10/15/2024 5:20:38 PM SINGLEP Opening Eyes (0.2361s) 10/15/2024 5:20:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8089 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3935 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 4800H with Radeon Graphics processorCount: 16 processorFrequency: 2895 systemMemorySize: 15732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2024 5:20:38 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/15/2024 5:20:38 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16045173 appID: 2604860 10/15/2024 5:20:38 PM 0.591.9 SINGLEP Game Version: 0.591.9 (Main Game 10/15/2024 5:20:38 PM 0.591.9 SINGLEP Examining Inner Self (0.3680s) 10/15/2024 5:20:38 PM 0.591.9 SINGLEP Returning King (0.0080s) 10/15/2024 5:20:38 PM 0.591.9 SINGLEP Found 497 xml files in 247 folders in 104ms 10/15/2024 5:20:41 PM 0.591.9 SINGLEP Check For Extra Squires (2.2534s) 10/15/2024 5:20:41 PM 0.591.9 SINGLEP 497 Xml Files Parsed in 2,138ms 10/15/2024 5:20:41 PM 0.591.9 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/15/2024 5:20:41 PM 0.591.9 SINGLEP Bring Ambassador To Dinner (0.0530s) 10/15/2024 5:20:41 PM 0.591.9 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__125.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/15/2024 5:20:41 PM 0.591.9 SINGLEP Update mod and expansion statuses! 10/15/2024 5:20:41 PM 0.591.9 SINGLEP Check Nearby Fiefdoms (0.0270s) 10/15/2024 5:20:42 PM 0.591.9 SINGLEP No resolution change was required. 10/15/2024 5:20:42 PM 0.591.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/15/2024 5:20:43 PM 0.591.9 SINGLEP Disperse Diaspora (2.0650s) 10/15/2024 5:20:43 PM 0.591.9 SINGLEP Wonder About Those Spiders (0.0761s) 10/15/2024 5:20:43 PM 0.591.9 SINGLEP Reassure Self (0.0360s) 10/15/2024 5:20:43 PM 0.591.9 SINGLEP Thinking Abstract Thoughts (0.5117s) 10/15/2024 5:20:45 PM 0.591.9 SINGLEP Sound Search (1.3587s) 10/15/2024 5:20:45 PM 0.591.9 SINGLEP Polishing Stones (0.1277s) 10/15/2024 5:20:45 PM 0.591.9 SINGLEP Making Connections (0.2570s) 10/15/2024 5:20:45 PM 0.591.9 SINGLEP 7.4 seconds total load time. Examining Inner Self (0.4s) Check For Extra Squires (2.3s) Disperse Diaspora (2.1s) Thinking Abstract Thoughts (0.5s) Sound Search (1.4s) Making Connections (0.3s) 10/15/2024 5:20:45 PM 0.591.9 SINGLEP Finished loading 6514 sprites from dictionaries! (2949 table rows waiting on them.) 10/15/2024 5:20:45 PM 0.591.9 SINGLEP Linked all icons to rows in 20ms. 10/15/2024 5:20:46 PM 0.591.9 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/15/2024 5:20:46 PM 0.591.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/15/2024 5:20:47 PM 0.591.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/15/2024 5:20:47 PM 0.591.9 SINGLEP 565 materials found. 10/15/2024 5:20:47 PM 0.591.9 SINGLEP DELAYED3 TID21 1,463 pools initialized with 466,005 items in 568ms 10/15/2024 5:20:47 PM 0.591.9 SINGLEP DELAYED4 TID13 Finished loading all LevelType contents in 2.4s 10/15/2024 5:20:47 PM 0.591.9 SINGLEP DELAYED5 TID17 9.6 seconds total load time and post-editing time. 10/15/2024 5:21:04 PM 0.591.9 SINGLEP No resolution change was required. 10/15/2024 5:21:04 PM 0.591.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/15/2024 5:21:14 PM 0.591.9 SINGLEP No resolution change was required. 10/15/2024 5:21:14 PM 0.591.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/15/2024 5:21:17 PM 0.591.9 SINGLEP No resolution change was required. 