941_Polish 11/7/2024 9:19:00 PM 0.594.1 SINGLEP DELAYED237 TID38 488ms to process 'New Saving/Autosave Neoterisk Turn 51' data fully. 11/7/2024 9:19:00 PM 0.594.1 SINGLEP DELAYED238 TID38 Loaded tiles: 807 (841 cells) 11/7/2024 9:19:01 PM 0.594.1 SINGLEP DELAYED239 TID14 Generated names for 211 pois with missing names. 11/7/2024 9:19:01 PM 0.594.1 SINGLEP DELAYED240 TID14 Finished RunGameStartOnBGThread in 163ms. We have 31433 total items. 11/7/2024 9:19:02 PM 0.594.1 SINGLEP DELAYED241 TID35 Finished adding outdoor spots 441 cells, adding 27 spots in the process. This took 393ms 11/7/2024 9:19:02 PM 0.594.1 SINGLEP DELAYED242 TID35 Finished adding initial NPC Guards for 310 pois, adding 0 guard NPCs in the process. This took 0ms 11/7/2024 9:19:08 PM 0.594.1 SINGLEP DELAYED243 TID19 World saved in 977 ms 11/12/2024 3:16:15 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/12/2024 3:16:15 PM SINGLEP Opening Eyes (0.1106s) 11/12/2024 3:18:31 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/12/2024 3:18:31 PM SINGLEP Opening Eyes (0.1028s) 11/12/2024 3:18:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2024 3:18:31 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/12/2024 3:18:31 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16360725 appID: 2604860 11/12/2024 3:18:31 PM 0.594.3 SINGLEP Game Version: 0.594.3 (Main Game 11/12/2024 3:18:31 PM 0.594.3 SINGLEP Examining Inner Self (0.0556s) 11/12/2024 3:18:31 PM 0.594.3 SINGLEP Returning King (0.0040s) 11/12/2024 3:18:31 PM 0.594.3 SINGLEP Found 528 xml files in 252 folders in 77ms 11/12/2024 3:18:32 PM 0.594.3 SINGLEP Check For Extra Squires (0.4920s) 11/12/2024 3:18:32 PM 0.594.3 SINGLEP 528 Xml Files Parsed in 412ms 11/12/2024 3:18:32 PM 0.594.3 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/12/2024 3:18:32 PM 0.594.3 SINGLEP Bring Ambassador To Dinner (0.0257s) 11/12/2024 3:18:32 PM 0.594.3 SINGLEP Update mod and expansion statuses! 11/12/2024 3:18:32 PM 0.594.3 SINGLEP Check Nearby Fiefdoms (0.0170s) 11/12/2024 3:18:32 PM 0.594.3 SINGLEP Resolution changed to windowed 3840x2160 11/12/2024 3:18:32 PM 0.594.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/12/2024 3:18:33 PM 0.594.3 SINGLEP Disperse Diaspora (0.7023s) 11/12/2024 3:18:33 PM 0.594.3 SINGLEP Wonder About Those Spiders (0.2106s) 11/12/2024 3:18:33 PM 0.594.3 SINGLEP Reassure Self (0.0120s) 11/12/2024 3:18:33 PM 0.594.3 SINGLEP Thinking Abstract Thoughts (0.5287s) 11/12/2024 3:18:35 PM 0.594.3 SINGLEP Sound Search (2.1747s) 11/12/2024 3:18:36 PM 0.594.3 SINGLEP Polishing Stones (0.0392s) 11/12/2024 3:18:36 PM 0.594.3 SINGLEP Making Connections (0.1483s) 11/12/2024 3:18:36 PM 0.594.3 SINGLEP 4.5 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.5s) Sound Search (2.2s) 11/12/2024 3:18:36 PM 0.594.3 SINGLEP Finished loading 6538 sprites from dictionaries! (3243 table rows waiting on them.) 11/12/2024 3:18:36 PM 0.594.3 SINGLEP Linked all icons to rows in 11ms. 11/12/2024 3:18:36 PM 0.594.3 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/12/2024 3:18:36 PM 0.594.3 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 0.2s 11/12/2024 3:18:36 PM 0.594.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/12/2024 3:18:36 PM 0.594.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/12/2024 3:18:36 PM 0.594.3 SINGLEP DELAYED4 TID11 4.9 seconds total load time and post-editing time. 11/12/2024 3:18:36 PM 0.594.3 SINGLEP 589 materials found. 11/12/2024 3:18:36 PM 0.594.3 SINGLEP DELAYED5 TID10 1,463 pools initialized with 466,005 items in 246ms 11/12/2024 3:52:17 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/12/2024 3:52:17 PM SINGLEP Opening Eyes (0.1008s) 11/12/2024 3:52:17 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2024 3:52:16 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/12/2024 3:52:17 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16360725 appID: 2604860 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Game Version: 0.594.3 (Main Game 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Examining Inner Self (0.1992s) 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Returning King (0.0051s) 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Found 528 xml files in 252 folders in 21ms 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Check For Extra Squires (0.3737s) 11/12/2024 3:52:17 PM 0.594.3 SINGLEP 528 Xml Files Parsed in 347ms 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Gather Ancient Lifeforms (0.0000s) 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Bring Ambassador To Dinner (0.0360s) 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Update mod and expansion statuses! 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Check Nearby Fiefdoms (0.0301s) 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Resolution changed to windowed 3840x2160 11/12/2024 3:52:17 PM 0.594.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/12/2024 3:52:18 PM 0.594.3 SINGLEP Disperse Diaspora (0.5142s) 11/12/2024 3:52:18 PM 0.594.3 SINGLEP Wonder About Those Spiders (0.0577s) 11/12/2024 3:52:18 PM 0.594.3 SINGLEP Reassure Self (0.0120s) 11/12/2024 3:52:18 PM 0.594.3 SINGLEP Thinking Abstract Thoughts (0.2562s) 11/12/2024 3:52:19 PM 0.594.3 SINGLEP Sound Search (0.8654s) 11/12/2024 3:52:19 PM 0.594.3 SINGLEP Polishing Stones (0.0360s) 11/12/2024 3:52:19 PM 0.594.3 SINGLEP Making Connections (0.1575s) 11/12/2024 3:52:19 PM 0.594.3 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 11/12/2024 3:52:19 PM 0.594.3 SINGLEP Finished loading 6538 sprites from dictionaries! (3243 table rows waiting on them.) 11/12/2024 3:52:19 PM 0.594.3 SINGLEP Linked all icons to rows in 10ms. 11/12/2024 3:52:19 PM 0.594.3 SINGLEP DELAYED3 TID18 Finished loading all LevelType contents in 0.2s 11/12/2024 3:52:19 PM 0.594.3 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/12/2024 3:52:19 PM 0.594.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/12/2024 3:52:20 PM 0.594.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/12/2024 3:52:19 PM 0.594.3 SINGLEP DELAYED4 TID9 2.9 seconds total load time and post-editing time. 11/12/2024 3:52:20 PM 0.594.3 SINGLEP 589 materials found. 11/12/2024 3:52:20 PM 0.594.3 SINGLEP DELAYED5 TID35 1,463 pools initialized with 466,005 items in 252ms 11/12/2024 4:09:53 PM 0.594.3 SINGLEP DELAYED6 TID26 1297ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. Prior game version: 0_541_MechMovement 11/12/2024 4:09:53 PM 0.594.3 SINGLEP DELAYED7 TID26 Added 60 new pois that were missing. 11/12/2024 4:09:54 PM 0.594.3 SINGLEP DELAYED8 TID26 653ms to process 'Saving/5. Tents eliminated' data fully. 11/12/2024 4:09:54 PM 0.594.3 SINGLEP DELAYED9 TID26 Loaded tiles: 807 (841 cells) 11/12/2024 4:09:54 PM 0.594.3 SINGLEP DELAYED10 TID33 Generated names for 60 pois with missing names. 11/12/2024 4:09:55 PM 0.594.3 SINGLEP DELAYED11 TID33 Finished RunGameStartOnBGThread in 183ms. We have 31380 total items. 11/12/2024 4:09:56 PM 0.594.3 SINGLEP DELAYED12 TID17 Finished adding outdoor spots 441 cells, adding 40214 spots in the process. This took 427ms 11/12/2024 4:09:56 PM 0.594.3 SINGLEP DELAYED13 TID17 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 4:11:22 PM 0.594.3 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/12/2024 4:12:01 PM 0.594.3 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/12/2024 4:14:09 PM 0.594.3 SINGLEP DELAYED14 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:14:09 PM 0.594.3 SINGLEP DELAYED15 TID24 World saved in 842 ms 11/12/2024 4:15:25 PM 0.594.3 SINGLEP DELAYED16 TID15 1442ms to read savegame 'Saving/51 secured appartments' to intermediate format. Prior game version: 0_5922_HorrifyAndDemoralize 11/12/2024 4:15:26 PM 0.594.3 SINGLEP DELAYED17 TID15 Added 60 new pois that were missing. 11/12/2024 4:15:26 PM 0.594.3 SINGLEP DELAYED18 TID15 462ms to process 'Saving/51 secured appartments' data fully. 11/12/2024 4:15:26 PM 0.594.3 SINGLEP DELAYED19 TID15 Loaded tiles: 807 (841 cells) 11/12/2024 4:15:26 PM 0.594.3 SINGLEP DELAYED20 TID34 Generated names for 60 pois with missing names. 11/12/2024 4:15:26 PM 0.594.3 SINGLEP DELAYED21 TID34 Finished RunGameStartOnBGThread in 87ms. We have 31533 total items. 11/12/2024 4:15:28 PM 0.594.3 SINGLEP DELAYED22 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 385ms 11/12/2024 4:15:28 PM 0.594.3 SINGLEP DELAYED23 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 4:16:37 PM 0.594.3 SINGLEP DELAYED24 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:16:37 PM 0.594.3 SINGLEP DELAYED25 TID29 World saved in 809 ms 11/12/2024 4:17:19 PM 0.594.3 SINGLEP DELAYED26 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:17:19 PM 0.594.3 SINGLEP DELAYED27 TID34 World saved in 777 ms 11/12/2024 4:18:50 PM 0.594.3 SINGLEP DELAYED28 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:18:50 PM 0.594.3 SINGLEP DELAYED29 TID15 World saved in 801 ms 11/12/2024 4:21:05 PM 0.594.3 SINGLEP DELAYED30 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:21:05 PM 0.594.3 SINGLEP DELAYED31 TID37 World saved in 789 ms 11/12/2024 4:21:52 PM 0.594.3 SINGLEP DELAYED32 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:21:52 PM 0.594.3 SINGLEP DELAYED33 TID38 World saved in 803 ms 11/12/2024 4:22:49 PM 0.594.3 SINGLEP DELAYED34 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:22:49 PM 0.594.3 SINGLEP DELAYED35 TID29 World saved in 861 ms 11/12/2024 4:46:49 PM 0.594.3 SINGLEP DELAYED36 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:46:49 PM 0.594.3 SINGLEP DELAYED37 TID38 World saved in 809 ms 11/12/2024 4:47:39 PM 0.594.3 SINGLEP DELAYED38 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:47:39 PM 0.594.3 SINGLEP DELAYED39 TID28 World saved in 850 ms 11/12/2024 4:49:07 PM 0.594.3 SINGLEP DELAYED40 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:49:07 PM 0.594.3 SINGLEP DELAYED41 TID30 World saved in 794 ms 11/12/2024 4:50:08 PM 0.594.3 SINGLEP DELAYED42 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:50:08 PM 0.594.3 SINGLEP DELAYED43 TID31 World saved in 799 ms 11/12/2024 4:50:51 PM 0.594.3 SINGLEP DELAYED44 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:50:51 PM 0.594.3 SINGLEP DELAYED45 TID10 World saved in 836 ms 11/12/2024 4:54:05 PM 0.594.3 SINGLEP DELAYED46 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 4:54:05 PM 0.594.3 SINGLEP DELAYED47 TID30 World saved in 812 ms 11/12/2024 5:01:34 PM 0.594.3 SINGLEP DELAYED48 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:01:34 PM 0.594.3 SINGLEP DELAYED49 TID26 World saved in 1,019 ms 11/12/2024 5:02:04 PM 0.594.3 SINGLEP DELAYED50 TID27 1164ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/12/2024 5:02:04 PM 0.594.3 SINGLEP DELAYED51 TID27 452ms to process 'Saving/100 done with QOL but new' data fully. 11/12/2024 5:02:04 PM 0.594.3 SINGLEP DELAYED52 TID27 Loaded tiles: 807 (841 cells) 11/12/2024 5:02:05 PM 0.594.3 SINGLEP DELAYED53 TID31 Finished RunGameStartOnBGThread in 97ms. We have 27168 total items. 11/12/2024 5:02:06 PM 0.594.3 SINGLEP DELAYED54 TID24 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 340ms 11/12/2024 5:02:06 PM 0.594.3 SINGLEP DELAYED55 TID24 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 5:12:01 PM 0.594.3 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/12/2024 5:12:16 PM 0.594.3 SINGLEP DELAYED56 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:12:16 PM 0.594.3 SINGLEP DELAYED57 TID38 World saved in 814 ms 11/12/2024 5:15:03 PM 0.594.3 SINGLEP DELAYED58 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:15:03 PM 0.594.3 SINGLEP DELAYED59 TID34 World saved in 808 ms 11/12/2024 5:16:39 PM 0.594.3 SINGLEP DELAYED60 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:16:39 PM 0.594.3 SINGLEP DELAYED61 TID10 World saved in 832 ms 11/12/2024 5:18:18 PM 0.594.3 SINGLEP DELAYED62 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:18:18 PM 0.594.3 SINGLEP DELAYED63 TID22 World saved in 828 ms 11/12/2024 5:19:20 PM 0.594.3 SINGLEP DELAYED64 TID15 1330ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/12/2024 5:19:21 PM 0.594.3 SINGLEP DELAYED65 TID15 580ms to process 'Saving/100 done with QOL but new' data fully. 11/12/2024 5:19:21 PM 0.594.3 SINGLEP DELAYED66 TID15 Loaded tiles: 807 (841 cells) 11/12/2024 5:19:22 PM 0.594.3 SINGLEP DELAYED67 TID22 Finished RunGameStartOnBGThread in 75ms. We have 27168 total items. 11/12/2024 5:19:23 PM 0.594.3 SINGLEP DELAYED68 TID25 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 391ms 11/12/2024 5:19:23 PM 0.594.3 SINGLEP DELAYED69 TID25 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 5:19:38 PM 0.594.3 SINGLEP DELAYED70 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:19:38 PM 0.594.3 SINGLEP DELAYED71 TID26 World saved in 814 ms 11/12/2024 5:23:10 PM 0.594.3 SINGLEP DELAYED72 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:23:10 PM 0.594.3 SINGLEP DELAYED73 TID8 World saved in 838 ms 11/12/2024 5:35:28 PM 0.594.3 SINGLEP DELAYED74 TID15 1184ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/12/2024 5:35:28 PM 0.594.3 SINGLEP DELAYED75 TID15 454ms to process 'Saving/100 done with QOL but new' data fully. 11/12/2024 5:35:28 PM 0.594.3 SINGLEP DELAYED76 TID15 Loaded tiles: 807 (841 cells) 11/12/2024 5:35:29 PM 0.594.3 SINGLEP DELAYED77 TID32 Finished RunGameStartOnBGThread in 90ms. We have 27168 total items. 11/12/2024 5:35:30 PM 0.594.3 SINGLEP DELAYED78 TID33 Finished adding outdoor spots 441 cells, adding 23 spots in the process. This took 394ms 11/12/2024 5:35:30 PM 0.594.3 SINGLEP DELAYED79 TID33 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 5:35:47 PM 0.594.3 SINGLEP DELAYED80 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:35:47 PM 0.594.3 SINGLEP DELAYED81 TID16 World saved in 876 ms 11/12/2024 5:36:46 PM 0.594.3 SINGLEP DELAYED82 TID12 1416ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/12/2024 5:36:47 PM 0.594.3 SINGLEP DELAYED83 TID12 466ms to process 'Saving/100 done with QOL but new' data fully. 11/12/2024 5:36:47 PM 0.594.3 SINGLEP DELAYED84 TID12 Loaded tiles: 807 (841 cells) 11/12/2024 5:36:47 PM 0.594.3 SINGLEP DELAYED85 TID31 Finished RunGameStartOnBGThread in 99ms. We have 27168 total items. 11/12/2024 5:36:48 PM 0.594.3 SINGLEP DELAYED86 TID6 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 401ms 11/12/2024 5:36:48 PM 0.594.3 SINGLEP DELAYED87 TID6 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 5:37:09 PM 0.594.3 SINGLEP DELAYED88 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:37:09 PM 0.594.3 SINGLEP DELAYED89 TID6 World saved in 864 ms 11/12/2024 5:54:36 PM 0.594.3 SINGLEP DELAYED90 TID15 1345ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/12/2024 5:54:36 PM 0.594.3 SINGLEP DELAYED91 TID15 475ms to process 'Saving/100 done with QOL but new' data fully. 11/12/2024 5:54:37 PM 0.594.3 SINGLEP DELAYED92 TID15 Loaded tiles: 807 (841 cells) 11/12/2024 5:54:37 PM 0.594.3 SINGLEP DELAYED93 TID31 Finished RunGameStartOnBGThread in 96ms. We have 27168 total items. 11/12/2024 5:54:38 PM 0.594.3 SINGLEP DELAYED94 TID6 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 414ms 11/12/2024 5:54:38 PM 0.594.3 SINGLEP DELAYED95 TID6 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 5:54:43 PM 0.594.3 SINGLEP DELAYED96 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 5:54:43 PM 0.594.3 SINGLEP DELAYED97 TID15 World saved in 855 ms 11/12/2024 5:55:01 PM 0.594.3 SINGLEP DELAYED98 TID33 World saved in 848 ms 11/12/2024 6:01:22 PM 0.594.3 SINGLEP DELAYED99 TID26 1562ms to read savegame 'Saving/Smash or pass the consoles' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/12/2024 6:01:22 PM 0.594.3 SINGLEP DELAYED100 TID26 464ms to process 'Saving/Smash or pass the consoles' data fully. 11/12/2024 6:01:22 PM 0.594.3 SINGLEP DELAYED101 TID26 Loaded tiles: 807 (841 cells) 11/12/2024 6:01:22 PM 0.594.3 SINGLEP DELAYED102 TID24 Finished RunGameStartOnBGThread in 90ms. We have 27500 total items. 11/12/2024 6:01:24 PM 0.594.3 SINGLEP DELAYED103 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 11/12/2024 6:01:24 PM 0.594.3 SINGLEP DELAYED104 TID5 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 6:01:40 PM 0.594.3 SINGLEP DELAYED105 TID36 1450ms to read savegame 'Saving/First Turn In Bleeding Timeline' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/12/2024 6:01:41 PM 0.594.3 SINGLEP DELAYED106 TID36 670ms to process 'Saving/First Turn In Bleeding Timeline' data fully. 11/12/2024 6:01:41 PM 0.594.3 SINGLEP DELAYED107 TID36 Loaded tiles: 807 (841 cells) 11/12/2024 6:01:41 PM 0.594.3 SINGLEP DELAYED108 TID22 Generated names for 220 pois with missing names. 11/12/2024 6:01:41 PM 0.594.3 SINGLEP DELAYED109 TID22 Finished RunGameStartOnBGThread in 72ms. We have 32391 total items. 11/12/2024 6:01:42 PM 0.594.3 SINGLEP DELAYED110 TID35 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 402ms 11/12/2024 6:01:43 PM 0.594.3 SINGLEP DELAYED111 TID35 Finished adding initial NPC Guards for 398 pois, adding -1 guard NPCs in the process. This took 228ms 11/12/2024 6:02:15 PM 0.594.3 SINGLEP DELAYED112 TID14 World saved in 874 ms 11/12/2024 6:02:30 PM 0.594.3 SINGLEP DELAYED113 TID23 World saved in 848 ms 11/12/2024 6:02:50 PM 0.594.3 SINGLEP Resolution changed to windowed 3840x2160 11/12/2024 6:02:50 PM 0.594.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/12/2024 6:05:55 PM 0.594.3 SINGLEP DELAYED114 TID16 1111ms to read savegame 'Saving/BF final doom' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/12/2024 6:05:56 PM 0.594.3 SINGLEP DELAYED115 TID16 576ms to process 'Saving/BF final doom' data fully. 