10/15/2024 5:21:17 PM 0.591.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/15/2024 5:21:21 PM 0.591.9 SINGLEP No resolution change was required. 10/15/2024 5:21:21 PM 0.591.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/15/2024 5:22:23 PM 0.591.9 SINGLEP DELAYED6 TID9 Will generate map: 440 cells targeted. Existing tile count: 0 10/15/2024 5:22:27 PM 0.591.9 SINGLEP DELAYED7 TID22 Generated names for 369 pois with missing names. 10/15/2024 5:22:27 PM 0.591.9 SINGLEP DELAYED8 TID22 Finished FillAnyMissingSimBuildings, we had 32662 new buildings, and 32662 total items. SkippedBuildings: 0 AddedBuildings: 32662 CellCountChecked: 841 10/15/2024 5:22:27 PM 0.591.9 SINGLEP DELAYED9 TID25 InitializePopulation WAS needed, 32662 buildings to handle. 10/15/2024 5:22:28 PM 0.591.9 SINGLEP DELAYED10 TID22 Finished RunGameStartOnBGThread in 724ms. We have 32662 total items. 10/15/2024 5:22:29 PM 0.591.9 SINGLEP DELAYED11 TID15 World saved in 1,357 ms 10/15/2024 5:22:30 PM 0.591.9 SINGLEP DELAYED12 TID19 Finished adding outdoor spots 841 cells, adding 74719 spots in the process. This took 1,185ms 10/15/2024 5:22:30 PM 0.591.9 SINGLEP DELAYED13 TID19 Finished adding initial NPC Guards for 379 pois, adding 569 guard NPCs in the process. This took 344ms 10/15/2024 5:24:12 PM 0.591.9 SINGLEP No resolution change was required. 10/15/2024 5:24:12 PM 0.591.9 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/15/2024 5:26:20 PM 0.591.9 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/15/2024 5:27:19 PM 0.591.9 SINGLEP DELAYED14 TID6 World saved in 1,274 ms 10/15/2024 5:32:28 PM 0.591.9 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 49 10/15/2024 5:34:16 PM 0.591.9 SINGLEP DELAYED15 TID5 World saved in 1,249 ms 10/15/2024 5:39:41 PM 0.591.9 SINGLEP DELAYED16 TID29 World saved in 1,229 ms 10/15/2024 5:41:49 PM 0.591.9 SINGLEP DELAYED17 TID9 World saved in 1,269 ms 10/15/2024 6:10:25 PM 0.591.9 SINGLEP DELAYED18 TID17 World saved in 1,306 ms 10/15/2024 6:12:41 PM 0.591.9 SINGLEP DELAYED19 TID22 World saved in 1,267 ms 10/15/2024 6:13:45 PM 0.591.9 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/15/2024 6:16:15 PM 0.591.9 SINGLEP DELAYED20 TID16 World saved in 1,280 ms 10/15/2024 6:18:32 PM 0.591.9 SINGLEP DELAYED21 TID9 World saved in 1,285 ms 10/15/2024 6:22:40 PM 0.591.9 SINGLEP DELAYED22 TID23 World saved in 1,251 ms 10/15/2024 6:25:35 PM 0.591.9 SINGLEP DELAYED23 TID16 World saved in 1,359 ms 10/15/2024 6:28:52 PM 0.591.9 SINGLEP DELAYED24 TID16 World saved in 1,362 ms 10/15/2024 6:42:29 PM 0.591.9 SINGLEP DELAYED25 TID5 World saved in 1,260 ms 10/17/2024 4:39:05 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/17/2024 4:39:05 PM SINGLEP Opening Eyes (0.1860s) 10/17/2024 4:39:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8089 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3935 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 4800H with Radeon Graphics processorCount: 16 processorFrequency: 2895 systemMemorySize: 15732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/17/2024 4:39:04 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/17/2024 4:39:05 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16074143 appID: 2604860 10/17/2024 4:39:05 PM 0.592.1 SINGLEP Game Version: 0.592.1 (Main Game 10/17/2024 4:39:05 PM 0.592.1 SINGLEP Examining Inner Self (0.1500s) 10/17/2024 4:39:05 PM 0.592.1 SINGLEP Returning King (0.2837s) 10/17/2024 4:39:05 PM 0.592.1 SINGLEP Found 500 xml files in 248 folders in 104ms 10/17/2024 4:39:08 PM 0.592.1 SINGLEP Check For Extra Squires (2.3279s) 10/17/2024 4:39:08 PM 0.592.1 SINGLEP 500 Xml Files Parsed in 2,216ms 10/17/2024 4:39:08 PM 0.592.1 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/17/2024 4:39:08 PM 0.592.1 SINGLEP Bring Ambassador To Dinner (0.0420s) 10/17/2024 4:39:08 PM 0.592.1 SINGLEP Update mod and expansion statuses! 