11/12/2024 6:05:56 PM 0.594.3 SINGLEP DELAYED116 TID16 Loaded tiles: 807 (841 cells) 11/12/2024 6:05:57 PM 0.594.3 SINGLEP DELAYED117 TID17 Finished RunGameStartOnBGThread in 72ms. We have 25397 total items. 11/12/2024 6:05:58 PM 0.594.3 SINGLEP DELAYED118 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 11/12/2024 6:05:58 PM 0.594.3 SINGLEP DELAYED119 TID13 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 6:11:20 PM 0.594.3 SINGLEP DELAYED120 TID16 1149ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/12/2024 6:11:20 PM 0.594.3 SINGLEP DELAYED121 TID16 462ms to process 'Saving/100 done with QOL but new' data fully. 11/12/2024 6:11:20 PM 0.594.3 SINGLEP DELAYED122 TID16 Loaded tiles: 807 (841 cells) 11/12/2024 6:11:21 PM 0.594.3 SINGLEP DELAYED123 TID31 Finished RunGameStartOnBGThread in 95ms. We have 27168 total items. 11/12/2024 6:11:22 PM 0.594.3 SINGLEP DELAYED124 TID15 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 383ms 11/12/2024 6:11:22 PM 0.594.3 SINGLEP DELAYED125 TID15 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 6:13:40 PM 0.594.3 SINGLEP DELAYED126 TID37 1410ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/12/2024 6:13:40 PM 0.594.3 SINGLEP DELAYED127 TID37 611ms to process 'Saving/BF final doom spread out ' data fully. 11/12/2024 6:13:41 PM 0.594.3 SINGLEP DELAYED128 TID37 Loaded tiles: 807 (841 cells) 11/12/2024 6:13:41 PM 0.594.3 SINGLEP DELAYED129 TID16 Finished RunGameStartOnBGThread in 171ms. We have 25467 total items. 11/12/2024 6:13:42 PM 0.594.3 SINGLEP DELAYED130 TID15 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 372ms 11/12/2024 6:13:42 PM 0.594.3 SINGLEP DELAYED131 TID15 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 6:17:49 PM 0.594.3 SINGLEP DELAYED132 TID12 1125ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/12/2024 6:17:50 PM 0.594.3 SINGLEP DELAYED133 TID12 552ms to process 'Saving/BF final doom spread out ' data fully. 11/12/2024 6:17:50 PM 0.594.3 SINGLEP DELAYED134 TID12 Loaded tiles: 807 (841 cells) 11/12/2024 6:17:51 PM 0.594.3 SINGLEP DELAYED135 TID31 Finished RunGameStartOnBGThread in 171ms. We have 25467 total items. 11/12/2024 6:17:51 PM 0.594.3 SINGLEP DELAYED136 TID11 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 407ms 11/12/2024 6:17:51 PM 0.594.3 SINGLEP DELAYED137 TID11 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 6:36:20 PM 0.594.3 SINGLEP DELAYED138 TID26 1302ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/12/2024 6:36:21 PM 0.594.3 SINGLEP DELAYED139 TID26 689ms to process 'Saving/BF final doom spread out ' data fully. 11/12/2024 6:36:22 PM 0.594.3 SINGLEP DELAYED140 TID26 Loaded tiles: 807 (841 cells) 11/12/2024 6:36:22 PM 0.594.3 SINGLEP DELAYED141 TID11 Finished RunGameStartOnBGThread in 167ms. We have 25467 total items. 11/12/2024 6:36:23 PM 0.594.3 SINGLEP DELAYED142 TID33 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 370ms 11/12/2024 6:36:23 PM 0.594.3 SINGLEP DELAYED143 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 6:59:18 PM 0.594.3 SINGLEP DELAYED144 TID8 World saved in 858 ms 11/12/2024 7:00:15 PM 0.594.3 SINGLEP DELAYED145 TID15 1392ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 6' to intermediate format. Prior game version: 0_5943_AlteringTheDeal 11/12/2024 7:00:16 PM 0.594.3 SINGLEP DELAYED146 TID15 608ms to process 'Saving/Autosave Bleeding Timeline Turn 6' data fully. 11/12/2024 7:00:16 PM 0.594.3 SINGLEP DELAYED147 TID15 Loaded tiles: 807 (841 cells) 11/12/2024 7:00:16 PM 0.594.3 SINGLEP DELAYED148 TID20 Finished RunGameStartOnBGThread in 76ms. We have 32391 total items. 11/12/2024 7:00:18 PM 0.594.3 SINGLEP DELAYED149 TID35 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 425ms 11/12/2024 7:00:18 PM 0.594.3 SINGLEP DELAYED150 TID35 Finished adding initial NPC Guards for 372 pois, adding 1 guard NPCs in the process. This took 3ms 11/12/2024 7:00:30 PM 0.594.3 SINGLEP DELAYED151 TID15 1180ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 6' to intermediate format. Prior game version: 0_5943_AlteringTheDeal 11/12/2024 7:00:31 PM 0.594.3 SINGLEP DELAYED152 TID15 488ms to process 'Saving/Autosave Bleeding Timeline Turn 6' data fully. 11/12/2024 7:00:31 PM 0.594.3 SINGLEP DELAYED153 TID15 Loaded tiles: 807 (841 cells) 11/12/2024 7:00:32 PM 0.594.3 SINGLEP DELAYED154 TID11 Finished RunGameStartOnBGThread in 60ms. We have 32391 total items. 11/12/2024 7:00:33 PM 0.594.3 SINGLEP DELAYED155 TID20 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 390ms 11/12/2024 7:00:33 PM 0.594.3 SINGLEP DELAYED156 TID20 Finished adding initial NPC Guards for 372 pois, adding 2 guard NPCs in the process. This took 2ms 11/12/2024 7:22:18 PM 0.594.3 SINGLEP Resolution changed to windowed 3840x2160 11/12/2024 7:22:18 PM 0.594.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/12/2024 7:22:34 PM 0.594.3 SINGLEP DELAYED157 TID26 1211ms to read savegame 'Saving/TITAN Dialogue' to intermediate format. Prior game version: 0_5939_Hotfix 11/12/2024 7:22:35 PM 0.594.3 SINGLEP DELAYED158 TID26 444ms to process 'Saving/TITAN Dialogue' data fully. 11/12/2024 7:22:35 PM 0.594.3 SINGLEP DELAYED159 TID26 Loaded tiles: 807 (841 cells) 11/12/2024 7:22:36 PM 0.594.3 SINGLEP DELAYED160 TID34 Finished RunGameStartOnBGThread in 69ms. We have 25267 total items. 11/12/2024 7:22:37 PM 0.594.3 SINGLEP DELAYED161 TID30 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 405ms 11/12/2024 7:22:37 PM 0.594.3 SINGLEP DELAYED162 TID30 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 7:22:40 PM 0.594.3 SINGLEP DELAYED163 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1233.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 7:22:40 PM 0.594.3 SINGLEP DELAYED164 TID6 World saved in 856 ms 11/12/2024 7:24:11 PM 0.594.3 SINGLEP DELAYED165 TID36 World saved in 843 ms 11/12/2024 7:24:17 PM 0.594.3 SINGLEP DELAYED166 TID18 World saved in 826 ms 11/12/2024 7:32:14 PM 0.594.3 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAMed 11/12/2024 7:32:23 PM 0.594.3 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,701, so all is well. 11/12/2024 7:32:23 PM 0.594.3 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1_Timekeep.timeline' was at 1,379 seconds, current timeline is at 36,701, so all is well. 11/12/2024 7:32:23 PM 0.594.3 SINGLEP diff: 0 11/12/2024 7:32:24 PM 0.594.3 SINGLEP World saved in 842 ms 11/12/2024 7:32:24 PM 0.594.3 SINGLEP Cleared game, but not meta map 11/12/2024 7:32:26 PM 0.594.3 SINGLEP DELAYED167 TID15 1564ms to read savegame 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' to intermediate format. Prior game version: 0_5943_AlteringTheDeal 11/12/2024 7:32:26 PM 0.594.3 SINGLEP DELAYED168 TID15 442ms to process 'Saving/d5b930ae-6a07-4512-b5fd-610b23d390e1' data fully. 11/12/2024 7:32:27 PM 0.594.3 SINGLEP DELAYED169 TID15 Loaded tiles: 807 (841 cells) 11/12/2024 7:32:27 PM 0.594.3 SINGLEP DELAYED170 TID24 Finished RunGameStartOnBGThread in 96ms. We have 25276 total items. 11/12/2024 7:32:28 PM 0.594.3 SINGLEP DELAYED171 TID12 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 401ms 11/12/2024 7:32:28 PM 0.594.3 SINGLEP DELAYED172 TID12 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 7:58:22 PM 0.594.3 SINGLEP DELAYED173 TID10 1370ms to read savegame 'Saving/TITAN Dialogue' to intermediate format. Prior game version: 0_5939_Hotfix 11/12/2024 7:58:22 PM 0.594.3 SINGLEP DELAYED174 TID10 540ms to process 'Saving/TITAN Dialogue' data fully. 11/12/2024 7:58:23 PM 0.594.3 SINGLEP DELAYED175 TID10 Loaded tiles: 807 (841 cells) 11/12/2024 7:58:23 PM 0.594.3 SINGLEP DELAYED176 TID24 Finished RunGameStartOnBGThread in 85ms. We have 25267 total items. 11/12/2024 7:58:24 PM 0.594.3 SINGLEP DELAYED177 TID33 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 384ms 11/12/2024 7:58:24 PM 0.594.3 SINGLEP DELAYED178 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 7:58:26 PM 0.594.3 SINGLEP DELAYED179 TID19 World saved in 863 ms 11/12/2024 7:59:06 PM 0.594.3 SINGLEP DELAYED180 TID15 1442ms to read savegame 'Saving/Autosave Landing Turn 1368' to intermediate format. Prior game version: 0_5939_Hotfix 11/12/2024 7:59:06 PM 0.594.3 SINGLEP DELAYED181 TID15 583ms to process 'Saving/Autosave Landing Turn 1368' data fully. 11/12/2024 7:59:07 PM 0.594.3 SINGLEP DELAYED182 TID15 Loaded tiles: 807 (841 cells) 11/12/2024 7:59:07 PM 0.594.3 SINGLEP DELAYED183 TID26 Finished RunGameStartOnBGThread in 88ms. We have 25267 total items. 11/12/2024 7:59:08 PM 0.594.3 SINGLEP DELAYED184 TID24 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 395ms 11/12/2024 7:59:08 PM 0.594.3 SINGLEP DELAYED185 TID24 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 7:59:46 PM 0.594.3 SINGLEP DELAYED186 TID26 1160ms to read savegame 'Saving/Autosave Landing Turn 1356' to intermediate format. Prior game version: 0_5939_Hotfix 11/12/2024 7:59:47 PM 0.594.3 SINGLEP DELAYED187 TID26 445ms to process 'Saving/Autosave Landing Turn 1356' data fully. 11/12/2024 7:59:47 PM 0.594.3 SINGLEP DELAYED188 TID26 Loaded tiles: 807 (841 cells) 11/12/2024 7:59:48 PM 0.594.3 SINGLEP DELAYED189 TID9 Finished RunGameStartOnBGThread in 68ms. We have 25267 total items. 11/12/2024 7:59:49 PM 0.594.3 SINGLEP DELAYED190 TID22 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 382ms 11/12/2024 7:59:49 PM 0.594.3 SINGLEP DELAYED191 TID22 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 8:00:04 PM 0.594.3 SINGLEP DELAYED192 TID26 1165ms to read savegame 'Saving/Autosave Landing Turn 1350' to intermediate format. Prior game version: 0_5939_Hotfix 11/12/2024 8:00:04 PM 0.594.3 SINGLEP DELAYED193 TID26 443ms to process 'Saving/Autosave Landing Turn 1350' data fully. 11/12/2024 8:00:04 PM 0.594.3 SINGLEP DELAYED194 TID26 Loaded tiles: 807 (841 cells) 11/12/2024 8:00:05 PM 0.594.3 SINGLEP DELAYED195 TID37 Finished RunGameStartOnBGThread in 69ms. We have 25266 total items. 11/12/2024 8:00:06 PM 0.594.3 SINGLEP DELAYED196 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 397ms 11/12/2024 8:00:06 PM 0.594.3 SINGLEP DELAYED197 TID5 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 8:00:11 PM 0.594.3 SINGLEP DELAYED198 TID36 1116ms to read savegame 'Saving/Autosave Landing Turn 1338' to intermediate format. Prior game version: 0_5939_Hotfix 11/12/2024 8:00:12 PM 0.594.3 SINGLEP DELAYED199 TID36 539ms to process 'Saving/Autosave Landing Turn 1338' data fully. 11/12/2024 8:00:12 PM 0.594.3 SINGLEP DELAYED200 TID36 Loaded tiles: 807 (841 cells) 11/12/2024 8:00:12 PM 0.594.3 SINGLEP DELAYED201 TID24 Finished RunGameStartOnBGThread in 79ms. We have 25266 total items. 11/12/2024 8:00:14 PM 0.594.3 SINGLEP DELAYED202 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 362ms 11/12/2024 8:00:14 PM 0.594.3 SINGLEP DELAYED203 TID12 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 8:00:23 PM 0.594.3 SINGLEP DELAYED204 TID10 1277ms to read savegame 'Saving/TITAN Hack & steal' to intermediate format. Prior game version: 0_5939_Hotfix 11/12/2024 8:00:23 PM 0.594.3 SINGLEP DELAYED205 TID10 450ms to process 'Saving/TITAN Hack & steal' data fully. 11/12/2024 8:00:24 PM 0.594.3 SINGLEP DELAYED206 TID10 Loaded tiles: 807 (841 cells) 11/12/2024 8:00:24 PM 0.594.3 SINGLEP DELAYED207 TID24 Finished RunGameStartOnBGThread in 71ms. We have 25267 total items. 11/12/2024 8:00:25 PM 0.594.3 SINGLEP DELAYED208 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 376ms 11/12/2024 8:00:25 PM 0.594.3 SINGLEP DELAYED209 TID26 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 8:00:58 PM 0.594.3 SINGLEP DELAYED210 TID20 Will generate map: 440 cells targeted. Existing tile count: 0 11/12/2024 8:01:01 PM 0.594.3 SINGLEP DELAYED211 TID13 Generated names for 220 pois with missing names. 11/12/2024 8:01:01 PM 0.594.3 SINGLEP DELAYED212 TID13 Finished FillAnyMissingSimBuildings, we had 32368 new buildings, and 32368 total items. SkippedBuildings: 0 AddedBuildings: 32368 CellCountChecked: 841 11/12/2024 8:01:01 PM 0.594.3 SINGLEP DELAYED213 TID29 InitializePopulation WAS needed, 32368 buildings to handle. 11/12/2024 8:01:01 PM 0.594.3 SINGLEP DELAYED214 TID13 Finished RunGameStartOnBGThread in 85ms. We have 32368 total items. 11/12/2024 8:01:02 PM 0.594.3 SINGLEP DELAYED215 TID31 Finished adding outdoor spots 841 cells, adding 75067 spots in the process. This took 663ms 11/12/2024 8:01:02 PM 0.594.3 SINGLEP DELAYED216 TID31 Finished adding initial NPC Guards for 434 pois, adding 508 guard NPCs in the process. This took 144ms 11/12/2024 8:01:02 PM 0.594.3 SINGLEP DELAYED217 TID6 World saved in 949 ms 11/12/2024 8:01:25 PM 0.594.3 SINGLEP DELAYED218 TID36 Will generate map: 440 cells targeted. Existing tile count: 0 11/12/2024 8:01:28 PM 0.594.3 SINGLEP DELAYED219 TID31 Generated names for 231 pois with missing names. 11/12/2024 8:01:28 PM 0.594.3 SINGLEP DELAYED220 TID31 Finished FillAnyMissingSimBuildings, we had 33528 new buildings, and 33528 total items. SkippedBuildings: 0 AddedBuildings: 33528 CellCountChecked: 841 11/12/2024 8:01:28 PM 0.594.3 SINGLEP DELAYED221 TID36 InitializePopulation WAS needed, 33528 buildings to handle. 11/12/2024 8:01:28 PM 0.594.3 SINGLEP DELAYED222 TID31 Finished RunGameStartOnBGThread in 85ms. We have 33528 total items. 11/12/2024 8:01:29 PM 0.594.3 SINGLEP DELAYED223 TID37 World saved in 1,011 ms 11/12/2024 8:01:30 PM 0.594.3 SINGLEP DELAYED224 TID32 Finished adding outdoor spots 841 cells, adding 74678 spots in the process. This took 660ms 11/12/2024 8:01:30 PM 0.594.3 SINGLEP DELAYED225 TID32 Finished adding initial NPC Guards for 440 pois, adding 509 guard NPCs in the process. This took 332ms 11/12/2024 8:04:21 PM 0.594.3 SINGLEP DELAYED226 TID34 1369ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/12/2024 8:04:22 PM 0.594.3 SINGLEP DELAYED227 TID34 720ms to process 'Saving/BF final doom spread out ' data fully. 11/12/2024 8:04:22 PM 0.594.3 SINGLEP DELAYED228 TID34 Loaded tiles: 807 (841 cells) 11/12/2024 8:04:23 PM 0.594.3 SINGLEP DELAYED229 TID22 Finished RunGameStartOnBGThread in 195ms. We have 25467 total items. 11/12/2024 8:04:24 PM 0.594.3 SINGLEP DELAYED230 TID33 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 464ms 11/12/2024 8:04:24 PM 0.594.3 SINGLEP DELAYED231 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 8:04:37 PM 0.594.3 SINGLEP DELAYED232 TID10 World saved in 1,022 ms 11/12/2024 8:19:04 PM 0.594.3 SINGLEP DELAYED233 TID10 1327ms to read savegame 'Saving/Most of setup done' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/12/2024 8:19:05 PM 0.594.3 SINGLEP DELAYED234 TID10 495ms to process 'Saving/Most of setup done' data fully. 11/12/2024 8:19:05 PM 0.594.3 SINGLEP DELAYED235 TID10 Loaded tiles: 807 (841 cells) 11/12/2024 8:19:05 PM 0.594.3 SINGLEP DELAYED236 TID19 Finished RunGameStartOnBGThread in 93ms. We have 32315 total items. 11/12/2024 8:19:07 PM 0.594.3 SINGLEP DELAYED237 TID23 Finished adding outdoor spots 441 cells, adding 39 spots in the process. This took 394ms 11/12/2024 8:19:07 PM 0.594.3 SINGLEP DELAYED238 TID23 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 8:19:52 PM 0.594.3 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49_Timekeep.timeline' was at 1 seconds, current timeline is at 1,484, so all is well. 11/12/2024 8:19:52 PM 0.594.3 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49_Timekeep.timeline' was at 1 seconds, current timeline is at 1,484, so all is well. 11/12/2024 8:19:52 PM 0.594.3 SINGLEP diff: -1 11/12/2024 8:19:52 PM 0.594.3 SINGLEP fileForLast: Saving/Exit Bleeding Timeline Turn 2 11/12/2024 8:19:52 PM 0.594.3 SINGLEP worldSecondarySaveFile: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Exit Bleeding Timeline Turn 2.save 11/12/2024 8:19:53 PM 0.594.3 SINGLEP World saved in 867 ms 11/12/2024 8:19:53 PM 0.594.3 SINGLEP Cleared game, but not meta map 11/12/2024 8:19:54 PM 0.594.3 SINGLEP DELAYED239 TID34 1147ms to read savegame 'Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49' to intermediate format. Prior game version: 0_5943_AlteringTheDeal 11/12/2024 8:19:55 PM 0.594.3 SINGLEP DELAYED240 TID34 757ms to process 'Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49' data fully. 11/12/2024 8:19:56 PM 0.594.3 SINGLEP DELAYED241 TID34 Loaded tiles: 807 (841 cells) 11/12/2024 8:19:56 PM 0.594.3 SINGLEP DELAYED242 TID22 Finished RunGameStartOnBGThread in 85ms. We have 32315 total items. 11/12/2024 8:19:57 PM 0.594.3 SINGLEP DELAYED243 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 415ms 11/12/2024 8:19:57 PM 0.594.3 SINGLEP DELAYED244 TID24 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 8:20:09 PM 0.594.3 SINGLEP DELAYED245 TID31 World saved in 869 ms 11/12/2024 8:21:12 PM 0.594.3 SINGLEP DELAYED246 TID12 World saved in 865 ms 11/12/2024 8:22:22 PM 0.594.3 SINGLEP DELAYED247 TID33 World saved in 883 ms 11/12/2024 8:23:13 PM 0.594.3 SINGLEP DELAYED248 TID38 World saved in 878 ms 11/12/2024 8:24:22 PM 0.594.3 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49_Timekeep.timeline' was at 2 seconds, current timeline is at 1,752, so all is well. 11/12/2024 8:24:22 PM 0.594.3 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49_Timekeep.timeline' was at 2 seconds, current timeline is at 1,752, so all is well. 11/12/2024 8:24:22 PM 0.594.3 SINGLEP diff: -11 11/12/2024 8:24:22 PM 0.594.3 SINGLEP fileForLast: Saving/Exit Bleeding Timeline Turn 13 11/12/2024 8:24:22 PM 0.594.3 SINGLEP worldSecondarySaveFile: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Exit Bleeding Timeline Turn 13.save 11/12/2024 8:24:23 PM 0.594.3 SINGLEP World saved in 858 ms 11/12/2024 8:24:23 PM 0.594.3 SINGLEP Cleared game, but not meta map 11/12/2024 8:24:25 PM 0.594.3 SINGLEP DELAYED249 TID13 1501ms to read savegame 'Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49' to intermediate format. Prior game version: 0_5943_AlteringTheDeal 11/12/2024 8:24:25 PM 0.594.3 SINGLEP DELAYED250 TID13 501ms to process 'Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49' data fully. 