10/17/2024 4:39:08 PM 0.592.1 SINGLEP Check Nearby Fiefdoms (0.0450s) 10/17/2024 4:39:09 PM 0.592.1 SINGLEP No resolution change was required. 10/17/2024 4:39:09 PM 0.592.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/17/2024 4:39:10 PM 0.592.1 SINGLEP Disperse Diaspora (2.0906s) 10/17/2024 4:39:10 PM 0.592.1 SINGLEP Wonder About Those Spiders (0.0890s) 10/17/2024 4:39:10 PM 0.592.1 SINGLEP Reassure Self (0.0240s) 10/17/2024 4:39:11 PM 0.592.1 SINGLEP Thinking Abstract Thoughts (0.8516s) 10/17/2024 4:39:13 PM 0.592.1 SINGLEP Sound Search (2.4772s) 10/17/2024 4:39:13 PM 0.592.1 SINGLEP Polishing Stones (0.1330s) 10/17/2024 4:39:14 PM 0.592.1 SINGLEP Making Connections (0.2574s) 10/17/2024 4:39:14 PM 0.592.1 SINGLEP 9.0 seconds total load time. Returning King (0.3s) Check For Extra Squires (2.3s) Disperse Diaspora (2.1s) Thinking Abstract Thoughts (0.9s) Sound Search (2.5s) Making Connections (0.3s) 10/17/2024 4:39:14 PM 0.592.1 SINGLEP Finished loading 6538 sprites from dictionaries! (2988 table rows waiting on them.) 10/17/2024 4:39:14 PM 0.592.1 SINGLEP Linked all icons to rows in 20ms. 10/17/2024 4:39:14 PM 0.592.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/17/2024 4:39:15 PM 0.592.1 SINGLEP DELAYED3 TID17 Finished loading all LevelType contents in 2.1s 10/17/2024 4:39:16 PM 0.592.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/17/2024 4:39:16 PM 0.592.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/17/2024 4:39:16 PM 0.592.1 SINGLEP DELAYED4 TID14 11.5 seconds total load time and post-editing time. 10/17/2024 4:39:16 PM 0.592.1 SINGLEP 589 materials found. 10/17/2024 4:39:16 PM 0.592.1 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 369ms 10/17/2024 4:40:02 PM 0.592.1 SINGLEP DELAYED6 TID17 Will generate map: 440 cells targeted. Existing tile count: 0 10/17/2024 4:40:06 PM 0.592.1 SINGLEP DELAYED7 TID13 Generated names for 360 pois with missing names. 10/17/2024 4:40:06 PM 0.592.1 SINGLEP DELAYED8 TID13 Finished FillAnyMissingSimBuildings, we had 33279 new buildings, and 33279 total items. SkippedBuildings: 0 AddedBuildings: 33279 CellCountChecked: 841 10/17/2024 4:40:06 PM 0.592.1 SINGLEP DELAYED9 TID22 InitializePopulation WAS needed, 33279 buildings to handle. 10/17/2024 4:40:07 PM 0.592.1 SINGLEP DELAYED10 TID13 Finished RunGameStartOnBGThread in 779ms. We have 33279 total items. 10/17/2024 4:40:08 PM 0.592.1 SINGLEP DELAYED11 TID6 Finished adding outdoor spots 841 cells, adding 74832 spots in the process. This took 1,204ms 10/17/2024 4:40:09 PM 0.592.1 SINGLEP DELAYED12 TID6 Finished adding initial NPC Guards for 373 pois, adding 512 guard NPCs in the process. This took 691ms 10/17/2024 4:40:09 PM 0.592.1 SINGLEP DELAYED13 TID28 World saved in 1,628 ms 10/17/2024 4:40:31 PM 0.592.1 SINGLEP DELAYED14 TID14 World saved in 1,237 ms 10/17/2024 4:40:39 PM 0.592.1 SINGLEP DELAYED15 TID30 World saved in 1,258 ms 10/17/2024 4:40:53 PM 0.592.1 SINGLEP DELAYED16 TID13 Will generate map: 440 cells targeted. Existing tile count: 0 10/17/2024 4:40:58 PM 0.592.1 SINGLEP DELAYED17 TID25 Generated names for 363 pois with missing names. 10/17/2024 4:40:58 PM 0.592.1 SINGLEP DELAYED18 TID25 Finished FillAnyMissingSimBuildings, we had 33782 new buildings, and 33782 total items. SkippedBuildings: 0 AddedBuildings: 33782 CellCountChecked: 841 10/17/2024 4:40:58 PM 0.592.1 SINGLEP DELAYED19 TID16 InitializePopulation WAS needed, 33782 buildings to handle. 10/17/2024 4:40:58 PM 0.592.1 SINGLEP DELAYED20 TID25 Finished RunGameStartOnBGThread in 129ms. We have 33782 total items. 10/17/2024 4:40:59 PM 0.592.1 SINGLEP DELAYED21 TID17 World saved in 1,050 ms 10/17/2024 4:41:00 PM 0.592.1 SINGLEP DELAYED22 TID25 Finished adding outdoor spots 841 cells, adding 74246 spots in the process. This took 1,022ms 10/17/2024 4:41:00 PM 0.592.1 SINGLEP DELAYED23 TID25 Finished adding initial NPC Guards for 373 pois, adding 528 guard NPCs in the process. This took 390ms 10/17/2024 4:42:44 PM 0.592.1 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/17/2024 4:46:58 PM 0.592.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/17/2024 4:48:34 PM 0.592.1 SINGLEP DELAYED24 TID11 World saved in 1,296 ms 10/17/2024 4:53:12 PM 0.592.1 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 54 10/17/2024 4:53:55 PM 0.592.1 SINGLEP DELAYED25 TID18 World saved in 1,279 ms 10/17/2024 4:57:02 PM 0.592.1 SINGLEP DELAYED26 TID19 World saved in 1,281 ms 10/17/2024 5:00:01 PM 0.592.1 SINGLEP DELAYED27 TID16 World saved in 1,277 ms 10/17/2024 5:03:38 PM 0.592.1 SINGLEP DELAYED28 TID15 World saved in 1,281 ms 10/17/2024 5:05:33 PM 0.592.1 SINGLEP DELAYED29 TID9 World saved in 1,282 ms 10/17/2024 5:07:20 PM 0.592.1 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/17/2024 5:09:39 PM 0.592.1 SINGLEP DELAYED30 TID22 World saved in 1,301 ms 10/17/2024 5:11:07 PM 0.592.1 SINGLEP DELAYED31 TID15 World saved in 1,329 ms 10/17/2024 5:12:57 PM 0.592.1 SINGLEP DELAYED32 TID10 World saved in 1,315 ms 10/17/2024 5:15:01 PM 0.592.1 SINGLEP DELAYED33 TID11 World saved in 1,341 ms 10/17/2024 5:21:47 PM 0.592.1 SINGLEP DELAYED34 TID7 World saved in 1,324 ms 10/17/2024 5:25:44 PM 0.592.1 SINGLEP DELAYED35 TID28 World saved in 1,302 ms 10/17/2024 5:27:16 PM 0.592.1 SINGLEP DELAYED36 TID6 World saved in 1,618 ms 10/17/2024 5:30:48 PM 0.592.1 SINGLEP DELAYED37 TID27 World saved in 1,429 ms 10/17/2024 5:33:51 PM 0.592.1 SINGLEP DELAYED38 TID6 World saved in 1,303 ms 10/17/2024 5:36:42 PM 0.592.1 SINGLEP DELAYED39 TID30 World saved in 1,359 ms 10/17/2024 5:38:43 PM 0.592.1 SINGLEP DELAYED40 TID10 World saved in 1,409 ms 10/17/2024 5:41:50 PM 0.592.1 SINGLEP DELAYED41 TID30 World saved in 1,339 ms 10/17/2024 5:43:12 PM 0.592.1 SINGLEP DELAYED42 TID17 World saved in 1,348 ms 10/17/2024 5:46:26 PM 0.592.1 SINGLEP DELAYED43 TID9 World saved in 1,339 ms 10/18/2024 11:22:38 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/18/2024 11:22:38 AM SINGLEP Opening Eyes (0.2381s) 10/18/2024 11:22:38 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8089 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3935 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 4800H with Radeon Graphics processorCount: 16 processorFrequency: 2895 systemMemorySize: 15732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/18/2024 11:22:37 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/18/2024 11:22:37 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16090365 appID: 2604860 10/18/2024 11:22:38 AM 0.592.2 SINGLEP Game Version: 0.592.2 (Main Game 10/18/2024 11:22:38 AM 0.592.2 SINGLEP Examining Inner Self (0.1379s) 10/18/2024 11:22:38 AM 0.592.2 SINGLEP Returning King (0.2570s) 10/18/2024 11:22:38 AM 0.592.2 SINGLEP Found 500 xml files in 248 folders in 139ms 10/18/2024 11:22:40 AM 0.592.2 SINGLEP Check For Extra Squires (2.2393s) 10/18/2024 11:22:40 AM 0.592.2 SINGLEP 500 Xml Files Parsed in 2,093ms 10/18/2024 11:22:40 AM 0.592.