11/12/2024 8:24:26 PM 0.594.3 SINGLEP DELAYED251 TID13 Loaded tiles: 807 (841 cells) 11/12/2024 8:24:26 PM 0.594.3 SINGLEP DELAYED252 TID24 Finished RunGameStartOnBGThread in 89ms. We have 30497 total items. 11/12/2024 8:24:27 PM 0.594.3 SINGLEP DELAYED253 TID24 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 393ms 11/12/2024 8:24:27 PM 0.594.3 SINGLEP DELAYED254 TID24 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 8:31:06 PM 0.594.3 SINGLEP DELAYED255 TID23 World saved in 885 ms 11/12/2024 8:32:32 PM 0.594.3 SINGLEP DELAYED256 TID34 World saved in 889 ms 11/12/2024 8:45:49 PM 0.594.3 SINGLEP DELAYED257 TID22 World saved in 895 ms 11/12/2024 8:51:03 PM 0.594.3 SINGLEP DELAYED258 TID29 World saved in 903 ms 11/12/2024 8:52:04 PM 0.594.3 SINGLEP DELAYED259 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1236.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 8:52:04 PM 0.594.3 SINGLEP DELAYED260 TID30 World saved in 995 ms 11/12/2024 8:53:34 PM 0.594.3 SINGLEP DELAYED261 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1239.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 8:53:34 PM 0.594.3 SINGLEP DELAYED262 TID37 World saved in 966 ms 11/12/2024 8:55:00 PM 0.594.3 SINGLEP DELAYED263 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1242.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 8:55:00 PM 0.594.3 SINGLEP DELAYED264 TID29 World saved in 907 ms 11/12/2024 8:59:36 PM 0.594.3 SINGLEP DELAYED265 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1245.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 8:59:36 PM 0.594.3 SINGLEP DELAYED266 TID16 World saved in 880 ms 11/12/2024 9:03:43 PM 0.594.3 SINGLEP DELAYED267 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1248.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:03:43 PM 0.594.3 SINGLEP DELAYED268 TID26 World saved in 982 ms 11/12/2024 9:03:53 PM 0.594.3 SINGLEP DELAYED269 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1224.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:03:53 PM 0.594.3 SINGLEP DELAYED270 TID12 World saved in 897 ms 11/12/2024 9:03:56 PM 0.594.3 SINGLEP DELAYED271 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1251.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:03:56 PM 0.594.3 SINGLEP DELAYED272 TID14 World saved in 902 ms 11/12/2024 9:03:59 PM 0.594.3 SINGLEP DELAYED273 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1254.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:03:59 PM 0.594.3 SINGLEP DELAYED274 TID23 World saved in 977 ms 11/12/2024 9:04:02 PM 0.594.3 SINGLEP DELAYED275 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1257.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:04:02 PM 0.594.3 SINGLEP DELAYED276 TID22 World saved in 913 ms 11/12/2024 9:04:05 PM 0.594.3 SINGLEP DELAYED277 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1260.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:04:05 PM 0.594.3 SINGLEP DELAYED278 TID35 World saved in 890 ms 11/12/2024 9:04:08 PM 0.594.3 SINGLEP DELAYED279 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1263.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:04:08 PM 0.594.3 SINGLEP DELAYED280 TID32 World saved in 983 ms 11/12/2024 9:04:11 PM 0.594.3 SINGLEP DELAYED281 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1266.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:04:11 PM 0.594.3 SINGLEP DELAYED282 TID6 World saved in 913 ms 11/12/2024 9:04:14 PM 0.594.3 SINGLEP DELAYED283 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1269.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:04:14 PM 0.594.3 SINGLEP DELAYED284 TID38 World saved in 922 ms 11/12/2024 9:04:17 PM 0.594.3 SINGLEP DELAYED285 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1272.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:04:17 PM 0.594.3 SINGLEP DELAYED286 TID29 World saved in 929 ms 11/12/2024 9:04:41 PM 0.594.3 SINGLEP DELAYED287 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1275.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:04:41 PM 0.594.3 SINGLEP DELAYED288 TID35 World saved in 901 ms 11/12/2024 9:06:00 PM 0.594.3 SINGLEP DELAYED289 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1278.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:06:00 PM 0.594.3 SINGLEP DELAYED290 TID34 World saved in 961 ms 11/12/2024 9:09:26 PM 0.594.3 SINGLEP DELAYED291 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1281.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:09:26 PM 0.594.3 SINGLEP DELAYED292 TID6 World saved in 901 ms 11/12/2024 9:11:22 PM 0.594.3 SINGLEP DELAYED293 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1284.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:11:22 PM 0.594.3 SINGLEP DELAYED294 TID27 World saved in 1,009 ms 11/12/2024 9:12:56 PM 0.594.3 SINGLEP DELAYED295 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1287.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:12:56 PM 0.594.3 SINGLEP DELAYED296 TID34 World saved in 936 ms 11/12/2024 9:14:32 PM 0.594.3 SINGLEP DELAYED297 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1290.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:14:32 PM 0.594.3 SINGLEP DELAYED298 TID28 World saved in 922 ms 11/12/2024 9:16:12 PM 0.594.3 SINGLEP DELAYED299 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1293.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:16:12 PM 0.594.3 SINGLEP DELAYED300 TID35 World saved in 967 ms 11/12/2024 9:24:11 PM 0.594.3 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49_Timekeep.timeline' was at 13 seconds, current timeline is at 5,338, so all is well. 11/12/2024 9:24:11 PM 0.594.3 SINGLEP TimelineFreshnessCheck: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49_Timekeep.timeline' was at 13 seconds, current timeline is at 5,338, so all is well. 11/12/2024 9:24:11 PM 0.594.3 SINGLEP diff: -76 11/12/2024 9:24:11 PM 0.594.3 SINGLEP fileForLast: Saving/Exit Bleeding Timeline Turn 89 11/12/2024 9:24:11 PM 0.594.3 SINGLEP worldSecondarySaveFile: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Exit Bleeding Timeline Turn 89.save 11/12/2024 9:24:11 PM 0.594.3 SINGLEP World saved in 905 ms 11/12/2024 9:24:11 PM 0.594.3 SINGLEP Cleared game, but not meta map 11/12/2024 9:24:13 PM 0.594.3 SINGLEP DELAYED301 TID29 1121ms to read savegame 'Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49' to intermediate format. Prior game version: 0_5943_AlteringTheDeal 11/12/2024 9:24:13 PM 0.594.3 SINGLEP DELAYED302 TID29 557ms to process 'Saving/7e4c5310-3a9b-40c5-9f3c-973a1eb6fe49' data fully. 11/12/2024 9:24:14 PM 0.594.3 SINGLEP DELAYED303 TID29 Loaded tiles: 807 (841 cells) 11/12/2024 9:24:14 PM 0.594.3 SINGLEP DELAYED304 TID24 Finished RunGameStartOnBGThread in 73ms. We have 27028 total items. 11/12/2024 9:24:15 PM 0.594.3 SINGLEP DELAYED305 TID33 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 414ms 11/12/2024 9:24:15 PM 0.594.3 SINGLEP DELAYED306 TID33 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 9:45:10 PM 0.594.3 SINGLEP DELAYED307 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1296.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 9:45:10 PM 0.594.3 SINGLEP DELAYED308 TID23 World saved in 948 ms 11/12/2024 10:36:12 PM 0.594.3 SINGLEP DELAYED309 TID37 1180ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 90' to intermediate format. Prior game version: 0_5943_AlteringTheDeal 11/12/2024 10:36:12 PM 0.594.3 SINGLEP DELAYED310 TID37 466ms to process 'Saving/Autosave Bleeding Timeline Turn 90' data fully. 11/12/2024 10:36:13 PM 0.594.3 SINGLEP DELAYED311 TID37 Loaded tiles: 807 (841 cells) 11/12/2024 10:36:13 PM 0.594.3 SINGLEP DELAYED312 TID33 Finished RunGameStartOnBGThread in 61ms. We have 27028 total items. 11/12/2024 10:36:14 PM 0.594.3 SINGLEP DELAYED313 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 377ms 11/12/2024 10:36:14 PM 0.594.3 SINGLEP DELAYED314 TID13 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/12/2024 10:38:00 PM 0.594.3 SINGLEP DELAYED315 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1299.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 10:38:00 PM 0.594.3 SINGLEP DELAYED316 TID27 World saved in 1,007 ms 11/12/2024 10:38:52 PM 0.594.3 SINGLEP DELAYED317 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1302.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 10:38:52 PM 0.594.3 SINGLEP DELAYED318 TID9 World saved in 958 ms 11/12/2024 10:40:24 PM 0.594.3 SINGLEP DELAYED319 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1305.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 10:40:24 PM 0.594.3 SINGLEP DELAYED320 TID18 World saved in 985 ms 11/12/2024 10:40:43 PM 0.594.3 SINGLEP DELAYED321 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1308.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 10:40:43 PM 0.594.3 SINGLEP DELAYED322 TID31 World saved in 937 ms 11/12/2024 10:41:53 PM 0.594.3 SINGLEP DELAYED323 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1311.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 10:41:53 PM 0.594.3 SINGLEP DELAYED324 TID15 World saved in 1,005 ms 11/12/2024 10:42:08 PM 0.594.3 SINGLEP DELAYED325 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 1314.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/12/2024 10:42:08 PM 0.594.3 SINGLEP DELAYED326 TID17 World saved in 955 ms 11/13/2024 3:15:35 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/13/2024 3:15:35 PM SINGLEP Opening Eyes (0.1356s) 11/13/2024 3:15:45 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/13/2024 3:15:45 PM SINGLEP Opening Eyes (0.1108s) 11/13/2024 3:15:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2024 3:15:45 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/13/2024 3:15:45 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16360725 appID: 2604860 11/13/2024 3:15:45 PM 0.594.3 SINGLEP Game Version: 0.594.3 (Main Game 11/13/2024 3:15:45 PM 0.594.3 SINGLEP Examining Inner Self (0.0640s) 11/13/2024 3:15:45 PM 0.594.3 SINGLEP Returning King (0.0050s) 11/13/2024 3:15:45 PM 0.594.3 SINGLEP Found 528 xml files in 252 folders in 120ms 11/13/2024 3:15:46 PM 0.594.3 SINGLEP Check For Extra Squires (0.5577s) 11/13/2024 3:15:46 PM 0.594.3 SINGLEP 528 Xml Files Parsed in 433ms 11/13/2024 3:15:46 PM 0.594.3 SINGLEP Gather Ancient Lifeforms (0.0000s) 11/13/2024 3:15:46 PM 0.594.3 SINGLEP Bring Ambassador To Dinner (0.2059s) 11/13/2024 3:15:46 PM 0.594.3 SINGLEP Update mod and expansion statuses! 11/13/2024 3:15:46 PM 0.594.3 SINGLEP Check Nearby Fiefdoms (0.0295s) 11/13/2024 3:15:46 PM 0.594.3 SINGLEP No resolution change was required. 11/13/2024 3:15:46 PM 0.594.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/13/2024 3:15:46 PM 0.594.3 SINGLEP Disperse Diaspora (0.6897s) 11/13/2024 3:15:46 PM 0.594.3 SINGLEP Wonder About Those Spiders (0.0466s) 11/13/2024 3:15:47 PM 0.594.3 SINGLEP Reassure Self (0.0100s) 11/13/2024 3:15:47 PM 0.594.3 SINGLEP Thinking Abstract Thoughts (0.5612s) 11/13/2024 3:15:49 PM 0.594.3 SINGLEP Sound Search (2.1765s) 11/13/2024 3:15:49 PM 0.594.3 SINGLEP Polishing Stones (0.0432s) 11/13/2024 3:15:49 PM 0.594.3 SINGLEP Making Connections (0.2131s) 11/13/2024 3:15:50 PM 0.594.3 SINGLEP 4.7 seconds total load time. Check For Extra Squires (0.6s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.6s) Sound Search (2.2s) 11/13/2024 3:15:50 PM 0.594.3 SINGLEP Finished loading 6538 sprites from dictionaries! (3243 table rows waiting on them.) 11/13/2024 3:15:50 PM 0.594.3 SINGLEP Linked all icons to rows in 10ms. 11/13/2024 3:15:50 PM 0.594.3 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/13/2024 3:15:50 PM 0.594.3 SINGLEP DELAYED3 TID16 Finished loading all LevelType contents in 0.2s 11/13/2024 3:15:50 PM 0.594.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/13/2024 3:15:50 PM 0.594.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/13/2024 3:15:50 PM 0.594.3 SINGLEP DELAYED4 TID38 5.2 seconds total load time and post-editing time. 11/13/2024 3:15:50 PM 0.594.3 SINGLEP 589 materials found. 11/13/2024 3:15:50 PM 0.594.3 SINGLEP DELAYED5 TID10 1,463 pools initialized with 466,005 items in 280ms 11/13/2024 3:33:49 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/13/2024 3:33:49 PM SINGLEP Opening Eyes (0.1021s) 11/13/2024 3:33:49 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2024 3:33:49 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/13/2024 3:33:49 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16385941 appID: 2604860 11/13/2024 3:33:49 PM 0.594.4 SINGLEP Game Version: 0.594.4 (Main Game 11/13/2024 3:33:49 PM 0.594.4 SINGLEP Examining Inner Self (0.0619s) 11/13/2024 3:33:49 PM 0.594.4 SINGLEP Returning King (0.0030s) 11/13/2024 3:33:49 PM 0.594.4 SINGLEP Found 531 xml files in 252 folders in 24ms 11/13/2024 3:33:50 PM 0.594.4 SINGLEP Check For Extra Squires (0.3690s) 11/13/2024 3:33:50 PM 0.594.4 SINGLEP 531 Xml Files Parsed in 340ms 11/13/2024 3:33:50 PM 0.594.4 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/13/2024 3:33:50 PM 0.594.4 SINGLEP Bring Ambassador To Dinner (0.1683s) 11/13/2024 3:33:50 PM 0.594.4 SINGLEP Update mod and expansion statuses! 11/13/2024 3:33:50 PM 0.594.4 SINGLEP Check Nearby Fiefdoms (0.0160s) 11/13/2024 3:33:50 PM 0.594.4 SINGLEP Resolution changed to windowed 3840x2160 11/13/2024 3:33:50 PM 0.594.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/13/2024 3:33:51 PM 0.594.4 SINGLEP Disperse Diaspora (0.5435s) 11/13/2024 3:33:51 PM 0.594.4 SINGLEP Wonder About Those Spiders (0.0605s) 11/13/2024 3:33:51 PM 0.594.4 SINGLEP Reassure Self (0.0101s) 11/13/2024 3:33:51 PM 0.594.4 SINGLEP Thinking Abstract Thoughts (0.2505s) 11/13/2024 3:33:52 PM 0.594.4 SINGLEP Sound Search (0.8009s) 11/13/2024 3:33:52 PM 0.594.4 SINGLEP Polishing Stones (0.0363s) 11/13/2024 3:33:52 PM 0.594.4 SINGLEP Making Connections (0.1441s) 11/13/2024 3:33:52 PM 0.594.4 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.8s) 11/13/2024 3:33:52 PM 0.594.4 SINGLEP Finished loading 6538 sprites from dictionaries! (3273 table rows waiting on them.) 11/13/2024 3:33:52 PM 0.594.4 SINGLEP Linked all icons to rows in 10ms. 11/13/2024 3:33:52 PM 0.594.4 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 0.1s 11/13/2024 3:33:52 PM 0.594.4 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/13/2024 3:33:52 PM 0.594.4 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/13/2024 3:33:52 PM 0.594.4 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/13/2024 3:33:52 PM 0.594.4 SINGLEP DELAYED4 TID18 2.8 seconds total load time and post-editing time. 11/13/2024 3:33:52 PM 0.594.4 SINGLEP 589 materials found. 11/13/2024 3:33:52 PM 0.594.4 SINGLEP DELAYED5 TID16 1,463 pools initialized with 466,005 items in 236ms 11/13/2024 3:52:04 PM 0.594.4 SINGLEP DELAYED6 TID26 1451ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 3:52:04 PM 0.594.4 SINGLEP DELAYED7 TID26 669ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 3:52:05 PM 0.594.4 SINGLEP DELAYED8 TID26 Loaded tiles: 807 (841 cells) 11/13/2024 3:52:05 PM 0.594.4 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 179ms. We have 27168 total items. 11/13/2024 3:52:07 PM 0.594.4 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 23 spots in the process. This took 374ms 11/13/2024 3:52:07 PM 0.594.4 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 3:52:14 PM 0.594.4 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/13/2024 3:52:18 PM 0.594.4 SINGLEP DELAYED12 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 3:52:18 PM 0.594.4 SINGLEP DELAYED13 TID22 World saved in 871 ms 11/13/2024 3:55:55 PM 0.594.4 SINGLEP DELAYED14 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 3:55:55 PM 0.594.4 SINGLEP DELAYED15 TID33 World saved in 1,002 ms 11/13/2024 3:56:25 PM 0.594.4 SINGLEP DELAYED16 TID20 1503ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 3:56:25 PM 0.594.4 SINGLEP DELAYED17 TID20 433ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 3:56:25 PM 0.594.4 SINGLEP DELAYED18 TID20 Loaded tiles: 807 (841 cells) 11/13/2024 3:56:26 PM 0.594.4 SINGLEP DELAYED19 TID18 Finished RunGameStartOnBGThread in 72ms. We have 27168 total items. 11/13/2024 3:56:27 PM 0.594.4 SINGLEP DELAYED20 TID13 Finished adding outdoor spots 441 cells, adding 25 spots in the process. This took 368ms 11/13/2024 3:56:27 PM 0.594.4 SINGLEP DELAYED21 TID13 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 3:56:57 PM 0.594.4 SINGLEP DELAYED22 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 3:56:57 PM 0.594.4 SINGLEP DELAYED23 TID20 World saved in 867 ms 11/13/2024 4:41:36 PM 0.594.4 SINGLEP DELAYED24 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 4:41:36 PM 0.594.4 SINGLEP DELAYED25 TID28 World saved in 841 ms 11/13/2024 4:47:47 PM 0.594.4 SINGLEP DELAYED26 TID33 1176ms to read savegame 'Saving/TITAN Dialogue' to intermediate format. Prior game version: 0_5939_Hotfix 11/13/2024 4:47:48 PM 0.594.4 SINGLEP DELAYED27 TID33 687ms to process 'Saving/TITAN Dialogue' data fully. 