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/18/2024 11:22:40 AM 0.592.2 SINGLEP Bring Ambassador To Dinner (0.0530s) 10/18/2024 11:22:40 AM 0.592.2 SINGLEP Update mod and expansion statuses! 10/18/2024 11:22:40 AM 0.592.2 SINGLEP Check Nearby Fiefdoms (0.0540s) 10/18/2024 11:22:42 AM 0.592.2 SINGLEP No resolution change was required. 10/18/2024 11:22:42 AM 0.592.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/18/2024 11:22:43 AM 0.592.2 SINGLEP Disperse Diaspora (2.2136s) 10/18/2024 11:22:43 AM 0.592.2 SINGLEP Wonder About Those Spiders (0.0708s) 10/18/2024 11:22:44 AM 0.592.2 SINGLEP Reassure Self (0.8050s) 10/18/2024 11:22:46 AM 0.592.2 SINGLEP Sound Search (2.2514s) 10/18/2024 11:22:46 AM 0.592.2 SINGLEP Polishing Stones (0.1260s) 10/18/2024 11:22:46 AM 0.592.2 SINGLEP Making Connections (0.2807s) 10/18/2024 11:22:46 AM 0.592.2 SINGLEP 8.7 seconds total load time. Returning King (0.3s) Check For Extra Squires (2.2s) Disperse Diaspora (2.2s) Reassure Self (0.8s) Sound Search (2.3s) Making Connections (0.3s) 10/18/2024 11:22:46 AM 0.592.2 SINGLEP Finished loading 6538 sprites from dictionaries! (2996 table rows waiting on them.) 10/18/2024 11:22:46 AM 0.592.2 SINGLEP Linked all icons to rows in 20ms. 10/18/2024 11:22:46 AM 0.592.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/18/2024 11:22:48 AM 0.592.2 SINGLEP DELAYED3 TID15 Finished loading all LevelType contents in 2.1s 10/18/2024 11:22:49 AM 0.592.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/18/2024 11:22:49 AM 0.592.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/18/2024 11:22:49 AM 0.592.2 SINGLEP DELAYED4 TID8 11.6 seconds total load time and post-editing time. 10/18/2024 11:22:49 AM 0.592.2 SINGLEP 589 materials found. 10/18/2024 11:22:49 AM 0.592.2 SINGLEP DELAYED5 TID9 1,463 pools initialized with 466,005 items in 417ms 10/18/2024 11:22:59 AM 0.592.2 SINGLEP DELAYED6 TID23 1929ms to read savegame 'auri 3/Saved On Exit Landing Turn 59' to intermediate format. 10/18/2024 11:23:00 AM 0.592.2 SINGLEP DELAYED7 TID23 1487ms to process 'auri 3/Saved On Exit Landing Turn 59' data fully. 10/18/2024 11:23:00 AM 0.592.2 SINGLEP DELAYED8 TID23 Loaded tiles: 807 (841 cells) 10/18/2024 11:23:02 AM 0.592.2 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 846ms. We have 33100 total items. 10/18/2024 11:23:03 AM 0.592.2 SINGLEP DELAYED10 TID5 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 845ms 10/18/2024 11:23:03 AM 0.592.2 SINGLEP DELAYED11 TID5 Finished adding initial NPC Guards for 279 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 11:26:19 AM 0.592.2 SINGLEP DELAYED12 TID15 World saved in 1,319 ms 10/18/2024 11:32:05 AM 0.592.2 SINGLEP DELAYED13 TID15 World saved in 1,287 ms 10/18/2024 11:34:47 AM 0.592.2 SINGLEP DELAYED14 TID26 World saved in 1,256 ms 10/18/2024 11:35:16 AM 0.592.2 SINGLEP OnUpdateVolatileDataFromMainThread Element error: bIconRow 289 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.ResourceConsumable.CalculateCanUseDirectConsumable (Arcen.HotM.Core.ISimMachineActor UserActor, System.Boolean CareAboutAPAndMentalEnergy) [0x0006f] in <3a5ca640951a479cb27e0fc62dbcf226>:0 at Arcen.HotM.ExternalVis.BasicActionsHelper+<>c__DisplayClass21_1.