11/13/2024 4:47:48 PM 0.594.4 SINGLEP DELAYED28 TID33 Loaded tiles: 807 (841 cells) 11/13/2024 4:47:49 PM 0.594.4 SINGLEP DELAYED29 TID25 Finished RunGameStartOnBGThread in 114ms. We have 25267 total items. 11/13/2024 4:47:50 PM 0.594.4 SINGLEP DELAYED30 TID20 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 448ms 11/13/2024 4:47:50 PM 0.594.4 SINGLEP DELAYED31 TID20 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 4:47:55 PM 0.594.4 SINGLEP DELAYED32 TID33 World saved in 999 ms 11/13/2024 4:51:12 PM 0.594.4 SINGLEP DELAYED33 TID26 World saved in 822 ms 11/13/2024 4:55:06 PM 0.594.4 SINGLEP Set secondary AA type on EndOfTime Camera to: SMAAMed 11/13/2024 4:59:30 PM 0.594.4 SINGLEP DELAYED34 TID18 World saved in 831 ms 11/13/2024 5:02:37 PM 0.594.4 SINGLEP DELAYED35 TID23 World saved in 897 ms 11/13/2024 5:04:28 PM 0.594.4 SINGLEP DELAYED36 TID11 1366ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 5:04:28 PM 0.594.4 SINGLEP DELAYED37 TID11 641ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 5:04:29 PM 0.594.4 SINGLEP DELAYED38 TID11 Loaded tiles: 807 (841 cells) 11/13/2024 5:04:29 PM 0.594.4 SINGLEP DELAYED39 TID25 Finished RunGameStartOnBGThread in 73ms. We have 27168 total items. 11/13/2024 5:04:30 PM 0.594.4 SINGLEP DELAYED40 TID25 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 356ms 11/13/2024 5:04:30 PM 0.594.4 SINGLEP DELAYED41 TID25 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 5:04:44 PM 0.594.4 SINGLEP DELAYED42 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 5:04:44 PM 0.594.4 SINGLEP DELAYED43 TID36 World saved in 864 ms 11/13/2024 5:07:39 PM 0.594.4 SINGLEP DELAYED44 TID17 1557ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 5:07:39 PM 0.594.4 SINGLEP DELAYED45 TID17 446ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 5:07:39 PM 0.594.4 SINGLEP DELAYED46 TID17 Loaded tiles: 807 (841 cells) 11/13/2024 5:07:40 PM 0.594.4 SINGLEP DELAYED47 TID16 Finished RunGameStartOnBGThread in 89ms. We have 27168 total items. 11/13/2024 5:07:41 PM 0.594.4 SINGLEP DELAYED48 TID5 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 401ms 11/13/2024 5:07:41 PM 0.594.4 SINGLEP DELAYED49 TID5 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 5:07:49 PM 0.594.4 SINGLEP DELAYED50 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 5:07:49 PM 0.594.4 SINGLEP DELAYED51 TID35 World saved in 861 ms 11/13/2024 5:10:55 PM 0.594.4 SINGLEP DELAYED52 TID9 1397ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 5:10:56 PM 0.594.4 SINGLEP DELAYED53 TID9 447ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 5:10:56 PM 0.594.4 SINGLEP DELAYED54 TID9 Loaded tiles: 807 (841 cells) 11/13/2024 5:10:56 PM 0.594.4 SINGLEP DELAYED55 TID28 Finished RunGameStartOnBGThread in 89ms. We have 27168 total items. 11/13/2024 5:10:58 PM 0.594.4 SINGLEP DELAYED56 TID12 Finished adding outdoor spots 441 cells, adding 23 spots in the process. This took 362ms 11/13/2024 5:10:58 PM 0.594.4 SINGLEP DELAYED57 TID12 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 5:11:31 PM 0.594.4 SINGLEP DELAYED58 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 5:11:31 PM 0.594.4 SINGLEP DELAYED59 TID26 World saved in 881 ms 11/13/2024 5:14:07 PM 0.594.4 SINGLEP DELAYED60 TID17 1583ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 5:14:07 PM 0.594.4 SINGLEP DELAYED61 TID17 446ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 5:14:08 PM 0.594.4 SINGLEP DELAYED62 TID17 Loaded tiles: 807 (841 cells) 11/13/2024 5:14:08 PM 0.594.4 SINGLEP DELAYED63 TID30 Finished RunGameStartOnBGThread in 73ms. We have 27168 total items. 11/13/2024 5:14:09 PM 0.594.4 SINGLEP DELAYED64 TID28 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 334ms 11/13/2024 5:14:09 PM 0.594.4 SINGLEP DELAYED65 TID28 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 5:23:48 PM 0.594.4 SINGLEP DELAYED66 TID17 1588ms to read savegame 'Saving/Most of setup done' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/13/2024 5:23:49 PM 0.594.4 SINGLEP DELAYED67 TID17 553ms to process 'Saving/Most of setup done' data fully. 11/13/2024 5:23:49 PM 0.594.4 SINGLEP DELAYED68 TID17 Loaded tiles: 807 (841 cells) 11/13/2024 5:23:49 PM 0.594.4 SINGLEP DELAYED69 TID25 Finished RunGameStartOnBGThread in 112ms. We have 32315 total items. 11/13/2024 5:23:50 PM 0.594.4 SINGLEP DELAYED70 TID34 Finished adding outdoor spots 441 cells, adding 37 spots in the process. This took 419ms 11/13/2024 5:23:50 PM 0.594.4 SINGLEP DELAYED71 TID34 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 5:24:30 PM 0.594.4 SINGLEP DELAYED72 TID28 World saved in 879 ms 11/13/2024 5:30:44 PM 0.594.4 SINGLEP DELAYED73 TID19 World saved in 881 ms 11/13/2024 5:30:46 PM 0.594.4 SINGLEP DELAYED74 TID6 World saved in 949 ms 11/13/2024 5:32:30 PM 0.594.4 SINGLEP DELAYED75 TID26 1550ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 5:32:31 PM 0.594.4 SINGLEP DELAYED76 TID26 444ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 5:32:31 PM 0.594.4 SINGLEP DELAYED77 TID26 Loaded tiles: 807 (841 cells) 11/13/2024 5:32:31 PM 0.594.4 SINGLEP DELAYED78 TID25 Finished RunGameStartOnBGThread in 94ms. We have 27168 total items. 11/13/2024 5:32:33 PM 0.594.4 SINGLEP DELAYED79 TID15 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 409ms 11/13/2024 5:32:33 PM 0.594.4 SINGLEP DELAYED80 TID15 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 5:33:07 PM 0.594.4 SINGLEP DELAYED81 TID7 World saved in 854 ms 11/13/2024 5:33:15 PM 0.594.4 SINGLEP DELAYED82 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 5:33:15 PM 0.594.4 SINGLEP DELAYED83 TID16 World saved in 862 ms 11/13/2024 5:33:20 PM 0.594.4 SINGLEP DELAYED84 TID16 World saved in 860 ms 11/13/2024 5:59:22 PM 0.594.4 SINGLEP DELAYED85 TID17 1614ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 5:59:22 PM 0.594.4 SINGLEP DELAYED86 TID17 448ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 5:59:23 PM 0.594.4 SINGLEP DELAYED87 TID17 Loaded tiles: 807 (841 cells) 11/13/2024 5:59:23 PM 0.594.4 SINGLEP DELAYED88 TID25 Finished RunGameStartOnBGThread in 104ms. We have 27168 total items. 11/13/2024 5:59:24 PM 0.594.4 SINGLEP DELAYED89 TID23 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 383ms 11/13/2024 5:59:24 PM 0.594.4 SINGLEP DELAYED90 TID23 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 5:59:32 PM 0.594.4 SINGLEP DELAYED91 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 5:59:32 PM 0.594.4 SINGLEP DELAYED92 TID7 World saved in 935 ms 11/13/2024 6:03:53 PM 0.594.4 SINGLEP DELAYED93 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:03:53 PM 0.594.4 SINGLEP DELAYED94 TID33 World saved in 891 ms 11/13/2024 6:04:42 PM 0.594.4 SINGLEP DELAYED95 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:04:42 PM 0.594.4 SINGLEP DELAYED96 TID24 World saved in 874 ms 11/13/2024 6:07:50 PM 0.594.4 SINGLEP DELAYED97 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:07:50 PM 0.594.4 SINGLEP DELAYED98 TID15 World saved in 854 ms 11/13/2024 6:29:58 PM 0.594.4 SINGLEP DELAYED99 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 336.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:29:58 PM 0.594.4 SINGLEP DELAYED100 TID21 World saved in 900 ms 11/13/2024 6:30:41 PM 0.594.4 SINGLEP DELAYED101 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:30:41 PM 0.594.4 SINGLEP DELAYED102 TID35 World saved in 873 ms 11/13/2024 6:31:08 PM 0.594.4 SINGLEP DELAYED103 TID21 1491ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 6:31:09 PM 0.594.4 SINGLEP DELAYED104 TID21 447ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 6:31:09 PM 0.594.4 SINGLEP DELAYED105 TID21 Loaded tiles: 807 (841 cells) 11/13/2024 6:31:09 PM 0.594.4 SINGLEP DELAYED106 TID5 Finished RunGameStartOnBGThread in 84ms. We have 27168 total items. 11/13/2024 6:31:10 PM 0.594.4 SINGLEP DELAYED107 TID34 Finished adding outdoor spots 441 cells, adding 24 spots in the process. This took 375ms 11/13/2024 6:31:10 PM 0.594.4 SINGLEP DELAYED108 TID34 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 6:31:25 PM 0.594.4 SINGLEP DELAYED109 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:31:25 PM 0.594.4 SINGLEP DELAYED110 TID21 World saved in 891 ms 11/13/2024 6:34:09 PM 0.594.4 SINGLEP DELAYED111 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:34:09 PM 0.594.4 SINGLEP DELAYED112 TID35 World saved in 895 ms 11/13/2024 6:36:04 PM 0.594.4 SINGLEP DELAYED113 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:36:04 PM 0.594.4 SINGLEP DELAYED114 TID33 World saved in 873 ms 11/13/2024 6:37:19 PM 0.594.4 SINGLEP DELAYED115 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:37:19 PM 0.594.4 SINGLEP DELAYED116 TID5 World saved in 871 ms 11/13/2024 6:39:03 PM 0.594.4 SINGLEP DELAYED117 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 336.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:39:03 PM 0.594.4 SINGLEP DELAYED118 TID15 World saved in 885 ms 11/13/2024 6:39:12 PM 0.594.4 SINGLEP DELAYED119 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:39:12 PM 0.594.4 SINGLEP DELAYED120 TID23 World saved in 888 ms 11/13/2024 6:40:19 PM 0.594.4 SINGLEP DELAYED121 TID35 1125ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 6:40:19 PM 0.594.4 SINGLEP DELAYED122 TID35 559ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 6:40:20 PM 0.594.4 SINGLEP DELAYED123 TID35 Loaded tiles: 807 (841 cells) 11/13/2024 6:40:20 PM 0.594.4 SINGLEP DELAYED124 TID32 Finished RunGameStartOnBGThread in 91ms. We have 27168 total items. 11/13/2024 6:40:21 PM 0.594.4 SINGLEP DELAYED125 TID35 Finished adding outdoor spots 441 cells, adding 23 spots in the process. This took 362ms 11/13/2024 6:40:21 PM 0.594.4 SINGLEP DELAYED126 TID35 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 6:40:29 PM 0.594.4 SINGLEP DELAYED127 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:40:29 PM 0.594.4 SINGLEP DELAYED128 TID14 World saved in 965 ms 11/13/2024 6:41:52 PM 0.594.4 SINGLEP DELAYED129 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:41:52 PM 0.594.4 SINGLEP DELAYED130 TID29 World saved in 887 ms 11/13/2024 6:43:16 PM 0.594.4 SINGLEP DELAYED131 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:43:16 PM 0.594.4 SINGLEP DELAYED132 TID36 World saved in 916 ms 11/13/2024 6:48:22 PM 0.594.4 SINGLEP DELAYED133 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:48:22 PM 0.594.4 SINGLEP DELAYED134 TID35 World saved in 900 ms 11/13/2024 6:57:52 PM 0.594.4 SINGLEP DELAYED135 TID32 1147ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 6:57:53 PM 0.594.4 SINGLEP DELAYED136 TID32 451ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 6:57:53 PM 0.594.4 SINGLEP DELAYED137 TID32 Loaded tiles: 807 (841 cells) 11/13/2024 6:57:53 PM 0.594.4 SINGLEP DELAYED138 TID16 Finished RunGameStartOnBGThread in 96ms. We have 27168 total items. 11/13/2024 6:57:54 PM 0.594.4 SINGLEP DELAYED139 TID22 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 374ms 11/13/2024 6:57:54 PM 0.594.4 SINGLEP DELAYED140 TID22 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 6:58:12 PM 0.594.4 SINGLEP DELAYED141 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 324.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 6:58:12 PM 0.594.4 SINGLEP DELAYED142 TID29 World saved in 905 ms 11/13/2024 6:59:06 PM 0.594.4 SINGLEP DELAYED143 TID14 World saved in 887 ms 11/13/2024 7:00:05 PM 0.594.4 SINGLEP DELAYED144 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 7:00:05 PM 0.594.4 SINGLEP DELAYED145 TID23 World saved in 971 ms 11/13/2024 7:02:06 PM 0.594.4 SINGLEP DELAYED146 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 7:02:06 PM 0.594.4 SINGLEP DELAYED147 TID10 World saved in 915 ms 11/13/2024 7:03:23 PM 0.594.4 SINGLEP DELAYED148 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 7:03:23 PM 0.594.4 SINGLEP DELAYED149 TID21 World saved in 894 ms 11/13/2024 7:12:28 PM 0.594.4 SINGLEP DELAYED150 TID15 1150ms to read savegame 'Saving/Stealing data' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 7:12:28 PM 0.594.4 SINGLEP DELAYED151 TID15 452ms to process 'Saving/Stealing data' data fully. 11/13/2024 7:12:28 PM 0.594.4 SINGLEP DELAYED152 TID15 Loaded tiles: 807 (841 cells) 11/13/2024 7:12:29 PM 0.594.4 SINGLEP DELAYED153 TID33 Finished RunGameStartOnBGThread in 69ms. We have 27168 total items. 11/13/2024 7:12:30 PM 0.594.4 SINGLEP DELAYED154 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 402ms 11/13/2024 7:12:30 PM 0.594.4 SINGLEP DELAYED155 TID35 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 7:13:06 PM 0.594.4 SINGLEP DELAYED156 TID20 1196ms to read savegame 'Saving/Stealing data' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 7:13:07 PM 0.594.4 SINGLEP DELAYED157 TID20 546ms to process 'Saving/Stealing data' data fully. 11/13/2024 7:13:08 PM 0.594.4 SINGLEP DELAYED158 TID20 Loaded tiles: 807 (841 cells) 11/13/2024 7:13:08 PM 0.594.4 SINGLEP DELAYED159 TID16 Finished RunGameStartOnBGThread in 77ms. We have 27168 total items. 11/13/2024 7:13:09 PM 0.594.4 SINGLEP DELAYED160 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 389ms 11/13/2024 7:13:09 PM 0.594.4 SINGLEP DELAYED161 TID32 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 7:13:40 PM 0.594.4 SINGLEP DELAYED162 TID31 1097ms to read savegame 'Saving/Stealing data' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 7:13:41 PM 0.594.4 SINGLEP DELAYED163 TID31 586ms to process 'Saving/Stealing data' data fully. 11/13/2024 7:13:41 PM 0.594.4 SINGLEP DELAYED164 TID31 Loaded tiles: 807 (841 cells) 11/13/2024 7:13:42 PM 0.594.4 SINGLEP DELAYED165 TID25 Finished RunGameStartOnBGThread in 91ms. We have 27168 total items. 11/13/2024 7:13:43 PM 0.594.4 SINGLEP DELAYED166 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 367ms 11/13/2024 7:13:43 PM 0.594.4 SINGLEP DELAYED167 TID25 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 7:14:02 PM 0.594.4 SINGLEP DELAYED168 TID27 World saved in 972 ms 11/13/2024 7:26:35 PM 0.594.4 SINGLEP DELAYED169 TID11 1387ms to read savegame 'Saving/Stealing data' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 7:26:36 PM 0.594.4 SINGLEP DELAYED170 TID11 691ms to process 'Saving/Stealing data' data fully. 11/13/2024 7:26:36 PM 0.594.4 SINGLEP DELAYED171 TID11 Loaded tiles: 807 (841 cells) 11/13/2024 7:26:37 PM 0.594.4 SINGLEP DELAYED172 TID26 Finished RunGameStartOnBGThread in 94ms. We have 27168 total items. 11/13/2024 7:26:38 PM 0.594.4 SINGLEP DELAYED173 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 401ms 11/13/2024 7:26:38 PM 0.594.4 SINGLEP DELAYED174 TID36 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 7:26:52 PM 0.594.4 SINGLEP DELAYED175 TID31 World saved in 932 ms 11/13/2024 7:29:37 PM 0.594.4 SINGLEP DELAYED176 TID17 1548ms to read savegame 'Saving/Stealing data' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 7:29:38 PM 0.594.4 SINGLEP DELAYED177 TID17 530ms to process 'Saving/Stealing data' data fully. 11/13/2024 7:29:38 PM 0.594.4 SINGLEP DELAYED178 TID17 Loaded tiles: 807 (841 cells) 11/13/2024 7:29:38 PM 0.594.4 SINGLEP DELAYED179 TID25 Finished RunGameStartOnBGThread in 75ms. We have 27168 total items. 11/13/2024 7:29:39 PM 0.594.4 SINGLEP DELAYED180 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 11/13/2024 7:29:39 PM 0.594.4 SINGLEP DELAYED181 TID9 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 7:32:40 PM 0.594.4 SINGLEP DELAYED182 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 7:32:40 PM 0.594.4 SINGLEP DELAYED183 TID26 World saved in 921 ms 11/13/2024 7:50:08 PM 0.594.4 SINGLEP DELAYED184 TID35 1143ms to read savegame 'Saving/Stealing data' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 7:50:08 PM 0.594.4 SINGLEP DELAYED185 TID35 457ms to process 'Saving/Stealing data' data fully. 11/13/2024 7:50:08 PM 0.594.4 SINGLEP DELAYED186 TID35 Loaded tiles: 807 (841 cells) 11/13/2024 7:50:09 PM 0.594.4 SINGLEP DELAYED187 TID34 Finished RunGameStartOnBGThread in 69ms. We have 27168 total items. 11/13/2024 7:50:10 PM 0.594.4 SINGLEP DELAYED188 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 11/13/2024 7:50:10 PM 0.594.4 SINGLEP DELAYED189 TID28 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 7:50:26 PM 0.594.4 SINGLEP DELAYED190 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 7:50:26 PM 0.594.4 SINGLEP DELAYED191 TID22 World saved in 942 ms 11/13/2024 7:56:15 PM 0.594.4 SINGLEP DELAYED192 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 7:56:15 PM 0.594.4 SINGLEP DELAYED193 TID35 World saved in 914 ms 11/13/2024 7:56:22 PM 0.594.4 SINGLEP DELAYED194 TID16 World saved in 912 ms 11/13/2024 8:00:26 PM 0.594.4 SINGLEP DELAYED195 TID35 1126ms to read savegame 'Saving/Stealing data' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 8:00:27 PM 0.594.4 SINGLEP DELAYED196 TID35 495ms to process 'Saving/Stealing data' data fully. 11/13/2024 8:00:27 PM 0.594.4 SINGLEP DELAYED197 TID35 Loaded tiles: 807 (841 cells) 11/13/2024 8:00:27 PM 0.594.4 SINGLEP DELAYED198 TID25 Finished RunGameStartOnBGThread in 97ms. We have 27168 total items. 11/13/2024 8:00:29 PM 0.594.4 SINGLEP DELAYED199 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 402ms 11/13/2024 8:00:29 PM 0.594.4 SINGLEP DELAYED200 TID6 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:00:56 PM 0.594.4 SINGLEP DELAYED201 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 327.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 8:00:56 PM 0.594.4 SINGLEP DELAYED202 TID19 World saved in 950 ms 11/13/2024 8:01:01 PM 0.594.4 SINGLEP DELAYED203 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 330.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 8:01:01 PM 0.594.4 SINGLEP DELAYED204 TID28 World saved in 984 ms 11/13/2024 8:01:46 PM 0.594.4 SINGLEP DELAYED205 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 333.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 8:01:46 PM 0.594.4 SINGLEP DELAYED206 TID19 World saved in 931 ms 11/13/2024 8:01:53 PM 0.594.4 SINGLEP DELAYED207 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 336.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 8:01:53 PM 0.594.4 SINGLEP DELAYED208 TID11 World saved in 921 ms 11/13/2024 8:01:55 PM 0.594.4 SINGLEP DELAYED209 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 339.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 8:01:55 PM 0.594.4 SINGLEP DELAYED210 TID14 World saved in 1,152 ms 11/13/2024 8:01:56 PM 0.594.4 SINGLEP DELAYED211 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 342.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/13/2024 8:01:56 PM 0.594.4 SINGLEP DELAYED212 TID22 World saved in 952 ms 11/13/2024 8:15:20 PM 0.594.4 SINGLEP DELAYED213 TID17 1657ms to read savegame 'Saving/Most of setup done' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/13/2024 8:15:20 PM 0.594.4 SINGLEP DELAYED214 TID17 486ms to process 'Saving/Most of setup done' data fully. 11/13/2024 8:15:20 PM 0.594.4 SINGLEP DELAYED215 TID17 Loaded tiles: 807 (841 cells) 11/13/2024 8:15:21 PM 0.594.4 SINGLEP DELAYED216 TID12 Finished RunGameStartOnBGThread in 101ms. We have 32315 total items. 11/13/2024 8:15:22 PM 0.594.4 SINGLEP DELAYED217 TID12 Finished adding outdoor spots 441 cells, adding 40 spots in the process. This took 394ms 11/13/2024 8:15:22 PM 0.594.4 SINGLEP DELAYED218 TID12 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:15:52 PM 0.594.4 SINGLEP DELAYED219 TID23 World saved in 960 ms 11/13/2024 8:32:31 PM 0.594.4 SINGLEP DELAYED220 TID22 World saved in 949 ms 11/13/2024 8:33:03 PM 0.594.4 SINGLEP DELAYED221 TID28 World saved in 924 ms 11/13/2024 8:37:29 PM 0.594.4 SINGLEP DELAYED222 TID11 World saved in 1,010 ms 11/13/2024 8:39:22 PM 0.594.4 SINGLEP DELAYED223 TID6 World saved in 931 ms 11/13/2024 8:39:57 PM 0.594.4 SINGLEP DELAYED224 TID9 1185ms to read savegame 'Saving/Most of setup done' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/13/2024 8:39:57 PM 0.594.4 SINGLEP DELAYED225 TID9 492ms to process 'Saving/Most of setup done' data fully. 11/13/2024 8:39:58 PM 0.594.4 SINGLEP DELAYED226 TID9 Loaded tiles: 807 (841 cells) 11/13/2024 8:39:58 PM 0.594.4 SINGLEP DELAYED227 TID25 Finished RunGameStartOnBGThread in 77ms. We have 32315 total items. 11/13/2024 8:39:59 PM 0.594.4 SINGLEP DELAYED228 TID26 Finished adding outdoor spots 441 cells, adding 40 spots in the process. This took 406ms 11/13/2024 8:39:59 PM 0.594.4 SINGLEP DELAYED229 TID26 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:40:11 PM 0.594.4 SINGLEP DELAYED230 TID34 World saved in 979 ms 11/13/2024 8:41:03 PM 0.594.4 SINGLEP DELAYED231 TID21 World saved in 998 ms 11/13/2024 8:42:38 PM 0.594.4 SINGLEP DELAYED232 TID11 World saved in 933 ms 11/13/2024 8:43:09 PM 0.594.4 SINGLEP DELAYED233 TID16 World saved in 961 ms 11/13/2024 8:45:33 PM 0.594.4 SINGLEP DELAYED234 TID36 World saved in 943 ms 11/13/2024 8:46:06 PM 0.594.4 SINGLEP DELAYED235 TID17 World saved in 1,008 ms 11/13/2024 8:46:44 PM 0.594.4 SINGLEP DELAYED236 TID9 1200ms to read savegame 'Saving/Overwatch Test' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 8:46:45 PM 0.594.4 SINGLEP DELAYED237 TID9 488ms to process 'Saving/Overwatch Test' data fully. 11/13/2024 8:46:45 PM 0.594.4 SINGLEP DELAYED238 TID9 Loaded tiles: 807 (841 cells) 11/13/2024 8:46:45 PM 0.594.4 SINGLEP DELAYED239 TID30 Finished RunGameStartOnBGThread in 65ms. We have 31708 total items. 11/13/2024 8:46:47 PM 0.594.4 SINGLEP DELAYED240 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 415ms 11/13/2024 8:46:47 PM 0.594.4 SINGLEP DELAYED241 TID24 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:47:59 PM 0.594.4 SINGLEP DELAYED242 TID23 World saved in 968 ms 11/13/2024 8:48:06 PM 0.594.4 SINGLEP DELAYED243 TID31 1521ms to read savegame 'Saving/Overwatch Test' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 8:48:06 PM 0.594.4 SINGLEP DELAYED244 TID31 486ms to process 'Saving/Overwatch Test' data fully. 11/13/2024 8:48:07 PM 0.594.4 SINGLEP DELAYED245 TID31 Loaded tiles: 807 (841 cells) 11/13/2024 8:48:07 PM 0.594.4 SINGLEP DELAYED246 TID16 Finished RunGameStartOnBGThread in 92ms. We have 31708 total items. 11/13/2024 8:48:08 PM 0.594.4 SINGLEP DELAYED247 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 415ms 11/13/2024 8:48:08 PM 0.594.4 SINGLEP DELAYED248 TID30 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:48:44 PM 0.594.4 SINGLEP DELAYED249 TID31 World saved in 972 ms 11/13/2024 8:49:13 PM 0.594.4 SINGLEP DELAYED250 TID21 1552ms to read savegame 'Saving/Overwatch Test' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 8:49:14 PM 0.594.4 SINGLEP DELAYED251 TID21 494ms to process 'Saving/Overwatch Test' data fully. 11/13/2024 8:49:14 PM 0.594.4 SINGLEP DELAYED252 TID21 Loaded tiles: 807 (841 cells) 11/13/2024 8:49:14 PM 0.594.4 SINGLEP DELAYED253 TID17 Finished RunGameStartOnBGThread in 65ms. We have 31708 total items. 11/13/2024 8:49:16 PM 0.594.4 SINGLEP DELAYED254 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 11/13/2024 8:49:16 PM 0.594.4 SINGLEP DELAYED255 TID33 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:49:52 PM 0.594.4 SINGLEP DELAYED256 TID29 World saved in 1,037 ms 11/13/2024 8:50:31 PM 0.594.4 SINGLEP DELAYED257 TID26 World saved in 983 ms 11/13/2024 8:50:39 PM 0.594.4 SINGLEP DELAYED258 TID17 1411ms to read savegame 'Saving/Overwatch Test' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 8:50:40 PM 0.594.4 SINGLEP DELAYED259 TID17 659ms to process 'Saving/Overwatch Test' data fully. 11/13/2024 8:50:40 PM 0.594.4 SINGLEP DELAYED260 TID17 Loaded tiles: 807 (841 cells) 11/13/2024 8:50:40 PM 0.594.4 SINGLEP DELAYED261 TID16 Finished RunGameStartOnBGThread in 88ms. We have 31708 total items. 11/13/2024 8:50:42 PM 0.594.4 SINGLEP DELAYED262 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 424ms 11/13/2024 8:50:42 PM 0.594.4 SINGLEP DELAYED263 TID6 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:51:19 PM 0.594.4 SINGLEP DELAYED264 TID22 World saved in 963 ms 11/13/2024 8:51:48 PM 0.594.4 SINGLEP DELAYED265 TID36 World saved in 1,030 ms 11/13/2024 8:52:30 PM 0.594.4 SINGLEP DELAYED266 TID35 1134ms to read savegame 'Saving/Overwatch Test' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 8:52:31 PM 0.594.4 SINGLEP DELAYED267 TID35 695ms to process 'Saving/Overwatch Test' data fully. 11/13/2024 8:52:31 PM 0.594.4 SINGLEP DELAYED268 TID35 Loaded tiles: 807 (841 cells) 11/13/2024 8:52:32 PM 0.594.4 SINGLEP DELAYED269 TID34 Finished RunGameStartOnBGThread in 84ms. We have 31708 total items. 11/13/2024 8:52:33 PM 0.594.4 SINGLEP DELAYED270 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 11/13/2024 8:52:33 PM 0.594.4 SINGLEP DELAYED271 TID6 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:53:18 PM 0.594.4 SINGLEP DELAYED272 TID35 World saved in 988 ms 11/13/2024 8:53:24 PM 0.594.4 SINGLEP DELAYED273 TID15 World saved in 995 ms 11/13/2024 8:53:31 PM 0.594.4 SINGLEP DELAYED274 TID9 1384ms to read savegame 'Saving/Overwatch Test' to intermediate format. Prior game version: 0_5944_Subterfuge 11/13/2024 8:53:31 PM 0.594.4 SINGLEP DELAYED275 TID9 507ms to process 'Saving/Overwatch Test' data fully. 11/13/2024 8:53:31 PM 0.594.4 SINGLEP DELAYED276 TID9 Loaded tiles: 807 (841 cells) 11/13/2024 8:53:32 PM 0.594.4 SINGLEP DELAYED277 TID30 Finished RunGameStartOnBGThread in 88ms. We have 31708 total items. 11/13/2024 8:53:33 PM 0.594.4 SINGLEP DELAYED278 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 11/13/2024 8:53:33 PM 0.594.4 SINGLEP DELAYED279 TID32 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 8:54:05 PM 0.594.4 SINGLEP DELAYED280 TID6 World saved in 958 ms 11/13/2024 8:54:07 PM 0.594.4 SINGLEP DELAYED281 TID19 World saved in 963 ms 11/13/2024 9:03:00 PM 0.594.4 SINGLEP DELAYED282 TID21 1206ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 9:03:00 PM 0.594.4 SINGLEP DELAYED283 TID21 467ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 9:03:00 PM 0.594.4 SINGLEP DELAYED284 TID21 Loaded tiles: 807 (841 cells) 11/13/2024 9:03:01 PM 0.594.4 SINGLEP DELAYED285 TID17 Finished RunGameStartOnBGThread in 76ms. We have 27168 total items. 11/13/2024 9:03:02 PM 0.594.4 SINGLEP DELAYED286 TID33 Finished adding outdoor spots 441 cells, adding 23 spots in the process. This took 365ms 11/13/2024 9:03:02 PM 0.594.4 SINGLEP DELAYED287 TID33 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 9:13:37 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/13/2024 9:13:37 PM SINGLEP Opening Eyes (0.1018s) 11/13/2024 9:13:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2024 9:13:37 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/13/2024 9:13:37 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16385941 appID: 2604860 11/13/2024 9:13:37 PM 0.594.4 SINGLEP Game Version: 0.594.4 (Main Game 11/13/2024 9:13:37 PM 0.594.4 SINGLEP Examining Inner Self (0.2001s) 11/13/2024 9:13:37 PM 0.594.4 SINGLEP Returning King (0.0040s) 11/13/2024 9:13:37 PM 0.594.4 SINGLEP Found 531 xml files in 252 folders in 24ms 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Check For Extra Squires (0.3816s) 11/13/2024 9:13:38 PM 0.594.4 SINGLEP 531 Xml Files Parsed in 352ms 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Gather Ancient Lifeforms (0.0000s) 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Bring Ambassador To Dinner (0.0385s) 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Update mod and expansion statuses! 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Check Nearby Fiefdoms (0.0301s) 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Resolution changed to windowed 3840x2160 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Disperse Diaspora (0.5422s) 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Wonder About Those Spiders (0.0602s) 11/13/2024 9:13:38 PM 0.594.4 SINGLEP Reassure Self (0.0115s) 11/13/2024 9:13:39 PM 0.594.4 SINGLEP Thinking Abstract Thoughts (0.2603s) 11/13/2024 9:13:40 PM 0.594.4 SINGLEP Sound Search (0.9061s) 11/13/2024 9:13:40 PM 0.594.4 SINGLEP Polishing Stones (0.0435s) 11/13/2024 9:13:40 PM 0.594.4 SINGLEP Making Connections (0.1588s) 11/13/2024 9:13:40 PM 0.594.4 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 11/13/2024 9:13:40 PM 0.594.4 SINGLEP Finished loading 6538 sprites from dictionaries! (3273 table rows waiting on them.) 11/13/2024 9:13:40 PM 0.594.4 SINGLEP Linked all icons to rows in 10ms. 11/13/2024 9:13:40 PM 0.594.4 SINGLEP DELAYED3 TID38 Finished loading all LevelType contents in 0.2s 11/13/2024 9:13:40 PM 0.594.4 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/13/2024 9:13:40 PM 0.594.4 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/13/2024 9:13:40 PM 0.594.4 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/13/2024 9:13:40 PM 0.594.4 SINGLEP DELAYED4 TID16 3.0 seconds total load time and post-editing time. 11/13/2024 9:13:40 PM 0.594.4 SINGLEP 589 materials found. 11/13/2024 9:13:40 PM 0.594.4 SINGLEP DELAYED5 TID9 1,463 pools initialized with 466,005 items in 269ms 11/13/2024 9:13:56 PM 0.594.4 SINGLEP DELAYED6 TID7 1646ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/13/2024 9:13:56 PM 0.594.4 SINGLEP DELAYED7 TID7 663ms to process 'Saving/100 done with QOL but new' data fully. 11/13/2024 9:13:57 PM 0.594.4 SINGLEP DELAYED8 TID7 Loaded tiles: 807 (841 cells) 11/13/2024 9:13:57 PM 0.594.4 SINGLEP DELAYED9 TID6 Finished RunGameStartOnBGThread in 166ms. We have 27168 total items. 11/13/2024 9:13:58 PM 0.594.4 SINGLEP DELAYED10 TID28 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 386ms 11/13/2024 9:13:58 PM 0.594.4 SINGLEP DELAYED11 TID28 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 10:36:42 PM 0.594.4 SINGLEP DELAYED12 TID9 1696ms to read savegame 'Saving/After Apocalypse' to intermediate format. Prior game version: 0_5938_Crossovers 11/13/2024 10:36:43 PM 0.594.4 SINGLEP DELAYED13 TID9 610ms to process 'Saving/After Apocalypse' data fully. 11/13/2024 10:36:43 PM 0.594.4 SINGLEP DELAYED14 TID9 Loaded tiles: 807 (841 cells) 11/13/2024 10:36:43 PM 0.594.4 SINGLEP DELAYED15 TID35 Finished RunGameStartOnBGThread in 87ms. We have 25266 total items. 11/13/2024 10:36:44 PM 0.594.4 SINGLEP DELAYED16 TID17 Finished adding outdoor spots 441 cells, adding 192 spots in the process. This took 383ms 11/13/2024 10:36:44 PM 0.594.4 SINGLEP DELAYED17 TID17 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 10:38:52 PM 0.594.4 SINGLEP DELAYED18 TID33 1200ms to read savegame 'Saving/Most of setup done' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/13/2024 10:38:53 PM 0.594.4 SINGLEP DELAYED19 TID33 619ms to process 'Saving/Most of setup done' data fully. 11/13/2024 10:38:53 PM 0.594.4 SINGLEP DELAYED20 TID33 Loaded tiles: 807 (841 cells) 11/13/2024 10:38:53 PM 0.594.4 SINGLEP DELAYED21 TID34 Finished RunGameStartOnBGThread in 104ms. We have 32315 total items. 11/13/2024 10:38:55 PM 0.594.4 SINGLEP DELAYED22 TID34 Finished adding outdoor spots 441 cells, adding 38 spots in the process. This took 412ms 11/13/2024 10:38:55 PM 0.594.4 SINGLEP DELAYED23 TID34 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/13/2024 10:38:56 PM 0.594.4 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/13/2024 10:42:22 PM 0.594.4 SINGLEP DELAYED24 TID37 World saved in 839 ms 11/13/2024 10:42:27 PM 0.594.4 SINGLEP DELAYED25 TID9 World saved in 805 ms 11/14/2024 3:07:56 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/14/2024 3:07:56 PM SINGLEP Opening Eyes (0.1390s) 11/14/2024 3:08:17 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/14/2024 3:08:17 PM SINGLEP Opening Eyes (0.1064s) 11/14/2024 3:08:18 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2024 3:08:17 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/14/2024 3:08:17 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16400899 appID: 2604860 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Game Version: 0.594.5 (Main Game 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Examining Inner Self (0.0653s) 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Returning King (0.0040s) 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Found 533 xml files in 252 folders in 108ms 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Check For Extra Squires (0.5598s) 11/14/2024 3:08:18 PM 0.594.5 SINGLEP 533 Xml Files Parsed in 449ms 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Bring Ambassador To Dinner (0.2075s) 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Update mod and expansion statuses! 11/14/2024 3:08:18 PM 0.594.5 SINGLEP Check Nearby Fiefdoms (0.0286s) 11/14/2024 3:08:19 PM 0.594.5 SINGLEP Resolution changed to windowed 3840x2160 11/14/2024 3:08:19 PM 0.594.5 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/14/2024 3:08:19 PM 0.594.5 SINGLEP Disperse Diaspora (0.6358s) 11/14/2024 3:08:19 PM 0.594.5 SINGLEP Wonder About Those Spiders (0.0694s) 11/14/2024 3:08:19 PM 0.594.5 SINGLEP Reassure Self (0.0106s) 11/14/2024 3:08:20 PM 0.594.5 SINGLEP Thinking Abstract Thoughts (0.5327s) 11/14/2024 3:08:21 PM 0.594.5 SINGLEP Sound Search (1.6436s) 11/14/2024 3:08:21 PM 0.594.5 SINGLEP Polishing Stones (0.0433s) 11/14/2024 3:08:21 PM 0.594.5 SINGLEP Making Connections (0.2021s) 11/14/2024 3:08:22 PM 0.594.5 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.6s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (1.6s) 11/14/2024 3:08:22 PM 0.594.5 SINGLEP Finished loading 6538 sprites from dictionaries! (3292 table rows waiting on them.) 11/14/2024 3:08:22 PM 0.594.5 SINGLEP Linked all icons to rows in 10ms. 11/14/2024 3:08:22 PM 0.594.5 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/14/2024 3:08:22 PM 0.594.5 SINGLEP DELAYED3 TID35 Finished loading all LevelType contents in 0.2s 11/14/2024 3:08:22 PM 0.594.5 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/14/2024 3:08:23 PM 0.594.5 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/14/2024 3:08:22 PM 0.594.5 SINGLEP DELAYED4 TID30 5.0 seconds total load time and post-editing time. 11/14/2024 3:08:23 PM 0.594.5 SINGLEP 589 materials found. 11/14/2024 3:08:23 PM 0.594.5 SINGLEP DELAYED5 TID29 1,463 pools initialized with 466,005 items in 285ms 11/14/2024 3:50:11 PM 0.594.5 SINGLEP DELAYED6 TID37 1446ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 6' to intermediate format. Prior game version: 0_5944_Subterfuge 11/14/2024 3:50:12 PM 0.594.5 SINGLEP DELAYED7 TID37 736ms to process 'Saving/Autosave Bleeding Timeline Turn 6' data fully. 11/14/2024 3:50:12 PM 0.594.5 SINGLEP DELAYED8 TID37 Loaded tiles: 807 (841 cells) 11/14/2024 3:50:13 PM 0.594.5 SINGLEP DELAYED9 TID16 Finished RunGameStartOnBGThread in 191ms. We have 32315 total items. 