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00036] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0004d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 10/18/2024 11:35:27 AM 0.592.2 SINGLEP OnUpdateVolatileDataFromMainThread Element error: bIconRow 289 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.ResourceConsumable.CalculateCanUseDirectConsumable (Arcen.HotM.Core.ISimMachineActor UserActor, System.Boolean CareAboutAPAndMentalEnergy) [0x0006f] in <3a5ca640951a479cb27e0fc62dbcf226>:0 at Arcen.HotM.ExternalVis.BasicActionsHelper+<>c__DisplayClass21_1.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00036] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0004d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 10/18/2024 11:35:37 AM 0.592.2 SINGLEP OnUpdateVolatileDataFromMainThread Element error: bIconRow 289 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.ResourceConsumable.CalculateCanUseDirectConsumable (Arcen.HotM.Core.ISimMachineActor UserActor, System.Boolean CareAboutAPAndMentalEnergy) [0x0006f] in <3a5ca640951a479cb27e0fc62dbcf226>:0 at Arcen.HotM.ExternalVis.BasicActionsHelper+<>c__DisplayClass21_1.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00036] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0004d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 10/18/2024 11:36:00 AM 0.592.2 SINGLEP DELAYED15 TID17 World saved in 1,248 ms 10/18/2024 11:36:28 AM 0.592.2 SINGLEP OnUpdateVolatileDataFromMainThread Element error: bIconRow 289 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.ResourceConsumable.CalculateCanUseDirectConsumable (Arcen.HotM.Core.ISimMachineActor UserActor, System.Boolean CareAboutAPAndMentalEnergy) [0x0006f] in <3a5ca640951a479cb27e0fc62dbcf226>:0 at Arcen.HotM.ExternalVis.BasicActionsHelper+<>c__DisplayClass21_1.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00036] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0004d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 10/18/2024 11:36:38 AM 0.592.2 SINGLEP OnUpdateVolatileDataFromMainThread Element error: bIconRow 289 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.ResourceConsumable.CalculateCanUseDirectConsumable (Arcen.HotM.Core.ISimMachineActor UserActor, System.Boolean CareAboutAPAndMentalEnergy) [0x0006f] in <3a5ca640951a479cb27e0fc62dbcf226>:0 at Arcen.HotM.ExternalVis.BasicActionsHelper+<>c__DisplayClass21_1.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00036] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0004d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 10/18/2024 11:37:27 AM 0.592.2 SINGLEP OnUpdateVolatileDataFromMainThread Element error: bIconRow 289 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.ResourceConsumable.CalculateCanUseDirectConsumable (Arcen.HotM.Core.ISimMachineActor UserActor, System.Boolean CareAboutAPAndMentalEnergy) [0x0006f] in <3a5ca640951a479cb27e0fc62dbcf226>:0 at Arcen.HotM.ExternalVis.BasicActionsHelper+<>c__DisplayClass21_1.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00036] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0004d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0