11/14/2024 3:50:14 PM 0.594.5 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 11/14/2024 3:50:14 PM 0.594.5 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 4:01:29 PM 0.594.5 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/14/2024 4:03:37 PM 0.594.5 SINGLEP DELAYED12 TID35 World saved in 847 ms 11/14/2024 4:07:25 PM 0.594.5 SINGLEP DELAYED13 TID14 World saved in 827 ms 11/14/2024 4:08:51 PM 0.594.5 SINGLEP DELAYED14 TID11 World saved in 828 ms 11/14/2024 4:17:56 PM 0.594.5 SINGLEP DELAYED15 TID9 World saved in 820 ms 11/14/2024 4:19:39 PM 0.594.5 SINGLEP DELAYED16 TID22 World saved in 1,100 ms 11/14/2024 4:19:54 PM 0.594.5 SINGLEP DELAYED17 TID11 1114ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 4:19:54 PM 0.594.5 SINGLEP DELAYED18 TID11 541ms to process 'Saving/Choose building' data fully. 11/14/2024 4:19:55 PM 0.594.5 SINGLEP DELAYED19 TID11 Loaded tiles: 807 (841 cells) 11/14/2024 4:19:55 PM 0.594.5 SINGLEP DELAYED20 TID27 Finished RunGameStartOnBGThread in 80ms. We have 30921 total items. 11/14/2024 4:19:56 PM 0.594.5 SINGLEP DELAYED21 TID19 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 386ms 11/14/2024 4:19:56 PM 0.594.5 SINGLEP DELAYED22 TID19 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 4:21:29 PM 0.594.5 SINGLEP DELAYED23 TID30 World saved in 843 ms 11/14/2024 4:21:48 PM 0.594.5 SINGLEP DELAYED24 TID20 World saved in 839 ms 11/14/2024 4:22:37 PM 0.594.5 SINGLEP DELAYED25 TID32 World saved in 835 ms 11/14/2024 4:22:39 PM 0.594.5 SINGLEP DELAYED26 TID12 World saved in 833 ms 11/14/2024 4:23:32 PM 0.594.5 SINGLEP DELAYED27 TID25 1197ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 4:23:32 PM 0.594.5 SINGLEP DELAYED28 TID25 487ms to process 'Saving/Choose building' data fully. 11/14/2024 4:23:33 PM 0.594.5 SINGLEP DELAYED29 TID25 Loaded tiles: 807 (841 cells) 11/14/2024 4:23:33 PM 0.594.5 SINGLEP DELAYED30 TID14 Finished RunGameStartOnBGThread in 92ms. We have 30921 total items. 11/14/2024 4:23:34 PM 0.594.5 SINGLEP DELAYED31 TID34 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 419ms 11/14/2024 4:23:34 PM 0.594.5 SINGLEP DELAYED32 TID34 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 4:26:40 PM 0.594.5 SINGLEP DELAYED33 TID33 World saved in 890 ms 11/14/2024 4:27:26 PM 0.594.5 SINGLEP DELAYED34 TID25 World saved in 836 ms 11/14/2024 4:40:17 PM 0.594.5 SINGLEP DELAYED35 TID17 World saved in 925 ms 11/14/2024 4:40:21 PM 0.594.5 SINGLEP DELAYED36 TID25 World saved in 865 ms 11/14/2024 4:40:22 PM 0.594.5 SINGLEP DELAYED37 TID12 World saved in 888 ms 11/14/2024 4:40:24 PM 0.594.5 SINGLEP DELAYED38 TID24 World saved in 870 ms 11/14/2024 4:44:26 PM 0.594.5 SINGLEP DELAYED39 TID24 World saved in 860 ms 11/14/2024 4:46:08 PM 0.594.5 SINGLEP DELAYED40 TID8 World saved in 851 ms 11/14/2024 4:47:56 PM 0.594.5 SINGLEP DELAYED41 TID34 World saved in 870 ms 11/14/2024 4:48:15 PM 0.594.5 SINGLEP DELAYED42 TID9 World saved in 931 ms 11/14/2024 4:48:58 PM 0.594.5 SINGLEP DELAYED43 TID29 World saved in 918 ms 11/14/2024 4:49:55 PM 0.594.5 SINGLEP DELAYED44 TID9 World saved in 873 ms 11/14/2024 4:50:06 PM 0.594.5 SINGLEP DELAYED45 TID20 World saved in 853 ms 11/14/2024 4:50:39 PM 0.594.5 SINGLEP DELAYED46 TID36 World saved in 862 ms 11/14/2024 4:51:48 PM 0.594.5 SINGLEP DELAYED47 TID14 World saved in 917 ms 11/14/2024 4:52:25 PM 0.594.5 SINGLEP DELAYED48 TID16 World saved in 853 ms 11/14/2024 4:52:50 PM 0.594.5 SINGLEP DELAYED49 TID8 World saved in 872 ms 11/14/2024 4:53:03 PM 0.594.5 SINGLEP DELAYED50 TID37 World saved in 913 ms 11/14/2024 4:54:41 PM 0.594.5 SINGLEP DELAYED51 TID25 1611ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 51' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 4:54:41 PM 0.594.5 SINGLEP DELAYED52 TID25 468ms to process 'Saving/Autosave Bleeding Timeline Turn 51' data fully. 11/14/2024 4:54:42 PM 0.594.5 SINGLEP DELAYED53 TID25 Loaded tiles: 807 (841 cells) 11/14/2024 4:54:42 PM 0.594.5 SINGLEP DELAYED54 TID5 Finished RunGameStartOnBGThread in 86ms. We have 28244 total items. 11/14/2024 4:54:43 PM 0.594.5 SINGLEP DELAYED55 TID15 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 381ms 11/14/2024 4:54:43 PM 0.594.5 SINGLEP DELAYED56 TID15 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 4:54:52 PM 0.594.5 SINGLEP DELAYED57 TID36 1262ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 30' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 4:54:52 PM 0.594.5 SINGLEP DELAYED58 TID36 477ms to process 'Saving/Autosave Bleeding Timeline Turn 30' data fully. 11/14/2024 4:54:53 PM 0.594.5 SINGLEP DELAYED59 TID36 Loaded tiles: 807 (841 cells) 11/14/2024 4:54:53 PM 0.594.5 SINGLEP DELAYED60 TID14 Finished FillAnyMissingSimBuildings, we had 45 new buildings, and 29598 total items. SkippedBuildings: 29553 AddedBuildings: 45 CellCountChecked: 841 11/14/2024 4:54:53 PM 0.594.5 SINGLEP DELAYED61 TID14 Finished RunGameStartOnBGThread in 61ms. We have 29598 total items. 11/14/2024 4:54:55 PM 0.594.5 SINGLEP DELAYED62 TID28 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 427ms 11/14/2024 4:54:55 PM 0.594.5 SINGLEP DELAYED63 TID28 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 4:55:06 PM 0.594.5 SINGLEP DELAYED64 TID37 1217ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 33' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 4:55:06 PM 0.594.5 SINGLEP DELAYED65 TID37 483ms to process 'Saving/Autosave Bleeding Timeline Turn 33' data fully. 11/14/2024 4:55:06 PM 0.594.5 SINGLEP DELAYED66 TID37 Loaded tiles: 807 (841 cells) 11/14/2024 4:55:07 PM 0.594.5 SINGLEP DELAYED67 TID28 Finished RunGameStartOnBGThread in 64ms. We have 29501 total items. 11/14/2024 4:55:08 PM 0.594.5 SINGLEP DELAYED68 TID26 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 431ms 11/14/2024 4:55:08 PM 0.594.5 SINGLEP DELAYED69 TID26 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 4:58:14 PM 0.594.5 SINGLEP DELAYED70 TID34 1099ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 33' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 4:58:15 PM 0.594.5 SINGLEP DELAYED71 TID34 554ms to process 'Saving/Autosave Bleeding Timeline Turn 33' data fully. 11/14/2024 4:58:16 PM 0.594.5 SINGLEP DELAYED72 TID34 Loaded tiles: 807 (841 cells) 11/14/2024 4:58:16 PM 0.594.5 SINGLEP DELAYED73 TID25 Finished RunGameStartOnBGThread in 77ms. We have 29501 total items. 11/14/2024 4:58:17 PM 0.594.5 SINGLEP DELAYED74 TID16 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 383ms 11/14/2024 4:58:17 PM 0.594.5 SINGLEP DELAYED75 TID16 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 4:59:27 PM 0.594.5 SINGLEP DELAYED76 TID69 World saved in 921 ms 11/14/2024 5:09:51 PM 0.594.5 SINGLEP DELAYED77 TID10 1121ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 33' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 5:09:51 PM 0.594.5 SINGLEP DELAYED78 TID10 509ms to process 'Saving/Autosave Bleeding Timeline Turn 33' data fully. 11/14/2024 5:09:52 PM 0.594.5 SINGLEP DELAYED79 TID10 Loaded tiles: 807 (841 cells) 11/14/2024 5:09:52 PM 0.594.5 SINGLEP DELAYED80 TID20 Finished RunGameStartOnBGThread in 90ms. We have 29501 total items. 11/14/2024 5:09:53 PM 0.594.5 SINGLEP DELAYED81 TID8 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 411ms 11/14/2024 5:09:53 PM 0.594.5 SINGLEP DELAYED82 TID8 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:12:54 PM 0.594.5 SINGLEP DELAYED83 TID69 World saved in 877 ms 11/14/2024 5:14:31 PM 0.594.5 SINGLEP DELAYED84 TID29 World saved in 878 ms 11/14/2024 5:15:06 PM 0.594.5 SINGLEP DELAYED85 TID26 World saved in 882 ms 11/14/2024 5:15:20 PM 0.594.5 SINGLEP DELAYED86 TID31 World saved in 877 ms 11/14/2024 5:16:56 PM 0.594.5 SINGLEP DELAYED87 TID5 World saved in 882 ms 11/14/2024 5:17:43 PM 0.594.5 SINGLEP DELAYED88 TID10 1144ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 48' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 5:17:44 PM 0.594.5 SINGLEP DELAYED89 TID10 464ms to process 'Saving/Autosave Bleeding Timeline Turn 48' data fully. 11/14/2024 5:17:44 PM 0.594.5 SINGLEP DELAYED90 TID10 Loaded tiles: 807 (841 cells) 11/14/2024 5:17:44 PM 0.594.5 SINGLEP DELAYED91 TID19 Finished RunGameStartOnBGThread in 86ms. We have 28476 total items. 11/14/2024 5:17:45 PM 0.594.5 SINGLEP DELAYED92 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 11/14/2024 5:17:45 PM 0.594.5 SINGLEP DELAYED93 TID35 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:19:00 PM 0.594.5 SINGLEP DELAYED94 TID13 1146ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 48' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 5:19:01 PM 0.594.5 SINGLEP DELAYED95 TID13 468ms to process 'Saving/Autosave Bleeding Timeline Turn 48' data fully. 11/14/2024 5:19:01 PM 0.594.5 SINGLEP DELAYED96 TID13 Loaded tiles: 807 (841 cells) 11/14/2024 5:19:01 PM 0.594.5 SINGLEP DELAYED97 TID26 Finished RunGameStartOnBGThread in 64ms. We have 28476 total items. 11/14/2024 5:19:03 PM 0.594.5 SINGLEP DELAYED98 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 11/14/2024 5:19:03 PM 0.594.5 SINGLEP DELAYED99 TID36 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:21:52 PM 0.594.5 SINGLEP DELAYED100 TID18 World saved in 910 ms 11/14/2024 5:24:01 PM 0.594.5 SINGLEP DELAYED101 TID11 1122ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 48' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 5:24:02 PM 0.594.5 SINGLEP DELAYED102 TID11 655ms to process 'Saving/Autosave Bleeding Timeline Turn 48' data fully. 11/14/2024 5:24:02 PM 0.594.5 SINGLEP DELAYED103 TID11 Loaded tiles: 807 (841 cells) 11/14/2024 5:24:02 PM 0.594.5 SINGLEP DELAYED104 TID23 Finished RunGameStartOnBGThread in 84ms. We have 28476 total items. 11/14/2024 5:24:04 PM 0.594.5 SINGLEP DELAYED105 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 402ms 11/14/2024 5:24:04 PM 0.594.5 SINGLEP DELAYED106 TID8 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:26:13 PM 0.594.5 SINGLEP DELAYED107 TID11 World saved in 894 ms 11/14/2024 5:27:28 PM 0.594.5 SINGLEP DELAYED108 TID20 World saved in 1,116 ms 11/14/2024 5:31:17 PM 0.594.5 SINGLEP DELAYED109 TID34 World saved in 990 ms 11/14/2024 5:31:24 PM 0.594.5 SINGLEP DELAYED110 TID11 World saved in 894 ms 11/14/2024 5:31:41 PM 0.594.5 SINGLEP DELAYED111 TID31 World saved in 880 ms 11/14/2024 5:31:56 PM 0.594.5 SINGLEP DELAYED112 TID37 1462ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 5:31:57 PM 0.594.5 SINGLEP DELAYED113 TID37 543ms to process 'Saving/Choose building' data fully. 11/14/2024 5:31:57 PM 0.594.5 SINGLEP DELAYED114 TID37 Loaded tiles: 807 (841 cells) 11/14/2024 5:31:58 PM 0.594.5 SINGLEP DELAYED115 TID5 Finished RunGameStartOnBGThread in 84ms. We have 30921 total items. 11/14/2024 5:31:59 PM 0.594.5 SINGLEP DELAYED116 TID10 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 418ms 11/14/2024 5:31:59 PM 0.594.5 SINGLEP DELAYED117 TID10 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:36:43 PM 0.594.5 SINGLEP DELAYED118 TID23 World saved in 914 ms 11/14/2024 5:37:08 PM 0.594.5 SINGLEP DELAYED119 TID24 World saved in 915 ms 11/14/2024 5:38:38 PM 0.594.5 SINGLEP DELAYED120 TID26 World saved in 899 ms 11/14/2024 5:38:52 PM 0.594.5 SINGLEP DELAYED121 TID37 World saved in 946 ms 11/14/2024 5:38:55 PM 0.594.5 SINGLEP DELAYED122 TID21 World saved in 1,031 ms 11/14/2024 5:38:56 PM 0.594.5 SINGLEP DELAYED123 TID6 World saved in 937 ms 11/14/2024 5:40:12 PM 0.594.5 SINGLEP DELAYED124 TID36 World saved in 928 ms 11/14/2024 5:41:53 PM 0.594.5 SINGLEP DELAYED125 TID11 World saved in 990 ms 11/14/2024 5:43:05 PM 0.594.5 SINGLEP DELAYED126 TID15 World saved in 900 ms 11/14/2024 5:44:02 PM 0.594.5 SINGLEP DELAYED127 TID37 World saved in 902 ms 11/14/2024 5:45:54 PM 0.594.5 SINGLEP DELAYED128 TID13 1487ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 5:45:55 PM 0.594.5 SINGLEP DELAYED129 TID13 510ms to process 'Saving/Choose building' data fully. 11/14/2024 5:45:55 PM 0.594.5 SINGLEP DELAYED130 TID13 Loaded tiles: 807 (841 cells) 11/14/2024 5:45:55 PM 0.594.5 SINGLEP DELAYED131 TID10 Finished RunGameStartOnBGThread in 86ms. We have 30921 total items. 11/14/2024 5:45:57 PM 0.594.5 SINGLEP DELAYED132 TID30 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 387ms 11/14/2024 5:45:57 PM 0.594.5 SINGLEP DELAYED133 TID30 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:51:04 PM 0.594.5 SINGLEP DELAYED134 TID37 1169ms to read savegame 'Saving/Most of setup done' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/14/2024 5:51:04 PM 0.594.5 SINGLEP DELAYED135 TID37 496ms to process 'Saving/Most of setup done' data fully. 11/14/2024 5:51:04 PM 0.594.5 SINGLEP DELAYED136 TID37 Loaded tiles: 807 (841 cells) 11/14/2024 5:51:05 PM 0.594.5 SINGLEP DELAYED137 TID25 Finished RunGameStartOnBGThread in 67ms. We have 32315 total items. 11/14/2024 5:51:06 PM 0.594.5 SINGLEP DELAYED138 TID24 Finished adding outdoor spots 441 cells, adding 39 spots in the process. This took 392ms 11/14/2024 5:51:06 PM 0.594.5 SINGLEP DELAYED139 TID24 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:51:26 PM 0.594.5 SINGLEP DELAYED140 TID18 World saved in 964 ms 11/14/2024 5:52:43 PM 0.594.5 SINGLEP DELAYED141 TID9 1556ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 45' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 5:52:43 PM 0.594.5 SINGLEP DELAYED142 TID9 462ms to process 'Saving/Autosave Bleeding Timeline Turn 45' data fully. 11/14/2024 5:52:44 PM 0.594.5 SINGLEP DELAYED143 TID9 Loaded tiles: 807 (841 cells) 11/14/2024 5:52:44 PM 0.594.5 SINGLEP DELAYED144 TID33 Finished FillAnyMissingSimBuildings, we had 24 new buildings, and 28361 total items. SkippedBuildings: 28337 AddedBuildings: 24 CellCountChecked: 841 11/14/2024 5:52:44 PM 0.594.5 SINGLEP DELAYED145 TID33 Finished RunGameStartOnBGThread in 62ms. We have 28361 total items. 11/14/2024 5:52:45 PM 0.594.5 SINGLEP DELAYED146 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 11/14/2024 5:52:45 PM 0.594.5 SINGLEP DELAYED147 TID15 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:54:12 PM 0.594.5 SINGLEP DELAYED148 TID15 1129ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/14/2024 5:54:12 PM 0.594.5 SINGLEP DELAYED149 TID15 543ms to process 'Saving/BF final doom spread out ' data fully. 11/14/2024 5:54:13 PM 0.594.5 SINGLEP DELAYED150 TID15 Loaded tiles: 807 (841 cells) 11/14/2024 5:54:13 PM 0.594.5 SINGLEP DELAYED151 TID26 Finished RunGameStartOnBGThread in 177ms. We have 25467 total items. 11/14/2024 5:54:14 PM 0.594.5 SINGLEP DELAYED152 TID19 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 396ms 11/14/2024 5:54:14 PM 0.594.5 SINGLEP DELAYED153 TID19 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 5:54:20 PM 0.594.5 SINGLEP DELAYED154 TID12 World saved in 1,024 ms 11/14/2024 5:54:22 PM 0.594.5 SINGLEP DELAYED155 TID25 World saved in 1,044 ms 11/14/2024 5:54:23 PM 0.594.5 SINGLEP DELAYED156 TID18 World saved in 1,016 ms 11/14/2024 5:54:31 PM 0.594.5 SINGLEP DELAYED157 TID20 World saved in 938 ms 11/14/2024 5:55:41 PM 0.594.5 SINGLEP DELAYED158 TID5 World saved in 899 ms 11/14/2024 5:58:08 PM 0.594.5 SINGLEP DELAYED159 TID32 World saved in 929 ms 11/14/2024 5:58:10 PM 0.594.5 SINGLEP DELAYED160 TID8 World saved in 927 ms 11/14/2024 5:58:37 PM 0.594.5 SINGLEP DELAYED161 TID28 1542ms to read savegame 'Saving/100 done with QOL but new' to intermediate format. Prior game version: 0_5934_TowerLoss 11/14/2024 5:58:37 PM 0.594.5 SINGLEP DELAYED162 TID28 647ms to process 'Saving/100 done with QOL but new' data fully. 11/14/2024 5:58:38 PM 0.594.5 SINGLEP DELAYED163 TID28 Loaded tiles: 807 (841 cells) 11/14/2024 5:58:38 PM 0.594.5 SINGLEP DELAYED164 TID6 Finished RunGameStartOnBGThread in 122ms. We have 27168 total items. 11/14/2024 5:58:39 PM 0.594.5 SINGLEP DELAYED165 TID10 Finished adding outdoor spots 441 cells, adding 23 spots in the process. This took 464ms 11/14/2024 5:58:39 PM 0.594.5 SINGLEP DELAYED166 TID10 Finished adding initial NPC Guards for 373 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:00:49 PM 0.594.5 SINGLEP DELAYED167 TID28 1126ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:00:50 PM 0.594.5 SINGLEP DELAYED168 TID28 555ms to process 'Saving/Choose building' data fully. 11/14/2024 6:00:50 PM 0.594.5 SINGLEP DELAYED169 TID28 Loaded tiles: 807 (841 cells) 11/14/2024 6:00:50 PM 0.594.5 SINGLEP DELAYED170 TID6 Finished RunGameStartOnBGThread in 87ms. We have 30921 total items. 11/14/2024 6:00:52 PM 0.594.5 SINGLEP DELAYED171 TID29 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 396ms 11/14/2024 6:00:52 PM 0.594.5 SINGLEP DELAYED172 TID29 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:27:38 PM 0.594.5 SINGLEP DELAYED173 TID25 1198ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:27:39 PM 0.594.5 SINGLEP DELAYED174 TID25 482ms to process 'Saving/Choose building' data fully. 11/14/2024 6:27:39 PM 0.594.5 SINGLEP DELAYED175 TID25 Loaded tiles: 807 (841 cells) 11/14/2024 6:27:40 PM 0.594.5 SINGLEP DELAYED176 TID30 Finished RunGameStartOnBGThread in 63ms. We have 30921 total items. 11/14/2024 6:27:41 PM 0.594.5 SINGLEP DELAYED177 TID11 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 405ms 11/14/2024 6:27:41 PM 0.594.5 SINGLEP DELAYED178 TID11 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:28:02 PM 0.594.5 SINGLEP DELAYED179 TID13 World saved in 942 ms 11/14/2024 6:29:11 PM 0.594.5 SINGLEP DELAYED180 TID14 World saved in 933 ms 11/14/2024 6:29:37 PM 0.594.5 SINGLEP DELAYED181 TID11 1146ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:29:37 PM 0.594.5 SINGLEP DELAYED182 TID11 484ms to process 'Saving/Choose building' data fully. 11/14/2024 6:29:37 PM 0.594.5 SINGLEP DELAYED183 TID11 Loaded tiles: 807 (841 cells) 11/14/2024 6:29:38 PM 0.594.5 SINGLEP DELAYED184 TID6 Finished RunGameStartOnBGThread in 92ms. We have 30921 total items. 11/14/2024 6:29:39 PM 0.594.5 SINGLEP DELAYED185 TID30 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 381ms 11/14/2024 6:29:39 PM 0.594.5 SINGLEP DELAYED186 TID30 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:30:24 PM 0.594.5 SINGLEP DELAYED187 TID36 1150ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:30:24 PM 0.594.5 SINGLEP DELAYED188 TID36 487ms to process 'Saving/Choose building' data fully. 11/14/2024 6:30:25 PM 0.594.5 SINGLEP DELAYED189 TID36 Loaded tiles: 807 (841 cells) 11/14/2024 6:30:25 PM 0.594.5 SINGLEP DELAYED190 TID27 Finished RunGameStartOnBGThread in 92ms. We have 30921 total items. 11/14/2024 6:30:26 PM 0.594.5 SINGLEP DELAYED191 TID15 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 365ms 11/14/2024 6:30:26 PM 0.594.5 SINGLEP DELAYED192 TID15 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:31:39 PM 0.594.5 SINGLEP DELAYED193 TID16 World saved in 961 ms 11/14/2024 6:32:46 PM 0.594.5 SINGLEP DELAYED194 TID25 1195ms to read savegame 'Saving/Choose building' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:32:47 PM 0.594.5 SINGLEP DELAYED195 TID25 488ms to process 'Saving/Choose building' data fully. 11/14/2024 6:32:47 PM 0.594.5 SINGLEP DELAYED196 TID25 Loaded tiles: 807 (841 cells) 11/14/2024 6:32:47 PM 0.594.5 SINGLEP DELAYED197 TID19 Finished RunGameStartOnBGThread in 90ms. We have 30921 total items. 11/14/2024 6:32:49 PM 0.594.5 SINGLEP DELAYED198 TID35 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 403ms 11/14/2024 6:32:49 PM 0.594.5 SINGLEP DELAYED199 TID35 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:33:24 PM 0.594.5 SINGLEP DELAYED200 TID24 World saved in 929 ms 11/14/2024 6:33:29 PM 0.594.5 SINGLEP DELAYED201 TID35 World saved in 979 ms 11/14/2024 6:33:34 PM 0.594.5 SINGLEP DELAYED202 TID10 1485ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:33:34 PM 0.594.5 SINGLEP DELAYED203 TID10 476ms to process 'Saving/Healing Test' data fully. 11/14/2024 6:33:34 PM 0.594.5 SINGLEP DELAYED204 TID10 Loaded tiles: 807 (841 cells) 11/14/2024 6:33:34 PM 0.594.5 SINGLEP DELAYED205 TID19 Finished RunGameStartOnBGThread in 85ms. We have 30921 total items. 11/14/2024 6:33:36 PM 0.594.5 SINGLEP DELAYED206 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 11/14/2024 6:33:36 PM 0.594.5 SINGLEP DELAYED207 TID35 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:34:04 PM 0.594.5 SINGLEP DELAYED208 TID34 1179ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:34:04 PM 0.594.5 SINGLEP DELAYED209 TID34 487ms to process 'Saving/Healing Test' data fully. 11/14/2024 6:34:04 PM 0.594.5 SINGLEP DELAYED210 TID34 Loaded tiles: 807 (841 cells) 11/14/2024 6:34:05 PM 0.594.5 SINGLEP DELAYED211 TID16 Finished RunGameStartOnBGThread in 65ms. We have 30921 total items. 11/14/2024 6:34:06 PM 0.594.5 SINGLEP DELAYED212 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 395ms 11/14/2024 6:34:06 PM 0.594.5 SINGLEP DELAYED213 TID29 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:34:15 PM 0.594.5 SINGLEP DELAYED214 TID15 World saved in 955 ms 11/14/2024 6:34:18 PM 0.594.5 SINGLEP DELAYED215 TID35 1614ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:34:18 PM 0.594.5 SINGLEP DELAYED216 TID35 477ms to process 'Saving/Healing Test' data fully. 11/14/2024 6:34:18 PM 0.594.5 SINGLEP DELAYED217 TID35 Loaded tiles: 807 (841 cells) 11/14/2024 6:34:19 PM 0.594.5 SINGLEP DELAYED218 TID19 Finished RunGameStartOnBGThread in 88ms. We have 30921 total items. 11/14/2024 6:34:20 PM 0.594.5 SINGLEP DELAYED219 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 411ms 11/14/2024 6:34:20 PM 0.594.5 SINGLEP DELAYED220 TID25 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:37:49 PM 0.594.5 SINGLEP DELAYED221 TID35 1204ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:37:50 PM 0.594.5 SINGLEP DELAYED222 TID35 484ms to process 'Saving/Healing Test' data fully. 11/14/2024 6:37:50 PM 0.594.5 SINGLEP DELAYED223 TID35 Loaded tiles: 807 (841 cells) 11/14/2024 6:37:51 PM 0.594.5 SINGLEP DELAYED224 TID22 Finished RunGameStartOnBGThread in 65ms. We have 30921 total items. 11/14/2024 6:37:52 PM 0.594.5 SINGLEP DELAYED225 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 387ms 11/14/2024 6:37:52 PM 0.594.5 SINGLEP DELAYED226 TID31 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:38:09 PM 0.594.5 SINGLEP DELAYED227 TID13 1440ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:38:09 PM 0.594.5 SINGLEP DELAYED228 TID13 488ms to process 'Saving/Healing Test' data fully. 11/14/2024 6:38:10 PM 0.594.5 SINGLEP DELAYED229 TID13 Loaded tiles: 807 (841 cells) 11/14/2024 6:38:10 PM 0.594.5 SINGLEP DELAYED230 TID6 Finished RunGameStartOnBGThread in 92ms. We have 30921 total items. 11/14/2024 6:38:11 PM 0.594.5 SINGLEP DELAYED231 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 421ms 11/14/2024 6:38:11 PM 0.594.5 SINGLEP DELAYED232 TID27 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:48:14 PM 0.594.5 SINGLEP DELAYED233 TID12 World saved in 980 ms 11/14/2024 6:48:17 PM 0.594.5 SINGLEP DELAYED234 TID35 1641ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:48:18 PM 0.594.5 SINGLEP DELAYED235 TID35 482ms to process 'Saving/Healing Test' data fully. 11/14/2024 6:48:18 PM 0.594.5 SINGLEP DELAYED236 TID35 Loaded tiles: 807 (841 cells) 11/14/2024 6:48:18 PM 0.594.5 SINGLEP DELAYED237 TID25 Finished RunGameStartOnBGThread in 68ms. We have 30921 total items. 11/14/2024 6:48:20 PM 0.594.5 SINGLEP DELAYED238 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 414ms 11/14/2024 6:48:20 PM 0.594.5 SINGLEP DELAYED239 TID14 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:48:51 PM 0.594.5 SINGLEP DELAYED240 TID37 1172ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 6:48:52 PM 0.594.5 SINGLEP DELAYED241 TID37 488ms to process 'Saving/Healing Test' data fully. 11/14/2024 6:48:52 PM 0.594.5 SINGLEP DELAYED242 TID37 Loaded tiles: 807 (841 cells) 11/14/2024 6:48:52 PM 0.594.5 SINGLEP DELAYED243 TID19 Finished RunGameStartOnBGThread in 92ms. We have 30921 total items. 11/14/2024 6:48:53 PM 0.594.5 SINGLEP DELAYED244 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 414ms 11/14/2024 6:48:53 PM 0.594.5 SINGLEP DELAYED245 TID9 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:48:57 PM 0.594.5 SINGLEP DELAYED246 TID26 World saved in 960 ms 11/14/2024 6:53:20 PM 0.594.5 SINGLEP DELAYED247 TID28 1137ms to read savegame 'Saving/Autosave Landing Turn 1359' to intermediate format. Prior game version: 0_5939_Hotfix 11/14/2024 6:53:21 PM 0.594.5 SINGLEP DELAYED248 TID28 449ms to process 'Saving/Autosave Landing Turn 1359' data fully. 11/14/2024 6:53:21 PM 0.594.5 SINGLEP DELAYED249 TID28 Loaded tiles: 807 (841 cells) 11/14/2024 6:53:21 PM 0.594.5 SINGLEP DELAYED250 TID21 Finished RunGameStartOnBGThread in 92ms. We have 25267 total items. 11/14/2024 6:53:23 PM 0.594.5 SINGLEP DELAYED251 TID37 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 368ms 11/14/2024 6:53:23 PM 0.594.5 SINGLEP DELAYED252 TID37 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:53:34 PM 0.594.5 SINGLEP DELAYED253 TID28 1112ms to read savegame 'Saving/TITAN Hack & steal' to intermediate format. Prior game version: 0_5939_Hotfix 11/14/2024 6:53:34 PM 0.594.5 SINGLEP DELAYED254 TID28 501ms to process 'Saving/TITAN Hack & steal' data fully. 11/14/2024 6:53:35 PM 0.594.5 SINGLEP DELAYED255 TID28 Loaded tiles: 807 (841 cells) 11/14/2024 6:53:35 PM 0.594.5 SINGLEP DELAYED256 TID19 Finished RunGameStartOnBGThread in 94ms. We have 25267 total items. 11/14/2024 6:53:36 PM 0.594.5 SINGLEP DELAYED257 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 11/14/2024 6:53:36 PM 0.594.5 SINGLEP DELAYED258 TID18 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:53:53 PM 0.594.5 SINGLEP DELAYED259 TID25 1187ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/14/2024 6:53:53 PM 0.594.5 SINGLEP DELAYED260 TID25 475ms to process 'Saving/BF final doom spread out ' data fully. 11/14/2024 6:53:53 PM 0.594.5 SINGLEP DELAYED261 TID25 Loaded tiles: 807 (841 cells) 11/14/2024 6:53:54 PM 0.594.5 SINGLEP DELAYED262 TID17 Finished RunGameStartOnBGThread in 147ms. We have 25467 total items. 11/14/2024 6:53:55 PM 0.594.5 SINGLEP DELAYED263 TID33 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 394ms 11/14/2024 6:53:55 PM 0.594.5 SINGLEP DELAYED264 TID33 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 6:54:09 PM 0.594.5 SINGLEP DELAYED265 TID15 World saved in 985 ms 11/14/2024 6:56:43 PM 0.594.5 SINGLEP DELAYED266 TID5 World saved in 999 ms 11/14/2024 6:57:54 PM 0.594.5 SINGLEP DELAYED267 TID36 World saved in 1,000 ms 11/14/2024 7:01:45 PM 0.594.5 SINGLEP DELAYED268 TID35 World saved in 943 ms 11/14/2024 7:03:56 PM 0.594.5 SINGLEP DELAYED269 TID19 World saved in 940 ms 11/14/2024 7:05:23 PM 0.594.5 SINGLEP DELAYED270 TID11 World saved in 941 ms 11/14/2024 7:05:50 PM 0.594.5 SINGLEP DELAYED271 TID21 World saved in 959 ms 11/14/2024 7:05:55 PM 0.594.5 SINGLEP DELAYED272 TID30 World saved in 961 ms 11/14/2024 7:06:45 PM 0.594.5 SINGLEP DELAYED273 TID17 World saved in 949 ms 11/14/2024 7:07:22 PM 0.594.5 SINGLEP DELAYED274 TID35 1588ms to read savegame 'Saving/Autosave Landing Turn 1323' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 7:07:23 PM 0.594.5 SINGLEP DELAYED275 TID35 454ms to process 'Saving/Autosave Landing Turn 1323' data fully. 11/14/2024 7:07:23 PM 0.594.5 SINGLEP DELAYED276 TID35 Loaded tiles: 807 (841 cells) 11/14/2024 7:07:24 PM 0.594.5 SINGLEP DELAYED277 TID16 Finished RunGameStartOnBGThread in 142ms. We have 25239 total items. 11/14/2024 7:07:25 PM 0.594.5 SINGLEP DELAYED278 TID10 Finished adding outdoor spots 441 cells, adding 215 spots in the process. This took 389ms 11/14/2024 7:07:25 PM 0.594.5 SINGLEP DELAYED279 TID10 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 7:07:36 PM 0.594.5 SINGLEP DELAYED280 TID10 1092ms to read savegame 'Saving/Autosave Landing Turn 1326' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 7:07:37 PM 0.594.5 SINGLEP DELAYED281 TID10 498ms to process 'Saving/Autosave Landing Turn 1326' data fully. 11/14/2024 7:07:37 PM 0.594.5 SINGLEP DELAYED282 TID10 Loaded tiles: 807 (841 cells) 11/14/2024 7:07:38 PM 0.594.5 SINGLEP DELAYED283 TID19 Finished RunGameStartOnBGThread in 176ms. We have 25269 total items. 11/14/2024 7:07:39 PM 0.594.5 SINGLEP DELAYED284 TID13 Finished adding outdoor spots 441 cells, adding 216 spots in the process. This took 375ms 11/14/2024 7:07:39 PM 0.594.5 SINGLEP DELAYED285 TID13 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 7:07:50 PM 0.594.5 SINGLEP DELAYED286 TID35 1109ms to read savegame 'Saving/Autosave Landing Turn 1329' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 7:07:51 PM 0.594.5 SINGLEP DELAYED287 TID35 485ms to process 'Saving/Autosave Landing Turn 1329' data fully. 11/14/2024 7:07:51 PM 0.594.5 SINGLEP DELAYED288 TID35 Loaded tiles: 807 (841 cells) 11/14/2024 7:07:51 PM 0.594.5 SINGLEP DELAYED289 TID6 Finished RunGameStartOnBGThread in 176ms. We have 25269 total items. 11/14/2024 7:07:53 PM 0.594.5 SINGLEP DELAYED290 TID19 Finished adding outdoor spots 441 cells, adding 211 spots in the process. This took 384ms 11/14/2024 7:07:53 PM 0.594.5 SINGLEP DELAYED291 TID19 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 7:08:05 PM 0.594.5 SINGLEP DELAYED292 TID28 1119ms to read savegame 'Saving/Autosave Landing Turn 1326' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 7:08:05 PM 0.594.5 SINGLEP DELAYED293 TID28 451ms to process 'Saving/Autosave Landing Turn 1326' data fully. 11/14/2024 7:08:06 PM 0.594.5 SINGLEP DELAYED294 TID28 Loaded tiles: 807 (841 cells) 11/14/2024 7:08:06 PM 0.594.5 SINGLEP DELAYED295 TID14 Finished RunGameStartOnBGThread in 175ms. We have 25269 total items. 11/14/2024 7:08:07 PM 0.594.5 SINGLEP DELAYED296 TID17 Finished adding outdoor spots 441 cells, adding 210 spots in the process. This took 367ms 11/14/2024 7:08:07 PM 0.594.5 SINGLEP DELAYED297 TID17 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 7:09:37 PM 0.594.5 SINGLEP DELAYED298 TID17 World saved in 999 ms 11/14/2024 7:29:32 PM 0.594.5 SINGLEP DELAYED299 TID34 1548ms to read savegame 'Saving/51 secured appartments' to intermediate format. Prior game version: 0_5922_HorrifyAndDemoralize 11/14/2024 7:29:32 PM 0.594.5 SINGLEP DELAYED300 TID34 Added 60 new pois that were missing. 11/14/2024 7:29:32 PM 0.594.5 SINGLEP DELAYED301 TID34 482ms to process 'Saving/51 secured appartments' data fully. 11/14/2024 7:29:33 PM 0.594.5 SINGLEP DELAYED302 TID34 Loaded tiles: 807 (841 cells) 11/14/2024 7:29:33 PM 0.594.5 SINGLEP DELAYED303 TID69 Generated names for 60 pois with missing names. 11/14/2024 7:29:33 PM 0.594.5 SINGLEP DELAYED304 TID69 Finished RunGameStartOnBGThread in 66ms. We have 31533 total items. 11/14/2024 7:29:34 PM 0.594.5 SINGLEP DELAYED305 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 11/14/2024 7:29:34 PM 0.594.5 SINGLEP DELAYED306 TID28 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 7:29:58 PM 0.594.5 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/14/2024 7:30:09 PM 0.594.5 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/14/2024 7:32:30 PM 0.594.5 SINGLEP DELAYED307 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/14/2024 7:32:30 PM 0.594.5 SINGLEP DELAYED308 TID11 World saved in 1,008 ms 11/14/2024 7:39:23 PM 0.594.5 SINGLEP DELAYED309 TID13 1205ms to read savegame 'Saving/51 secured appartments' to intermediate format. Prior game version: 0_5922_HorrifyAndDemoralize 11/14/2024 7:39:24 PM 0.594.5 SINGLEP DELAYED310 TID13 Added 60 new pois that were missing. 11/14/2024 7:39:24 PM 0.594.5 SINGLEP DELAYED311 TID13 515ms to process 'Saving/51 secured appartments' data fully. 11/14/2024 7:39:24 PM 0.594.5 SINGLEP DELAYED312 TID13 Loaded tiles: 807 (841 cells) 11/14/2024 7:39:25 PM 0.594.5 SINGLEP DELAYED313 TID6 Generated names for 60 pois with missing names. 11/14/2024 7:39:25 PM 0.594.5 SINGLEP DELAYED314 TID6 Finished RunGameStartOnBGThread in 82ms. We have 31533 total items. 11/14/2024 7:39:26 PM 0.594.5 SINGLEP DELAYED315 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 11/14/2024 7:39:26 PM 0.594.5 SINGLEP DELAYED316 TID18 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 7:39:51 PM 0.594.5 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/14/2024 7:54:42 PM 0.594.5 SINGLEP DELAYED317 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/14/2024 7:54:42 PM 0.594.5 SINGLEP DELAYED318 TID14 World saved in 1,014 ms 11/14/2024 7:54:54 PM 0.594.5 SINGLEP DELAYED319 TID37 1156ms to read savegame 'Saving/51 secured appartments' to intermediate format. Prior game version: 0_5922_HorrifyAndDemoralize 11/14/2024 7:54:54 PM 0.594.5 SINGLEP DELAYED320 TID37 Added 60 new pois that were missing. 11/14/2024 7:54:54 PM 0.594.5 SINGLEP DELAYED321 TID37 481ms to process 'Saving/51 secured appartments' data fully. 11/14/2024 7:54:54 PM 0.594.5 SINGLEP DELAYED322 TID37 Loaded tiles: 807 (841 cells) 11/14/2024 7:54:55 PM 0.594.5 SINGLEP DELAYED323 TID8 Generated names for 60 pois with missing names. 11/14/2024 7:54:55 PM 0.594.5 SINGLEP DELAYED324 TID8 Finished RunGameStartOnBGThread in 65ms. We have 31533 total items. 11/14/2024 7:54:56 PM 0.594.5 SINGLEP DELAYED325 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 387ms 11/14/2024 7:54:56 PM 0.594.5 SINGLEP DELAYED326 TID22 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 7:55:06 PM 0.594.5 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySecForceFollowers 11/14/2024 7:57:58 PM 0.594.5 SINGLEP DELAYED327 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 11/14/2024 7:57:58 PM 0.594.5 SINGLEP DELAYED328 TID28 World saved in 1,006 ms 11/14/2024 9:50:33 PM 0.594.5 SINGLEP DELAYED329 TID36 1218ms to read savegame 'Saving/BF final doom spread out ' to intermediate format. Prior game version: 0_5933_ThePostApocalypse 11/14/2024 9:50:34 PM 0.594.5 SINGLEP DELAYED330 TID36 490ms to process 'Saving/BF final doom spread out ' data fully. 11/14/2024 9:50:34 PM 0.594.5 SINGLEP DELAYED331 TID36 Loaded tiles: 807 (841 cells) 11/14/2024 9:50:34 PM 0.594.5 SINGLEP DELAYED332 TID12 Finished RunGameStartOnBGThread in 169ms. We have 25467 total items. 11/14/2024 9:50:36 PM 0.594.5 SINGLEP DELAYED333 TID29 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 381ms 11/14/2024 9:50:36 PM 0.594.5 SINGLEP DELAYED334 TID29 Finished adding initial NPC Guards for 346 pois, adding 0 guard NPCs in the process. This took 0ms 11/14/2024 9:51:32 PM 0.594.5 SINGLEP DELAYED335 TID16 World saved in 979 ms 11/14/2024 10:00:53 PM 0.594.5 SINGLEP DELAYED336 TID25 1230ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/14/2024 10:00:53 PM 0.594.5 SINGLEP DELAYED337 TID25 489ms to process 'Saving/Healing Test' data fully. 11/14/2024 10:00:54 PM 0.594.5 SINGLEP DELAYED338 TID25 Loaded tiles: 807 (841 cells) 11/14/2024 10:00:54 PM 0.594.5 SINGLEP DELAYED339 TID16 Finished RunGameStartOnBGThread in 66ms. We have 30921 total items. 11/14/2024 10:00:56 PM 0.594.5 SINGLEP DELAYED340 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 401ms 11/14/2024 10:00:56 PM 0.594.5 SINGLEP DELAYED341 TID35 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 3:10:24 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/15/2024 3:10:24 PM SINGLEP Opening Eyes (0.1299s) 11/15/2024 3:10:33 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/15/2024 3:10:34 PM SINGLEP Opening Eyes (0.1053s) 11/15/2024 3:10:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2024 3:10:33 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/15/2024 3:10:33 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16400899 appID: 2604860 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Game Version: 0.594.5 (Main Game 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Examining Inner Self (0.2095s) 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Returning King (0.0050s) 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Found 533 xml files in 252 folders in 115ms 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Check For Extra Squires (0.5419s) 11/15/2024 3:10:34 PM 0.594.5 SINGLEP 533 Xml Files Parsed in 424ms 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Gather Ancient Lifeforms (0.0011s) 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Bring Ambassador To Dinner (0.0260s) 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Update mod and expansion statuses! 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Check Nearby Fiefdoms (0.0190s) 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Resolution changed to windowed 3840x2160 11/15/2024 3:10:34 PM 0.594.5 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/15/2024 3:10:35 PM 0.594.5 SINGLEP Disperse Diaspora (0.6980s) 11/15/2024 3:10:35 PM 0.594.5 SINGLEP Wonder About Those Spiders (0.0641s) 11/15/2024 3:10:35 PM 0.594.5 SINGLEP Reassure Self (0.0105s) 11/15/2024 3:10:36 PM 0.594.5 SINGLEP Thinking Abstract Thoughts (0.5681s) 11/15/2024 3:10:38 PM 0.594.5 SINGLEP Sound Search (2.1888s) 11/15/2024 3:10:38 PM 0.594.5 SINGLEP Polishing Stones (0.0385s) 11/15/2024 3:10:38 PM 0.594.5 SINGLEP Making Connections (0.2080s) 11/15/2024 3:10:38 PM 0.594.5 SINGLEP 4.7 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.6s) Sound Search (2.2s) 11/15/2024 3:10:38 PM 0.594.5 SINGLEP Finished loading 6538 sprites from dictionaries! (3292 table rows waiting on them.) 11/15/2024 3:10:38 PM 0.594.5 SINGLEP Linked all icons to rows in 11ms. 11/15/2024 3:10:38 PM 0.594.5 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/15/2024 3:10:38 PM 0.594.5 SINGLEP DELAYED3 TID7 Finished loading all LevelType contents in 0.2s 11/15/2024 3:10:39 PM 0.594.5 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/15/2024 3:10:39 PM 0.594.5 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/15/2024 3:10:39 PM 0.594.5 SINGLEP DELAYED4 TID37 5.1 seconds total load time and post-editing time. 11/15/2024 3:10:39 PM 0.594.5 SINGLEP 589 materials found. 11/15/2024 3:10:39 PM 0.594.5 SINGLEP DELAYED5 TID15 1,463 pools initialized with 466,005 items in 271ms 11/15/2024 3:25:55 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 11/15/2024 3:25:55 PM SINGLEP Opening Eyes (0.1031s) 11/15/2024 3:25:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2024 3:25:54 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 11/15/2024 3:25:54 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16415093 appID: 2604860 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Game Version: 0.594.6 (Main Game 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Examining Inner Self (0.1929s) 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Returning King (0.0040s) 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Found 536 xml files in 252 folders in 21ms 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Check For Extra Squires (0.3779s) 11/15/2024 3:25:55 PM 0.594.6 SINGLEP 536 Xml Files Parsed in 352ms 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Gather Ancient Lifeforms (0.0000s) 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Bring Ambassador To Dinner (0.0364s) 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Update mod and expansion statuses! 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Check Nearby Fiefdoms (0.0265s) 11/15/2024 3:25:55 PM 0.594.6 SINGLEP No resolution change was required. 11/15/2024 3:25:55 PM 0.594.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 11/15/2024 3:25:56 PM 0.594.6 SINGLEP Disperse Diaspora (0.4886s) 11/15/2024 3:25:56 PM 0.594.6 SINGLEP Wonder About Those Spiders (0.0431s) 11/15/2024 3:25:56 PM 0.594.6 SINGLEP Reassure Self (0.0105s) 11/15/2024 3:25:56 PM 0.594.6 SINGLEP Thinking Abstract Thoughts (0.2703s) 11/15/2024 3:25:57 PM 0.594.6 SINGLEP Sound Search (1.1008s) 11/15/2024 3:25:57 PM 0.594.6 SINGLEP Polishing Stones (0.0402s) 11/15/2024 3:25:57 PM 0.594.6 SINGLEP Making Connections (0.1614s) 11/15/2024 3:25:57 PM 0.594.6 SINGLEP 2.9 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.1s) 11/15/2024 3:25:57 PM 0.594.6 SINGLEP Finished loading 6539 sprites from dictionaries! (3327 table rows waiting on them.) 11/15/2024 3:25:57 PM 0.594.6 SINGLEP Linked all icons to rows in 10ms. 11/15/2024 3:25:57 PM 0.594.6 SINGLEP DELAYED3 TID7 Finished loading all LevelType contents in 0.2s 11/15/2024 3:25:58 PM 0.594.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 11/15/2024 3:25:58 PM 0.594.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 11/15/2024 3:25:58 PM 0.594.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 11/15/2024 3:25:58 PM 0.594.6 SINGLEP DELAYED4 TID11 3.2 seconds total load time and post-editing time. 11/15/2024 3:25:58 PM 0.594.6 SINGLEP 589 materials found. 11/15/2024 3:25:58 PM 0.594.6 SINGLEP DELAYED5 TID26 1,463 pools initialized with 466,005 items in 248ms 11/15/2024 3:59:41 PM 0.594.6 SINGLEP DELAYED6 TID36 1384ms to read savegame 'Saving/Most of setup done' to intermediate format. Prior game version: 0_594_HardAndExtremeModes 11/15/2024 3:59:42 PM 0.594.6 SINGLEP DELAYED7 TID36 828ms to process 'Saving/Most of setup done' data fully. 11/15/2024 3:59:43 PM 0.594.6 SINGLEP DELAYED8 TID36 Loaded tiles: 807 (841 cells) 11/15/2024 3:59:43 PM 0.594.6 SINGLEP DELAYED9 TID12 Finished RunGameStartOnBGThread in 185ms. We have 32315 total items. 11/15/2024 3:59:44 PM 0.594.6 SINGLEP DELAYED10 TID6 Finished adding outdoor spots 441 cells, adding 37 spots in the process. This took 388ms 11/15/2024 3:59:44 PM 0.594.6 SINGLEP DELAYED11 TID6 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 4:10:29 PM 0.594.6 SINGLEP DELAYED12 TID12 World saved in 849 ms 11/15/2024 4:10:45 PM 0.594.6 SINGLEP DELAYED13 TID23 World saved in 849 ms 11/15/2024 4:11:33 PM 0.594.6 SINGLEP DELAYED14 TID33 World saved in 831 ms 11/15/2024 4:14:51 PM 0.594.6 SINGLEP DELAYED15 TID13 World saved in 811 ms 11/15/2024 4:14:57 PM 0.594.6 SINGLEP DELAYED16 TID6 World saved in 809 ms 11/15/2024 4:41:38 PM 0.594.6 SINGLEP DELAYED17 TID7 1445ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 9' to intermediate format. Prior game version: 0_5946_ShellCompanyScience 11/15/2024 4:41:39 PM 0.594.6 SINGLEP DELAYED18 TID7 657ms to process 'Saving/Autosave Bleeding Timeline Turn 9' data fully. 11/15/2024 4:41:39 PM 0.594.6 SINGLEP DELAYED19 TID7 Loaded tiles: 807 (841 cells) 11/15/2024 4:41:39 PM 0.594.6 SINGLEP DELAYED20 TID27 Finished RunGameStartOnBGThread in 87ms. We have 31292 total items. 11/15/2024 4:41:41 PM 0.594.6 SINGLEP DELAYED21 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 11/15/2024 4:41:41 PM 0.594.6 SINGLEP DELAYED22 TID25 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 4:41:47 PM 0.594.6 SINGLEP DELAYED23 TID29 1077ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 6' to intermediate format. Prior game version: 0_5946_ShellCompanyScience 11/15/2024 4:41:48 PM 0.594.6 SINGLEP DELAYED24 TID29 545ms to process 'Saving/Autosave Bleeding Timeline Turn 6' data fully. 11/15/2024 4:41:48 PM 0.594.6 SINGLEP DELAYED25 TID29 Loaded tiles: 807 (841 cells) 11/15/2024 4:41:49 PM 0.594.6 SINGLEP DELAYED26 TID19 Finished RunGameStartOnBGThread in 76ms. We have 32315 total items. 11/15/2024 4:41:50 PM 0.594.6 SINGLEP DELAYED27 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 396ms 11/15/2024 4:41:50 PM 0.594.6 SINGLEP DELAYED28 TID32 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 4:41:56 PM 0.594.6 SINGLEP DELAYED29 TID19 1496ms to read savegame 'Saving/Autosave Bleeding Timeline Turn 9' to intermediate format. Prior game version: 0_5946_ShellCompanyScience 11/15/2024 4:41:56 PM 0.594.6 SINGLEP DELAYED30 TID19 480ms to process 'Saving/Autosave Bleeding Timeline Turn 9' data fully. 11/15/2024 4:41:57 PM 0.594.6 SINGLEP DELAYED31 TID19 Loaded tiles: 807 (841 cells) 11/15/2024 4:41:57 PM 0.594.6 SINGLEP DELAYED32 TID33 Finished RunGameStartOnBGThread in 64ms. We have 31292 total items. 11/15/2024 4:41:59 PM 0.594.6 SINGLEP DELAYED33 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 396ms 11/15/2024 4:41:59 PM 0.594.6 SINGLEP DELAYED34 TID8 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 4:42:06 PM 0.594.6 SINGLEP DELAYED35 TID29 World saved in 814 ms 11/15/2024 4:42:10 PM 0.594.6 SINGLEP DELAYED36 TID22 World saved in 812 ms 11/15/2024 4:42:12 PM 0.594.6 SINGLEP DELAYED37 TID19 World saved in 858 ms 11/15/2024 4:42:13 PM 0.594.6 SINGLEP DELAYED38 TID35 World saved in 850 ms 11/15/2024 4:42:14 PM 0.594.6 SINGLEP DELAYED39 TID22 World saved in 883 ms 11/15/2024 4:42:15 PM 0.594.6 SINGLEP DELAYED40 TID31 World saved in 848 ms 11/15/2024 4:42:17 PM 0.594.6 SINGLEP DELAYED41 TID30 World saved in 881 ms 11/15/2024 4:42:18 PM 0.594.6 SINGLEP DELAYED42 TID11 World saved in 851 ms 11/15/2024 4:42:19 PM 0.594.6 SINGLEP DELAYED43 TID36 World saved in 848 ms 11/15/2024 4:42:21 PM 0.594.6 SINGLEP DELAYED44 TID20 World saved in 830 ms 11/15/2024 4:42:22 PM 0.594.6 SINGLEP DELAYED45 TID12 World saved in 843 ms 11/15/2024 4:42:23 PM 0.594.6 SINGLEP DELAYED46 TID9 World saved in 902 ms 11/15/2024 4:42:25 PM 0.594.6 SINGLEP DELAYED47 TID36 World saved in 854 ms 11/15/2024 4:42:26 PM 0.594.6 SINGLEP DELAYED48 TID25 World saved in 848 ms 11/15/2024 4:42:27 PM 0.594.6 SINGLEP DELAYED49 TID13 World saved in 836 ms 11/15/2024 4:42:29 PM 0.594.6 SINGLEP DELAYED50 TID16 World saved in 849 ms 11/15/2024 4:42:34 PM 0.594.6 SINGLEP DELAYED51 TID14 1194ms to read savegame 'Saving/Pass turn blocker' to intermediate format. Prior game version: 0_5946_ShellCompanyScience 11/15/2024 4:42:35 PM 0.594.6 SINGLEP DELAYED52 TID14 622ms to process 'Saving/Pass turn blocker' data fully. 11/15/2024 4:42:36 PM 0.594.6 SINGLEP DELAYED53 TID14 Loaded tiles: 807 (841 cells) 11/15/2024 4:42:36 PM 0.594.6 SINGLEP DELAYED54 TID23 Finished RunGameStartOnBGThread in 83ms. We have 31292 total items. 11/15/2024 4:42:37 PM 0.594.6 SINGLEP DELAYED55 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 405ms 11/15/2024 4:42:37 PM 0.594.6 SINGLEP DELAYED56 TID11 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 4:43:11 PM 0.594.6 SINGLEP DELAYED57 TID35 World saved in 946 ms 11/15/2024 4:43:13 PM 0.594.6 SINGLEP DELAYED58 TID26 World saved in 949 ms 11/15/2024 4:43:15 PM 0.594.6 SINGLEP DELAYED59 TID20 World saved in 1,040 ms 11/15/2024 4:43:16 PM 0.594.6 SINGLEP DELAYED60 TID16 World saved in 1,034 ms 11/15/2024 4:43:18 PM 0.594.6 SINGLEP DELAYED61 TID9 World saved in 1,063 ms 11/15/2024 4:43:21 PM 0.594.6 SINGLEP DELAYED62 TID30 World saved in 1,162 ms 11/15/2024 4:43:23 PM 0.594.6 SINGLEP DELAYED63 TID26 World saved in 890 ms 11/15/2024 4:43:29 PM 0.594.6 SINGLEP DELAYED64 TID36 World saved in 1,024 ms 11/15/2024 4:43:31 PM 0.594.6 SINGLEP DELAYED65 TID27 World saved in 868 ms 11/15/2024 4:43:33 PM 0.594.6 SINGLEP DELAYED66 TID23 World saved in 853 ms 11/15/2024 4:43:36 PM 0.594.6 SINGLEP DELAYED67 TID26 World saved in 843 ms 11/15/2024 4:43:38 PM 0.594.6 SINGLEP DELAYED68 TID21 World saved in 899 ms 11/15/2024 4:43:40 PM 0.594.6 SINGLEP DELAYED69 TID34 World saved in 876 ms 11/15/2024 4:43:42 PM 0.594.6 SINGLEP DELAYED70 TID12 World saved in 861 ms 11/15/2024 4:43:44 PM 0.594.6 SINGLEP DELAYED71 TID11 World saved in 874 ms 11/15/2024 4:48:52 PM 0.594.6 SINGLEP DELAYED72 TID21 1124ms to read savegame 'Saving/Pass turn blocker' to intermediate format. Prior game version: 0_5946_ShellCompanyScience 11/15/2024 4:48:53 PM 0.594.6 SINGLEP DELAYED73 TID21 529ms to process 'Saving/Pass turn blocker' data fully. 11/15/2024 4:48:53 PM 0.594.6 SINGLEP DELAYED74 TID21 Loaded tiles: 807 (841 cells) 11/15/2024 4:48:53 PM 0.594.6 SINGLEP DELAYED75 TID28 Finished RunGameStartOnBGThread in 89ms. We have 31292 total items. 11/15/2024 4:48:55 PM 0.594.6 SINGLEP DELAYED76 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 382ms 11/15/2024 4:48:55 PM 0.594.6 SINGLEP DELAYED77 TID28 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 4:48:58 PM 0.594.6 SINGLEP DELAYED78 TID18 World saved in 887 ms 11/15/2024 4:55:56 PM 0.594.6 SINGLEP DELAYED79 TID29 1109ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/15/2024 4:55:57 PM 0.594.6 SINGLEP DELAYED80 TID29 693ms to process 'Saving/Healing Test' data fully. 11/15/2024 4:55:57 PM 0.594.6 SINGLEP DELAYED81 TID29 Loaded tiles: 807 (841 cells) 11/15/2024 4:55:57 PM 0.594.6 SINGLEP DELAYED82 TID23 Finished RunGameStartOnBGThread in 76ms. We have 30921 total items. 11/15/2024 4:55:58 PM 0.594.6 SINGLEP DELAYED83 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 402ms 11/15/2024 4:55:58 PM 0.594.6 SINGLEP DELAYED84 TID15 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 4:56:02 PM 0.594.6 SINGLEP DELAYED85 TID9 World saved in 897 ms 11/15/2024 4:56:05 PM 0.594.6 SINGLEP DELAYED86 TID8 1117ms to read savegame 'Saving/Healing Test' to intermediate format. Prior game version: 0_5945_MilitarySecrets 11/15/2024 4:56:06 PM 0.594.6 SINGLEP DELAYED87 TID8 593ms to process 'Saving/Healing Test' data fully. 11/15/2024 4:56:06 PM 0.594.6 SINGLEP DELAYED88 TID8 Loaded tiles: 807 (841 cells) 11/15/2024 4:56:07 PM 0.594.6 SINGLEP DELAYED89 TID15 Finished RunGameStartOnBGThread in 72ms. We have 30921 total items. 11/15/2024 4:56:08 PM 0.594.6 SINGLEP DELAYED90 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 387ms 11/15/2024 4:56:08 PM 0.594.6 SINGLEP DELAYED91 TID10 Finished adding initial NPC Guards for 368 pois, adding 0 guard NPCs in the process. This took 0ms 11/15/2024 4:56:14 PM 0.594.6 SINGLEP DELAYED92 TID15 World saved in 855 ms 11/15/2024 4:57:22 PM 0.594.6 SINGLEP DELAYED93 TID29 World saved in 874 ms 11/15/2024 4:58:46 PM 0.594.6 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 11/15/2024 4:59:00 PM 0.594.6 SINGLEP DELAYED94 TID36 World saved in 897 ms 11/15/2024 4:59:02 PM 0.594.6 SINGLEP DELAYED95 TID36 World saved in 898 ms 11/15/2024 4:59:11 PM 0.594.6 SINGLEP DELAYED96 TID33 World saved in 872 ms 11/15/2024 4:59:13 PM 0.594.6 SINGLEP DELAYED97 TID7 World saved in 1,044 ms 11/15/2024 4:59:58 PM 0.594.6 SINGLEP DELAYED98 TID20 World saved in 885 ms 11/15/2024 5:01:16 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:16 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:16 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:19 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:19 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:28 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:28 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:28 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:28 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:28 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:28 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:28 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:32 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:34 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:34 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:35 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:35 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:35 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:35 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:35 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:35 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:37 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:37 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:38 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:38 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:38 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:38 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:38 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:38 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:38 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:49 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:49 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:52 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:52 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:58 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:58 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:58 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:58 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:58 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:58 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:58 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:01:58 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0 11/15/2024 5:02:02 PM 0.594.6 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetTypeDuringGameData () [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x00225] in <1c4da7d5beb04526b1a6f26325ba6578>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x005e9] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <7ea728d7ac624c7a89f878d583885795>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <7ea728d7ac624c7a89f878d583885795>:0